| --- | Log | opened Sun Mar 30 00:00:11 2008 |
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| 03:29 | <ln> | dst |
| 03:30 | <Eddi|zuHause3> | where? |
| 03:34 | <Eddi|zuHause3> | http://de.wikipedia.org/wiki/Bild:DaylightSaving-World-Subdivisions.png <- this is interesting ;) |
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| 03:45 | <Tefad> | dst is sooo lame |
| 03:45 | <Tefad> | it makes absolutely no sense other than to be a mind game. |
| 03:45 | <Tefad> | why change the clock instead of your own hours of operation |
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| 03:54 | <Alberth> | Everybody would have to print new cards when their open/closed, you'd need to buy a new book with bus/train schedules, etc |
| 03:54 | <Tefad> | their what? |
| 03:55 | <Alberth> | I knew something was wrong with it, but couldn't figure it out, plz s/their/they are/ |
| 03:56 | * | Tefad nods |
| 03:56 | <Tefad> | i think in the US, we're in DST more than standard time |
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| 04:01 | <@Rubidium> | Tefad: except in Arizona |
| 04:01 | <Tefad> | until recently in parts of indiana too eh? |
| 04:01 | <Eddi|zuHause3> | Rubidium: except the Navajo territority |
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| 04:11 | -!- | Osai is now known as Osai`off |
| 04:21 | <Eddi|zuHause3> | # Niemand, niemand kanns dir, kanns dir sagen, sagen |
| 04:21 | <Eddi|zuHause3> | # Keiner, keiner kennt die Antwort, die Antwort |
| 04:21 | <Eddi|zuHause3> | # Auf alle, alle deine deine Fragen, Fragen |
| 04:21 | <Eddi|zuHause3> | # Du mußt, du mußt nur verstehen, verstehen |
| 04:21 | <Eddi|zuHause3> | # Wir ernten, ernten was wir, was wir säen, säen |
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| 04:39 | <Wolf01> | hello |
| 04:40 | <yorick> | hello |
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| 05:59 | <jez9999> | i don't know if it's just a problem with my build, but is there a bug in recent builds whereby the water animations aren't working? |
| 06:01 | <Wolf01> | full animation disables? |
| 06:01 | <Wolf01> | *d |
| 06:04 | -!- | anhedral is now known as dih |
| 06:04 | <dih> | ladies |
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| 06:19 | <yorick> | hello dih |
| 06:20 | <dih> | hey |
| 06:20 | <Eddi|zuHause3> | jez9999: using 32bpp blitter without palette animation? |
| 06:20 | <jez9999> | how does that hapen? |
| 06:20 | <jez9999> | happen? |
| 06:21 | <Eddi|zuHause3> | there's a setting in the cfg |
| 06:21 | <yorick> | or have you disabled animation? |
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| 06:22 | * | dih has lamb and mint sauce and roast veggies |
| 06:24 | <yorick> | dih, TB still felt ill, so kicking me helped nothing :) |
| 06:25 | <dih> | he feels better today :-) |
| 06:25 | <yorick> | he does? |
| 06:25 | <yorick> | I haven't spoke to him |
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| 06:50 | <jez9999> | disbaled animation |
| 06:50 | <jez9999> | would that be somewhere in the patches list? |
| 06:50 | <jez9999> | or is it set at compile time? |
| 06:54 | <@peter1138> | it's on the 'spanner' menu |
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| 06:58 | * | dih found cathedral cheddar in germany |
| 07:01 | <Patrick`> | yeah, but it's such a dull cheese |
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| 07:03 | <Eddi|zuHause3> | what does cheddar have to do with germany? |
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| 07:42 | <Volley> | just found and tried the copy&paste patch for 0.6.0-rc1 ... coool stuff! doesn't handle signals 100% correctly, but still ... |
| 07:43 | <mrfrenzy> | it's really nice yes ;) |
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| 07:50 | <jez9999> | LOL |
| 07:50 | <jez9999> | 'full animation' was unchecked |
| 07:50 | <jez9999> | why the heck do we have that option in such a prominent part of the GUI? It should be hidden somewhere so you dont accidentally uncheck it |
| 07:51 | <@Rubidium> | wasn't that said about 100 minutes ago? |
| 07:51 | <Gekz> | yes |
| 07:51 | <Gekz> | yes it was |
| 07:51 | <Gekz> | lol |
| 07:51 | <Gekz> | like 10 lines ago |
| 07:51 | <Mirrakor> | what happens if my vehicle gets to old? |
| 07:51 | <Yexo> | since when 1hour == 100 minutes? |
| 07:51 | <Prof_Frink> | Mirrakor: It breaks down a lot |
| 07:52 | <Prof_Frink> | If breakdowns are disabled, nothing. |
| 07:52 | <@Rubidium> | Yexo: since 13:51-12:00 => 1:51 => 111 minutes, so I just rounded it down. |
| 07:53 | <Yexo> | ok, I thought you were referring to his last line about it |
| 07:53 | <Mirrakor> | btw. I've got a a>b>c>depot>a>b>c>depot... circle, but my cars still break down frequently.. |
