| --- | Log | opened Thu Jul 24 00:06:22 2008 |
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| 01:33 | <bilbous> | hi all, quick question: why do all the transfered product I take to the end destination wind up losing money? |
| 01:35 | <Ammler> | bilbous: with transfer? |
| 01:35 | <bilbous> | ya secondary carrier always is in the red |
| 01:35 | <Ammler> | you got too much for the other transport |
| 01:35 | <Ammler> | so you have to payback a bit :-) |
| 01:36 | <bilbous> | because the first hop is longer? |
| 01:36 | <Ammler> | yep |
| 01:37 | <bilbous> | THat doesn't seem to make sense ;) |
| 01:37 | <bilbous> | Mak more money just sending the cargo to a dead end |
| 01:39 | <bilbous> | Well thanks for the answer Ammler |
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| 02:22 | <TiberiusTeng> | r13810 will trigger access violation in a VC build. |
| 02:23 | <TiberiusTeng> | TarListEntry needs a copy constructor that strdup(filename) ... |
| 02:24 | <TiberiusTeng> | or it will free itself up after being inserted into the map<string,TarListEntry> |
| 02:25 | <TiberiusTeng> | and triggers AV when it tries to access the (now freed) string by a bitwise-copied dangling pointer |
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| 03:55 | <planetmaker> | morning |
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| 04:07 | <@Rubidium> | TiberiusTeng: it shouldn't be copied around anymore; I see no reason why it would need to do it |
| 04:07 | <@Rubidium> | and a copy operator doesn't solve the problem anyways; it'll only move it slightly |
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| 04:08 | <TiberiusTeng> | typedef std::map<std::string, TarFileListEntry> TarFileList; |
| 04:09 | <TiberiusTeng> | when you insert a TarFileListEntry into TarFileList, it'll be copied ... |
| 04:10 | <TiberiusTeng> | I believe that's why it was TarListEntry *, not TarListEntry |
| 04:11 | <@Rubidium> | but... we don't insert a TarListEntry |
| 04:12 | <@Rubidium> | or at least, only after the insert the tarlist entry is actually set |
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| 04:15 | <TiberiusTeng> | anyway it's triggering Access Violation here on VC2005 |
| 04:16 | <@Rubidium> | and when the constructor sets the pointer to NULL by default? |
| 04:16 | <TiberiusTeng> | and ... is the original AI broke in recent revisions ? I see them only terraforming around, but not building anything meaningful ... |
| 04:16 | <@Rubidium> | it's just enormously stupid that it needs to keep copying it around for absolutely no reason |
| 04:17 | <@Rubidium> | TiberiusTeng: the original AI still builds vehicles here |
| 04:19 | <TiberiusTeng> | C++ standard's sometimes strange on these aspects, but it do specify how object instances should be copied on assignment operator, parameter passing etc ... |
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| 04:20 | <Gekz> | it does* |
| 04:21 | <Ammler> | TiberiusTeng: newgrf? |
| 04:21 | <@Rubidium> | TiberiusTeng, the whole problem is: there is NO assignment, there is NO parameter passing, ... |
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| 04:23 | <@Rubidium> | and the copy operator can't do much good either cause there's no way to tell whether it should free the pointer it contains or not |
| 04:23 | <TiberiusTeng> | the TarList should std::map<std::string, std::string> IMO |
| 04:25 | <Phantasm> | http://thedailywtf.com/Articles/29-Just-Say-It.aspx |
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| 04:25 | <@Rubidium> | TiberiusTeng: but then the string pointer value changes |
| 04:26 | <@Rubidium> | which makes it break on all platforms |
| 04:27 | <TiberiusTeng> | looks like it's just a 'seen list' |
| 04:27 | <TiberiusTeng> | and we should leave all memory managing stuff to std::string ? |
| 04:27 | <@Rubidium> | TiberiusTeng: yeah, with other structs having pointers to the strdup-allocated filename |
| 04:28 | <@Rubidium> | and if MSVC's map keeps copying stuff around, that strdup-allocated pointer will be long gone before it even is inserted |
