| --- | Log | opened Sun Jul 20 00:00:12 2008 |
| --- | Day | changed Sun Jul 20 2008 |
| 00:00 | -!- | Sacro1 [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Read error: Connection reset by peer] |
| 00:13 | -!- | Sir-Bob [~chatzilla@c122-107-227-146.eburwd5.vic.optusnet.com.au] has quit [Remote host closed the connection] |
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| 02:49 | -!- | Osai^zZz is now known as Osai |
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| 03:03 | <Wolf01> | helllo |
| 03:03 | <Wolf01> | yes, with 3 l |
| 03:05 | <gregor__> | ... |
| 03:07 | -!- | einKarl [~einKarl@91-65-196-232-dynip.superkabel.de] has joined #openttd |
| 03:29 | <Lachie> | :D |
| 03:31 | -!- | Yorick [~Y0R1CK@s55924da0.adsl.wanadoo.nl] has joined #openttd |
| 03:34 | * | Lachie wines it up |
| 03:35 | <Yorick> | I feel like I'm banned |
| 03:37 | * | Lachie bans Yorick |
| 03:37 | <Lachie> | why would you feel like you're banned? |
| 03:37 | <Yorick> | check the banlist |
| 03:38 | <Lachie> | hmm |
| 03:38 | <Lachie> | appears to be. |
| 03:40 | <Yorick> | TrueBrain showed up ^^ |
| 03:41 | <CIA-3> | OpenTTD: rubidium * r13752 /trunk/src/ (4 files): -Fix [FS#2130]: correctly restore conditional orders when they are put 'into' backup. |
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| 05:19 | -!- | fmauNekAway is now known as fmauNeko |
| 05:20 | <fmauNeko> | hello :) |
| 05:22 | -!- | grumbel [~grumbel@i577BB9B5.versanet.de] has joined #openttd |
| 05:29 | -!- | Progman [~progman@p57A1D78C.dip.t-dialin.net] has joined #openttd |
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| 05:37 | -!- | Doorslammer|online [Doorslamme@PIPP-p-203-54-115-128.prem.tmns.net.au] has joined #openttd |
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| 05:44 | <dih> | [11:44][11:44] <PublicServer> Progman has left the game (wrong player-id in DoCommand) |
| 05:45 | <dih> | first time i actually got to see one of those :-D |
| 05:45 | <hylje> | elaborate error messages |
| 05:45 | -!- | nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd |
| 05:46 | -!- | Doorslammer|online is now known as Doorslammer|BRSet |
| 05:46 | <Yorick> | dih: was that on clean trunk? |
| 05:47 | <dih> | Yorick, shut up |
| 05:47 | <dih> | what else should it be? |
| 05:47 | <dih> | at least on the server it was ;-) |
| 05:47 | <Yorick> | patched server? patched client? |
| 05:47 | <dih> | Yorick, i know how it can happen! |
| 05:48 | <dih> | it's just that i never saw it happen |
| 05:48 | <dih> | gnah |
| 05:48 | <dih> | man |
| 05:48 | <dih> | kid! |
| 05:48 | <Yorick> | what's bothering you? |
| 05:49 | <dih> | your unquallified replies :-P |
| 05:50 | <dih> | the fact that you join channels you have no business in and other stuff too |
| 05:50 | <Yorick> | what channels? |
| 05:50 | <dih> | bugger off kiddo |
| 05:53 | <Osai> | hi. is anyone familiar with road stops and the queueing behavior of busses? |
| 05:53 | <Osai> | we are studying the queueing of busses and some things are really magical |
| 05:54 | -!- | nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd |
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| 05:57 | <Eddi|zuHause3> | i'm quite sure that ban-evasion qualifies for an eternal ban |
| 05:58 | <Yorick> | Eddi: I'm pretty sure he needs a reason to ban |
| 05:58 | <frosch123> | Osai: It only works properly with standard road stops, i.e. not drive-through. |
| 05:59 | -!- | Ammler is now known as Schweiz |
| 05:59 | <Eddi|zuHause3> | Yorick: i'm pretty sure being an op is enough reason he needs... |
| 05:59 | <Osai> | yeah, I expected that |
| 05:59 | -!- | Schweiz is now known as Ammler |
| 06:00 | -!- | Zealotus [~Ping@78-69-54-150-no70.tbcn.telia.com] has joined #openttd |
| 06:01 | <Osai> | - static const KeyToEvent keytoevent[] = { |
| 06:01 | <Osai> | - {'D', OrderClick_Skip}, |
| 06:01 | <Osai> | - {'F', OrderClick_Delete}, |
| 06:01 | <Osai> | - {'G', OrderClick_Goto}, |
| 06:01 | <Osai> | - {'H', OrderClick_Nonstop}, |
| 06:01 | <Osai> | - {'J', OrderClick_FullLoad}, |
| 06:01 | <Osai> | - {'K', OrderClick_Unload}, |
| 06:01 | <Osai> | - //{'?', OrderClick_Transfer}, |
| 06:01 | <Osai> | - //('?', OrderClick_Service}, |
| 06:01 | <Osai> | ouch sorry |
| 06:01 | <Osai> | -.- |
| 06:01 | <Osai> | wrong channel |
| 06:02 | * | Osai slaps himself |
| 06:03 | <frosch123> | Osai: It tries to equally distribute the vehicles to the two loading bays of each stop, also by evaluating the air-distance between vehicle and stop. But it does not know about the road-distance and esp. not about the direction a drive-through stop is reachable (i.e. which bay will be entered) |
