| --- | Log | opened Fri Mar 28 00:00:23 2008 |
| --- | Day | changed Fri Mar 28 2008 |
| 00:00 | -!- | Osai^zZz`off is now known as Osai |
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| 00:57 | <CIA-1> | OpenTTD: rubidium * r12458 /trunk/src/ (cargotype.h station_gui.cpp): -Codechange: split acquiring the sprite ID for cargos from the actual drawing of them. |
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| 02:32 | <Eddi|zuHause3> | "/usr/share/locale/klingon" <- wtf? |
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| 03:30 | <@peter1138> | pom te pom |
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| 03:35 | <Celestar> | morning |
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| 03:35 | <Celestar> | Eddi|zuHause3: ? :) |
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| 03:39 | <Eddi|zuHause3> | apparently, this is the only file in there: -rw-r--r-- 1 root root 399 30. Dez 03:03 /usr/share/locale/klingon/LC_MESSAGES/avidemux.mo |
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| 04:12 | <Celestar> | peter1138: do you happen to have the newgrf-station-animation patch wif you? |
| 04:14 | <Rubidium> | isn't that on his 'o'? |
| 04:20 | <Eddi|zuHause3> | he said "at home" yesterday |
| 04:22 | <Eddi|zuHause3> | "statanim7.dif" <- looks like a severe typo ;) |
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| 04:37 | <Celestar> | why? |
| 04:38 | <Celestar> | hm .. AMD makes tri-cores, Intel annouces 6 core-cpus. what next? 7 cores? :P |
| 04:39 | <@peter1138> | bah, give me one fast core... |
| 04:51 | <Forked> | you're so old fashioned, peter ;) |
| 04:53 | <CIA-1> | OpenTTD: rubidium * r12459 /trunk/src/ (29 files): -Codechange: split news.h into news_type.h and news_func.h. |
| 04:57 | <Celestar> | oh, is Rubidium cleaning up the header mess? |
| 04:58 | <@peter1138> | has been for ages |
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| 04:59 | <Celestar> | I don't like that "for ages" part :P |
| 05:01 | <Eddi|zuHause3> | it will also go on f... mmpfffmfmpf... |
| 05:03 | <Celestar> | can we include a "chocobo" vehicle type in ottd? |
| 05:04 | <Eddi|zuHause3> | a what? |
| 05:05 | <Celestar> | Chocobo |
| 05:05 | <Celestar> | wiki it ;) |
| 05:05 | <Eddi|zuHause3> | oh... i should have thunk that :p |
| 05:06 | <Celestar> | they're versatile, fast, go on any terrian and comfortable |
| 05:06 | <Celestar> | :P |
| 05:07 | <Eddi|zuHause3> | and i can't get this compiler to work... |
| 05:10 | <Eddi|zuHause3> | where would i normally find stddef.h? |
| 05:10 | <@peter1138> | a chocobo from ffx2? |
| 05:11 | <Celestar> | peter1138: yeah :P |
| 05:11 | <@peter1138> | weirdo |
| 05:11 | <Celestar> | Eddi|zuHause3: in /usr/include/linux |
| 05:13 | <Eddi|zuHause3> | "/usr/include/stdio.h", line 34: catastrophic error: could not open source file "stddef.h" |
| 05:13 | <Eddi|zuHause3> | # include <stddef.h> |
| 05:13 | <Celestar> | wtf? |
| 05:13 | <Celestar> | what compiler is that? |
| 05:14 | <Eddi|zuHause3> | when i add --include_directory=/usr/include/linux, it complains about "size_t not defined" |
| 05:14 | <Eddi|zuHause3> | it's a compiler frontend that i should use for code analysis |
| 05:15 | <CIA-1> | OpenTTD: rubidium * r12460 /trunk/src/ (namegen.cpp namegen.h namegen_func.h strings.cpp): -Change: rename src/namegen.h to src/namegen_func.h so MSVC can have both files in it's treelist. |
| 05:15 | <@peter1138> | both? |
| 05:16 | <Rubidium> | there's a namegen.h in table/ too |
| 05:16 | <Rubidium> | you did know that, didn't you? |
| 05:18 | <Celestar> | are you telling me that MSVC cannot have two source files of the same name in two different directories? |
| 05:18 | <@peter1138> | Celestar, yes |
| 05:18 | <Celestar> | what an ultimately retarded "feature" |
| 05:18 | <Rubidium> | MSFTW! |
| 05:19 | <@peter1138> | how can i use the msvc project files without making changes? |
| 05:19 | <Rubidium> | you can't I reckon |
| 05:19 | <@peter1138> | i'd rather use SDL than bother with installing the direct x crap |
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| 05:20 | <Eddi|zuHause3> | i thought the directx crap was just used for music? |
| 05:23 | <@DorpsGek> | Ammler: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) |
| 05:24 | <@peter1138> | Rubidium: i think it is possible |
| 05:24 | <@peter1138> | in configuration manager |
| 05:24 | <@peter1138> | instead of having "debug" and "release" |
| 05:24 | <@peter1138> | well |
| 05:24 | <@peter1138> | i added "debug (sdl)" |
| 05:24 | <@peter1138> | which has appropriate settings, heh |
| 05:24 | <@peter1138> | # cos everybody knows |
| 05:25 | <@peter1138> | # she's a femme fatale |
| 05:25 | <@peter1138> | BUILD SUCCEEDED :D |
| 05:25 | <@peter1138> | hmm |
| 05:25 | <HMage> | build success, more work less talk will commence then? |