| 04:28 | <TiberiusTeng> | it's on the progress of moving to C++ if I get it right |
| 04:30 | <@Rubidium> | huh? |
| 04:33 | <TiberiusTeng> | or you want to stick with good old char * ? Frankly I don't have anything to say about this ... |
| 04:34 | <@Rubidium> | well, the piece of code is messy, tried to stop it leaking and apparantly it worked, only MSVC (as usual) can't handle it |
| 04:39 | <TiberiusTeng> | ok I ran it through debugger again |
| 04:39 | <TiberiusTeng> | it AV'd on the way while inserting a new empty TarListEntry into the list |
| 04:40 | <TiberiusTeng> | and apparently the copy operation occured there didn't get optimized out in a debugging build ... |
| 04:40 | <@Rubidium> | so it's copying a garbage pointer and then it frees the garbage pointer? |
| 04:40 | <TiberiusTeng> | _Where = this->insert(_Where, value_type(_Keyval, mapped_type())); |
| 04:41 | <TiberiusTeng> | looks so |
| 04:41 | <@Rubidium> | and only after that the pointer is set correctly (which you can't see as it's already crashed) |
| 04:41 | <TiberiusTeng> | the line's in VC STL map, here mapped_type() is TarListEntry |
| 04:41 | <@Rubidium> | but that'd mean that adding a default constructor that NULLs the pointer should fix it |
| 04:41 | <TiberiusTeng> | it'll get constructed, passed to insert (a copy operation here) ... |
| 04:41 | <TiberiusTeng> | looks so, I'm trying it now |
| 04:42 | <TiberiusTeng> | yeah, it worked. |
| 04:46 | <CIA-3> | OpenTTD: rubidium * r13814 /trunk/src/tar_type.h: |
| 04:46 | <CIA-3> | OpenTTD: -Fix (r13810): MSVC (as usual) does stupid things. This time it is copying |
| 04:46 | <CIA-3> | OpenTTD: around a struct it created itself, causing bad things to happen if you don't |
| 04:46 | <CIA-3> | OpenTTD: explicitly set all variables to something remotely sane in the constructor. |
| 04:48 | <TiberiusTeng> | thanks :) |
| 04:48 | <TiberiusTeng> | but actually I rally think gcc -O0 will crash too |
| 04:49 | <TiberiusTeng> | s/rally/really |
| 04:53 | <@Rubidium> | gcc -O0 without even inlining doesn't crash |
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| 05:30 | <ln> | @seen Bjarni |
| 05:30 | <@DorpsGek> | ln: Bjarni was last seen in #openttd 3 weeks, 0 days, 13 hours, 22 minutes, and 52 seconds ago: <Bjarni> I didn't have any |
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| 05:33 | <ln> | ok, i want ferries that can carry trains. |
| 05:33 | <ln> | any questions? good, start coding. |
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| 05:39 | <TiberiusTeng> | ahh, NewGRF GUI has added the preset function. another update ~_~ |
| 05:40 | <Ammler> | TiberiusTeng: maybe you should make the reset economy optionally then :-) |
| 05:41 | <TiberiusTeng> | I'll try to remember that :P |
| 05:41 | <ln> | where are my train-carrying ferries? |
| 05:42 | <Ammler> | Eddi|zuHause3: would like it that way ;-) |
| 05:42 | <TiberiusTeng> | DIY :p |
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| 05:51 | <fmauNeko> | Hello, World ! |
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| 06:37 | <guru3> | anyone recon it'd be possible to make a version of openttd that ran entirely in the browser? |
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| 06:38 | <Yorick> | guru3: possible |
| 06:38 | <Yorick> | but most likely slow as hell |
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| 06:38 | <guru3> | ive seen 3d games in the browser |
| 06:38 | <@Rubidium> | 3d games are relatively simple |
| 06:38 | <guru3> | true :/ |
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| 06:39 | <guru3> | still, i twould be cool |
| 06:39 | <guru3> | i could play openttd at work then |
| 06:39 | <@Rubidium> | they for sure don't push data around at the rate OpenTTD does, except for the drawing |
| 06:39 | <@Rubidium> | why wouldn't you be able to play at work then? |
| 06:39 | <guru3> | tcp connections have a way of mysteriously closing |
| 06:39 | <guru3> | i'm having to ssh via a webapp called anyterm as it is |
