| --- | Log | opened Thu Feb 18 00:00:25 2010 |
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| 01:15 | <roboboy> | it seems very quiet around here |
| 01:16 | <kd5pbo> | Yes. |
| 01:17 | <thingwath> | I hear some noise from the trams here, and also the high school across the street (even though there shouldn't be many people yet). :o) |
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| 06:22 | <roboboy> | hello |
| 06:28 | <@SmatZ> | morning roboboy |
| 06:28 | <@SmatZ> | roboboy: have, by any chance, solved http://www.tt-forums.net/viewtopic.php?f=24&t=45956 ? |
| 06:29 | <roboboy> | I havent heard anything about it. I can also try it if it is needed by the TTDP devs |
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| 06:36 | <roboboy> | whats the URL for the mercurial repository? |
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| 06:44 | <@SmatZ> | roboboy: http://hg.openttd.org/ |
| 06:44 | <roboboy> | thanx |
| 06:51 | <roboboy> | whats the best way to work out the mercurial equivelant of a SVN revision? |
| 06:52 | <blathijs> | Don't the commit logs have the svn revision in them? |
| 06:52 | <roboboy> | I see |
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| 06:53 | <roboboy> | unless tortoise hg is broken I get an eror for http://hg.openttd.org/ when I try to do a clone |
| 06:53 | <roboboy> | I get a 404 eror |
| 06:54 | <@peter1138> | you can't clone that |
| 06:55 | <@peter1138> | you want http://hg.openttd.org/openttd/trunk.hg/ |
| 06:55 | <planetmaker> | http://hg.openttd.org/openttd/trunk.hg/ <-- clone that |
| 06:55 | <roboboy> | ah |
| 06:56 | <roboboy> | thankyou |
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| 06:58 | <roboboy> | now the next thing is to try and get a 64 Bit Windows build out of Visual Studio Proffesional. there isn't an option in the project or atleast I can't see it |
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| 07:00 | <@Rubidium> | at the top there's a dropdown that says win32, change that to x64 |
| 07:00 | <@Rubidium> | if the dropdown isn't there, then you're likely not using MSVC professional *or* you messed up the install |
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| 07:03 | <roboboy> | aha |
| 07:03 | <roboboy> | but I can not select it in the project properties where I set my include and lib settings |
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| 07:06 | <roboboy> | grr tortoise is a pain |
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| 07:10 | <Eddi|zuHause> | it's so funny, i can steer the head of my cat with my mouse :p |
| 07:10 | <@peter1138> | yes |
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| 07:25 | <roboboy> | do I run patch inside the folder containing the source? |
| 07:26 | <planetmaker> | peter1138, are there conditions when for railtypes more than one load type will be used? For example when using var42? |
| 07:27 | <planetmaker> | the number of loading type otho can (must?) always be 0, right? |
| 07:27 | <@peter1138> | no |
| 07:27 | <@peter1138> | you always need one set, the loading/loaded type is irrelevant |
| 07:28 | <planetmaker> | Can I define for a good reason more than one set? |
| 07:29 | <planetmaker> | <D@lest@n> planetmaker: Reading through it some more: Why is it not recommended to define several sets of sprites in a single action 1 and then attach each set to a separate action2? ("it's recommended to use<loadtypes> = 00 00") And must it be documented as legal to have any nument1/nument2 other than 00 00? If so, why? <-- that's why I'm asking |
| 07:29 | <@peter1138> | no |
| 07:29 | <@peter1138> | well |
| 07:29 | <@peter1138> | you can define if you like, it won't be used though |
| 07:30 | <@peter1138> | it's exactly the same for cargo |
| 07:30 | <planetmaker> | ok, so the question why not merge Action2Railtypes with Action2Cargos wiki pages is quite valid... |
| 07:30 | <planetmaker> | though personally I prefer to have it separate |
| 07:32 | <planetmaker> | but maybe that's bad for maintenance of the wiki, dunno |
| 07:32 | <@peter1138> | *shrug* |
| 07:32 | <@peter1138> | not my wiki |
| 07:32 | <@peter1138> | i didn't realise adding pages cost money or something ;p |
| 07:33 | <planetmaker> | well. It's also OpenTTD's newgrf specification |
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| 07:33 | <planetmaker> | hehe ;-) |
| 07:33 | <planetmaker> | me neither |
| 07:33 | <planetmaker> | also I didn't know that each edit costs money. As rather atomic changes are not received well either. |
| 07:34 | <planetmaker> | anyway. So Railtypes and Cargos could be joined for their action2 |
| 07:36 | <roboboy> | do I run patch inside the folder containing the source? |
| 07:36 | <roboboy> | im confused by patch on windows |
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| 07:39 | <planetmaker> | DaleStan, Action2Cargos and Action2Railtypes can be merged, if desired. Same restrictions apply to railtypes as do to cargos in that respect. |
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| 07:45 | <roboboy> | if I want to compile 64bit on Windows under VSPro do I need to set anything up differently? |
| 07:45 | <planetmaker> | roboboy, just try if it works :-) |
| 07:45 | <roboboy> | I shall try that |
| 07:47 | <roboboy> | it seems I might |
| 07:47 | <roboboy> | I shall finish my Win32 build first |
| 07:47 | <planetmaker> | DaleStan, num-loadtypes and num-loadingtypes does not HAVE to be 01 00, but there's no point to define more as only the first is going to be used |
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| 07:56 | <roboboy> | hm im getting erors |
| 07:57 | <roboboy> | whats the best way to revert to a clean SVN copy of a patched copy of the source. ie remove the patch |