| 06:05 | <Osai> | okay.. thx fyi |
| 06:10 | -!- | nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd |
| 06:10 | -!- | nkx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] |
| 06:13 | <dih> | Yorick: i need no reason at all to ban who i like on the channels i have the possibility to |
| 06:20 | <dih> | Eddi|zuHause3, the nice thing about banning yorick is, he has a static ip :-D |
| 06:21 | <Yorick> | argh |
| 06:21 | <Celestar> | michi_cc: you happen to be around? |
| 06:21 | <Yorick> | the unprotected wireless neightbours do not |
| 06:22 | <dih> | no but nobody else uses tiscaly.nl |
| 06:22 | -!- | nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has quit [Read error: Connection reset by peer] |
| 06:22 | <Yorick> | dih: neither do I |
| 06:22 | -!- | nekx [~asd@0x3e42e6e6.adsl.cybercity.dk] has joined #openttd |
| 06:22 | <dih> | wanadoo |
| 06:22 | <dih> | so |
| 06:22 | <Celestar> | frosch123: ? |
| 06:22 | <frosch123> | ping |
| 06:22 | <Yorick> | the neightbours dont use wanadoo |
| 06:23 | <Yorick> | and you can't go banning 1/3 of the netherlands |
| 06:23 | <dih> | you wanna watch me? |
| 06:23 | <Yorick> | no |
| 06:23 | <dih> | we have banned all of alaska because of one single idiot |
| 06:23 | <Yorick> | but thank you for the offer :) |
| 06:23 | <Celestar> | frosch123: multistop does not evaluate the air distance in the slot assignment |
| 06:23 | <Yorick> | dih: nobody lives in alaska :P |
| 06:23 | -!- | fmauNeko is now known as fmauNekAway |
| 06:24 | -!- | Celestar_ [~Jadzia_Da@mnch-5d876124.pool.einsundeins.de] has joined #openttd |
| 06:24 | -!- | Celestar_ is now known as CelestarT42p |
| 06:25 | <CelestarT42p> | frosch123: it uses the "pathed" distance. |
| 06:25 | <dih> | interesting nick change there |
| 06:25 | <CelestarT42p> | when drive-through road stops were added, multistop was never (properly) adapted to use it |
| 06:26 | <dih> | @seen Bjarni |
| 06:26 | <@DorpsGek> | dih: Bjarni was last seen in #openttd 2 weeks, 3 days, 14 hours, 18 minutes, and 30 seconds ago: <Bjarni> I didn't have any |
| 06:26 | <dih> | Celestar, can that still be done? (easily?) |
| 06:26 | <dih> | or rather CelestarT42p |
| 06:26 | <frosch123> | CelestarT42p: ah, ok, agreed |
| 06:27 | <CelestarT42p> | dih: I'm not sure. I'll have a look at it asap (next weekend) |
| 06:27 | <CelestarT42p> | dih: it was THOUSANDS of revisions ago that I added multistop :D |
| 06:28 | <CelestarT42p> | dih: I must somehow only take the reachable bay(s) into account |
| 06:29 | <frosch123> | dih: roadveh_cmd OnNewDay() make RoadFindPathToStop() and RoadStop::num_vehicles aware of the drive-through bay |
| 06:29 | <Eddi|zuHause3> | if you calculate the paths anyway, why not calculate two paths, one for each enter direction |
| 06:29 | <CelestarT42p> | dih: they are? |
| 06:30 | <CelestarT42p> | frosch123: they are or they need to be? |
| 06:30 | <CelestarT42p> | meh. MAJOR yapp messup here |
| 06:30 | <frosch123> | they need to be |
| 06:31 | <Eddi|zuHause3> | yapp can block easily if you don't pay attention |
| 06:31 | <CelestarT42p> | Eddi|zuHause3: not block. the PBS blocked is not reveserved by anything, but no train enters it (they all "wait for a free path") |
| 06:31 | <Ammler> | isn't it the problme, that the RVs calculate the path very early, (when they leave the station) |
| 06:32 | <Eddi|zuHause3> | CelestarT42p: hmm, yes, i heard about issues like that... |
| 06:32 | <Ammler> | they should recalculate it right before entering the new station area. |
| 06:32 | <CelestarT42p> | meh. autoreplace should not start illegal trains (i.e. wrong length) |
| 06:33 | <Eddi|zuHause3> | CelestarT42p: afaik the problem is that DBSetXL does not properly enforce that rule |
| 06:35 | <CelestarT42p> | Eddi|zuHause3: I also wish I could build 12-unit ICE3s |
| 06:35 | <CelestarT42p> | not only 8 and 16 |
| 06:35 | <Eddi|zuHause3> | you can, but they look ugly ;) |
| 06:35 | <CelestarT42p> | yeah.very ugly |
| 06:36 | <CelestarT42p> | but expanding my 6-tile stations to 8 is close to impossible |
| 06:36 | <CelestarT42p> | hm .. is the ICE-TD tilting? |
| 06:36 | <Eddi|zuHause3> | my current game is prepared for 8 tile trains (mostly) |
| 06:37 | <CelestarT42p> | I had a game for 4 and 8 tiles |
| 06:37 | <Eddi|zuHause3> | the real one yes, i believe, but i don't think the DBSetXL implements that |
| 06:37 | <Ammler> | Celestar |
