| --- | Log | opened Tue Apr 01 00:00:24 2008 |
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| 02:28 | <caladan> | hi, i think new versions shouldn't be released on 1st April... |
| 02:32 | <Eddi|zuHause3> | it wouldn't be an april's fools version if it would be released on another date |
| 02:32 | <caladan> | yup... |
| 02:32 | <caladan> | but well, it's hard to believe |
| 02:33 | <caladan> | post on forum, topic on irc, changed homepage |
| 02:33 | <Eddi|zuHause3> | hehe ;) |
| 02:33 | <caladan> | should i do md5 on 0.6.0-RC1 and "this brand new" :D |
| 02:34 | <caladan> | even readme was changed... |
| 02:35 | <Eddi|zuHause3> | it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development |
| 02:35 | <caladan> | yeah, i know |
| 02:35 | <caladan> | but RC1 was released few days ago |
| 02:36 | <Eddi|zuHause3> | unlike... let's say... a Lost 4x09 preair ;) |
| 02:36 | <caladan> | i dont watch lost so i dont have a clue |
| 02:36 | <caladan> | :D |
| 02:41 | <caladan> | well, the package size on sourceforge changed from RC1 to this one :> |
| 02:41 | <Eddi|zuHause3> | why would it not? |
| 02:42 | <Eddi|zuHause3> | svn log shows you exactly what changed |
| 02:42 | <caladan> | probably it would |
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| 02:57 | <Celestar> | morning |
| 02:59 | <caladan> | hi |
| 02:59 | <@DorpsGek> | Celestar: Open Bugs: 29; Not assigned: 21; Closed this week: 9; Opened this week: 16 |
| 03:00 | <ln> | http://www.google.com/virgle/ |
| 03:01 | <Celestar> | we have a release? :o |
| 03:01 | <Celestar> | on April 1st? |
| 03:02 | <caladan> | yup, strange isn't it? |
| 03:02 | <Celestar> | weird |
| 03:03 | <caladan> | i dont see such bug posted, have normal (buslike) stops have any meaning with trams? |
| 03:03 | <caladan> | yup, but if it's not true then at last well hmm, done, readme, forums, sourceforge, everything change to 0.6.0 |
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| 03:05 | <Forked> | 0.6.0 .. is this some sort of april fools thing? |
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| 03:07 | <Celestar> | apparently not (= |
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| 03:08 | <Celestar> | I dunno... :P |
| 03:09 | -!- | elmex [~elmex@e180067014.adsl.alicedsl.de] has joined #openttd |
| 03:11 | <Celestar> | how's the graphics replacement thingy going anyway? |
| 03:11 | <Celestar> | wasn't someone working on it? |
| 03:15 | <Trond> | 8bpp OpenGFX you mean? |
| 03:16 | <Celestar> | sometin like that |
| 03:16 | <Trond> | its going... slowly. But it is going :P |
| 03:17 | <Celestar> | http://www.techreport.com/discussions.x/14452 >= LOL! |
| 03:17 | <Trond> | about 1500 sprites is done I think, thats almost half of it... |
| 03:19 | <Trond> | nice logitech mouse there, hehe |
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| 03:23 | <@peter1138> | 1500 is a bit short of half |
| 03:23 | <Celestar> | quite I think |
| 03:24 | <Trond> | dont remember how many sprites there actually are... |
| 03:24 | <einKarl> | Hi, anyone here from the tt-forums.net admins? |
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| 03:26 | <@peter1138> | well the openttdw base is 4896... |
| 03:27 | <Trond> | then I change my statement to be 'around a quarter of it' |
| 03:27 | <Trond> | :P |
| 03:29 | <Celestar> | sound good (= |
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| 03:57 | <larsemil> | Trond: norwegian? |
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| 04:06 | * | Forked thinks so! |
| 04:06 | * | Forked is too |
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| 04:10 | <larsemil> | Forked: any of you did the NSB trainset? |
| 04:12 | <Forked> | not me |
| 04:12 | <Forked> | I can just barely compile stuff :) |
| 04:13 | * | Celestar HATES the super-nova spell in FF7 |
| 04:13 | * | Celestar watches NASA TV while the spell is being cast :P |
| 04:17 | <Trond> | larsemil: yes |
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| 04:19 | <Trond> | larsemil: here you can see who worked on NSB trains: http://www.tt-forums.net/viewtopic.php?t=9628&start=0 |