| 07:57 | <roboboy> | can I do that with patch? |
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| 08:02 | <Ammler> | roboboy: -R |
| 08:03 | <roboboy> | ok |
| 08:03 | <Ammler> | or patch --help |
| 08:03 | <planetmaker> | that only works to revert a specific patch |
| 08:03 | <planetmaker> | otherwise svn revert * |
| 08:03 | <planetmaker> | and then: you're on windows. Everything is more difficult and clicky-coloury there |
| 08:04 | <Ammler> | but you might need to care about new files, which won't be deleted with revert |
| 08:04 | <kd5pbo> | At that point, just re-checkout the source. |
| 08:04 | <Ammler> | I guess, svn doesn't have a function for that, another adv. of hg :-) |
| 08:04 | <kd5pbo> | Delete the directory, svn co whatever. |
| 08:05 | <Ammler> | for i in `svn st | sed -n -e 's/^\? //gp'`; do rm $i -Rf; done |
| 08:08 | <roboboy> | lets see if ive sorted my mess out |
| 08:09 | <kd5pbo> | Actually, you could probably get away with deleting a subdirectory and using svn revert to restore it. |
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| 08:11 | <kd5pbo> | Ammler: what does the p do in your sed command? |
| 08:12 | <kd5pbo> | Ammler: Never mind. |
| 08:13 | <Ammler> | print |
| 08:14 | <roboboy> | well it compiled |
| 08:14 | <roboboy> | I don't know whether it had the patch I was trying to apply or not |
| 08:15 | <roboboy> | by the way nightlies seem to take for ever to start up on my laptop |
| 08:15 | <Ammler> | start with -d and watch |
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| 08:17 | <roboboy> | I shall brush my teeth while I wait for OpenTTD to compile |
| 08:23 | <roboboy> | grr |
| 08:27 | <roboboy> | the enhanced station selection GUI patch seems to fail to compile for me |
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| 09:07 | <Belugas> | good day to all |
| 09:09 | <PeterT> | hello Belugas |
| 09:11 | <roboboy> | ello |
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| 09:16 | <Timmaexx> | Hello |
| 09:23 | <CIA-1> | OpenTTD: yexo * r19160 /trunk/src/ (misc/binaryheap.hpp pathfinder/yapf/nodelist.hpp): |
| 09:23 | <CIA-1> | OpenTTD: -Codechange: Enlarge a CBinaryHeapT if the heap is full instead of dropping the added item |
| 09:23 | <CIA-1> | OpenTTD: -Fix: CBinaryHeapT::CheckConsistency compared pointers instead of the actual items (skidd13) |
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| 09:32 | -!- | mode/#openttd [+o Belugas] by ChanServ |
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| 09:39 | * | Belugas is grumbling |
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| 10:29 | <supdood> | is it possible to save a multiplayer game and continue later? |
| 10:30 | <@Belugas> | yes |
| 10:31 | <supdood> | how? |
| 10:31 | <@Belugas> | just remember which company you were, open the saved game, open the cheat and set yourself yothat company |
| 10:31 | <supdood> | ok thanks |
| 10:31 | <@Belugas> | ho.. and save the game while in mp session |
| 10:31 | <@Belugas> | welcome |
| 10:33 | <planetmaker> | there's no difference at all actually between SP and MP savegames |
| 10:33 | <planetmaker> | except... MP savegames have more than one human company ;-) |
| 10:33 | <planetmaker> | usually. I know hundrets with only one company :-P |
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| 10:34 | <@Belugas> | hehehe |
| 10:35 | <@Belugas> | famous ratio: 1 server/1player |
| 10:35 | <@Belugas> | or even worse... |
| 10:35 | <@Belugas> | WAY TOO MANY SERVERS! |
| 10:37 | <SpComb^> | not all servers are advertised |
| 10:39 | <Priski> | Well at least there is no shortage of servers :) |
| 10:40 | <Priski> | for game like this, it has pretty good online activity |
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| 10:46 | <Priski> | "There only 2 modes in programming: The Flow & The Stuckness" |
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| 11:00 | <@Belugas> | i'm stuck in the flow |
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| 11:04 | <Priski> | Belu: it's a fabulous feeling, i'm flowing somewhere in the sea of stuckness... |
| 11:04 | <Priski> | with a raft... |
| 11:04 | <Priski> | without paddle... |
| 11:08 | <Terkhen> | as long as you are not drowning... |
| 11:09 | <Priski> | always think positive is a good philosophy :) |
| 11:09 | <Priski> | maybe cup of coffee would help |
| 11:10 | <Terkhen> | usually it does :P |
| 11:15 | <@Belugas> | grab your tank, your fins, your mask, your reg and do go down! |
| 11:15 | <@Belugas> | coffee... mmmh |
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| 11:18 | <Priski> | mmm... birthdaycake and coffee |
| 11:26 | <@Belugas> | HAPPY BIRTHDAY! |
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| 11:29 | <Priski> | thank you, well it's actually tomorrow but I took a early start on cake :> |
| 11:31 | <Priski> | which I now discovered I don't really like... |
| 11:33 | -!- | NeCKeLBR [~NeCKeLBR@189.4.84.131] has joined #openttd |
| 11:33 | <NeCKeLBR> | hi there... i need some help with some new grf |
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| 11:33 | <NeCKeLBR> | can someone help men |
| 11:34 | <planetmaker> | psst folks. He'll leave in 120 seconds if there's no answer |
| 11:34 | <NeCKeLBR> | :/ |
| 11:34 | <IPG> | :) |
| 11:34 | <planetmaker> | NeCKeLBR, certainly not, if you don't ask your question |
| 11:34 | <planetmaker> | meta questions suck majorly |
| 11:34 | <NeCKeLBR> | hehehe :P |
| 11:35 | <planetmaker> | and learn patience. :-) |
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| 11:35 | <NeCKeLBR> | I'm doing some tests with the FIRS... I want to know if I can change the industries productions |
| 11:35 | <NeCKeLBR> | during the game |
| 11:35 | <planetmaker> | well. you cannot :-) |