| 07:53 | <Yexo> | [12:51][12:51] <jez9999> disbaled animation |
| 07:53 | <Yexo> | [12:51][12:51]<jez9999> would that be somewhere in the patches list? |
| 07:53 | <Volley> | we need to add to the irc guidelines not to round 111 minutes down to 100 minutes! this channel is about precision! |
| 07:54 | <@Rubidium> | Yexo: jez started about it at 11:59 and on 12:00 the answer was given, only jez found it out himself on 12:51 |
| 07:54 | <Yexo> | 13:51-12:51 = 1:00 (not 100min) :P but let's stop this now |
| 07:54 | <Yexo> | I know, sorry |
| 07:56 | <Yexo> | Mirrakor, are you're trains old? |
| 07:56 | <Prof_Frink> | New IRC rule: All timestamps should be seconds since the epoch. |
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| 07:57 | <Mirrakor> | yeah |
| 07:57 | <Mirrakor> | Yexo: nope, my busses |
| 07:57 | <Mirrakor> | train is getting old too |
| 07:58 | <Yexo> | Mirrakor: How old are your busses then? Because if they are too old servicing won't help much. |
| 07:59 | <Mirrakor> | Well.. the oldest one is 17(12) |
| 07:59 | <Yexo> | Just put it on autoreplace :P |
| 07:59 | <Yexo> | *autorenew |
| 07:59 | <Mirrakor> | how? |
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| 08:00 | <Mirrakor> | all back to the depot and replace? |
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| 08:00 | <Yexo> | open busses window (truck button in main menu) |
| 08:00 | <Yexo> | sorry, forget that |
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| 08:00 | <Yexo> | that's for autoreplace |
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| 08:01 | <Yexo> | open the patches window |
| 08:01 | <Yexo> | under vehicles |
| 08:01 | <Yexo> | activate "autorenew vehicle when it gets old" |
| 08:01 | <Mirrakor> | ok, will it also works afterwars? |
| 08:02 | <Yexo> | yep, I think so |
| 08:02 | <Mirrakor> | I mean now it's much older - will it still be renewed? |
| 08:02 | <Yexo> | every time it comes into a depot, it'll check if current age + autorenewtime (slider under that option) > max age |
| 08:02 | <Alberth> | Mirrakor: yes |
| 08:02 | <Mirrakor> | 200,000 is way over my current finances.. |
| 08:03 | <Yexo> | then lower that value :P |
| 08:03 | <Mirrakor> | I just did.. but with only 26k I could only afford two new busses.. :D |
| 08:03 | <Mirrakor> | I mean I just got myself out of a finance crises :D |
| 08:03 | <Mirrakor> | it's hill up from now :) |
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| 08:05 | <Mirrakor> | btw. I just noticed the bus coasts more now - how comes? |
| 08:05 | -!- | M4rk is now known as Mark |
| 08:05 | <Yexo> | do you have inflation turned on? |
| 08:05 | <Mirrakor> | yes |
| 08:05 | <Mirrakor> | but will it even out somewhen? |
| 08:05 | <Yexo> | well, that the reason |
| 08:05 | <Yexo> | inflation will stop after 180 years IIRC |
| 08:06 | <mrfrenzy> | why is that? |
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| 08:07 | <Yexo> | because prices could go to high otherwise |
| 08:07 | <@Rubidium> | because the inflation on the income is less than the inflation on the prices |
| 08:07 | <mrfrenzy> | well income should ofcourse also increase |
| 08:07 | <mrfrenzy> | with our current monetary system I don't see a point when inflation will ever stop |
| 08:08 | <mrfrenzy> | this is a really interesting presentation: http://video.google.com/videoplay?docid=-9050474362583451279 |
| 08:08 | <@Rubidium> | with the current system you will after a few hundred years be unable to make a profit in any way |
| 08:08 | <@Rubidium> | if inflation would continue |
| 08:09 | <Prof_Frink> | Hmm, I know that's not true for ttdpatch |
| 08:09 | -!- | Mark is now known as M4rk |
| 08:09 | <@Rubidium> | are you 100% sure? |
| 08:10 | <Prof_Frink> | Well, my epic-overflows game would suggest so |
| 08:10 | <@Rubidium> | after how many years was that? |
| 08:10 | <Prof_Frink> | Many. |
| 08:10 | <Prof_Frink> | I left it on fastforward ovenight |
| 08:11 | <@Rubidium> | and the divergence was also in the earliest versions of OTTD |
| 08:11 | <@Rubidium> | and I don't think that ludde changed it back then |
| 08:12 | <Prof_Frink> | It's probably a saved-by-the-overflows situation then |
| 08:12 | <Eddi|zuHause3> | <mrfrenzy> with our current monetary system I don't see a point when inflation will ever stop <- i can, 2^63-1 |
| 08:12 | <jez9999> | strange; i actually have a computer player in this game that is turning a decent profit |
| 08:13 | <Eddi|zuHause3> | heretic! burn him! |
| 08:13 | <Prof_Frink> | He's a witch! |
| 08:15 | <Mirrakor> | what's a company building good for? |
| 08:16 | <Yexo> | nothing |
| 08:16 | <@Rubidium> | it creates passengers |
| 08:16 | <Yexo> | it'll grow bigger once you company grows |
| 08:16 | <Mirrakor> | I see I've just a small farm house at the moment.. |