| 04:19 | * | Trond needs coffee |
| 04:26 | * | Celestar finished |
| 04:27 | <larsemil> | Trond: he is a friend of a friend., therefor i wanted just to say hi. :D |
| 04:28 | <Trond> | ah, okey :) |
| 04:28 | <toet> | test |
| 04:28 | <Trond> | test failed, try again |
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| 06:14 | <toet> | http://www.google.com/virgle/application.html xD go google <(o.o<) (>o.o)> (.)(.) <(o.o<) (>o.o)> |
| 06:15 | <keyweed> | http://www.krenn.nl/aprilfools/ |
| 06:20 | <toet> | http://revpermin.com/images/orly.jpg |
| 06:21 | * | toet wonders how much ppl are gonna send in a 30sec video XD |
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| 07:17 | <SDK> | hi:) |
| 07:17 | <SDK> | I just checked 6.0 but I dont get the vehicle replacer |
| 07:17 | <SDK> | I want to replace my old truck with new ones |
| 07:18 | <SDK> | but it can only convert to the older type:S not the same type |
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| 07:18 | <@peter1138> | turn on autorenew |
| 07:22 | <SDK> | where is that? |
| 07:25 | <SDK> | ah found it:) |
| 07:26 | <SDK> | lol that owns:) |
| 07:35 | <SDK> | ty |
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| 07:39 | <Celestar> | lol |
| 07:39 | <Celestar> | QIQO |
| 07:39 | <Gekz> | Quick I quoted oblongs? |
| 07:40 | <Celestar> | Quick In, Quick Out |
| 07:40 | <Gekz> | le pwnis |
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| 07:40 | <Celestar> | :S |
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| 07:40 | <Celestar> | I've Hewlett-Packard made weaponry, the ammo would cost more than the gun |
| 07:41 | <Celestar> | s/I've/if |
| 07:41 | <Gekz> | omg |
| 07:41 | <Gekz> | qdb |
| 07:41 | <Gekz> | you phjael |
| 07:41 | <Celestar> | :P |
| 07:41 | <Celestar> | but he's right (= |
| 07:42 | <@peter1138> | it would come half loaded though |
| 07:42 | <Gekz> | lol |
| 07:42 | <Gekz> | with blank |
| 07:42 | <Gekz> | not blanks |
| 07:42 | <Celestar> | would there be the option to refill used bullets with powder? |
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| 07:42 | <mrfrenzy> | yes, but then every other cartridge would get stuck |
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| 08:03 | <Slowpoke> | http://www.worldofwarcraft.com/moltencore/ |
| 08:03 | * | hylje notes Slowpoke really lives up to one's name |
| 08:03 | * | keyweed looks to the channel name |
| 08:04 | <Slowpoke> | :D |
| 08:04 | <Slowpoke> | I thogt of waiting for tomorrow but Id have forgott untill then :( |
| 08:04 | <keyweed> | nope, i haven't ventured into the evil realms of wow |
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| 08:59 | <Ammler> | Hi, has SVN statistics to see, how many checkouts/exports has done? |
| 09:00 | <@peter1138> | no |
| 09:00 | <+glx> | try cia site |
| 09:00 | <+glx> | hmm but not for that |
| 09:01 | <@peter1138> | possible if we used http (why don't we?) but i dunno if svn logs stuff like that by itself |
| 09:02 | <Ammler> | hmm, we (grfpack) use http, I'll check that |
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| 09:27 | <Celestar> | life sucks |
| 09:27 | <keyweed> | it does |
| 09:27 | <keyweed> | death too. |
| 09:28 | <Celestar> | dunno. haven't been through yet |
| 09:29 | <CIA-1> | OpenTTD: truebrain * r12528 /branches/noai/src/ (ai/ai_threads.cpp thread.cpp thread.h): |
| 09:29 | <CIA-1> | OpenTTD: [NoAI] -Change: rewrote most of the internal ThreadObject to make it a bit more readable |
| 09:29 | <CIA-1> | OpenTTD: [NoAI] -Change: when a ThreadObject is created, the thread is really created, and not delayed until some sub-function is called |
| 09:29 | <CIA-1> | OpenTTD: [NoAI] -Change: renamed AutoResetEvent to ThreadSemaphore, as that is what is really is.. AutoResetEvent didn't really give a clue what it was ;) |
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| 09:31 | <Gekz> | Celestar: if it doesnt lead to sex its not worth doing |
| 09:31 | <Gekz> | thats how I live my life |
| 09:31 | <Gekz> | :/ |
| 09:31 | <Celestar> | I think that's a good attitude. |
| 09:31 | <keyweed> | i dissagree |