| 11:36 | <planetmaker> | I'm quite sure also the manual industries grf will fail on FIRS |
| 11:36 | <NeCKeLBR> | hum... |
| 11:37 | <planetmaker> | There *might* somewhen later be an option for a "scenario mode" so that production can be set, at least in the scenario editor. |
| 11:37 | <NeCKeLBR> | I'm an amateur at the game... I'm from Brazil, almost nobody plays this game here |
| 11:37 | <planetmaker> | And then it won't change anymore. But that's only music of the future so far |
| 11:37 | <planetmaker> | But currently industries produce and one cannot change their output |
| 11:38 | <NeCKeLBR> | hum... |
| 11:38 | <planetmaker> | Industries increase their production though usually, if you service them well |
| 11:38 | <planetmaker> | though those changes are random in general |
| 11:39 | <NeCKeLBR> | nice... good to know |
| 11:39 | <planetmaker> | well. Industries which produce "primary" cargo. Like mines or farms or alike |
| 11:39 | <planetmaker> | Secondary and tertiary industries produce cargo depending upon the amount of "input" they get |
| 11:40 | <planetmaker> | directly proportional to that |
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| 11:41 | <planetmaker> | may I ask which FIRS version you use, NeCKeLBR ? |
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| 11:42 | <NeCKeLBR> | ok thanks... it helps a lot |
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| 11:49 | <Hirundo> | Yexo: why does varAction2 var 42 (town zone) not exist for airport tiles? |
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| 11:50 | <Yexo> | Hirundo: if there is a need for it it can be easily added |
| 11:50 | <Yexo> | I've just never thought about that one before |
| 11:51 | <Hirundo> | I can imagine a need for it for e.g. in-city heliports |
| 11:52 | <Yexo> | hmm, indeed |
| 11:52 | <Hirundo> | inserting "case 0x42: return GetTownRadiusGroup(ClosestTownFromTile(tile, UINT_MAX), tile);" in the right place should do, I guess :) |
| 11:53 | <Yexo> | just done that :) |
| 11:53 | <NeCKeLBR> | sorry... planetmaker , I use a version that I downloaded from the openttd game |
| 11:53 | <Hirundo> | Then all varact2 vars are the same as those for industry tiles, except for 0x40 which makes no sense obviously |
| 11:54 | <planetmaker> | NeCKeLBR, yes, I assume that. But it tells a version number in its name |
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| 11:55 | <NeCKeLBR> | r217 |
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| 11:56 | <planetmaker> | :-) thanks. There's one even older, so I was just curious |
| 11:57 | <NeCKeLBR> | hum... |
| 11:57 | <NeCKeLBR> | is there any brazilian in the development of anything in openttd |
| 11:57 | <planetmaker> | that's the last one which can be obtained from ingame download. |
| 11:58 | <planetmaker> | NeCKeLBR, there's a portuguise and even a brazilian portuguise translation. So: definitely yes |
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| 11:58 | <planetmaker> | wb Belugas |
| 11:59 | <@Belugas> | thanks |
| 11:59 | <@Belugas> | i'm sure i've not missed much :) |
| 11:59 | <planetmaker> | true ;-) |
| 12:00 | <NeCKeLBR> | ok... I just want to know this guys... how can i find them |
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| 12:07 | <@Belugas> | muwhahaha!!!! |
| 12:07 | <@Belugas> | NeCKeLBR, you're my hero :D |
| 12:08 | <Priski> | :) |
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| 12:28 | <Hirundo> | Yexo: What about random action 2 / random bits for airport tiles? |
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| 12:29 | <frosch123> | do you have any triggers? |
| 12:30 | <Yexo> | Hirundo: I have no idea how a random action 2 works or what it should do |
| 12:30 | <Yexo> | frosch123: what kind of triggers? There are several animation triggers |
| 12:32 | <frosch123> | random bits can be randomised on certain "triggers" (http://wiki.ttdpatch.net/tiki-index.php?page=RandomAction2) |
| 12:32 | <Hirundo> | Stuff for newstations/industry tiles should provide a starting point |
| 12:32 | <frosch123> | as long as there are no triggers you do not need any random bits, pseudo random would be enough |
| 12:32 | <Hirundo> | Although I have no idea how much map space is left for such stuff |
| 12:33 | <frosch123> | so, there are some station triggers mostly train related and some industry tile triggers |
| 12:33 | <Yexo> | ah, yes I've already implemented those triggers |
| 12:34 | <Yexo> | so I think it should alrady work, apart from the fact that currently no random bits are available |
| 12:34 | <frosch123> | maybe one trigger could also be a special result in the state callback |
| 12:34 | <Yexo> | that's indeed something I've been thinking of |
| 12:35 | <Yexo> | but the whole state callback code probably needs to be rewritten |
| 12:35 | <Yexo> | it should be no problem adding that later |
| 12:35 | <frosch123> | there are also random bits for tiles in some cases, and there are random bits for the station |
| 12:35 | <frosch123> | iirc. they were somewhat messed for stations |
| 12:36 | <Yexo> | oh, it's pretty easy to reuse the railstation random bits and add some random bits for aiport tiles in the same spot in the map array |
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| 13:04 | <CIA-1> | OpenTTD: yexo * r19161 /trunk/src/ (misc/binaryheap.hpp pathfinder/yapf/nodelist.hpp): -Codechange: make the default size of the open list used for yapf a lot lower to reduce memory usage |
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| 13:07 | <Nite_Owl> | Hello all |
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| 13:20 | <CIA-1> | OpenTTD: rubidium * r19162 /trunk/os/debian/ (13 files in 2 dirs): -Update: the debian packaging; bring it in sync with the packaging used at debian (minus the splitting) |