| 08:20 | <Mirrakor> | I've three bus stations in a city - two with about 1000 passengers waiting, and one with only about 15 |
| 08:20 | <Mirrakor> | Does it make sense that _all_ my busses circle between those three or should I just focus on the big ones? |
| 08:20 | <Mirrakor> | will I provide the third area with more passengers if I let them unload the passangers there? |
| 08:21 | <Yexo> | you should focus more on the bigger ones |
| 08:21 | <Patrick`> | nope. |
| 08:21 | <Mirrakor> | 1000 passengers means I can build a lot of busses.. or am I wrong? |
| 08:22 | <mrfrenzy> | yes |
| 08:22 | <mrfrenzy> | but would make more sense with a train to another town |
| 08:22 | <hylje> | trams fuck yeah |
| 08:22 | <Gekz> | trams are terrible |
| 08:23 | <Gekz> | I can never see them put into a stable release |
| 08:23 | <hylje> | with timetables so they wont clog up |
| 08:23 | <dih> | lol |
| 08:24 | <Eddi|zuHause3> | trams are much better, because they won't go haywire just because the city extended the road behind the last stop |
| 08:24 | -!- | M4rk is now known as Mark |
| 08:24 | <Mirrakor> | I'm getting rich - gnahhahahaha, the money flows in :D |
| 08:25 | <Eddi|zuHause3> | but trams usually don't make sense without passenger destinations |
| 08:25 | <Gekz> | Eddi|zuHause3: they suck in multiplayer |
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| 08:25 | <Gekz> | Eddi|zuHause3: and if the ai ever learns to use them |
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| 08:27 | -!- | anhedral is now known as dih |
| 08:27 | -!- | Mark is now known as M4rk |
| 08:28 | <Mirrakor> | well.. building up a railway network coast me a lot of money yesterday.. |
| 08:28 | <Mirrakor> | what's better, building a long railway to another _big_ city or is a smaller big -> small city connection better? |
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| 08:29 | <Prof_Frink> | big-big will get you meny quicker |
| 08:29 | <Prof_Frink> | big-small will eventually give you two big cities, one of which has a staion right at the centre. |
| 08:30 | <Eddi|zuHause3> | industry-industry usually gives you a great deal of money to build your empire on |
| 08:30 | <Prof_Frink> | Eddi|zuHause3: You mean coalmine-powerstation |
| 08:30 | <Eddi|zuHause3> | typically a coal-power line that you forget about for the rest of the game |
| 08:31 | <Mirrakor> | okay.. then I'll try both - yesterday I really screwed up, building a train network, would you recommend two termus(?) train stations with two rails going to the other station? |
| 08:32 | <Eddi|zuHause3> | i usually concipate my stations as drive-through, even if i only connect one side at the moment |
| 08:32 | <Mirrakor> | how do you do that? |
| 08:32 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald Transport, 12. Mai 1939.png |
| 08:32 | <Eddi|zuHause3> | hm... |
| 08:32 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2012.%20Mai%201939.png |
| 08:32 | * | Prof_Frink hands Eddi|zuHause3 sone %20 |
| 08:33 | <Mirrakor> | ouch |
| 08:33 | <Eddi|zuHause3> | too little, too late ;) |
| 08:33 | <Alberth> | They're called RoRo stations |
| 08:33 | <Mirrakor> | Eddi|zuHause3: the missing %20 are no problem for me :) |
| 08:33 | <Mirrakor> | yeah, I know roll in, roll out - but that seems like a complexe station there.. |
| 08:34 | <Yexo> | Eddi|zuHause3, Do you have realistic acceleration on or off in that game? |
| 08:35 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Sep%201927.png <- earlier version of the station |
| 08:35 | <Eddi|zuHause3> | Yexo: always on |
| 08:36 | <Alberth> | Mirrakor: 2nd picture at http://wiki.openttd.org/index.php/Railway_stations |
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| 08:36 | <Patrick`> | I've had an idea for a roro station |
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| 08:36 | <Alberth> | although I don't understand why the entrance side has double signal |
| 08:36 | <Patrick`> | the exit loop is a tunnel that goes underneath the same platform the train entered |
| 08:36 | <Patrick`> | thus, you don't need complex turning loops |
| 08:37 | <Patrick`> | just linears to clear the platform asap and then you know you won't have a chaser |
| 08:37 | <Mirrakor> | http://img-up.net/?up=Openttd27CrEmU.png could you recommend something.. ? |
| 08:38 | <Patrick`> | Mirrakor: hmm |
| 08:38 | <Eddi|zuHause3> | Alberth: it's an urban myth that you need 2-way signals to give trains a choice where to go |
| 08:38 | <Eddi|zuHause3> | it's an ancient ttdp hack |
| 08:38 | <ln> | btw, why is "xyztown Transport" translatable? |
| 08:38 | <ln> | + *not* |
| 08:38 | <Patrick`> | Eddi|zuHause3: yeah, but it's so ingrained now :) |
| 08:38 | <Patrick`> | I don't even think to distinguish |