| 09:31 | <Celestar> | does masturbation count as well? |
| 09:32 | <Gekz> | thats a yellow-white area |
| 09:32 | <keyweed> | anything that doesn't lead to better openttd isn't worth doing |
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| 09:33 | * | keyweed starts wondering why he's coding a reporting tool... |
| 09:33 | <Gekz> | keyweed: why |
| 09:34 | <keyweed> | it's doesn't improve openttd |
| 09:34 | <keyweed> | *it |
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| 09:40 | <CIA-1> | OpenTTD: truebrain * r12529 /branches/noai/ (9 files in 3 dirs): [NoAI] -Change: split thread.cpp into 4 files, one for each OS |
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| 09:45 | <CIA-1> | OpenTTD: truebrain * r12530 /branches/noai/src/thread_win32.cpp: [NoAI] -Fix r12528: missing 'public' statement gives funny effects (tnx glx) |
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| 10:03 | <CIA-1> | OpenTTD: frosch * r12531 /trunk/src/ (8 files): -Codechange: Rename some variables for consistency. |
| 10:12 | <yorick> | http://www.google.com/patents?id=mx93AAAAEBAJ&dq=gaming+soundtrack <-- that might stop us from implementing an ingame mp3-player |
| 10:12 | <yorick> | openttd can run on gaming consoles aswell |
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| 10:15 | <@peter1138> | good ol' vague software patents |
| 10:15 | <yorick> | from m$ |
| 10:16 | <mrfrenzy> | http://www.webhallen.com/prod.php?id=85534 (nonswedes might need to use babelfish ;) |
| 10:16 | <yorick> | americans don't need openttd ^^ |
| 10:18 | <keyweed> | they can't afford it |
| 10:25 | <Eddi|zuHause3> | http://www.tagesschau.de/inland/zeitumstellung16.html <- this is so funny ;) [German] |
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| 10:32 | <larsemil> | mrfrenzy: aprilskämt |
| 10:42 | <Mirrakor> | Is a mine or a wood(or something else) "reserved" if an opponent already build a truck station there? |
| 10:43 | <@peter1138> | no |
| 10:44 | <Mirrakor> | hm.. that's strange, I build two truck stations directly next to a plastic-thingy but none of them produce plastic so my trucks keep being empty |
| 10:46 | <Dominik> | some factories only produce something if they get another cargo delivered. e.g. to produce paper, the papermill needs wood. but i'm not familiar with the toyland industries |
| 10:48 | <CIA-1> | OpenTTD: frosch * r12532 /trunk/src/train_cmd.cpp: -Cleanup: Replace two tables of magic values with already existing functions. |
| 10:49 | <Mirrakor> | Eddi|zuHause3: it's an aprilfool isn't it? |
| 10:50 | <Eddi|zuHause3> | you are a 'Blitzmerker' ;) |
| 10:50 | <Mirrakor> | didn't pay attentation to that link before :P |
| 10:50 | <Mirrakor> | Dominik: sure I got that principle - but it's a regular plastic field - it only provides plastic and doesn't accept anything (it works with other plastic fields on the same map..) |
| 10:52 | <@peter1138> | does your competitor have exclusive rights? |
| 10:53 | <Dominik> | is it possible to buy exclusive rights for industries? i thought that only works for passengers |
| 10:53 | <larsemil> | and does it produce anything? |
| 10:55 | <@peter1138> | i think it works for all cargo from anything within the town authority |
| 10:55 | <Eddi|zuHause3> | there was something about only the 2 stations with the best rating getting cargo at all |
| 10:55 | <Eddi|zuHause3> | and the AI gets some rating bonus |
| 11:04 | <CIA-1> | OpenTTD: frosch * r12533 /trunk/src/ai/default/default.cpp: -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions. |
| 11:07 | <Mirrakor> | it produces something yes (and no, it's not 100% transported), but I've to go now :/ |
| 11:08 | <mrfrenzy> | larsemil: indeed :) |
| 11:10 | <Eddi|zuHause3> | mrfrenzy: i'll stick to civ4, thank you :) |
| 11:10 | <Forked> | mmm civ4 |
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| 12:27 | <CIA-1> | OpenTTD: skidd13 * r12534 /trunk/src/ (lang/english.txt town.h town_cmd.cpp town_type.h): -Feature: Add a new type of town road layouts - random for each town |
| 12:30 | -!- | skidd13 [~skidd13@p548A59AB.dip.t-dialin.net] has joined #openttd |