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| 06:40 | <guru3> | and so i toccured to me that if you can put a 25x80 terminal in a browser, why not openttd |
| 06:40 | <guru3> | so *it |
| 06:40 | <blathijs> | guru3: Running an app in a browser doesn't magically make it use a different protocol |
| 06:41 | <Yorick> | because the terminals are slightly more UFT-8 based and openttd somewhat sprite-based? |
| 06:41 | <blathijs> | guru3: I would say that that browser ssh terminal still uses ssh to communicate |
| 06:41 | <guru3> | no, but i just thought running it win a browser would be cool, portable, and wasy to use |
| 06:41 | <Yorick> | there are some remote-desktop java clients... |
| 06:41 | <@Rubidium> | blathijs: it looks like it actually doesn't |
| 06:41 | <guru3> | http://anyterm.org/ <-- uses a apache module in conjunction with javascript to do some funky magic |
| 06:41 | <blathijs> | guru3: No, to make openttd run in a browser, we would need to make it portable, it wouldn't magically become portable |
| 06:42 | <blathijs> | guru3: Yipes, that's scary |
| 06:42 | <guru3> | i didn't mean portable as in portable to a different platform porting |
| 06:42 | <blathijs> | OTOH, perhaps not as scary as TCP-over-DNS :-) |
| 06:42 | <guru3> | i meant portable as in easy to take a long |
| 06:42 | <guru3> | you wouldn't need to install it |
| 06:42 | <guru3> | you'd just need to open the page to your install of it |
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| 06:43 | <blathijs> | guru3: If you put openttd on an USB stick, you can probably get the same result |
| 06:43 | <@Rubidium> | TCP-over-DNS is just an awfully brilliant idea ;) |
| 06:43 | <guru3> | i'd need to carry a usb stick |
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| 06:44 | <guru3> | arghm can't you just let me enjoy my cool idea |
| 06:44 | <guru3> | *argh, |
| 06:44 | <@Rubidium> | http://httppc.sourceforge.net/ |
| 06:46 | <Yorick> | argh...who got the idea of the onunload event |
| 06:46 | <Yorick> | in conjunction with opening the same page again |
| 06:51 | <blathijs> | guru3: Sorry, didn't mean to block your brainstorm :-p |
| 06:53 | <guru3> | np, i can forsee massive technical difficulties, but if we always let those get in our way... i'm sure you can imagine the technilogical level we'd all be at |
| 06:54 | <guru3> | that line needs a ;) after it... |
| 06:54 | <guru3> | ;) |
| 06:56 | <Yorick> | http://www.abrahamjoffe.com.au/ben/canvascape/ |
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| 06:58 | <guru3> | seems a bit jumpy |
| 06:58 | <guru3> | http://www.jangaron.net/jangaron0.5/jangaron.html |
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| 07:19 | <Yorick> | how about sending the framecounter with the game_info packet? |
| 07:20 | <@Rubidium> | and the usefullness of that? |
| 07:21 | <blathijs> | game_info packet is de UDP response? |
| 07:21 | <blathijs> | s/de/the/ |
| 07:21 | <@Rubidium> | yes |
| 07:21 | <Yorick> | it is |
| 07:21 | <Yorick> | it would be helpful on a correct estimation of the game date |
| 07:22 | <@Rubidium> | and how would that algorithm work? |
| 07:22 | <Yorick> | game_date + (framecounter - game_info_framecounter) / 74 |
| 07:23 | <@Rubidium> | huh? |
| 07:23 | <Yorick> | the openttd gamedate counts in days, right? |
| 07:24 | <@Rubidium> | yes |
| 07:24 | <Yorick> | one game day is 74 frames |
| 07:24 | <@Rubidium> | yes |
| 07:24 | <Yorick> | I could use that to calculate the game days at all times... |
| 07:24 | <Yorick> | date* |
| 07:24 | <@Rubidium> | no |
| 07:25 | <@Rubidium> | not correctly at least |
| 07:25 | <Yorick> | assuming I have a start-position and take pauses into account |
| 07:25 | <Yorick> | ? |
| 07:26 | <@Rubidium> | framecounter can start at any moment in a day |
| 07:26 | <@Rubidium> | so if you get the game info in the half of a day, it's already 37 too much (or too few) |
| 07:29 | <@Rubidium> | and how do you count the framecounter for the "correct" game date? |
| 07:33 | <Yorick> | Rubidium: hmm...I think I'll request the date as soon as I'm in the game |
