| --- | Log | opened Thu Mar 27 00:00:49 2008 |
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| 01:15 | <CIA-1> | OpenTTD: rubidium * r12437 /branches/noai/ (7 files in 4 dirs): [NoAI] -Add: functions to get the current date and to determine the year/month/day from that date. |
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| 03:43 | <Celestar> | morning |
| 03:44 | <@peter1138> | hi |
| 03:44 | <Celestar> | whats new? |
| 03:44 | <Celestar> | did anything break? :P |
| 03:45 | <@peter1138> | hmm? |
| 03:45 | <@peter1138> | i know nothing |
| 03:46 | <Celestar> | at least Endeavour landed safely (= |
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| 04:07 | <TheJosh> | hey all |
| 04:07 | <Tekky> | but the Endeavour had two big flames coming out of it after landing :) |
| 04:07 | <Tekky> | hi Josh |
| 04:07 | <TheJosh> | whos josh? |
| 04:08 | <Tekky> | the one and only Josh, you :) |
| 04:09 | <TheJosh> | ung how did you manage to decipher my nickname to determine my real name? |
| 04:10 | <TheJosh> | so is it worth downloading rc1? |
| 04:11 | <Celestar> | Tekky: two fmales? |
| 04:11 | <Tekky> | no idea, I am using the nighty build with the PBS patch. |
| 04:12 | <Tekky> | yes, did you not see the video? |
| 04:12 | <Tekky> | it looked quite spectactular, like the shuttle was on fire :) |
| 04:12 | <Tekky> | spectactular = spectacular |
| 04:13 | <Tekky> | however, it was no real concern, it just looked spectacular :)] |
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| 04:14 | <Celestar> | I have yet to watch the video |
| 04:15 | <Celestar> | it happened in the middle of the night, as the first landing attempt on Orbit 248 was scrubbed due to weather concerns at the SLF |
| 04:16 | <Tekky> | yes, because of it being night, the flames were very visible and they looked dangerous :) |
| 04:17 | <Celestar> | what was it? St. Elmo's fire? |
| 04:18 | <TheJosh> | I have updated my shares patch to the latest OpenTTD rev http://www.tt-forums.net/viewtopic.php?t=36627 |
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| 04:21 | <Celestar> | Tekky: 2 months till the next mission :( |
| 04:22 | <Rubidium> | they have to retile it ;) |
| 04:22 | <Tekky> | I'm afraid I don't know much about the shuttle itself or the mission, I just happened to see the video on the news. |
| 04:22 | <Gekz> | RC1 |
| 04:22 | <Gekz> | gasp |
| 04:23 | <Gekz> | how many bugs were fixed last night lol |
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| 04:25 | <Celestar> | Rubidium: the one that's going to fly (Discovery) is already retiled, as it's been the rescue vehicle should something gone wrong with Endeavour |
| 04:26 | <Celestar> | Tekky: about 10 shuttle missions left before they get mothballed. |
| 04:26 | <Tekky> | mothballed? What does that mean? |
| 04:26 | <Celestar> | Tekky: put out of service |
| 04:26 | <Tekky> | hehe, I've never heard that expression before :) |
| 04:26 | <Celestar> | well :) |
| 04:28 | <Celestar> | some ISS mission and one hubble mission |
| 04:31 | <Tekky> | I think we should add Space Shuttles to OpenTTD as a faster version of planes :) |
| 04:31 | <Celestar> | ergh |
| 04:31 | <Tekky> | just kidding :) |
| 04:31 | <Celestar> | they're the most inefficient mode of transportation known to mankind :P |
| 04:32 | <TheJosh> | anyway im off |
| 04:32 | * | Celestar wants the Saturn V booster back |
| 04:32 | <TheJosh> | have a good night everyone |
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| 04:33 | <Tekky> | hehe, yes.... but the passengers pay millions :) |
| 04:33 | <Celestar> | Tekky: around 30 million, yeah |
| 04:36 | <Tekky> | I think the Flight Simulator X-Plane allows you to fly Shuttles and also fly and land planes on Mars :) |
| 04:36 | <Celestar> | he ... awesome landing on TV :) |
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| 04:38 | <Tekky> | you just saw the video? |
| 04:38 | <Celestar> | ay |
| 04:41 | <@peter1138> | pom te pom |
| 04:41 | <Forked> | meep meep.. |
| 04:42 | <Noldo> | flip |
| 04:49 | <larsemil> | this guy that made the NSB train set, is he here? |
| 04:51 | <@peter1138> | Who made it? |
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| 05:33 | <Celestar> | hm |
| 05:33 | <Celestar> | why do Phenom X4's suck so badly :( |