| 12:30 | <skidd13> | evening folks |
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| 12:32 | -!- | skidd13 [~skidd13@p548A59AB.dip.t-dialin.net] has left #openttd [Ping timeout: resistance is futile.] |
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| 13:06 | -!- | anhedral is now known as dih |
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| 13:15 | <dih> | hello |
| 13:15 | <Wolf01> | hello |
| 13:16 | <Eddi|zuHause3> | http://s5.directupload.net/images/080127/vg7vptqu.jpg <- lmao :p |
| 13:18 | -!- | jez [centario@87-194-212-214.bethere.co.uk] has joined #openttd |
| 13:18 | -!- | jez is now known as jez9999 |
| 13:18 | <dih> | oh no |
| 13:19 | <jez9999> | dih, why don't you go and get a fecking life instead of scanning this channel for my presence |
| 13:19 | <jez9999> | you're pathetic |
| 13:19 | <dih> | i beg your pardon |
| 13:19 | <Eddi|zuHause3> | [context][context] someone with very bad german asks the girl to show her "bürste" ("brush") [possibly misspelling of "brüste" ("breast")] |
| 13:20 | <Eddi|zuHause3> | so she's showing ;) |
| 13:20 | <dih> | hehe |
| 13:20 | <Wolf01> | Is the 0.6.0 real or an hoax? Because I want to post a new on my site |
| 13:21 | <Eddi|zuHause3> | yes.# |
| 13:21 | <Wolf01> | yes yes or yes no? |
| 13:21 | <+glx> | Wolf01: try it and you see |
| 13:21 | <CIA-1> | OpenTTD: belugas * r12535 /trunk/src/table/sprites.h: -Fix: A little typo and 4 omissions on bridge sprites. |
| 13:22 | <Eddi|zuHause3> | [2008-04-01 08:36][2008-04-01 08:36] <Eddi|zuHause3> it's not like this is totally out of the blue and -RC1 was unplayable and needed years of further development |
| 13:22 | <Eddi|zuHause3> | [2008-04-01 08:36][2008-04-01 08:36] <Eddi|zuHause3> unlike... let's say... a Lost 4x09 preair ;) |
| 13:24 | <Sionide> | heh |
| 13:24 | <Sionide> | "there is no humor in posting fake files, or pissed off downloaders" |
| 13:24 | <Sionide> | http://www.eztv.it/index.php?forum=view_thread&tid=9851 |
| 13:24 | <Eddi|zuHause3> | yeah, i read it ;) |
| 13:25 | <Eddi|zuHause3> | it's totally hilarious ;) |
| 13:26 | -!- | Tefad [~tefad@c-71-63-29-175.hsd1.va.comcast.net] has joined #openttd |
| 13:26 | <Eddi|zuHause3> | considering i knew that lost was at least 3 weeks away, i got a little suspicious when i noticed that file in the automatic queue, and actually read the comments ;) |
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| 13:30 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
| 13:31 | <dih> | B! |
| 13:31 | <dih> | jarni |
| 13:31 | -!- | CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] |
| 13:33 | <hylje> | gimme a B! gimme a J! gimme an A! gimme a R! gimme a N! gimme an I! LEGO BLOCKS! |
| 13:34 | <Eddi|zuHause3> | errr... right... |
| 13:34 | <dih> | hello hylje :-) |
| 13:35 | <hylje> | hi dih |
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| 13:49 | <henkie> | are NoAI and squirrel part of v0.6? |
| 13:49 | <dih> | nope |
| 13:49 | <dih> | but of the noai branch |
| 13:49 | <Patrick`> | mmm, squirrels |
| 13:50 | <henkie> | ah,ok |
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| 13:51 | * | dih roasts one |
| 13:51 | <dih> | but i'll keep the tail ^^ |
| 13:51 | <dih> | nice 'n fluffy |
| 13:51 | <hylje> | furry. |
| 13:52 | <dih> | that - yes |
| 13:52 | <Patrick`> | yiff off |
| 13:57 | <dih> | hylje: i like the rss bot :-) |
| 13:57 | -!- | stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has quit [Read error: Connection reset by peer] |
| 13:58 | <dih> | or the rss plugin for the bot |
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| 15:15 | <dih> | yorick: nice try getting into that channel ^^ |
| 15:17 | <yorick> | :( |
| 15:17 | <dih> | hehe |
| 15:17 | <yorick> | pure love from TB :) |
| 15:17 | <dih> | so funny |
| 15:19 | <yorick> | I can't be loved if I'm banned :( |
| 15:20 | -!- | mode/#openttd [+b *!*yorick@*.adsl.wanadoo.nl] by peter1138 |
| 15:20 | <@peter1138> | quite |
| 15:20 | -!- | mode/#openttd [-b *!*yorick@*.adsl.wanadoo.nl] by peter1138 |
| 15:21 | * | yorick feels hated |
| 15:21 | <yorick> | quite hated* |