| 05:26 | <HMage> | O |
| 05:27 | <HMage> | I'd rather use outdated directx (6.1) rather than 9.0 |
| 05:27 | <HMage> | which is shipped with both msvc and mingw |
| 05:27 | <Eddi|zuHause3> | use dx10!! |
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| 05:27 | <HMage> | lol |
| 05:27 | <HMage> | whole openttd in pixel shaders! |
| 05:28 | <HMage> | no cpu, more gpu! |
| 05:28 | <@peter1138> | :o |
| 05:28 | <HMage> | the better gfx card you have, the smarter your trains move |
| 05:29 | <@peter1138> | :o |
| 05:29 | <HMage> | so a loser with 8600 will have less efficient network than one with 2x9800GTS |
| 05:29 | <Eddi|zuHause3> | Quad SLI :) |
| 05:29 | <@peter1138> | 8600... is hardly slow... |
| 05:29 | <HMage> | and yay for physics! real-time-photorealistic train collisions! |
| 05:30 | <HMage> | peter1138: 8600 is the lowest that supports dx10 |
| 05:30 | <Eddi|zuHause3> | the matrix cannot cope with explosions |
| 05:30 | <@peter1138> | 8400/8500? |
| 05:30 | <HMage> | I didn't know they exist |
| 05:30 | <Celestar> | they do |
| 05:30 | <HMage> | ah, but can't see them here in moscow being sold anywhere |
| 05:30 | <@peter1138> | 8600 is for normal people |
| 05:30 | <HMage> | 8600gt is the lowest |
| 05:31 | <@peter1138> | 8800/9800 are for fools with too much money |
| 05:31 | <SpComb> | the 9600 looked nice |
| 05:31 | <@peter1138> | 256MB 8400GS - £18.99, heh |
| 05:31 | <HMage> | yeah, 9600 will provide a great performance boost for my openttd :D |
| 05:31 | <@peter1138> | 1GB 9800 GX2 - £340 |
| 05:31 | <SpComb> | lies |
| 05:32 | <@peter1138> | might with the opengl driver ;) |
| 05:32 | <HMage> | SpComb: that was sarcasm |
| 05:32 | <SpComb> | lies |
| 05:32 | <HMage> | I want pixel-accurate train collisions! |
| 05:33 | * | Celestar gives HMage a pixel-accurate fist-to-nost collision |
| 05:33 | * | Celestar ruls |
| 05:33 | <Celestar> | runs* |
| 05:33 | <HMage> | I want realistic train failures when they go out of track |
| 05:33 | <@peter1138> | transport empire will do all that and more! |
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| 05:33 | * | HMage doesn't have a dx10-compatible card so your fist dave through my unharmed nose |
| 05:33 | <Celestar> | peter1138: yeah, after NASA has put a man on Mars |
| 05:33 | <HMage> | dove* |
| 05:33 | <@peter1138> | on jupiter |
| 05:34 | <HMage> | on alpha centauri |
| 05:34 | <Celestar> | Vulcan! |
| 05:34 | <HMage> | yay |
| 05:34 | <HMage> | Live long and prosper! |
| 05:34 | <HMage> | build long trains and your transport company prospers! |
| 05:34 | <HMage> | (OpenTTD Vulcan edition) |
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| 05:35 | * | HMage runs around |
| 05:35 | <Celestar> | it would be illogical for the Vulcans to have a capitalistic systems |
| 05:36 | <HMage> | that's why it's a game |
| 05:36 | <Celestar> | :P |
| 05:36 | <Celestar> | openttd, socialist edition? |
| 05:36 | <HMage> | I suspect Feringhi would be most active openttd code contributors :) |
| 05:36 | <Rubidium> | :O with the destroy everything cheat disabled and only one player |
| 05:37 | <Celestar> | Rubidium: yeah :) |
| 05:37 | <HMage> | I hope I spelt them right |
| 05:37 | -!- | Xeryus|bnc is now known as XeryusTC |
| 05:37 | <HMage> | actually no, socialst edition is when everyone can build |
| 05:37 | <Eddi|zuHause3> | probably not ;) |
| 05:37 | <HMage> | so you'll have every town's each own transport systems and you'll need to do a revolution with red army |
| 05:37 | <HMage> | so you can have it under your control |
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| 05:38 | <HMage> | OpenTTD Yuri's Revenge |
| 05:38 | <Celestar> | yeah, everyone can build but only one gets all the money. In US dollars :P |
| 05:39 | <HMage> | did anyone tried to calculate how many tiles would be needed to accomodate whole planet at realistic distances? |
| 05:39 | <HMage> | so you can have russia, usa, africa, london, etc |
| 05:39 | <Celestar> | HMage: openttd doesn't provide realistic distances |
| 05:39 | <HMage> | I know |
| 05:40 | <HMage> | at least with train speed wise |
| 05:40 | <Eddi|zuHause3> | in airport distances -- not much |
| 05:40 | <Celestar> | HMage: it's about 50 meters per tile for the detail, 500m for airports and 5km for distances between towns |
| 05:40 | <Eddi|zuHause3> | in train lengths -- very much |
| 05:41 | <Celestar> | assuming the earth is rectangular, that'd be about 8192x4096 tiles. |
| 05:41 | <Eddi|zuHause3> | *wääääh* this is so annoying... |
| 05:41 | <HMage> | I thought bigger |
| 05:42 | <Celestar> | HMage: in airport distaance 81920x40960 and in full detail 819200x409600 |
| 05:42 | <Celestar> | so that'd be 3.3^11 tiles |
| 05:42 | <HMage> | 819200x seems closer to reality, cause I asked this because I was wonder what if OpenTTD was MMO |