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| 13:45 | <CIA-1> | OpenTTD: translators * r19163 /trunk/src/lang/ (6 files): (log message trimmed) |
| 13:45 | <CIA-1> | OpenTTD: -Update from WebTranslator v3.0: |
| 13:45 | <CIA-1> | OpenTTD: korean - 2 changes by junho2813 |
| 13:45 | <CIA-1> | OpenTTD: norwegian_bokmal - 29 changes by mantaray |
| 13:45 | <CIA-1> | OpenTTD: norwegian_nynorsk - 37 changes by mantaray |
| 13:45 | <CIA-1> | OpenTTD: polish - 3 changes by xaxa |
| 13:45 | <CIA-1> | OpenTTD: portuguese - 2 changes by SupSuper |
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| 13:58 | <jordi> | I've been looking at the start screen contest submission and they are pretty cool |
| 13:59 | <jordi> | I hadn't seen openfgx in action since many months ago, and I really like them more than the originals, so congrats everyone who made this possible, 1.0.0 is going to be great! |
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| 14:05 | <ragzid> | yeah, good job |
| 14:06 | <ragzid> | jordi: have you already voted? ;) |
| 14:09 | <jordi> | not yet :) |
| 14:09 | <jordi> | I like the winter one a lot though |
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| 14:12 | <ragzid> | there is not enough votes, you should :) |
| 14:12 | <jordi> | ok |
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| 15:06 | <devilsadvocate> | this isnt really ottd related, but _how_ do any of you open the giant screenshots? |
| 15:06 | <Sacro> | same way you open any file :\ |
| 15:07 | <PeterT> | I can open them, but zooming in is a pain |
| 15:07 | <PeterT> | I think it's easier just to upload them to a site, then zoom in there |
| 15:07 | <Ammler> | with SpComb^ viewer |
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| 15:07 | <KenjiE20> | what sacro said |
| 15:07 | <@peter1138> | firstly, install 4 terabytes memory |
| 15:07 | <ZxBiohazardZx> | hey guys /wave |
| 15:07 | <SpComb^> | first, get a 64-bit machine |
| 15:10 | <SpComb^> | win32 only has a 2GB user address space, and you hit that limit pretty quickly - you can't fit the 24bpp data for a 512x512 map |
| 15:10 | <devilsadvocate> | nothing i have opens it |
| 15:10 | <@peter1138> | i suggest you delete it :) |
| 15:11 | <PeterT> | You don't have an image viewer, then? |
| 15:11 | <devilsadvocate> | i've tried gimp, gwenview, okular, and assorted randomness |
| 15:11 | <PeterT> | what os? |
| 15:11 | <SpComb^> | devilsadvocate: if you have a 64-bit machine (or a 32-bit linux platform, perhaps) with over 2GB of RAM, then it would fit - it's likely just be very slow with the way apps normally handle images |
| 15:11 | <devilsadvocate> | linux |
| 15:12 | <SpComb^> | http://projects.qmsk.net/pngtile/screenshots/20100123/1936.png#13561:6913:-1 <-- demo |
| 15:12 | <devilsadvocate> | i'm using 32-bit (i686) for some convoluted reasons, with 3 gb ram. some of these things give up, the others throw wild exceptions :\ |
| 15:12 | <devilsadvocate> | hmm |
| 15:13 | * | devilsadvocate will try to set something like that up |
| 15:13 | <SpComb^> | not sure I'd recommend it |
| 15:13 | <PeterT> | How do you set that up? what program |
| 15:13 | <SpComb^> | it's not release software :P |
| 15:14 | <SpComb^> | but it worked just fine on the 32-bit machine with 4GB of memory that I tested it on |
| 15:15 | <@Rubidium> | you just need loads of memory, or loads of swap and a kernel that can handle the loads of memory (virtual or not) |
| 15:16 | <SpComb^> | devilsadvocate: what map size? |
| 15:16 | <@Rubidium> | now we're going to hear is... 8192x8192 ? |
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| 15:20 | <@Rubidium> | ragzid: rallying for jordi(@d.o?)'s vote |
| 15:20 | * | SpComb^ still needs to vote |
| 15:25 | <devilsadvocate> | SpComb^, 512x512 |
| 15:25 | <devilsadvocate> | sorry, had to step away |
| 15:25 | <Ammler> | SpComb^: I did the "dummy" test :-) |
| 15:27 | <Ammler> | what I have collected about the install process: http://dev.openttdcoop.org/issues/710 |
| 15:27 | <SpComb^> | Ammler: and it turned up a bunch of issues that still haven't been resolved |
| 15:27 | <SpComb^> | entirely |
| 15:29 | <aber> | How slow is my computer, this takes forever to open this screenshot. |
| 15:30 | <Ammler> | but? |
| 15:30 | <@Rubidium> | well, it's 'only' like 32000x16000 pixels in size |
| 15:30 | <aber> | That was the easy task This on is "65472 × 32736" |
| 15:31 | <SpComb^> | aber: that's two gigapixels :) |
| 15:31 | <@Rubidium> | so it's 2 billion pixels |
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| 15:31 | <@Rubidium> | so 2GB of raw data |
| 15:32 | <SpComb^> | and 6GB of 24bpp data |
| 15:32 | <@Rubidium> | unless it tries to open it as 32bpp, then it's 8GB :) |
| 15:32 | <@Rubidium> | and the fun it's going to be when it needs to make a copy for its undo function |
| 15:33 | <aber> | 1,80GB Memory consumption. |
| 15:34 | <SpComb^> | and counting |
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| 15:36 | <Wizzleby> | Seems like |
| 15:37 | <@peter1138> | http://www.civilization5.com/img/screenshots/screenshot_02.jpg |
| 15:37 | <@peter1138> | ^ zomg, 32bpp extra zoom |
| 15:38 | <SpComb^> | those look like sheep dancing in a field |
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| 15:43 | <Eddi|zuHause> | looks like warhammer... |
| 15:44 | <frosch123> | hmm, nice goal for ottd 2.0: make the landscape hexagonal |
| 15:44 | <jordi> | Rubidium: yep, it's me |
| 15:44 | <@peter1138> | yeah, seems like a big change for civ :s |
| 15:45 | <devilsadvocate> | whats the advantage of hexagonal on ottd? |
| 15:45 | <frosch123> | that you cannot build rectangular buildings across multiple tiles |