| 08:38 | <Patrick`> | plus it means you can convert a thingy (?) to a roro easily |
| 08:39 | <Eddi|zuHause3> | Patrick`: typical problem with tunnels is long signal distance |
| 08:40 | <Patrick`> | Eddi|zuHause3: yes, but if it's the exit to a roro you know you don't have a chaser |
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| 08:40 | <Alberth> | Mirrakor: What do you need recommendations about? |
| 08:40 | <Patrick`> | I've usually just been doing sharp turns and then lead the exit track down one side of the platform |
| 08:40 | <Patrick`> | but if space is tight ... |
| 08:40 | <Eddi|zuHause3> | but i don't usually use Ro-Ro stations |
| 08:40 | <Patrick`> | yeah, me neither unless the load is really high |
| 08:41 | <Mirrakor> | Alberth: a train network setup |
| 08:41 | <Prof_Frink> | http://alanblanchflower.co.uk/images/stations.png are my standard terminus/roro stations |
| 08:41 | <Mirrakor> | hm.. but I think I've to go in about 10 minutes.. |
| 08:42 | <Eddi|zuHause3> | ln: i wonder that, too... in TTO it was translated |
| 08:43 | <Alberth> | For a train network with passengers, try the 2 big cities |
| 08:43 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981.png |
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| 08:44 | <Mirrakor> | Alberth: and Ro-Ro-Stations or the other kind? |
| 08:44 | <Prof_Frink> | Start with termini. |
| 08:45 | <Mirrakor> | http://alanblanchflower.co.uk/images/stations.png the termini station here's a good configuration for my city? |
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| 08:45 | <Eddi|zuHause3> | wait, i have one of those, too |
| 08:46 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2018.%20Dez%201982.png |
| 08:46 | <Prof_Frink> | It's a nice simple option, minimal footprint, easily expandable |
| 08:47 | <Alberth> | For passengers, RoRo if you have room (you will get a busy station!) |
| 08:47 | <Prof_Frink> | Of course, the real fun isn't in the the station, it's in the interchange |
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| 08:48 | <Mirrakor> | I've to go now sorry, but I'll be back later and then we'll try to figure it out.. :D (signals will by funny... :D ) |
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| 08:48 | <Alberth> | Mirrakor: ok, bye |
| 08:49 | <Eddi|zuHause3> | i'd suggest any beginner to try to start with the (YAPP) 'Advanced Signals' |
| 08:51 | <Eddi|zuHause3> | oh, and you haven't seen stations until you have seen this one |
| 08:52 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2020.%20Okt%201947.png |
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| 08:54 | <DaleStan> | <Eddi|zuHause3> it's an ancient ttdp hack <-- No, it's an ancient ttd hack. |
| 08:55 | <Eddi|zuHause3> | hm, possibly |
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| 08:55 | <Eddi|zuHause3> | anyway, it's not in ottd since OPF is not available anymore |
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| 08:56 | <Patrick`> | trains just look so much nicer than monorail or maglev |
| 08:57 | <Patrick`> | and you can get away with a lot more elegant track layout because you're not such a slave to RA |
| 08:57 | <Eddi|zuHause3> | i usually build my curves like this: \ _ _ _ / |
| 08:58 | <Eddi|zuHause3> | RA lets you go 130 through those |
| 08:59 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2017.%20Okt%201981.png |
| 09:00 | <Eddi|zuHause3> | advanced hill climbing |
| 09:01 | <Eddi|zuHause3> | occasionally i miss turning tunnels... |
| 09:02 | <Eddi|zuHause3> | http://users.informatik.uni-halle.de/~krause/Johannes%20Transporte,%204.%20Sep%201925.png |
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| 09:05 | <ln> | where the hell are screenshots saved into? |
| 09:05 | <Eddi|zuHause3> | ~/.openttd |
| 09:06 | <ln> | thanks. |
| 09:06 | <ln> | should i express my opinion about the sensibility of that location? |
| 09:06 | <Eddi|zuHause3> | yes. please. |
| 09:07 | <Prof_Frink> | ln: Or use ksnaphot and save the cropped images directly... anywhere |
| 09:08 | <ln> | why on earth are they saved into such totally wrong, hidden place? |
| 09:08 | <Prof_Frink> | Where should they be saved then? |
| 09:09 | <ln> | current dir, or ~/Desktop, or ~ |
| 09:09 | <@Rubidium> | current dir might not be writable, ~ and ~/Desktop aren't quite the place where I'd like my screenshots dumped |
| 09:09 | <@Rubidium> | but you can have it in the current dir *when* you have openttd.cfg also in that directory |
| 09:10 | <Patrick`> | Eddi|zuHause3: yeah, but if I spend 2n tiles on each stretch it's fine |
| 09:10 | <ln> | ~/Desktop/OpenTTD Screenshots |
| 09:10 | <Prof_Frink> | ln: Ewwwwwwwwwwwww |
| 09:11 | <Eddi|zuHause3> | nothing whatsoever should be saved on ~/Desktop |