| 07:33 | <Yorick> | then track pauses |
| 07:33 | <ln> | i wants ferries |
| 07:33 | <Yorick> | and use the PACKET_SERVER_FRAME for the frame-counting |
| 07:33 | <Yorick> | ln: you wants grf |
| 07:34 | <Yorick> | also...I'll use something to floor it |
| 07:34 | <ln> | Yorick: do grfs have ferries that can carry trains and road vehicles? |
| 07:35 | <Yorick> | no |
| 07:35 | <Yorick> | only fake ones |
| 07:35 | <@Rubidium> | it does if you do s/mail/road vehicle/g;s/passenger/train/g |
| 07:35 | <Yorick> | and just use bridges |
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| 07:54 | <Yorick> | heh, searching your own name on wikipedia, not the best thing to do...http://yorick.sourceforge.net/index.php :O |
| 07:56 | <Progman> | you are an interpreted programming language? ;) |
| 07:56 | <Yorick> | apperently |
| 07:57 | <fmauNeko> | Yorick is a bot :p |
| 07:57 | <Yorick> | I know... |
| 07:58 | <dih> | i thought bots were more intelligent than that :-P |
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| 08:13 | -!- | mode/#openttd [+v glx] by ChanServ |
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| 08:17 | <SmatZ> | any native English spearker here for a little question? :) |
| 08:17 | <SmatZ> | -r |
| 08:17 | <ln> | u cant trust them |
| 08:18 | <SmatZ> | hehe |
| 08:18 | <SmatZ> | my question is not about "wagon" x "waggon" |
| 08:18 | <ln> | try and ask your question |
| 08:18 | <SmatZ> | is it allowed to say "Your behaviour is likely to cause problems" ? |
| 08:19 | -!- | Bloody [blood@host-187-89.xdsl.telecet.ru] has left #openttd [] |
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| 08:19 | <SmatZ> | !seen Bloody |
| 08:19 | <SmatZ> | @seen Bloody |
| 08:19 | <@DorpsGek> | SmatZ: Bloody was last seen in #openttd 1 week, 0 days, 21 hours, 38 minutes, and 2 seconds ago: <Bloody> :( |
| 08:20 | -!- | Bloody [blood@host-187-89.xdsl.telecet.ru] has joined #openttd |
| 08:20 | <ln> | syntactically: yes, semantically: yes, pragmatically: unknown |
| 08:22 | <planetmaker> | [14:18][14:18] <SmatZ> is it allowed to say "Your behaviour is likely to cause problems" ? <-- though not native speaker, it looks to me like a correct sentence by all means. |
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| 08:22 | <SmatZ> | ln: planetmaker: ok thanks :) |
| 08:22 | <planetmaker> | np :) |
| 08:23 | <Yorick> | depends on who you are speaking to, if the content is also correct |
| 08:24 | <SmatZ> | :) |
| 08:24 | <planetmaker> | which depends heavily upon the definition of "problem". |
| 08:27 | <Yorick> | "/* Converted from an ingame table by WizKid */" <-- now is it converted by WizKid, or is the ingame table made by WIzKid? |
| 08:28 | <SmatZ> | I think b) is corrent |
| 08:28 | <SmatZ> | -n+c |
| 08:29 | <Yorick> | it's the OTTD_month_date_from_year_day table, btw |
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| 08:31 | <rortom> | oh |
| 08:31 | <rortom> | days working |
| 08:31 | <rortom> | but |
| 08:31 | <rortom> | money not :\ |
| 08:31 | <rortom> | also 120 seconds are too long |
| 08:31 | <rortom> | thats 49 days |
| 08:32 | <rortom> | oh, btw |
| 08:32 | <Yorick> | ? |
| 08:32 | <rortom> | the bot desyncs if the net_freq_value is changed |
| 08:32 | <rortom> | stats update interval now 90 sec |
| 08:32 | <Yorick> | 1.you're talking in #openttd, 2. the bot can't desync, I think |
| 08:33 | <rortom> | wops :p |
| 08:33 | <rortom> | wrong chan ;) |
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| 09:13 | * | SpComb yawns |
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| 09:38 | <CIA-3> | OpenTTD: truebrain * r13815 /branches/noai/src/ai/api/ai_controller.cpp: [NoAI] -Fix: minor corrections in AIController (Yexo) |
| 09:46 | <+glx> | nice lag |
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| 10:52 | <Yorick> | hmm, is ● a real *, or is it a part of my password? |
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| 10:54 | <Eddi|zuHause3> | yes. |
| 10:54 | <SmatZ> | ●●●●●●●● |