| 15:46 | <devilsadvocate> | :S |
| 15:46 | <Eddi|zuHause> | that you cannot build rectangular anything... |
| 15:46 | <jordi> | is it really necessary to open the big ones? |
| 15:47 | <PeterT> | That's what she said. |
| 15:47 | <jordi> | I dare not, my box is an Athlon 800MHz (!!) |
| 15:47 | <jordi> | last time I checked, it didn't have lm support. :) |
| 15:48 | <@Rubidium> | jordi: nope, just base your voting on the resolutions you can see |
| 15:48 | <jordi> | Rubidium: yeah, I was just wondering what the big ones are good for |
| 15:48 | <@Rubidium> | (there're people who've voted on only the biggest savegame, so it evens it out a bit) |
| 15:48 | <jordi> | anyway, gotta go home |
| 15:49 | <@Rubidium> | jordi: so the makers of the games don't put a mess there; would look nasty for people with a high resolution |
| 15:49 | <aber> | http://pics.nase-bohren.de/huge-monitor.jpg |
| 15:49 | <devilsadvocate> | well, it would be nice to have a much scaled down version of the giant screenshot - sure.. the details wouldnt be there, but it'be nice to ahve |
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| 15:50 | -!- | mode/#openttd [+v glx] by ChanServ |
| 15:50 | <jordi> | Rubidium: I guess blathijs already told you the build deps for opengfx are already on their way to unstable, and we'll move ottd to main |
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| 15:51 | <@Rubidium> | jordi: yes, only after I already knew :) |
| 15:51 | <jordi> | heh |
| 15:51 | <blathijs> | Rubidium has a tendency to know all the Debian related stuff before I tell him (or even before I find out myself :-p) |
| 15:51 | <ZxBiohazardZx> | heya rubi how you doing |
| 15:52 | <ZxBiohazardZx> | hows the 1.0.0 development going |
| 15:52 | <jordi> | are you subscribed to the PTS? |
| 15:52 | <ZxBiohazardZx> | just waiting for that save/intro or? |
| 15:52 | <ZxBiohazardZx> | cause the 1.0.0 beta i have seems stable |
| 15:52 | <Eddi|zuHause> | aber: what the hell does one want with such a screen when you can't sit 3-5m away from it? |
| 15:52 | <@Rubidium> | jordi: nope, just watch the -devel logs and q.d.o/developer.php?login=... |
| 15:53 | <@Rubidium> | Eddi|zuHause: gives you the full experience; after all, in the cinema the front rows can't see the whole screen |
| 15:54 | <@Rubidium> | jordi: and I give blathijs lots of ideas of stuff to 'implement' in the packaging (e.g. the cross-compile stuff) |
| 15:55 | <@Rubidium> | or http://rbijker.net/openttd/debian/openttd-dbg.diff (debug symbols stuff, might need some tweaks though) |
| 15:55 | <Ammler> | Eddi|zuHause: you see there, the guy doesn't use the whole screen anyway... |
| 15:58 | <frosch123> | http://www.tt-ms.de/forum/showthread.php?tid=4459&pid=61770#pid61770 <- ammler: are you going to pin that over your bed? |
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| 15:59 | <SpComb^> | is that a 30" comptuer display, or a TV? |
| 15:59 | <Ammler> | lol |
| 16:01 | <jordi> | Rubidium: awesome |
| 16:02 | <@Rubidium> | jordi: needs another go through new though, wouldn't be much of a problem when migrating from contrib->main needs to go through new too |
| 16:04 | <@Rubidium> | jordi: the diff is against the 0.7 package, not 1.0 (lzo2 in rules:configure) |
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| 16:14 | <__ln__> | is this normal: "Sollte als Sangria möglichst kalt und als Glühwein möglichst heiss serviert verden." |
| 16:14 | <Coco-Banana-Man> | verden..? |
| 16:14 | <Coco-Banana-Man> | should be werden |
| 16:15 | <__ln__> | sorry, my typo |
| 16:15 | <__ln__> | v and w are barely 5cm apart on the keyboard |
| 16:17 | <frosch123> | i am not sure whether that sentence qualifies for tautology club |
| 16:17 | <@Rubidium> | honor societies? |
| 16:18 | <frosch123> | :) |
| 16:18 | <__ln__> | but i'm actually asking whether it's normal that the same drink is both sangría and glühwein depending on temperature? |
| 16:18 | <frosch123> | how about ethanol? |
| 16:19 | <__ln__> | pure ethanol is ... not optimal as sangría, i guess. |
| 16:20 | <@SmatZ> | it depends |
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| 16:21 | <frosch123> | maybe better than hot ethanol punch |
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| 16:21 | <frosch123> | anyway both are based on wine and are some punch |
| 16:22 | <frosch123> | and both taste like crap |
| 16:22 | <@Rubidium> | metaphorical crap I hope |
| 16:23 | <Bluelight> | Is there a channel for help with routers? I have a weird problem.. |
| 16:23 | <frosch123> | "it tastes like horse piss" |
| 16:23 | <frosch123> | (igorina) |
| 16:23 | <aber> | if it is cold it is bowle, if its hot it is punsch... |
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| 16:27 | <frosch123> | Bluelight: maybe you should try a different router, do you have another one? |
| 16:28 | <Bluelight> | Umm Ok.. I got a new router and after being connected some time the network stop working.. |
| 16:28 | <Bluelight> | The router is running and all but when I try anything internet based the net is down.. Then I unplug the TP pach cable and plug it in and the internet is back for maybe 20 mins or so, when it doesnt work again.. |
| 16:28 | <Bluelight> | So I have to unplug and the plug back in every now and then.. And any games prgoressing will be disconnected.. |
| 16:28 | <Bluelight> | I have now tried 3 cables, and also bought a new networks card.. And still get the same problem.. |
| 16:29 | <Bluelight> | Well I have a old router, but I can't run OpenTTD server with it.. |
| 16:29 | <Bluelight> | And the old router is working for some reason.. |
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| 16:36 | <Bluelight> | I have tryed two router of the same type also.. I thought maybe it was the problem, but I get the same problem with both of the new routers.. |