| 05:42 | <Celestar> | so that's around 1TB of main memory you need. |
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| 05:42 | <HMage> | ahha |
| 05:42 | <Celestar> | hm..not enough |
| 05:43 | <Celestar> | rather 8TB or summin |
| 05:43 | <Eddi|zuHause3> | just make the swap big enough ;) |
| 05:43 | <Forked> | time to start swapping :p |
| 05:43 | <CIA-1> | OpenTTD: rubidium * r12461 /trunk/ (3 files in 2 dirs): -Change: add (quite) some missing headers to the MSVC project files. |
| 05:43 | <Forked> | using sold state disks.. |
| 05:43 | <HMage> | how many bytes per tile is used? |
| 05:44 | <Celestar> | considering a normal desktop PC can run a 2k x 2k map normally... |
| 05:44 | <Celestar> | that'd be 16 million CPUs you'd need. |
| 05:44 | <Rubidium> | HMage: 9 |
| 05:44 | <HMage> | is it compiler-dependent? |
| 05:44 | <Celestar> | 16 million CPUs at only 1 Gigaflop is 16 Petaflops |
| 05:45 | <Celestar> | that's more than the top500 supercomputers have together. So: forget it ;) |
| 05:45 | <HMage> | Celestar: it's just one of those "what if" ponderings :) |
| 05:45 | <Celestar> | really? :P |
| 05:45 | <HMage> | yup |
| 05:45 | <Celestar> | HMage: no it should be 9 bytes/tile on (most) compilers |
| 05:46 | <HMage> | I see, how did you manage that? forced packing? |
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| 05:48 | <Rubidium> | HMage: but that excludes information needed for industries, towns, vehicles, players and all that stuff |
| 05:48 | <HMage> | I know I can rearrange, but still. my client_t struct is 496 bytes big on msvc and 476 on gcc4 |
| 05:48 | <Eddi|zuHause3> | HMage: docs/landscape_grid.html |
| 05:49 | <Eddi|zuHause3> | and src/*_map.h |
| 05:49 | <HMage> | Eddi|zuHause3: it's just pondering, I don't want to dig myself into openttd internals that much, just wanted to ask from the devs that probably know this off their memory. |
| 05:50 | <HMage> | sorry, no offence. Didn't mean to. |
| 05:50 | <keyweed> | only 16 milion cpu's. i can donate three. |
| 05:50 | <Celestar> | HMage: it's two structs. One with 8 bytes and one with a single byte, so that we don't run into packing problems :) |
| 05:51 | <HMage> | I can donate one. Celeron 266 :D |
| 05:51 | <HMage> | Celestar: I see |
| 05:51 | <Eddi|zuHause3> | only 3 cpus? each modern car has magnitudes more than that |
| 05:51 | <keyweed> | see. now we only need 15 999 996 |
| 05:51 | <keyweed> | what's a car? |
| 05:51 | <HMage> | keyweed: he means train car :) |
| 05:51 | <keyweed> | HMage: ah. a wagon |
| 05:52 | <Celestar> | A Chocobo whth wheels. |
| 05:52 | <HMage> | the one you put coal in, fr example :) |
| 05:52 | <HMage> | Toyota Coal Wagon |
| 05:52 | <HMage> | sounds delicious |
| 05:52 | <keyweed> | yeah. i was getting worried. people are trying to convince me the world should be full of weird small personal transport system |
| 05:52 | <keyweed> | bit like busses, only there hardly fit people in there. |
| 05:53 | <keyweed> | silly people. you'd need to cover the earth in asfalt for that to work. |
| 05:53 | * | HMage prefers horses to cars |
| 05:53 | <HMage> | horses even have their own coal generator :D |
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| 05:53 | <Celestar> | keyweed: yeah, I use one of the things daily :) |
| 05:55 | <keyweed> | Celestar: i don't. i find it hard to read in them and i can't afford to waste my transportation time watching the road |
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| 05:55 | <Celestar> | yeah I know that problem, but there's no way around it. |
| 05:56 | <Celestar> | plus reading requires a seat. I only have that in personal vehicles ;( |
| 05:56 | <keyweed> | but well. seriously. most countries don't have very efficient public transport. |
| 05:56 | <keyweed> | reading doesn't require a seat :P |
| 05:56 | <Celestar> | for me it does. |
| 05:56 | <Rubidium> | why would you read in the train when you can watch television? |
| 05:56 | <Celestar> | you can? on a subway ? |
| 05:57 | <keyweed> | what would i watch? |
| 05:57 | <larsemil> | cause reading a book is better |
| 05:57 | <Eddi|zuHause3> | why would you watch television if you have the internets? |
| 05:57 | <keyweed> | most tv is just plainly annoying |
| 05:57 | <Rubidium> | Eddi|zuHause3: too much Colbert for you! |
| 05:58 | <Eddi|zuHause3> | hm... actually i don't watch that... |
| 05:59 | <HMage> | I want pixel-shader explosions in OpenTTD! |
| 05:59 | <HMage> | With poker, with blackjack and hookers. |
| 05:59 | * | keyweed hands HMage a C manual |
| 05:59 | <keyweed> | good luck |
| 05:59 | < | [1][1]Roujin> morning |
| 05:59 | * | Rubidium wonders how much pixel shaders HMage is willing to sacrifice for that |
| 06:00 | * | [1]Roujin fell asleep at the computer yesterday -_- |
| 06:00 | <Eddi|zuHause3> | i sacrifice two pixel shaders to summon a vertex shader |