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| 10:56 | <Eddi|zuHause3> | SmatZ: does your client also mask your passwords with ● when you type it? |
| 10:56 | <Eddi|zuHause3> | like when i type ●●●●●● it comes out as ●●●●●●? |
| 10:57 | <SmatZ> | ●●●●●●● |
| 10:57 | <SmatZ> | yeah |
| 10:57 | <Eddi|zuHause3> | cool ;) |
| 10:57 | <Yorick> | SmatZ> hunter2 |
| 10:57 | <Yorick> | it didn't work here |
| 10:58 | <SmatZ> | [16:57:33][16:57:33] <Yorick> SmatZ>●●●●●●● |
| 10:58 | <SmatZ> | here it does |
| 10:58 | <Yorick> | ah, because it's your password :) |
| 10:58 | <SmatZ> | yeah :) |
| 10:58 | <SmatZ> | wait :-P |
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| 11:11 | <planetmaker> | lol. People reading too mach bash.org :P |
| 11:11 | <Progman> | indeed ;) |
| 11:12 | <Yorick> | you too, it seems |
| 11:12 | <Progman> | . o O (damn) |
| 11:12 | <planetmaker> | :) I was only told ;) |
| 11:12 | <planetmaker> | ...or? :P |
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| 11:19 | <CIA-3> | OpenTTD: smatz * r13816 /trunk/ (12 files in 3 dirs): -Fix [FS#2150]: check for vehicle length changes outside a depot (callback 0x11) and give a warning about that |
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| 12:13 | <dyzdyz> | hi all |
| 12:14 | <Yorick> | hi |
| 12:14 | <Yorick> | what's your question |
| 12:15 | <dyzdyz> | i don't know how to compile openttd with copy-paste patch under Debian |
| 12:15 | <dyzdyz> | Debian Etch |
| 12:15 | <dyzdyz> | i can compile it without patch with no problems |
| 12:15 | <dyzdyz> | v 0.6.1 |
| 12:15 | <dyzdyz> | where should *.patch file be located? |
| 12:15 | <Yorick> | what don't you know then? |
| 12:16 | <Yorick> | just in the directory you're compiling it in |
| 12:16 | <+glx> | put .patch where you want |
| 12:16 | <+glx> | you just need to apply it before compiling |
| 12:16 | <Yorick> | patch -p0 -i "/dir/to/your/patch/file.patch" |
| 12:16 | <dyzdyz> | oh, i didn't know that |
| 12:17 | <dyzdyz> | i'll try now |
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| 12:21 | <Eddi|zuHause3> | <Ammler> Eddi|zuHause3: would like it that way ;-) <- ??? |
| 12:21 | <Eddi|zuHause3> | what do i have to do with ferries? |
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| 12:23 | <dyzdyz> | ok, i've got it compiled |
| 12:23 | <dyzdyz> | how to check it? is there anything i neet to change in openttd.cfg? |
| 12:23 | <Yorick> | nope |
| 12:23 | <Yorick> | just run |
| 12:24 | <CIA-3> | OpenTTD: smatz * r13817 /trunk/src/train_cmd.cpp: -Cleanup (r13816): no need to check for ENABLE_NETWORK, _networking is defined anyway |
| 12:24 | <dyzdyz> | can i use my saved game? |
| 12:24 | <Yorick> | you can |
| 12:24 | <Yorick> | just RUN |
| 12:25 | * | SmatZ runs! |
| 12:25 | <Yorick> | run openttd |
| 12:25 | <Yorick> | cd bin |
| 12:25 | <Yorick> | ./openttd |
| 12:27 | <dyzdyz> | no such file... but when i just run "openttd" game starts, but i think it's version from "deb" package |
| 12:27 | <Eddi|zuHause3> | run, dos, run! |
| 12:28 | <Eddi|zuHause3> | "make run" is the command ;) |
| 12:28 | <Yorick> | how exactly are you compiling? |
| 12:28 | <nicfer> | hmmm could I make an update to the opengfx all in one pak+ |
| 12:28 | <nicfer> | ? |
| 12:28 | <dyzdyz> | 1. patch -p0 -i "copypaste.patch" |
| 12:28 | <dyzdyz> | 2. ./configure |
| 12:28 | <dyzdyz> | 3. make |
| 12:28 | <dyzdyz> | 4. make install |
| 12:29 | <Yorick> | leave the make install |
| 12:29 | <Yorick> | I don't think you need it |
| 12:30 | <Yorick> | ./configure && make && cd bin && ./openttd |
| 12:30 | <@Rubidium> | ./configure && make run |
| 12:30 | <Yorick> | ^^ |
| 12:30 | <dyzdyz> | ok, just need to copy "sample.cat" & others |
| 12:31 | <Yorick> | and |
| 12:31 | <Yorick> | copypaste.grf ;) |
| 12:31 | <Eddi|zuHause3> | dyzdyz: put them in ~/.openttd/data |
| 12:31 | <nicfer> | could I zip my updated opengfx files and post it in the forums so people can download it faster? |
| 12:32 | <Eddi|zuHause3> | dyzdyz: then they can be used by every openttd installation |
| 12:33 | <dyzdyz> | brb |
| 12:33 | <dyzdyz> | phone :-) |