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| 16:37 | <jordi> | Rubidium: right. Its been years since my last move from non-free to main, so I don't know if currently that means NEW |
| 16:37 | <jordi> | Rubidium: but the NEW package can go through experimental, without disrupting the unstable version |
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| 16:38 | <jordi> | Regarding 1.0.0, is ther ean estimate on when that'll be released, roughly? |
| 16:38 | <ZxBiohazardZx> | my question |
| 16:38 | <jordi> | I don't know when Ubuntu freezes, but it'd be cool to have it in the 10.04 release |
| 16:38 | <ZxBiohazardZx> | answer was something like, when it is |
| 16:38 | <ZxBiohazardZx> | hehe |
| 16:39 | <ZxBiohazardZx> | the last 1.0.0 beta was pretty good |
| 16:39 | <jordi> | ZxBiohazardZx: right, I'm a Debian developer so I'm quite ok with that answer :P |
| 16:39 | <@Rubidium> | jordi: ubuntu's in freeze already |
| 16:39 | <aber> | Its done, when its done. |
| 16:39 | <ZxBiohazardZx> | lol jordy its the default answer from any developper |
| 16:39 | <Nite_Owl> | Look to The Fool's Day |
| 16:39 | <Bluelight_> | Just got disconnected again.. Any advice on this? |
| 16:39 | <ZxBiohazardZx> | im not developping for openttd (i cant do c++ or whatever) |
| 16:39 | <jordi> | Rubidium: wouldn't be the first time they accept an exception for a networked game, and when the new version is 1.0.0 |
| 16:39 | <ZxBiohazardZx> | but im developping for WoW (sql database) |
| 16:40 | <ZxBiohazardZx> | hehe |
| 16:40 | <@Rubidium> | jordi: https://wiki.ubuntu.com/LucidReleaseSchedule |
| 16:41 | <ZxBiohazardZx> | jordi, do you know someone who is named digitalaxis or gransus? |
| 16:41 | <ZxBiohazardZx> | another guy i met on my wow-private, hes doing some ubuntu developping as well XD |
| 16:41 | <jordi> | no |
| 16:41 | <ZxBiohazardZx> | hmmz kk |
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| 16:44 | <__ln__> | I guess OpenTTD has already been compiled on ARM for millions of times, so there's no point in doing that for just the sake of experiment? |
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| 16:45 | <planetmaker> | __ln__: there's always a point |
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| 16:56 | <Eddi|zuHause> | one of my hard disks is strangely vibrating... |
| 16:56 | <Sacro> | sit on it |
| 16:56 | <Eddi|zuHause> | it's not particularly loud, but there's a periodic noise difference... |
| 16:57 | <__ln__> | it could also be that the disk is completely still and the universe is vibrating around it. |
| 16:57 | <Eddi|zuHause> | yes, but i can't fix the universe relatively to my position... |
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| 16:58 | <Bluelight_> | lol |
| 16:58 | <jordi> | Eddi|zuHause: how about backups? |
| 16:59 | <Eddi|zuHause> | jordi: it's not the kind of noise that makes me worry... |
| 16:59 | <Eddi|zuHause> | more the kind of noise that is annoying |
| 17:00 | <Eddi|zuHause> | it's kind of a humming... that gets slightly louder every 2 seconds... |
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| 17:01 | <Nite_Owl> | loose screw maybe |
| 17:02 | <@Belugas> | bye bye |
| 17:02 | <Nite_Owl> | later Belugas |
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| 17:17 | <Oddysee> | hi everyone |
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| 17:17 | <Eddi|zuHause> | <__ln__> but i'm actually asking whether it's normal that the same drink is both sangría and glühwein depending on temperature? <-- it's like "waffle nuts" and "waffle eggs" ... they're the same, but one thing is sold only at christmas, and the other thing only at easter :p |
| 17:18 | <Eddi|zuHause> | (or how they take the chocolate from unsold santa clauses and make them into easter bunnies) |
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| 17:20 | <__ln__> | the bottle has text in 15 languages, and that glühwein option is only in D. |
| 17:24 | <Brianetta> | Eddi: Lindt rabbits look much like Lindt reindeer |
| 17:25 | <Eddi|zuHause> | i haven't heard of lindt raindeer... |
| 17:25 | <Brianetta> | http://www.grocerytrader.co.uk/News/September_2006/G_lindt.html |
| 17:26 | <+glx> | yeah it looks like the rabbit |
| 17:27 | <Eddi|zuHause> | now i'm certain i have never ever seen one of these... |
| 17:27 | <+glx> | they just changed packaging |
| 17:27 | <Brianetta> | THey look different when seen together |
| 17:27 | <Brianetta> | but they're rarely seen together (: |
| 17:28 | <+glx> | IIRC the rabbit is taller |
| 17:28 | <Brianetta> | I couldn't say |
| 17:28 | <Brianetta> | I thought it was odd that they were selling rabbits in late November 2009, until I looked more closely and saw that they were reindeer |
| 17:29 | <+glx> | http://candyaddict.com/blog/candy_pictures/chocolate_rabbits_candycrate.jpg <-- they are indeed different :) |
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| 17:30 | <Eddi|zuHause> | hm... new question from His Holyness... "wtf do you need cargo destinations for?!" :p |
| 17:32 | <PeterT> | neob? |
| 17:32 | <__ln__> | pay close attention to the difference of appearance: http://en.wikipedia.org/wiki/File:Sylvilagus_floridanus.jpg http://fi.wikipedia.org/wiki/Tiedosto:20070818-0001-strolling_reindeer.jpg |
| 17:32 | <planetmaker> | no no. two letters only, I assume |
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| 17:36 | <Eddi|zuHause> | what would make you associate "neob" with "holy"? |
| 17:39 | <planetmaker> | Eddi|zuHause: holy shit?! |
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| 17:40 | <Eddi|zuHause> | other question: who behaves like he's the (newgrf) pope, and totally acts up whenever the (openttd) evangelists don't listen to him? |