| 06:37 | <CelestarT42p> | this one has 4 and 6 |
| 06:37 | <CelestarT42p> | yes Ammler ? |
| 06:37 | <Ammler> | aren't there "half" ICEs? |
| 06:38 | <CelestarT42p> | IRL? |
| 06:38 | <Ammler> | no, in the set... |
| 06:38 | <CelestarT42p> | yeah. but they are butt-ugly |
| 06:38 | <Ammler> | indeed, they are. |
| 06:39 | <CelestarT42p> | they do not qualify as an acceptable solution to the problem :D |
| 06:40 | -!- | Belugas_Gone [~belugas@216.191.111.226] has quit [Ping timeout: 480 seconds] |
| 06:42 | <Eddi|zuHause3> | i wish wagons could be 50% longer |
| 06:42 | <Eddi|zuHause3> | would look much better |
| 06:43 | -!- | Belugas_Gone [~belugas@216.191.111.226] has joined #openttd |
| 06:43 | -!- | mode/#openttd [+o Belugas_Gone] by ChanServ |
| 06:43 | <CelestarT42p> | hm .. about 4m high and 26.7m long |
| 06:43 | <CelestarT42p> | that's close to 1:7 |
| 06:44 | <Mark> | hm, does anyone know the "real" speed of trains? |
| 06:44 | <Mark> | like how many tiles a 100km/h train travels in a day |
| 06:45 | <Eddi|zuHause3> | CelestarT42p: yes, but 4 tile long wagons would be kind of over the top :p |
| 06:45 | -!- | AmixE90 [~AmixE@13-128-255.ggsn.netcom.no] has joined #openttd |
| 06:46 | <AmixE90> | Ive made a subway alike tram ;) |
| 06:46 | <Mark> | nevermind my question, i found the answer on the wiki |
| 06:46 | <AmixE90> | www.tv7norge.com/MorphOS/Apr2008.png |
| 06:46 | <Mark> | didn't expect it to be there |
| 06:46 | <AmixE90> | Does the link work? |
| 06:46 | <Yorick> | Amix: 404 |
| 06:47 | <AmixE90> | Hmrf |
| 06:47 | <AmixE90> | Try a |
| 06:47 | <AmixE90> | Apr1994.png |
| 06:48 | <AmixE90> | Works here now |
| 06:49 | <Eddi|zuHause3> | hm... my train-"subway" looked more like a subway than that... and even there people complained it would not look like a subway at all |
| 06:49 | <Yorick> | 200 |
| 06:50 | <AmixE90> | 200? |
| 06:51 | <Yorick> | yes, the statuscode for OK |
| 06:52 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Erlangen%20Transport,%2012.%20Jul%201933.png |
| 06:52 | <Yorick> | nice :) |
| 06:54 | <AmixE90> | Paste it again :) |
| 06:54 | <Eddi|zuHause3> | only that a normal subway would never use catenary |
| 06:55 | <gregor__> | RM? Reichsmark? :S |
| 06:55 | <Eddi|zuHause3> | why not? |
| 06:55 | <AmixE90> | I like the nightly builds much better ;) |
| 06:55 | -!- | elmex [~elmex@e180064007.adsl.alicedsl.de] has joined #openttd |
| 06:56 | <Eddi|zuHause3> | that was not exactly a nightly... |
| 06:57 | <AmixE90> | Eddi|zuHause3: my construction is more like tram-metro alike system |
| 07:00 | <AmixE90> | I like the one way arrows better in nightly etc |
| 07:00 | <Eddi|zuHause3> | the one way arrows can be changed by newgrf |
| 07:01 | <AmixE90> | Ahh |
| 07:01 | <Ammler> | did that change? |
| 07:03 | <frosch123> | the gui changed somewhen |
| 07:03 | <Yorick> | is there any way I could skip the map download? |
| 07:04 | <frosch123> | Yorick: start a server |
| 07:04 | <Yorick> | I mean, as a client |
| 07:04 | <Eddi|zuHause3> | what exactly do you want to achieve with that? |
| 07:05 | <Yorick> | I got a ottd-lib.py from rortom :) |
| 07:05 | <Yorick> | I'm coding a working client with it |
| 07:05 | <Yorick> | from a base he gave me |
| 07:06 | <Eddi|zuHause3> | that does not really answer the question... |
| 07:06 | <Yorick> | skipping the map download...because a bot does not need map download |
| 07:07 | <CelestarT42p> | food time |
| 07:10 | <CelestarT42p> | hm DBSetXL missing the BR423 |
| 07:10 | <Eddi|zuHause3> | 425, but yes ;) |
| 07:11 | <Eddi|zuHause3> | MB promised that the next version would have such trains |
| 07:11 | <CelestarT42p> | because I can't replace the BR420s with anything (= |
| 07:12 | -!- | tokai [~tokai@p54B83337.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] |
| 07:12 | <CelestarT42p> | and no I mean the BR423 |
| 07:12 | <Eddi|zuHause3> | i hope he'll include the E 04 ;) |
| 07:13 | <CelestarT42p> | and the ICE4/NGT? :P |
| 07:13 | <Eddi|zuHause3> | hm... i have not heard about that one |
| 07:13 | <CelestarT42p> | http://de.wikipedia.org/wiki/Baureihe_423 |
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| 07:14 | -!- | mode/#openttd [+v tokai] by ChanServ |
| 07:14 | <CelestarT42p> | the DLR is doing studies for the ICE successor |
| 07:14 | <CelestarT42p> | but it's getting pretty uneconomical up there |
| 07:14 | <CelestarT42p> | at 400km/h, a high-speed train has about the CO2 per passenger-kilometer than an Airbus 321 |
| 07:15 | <CelestarT42p> | sentence.repair(); |