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| 12:37 | <Eddi|zuHause3> | limitation disturbs me very sprites. goes it throw out limitation? |
| 12:42 | <nicfer> | no response? |
| 12:43 | <dyzdyz> | wow |
| 12:43 | <dyzdyz> | i copied files into the "data" dirctory |
| 12:43 | <dyzdyz> | tried to run game |
| 12:43 | <dyzdyz> | and it look like gameserver starts... |
| 12:44 | <Yorick> | you have SDL installed? |
| 12:44 | <Eddi|zuHause3> | sdl-devel |
| 12:45 | <Eddi|zuHause3> | configure will cry if you don't |
| 12:45 | <dyzdyz> | libsdl1.2-debian |
| 12:45 | <dyzdyz> | ? |
| 12:46 | <Yorick> | could you paste the configure and make output to paste.openttd.org? |
| 12:46 | <dyzdyz> | ok, one moment |
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| 12:47 | <Eddi|zuHause3> | dyzdyz: no, you need the development version of sdl |
| 12:47 | <Eddi|zuHause3> | not just the runtime version |
| 12:48 | <dyzdyz> | libsdl1.2-dev ? |
| 12:49 | <Eddi|zuHause3> | yes |
| 12:49 | <dyzdyz> | ok, done |
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| 12:49 | <dyzdyz> | another try goes on :-) |
| 12:49 | <Eddi|zuHause3> | now ./configure again |
| 12:50 | <dyzdyz> | checking SDL... found :-) |
| 12:50 | <Eddi|zuHause3> | you should also install the dev versions of the other libraries used... png, freetype, fontconfig... |
| 12:52 | <dyzdyz> | ok, libtmidity is for music? |
| 12:52 | <Yorick> | it is |
| 12:52 | <Yorick> | zlib |
| 12:53 | <dyzdyz> | ok, i don't need music |
| 12:53 | <Yorick> | zlib is for savegame compression |
| 12:53 | <Yorick> | you need it to join network games |
| 12:53 | <dyzdyz> | i've got zlib, libpng12-dev... |
| 12:54 | <dyzdyz> | freetype and fontconfig now |
| 12:54 | <Yorick> | try ./configure |
| 12:56 | <dyzdyz> | checking zlib... found... checking libpng... found... checking libfreetype... not found... checking libfontconfig... not found |
| 12:57 | <dyzdyz> | ok, got everything - now compilig |
| 12:58 | <dyzdyz> | i love playing at work :-) |
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| 13:01 | <dyzdyz> | ok, now it works |
| 13:01 | <dyzdyz> | now i need to copy my savegames and .cfg |
| 13:01 | <dyzdyz> | are *.grf configuration saved in openttd.cfg? |
| 13:01 | <Yorick> | yes |
| 13:01 | <dyzdyz> | *is :-) |
| 13:02 | <nicfer> | could I zip my updated opengfx files and post it in the forums so people can download it faster? |
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| 13:05 | <dyzdyz> | how to tell my new version of openttd that my saves and cfg are in ~/.openttd ? |
| 13:06 | <Noldo> | there is propably command line option for the config |
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| 13:07 | <dyzdyz> | i can overwrite it, but where is the new cfg located? |
| 13:08 | <dyzdyz> | ok |
| 13:08 | <dyzdyz> | i've got it |
| 13:08 | <dyzdyz> | i just tried to run it as root |
| 13:08 | <dyzdyz> | thanks for help everyone |
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| 13:10 | <nicfer> | no response? |
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| 13:28 | <nicfer> | anyone here? |
| 13:29 | <+glx> | nicfer: I think you should ask on the forum as nobody here works won opengfx |
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| 13:41 | <@peter1138> | hello |
| 13:43 | <rortom> | hi |
| 13:44 | <blathijs> | glx: Silly graphic artists that don't use IRC :-p |
| 13:44 | <blathijs> | hey rortom |
| 13:45 | <rortom> | http://france.rigsofrods.com:8080/ |
| 13:45 | <rortom> | also, sneak preview :) |
| 13:46 | <rortom> | its not perfect or anything... |
| 13:47 | <blathijs> | rortom: It generates its own API docs? :-) |
| 13:48 | <blathijs> | rortom: Or just serves them? |
| 13:48 | <rortom> | it serves them ;) |
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| 13:59 | <@peter1138> | Hm |
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| 14:28 | <jordi> | blathijs: I uploaded 0.6.2rc1 to experiemntal |
| 14:29 | <jordi> | blathijs: if 0.6.2 is released during the week, I'm confident it'll be able to slip in, and later on we'll have to fight for 0.6.3 |