| 06:00 | <Rubidium> | and I'm also wondering how to explode the pixel shader |
| 06:01 | <HMage> | Rubidium: with blackjack, with poker |
| 06:01 | <HMage> | and hookers |
| 06:01 | <Eddi|zuHause3> | then i tap two white gpus to attack HMage with my vertex shader |
| 06:01 | <Celestar> | Rubidium: buy a GF9800 and rip the heat sink off? |
| 06:01 | * | keyweed ties a certain politician to a train track and tries to focus on work |
| 06:01 | * | [1]Roujin is still too tired to succesfully resist laughing. damnit you guys ^_^ |
| 06:01 | <Rubidium> | but then it explodes before it can pass the POST |
| 06:02 | <Celestar> | keyweed: is that politician by chance a president? |
| 06:02 | <keyweed> | Celestar: no, and he'll never be that. it's a certain white haired dutch idiot |
| 06:03 | <Celestar> | oh :) |
| 06:03 | * | Celestar gets himself some food |
| 06:03 | * | HMage goes to get himself some hookers |
| 06:08 | <Celestar> | ROFL |
| 06:08 | <Celestar> | for the dutch: |
| 06:08 | <Celestar> | http://www.auto-motor-und-sport.de/fotos/foto-shows/bild_des_monats/mpsfshw_show_503880_13999.hbs |
| 06:08 | < | [1][1]Roujin> may i redirect your guys' mental capacity (at least of those who haven't left for food or hookers) from telling jokes to telling me if and where I can find something like game_ticks in the ottd code? |
| 06:09 | <Rubidium> | date* |
| 06:09 | < | [1][1]Roujin> i'll look into that, thanks |
| 06:10 | <Celestar> | [1][1]Roujin: the video drivers might be helpful as well |
| 06:10 | * | HMage would use search in files, but he doesn't have source code handy... and he's already in his pyjamas... |
| 06:10 | <keyweed> | Celestar: hehe |
| 06:12 | < | [1][1]Roujin> celestar: yes, i've grepped for that, and just found some weird stuff in weird video files i don't understand :P |
| 06:12 | <Celestar> | like what? |
| 06:13 | < | [1][1]Roujin> oh no it was GetTick i've grepped for |
| 06:13 | <Celestar> | the video drivers run the main loop |
| 06:13 | <HMage> | [1][1]Roujin: I don't know how openttd works, so it's just a wild guess: game_ticks get updated only when video driver is capable of drawing a new frame |
| 06:13 | <keyweed> | i don't even own a mobile home, am i really dutch? |
| 06:13 | < | [1][1]Roujin> src/video/cocoa/event.mm <-- I don't even have a clue what mm is |
| 06:14 | <Celestar> | isn't that C# or something? |
| 06:14 | <Rubidium> | objC++ |
| 06:14 | <Celestar> | er Obj-C++ sorry |
| 06:14 | <Celestar> | you on a Mac? |
| 06:15 | * | HMage gets some more hookers |
| 06:15 | < | [1][1]Roujin> Rubidium: so date is basically an int32 thats holding the ticks? |
| 06:15 | <Celestar> | http://images.auto-motor-und-sport.de/hps/img/hxmedia/mpsams/2007/10/7R5zU5kO5JSjok_450x300.jpg |
| 06:15 | <Rubidium> | nope |
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| 06:15 | <Rubidium> | Date holds the days |
| 06:15 | <Rubidium> | but (src/)date* has some stuff about ticks |
| 06:16 | < | [1][1]Roujin> celestar: no, winXP using msys/minGW for coding stuff |
| 06:16 | <Celestar> | [1][1]Roujin: cocao is mac stuff |
| 06:16 | <Celestar> | [1][1]Roujin: have a look at win32_v.cpp |
| 06:16 | <Celestar> | MainLoop |
| 06:18 | <Celestar> | http://images.auto-motor-und-sport.de/hps/img/hxmedia/mpsams/2007/10/2I4iJ1ktBc415I_450x300.jpg <= MUUHAHA |
| 06:20 | <Celestar> | what the fuck? http://images.auto-motor-und-sport.de/hps/img/hxmedia/mpsams/2007/07/HBVDhKsS_450x300.jpg |
| 06:21 | <Rubidium> | cash cow! |
| 06:23 | <Zuu> | Celestar: At least you are allowed to do a u-turn :) |
| 06:24 | <Celestar> | Zuu: you may also take off vertically and dig into the ground? |
| 06:24 | <Zuu> | Hmm, or maybe not. if the third is "no u-turn". |
| 06:24 | <Zuu> | Celestar: Yea, or why not build a wormwhole. |
| 06:25 | < | [1][1]Roujin> do i get it right that GetTickCount() is a function provided by the OS? |
| 06:25 | <Celestar> | Boooooze: http://images.auto-motor-und-sport.de/hps/img/hxmedia/mpsams/2008/02/HBbS8wu1_450x300.jpg |
| 06:25 | <HMage> | yup, by win32, and it's slow |
| 06:25 | <HMage> | my last reply was for [1]Roujin |
| 06:26 | < | [1][1]Roujin> hmm then that's not exactly what i was looking for oO .. but i think i found what i need --> VARDEF uint16 _tick_counter; |
| 06:27 | <HMage> | [1][1]Roujin: would you tell us what you are looking for? current date in gametime? (11th Apr 2010) |
| 06:27 | <Zuu> | Celestar: Some friends at aoeu.info gave away a 3 meter tall beer to a guy also from aoeu.info on his 18 year birthday. |
| 06:28 | <Celestar> | Now THIS is snafu'ed: http://images.auto-motor-und-sport.de/hps/img/hxmedia/mpsams/2008/01/1BNOTsBSTq1qvs_450x300.jpg |
| 06:28 | < | [1][1]Roujin> nope, some raw value i can drive traffic lights transitions from without using a weird combination of TileLoop and AnimatedTiles as it is now |