| 09:11 | <@Rubidium> | ln: I wouldn't be able to find them there; primarily because my window manager has no concept of 'desktop' where files can be dumped |
| 09:11 | <Patrick`> | I guess you use a lot of train carts |
| 09:11 | <Eddi|zuHause3> | i hate that firefox does that by default |
| 09:11 | <Eddi|zuHause3> | and doesn't even let me choose to change it |
| 09:11 | <ln> | Rubidium: nonetheless, ~/.openttd is still wrong. |
| 09:12 | <Prof_Frink> | save to ~/.openttd/screenshots, then ln can symlink that to wherever he likes |
| 09:13 | <Eddi|zuHause3> | yeah, i wanted to suggest that, too :) |
| 09:13 | <@Rubidium> | ln: ./configure --personal-dir="~/Desktop" |
| 09:13 | <Prof_Frink> | Hmm, symlink down a kio/fuse tunnel to my ftp |
| 09:13 | <@Rubidium> | there... all you shit will be put on the desktop |
| 09:14 | <ln> | Rubidium: but i don't want all the shit there, only screenshots. |
| 09:14 | <@Rubidium> | then mv ~/.openttd/openttd.cfg . |
| 09:15 | <ln> | but i'm wrong of course. |
| 09:15 | <@Rubidium> | assuming you're in the directory where the ottd binary is |
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| 09:37 | <Ridayah> | Well hmm. |
| 09:38 | <Ridayah> | I have my openttd.cfg with lan_internet 1 and server_advertise = false, but it still seems to be querying the master server? Linux dedicated from console. |
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| 09:38 | <Ridayah> | Did I just miss a note where it'd connect anyways, or is that unwanted behavior? |
| 09:49 | <Ridayah> | If it queries the master-server anyways I'll just ignore it, but with server_advertise = false it should not query it correct? |
| 09:50 | <@Rubidium> | 1) did you start the server with advertising the last 30 or so minute? |
| 09:50 | <@Rubidium> | 2) where does it exactly send the packets to? |
| 09:50 | <@Rubidium> | 3) what protocol and port are the packets sent to? |
| 09:52 | <Ridayah> | 1) No, but it had been running for a while so that might be it. 2) master.openttd.org and other IP's which I assume are those querying the master server. 3) udp, port 3678 |
| 09:53 | <Ridayah> | If it needs to sit a while, I'll let it be then before restarting the server and see if that helps. Thanks. |
| 09:53 | <@Rubidium> | where is the openttd.cfg you've edited? |
| 09:53 | <@Rubidium> | have you edited it while the server was running? |
| 09:53 | <@Rubidium> | (where as in: in your home directory, in the directory where the ottd binary is, etc) |
| 09:54 | <Ridayah> | it's at /usr/share/games/openttd/openttd.cfg and no, I always stop the server before making edits. ;) |
| 09:54 | <@Rubidium> | is there an openttd.cfg in ~/.openttd/ or $DIR_WHERE_THE_OPENTTD_BINARY_IS ? |
| 09:55 | <Ridayah> | Nope, the only openttd.cfg is the one in the above directory! |
| 09:56 | <@Rubidium> | udp to other IPs? |
| 09:56 | <Ridayah> | Yeah; like requests for NewGRF listing and such, which I'm figuring is a result of being listed on the master server. |
| 09:56 | <@Rubidium> | but does the server receive those or send those? |
| 09:57 | <@Rubidium> | oh, and what version are you using? |
| 09:58 | <Ridayah> | recieved I'm fairly positive, and version 0.6.0-RC1. Went with that instead of a nightly since it's a server to play with my girlfriend, ha |
| 09:59 | <@Rubidium> | well, could also be a client trying to get the server list because that shows the same packets |
| 09:59 | <Ridayah> | And yes, all the IPs and requests for the newgrfs and such are "queried from" |
| 09:59 | <@Rubidium> | anyhow, is it shown on servers.openttd.org ? |
| 10:00 | <Ridayah> | nope, not seeing it listed on there but the server's been down about 20 minutes or so now while I figure this out. |
| 10:00 | <@Rubidium> | turn it on and when it does not show on servers.openttd.org within a minute it must've been something else |
| 10:00 | <Ridayah> | however, it -is- listed as being currently offline. I'll check it. |
| 10:01 | * | Ridayah starts up the server. |
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| 10:03 | <Ridayah> | well on startup it is NOT saying queries to master server, but there's still the udp recieved from (random IPs) |
| 10:03 | <Ridayah> | Still listed as offline on the server list. |
| 10:03 | <@Rubidium> | then it's not advertised anymore |
| 10:04 | <Ridayah> | Well then, guess the queries are a part of it. Thanks a ton. :) |
| 10:04 | <@Rubidium> | the only thing that could cause those packets is someone who has a wrongly configured network that clicked on show network games and it's still trying to find your server |
| 10:04 | <mrfrenzy> | there might be lots of users who has your server cached in their list |
| 10:04 | <Ridayah> | So that should fade out after time then? |