| 14:29 | <CIA-3> | OpenTTD: peter1138 * r13818 /trunk/src/newgrf_gui.cpp: -Fix [FS#2157]: Deselect currently selected NewGRF when changing GRF preset. |
| 14:29 | <jordi> | which again, will have better chances the sooner it's released the better. |
| 14:30 | <@peter1138> | Well |
| 14:30 | <@peter1138> | That was the wrong TASK |
| 14:30 | <@peter1138> | never mind |
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| 14:51 | <@peter1138> | Hmm, autoreplace didn't refit my aRVs :o |
| 14:51 | <Lakie> | I suppose that could be a minor issue, Peter. |
| 14:52 | <Lakie> | Such as them just loading (nothing) for a long time... |
| 14:52 | <@peter1138> | No shit sherlock |
| 14:53 | <hylje> | dig deeper, Watson.. |
| 14:57 | <@peter1138> | @seen bjarni |
| 14:57 | <@DorpsGek> | peter1138: bjarni was last seen in #openttd 3 weeks, 0 days, 22 hours, 49 minutes, and 21 seconds ago: <Bjarni> I didn't have any |
| 14:58 | <hylje> | he still doesn't have any |
| 15:12 | <blathijs> | jordi: k, cool :-) |
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| 15:14 | -!- | Wezz6400 [~Wezz6400@ndb.demon.nl] has joined #openttd |
| 15:14 | <Wolf01> | hello |
| 15:16 | <ln> | buongiorno |
| 15:19 | -!- | Bloody [blood@host-187-89.xdsl.telecet.ru] has left #openttd [] |
| 15:19 | <jordi> | blathijs: release people are saying the freeze starts this weekend |
| 15:19 | <jordi> | I don't know when exactly |
| 15:20 | <jordi> | so, let's count on our good luck |
| 15:20 | <@peter1138> | What's freezing? |
| 15:20 | <rortom> | feature freeze? |
| 15:23 | <valhallasw> | yeah, stable branch, probably |
| 15:23 | <@Rubidium> | jordi: but openttd 0.6.x is already in feature freeze for a long time |
| 15:24 | <jordi> | Rubidium: I know, but try to tell the Debian release team. |
| 15:24 | <jordi> | a Debian freeze is really a serious freeze, you need to fight every update |
| 15:25 | <jordi> | although I hope they'll be flexible due to the "network protocol compatibility" argument |
| 15:25 | <@Rubidium> | 0.6.2 should be fairly easy to get in |
| 15:25 | <Prof_Frink> | jordi: That's what's powering the LHC cooldown |
| 15:25 | <@Rubidium> | due to the nature of the bugs that are fixed |
| 15:25 | <jordi> | LHC? |
| 15:25 | <valhallasw> | large hadron collider? |
| 15:25 | <Prof_Frink> | Large Hadron Collider |
| 15:25 | <jordi> | Prof_Frink: Debian? |
| 15:25 | <jordi> | /cool/! |
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| 15:26 | <Prof_Frink> | It's within about 3K of absolute zero |
| 15:26 | <jordi> | yeah, I read about it |
| 15:26 | <jordi> | pretty amazing |
| 15:26 | <Prof_Frink> | And still losing heat the the Debian Freeze |
| 15:26 | <jordi> | doh |
| 15:26 | <jordi> | now I get it :) |
| 15:27 | <blathijs> | jordi: We'll try to do the release tomorrow |
| 15:28 | <jordi> | blathijs: sounds very convenient |
| 15:28 | <jordi> | I'll see if any autobuilder picks openttd and unveils any build problem |
| 15:28 | <jordi> | in experiemntal, that is |
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| 15:31 | <jordi> | still no experiemntal builds |
| 15:34 | <@Rubidium> | it's just that everyone wants his/her packets in right now ;) |
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| 15:35 | <fmauNeko> | !playercount |
| 15:35 | -!- | fmauNeko was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] |
| 15:35 | -!- | fmauNeko [~fmauNeko@thor.fmauneko.eu] has joined #openttd |
| 15:35 | <Prof_Frink> | fmauNeko: Fail. |
| 15:35 | <fmauNeko> | sry :p |
| 15:40 | <jordi> | Rubidium: the release team is being drowned in exception requests already |
| 15:40 | <jordi> | part of Debian was already frozen (toolchain, base system, etc) but tomorrow every other package will enter the freeze and everyone is scrambling to get their latest bits in |
| 15:41 | <@Rubidium> | just mail secunia and you'll get a higher place on the list |
| 15:41 | <jordi> | I'm seeing many new versions being uploaded, I suspect it's the same case as this one, Debian maintainers asking their upstream authors to "flush" their SVN changes to a tarball |