| 06:28 | <Rubidium> | GetTickCount is not safe for that |
| 06:29 | < | [1][1]Roujin> yes, i won't use that. I'll use _tick_counter methinks |
| 06:30 | <Rubidium> | goes from 0 to 73 (or something else when you modified it) |
| 06:30 | < | [1][1]Roujin> i think you're confusing it with _date_fract |
| 06:30 | <Rubidium> | hmm, could be |
| 06:31 | < | [1][1]Roujin> _tick_counter only has ++'es in the IncreaseDate function so i guess it will overflow at 655xx what's it |
| 06:31 | <Rubidium> | ah, that looks safeist |
| 06:31 | < | [1][1]Roujin> 2^16 |
| 06:31 | <Rubidium> | ah, that looks safeish |
| 06:33 | <CIA-1> | OpenTTD: rubidium * r12462 /branches/noai/ (173 files in 20 dirs): [NoAI] -Sync: with trunk r12304:12461. |
| 06:33 | <CIA-1> | OpenTTD: rubidium * r12463 /3rdparty/squirrel/squirrel/sqcompiler.cpp: [Squirrel] -Fix: silence another gcc-4.3 warning. |
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| 07:09 | <CIA-1> | OpenTTD: rubidium * r12464 /trunk/src/ (ottdres.rc.in resource.h): -Change: remove an include that doesn't define anything anyway. |
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| 07:46 | <@peter1138> | blah de blah |
| 07:48 | <Volley> | maybe a stupid question, but is 0.6.0-rc1 mislabeld? i just downloaded the source (to patch YAPP into it), built a debian package, and it has version "0.7~svn" now... |
| 07:50 | <Rubidium> | yup, looks like the debian package file is a little messed up |
| 07:51 | <Rubidium> | just remove the top few lines and it should be ok |
| 07:52 | <CIA-1> | OpenTTD: rubidium * r12465 /branches/0.6/os/debian/changelog: [0.6] -Fix: for the 0.6.x releases we shouldn't say we're 0.7.0~svn. |
| 07:52 | <Rubidium> | but then again, if you patch YAPP into it it isn't 0.6.0-RC1 anymore either |
| 07:52 | <Volley> | true :) |
| 07:56 | <Volley> | editing debian/openttd/DEBIAN/control and debian/files should do ... sigh, i really need to learn some basics about how to build debian packages and what i can do with the package management |
| 07:59 | < | [1][1]Roujin> oO |
| 08:00 | < | [1][1]Roujin> my openttd just started in a 100x50 pixels window oO |
| 08:00 | < | [1][1]Roujin> ok, seems i messed something up |
| 08:01 | <SmatZ> | you can resize the window :) |
| 08:01 | < | [1][1]Roujin> yeap did that |
| 08:01 | < | [1][1]Roujin> then clicked on configure patches and it crashed... |
| 08:01 | <SmatZ> | :-x |
| 08:01 | < | [1][1]Roujin> seems it doesn't like savegame version 1001 after all.... |
| 08:02 | <SmatZ> | :) |
| 08:02 | < | [1][1]Roujin> or.. maybe i've messed up somewhere else '-_- |
| 08:02 | < | [1][1]Roujin> gnarf |
| 08:03 | <Volley> | accidentially copied your openttd config from your mobilephone or so? :) |
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| 08:08 | < | [1][1]Roujin> appearently the savegame version being 1001 was indeed the fault... |
| 08:09 | < | [1][1]Roujin> i thought it was uint16 - shouldn't it be able to cope with numbers up to 65535 then? |
| 08:19 | <Phantasm^> | http://armorgames.com/play/1043/the-worlds-hardest-game |
| 08:22 | <Volley> | Rubidium: aargh - now i get it: the version number used for packaging is parsed from the changelog ... |
| 08:25 | <@peter1138> | worlds hardest game was the sentinel, with no instructions |
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| 08:26 | <Volley> | depends on what you call "game" ... some consider gcc as their favourite game ... |
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| 08:34 | < | [1][1]Roujin> well it's not really that hard.. at least i've completed 8/30 of it now so i guess it's an overstatement :O |
| 08:34 | < | [1][1]Roujin> bored now... back to coding |
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| 08:36 | <Volley> | see - games like gcc have way more depth :) |
| 08:37 | <SpComb> | hmm |
| 08:38 | <SpComb> | pfft, what did you expect from a game called "The World's Hardest Game?" |
| 08:39 | <SpComb> | I suspect N's a lot harder than that game |
| 08:39 | <SpComb> | or at least has a lot more potential to be a lot harder |
| 08:40 | <SpComb> | same kind of game, though |
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| 08:47 | < | [1][1]Roujin> dang... now i succeeded in driving the traffic lights off the game ticks instead of storing their state in the map array, but they aren't refreshed properly... |
| 08:48 | < | [1][1]Roujin> i guess i cannot iterate over the whole map and mark each tile with a traffic light dirty every tick >< |
| 08:48 | < | [1][1]Roujin> or every 256th tick even |
| 08:49 | <Rubidium> | just let them change their state on each tileloop tick |
| 08:51 | < | [1][1]Roujin> thing is, tileloop isn't fast enough for yellow states |
| 08:51 | <Rubidium> | I thought that goes every 256 ticks |
| 08:53 | <Rubidium> | the only trick you could try is marking it animated and when that 'triggers' turn it to red and remove the animation |