| 07:15 | <Eddi|zuHause3> | and i meant http://de.wikipedia.org/wiki/DBAG_Baureihe_425 ;) |
| 07:15 | <Eddi|zuHause3> | but there is probably not much of a difference |
| 07:17 | -!- | curson [~curzon@p1087-ipbf214funabasi.chiba.ocn.ne.jp] has joined #openttd |
| 07:17 | <hylje> | yay for a local traffic multiple unit |
| 07:17 | <AmixE90> | Would be fun to have a openttd fight in only trams and busses sometime :) |
| 07:17 | <Eddi|zuHause3> | since when does openttd have "fights"? |
| 07:18 | <CelestarT42p> | the 423 and 425 are pretty similar, except for the interior |
| 07:18 | <AmixE90> | Always |
| 07:18 | <AmixE90> | Transport fight |
| 07:18 | <AmixE90> | :) |
| 07:18 | <Eddi|zuHause3> | the openttdcoop guys have done a truck only game |
| 07:19 | <hylje> | how efficient are RVs when it comes to simulating them? |
| 07:25 | <+michi_cc> | CelestarT42p: pong? |
| 07:28 | <gregor__> | emissions trading inside openttd would be nice :) |
| 07:34 | <hylje> | "Remove absurd road-elements during the road construction" |
| 07:35 | <hylje> | "Road vehicle queueing (with quantum effects)" |
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| 07:47 | -!- | Doorslammer|BRSet is now known as Doorslammer|OTTD |
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| 08:18 | <@peter1138> | Pom te pom |
| 08:19 | -!- | Osai is now known as Osai|away |
| 08:20 | * | peter1138 mumbles about forgetting to disable the AI |
| 08:20 | <@peter1138> | Also I'm losing money :o |
| 08:21 | <rortom> | hi peter :) |
| 08:21 | <rortom> | money, wher? :P |
| 08:21 | <@peter1138> | -£7000 at the moment, with a full loan :o |
| 08:21 | <rortom> | D: |
| 08:21 | -!- | Progman [~progman@p57A1D78C.dip.t-dialin.net] has quit [Remote host closed the connection] |
| 08:21 | <@peter1138> | Mostly infrastructure, so can't sell to get money either. |
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| 08:22 | -!- | mode/#openttd [+v glx] by ChanServ |
| 08:27 | <gregor__> | !password |
| 08:27 | -!- | gregor__ was kicked from #openttd by DorpsGek [Wrong channel. Retry in #openttdcoop.] |
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| 08:28 | <gregor__> | sry |
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| 08:59 | -!- | planetmaker|away is now known as planetmaker |
| 08:59 | <CIA-3> | OpenTTD: rubidium * r13753 /trunk/src/order_cmd.cpp: -Cleanup (r13752): save before commit instead of the other way around is usually better. |
| 09:08 | <planetmaker> | [13:16][13:16] <AmixE90> Would be fun to have a openttd fight in only trams and busses sometime :) <--- we have been challanged to tackle the AI with road vehicles only. I think we accept as train seemed to easy :P |
| 09:08 | <planetmaker> | +o |
| 09:09 | <planetmaker> | and +with |
| 09:10 | <planetmaker> | namely by the author of AdmiralAI :) |
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| 09:30 | <CIA-3> | OpenTTD: rubidium * r13754 /trunk/src/openttd.cpp: -Fix (r13731): one could not join companies from the command line. |
| 09:35 | <Ammler> | another fast fix :-) |
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| 09:59 | <fjb> | Hello |
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| 10:25 | <CIA-3> | OpenTTD: glx * r13755 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix (r13751): wrightai is now working again |
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| 10:37 | <CIA-3> | OpenTTD: glx * r13756 /branches/noai/src/ (ai/ai_squirrel.cpp fileio.cpp fileio.h): [NoAI] -Fix: when an AI is found in a tar, use a fake link to the first dir. This is to ensure the dir in the tar is used when starting the AI, instead a dir outside the tar if they have the same name. |
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| 11:33 | <Nite> | Hi |
| 11:34 | <Nite> | i cant use the "find server" buttopn anymore |
| 11:34 | <Nite> | guess this has something 2 do with the server downtime? |
| 11:35 | <Nite> | anyone there? |
| 11:35 | <Yorick> | I am |
| 11:35 | <Nite> | does the "find server" / "server list" work for u? |
| 11:36 | <Yorick> | what version are you using? |
| 11:36 | <Yorick> | it does work here |
| 11:36 | <Nite> | 061 |
| 11:36 | <Nite> | 0and 060 |
| 11:36 | <Yorick> | it works here |
| 11:37 | <Nite> | ok than i try a reinstall THX |
| 11:37 | <@Rubidium> | probably more a local network issue |
| 11:38 | <Nite> | i had this once - and thenonly the latest build worked |
| 11:38 | <Nite> | thx i yust wanted 2 know if it works for everyone else |