| 10:05 | <Ridayah> | well, I'll give it a few days and see, regardless. Again, my thanks, very much! |
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| 10:33 | <bowman> | is there a patch setting that will prevent industries from going out of business? |
| 10:34 | <Yexo> | no |
| 10:35 | <mrfrenzy> | hey bowman |
| 10:35 | <bowman> | mhm |
| 10:35 | <bowman> | hey |
| 10:35 | <mrfrenzy> | are you bowman from efnet? |
| 10:35 | <bowman> | yep |
| 10:35 | <mrfrenzy> | long time no seen :P |
| 10:36 | <bowman> | not that long hehe |
| 10:36 | <mrfrenzy> | there is a patch to do it I believe |
| 10:37 | <bowman> | I'd want them to decline as usual when unserviced (with smooth economy) but stop short of disappearing completely :) |
| 10:37 | <ln> | aargh, "patch setting" |
| 10:37 | <ln> | someone please rename it. |
| 10:38 | <yorick> | get us a suitable name |
| 10:38 | <mrfrenzy> | http://www.tt-forums.net/viewtopic.php?f=33&t=34310&hilit=industry+closing |
| 10:39 | <ln> | yorick: additional setting |
| 10:39 | <yorick> | how would that translate? |
| 10:40 | <yorick> | patch settings are basically settings from patches that once got into trunk |
| 10:40 | <ln> | no, they aren't |
| 10:41 | <yorick> | after that, dev's began misusing them |
| 10:42 | <ln> | yorick: http://www.apostrophe.fsnet.co.uk/ |
| 10:42 | <ln> | yorick: do you have evidence? |
| 10:42 | <yorick> | no |
| 10:44 | <Prof_Frink> | ln: No, just "Settings", and merge game options/difficulty settings into the one dialogue. |
| 10:44 | <ln> | yorick: so you just came up with that kind of a story? |
| 10:45 | <ln> | Prof_Frink: also acceptable. |
| 10:46 | <Alberth> | If you want to keep them seperate, "advanced settings" would also be an option |
| 10:48 | <ln> | Alberth: many of them aren't particularly advanced, but very useful for anyone. |
| 10:48 | <dih> | @seen Bjarni |
| 10:48 | <@DorpsGek> | dih: Bjarni was last seen in #openttd 18 hours, 40 minutes, and 44 seconds ago: <Bjarni> so it's imaginary funny |
| 10:50 | <Alberth> | So merging all settings together would be preferable? Fine by me too... |
| 10:51 | <Patrick`> | hahaha |
| 10:51 | <Patrick`> | there's a pig latin lenguage setting |
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| 10:53 | -!- | mode/#openttd [+v glx] by ChanServ |
| 10:53 | <bowman> | hehe |
| 10:55 | <Patrick`> | it won't compile - my fault or a broken repo? |
| 10:55 | <@Rubidium> | ``one setting to rule them all'' |
| 10:55 | <Patrick`> | it's been a looong time since I compiled ottd |
| 10:57 | <Prof_Frink> | I have a crontab that compiles it daily |
| 10:58 | <Patrick`> | yeah, I was just being a nub |
| 10:58 | <Patrick`> | recyclig a very old repo |
| 10:58 | <Patrick`> | some sort of cruft or permissions problem |
| 10:58 | <Patrick`> | I just want to make myself a map that's the same area as a 2k*2k but only 128 wide |
| 10:59 | <Patrick`> | or even 64 if it'll fit |
| 11:00 | <Prof_Frink> | That's a tad nuts |
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| 11:01 | <Patrick`> | think of the cargo payments :) |
| 11:01 | <Patrick`> | cba for now |
| 11:01 | <Sacro> | OH PLEASE WON'T SOMEONE THINK OF THE CARGO PAYMENTS |
| 11:01 | <Patrick`> | I used to build with cygwin, did the png issue ever get fixed? |
| 11:01 | <Patrick`> | I know it wasn't our fault blah blah |
| 11:01 | <Sacro> | oh yes... i don't have perl in irssi >< |
| 11:01 | <Yexo> | I still can't compile with png under cygwin |
| 11:02 | <Yexo> | but that could also be my fault |
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| 11:04 | <Patrick`> | Yexo: no, it's a cygwin issue that's so obscure nobody will fix it |
| 11:05 | <Yexo> | ok, than I won't try to fix it either :P |
| 11:08 | <CIA-1> | OpenTTD: rubidium * r12484 /branches/noai/ (3 files in 2 dirs): [NoAI] -Fix: add missing headers to the MSVC project files. |
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| 11:20 | <CIA-1> | OpenTTD: rubidium * r12485 /branches/0.6/config.lib: [0.6] -Backport: from trunk (r12483, disabling of stripping for betas and RCs). |
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| 12:27 | <Mirrakor> | there's no currency translation, isn't there? |
| 12:29 | <SmatZ> | you can define your own currencies |
| 12:33 | <Eddi|zuHause3> | currency names are translated |
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| 12:34 | <Eddi|zuHause3> | src/lang/german.txt:910:STR_CURR_DEM :Deutsche Mark (DEM) |
| 12:36 | <Zuu> | Eddi|zuHause3: Have you ever read file metadata in Delphi? My searching on the net does not give much help. |
| 12:37 | <Eddi|zuHause3> | i have not worked with delphi in years... |
| 12:37 | <Zuu> | Okay. |
| 12:37 | <Eddi|zuHause3> | and when i did, i usually made console applications (pascal style) |