| 05:35 | <@peter1138> | Cos AMD's having a bad time. |
| 05:37 | <Celestar> | pretty, yeah |
| 05:38 | <larsemil> | peter1138: som norwegian. like tor something |
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| 05:39 | <@peter1138> | Celestar: so i'm thinking a C2D 3GHz for my PC... |
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| 05:41 | <Celestar> | peter1138: Core 2 Quad 9300 is a cool CPU |
| 05:41 | <Celestar> | ;) |
| 05:41 | <Celestar> | get the 45nm parts no matter what .. |
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| 05:48 | <@peter1138> | Yes, C2D E8400 I was going for |
| 05:48 | <@peter1138> | Quad won't offer any advantage to ottd ;) |
| 05:48 | <Celestar> | :P |
| 05:49 | <@peter1138> | the 45nm parts are cheaper anyway |
| 05:49 | <@peter1138> | just there seems to be stock shortage |
| 05:49 | <Celestar> | yes |
| 05:49 | <Celestar> | Intel has apparently some problem with the 45nm process, at least the ramping up to volume |
| 05:50 | <@peter1138> | E8400 is £140 quid, E6850 is £168 |
| 05:50 | <@peter1138> | Both 3 GHz |
| 05:55 | <Gekz> | someone |
| 05:55 | <Gekz> | I needs a cheap mini-itx |
| 05:56 | <larsemil> | Gekz: you bricked your eee or what? :D |
| 05:56 | <Gekz> | no, I need a small server |
| 05:57 | <larsemil> | i want a mini-itx sitting in the livingroom, connected to the tv and the stereo. and then a M E G A file-server in the closet.. :D |
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| 05:58 | <Celestar> | larsemil: that's about what I'm putting up |
| 05:58 | <Celestar> | some TB file server |
| 05:59 | <larsemil> | For that you dont need a c2d do you? |
| 05:59 | <Celestar> | nope |
| 05:59 | <Celestar> | it'll be a Duron 900 or something, something I have lying around |
| 06:00 | <larsemil> | same here. |
| 06:00 | <larsemil> | bricked my 1400 the other day.. |
| 06:00 | <@peter1138> | Hmm |
| 06:00 | <larsemil> | my computer is so OLD |
| 06:00 | <@peter1138> | but the "media center" type programs are all cpu hungry |
| 06:00 | <Gekz> | I want my server to have teh rams |
| 06:01 | <Gekz> | http://en.wikipedia.org/wiki/Longmeng |
| 06:01 | <Gekz> | I want one |
| 06:01 | <larsemil> | peter1138: well then you hope tha mini-itx has a kick as cpu. :D :D :D |
| 06:02 | <@peter1138> | there are C2D mini-itx boards |
| 06:03 | <larsemil> | ah didnt know |
| 06:07 | <Celestar> | I'd go mobile C2D if I were you |
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| 07:31 | * | peter1138 ponders 'wasting' 1KB |
| 07:31 | <Noldo> | where? |
| 07:31 | <@peter1138> | moving some arrays |
| 07:31 | <Gekz> | in his yard |
| 07:31 | <Gekz> | with a weapon |
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| 07:33 | <Ammler> | heya |
| 07:33 | <Ammler> | how big would a nightly be, if you would make a static build? |
| 07:34 | <@peter1138> | Big/ |
| 07:34 | <Noldo> | try it |
| 07:35 | <Ammler> | how do I make that? |
| 07:35 | <Ammler> | just my suse can't use the nightly bins |
| 07:35 | <Ammler> | "./openttd: error while loading shared libraries: libexpat.so.0: cannot open shared object file: No such file or directory" |
| 07:35 | <@peter1138> | So, install it? |
| 07:36 | <Ammler> | I am on it... |
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| 07:36 | <Ammler> | but why don't I need that on self compiled versions? |
| 07:38 | <Ammler> | I had a newer version. I thought that is more complicated :-) |
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| 07:40 | <@DorpsGek> | Celestar: Open Bugs: 19; Not assigned: 13; Closed this week: 8; Opened this week: 8 |
| 07:41 | <Celestar> | hm. |
| 07:41 | <Celestar> | peter1138: FS#1877 is a good find |
| 07:41 | <Progman> | whatever you do there will be always new bugs *g* |
| 07:44 | <Celestar> | who is familar with the house/growth code? |
| 07:44 | <Celestar> | Maedhros: you? |
| 07:48 | * | dih still waits with the 'command + v' pasting bug before he reports it in bugs.openttd.org |
| 07:49 | <Celestar> | ? |
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| 07:50 | <Maedhros> | Celestar: not so much, any more |
| 07:50 | <Maedhros> | i think Smatz is working on it though |
| 07:50 | <Celestar> | Maedhros: your opinions on 1877? |
| 07:52 | <Maedhros> | Celestar: that Smatz and skidd13 know more about it than i do ;) |
| 07:52 | <Celestar> | ok ;) |