| 11:39 | <Yorick> | he saves himself 2 characters to write! |
| 11:39 | <CIA-3> | OpenTTD: skidd13 * r13757 /trunk/docs/openttd.6: -Doc: Update the man file |
| 11:48 | <Nite> | ok i cant get it to work ... |
| 11:49 | <Nite> | could it be taht my ISP caches the DNS records for MUCH too long. |
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| 11:50 | <CIA-3> | OpenTTD: smatz * r13758 /trunk/src/ (airport.h station_cmd.cpp): -Fix (r13226): always use st->airport_tile, st->xy is different in many cases |
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| 13:51 | <DJNekkid> | yet another newgrf question ... is it possible to define a constant with newgrf? |
| 13:52 | <@Rubidium> | constant in what manner? |
| 13:52 | <@Rubidium> | just some value that is the same throughout your newgrf? |
| 13:53 | <Eddi|zuHause3> | you can #define it and then run it through cc first ;) |
| 13:53 | <DJNekkid> | to set a "$1" (or something) to a certain value, so i can enter $1 instead of vehid in action 3's |
| 13:53 | <@Rubidium> | yup, define is the easiest way |
| 13:54 | <DJNekkid> | so if i change the pax-wagon vehID i just change it one place |
| 13:54 | <@Rubidium> | take a look at extra/ottd_grf for an example |
| 13:54 | <Ammler> | do you know the Makefile from Aegir? |
| 13:55 | -!- | Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
| 13:55 | <DJNekkid> | Rubidium: where? |
| 13:55 | <@Rubidium> | in svn |
| 13:56 | <@Rubidium> | like trunk is in svn |
| 13:56 | <Yorick> | svn://svn.openttd.org/extra/ottd_grf |
| 13:57 | <DJNekkid> | and what do i read that with? |
| 13:57 | <Yorick> | svn |
| 13:57 | -!- | fmauNeko is now known as fmauNekAway |
| 13:57 | <DJNekkid> | any nice and easy software to use? |
| 13:57 | <Yorick> | tortoisesvn |
| 13:58 | <Eddi|zuHause3> | hg.openntd.org |
| 13:58 | <Eddi|zuHause3> | s/nn/nt/ |
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| 14:18 | <dih> | Eddi|zuHause3, to get back to the last point discussed about banning yorick... |
| 14:18 | <dih> | [20:13][20:13] * dih sets modes [#ap+ +b *!*@s55924da0.adsl.wanadoo.nl] |
| 14:18 | <dih> | [20:13][20:13] <dih> @kick Yorick fuck off |
| 14:18 | <dih> | [20:13][20:13] * JJ has kicked Yorick from #ap+ (fuck off) |
| 14:19 | <Yorick> | dih: if you want to know, #ap+ was the default channel from the ottd-bot, so I wondered what it was about |
| 14:22 | <dih> | i already had said something about you joining channels that are none of your business |
| 14:23 | <Yorick> | and why is it none of my business? |
| 14:23 | <dih> | next time you join channels you dont know, and see me as op... run |
| 14:23 | <Eddi|zuHause3> | dih: i was mostly talking about the currently active ban on this channel |
| 14:23 | <dih> | because ap+ is none of your business |
| 14:23 | <dih> | nice |
| 14:23 | <Yorick> | dih: it's about rortom enhancing the autopilot? |
| 14:24 | <dih> | peter1138, can you change the ban for yorick to *!*@s55924da0.adsl.wanadoo.nl |
| 14:24 | <dih> | :-P |
| 14:24 | <dih> | Yorick, no it's not |
| 14:24 | <Yorick> | ah |
| 14:24 | <dih> | chanserv is your friend as to find out things like that |
| 14:24 | <dih> | now if you will excuse me - i have an ignore list to amend |
| 14:26 | -!- | mode/#openttd [+b *!*@s55924da0.adsl.wanadoo.nl] by peter1138 |
| 14:26 | -!- | mode/#openttd [-b *!*@s55924da0.adsl.wanadoo.nl] by peter1138 |
| 14:26 | -!- | mode/#openttd [-b *!~yorick@*] by peter1138 |
| 14:26 | <Yorick> | :'( |
| 14:27 | <Yorick> | oh, he removed it |
| 14:27 | * | Yorick hugs peter1138 |
| 14:27 | <dih> | well done peter1138 !! |
| 14:28 | * | Yorick thanks peter1138 and kisses :) |
| 14:28 | <@peter1138> | Has anybody written passenger destinations decently yet? |
| 14:28 | <Yorick> | no |
| 14:28 | -!- | Sacro1 is now known as Sacro |
| 14:28 | <@peter1138> | Shame that :( |
| 14:28 | <SpComb> | indeed :( |
| 14:28 | <SpComb> | but it's a difficult feature |
| 14:29 | <SpComb> | you run into issues on what level of detail you want to go to |
| 14:29 | <@peter1138> | Has anyone fixed transfer (without unload) to not immediately load what it just depositted? |
| 14:29 | <SpComb> | when figuring out the destinations for the passengers |
| 14:30 | <SpComb> | but the thread mentioned splitting it up into two patches, and the you could use NoAI or somesuch to implement the passenger behaviour |
| 14:30 | <SpComb> | but yeah, I think passenger destinations might be an important a feature as YAPP |
| 14:30 | <SpComb> | you'd be able to build better passenger networks, and most important of allö have longer trains |