| 08:53 | < | [1][1]Roujin> i've done that with my current version... |
| 08:54 | < | [1][1]Roujin> ooh... wait a second |
| 08:54 | < | [1][1]Roujin> i could just add all traffic light tiles to the animated tile list |
| 08:55 | < | [1][1]Roujin> that way it won't have to iterate over the whole map, just go through the list. I guess that's acceptable performance wise |
| 08:58 | < | [1][1]Roujin> once it works as expected, they will need only one bit in the map array (are there trafficlights? yes/no) |
| 08:59 | <Ammler> | I tried to apply a patch (distant-join-station) to current trunk, one Hunk failed: http://paste.openttd.org/1538 |
| 09:03 | <Ammler> | with current trunk snippet: http://paste.openttd.org/1539 |
| 09:04 | <Ammler> | failed it, because there is one new key after since patch? |
| 09:05 | < | [1][1]Roujin> well, just add the line from trunk (OSK = on screen keyboard), then the one from the patch... |
| 09:06 | < | [1][1]Roujin> you get conflicts easily when adding stuff at the same place |
| 09:06 | < | [1][1]Roujin> i also get that when adding two patches that both add a (or several) patch options |
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| 09:08 | <@peter1138> | Not that hard to resolve... |
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| 09:10 | < | [1][1]Roujin> of course.. just add one after the other |
| 09:11 | <Ammler> | yep, thanks, was just wondering, if there is something else |
| 09:12 | <Ammler> | why can't patch not apply such diff? |
| 09:13 | <@peter1138> | because it doesn't know what should happen |
| 09:16 | < | [1][1]Roujin> there might be cases where one thing must go before the other, and how should it know which one goes first? |
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| 09:20 | <Ammler> | well, and how should I know that? |
| 09:20 | <karen44st> | hiya |
| 09:21 | <keyweed> | hi karen |
| 09:21 | <karen44st> | how are you |
| 09:21 | <Ammler> | before or after "WC_OSK"? |
| 09:21 | <@peter1138> | it doesn't matter |
| 09:22 | <keyweed> | karen44st: i'm good. how's you? |
| 09:23 | <karen44st> | im fine thanx |
| 09:24 | <karen44st> | were you from |
| 09:25 | <@peter1138> | toyland |
| 09:25 | <karen44st> | weres that |
| 09:25 | <@peter1138> | on the right |
| 09:25 | <@Belugas> | besides the desert tropical island :) |
| 09:25 | <karen44st> | ohhhhh nice |
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| 09:34 | <pax```> | hi does 'presignals' feature require anything other than openttd itself? I can't find it in game |
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| 09:36 | <@peter1138> | nope |
| 09:36 | <@peter1138> | ctrl-click on signals or use the signal gui to use them |
| 09:37 | <Trond> | talking about signal gui... wouldnt ON be a better default ^^ |
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| 09:38 | <@Belugas> | denied! |
| 09:38 | <@peter1138> | no |
| 09:38 | <Trond> | ouch |
| 09:38 | <@peter1138> | because it sucks |
| 09:38 | <Trond> | rly? |
| 09:38 | <@Belugas> | and it's buggy, but strangely, no users reported it... |
| 09:38 | <@Belugas> | like... HOooo!!! In TRUNK, QUICK |
| 09:38 | <@Belugas> | but once on trunk, |
| 09:38 | <@Belugas> | no one care |
| 09:38 | <@Belugas> | +s |
| 09:39 | <@Belugas> | users... |
| 09:39 | <@Belugas> | prrrrrrrt! |
| 09:39 | <Trond> | works fine for me... I use it all the time... |
| 09:39 | <@Belugas> | then, you are not using it in a way that it shows ther bugs, or you do not notice them :P |
| 09:39 | <Trond> | I must be doing it right then :P |
| 09:40 | <Trond> | only signal bug I've seen is that sometimes a signal doesnt work as intended and I have to remove and add it again for it to work... |
| 09:45 | <@Belugas> | heheh |
| 09:45 | <@Belugas> | that's not it :) |
| 09:45 | <@peter1138> | its coding style sucks too |
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| 09:46 | -!- | mode/#openttd [+v glx] by ChanServ |
| 09:48 | <@Belugas> | yup. But if coding style was considered a bug, there would be a lot of patches considered t be buggy as hell |
| 09:48 | <@Belugas> | ho wait.. |
| 09:48 | <@Belugas> | it'sa already the case ^_^ |
| 09:48 | <@Belugas> | hello glx :) |
| 09:48 | <Phantasm^> | Belugas: Is the bug about too few industry after long time on big maps (and too many on small maps) fixed? |
| 09:49 | <+glx> | it's not a bug, it's a newgrf feature :) |
| 09:49 | <@Belugas> | have you written a patch Phantasm^? |
| 09:49 | <@Belugas> | have you checked the logs? |
| 09:49 | <Phantasm^> | glx: I wouldn't say so. |
| 09:49 | <Phantasm^> | Belugas: No and no. I have no idea where such logs are even. I once tried to find them with no success. |
| 09:50 | <@Belugas> | such an implacable argument... |
| 09:50 | <DaleStan> | Phantasm^: svn.openttd.org |