| 15:22 | <Noldo> | go do some coding, the code loves you |
| 15:22 | <yorick> | too late for coding now |
| 15:23 | <yorick> | and the code is a direct child of the 1138-peter, who hates me quitely :) |
| 15:24 | <Eddi|zuHause3> | just pretend the code is romeo and you... |
| 15:24 | <yorick> | argh! |
| 15:25 | <yorick> | peter1138 got a child, a boy! and I would be ... |
| 15:25 | <Digitalfox> | peter1138 enginepool diff is now 85KB, damn the thing just grows and grows :p |
| 15:25 | <yorick> | heh |
| 15:25 | <@peter1138> | Digitalfox, blame Rubidium ;) |
| 15:25 | <Digitalfox> | i know =0 |
| 15:26 | <@Rubidium> | peter1138: just commit it, then it'll be *much* smaller; as big as when you started thinking about making it to be exact ;) |
| 15:26 | <Prof_Frink> | Oooh, there's been a release |
| 15:26 | <Prof_Frink> | That means... |
| 15:26 | <Prof_Frink> | peter1138! NewShiny! |
| 15:31 | <Noldo> | were there other new things waiting for the release? |
| 15:31 | <yorick> | yes |
| 15:31 | <yorick> | *secret* |
| 15:33 | <Noldo> | pah |
| 15:33 | <yorick> | some blog.openttd.org post |
| 15:36 | <Dominik> | *ding* OpenTTD DS alpha 6 has been released. |
| 15:36 | <yorick> | don |
| 15:36 | <yorick> | g |
| 15:36 | <dih> | yorick: ban on openttd.noai too? |
| 15:37 | <yorick> | eeh/ no? |
| 15:37 | <+glx> | you asked for it |
| 15:37 | <dih> | LOL |
| 15:38 | <+glx> | [21:10:37][21:10:37] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: TB: you don't ban me out of love |
| 15:38 | <+glx> | [21:30:03][21:30:03] yorick [~yorick@s55924da0.adsl.wanadoo.nl] a rejoint #openttd.noai |
| 15:38 | <+glx> | [21:31:00][21:31:00] yorick [~yorick@s55924da0.adsl.wanadoo.nl] vient de partir de #openttd.noai: not sure if my leave message got thru |
| 15:38 | <+glx> | [21:34:10][21:34:10] glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] a mis le mode +b *!*yorick@*.adsl.wanadoo.nl |
| 15:38 | <yorick> | argh...it left out the part after the , |
| 15:39 | <yorick> | but where exactly do you read "ban me, please?" <-- fictional!! I know you want it, but I don't ask this time ;) |
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| 15:41 | <+glx> | yorick: well talking through leave messages is not a nice thing to do |
| 15:42 | <yorick> | it wasn't my intention to get there the second time, but it gave me an error the first time, and appears to have left out the part after the comma |
| 15:43 | <Eddi|zuHause3> | hm... what exactly was that right now? |
| 15:43 | <yorick> | openttd.noai |
| 15:43 | <Eddi|zuHause3> | not you... |
| 15:44 | <+glx>Eddi | zuHause3 [~johekr@p54B77A4A.dip.t-dialin.net] a quitté IRC : Remote host closed the connection |
| 15:44 | <Eddi|zuHause3> | weird... |
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| 15:51 | -!- | fjb [~frank@p5485D144.dip.t-dialin.net] has joined #openttd |
| 15:51 | <fjb> | Hello |
| 15:53 | <fjb> | How can I set the version string when I'm compiling OpenTTD with Vsual C++ 2008? |
| 15:53 | <yorick> | rev.cpp? |
| 15:53 | <+glx> | using svn? |
| 15:53 | <yorick> | why are you compiling openttd with Vsual C++ 2008? |
| 15:54 | <fjb> | Because that is the only compiler I got working under Windows XP. |
| 15:54 | <Digitalfox> | yorick maybe becase he can ;) |
| 15:54 | <@Bjarni> | why are you using Windows XP? |
| 15:54 | <Digitalfox> | Because he can |
| 15:54 | <yorick> | because it came shipped with the PC? |
| 15:55 | <fjb> | glx: I got the source via svn, but then modified it. Now it gives me rev0000. |
| 15:55 | <Digitalfox> | Bjarni why do you use MAC? |
| 15:55 | <@Bjarni> | because it's a reliable OS and I like it |
| 15:55 | <+glx> | fjb: determineversion.vbs failed for you it seems |
| 15:55 | <@Bjarni> | and it comes with GCC so compiling is usually not an issue |
| 15:55 | <fjb> | Bjarni: Because I want to provide a binary for the windows folks who can not use a compiler by their own. |
| 15:55 | <Digitalfox> | Use Windows Bjarni you will feel beter =0 |
| 15:56 | <yorick> | fjb: what patch? |
| 15:56 | <@Bjarni> | Digitalfox: are you sure? |
| 15:56 | <fjb> | yorick: YAPP 5.1 and passenger destinations. |