| 14:31 | <SpComb> | because you'd need more capacity to transport an equivalent amount of passengers |
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| 14:38 | <@peter1138> | Bah, not making money at all :( |
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| 14:43 | <Eddi|zuHause3> | the people in the thread are discussing about matrices and stuff, while the very foundations of the patch are not done properly |
| 14:44 | <Eddi|zuHause3> | first the saving of the destinations in the cargo packets must be done, then can be discussed how to determine destinations |
| 14:49 | <Ammler> | peter1138: our "workaround" is a 2. station right after... |
| 14:50 | <@peter1138> | Eddi|zuHause3, saveload is pretty easy, they've just done it all wrong. |
| 14:50 | <Eddi|zuHause3> | yes ;) |
| 14:50 | <@peter1138> | Ammler? |
| 14:50 | <Ammler> | 1. drop, 2. load |
| 14:51 | <@peter1138> | Hey, I've finally made some money... by stopping a train that was waiting on transfers until it was ready to full-load... heh. |
| 14:52 | <@peter1138> | I could do with the loan going up by 50,000. |
| 14:54 | <Eddi|zuHause3> | ctrl+lend ;) |
| 14:55 | <Eddi|zuHause3> | or do you mean the max loan? |
| 14:55 | <@peter1138> | Yes. |
| 14:56 | <Eddi|zuHause3> | i once modified the source to increase the max loan ;) |
| 14:57 | <@peter1138> | Might as well cheat ;) |
| 14:57 | <Eddi|zuHause3> | but that leaves a mark that it was cheated ;) |
| 14:57 | <Ammler> | peter1138: that http://www.openttdcoop.org/wiki/images/4/46/SandboxGame37.png , just smaller :-) |
| 14:58 | <Yexo> | Ammler: I like the "This forest was an accident" :) |
| 15:00 | <+glx> | Eddi|zuHause3: nothing better than debug build :) |
| 15:00 | <Ammler> | yeah, sometimes, it is fun "just to read the signs" |
| 15:00 | <Eddi|zuHause3> | my problem was that changing the max loan in the difficulty settings did not affect the running game |
| 15:01 | <Eddi|zuHause3> | because it is only checked at the start of the game |
| 15:02 | <Ammler> | Eddi|zuHause3: did you try "over" the scenario editor? |
| 15:02 | <Eddi|zuHause3> | hm... no |
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| 15:05 | <rortom> | hi |
| 15:06 | <rortom> | is the savegame format documented somewhere? |
| 15:06 | <Yorick> | I don't think it is |
| 15:09 | <+glx> | in the source |
| 15:09 | <Eddi|zuHause3> | it's a basic RIFF, if that's what you ask |
| 15:10 | <rortom> | a RIFF? |
| 15:11 | -!- | fmauNekAway is now known as fmauNeko |
| 15:12 | * | Rubidium wonders how hard it is to look riff up on wikipedia or google |
| 15:12 | <rortom> | friendly as always |
| 15:12 | <rortom> | bye |
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| 15:14 | -!- | gregor__ [~gregor@xdsl-87-78-20-147.netcologne.de] has quit [Ping timeout: 480 seconds] |
| 15:15 | <@Rubidium> | seriously... looking it up in google/wikipedia would've cost him and us less time and would've given him more information |
| 15:16 | <Yexo> | if he's too lazy too look up things himself, we're better of without him |
| 15:16 | <@Rubidium> | ah well, if learning someone how to fish is sarcasticly friendly... then screw him |
| 15:18 | <Yorick> | RIFF on google or wikipedia tells you something about music |
| 15:18 | <@Rubidium> | http://en.wikipedia.org/wiki/RIFF |
| 15:18 | <+glx> | Yorick: yes it's similar to wav format |
| 15:18 | <Yorick> | In music, a riff is an ostinato figure: a repeated chord progression, pattern, refrain or melodic figure, often played by the rhythm section instruments, that forms the basis or accompaniment of a musical composition (though they are most often found in rock music, Latin, funk and jazz). |
| 15:19 | -!- | rortom [~rortom@p57B7F11B.dip.t-dialin.net] has joined #openttd |
| 15:19 | <rortom> | thanks |
| 15:19 | <rortom> | and i looked it up ... |
| 15:19 | <rortom> | but was unable to understand it |
| 15:19 | <rortom> | but thats not more important |
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| 15:21 | <CIA-3> | OpenTTD: rubidium * r13759 /trunk/src/ (depot_gui.cpp gfx.cpp gfx_type.h): -Fix [FS#2147]: selecting non-full length vehicles in the depot gui would place the "mouse pointer" out of the center of the vehicle making it hard to "aim". |
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| 15:35 | <ln> | how about adding timestamps to the chatlog thing in multiplayer |
| 15:35 | <Yorick> | do we have a chatlog thing? |
| 15:36 | <Yorick> | we have a console thing... |
| 15:36 | <Yorick> | we have a gamelog thing |