| 09:50 | <+glx> | or hg. or git. |
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| 09:52 | <Phantasm^> | God damn I hate wordpad over and over again. |
| 09:52 | <Gekz> | lol |
| 09:52 | <Gekz> | get a real OS |
| 09:52 | <Phantasm^> | There is no fucking easy way to drag and drop staff in there so I could read it. |
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| 09:52 | <Gekz> | like... BeOS |
| 09:52 | <Gekz> | or OpenVMS |
| 09:52 | <Phantasm^> | It just puts a nice box that opens on notepad that doesn't support linux type row changes.. |
| 09:52 | <@Belugas> | get a life, Gekz |
| 09:52 | <@Belugas> | any OS is good, as long as you know how to deal with it |
| 09:54 | <Phantasm^> | The svn fails.. It won't show full changelog anywhere and the download only shows changelog of those beta releases and not svn.. |
| 09:54 | <Phantasm^> | How do I see *FULL* changelog no matter how big it is? |
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| 09:56 | <Gekz> | Belugas: not true |
| 09:56 | <Gekz> | CP/M sucked ass |
| 09:56 | <@Belugas> | is it still in use? No? so moot!!! |
| 09:56 | <@Belugas> | moooooooooooooooooot |
| 09:56 | <+glx> | I have it on my cpc |
| 09:56 | <Phantasm^> | Gekz: Btw, NT kernel (any version, not sure about newest due to vista drm shit) is far superior to Linux. |
| 09:57 | <Phantasm^> | It is what is on top of it that makes the bad stuff on windows. |
| 09:57 | <Gekz> | Phantasm^: and that reason is? |
| 09:57 | <@Belugas> | ho boy... /me goes work@work |
| 09:57 | <keyweed> | Gekz: magic |
| 09:57 | <Phantasm^> | Gekz: Go study it and you'll see. ;P |
| 09:57 | <Gekz> | Phantasm^: I already know, I'm wondering if you do. |
| 09:58 | <keyweed> | but Phantasm^ could be right, hard to tell if you haven't read the source. |
| 09:58 | <Phantasm^> | Gekz: They are on a whole different level. And yes, I don't know much about how they differ, but I have heard from my friends (who know their stuff so I can trust them being correct on it). |
| 09:58 | <Phantasm^> | keyweed: There are ways even without the source. |
| 09:58 | <keyweed> | my colleagues, who modify kernels themselves, dissagree with Phantasm^ |
| 09:59 | <keyweed> | but "i heard that an expert told me that" is quite a moot argument. |
| 09:59 | <Gekz> | Phantasm^: care to elaborate on those ways |
| 09:59 | <Gekz> | it amuses me when people have an argument with no primary sources. |
| 10:00 | <Phantasm^> | Gekz: Well, I'm not that much interested in that to take the time to learn the differences myself. |
| 10:00 | <keyweed> | good and bad is usually a feeling people have somewhere in there belly. |
| 10:00 | <Gekz> | Phantasm^: then dont take part in the argument. |
| 10:00 | <keyweed> | making a list of provable good and bad features, characteristics or functionality is too much work |
| 10:00 | <Phantasm^> | Gekz: You said me get a real OS and I replied. |
| 10:01 | <keyweed> | "passion rules reason" |
| 10:01 | <Gekz> | you ranted abuot the kernel |
| 10:01 | <Gekz> | lol |
| 10:01 | <Gekz> | OS != kernel |
| 10:01 | <Gekz> | it's a collective of crap |
| 10:01 | <keyweed> | Phantasm^: your defending something without proof, arguments or examples. |
| 10:01 | <Phantasm^> | keyweed: So? :) |
| 10:01 | <keyweed> | you were told something and accpet it as truth |
| 10:01 | <Gekz> | Someone on the internet is _WRONG_ |
| 10:02 | <Phantasm^> | keyweed: If that one person tells me something, I accept it as trust quite easily. ;P |
| 10:02 | <keyweed> | nations burned because people just assumed things they were told were true |
| 10:02 | <Phantasm^> | The source matters a lot on how I accept things without proof. |
| 10:02 | -!- | NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 10:02 | <Gekz> | Phantasm^: American! |
| 10:03 | <keyweed> | very very few things are absolutely true. as for the OS crussades, almost nothing your are told is true :) |
| 10:03 | <keyweed> | *crusades |
| 10:03 | <Gekz> | keyweed: kernel debuggers make the linux kernel panic |
| 10:03 | <Gekz> | thats true |
| 10:03 | <Gekz> | :) |
| 10:03 | <keyweed> | could be, too lazy to try and reproduce it :P |
| 10:03 | <Phantasm^> | keyweed: This is nothing about OS crusades. |
| 10:03 | <keyweed> | Phantasm^: no, but the windows kernel is superior. "just because" |
| 10:03 | <Phantasm^> | And the person I heard those things from does not take any part in OS crusades either. |
| 10:04 | <keyweed> | and "my friend is more reliable then your friend" |
| 10:04 | <Phantasm^> | keyweed: Yes, just because. ;P |
| 10:04 | <Phantasm^> | I never asked you to believe it. I just stated something without proving it. I replied when asked why I stated that. |
| 10:04 | <Phantasm^> | Not to prove it, just to answer to the question. |
| 10:05 | <Gekz> | ! |
| 10:05 | <Gekz> | !! |