| 12:38 | <SmatZ> | Belugas does a lot in delphi... |
| 12:38 | <Zuu> | I'm not so used to doing win-API things, but I gues I have do dig into something like that if I want to get it work. |
| 12:39 | <Zuu> | SmatZ: Okay, I'll ask him when he is around then. |
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| 12:40 | <Patrick`> | WIN |
| 12:41 | <Zuu> | reading OpentTTD version from openttd.exe have it's benefits as you get branch name three too. Though perhaps the same information should be available elsewhere too as metadata is only available on NTFS as far as I've understood. |
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| 13:00 | <Ammller> | Zuu: over the console: openttd.exe -h |
| 13:00 | <Ammller> | 1. row |
| 13:01 | <Zuu> | Ammller: Thanks, didn't even though about executing openttd and ask it :) |
| 13:02 | <Mirrakor> | SmatZ: No I mean something like 1€ => 1,95DM or something like this |
| 13:02 | <Mirrakor> | you know, there are those currencys where you've to spend a million to buy a bottle of water |
| 13:02 | <Patrick`> | the exchange rates are built in |
| 13:02 | <Patrick`> | I remember in ttd, there were 2 pounds for a dollar |
| 13:03 | <Mirrakor> | cool :) |
| 13:03 | <Zuu> | Though it shows in a msg-box here, and if I'm not wrong it is not possible to rederict the output to stdout. |
| 13:03 | <Patrick`> | those were the days |
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| 13:03 | <Eddi|zuHause3> | new internets work |
| 13:04 | <Eddi|zuHause3> | not faster, but more beautiful ;) |
| 13:04 | <Zuu> | Can internet be beautiful? Content can for sure, but internet itself? |
| 13:05 | <Eddi|zuHause3> | they can! i just told you! |
| 13:09 | <Prof_Frink> | Patrick`: Umm, no. |
| 13:09 | <Patrick`> | the exchange rates *were* built in |
| 13:09 | <Prof_Frink> | Two dollars to the pound |
| 13:09 | <Patrick`> | oops |
| 13:09 | <Patrick`> | yes, dur, I fail |
| 13:11 | <Ammller> | [19:03][19:03] <Zuu> Though it shows in a msg-box here, and if I'm not wrong it is not possible to rederict the output to stdout. <-- quite ugly, is that windows or openttd? |
| 13:12 | <Mirrakor> | btw. is there something like a right-side-traffic for trains? |
| 13:12 | <Zuu> | openttd I think, since it is possible to write windows applications that uses stdout, the problem is that most windows-users don't know how to use the console, so I guess openttd have decided to use msg-boxes instead of stdout. |
| 13:13 | <Ammller> | i call them over console, so it should output there |
| 13:13 | <Ammller> | Mirrakor: |
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| 13:13 | <Ammller> | it takes the side from road traffic also for trains, iirc |
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| 13:14 | <Mirrakor> | doesn't it just take it the way the signals go? |
| 13:14 | <Mirrakor> | (btw. can I rotate the view?) |
| 13:14 | <Ammller> | nope, its not 3d |
| 13:14 | <Eddi|zuHause3> | yes, no |
| 13:14 | <Mirrakor> | :) |
| 13:14 | <Eddi|zuHause3> | but the road side defines on which side of the tracks the signals go |
| 13:15 | <+glx> | <Ammller> i call them over console, so it should output there <-- only if openttd is "converted" to be a console app |
| 13:15 | <Eddi|zuHause3> | typically, the signals stand on the outside of a doubletrack |
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| 13:16 | <Zuu> | Ammller: So do I, used console2+cygwin+zsh, but using standard windows terminal gives the same msg-dialgo. Though I don't know any way for the program to detect if it is run by a terminal or by somone double clicking on it. :( |
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| 13:17 | <Ammller> | glx: is there a option you can give to reach output to console? |
| 13:18 | <+glx> | not without converting it |
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| 13:18 | <Ammller> | converting means compiling it in an other way? |
| 13:18 | <+glx> | with -d it outputs in the console, but as it is a window app, it opens its own console |
| 13:19 | <+glx> | converting means changing a byte in the exe |
| 13:19 | <+glx> | using http://devs.openttd.org/~glx/convert.zip |
| 13:19 | <bowman> | not an ideal way to read the version info from the exe in any case :) |
| 13:21 | <Mirrakor> | the DS Port is really funny |
| 13:21 | <Ammller> | maybe something with md5sums? |
| 13:23 | <Eddi|zuHause3> | grep the readme ;) |
| 13:23 | <dih> | hehe |
| 13:24 | <bowman> | I think its pretty much plain text, within the resource section of the exe |