| 15:36 | <ln> | the console thing, i suppose |
| 15:36 | <ln> | whatever the button above tab brings up |
| 15:37 | <Yorick> | that's the console thing |
| 15:39 | <Eddi|zuHause> | ln: provide a patch ;) |
| 15:39 | <ln> | Eddi|zuHause: too much trouble |
| 15:40 | <ln> | Eddi|zuHause: (that is, 5% for coding, 95% for convincing people with commit access to even look at the patch) |
| 15:41 | <Yorick> | and if you try to convince then too much, they deem the patch unworthy |
| 15:41 | <Eddi|zuHause> | OR: 5% for coding, 1% for putting it on flyspray, 2% making a forum post to get people interested and 93% watching these other people nag the devs |
| 15:42 | <Eddi|zuHause> | makes together 101% ;) |
| 15:43 | <ln> | hmm, so are there refittable trams? |
| 15:43 | <Eddi|zuHause> | i assume most of the cargo trams are refittable |
| 15:43 | <Noldo> | those timestampsa it's clientside anyway so you don't need to get into trunk to be usable |
| 15:43 | <Ammler> | ln: autopilot could help until your patch is commited ;-) |
| 15:44 | <ln> | Eddi|zuHause: are there such trams in cstramset? |
| 15:44 | <Eddi|zuHause> | ln: does it have a readme? |
| 15:44 | <ln> | dunno |
| 15:44 | <Ammler> | eGRVTS rocks :-) |
| 15:46 | <Ammler> | http://www.openttdcoop.org/newgrfs/trunk/8_vehicles/trams/cstramset/info.txt <-- maybe, you need SmatZ for translation... |
| 15:48 | <Eddi|zuHause> | # And, this, is my mind, |
| 15:48 | <Eddi|zuHause> | # and although you try to infringe you cannot confine |
| 15:48 | <Eddi|zuHause> | # And, this, is my brain, |
| 15:48 | <Eddi|zuHause> | # and even if you try and hold me back there's nothing that you can gain |
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| 15:53 | <planetmaker> | Is there an easy way to query sourcewise the 4 adjacent tiles, given an arbitrary, known tile? |
| 15:53 | <Brianetta> | with a little math |
| 15:53 | <planetmaker> | I'm quite sure there is... but... |
| 15:53 | <Eddi|zuHause> | yes, there is... |
| 15:53 | <Yexo> | Adding TileIndex(0, 1), TileIndex(1, 0), TileIndex(0, -1) and TileIndex(-1,0)? |
| 15:54 | <planetmaker> | Brianetta: yeah, I could add each direction seperatedly. Ok. No quicker way then? |
| 15:54 | <Eddi|zuHause> | grep for something like TILELOOP |
| 15:54 | <frosch123> | loop with DiagDirection and TileOffsByDiagDir (or similiar) |
| 15:54 | <Yexo> | Eddi|zuHause: that's used for bigger areas |
| 15:54 | <Brianetta> | planetmaker: Not that *I* know of. |
| 15:54 | <planetmaker> | Ah... DiagDirection... sounds good :) |
| 15:54 | <Eddi|zuHause> | for (DiagDirection d = DIAGDIR_BEGIN; d < DIAGDIR_END; d++) { |
| 15:54 | <Eddi|zuHause> | TileAddByDiagDir(t, d) |
| 15:55 | <planetmaker> | Eddi, frosch123 : thx, that'll put me on the right track, I think :) |
| 15:56 | <planetmaker> | just what I've been looking for - seemed too often used that it wasn't easer than defining it over again :) |
| 16:02 | -!- | DJNekkid [~chatzilla@static217-26.adsl.no] has quit [Ping timeout: 480 seconds] |
| 16:10 | <planetmaker> | Hm... another question more for curiosity than need right now: MakeRiver(tile, Random()) <--- what does the Random number add to rivers? |
| 16:11 | <Yorick> | the rapids |
| 16:11 | <+glx> | different sprite |
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| 16:12 | <planetmaker> | ah... I must use the wrong river set :) They could look more diverse :P |
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| 16:20 | <Wolf01> | 'night |
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| 16:23 | <Ammler> | planetmaker: are you working on the livery patch? |
| 16:24 | <planetmaker> | I would need to know what "livery" means :P |
| 16:24 | <Ammler> | !s/the/a/ |
| 16:24 | <Ammler> | maybe misspelled |
| 16:24 | <Brianetta> | livery means paint job |
| 16:24 | <Yexo> | Ammler: you probebly mean lively rivers |
| 16:25 | <planetmaker> | :P |
| 16:25 | <Ammler> | yeah, http://wiki.openttd.org/index.php/Lively_Rivers |
| 16:25 | <planetmaker> | actually it's not my intention to make them lively... just to _have_ them at all. |
| 16:26 | <planetmaker> | without need to build them in the SE |
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| 16:29 | <planetmaker> | I guess "lively rivers" is way beyond my ability to code currently |
| 16:30 | <planetmaker> | (not to mention the time aspect) |
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| 16:35 | <planetmaker> | or is it general concensus that rivers without this lively aspect are useless? |