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| 17:42 | <planetmaker> | which forum is the article you refer to, Eddi|zuHause ? |
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| 17:43 | <Eddi|zuHause> | planetmaker: in the german forum, the ttdpatch nightly topic |
| 17:43 | <__ln__> | booooring, trunk compiled flawlessly on ARM in 29 minutes. |
| 17:43 | <planetmaker> | ah. |
| 17:43 | <planetmaker> | thanks |
| 17:43 | <@Rubidium> | __ln__: duuh |
| 17:43 | <PeterT> | Eddi|zuHause: That would explain why I failed to find anything with tt-forums search |
| 17:44 | <@Rubidium> | it has been for a very long time (for Debian) |
| 17:45 | <__ln__> | 23:44 < __ln__> I guess OpenTTD has already been compiled on ARM for millions of times, so there's no point in doing that for just the sake of experiment? |
| 17:45 | <PeterT> | Eddi|zuHause/planetmaker: So, who was it? |
| 17:46 | <planetmaker> | the newgrf pope |
| 17:46 | <PeterT> | That is his username? |
| 17:47 | <PeterT> | what does this mean? "Entschuldigung, aber nach deinen Angaben wurden keine Ergebnisse gefunden. Bitte ändere deine Suchbegriffe und versuche es erneut." |
| 17:47 | <SpComb^> | PeterT: no results |
| 17:47 | <Eddi|zuHause> | PeterT: means "fucking search for something that's actually there!" |
| 17:47 | <@Rubidium> | isn't a pope 'democratically' elected? |
| 17:48 | <SpComb^> | Eddi|zuHause: what did you use to translate that? :P |
| 17:48 | <PeterT> | translate.EddiZuHause.com |
| 17:48 | <Eddi|zuHause> | SpComb^: sorry, i had the intercultural politenesss converter backwards :p |
| 17:48 | <@Rubidium> | SpComb^: high school and street linguistics? |
| 17:49 | <Eddi|zuHause> | or, in "New York" mode :p |
| 17:49 | <planetmaker> | Rubidium: well... but by a self-appointed elite of a vanishing minority ;-) |
| 17:50 | <Eddi|zuHause> | Rubidium: not all elections are automatically democratic |
| 17:50 | <planetmaker> | ... I unanimously elect myself... ? ;-) |
| 17:51 | <Eddi|zuHause> | Rubidium: and you don't actually get to know how they get to the decision... |
| 17:52 | <Eddi|zuHause> | Rubidium: plus, that election is for lifetime and may have happened a long time in the past... |
| 17:53 | <PeterT> | what goes after the equals sign in "2cctrainset.grf = " |
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| 17:53 | <planetmaker> | no parameters |
| 17:53 | <Prof_Frink> | planetmaker: Are you familiar with the phrase "One Man, One Vote"? |
| 17:53 | <PeterT> | Thanks planetmaker |
| 17:54 | <planetmaker> | Prof_Frink: and? |
| 17:54 | <Eddi|zuHause> | Prof_Frink: is that like "one man, one car"? |
| 17:55 | <Prof_Frink> | "The Patrician was The Man, he had The Vote" ;) |
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| 17:55 | <Ammler> | PeterT: 9 |
| 17:56 | <@Rubidium> | Ammler: is that a word trick for no? |
| 17:56 | <Ammler> | answer to [23:53] <PeterT> what goes after the equals sign in "2cctrainset.grf = " |
| 17:57 | <PeterT> | Ammler: #openttdcoop.devzone |
| 17:57 | <@Rubidium> | too bad it isn't a word trick, would've liked that |
| 17:57 | <Ammler> | NO :-) |
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| 18:04 | <Eddi|zuHause> | like that Conan o'Brien joke. "Today is September 9th, so it is 9-9-9..." |
| 18:04 | <Eddi|zuHause> | "I haven't heard that many 9s since i dated that german woman" |
| 18:05 | <__ln__> | great :) |
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| 18:10 | <__ln__> | http://i.imgur.com/GxzeV.jpg |
| 18:13 | <Eddi|zuHause> | apparently i never had a movie on a legit DVD... |
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| 18:15 | <__ln__> | my impression is that those non-skippable trailers and FBI warnings are more common on the other side of the ocean. |
| 18:16 | <PeterT> | I don't know, I like the trailers |
| 18:17 | <Eddi|zuHause> | ok... if i HAD such a DVD, i would probably want to watch the trailer for the first time |
| 18:18 | <Eddi|zuHause> | but any subsequent time i want to see the movie, i would find it very annoying to not be able to skip them |
| 18:18 | <Eddi|zuHause> | and obviously i buy a DVD to watch a movie multiple times... |
| 18:19 | <PeterT> | Also, I've always been able to skip over everthing except the FBI warnings with the "Root Menu" button |
| 18:19 | <__ln__> | I have such a blu-ray disc, the new Terminator, ordered from the US. it has unskippable things at begin, including a video that tells about the benefits of blu-ray (hey, i'm already watching a blu-ray on a full-hd tv, i don't need to be educated). |
| 18:21 | <__ln__> | And oh yes, I also have V for Vendetta DVD (R2), where at first you need to select your country from a list of several dozen countries... And the *only* thing that this selection affects is whether you will be shown an anti-piracy propaganda film or not. |
| 18:22 | <PeterT> | so, what do you select? |
| 18:22 | <PeterT> | :-{ |
| 18:22 | <__ln__> | The selected country does not affect e.g. the audio/subtitle selections of the disc. |
| 18:22 | <PeterT> | s/{/P |
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| 18:25 | <Rhamphoryncus> | __ln__: my favourite part about the FBI warning is that it's simply wrong. It denies any fair use rights |
| 18:27 | <aber> | Fair use? You're allowed to watch the movie? But watch out you lock the door. |
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| 18:47 | <PeterT> | why does openttd need the original grfs even in dedicated server mode? |
| 18:48 | <planetmaker> | use OpenGFX |
| 18:48 | <planetmaker> | and SFX |
| 18:48 | <planetmaker> | the answer is simple: it's not only graphics |
| 18:48 | <planetmaker> | it's for example also map generation sprites |