| 15:41 | <jordi> | heh |
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| 15:42 | <@Rubidium> | the ability to crash servers remotely should be enough to get past the freeze I reckon |
| 15:44 | <jordi> | that's some info I had no news about yet |
| 15:44 | <jordi> | is there a CVE for that? |
| 15:44 | <@Rubidium> | nope |
| 15:44 | <jordi> | will there be? |
| 15:44 | <@Rubidium> | not that I'm aware of |
| 15:44 | <jordi> | I guess mitre should be informed |
| 15:44 | <jordi> | it's pretty easy to do |
| 15:45 | <jordi> | also, if that's a vulnerability present in past versions of openttd, a CVE is good so distros patch it |
| 15:45 | <jordi> | it happens with freeciv frequently |
| 15:45 | <jordi> | well, not frequently |
| 15:45 | <jordi> | it has happened before |
| 15:45 | <@Rubidium> | for OpenTTD too |
| 15:45 | <jordi> | ah, good |
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| 15:46 | <@Rubidium> | http://cve.mitre.org/cgi-bin/cvekey.cgi?keyword=openttd |
| 15:48 | <jordi> | ah, all previous to Debian inclusion |
| 15:51 | <rortom> | mh RoR has also a debian package laying around somewhere :/ |
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| 15:54 | <jordi> | rortom: a debian package for what? |
| 15:56 | <rortom> | http://rigsofrods.com/ |
| 15:56 | <rortom> | ;) |
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| 16:00 | <@peter1138> | Bah, stupid monitor. |
| 16:00 | <@peter1138> | Oh, maybe not. |
| 16:00 | <jordi> | rortom: wow, cool |
| 16:00 | <@peter1138> | It seemed to be non-linear in the X-dimension. |
| 16:01 | <@peter1138> | However it has an adjustment for that :o |
| 16:01 | <@peter1138> | Unfortunately RoR is not open source :( |
| 16:01 | <rortom> | yep |
| 16:01 | <@peter1138> | And there's no 64 bit Linux version either. |
| 16:01 | <rortom> | yep |
| 16:01 | <rortom> | http://apt.rigsofrods.com/ |
| 16:02 | <rortom> | we are working on both topics :) |
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| 16:02 | <@peter1138> | 64 bit support is easy: let me build it ;) |
| 16:02 | <rortom> | hehe :P |
| 16:02 | <rortom> | my 64 bit buildchain failed under gentoo :( |
| 16:03 | <@peter1138> | Oh bollocks, my libasound2-plugins package got updated :( |
| 16:05 | <jordi> | peter1138? |
| 16:05 | <jordi> | oh I had assumed it was fre |
| 16:05 | <jordi> | +e |
| 16:06 | <jordi> | peter1138: tell me more about that -plugins package of yours? |
| 16:06 | <jordi> | I'm currently talking about a 1.0.17 update in Debian with another DD on jabber :) |
| 16:06 | <@peter1138> | Ubuntu, I'm afraid. |
| 16:06 | <@peter1138> | I just compiled it with jackd support... |
| 16:06 | <@peter1138> | I don't know if Debian has the same issue. |
| 16:08 | <jordi> | peter1138: arey ou a MOTU? |
| 16:08 | <@peter1138> | Nope. |
| 16:08 | <jordi> | peter1138: we are *very* open to patches of this nature in Debian. Ubuntu will get them for free. :) |
| 16:09 | <@peter1138> | The support is there by default, it's just built without the jack dependency. |
| 16:09 | <@peter1138> | Annoying as the plugins are built as individual shared libraries, so in theory it could be a separate package. |
| 16:09 | <jordi> | Depends: libasound2 (>> 1.0.16), libavcodec51 (>= 0.svn20080206), libc6 (>= 2.7-1), libdbus-1-3 (>= 1.0.2), libjack0 (>= 0.109.2), libpulse0 (>= 0.9.8), libsamplerate0 |
| 16:09 | <jordi> | Debian does TRT ;) |
| 16:09 | <@peter1138> | TRT? |
| 16:09 | <jordi> | the right thing |
| 16:10 | <jordi> | Build-Depends: autotools-dev, debhelper (>= 6), libasound2-dev (>= 1.0.12), libavcodec-dev, libjack-dev, libpulse-dev, libsamplerate0-dev | libsamplerate-dev, quilt (>= 0.40) |
| 16:10 | <jordi> | yeah, I explicitly build-dep on libjack-dev |
| 16:10 | <@peter1138> | Depends: libasound2 (>> 1.0.14), libc6 (>= 2.7-1), libdbus-1-3 (>= 1.1.1), libpulse0 (>= 0.9.8), libsamplerate0 |
| 16:10 | <@peter1138> | Ubuntu doesn't want any jack dependencies by default, I believe. |
|