| 10:06 | -!- | shodan [user@ppp101-219.static.internode.on.net] has joined #openttd |
| 10:07 | <Phantasm^> | And as you are so much about proving things, prove me Linux is better than say NT 5.2 kernel. |
| 10:08 | <Gekz> | one word: GPL |
| 10:08 | <Gekz> | lol |
| 10:08 | <Gekz> | one acronym* |
| 10:08 | <Phantasm^> | License doesn't prove anything. |
| 10:08 | <Gekz> | ... it proves a lot |
| 10:08 | <Phantasm^> | Not in this case. |
| 10:08 | <Gekz> | lol, wtf. |
| 10:08 | <Gekz> | if you say so |
| 10:08 | <Gekz> | I'm not caring to argue |
| 10:08 | <Phantasm^> | I make you a GPL hello world and it is better than NT 5.2 kernel because it is GPL? |
| 10:08 | <Gekz> | I didnt even say Linux |
| 10:09 | <Gekz> | hello world isnt a gpl''d kernel |
| 10:09 | <keyweed> | i don't have to prove anything. not that i could, i'm not a kernel developer |
| 10:09 | -!- | Singaporekid [~notme@cm210.epsilon123.maxonline.com.sg] has joined #openttd |
| 10:09 | <Gekz> | I said BeOS or OpenVMS |
| 10:09 | <Gekz> | lol |
| 10:09 | <keyweed> | but a) i just don't trust code i can't read b) i want my OS to be supplied with a lot of love and political corectness |
| 10:09 | <Phantasm^> | Gekz: Yes it isn't. But just because something is GPL doesn't make it a better kernel than closed source one. |
| 10:09 | <Gekz> | better is contextual |
| 10:10 | <Gekz> | and very opinion based |
| 10:10 | <Gekz> | and its a freaking kernel |
| 10:10 | <keyweed> | Phantasm^: closed source makes the quality of somethin indeterminable. |
| 10:10 | <Gekz> | it doesnt matter how good the kernl is if the software sucks a giant cock |
| 10:10 | <Phantasm^> | Ok, let's define better in mathematical sense so that closed or open source do not matter at all in it. |
| 10:10 | <keyweed> | the entire windows kernel could be full of goto's and void loops, we'd never know |
| 10:10 | <Phantasm^> | keyweed: You can reverse engineer it and you can test the output without looking into the source. |
| 10:11 | <keyweed> | and microsoft products are never suplied with any love. they just take your money and stop caring about you |
| 10:11 | <keyweed> | Phantasm^: that's illegal |
| 10:11 | <Phantasm^> | It doesn't matter how it is done, as long as it does what it is supposed to, is fast, stable and secure. |
| 10:11 | <keyweed> | Phantasm^: read the eula |
| 10:11 | <Gekz> | while (true) { putc "L"; putc "O"; putc "L"; putc(\n" |
| 10:11 | <Gekz> | bah |
| 10:11 | <Phantasm^> | keyweed: And I care because? |
| 10:11 | <Gekz> | ctrl j = \n |
| 10:11 | <Gekz> | how annoying |
| 10:11 | <Gekz> | but you get the picture |
| 10:11 | <Phantasm^> | Eula have no meaning in here. |
| 10:11 | <keyweed> | Phantasm^: apparently you don;t care. |
| 10:11 | <ben_goodger> | (¡!¡!)⁷² |
| 10:11 | <ben_goodger> | windows is, currently, better at low-latency usage such as video. beyond that, I cannot conceive any advantage |
| 10:11 | <Phantasm^> | Nothing stated in eula have any legal value here. |
| 10:11 | <ben_goodger> | Phantasm^: a GPL'd hello world is more useful in many fields than the NT 5.2 kernel, because we can see how it works |
| 10:12 | <ben_goodger> | Phantasm^: you can't define it that way. the ability of other people to see how something works is a large factor in its goodness |
| 10:12 | <ben_goodger> | keyweed: you can bet your lower back it's full of gotos |
| 10:12 | <Gekz> | Phantasm^: not true |
| 10:12 | <keyweed> | you'r making usless statements in void context and don't care. |
| 10:12 | <ben_goodger> | well, it's certainly not secure... |
| 10:12 | <Gekz> | Phantasm^: it _is_ a license agreement |
| 10:12 | <Gekz> | one that allows you to get a refund |
| 10:12 | <Phantasm^> | Gekz: And has no legal value here. |
| 10:12 | <Gekz> | I think that's legally abiding |
| 10:12 | <Gekz> | yes it does |
| 10:12 | <Gekz> | the EU supports abusing it like nothign I've ever seen |
| 10:12 | <Phantasm^> | In Finland EULA is not legally binding. |
| 10:12 | <keyweed> | Phantasm lives in china? |
| 10:12 | <ben_goodger> | Gekz: to be fair, the limit to which a contract can impede one's rights under copyright law is variable and, in developed countries, nil |
| 10:13 | <Gekz> | the Apple licence is terrible |
| 10:13 | <Gekz> | and I'm going to sleep |
| 10:13 | <Gekz> | 1am ist nicht sehr gut. |
| 10:13 | <Gekz> | Nacht. |
| 10:13 | <Phantasm^> | Ok, for companies EULA might affect, but for customers EULA is not legally binding in Finland. |
| 10:14 | <ln> | Gekz: English only. |
| 10:14 | <ben_goodger> | ln: is it not perfectly obvious what that means? |
| 10:14 | <ben_goodger> | bonan nokton, Gekz |
| 10:15 | * | keyweed makes a note never to hire Phantasm^ |
| 10:15 | <ln> | ben_goodger: sure, i can speak german. |
| 10:15 | <ben_goodger> | ah yes. |
| 10:15 | <ben_goodger> | well, it's obvious to me also ^_^ |
| 10:16 | < |