| 16:38 | <Noldo> | there is no general concesus about anything |
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| 16:51 | <Brianetta> | Error: NOT_REACHED triggered at line 923 of /home/brian/nightly/src/strings.cpp |
| 16:51 | <Brianetta> | openttd: /home/brian/nightly/src/openttd.cpp:142: void error(const char*, ...): Assertion `0' failed. |
| 16:51 | <Brianetta> | Bit of a bugger, that |
| 16:52 | <@Rubidium> | Brianetta: don't keep any of the vehicle windows open that are going to a depot for autore(place|new) |
| 16:53 | <@Rubidium> | cause that's broken |
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| 17:03 | <Brianetta> | Rubidium: Aha |
| 17:04 | * | Brianetta adds that to the notes |
| 17:10 | <@Rubidium> | and I'm waiting for Bjarni to fix it |
| 17:22 | <CIA-3> | OpenTTD: peter1138 * r13760 /trunk/src/ (autoreplace_gui.cpp build_vehicle_gui.cpp): -Codechange: With multiple NewGRF engine sets, engine IDs may not be allocated in the order expected by GRF authors, so sort by 'list position' instead of engine ID for all vehicle types. |
| 17:23 | <@Rubidium> | oh, unexpected progress |
| 17:23 | <CIA-3> | OpenTTD: peter1138 * r13761 /trunk/src/ (newgrf.cpp newgrf_engine.cpp newgrf_engine.h): -Codechange: Remove dependency on rail for altering purchase list position (mostly function renaming) |
| 17:24 | <@peter1138> | r13760 | peter1138 | 2008-07-20 22:21:51 +0100 (Sun, 20 Jul 2008) | 2 lines |
| 17:24 | <@peter1138> | r13591 | peter1138 | 2008-06-20 08:23:00 +0100 (Fri, 20 Jun 2008) | 2 lines |
| 17:24 | <@peter1138> | hmm, yeah :p |
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| 17:43 | <@peter1138> | Hmm, the AI has removed one of my road bits...? |
| 17:44 | <@peter1138> | Ah, no... |
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| 17:54 | <Eddi|zuHause> | i remember the times when towns could terraform my rails ;) |
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| 18:14 | <CIA-3> | OpenTTD: truebrain * r13762 /branches/noai/src/ai/ (ai.cpp ai_gui.cpp): [NoAI] -Change: some left-overs |
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| 18:39 | <CIA-3> | OpenTTD: truebrain * r13763 /branches/noai/ (13 files in 3 dirs): |
| 18:39 | <CIA-3> | OpenTTD: [NoAI] -Change: change the internal way of handling 'forced' AIs |
| 18:39 | <CIA-3> | OpenTTD: [NoAI] -Change: store in openttd.cfg which AIs will start |
| 18:39 | <CIA-3> | OpenTTD: [NoAI] -Add: store the AIs which are booted in the savegame, so on load the same AIs are (tried) to start |
| 18:39 | <CIA-3> | OpenTTD: [NoAI] -Add: allow configuration settings per AI (via info.nut) |
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| 18:42 | <nicfer> | did anyone remember the submarine 'easter egg' in (o)ttd? |
| 18:42 | <nicfer> | I have a variant for toyland |
| 18:42 | <nicfer> | fairies! |
| 18:43 | <Ammler> | submarine destroyed ships, didn't? |
| 18:43 | <CIA-3> | OpenTTD: truebrain * r13764 /branches/noai/src/ai/ai.cpp: [NoAI] -Fix: wrong return value (Yexo) |
| 18:43 | <Ammler> | in original TT, afaik |
| 18:44 | <nicfer> | that was in a patch made by someone |
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| 18:52 | <CIA-3> | OpenTTD: truebrain * r13765 /branches/noai/ (5 files in 2 dirs): |
| 18:52 | <CIA-3> | OpenTTD: [NoAI] -Add: GetSetting(name) now gets the setting you set via SetSetting() in GetSettings() in info.nut. |
| 18:52 | <CIA-3> | OpenTTD: [NoAI] -Add: added setting example in wrightai |
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| 19:23 | <planetmaker> | he, I now can create a mangrove swamp like landscape :P |
| 19:23 | <planetmaker> | good night |
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| 19:48 | <CIA-3> | OpenTTD: truebrain * r13766 /branches/noai/src/misc.cpp: [NoAI] -Fix r13745: forgot one instance of MakeNewgameSettingsLive() |
| 19:49 | <CIA-3> | OpenTTD: truebrain * r13767 /branches/noai/src/misc.cpp: [NoAI] -Fix r13766: Obi-Rubidium: hit save before commit |
| 19:49 | <Eddi|zuHause> | lmao :p |
| 19:50 | <CIA-3> | OpenTTD: truebrain * r13768 /branches/noai/src/settings.cpp: [NoAI] -Fix: put some more safeties in place |
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| 20:00 | <CIA-3> | OpenTTD: truebrain * r13769 /branches/noai/src/ai/ai_info.cpp: [NoAI] -Fix: silly me, thinking SQInteger would be an int32 .. |
| 20:03 | <CIA-3> | OpenTTD: truebrain * r13770 /branches/noai/src/ai/ai_info.cpp: [NoAI] -Fix: MSVC is always a pain in my buttttttt |
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