| 13:24 | <Zuu> | glx: Do you know of a good way to obtain branch information which is found in file metadata of openttd.exe on NTFS filesystems other than reading the metadata from NTFS? If you grep openttd.exe for noai you'll get a match on noai-branch and you could grep for all branch tags to see which branch it is if any. But that seams a bit hacky :) |
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| 13:25 | <+glx> | Zuu: you can get the version with windows API |
| 13:26 | <Zuu> | glx: Ok, I'll probably have to dig into that. hehe |
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| 13:35 | <Mirrakor> | someone remember the picture of my city from later this midday? |
| 13:37 | <@peter1138> | Remember from later? |
| 13:38 | <CIA-1> | OpenTTD: rubidium * r12486 /trunk/src/ottdres.rc.in: -Fix: the copyright date wasn't set correctly in ottdres.rc. |
| 13:38 | <Mirrakor> | ups, s/later/earlier |
| 13:39 | <Eddi|zuHause3> | no. we have neither logs nor long term memory ;) |
| 13:39 | <Mirrakor> | would you recommend a terminus with two rails or a terminus with four rails? (or should I buy the land and use it for later - if needed) |
| 13:40 | <Mirrakor> | http://img-up.net/?up=Openttd27CrEmU.png |
| 13:40 | <@peter1138> | hmm |
| 13:40 | <@peter1138> | that will get big |
| 13:40 | <@peter1138> | so at least 4 |
| 13:41 | <Sacro> | i want underground stations :( |
| 13:41 | <Eddi|zuHause3> | i want, too |
| 13:41 | <Mirrakor> | rather more? I just even the land at the right side to build something |
| 13:41 | <Eddi|zuHause3> | blame smatz ;) |
| 13:42 | <Eddi|zuHause3> | 4 is usually enough for a terminus |
| 13:42 | <Mirrakor> | is that a bad idea or is it ok? |
| 13:42 | <@Rubidium> | hmm... Sacro's the new Born_Acorn? |
| 13:42 | <Sacro> | Rubidium! undergroundstations! |
| 13:43 | <Mirrakor> | Eddi|zuHause3: can I build a train under the sea? |
| 13:43 | <Eddi|zuHause3> | no |
| 13:43 | <Sacro> | under the sea... |
| 13:43 | <Sacro> | under the sea... |
| 13:43 | * | Sacro whistles |
| 13:43 | <Mirrakor> | *gg* |
| 13:44 | <Mirrakor> | And what would be a good size for the lenght? |
| 13:45 | <Mirrakor> | (I can transport passengers, mail and probably a bit later items too..) |
| 13:45 | <Alberth> | With such a city, longer is better |
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| 13:47 | <Mirrakor> | yeah, but got a recommendation how long? |
| 13:47 | <Patrick`> | leave yourself space |
| 13:47 | <Alberth> | I always do 5 long stations |
| 13:47 | <Sacro> | Alberth: longer is always better |
| 13:47 | <Patrick`> | I standardise on four because it makes RA less of a pain |
| 13:48 | <@Rubidium> | Sacro: http://www.tt-forums.net/download/file.php?id=73009 <- underground station! |
| 13:48 | <Alberth> | Hmm, can you build a station of 30+ tiles? |
| 13:48 | <Sacro> | Rubidium: pfft, it's on legs |
| 13:48 | * | Sacro can see the pixels |
| 13:49 | <Patrick`> | Sacro: shopped? |
| 13:49 | <Sacro> | Rubidium: it'd be nice if you could build it with only a 2x4 surface usage |
| 13:49 | <Sacro> | and not need to damage the whole city |
| 13:49 | * | Sacro smells gass |
| 13:49 | * | Sacro goes to investigate |
| 13:50 | <Mirrakor> | Patrick`: RA? |
| 13:50 | <Patrick`> | realistic acceleration |
| 13:51 | <Mirrakor> | ah, it's turned off by default isn't it? (would you suggest to activate it? ) |
| 13:51 | <Patrick`> | yes, because unless I've been under a rock for years (which I have), slope climbing utterly mauls your train speed |
| 13:51 | <Mirrakor> | ok, now I've 4 rails :D I bundle them to 2 (one for each direction, right? ) |
| 13:52 | <Alberth> | sounds like a good plan |
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| 13:53 | <murr4y> | hi guise :D |
| 13:54 | <Mirrakor> | how much time do you usually spend with building up a railway network? Do you just build it and connect it, or do you do some further planning? |
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| 13:55 | <Mirrakor> | http://img-up.net/?up=Openttd27CrEmU.png (same old picture) - would you build a bridge over the see to connect the two big cities, or rather not? |
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| 13:55 | <Alberth> | I like to do it after getting into trouble, others plan very far ahead. Just do what you like best |
| 13:56 | <@peter1138> | i'd go around it |
| 13:56 | <mrfrenzy> | if you are going to connect the cities, building a bridge would be the way to go imo |
| 13:56 | <mrfrenzy> | you don't get paid for the extra distance of going around |
| 13:56 | <Mirrakor> | hm.. :D but a bridge coasts money, doesn't it? |
| 13:56 | <mrfrenzy> | indeed |
| 13:56 | <Mirrakor> | much money? :D |
| 13:57 | <mrfrenzy> | that is only when you have ridiculous amounts of money and want to make everything effective |
| 13:57 | <Alberth> | if your station is at the 'bottom', go around, else buy a bridge |
| 13:57 | <mrfrenzy> | it w |