| 15:56 | <@Bjarni> | it lacks some really needed features |
| 15:56 | <yorick> | I might compile it for you |
| 15:56 | <fjb> | glx: What is the workaround? |
| 15:56 | <@Bjarni> | like POSIX |
| 15:56 | <ln> | B! |
| 15:57 | <yorick> | generate a nice diff file :) |
| 15:57 | <+glx> | fjb: first step would be to know why it failed |
| 15:57 | <yorick> | but why do you want to set a revision string? |
| 15:57 | <yorick> | should be auto-generated if using tortoisesvn |
| 15:57 | <Digitalfox> | Bjarni ofcourse.. That is if you want to play something else besides openttd and use more than 1% of all applications available.. =0 |
| 15:57 | <fjb> | Usually I'm using gcc under FreeBSD. No problem there. But compiling under Windows is really strange. |
| 15:58 | <yorick> | try GCC under windows then |
| 15:58 | <+glx> | fjb: what happen when you run the vbs "by hand"? |
| 15:59 | <fjb> | glx: I moved the patched source from my BSD machine to my Windows machine. Maybe that is part of the problem? |
| 15:59 | <@Bjarni> | yorick: I did that.... it felt like an amputated feature compared to how it works in OSX and *nix |
| 15:59 | <+glx> | no, a patch is a patch |
| 15:59 | <fjb> | glx: What vbs? Where? Why? How? |
| 15:59 | <+glx> | no matter where it comes from |
| 15:59 | <+glx> | projects/determineversion.vbs |
| 15:59 | <fjb> | yorick: Tried and failed. |
| 15:59 | <yorick> | failed, how? |
| 16:00 | <fjb> | yorick: zlib etc failed. |
| 16:00 | <yorick> | get it precompiled ^^ |
| 16:00 | <+glx> | zlib compiles fine for me |
| 16:02 | <fjb> | glx: My gcc setup under Windows is far from perfect. So I took Visual C++ 2008 Express edition. |
| 16:02 | <+glx> | anyway what happens when you run the vbs? |
| 16:02 | <yorick> | fjb: get bottd |
| 16:04 | <yorick> | not to use the tool itself, but the enviroment it comes with |
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| 16:04 | * | peter1138 yawns |
| 16:04 | <+glx> | yes bottd is a nice tool to get a working msys/mingw |
| 16:05 | <fjb> | I thought I had a working msys/mingw setup... |
| 16:05 | <+glx> | but I installed my msys/mingw in a way it is fully integrated in cmd |
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| 16:05 | <yorick> | I just use sh for that :) |
| 16:05 | <+glx> | I just do sh configure && make |
| 16:06 | <fjb> | I started determineversion.vbs from the windows shell and it gives me no output. |
| 16:06 | <+glx> | check if it created a "correct" src/rev.cpp |
| 16:07 | <fjb> | Noldo, it didn't touch rev.cpp |
| 16:08 | <Noldo> | hm? |
| 16:08 | <+glx> | delete rev.cpp and ottdres.rc and retry |
| 16:09 | <yorick> | "no"<tab>, "it didn't...? |
| 16:09 | <fjb> | yorick: Oh, yes... |
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| 16:12 | <+glx> | fjb: if it's still norev000 I'll need more info :) |
| 16:12 | <yorick> | try to edit rev.cpp yourself |
| 16:12 | <+glx> | don't listen to yorick |
| 16:12 | <fjb> | glx: It generated a new rev.cpp and ottdres.rc but still vith norev000 |
| 16:13 | <+glx> | ok, what tool is used to get the source? |
| 16:13 | <yorick> | that's also an option, maybe even a better one :/ |
| 16:13 | <fjb> | glx: I never listen to yorick anyway. |
| 16:13 | <+glx> | yorick: editing a generated file is never a good idea |
| 16:14 | <fjb> | I got the source with rapidsvn. |
| 16:15 | <+glx> | that may explain your problem :) |
| 16:15 | <fjb> | That usually worked for me under FreeBSD. It has the correct version there. |
| 16:15 | <+glx> | the script can use tsvn, svn, hg or git |
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| 16:15 | <fjb> | No subversion client is installed on my Windows box. |
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| 16:16 | <+glx> | ho you need one to get the revision |
| 16:16 | <Patrick`> | mmm, git |
| 16:17 | <fjb> | HMage, sounds reasonable. Which one does the script like best? |
| 16:17 | <+glx> | fjb: maybe we can adapt the script to work with rapidsvn |
| 16:17 | <fjb> | Why git? Why does everybody always throw around the weord git? Because Linus uses it? |