| 18:52 | <SpComb^> | OpenSFX isn't strictly required, afaik |
| 18:52 | <SpComb^> | but OpenGFX is, for things like vehicle stats |
| 18:53 | <PeterT> | Oh |
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| 18:53 | <SpComb^> | but all the PCX pixel data in OpenGFX is unused |
| 18:54 | <PeterT> | so openttd just needs the information, not graphics? |
| 18:55 | <PeterT> | is make DEDICATED=1 is the same as ./configure --enable-dedicated? |
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| 18:59 | <Eddi|zuHause> | it'a not entirely unused, it's just written to void ;) |
| 18:59 | <Yexo> | no, it isn't |
| 19:00 | <PeterT> | what is the difference? |
| 19:00 | <Eddi|zuHause> | PeterT: sdl dependency and stuff |
| 19:01 | <PeterT> | whereas --enable-dedicated only runs a dedic. server? |
| 19:02 | <+glx> | configure sets the files to compile |
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| 19:03 | <Yexo> | make DEDICATED=1 compiles all the blitters for example |
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| 19:03 | <+glx> | unless a configure run skipped them ;) |
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| 19:22 | <PeterT> | Where does one set the landscape size in openttd.cfg? |
| 19:22 | <@SmatZ> | like, map_x ? |
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| 19:23 | <PeterT> | I'll have a look at that |
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| 19:23 | <PeterT> | SmatZ: I mean like whether it is 256^2, or 512^2, etc... |
| 19:23 | <Yexo> | it's 2^map_x * 2^map_y |
| 19:23 | <@SmatZ> | Yexo: was faster :) |
| 19:23 | <PeterT> | Thank you |
| 19:26 | <PeterT> | so then "map_x = 10 |
| 19:26 | <PeterT> | map_y = 10" |
| 19:26 | <PeterT> | would be 1024x1024 |
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| 19:26 | <PeterT> | thanks |
| 19:26 | <Yexo> | yes |
| 19:27 | <PeterT> | what does the config setting "no_http_content_downloads = false" represent? |
| 19:29 | <Yexo> | if true the client doesn't download the content from bananas over http but over a custom protocol |
| 19:31 | <PeterT> | custom protocol? |
| 19:31 | <SpComb^> | BaNaNas protocol |
| 19:32 | <PeterT> | what is the config entry for multiple newgrf engine sets? |
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| 19:33 | <SpComb^> | http://wiki.openttd.org/Advanced_Settings/Vehicles#Enable_multiple_NewGRF_engine_sets |
| 19:33 | <PeterT> | thank |
| 19:34 | <PeterT> | you |
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| 20:33 | <SpComb^> | oh noes, you dropped pig latin :o |
| 20:33 | <PeterT> | I must admit, I was suprised too |
| 20:35 | <@SmatZ> | first player to notice after several months |
| 20:35 | <aber> | Ohway onay, atsthay ethay onlyway anguagelay iway eakspay |
| 20:35 | <PeterT> | ...because nobody uses it anyway |
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| 20:38 | <SpComb^> | http://www.tt-forums.net/viewtopic.php?p=857352#p857352 <-- ref |
| 20:39 | <@SmatZ> | :D |
| 20:40 | <@SmatZ> | aber: We are not able to perform translation from the language "Quechua" the language "English." |
| 20:40 | <@SmatZ> | google doesn't know piglatin :) |
| 20:40 | <@SmatZ> | and thinks it's quachua |
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| 20:43 | <aber> | I believe the importance of pig latin is greatly underestimated . |
| 20:45 | <SirSquidness> | aber: if you truly believed pig latin was important, you would be speaking in it right now. |
| 20:45 | <PeterT> | No, since this is an English Only channel! (where is __ln__?) |
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| 20:47 | <aber> | Wobei ich fast glaube das der Eine oder Andere auch deutsch versteht. |
| 20:48 | <PeterT> | that's true |
| 20:52 | <SpComb^> | aber: stop speaking pig latin |
| 20:58 | <SirSquidness> | SpComb^: that didn't look like pig latin :P |
| 21:00 | <aber> | He knows germans don't have humor. |
| 21:00 | <SirSquidness> | lol |
| 21:00 | <PeterT> | SpComb^ is no german |
| 21:01 | <SpComb^> | Lügen |
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| 21:01 | <SpComb^> | well, I fail on the grammar :( |
| 21:01 | <PeterT> | at gramme |
| 21:02 | <SpComb^> | Allen Kelsey Grammer (born February 21, 1955), best known as Kelsey Grammer, is an American actor, producer, director, writer, voice artist and comedian best known for his two-decade portrayal of psychiatrist Dr. Frasier Crane in the NBC situation comedies Cheers (nine years) and Frasier (eleven years), and providing the voice of Sideshow Bob on the Fox animated series The Simpsons |
| 21:02 | <SpComb^> | In linguistics, grammar is the set of logical and structural rules that govern the composition of sentences, phrases, and words in any given natural language |
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| 21:31 | <PeterT> | what config settings would I need for it not to autoclean passworded or unpassworded, only companies with novehicles? |
| 21:31 | <PeterT> | autoclean_companies = true |
| 21:31 | <PeterT> | autoclean_unprotected = 0 |
| 21:31 | <PeterT> | autoclean_protected = 0 |
| 21:31 | <PeterT> | autoclean_novehicles = 1 |
| 21:31 | <PeterT> | is what I have so far |
| 21:32 | <PeterT> | would that be correct? |
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| 22:02 | <DaleStan> | <planetmaker> num-loadtypes and num-loadingtypes does not HAVE to be 01 00, but there's no point to define more <-- It doesn't have to be 01 00 for cargos either. But we've learned the hard way with TTDPatch: Any documentation that be construed to say "these bytes are ignored" will result in a bug report when it turns out those bytes aren't actually ignored. |
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| --- | Log | closed Fri Feb 19 00:00:26 2010 |