| 16:17 | <+glx> | I don't like git (doesn't work well on windows), but hg is not bad |
| 16:18 | <fjb> | glx: Rapidsvn is not installed on the Windows box. So I have to install one anyway. |
| 16:18 | <@Rubidium> | cause it's faster that hg and svn and because it use less diskspace than hg or svn |
| 16:18 | <yorick> | git allows local commits |
| 16:18 | <+glx> | fjb: then just install http://subversion.tigris.org/ |
| 16:18 | <+glx> | or tortoise if you want a GUI |
| 16:18 | <yorick> | comments at diffs, co makes a whole backup |
| 16:19 | <yorick> | only "git commit" sounds a bit strange ^^ |
| 16:19 | <fjb> | The command line client from tigris should do it if it runs stable under Windows. |
| 16:19 | <+glx> | svn cli works well |
| 16:20 | <yorick> | tortoisesvn comes with some useless stuff, if I didn't have to install it, I would have used it |
| 16:21 | <yorick> | because I would like to keep ottd stuff on a seperate drive, that might get disconnected sometimes |
| 16:22 | <yorick> | and toirtoisesvn acts as a whole win explorer plugin, for what I've seen, and which means that it hates missing files :) |
| 16:22 | <+glx> | I don't use tortoise (bad memories from the time I tried it on my PII 233) |
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| 16:22 | <+glx> | explorer was slowwwwww |
| 16:26 | <fjb> | Ah, rev.cpp has the correct version now. :-) |
| 16:27 | <fjb> | VC++ is really starnge. But it generates something at least. |
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| 16:41 | <fjb> | Running determineversion.vbs by hand results in the correct rev.cpp, but building the project in VC++ changes it back to norev000. |
| 16:42 | <+glx> | silly |
| 16:42 | <fjb> | Yes. |
| 16:42 | <+glx> | you close MSVC before retrying? |
| 16:43 | <fjb> | Noldo, should I? |
| 16:43 | <fjb> | Noldo, should I? |
| 16:43 | <+glx> | %path% changed on svn install |
| 16:43 | <+glx> | but msvc maybe still use the old %path% |
| 16:43 | <fjb> | Thank you. |
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| 16:50 | <fjb> | It worked! I'm having r12486M for Windows now. :-) |
| 16:51 | <+glx> | congrats :) |
| 16:51 | <fjb> | Thanks. |
| 16:51 | <fjb> | I guess I should post it on the wiki. |
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| 16:55 | <fjb> | I meant forum, not wiki. :-) |
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| 17:12 | <jez9999> | gawd |
| 17:12 | <jez9999> | just watched American Inventor for about 10 mins |
| 17:12 | <jez9999> | that show is apalling |
| 17:12 | <jez9999> | why do US TV producers think they have to f*ck everything up for US TV? |
| 17:13 | <CIA-1> | OpenTTD: rubidium * r12536 /trunk/src/ (core/alloc_func.hpp pathfind.cpp viewport.cpp): -Codechange: some stack allocations were too large for NDS, so use the SmallStackSafeStackAlloc wrapper. Allocate on the stack by default and on the heap for NDS (or other devices that have a very small stack). |
| 17:14 | <Eddi|zuHause3> | allocate stack on the heap? that sounds weird... |
| 17:14 | <Eddi|zuHause3> | i was under the impression most systems allocate stack from one end and heap from the other end till they clash |
| 17:15 | <@Rubidium> | NDS doesn't fit the 'most systems' I guess |
| 17:16 | <Eddi|zuHause3> | exceptions justify the rule ;) |
| 17:16 | <Eddi|zuHause3> | [that is probably a very bad translation][that is probably a very bad translation] |
| 17:16 | <Dominik> | if you're interested, here's a tidbit about nds memory: http://www.dev-scene.com/NDS/Tutorials_Day_2#Memory_Layout |
| 17:16 | <fjb> | And stack is usually part of the heap that gets pointed to today. :-) |
| 17:17 | <Eddi|zuHause3> | fjb: wtf are you talking about? |
| 17:17 | <Dominik> | technically you could place the stack anywhere you like |
| 17:17 | <+glx> | Eddi|zuHause3: I'd use "confirm" |
| 17:17 | <fjb> | Each proecess usualy has it's own stack. But the memory of the computer only has two ends. |
| 17:18 | <Eddi|zuHause3> | hm, yes, that might be more fitting |
| 17:18 | <Eddi|zuHause3> | fjb: each application has its own address space |
| 17:18 | <Eddi|zuHause3> | which has two ends each |
| 17:19 | <fjb> | It has two ends. But each process has it's own stack. So you would need an end for every process. |
| 17:20 | <Eddi|zuHause3> | fjb: translating virtual memory addresses to real memory locations is the job of either the processor or the operating system |
| 17:20 | <fjb> | And ach address space is part of the whole memory. |
| 17:20 | <@peter1138> | not directly |
| 17:22 | <Dominik> | Wolf01: are you around? |
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| 17:23 | <fjb> | Eddi|zuHause3: Embedded system are often missing the concept of virtual memory. |
| 17:23 | <Wolf01> | yes |
| 17:23 | <Eddi|zuHause3> | fjb: they will then also miss the concept of threads and processes |
| 17:23 | <Dominik> | did the nds port work for you previously? |
| 17:23 | <Wolf01> | yes, the version 5 worked |
| 17:24 | <@peter1138> | the real question is, why is the NDS' hardware so lame for something so modern? |
| 17:24 | <fjb> | Eddi|zuHause3: No, today they are having processes without memory separation. |
| 17:24 | <@peter1138> | bunging 16 or 32MB ram in there wouldn't've hurt... |
| 17:24 | <Dominik> | and did you overwrite all the old files from the last version? |
| 17:24 | <fjb> | peter1138: Because it has to be cheap. :-) |
| 17:24 | <@peter1138> | ram is cheap |
| 17:24 | <Wolf01> | no, I had to reinstall it from scratch |
| 17:25 | <Dominik> | peter1138: because the nds is in fact only a pimped up version of the gameboy advance |
| 17:25 | <fjb> | peter1138: Every cent counts. Think about millions of cent. |
| 17:25 | <Wolf01> | my laptop's card reader destroyed the sd partition -.-''' |
| 17:25 | <@Rubidium> | fjb: programmers are also very expensive |
| 17:25 | <fjb> | Rubidium: But you usually don't sell them in millions. :-) |
| 17:26 | <Wolf01> | it can't read well the flash cards, so in the middle of a file copying it destroyed anything |
| 17:27 | <Dominik> | i'm having that too all the time |
| 17:27 | <Wolf01> | so I caught the ball and updated the supercard firmware too... |
| 17:28 | <Wolf01> | from 1.81 to 1.85 |
| 17:28 | <Dominik> | hmm, maybe there's a connection with that update. but i can't even guess why |
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| 17:29 | <Wolf01> | may I suggest the automathic dldi patching.. seem they introduced it |
| 17:29 | <Dominik> | oh did they just with that version? |
| 17:29 | <Wolf01> | I don't know how it works, if it patches all the homebrews you want to run or only if you required it |
| 17:30 | <Wolf01> | no, they introduced it with 1.84 if I'm not wrong |
| 17:30 | <Dominik> | but it's still odd, because some data from the card is read, right? like the background image? |
| 17:30 | <Wolf01> | yes |
| 17:31 | <Dominik> | and i've had those bugs before. usually some memory access problems were the cause |
| 17:32 | <Wolf01> | now it seems freezed at "sprite>reading indexed grf-file 'trgcr.grf'" |
| 17:33 | <Wolf01> | I can only hide/show the console output with B |
| 17:33 | <Dominik> | yes, that's always possible because it's done through interrupts |
| 17:34 | <Dominik> | what did you do differently this time? |
| 17:34 | <Wolf01> | nothing, only shut down the ds |
| 17:34 | <Dominik> | could you try again with the older firmware please? |
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| 17:35 | <Wolf01> | mmh I don't know if is possible to revert the firmware |
| 17:36 | <Dominik> | ok. probably it wouldn't help much anyway |
| 17:36 | <Wolf01> | nice, my pc didn't like the SD, it rebooted |
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| 17:37 | <Dominik> | maybe the file was corrupted while you copied it over. try copying everything again |
| 17:37 | <Wolf01> | I'll try with the non-patched version, just after a scandisk of the sd |
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| 17:39 | <Dominik> | if you're on linux, this is what i usually do: before i unplug the card, i unmount it, mount it again and unmount it a last time. dunno why but it helps minimizing the risk of corrupted data ^^ |
| 17:41 | -!- | fjb [~fr |