| 07:53 | * | Celestar waits for Smatz to poke him (= |
| 07:53 | <Ammler> | I checked the client limit patch for wwottdgd, there is a very small glitch still in trunk: http://wwottdgd.ammler.ch/wwottdgd/patches/sameSpecAsClients_r11340.diff (the row has changed to around 620) |
| 07:55 | <Ammler> | not worth for FS... ;-) |
| 07:55 | <dih> | no - you just need to update your diff!! |
| 07:56 | <Ammler> | hmm? |
| 07:56 | <dih> | if you have a chunk offset |
| 07:56 | <ln> | zomfg, i'll be getting my new core2quad today. |
| 07:56 | * | Celestar is kinda bored today |
| 07:56 | <dih> | then your diff is out of date, and not trunk needing a fix! |
| 07:57 | <dih> | Celestar: you can do my work :-P |
| 07:57 | <Ammler> | well, would be easier to commit that to trunk, my question was just, if I need to post it in FS |
| 07:57 | <Celestar> | dih: I have TONS of work here, but I dunno where to start |
| 07:57 | <dih> | Celestar: what's your point? |
| 07:57 | <dih> | ^^ |
| 07:58 | <Celestar> | I got kind of an internet overwork protection. The more work I have, the lazier I get :P |
| 07:58 | <dih> | lol |
| 07:58 | <dih> | anyhow - i have to run |
| 07:58 | <dih> | lunch break is over |
| 07:58 | <dih> | enjoy |
| 07:58 | <Ammler> | run? |
| 07:59 | -!- | dih is now known as anhedral |
| 08:05 | <Celestar> | hm |
| 08:06 | <Celestar> | we always have WAY more servers than clients :P |
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| 08:07 | <larsemil> | Celestar: well i can take one. |
| 08:08 | <Celestar> | and people really seem to like 0.5.3 :) |
| 08:08 | <Zuu> | So we should have AI-servers that play on all 24/7 dedicated servers so that they get used? :) |
| 08:08 | <Celestar> | Zuu: YAY! |
| 08:10 | <Zuu> | Perhaps they should prefere servers that are empty/few playes so that those servers attract more players. :p |
| 08:10 | <Celestar> | Users browsing this forum: Celestar, Google Adsense [Bot] and 4 guests |
| 08:10 | <Celestar> | stupid Adsense :P |
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| 08:15 | <Celestar> | I off for a quick lunch break |
| 08:16 | <Celestar> | does any of you guys play FFXI? |
| 08:16 | <aleex> | hm, how about the debian/ubuntu file for rc1? |
| 08:17 | <Maedhros> | aleex: it's on sourceforge |
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| 08:19 | <blathijs> | aleex: I forgot to link to the .deb from the download page, but it was already on SF |
| 08:19 | <aleex> | ah ;) |
| 08:19 | <aleex> | yeah got it |
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| 09:38 | <Celestar> | .oO(patching FFVII to get it working properly on XP is more difficult than the actual game) |
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| 09:40 | <larsemil> | well the game is not so difficult at all |
| 09:41 | <Celestar> | that's right. but still great |
| 09:41 | <Celestar> | nevertheless, I'm one of the few who likes FFVIII better apparently (= |
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| 09:43 | <larsemil> | Celestar: i dont even know what ffviii is |
| 09:43 | <Celestar> | Final Fantasy VIII? :P |
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| 09:43 | <larsemil> | aha i meant ttd is not so difficult. :D |
| 09:44 | <larsemil> | Celestar: allthough i like FF VII |
| 09:44 | <Celestar> | I really like it too. Would like it even better if it worked :P |
| 09:45 | <@Belugas> | ho shooo.... i though that FFVII was an acronym of an OTTD functionnailty you worked on :P |
| 09:45 | <@Belugas> | booo! |
| 09:45 | <Celestar> | Belugas: lol |
| 09:45 | <Celestar> | (= |
| 09:46 | <Celestar> | what are the requested/planned features for 0.7 anyway? do we have a list? |
| 09:46 | <larsemil> | convert to monorail with train inside depot? please. :D |
| 09:46 | <larsemil> | new airplanes after 2020. :D |
| 09:47 | <Digitalfox> | larsemil use newgrf for having new planes after 2020 |
| 09:47 | <Celestar> | 1) possible. 2) newgrf |
| 09:47 | <Celestar> | we need some cross-railtype autoreplace :P |
| 09:47 | * | Celestar smirks |
| 09:47 | <Digitalfox> | 0.7 new airports now that rocks :) |
| 09:48 | -!- | Morloth [~bram.ridd@83.80.64.130] has quit [Quit: shutdown] |
| 09:48 | <Celestar> | Digitalfox: newgrf airports will be in |
| 09:48 | <Celestar> | ;) |
| 09:48 | <@Belugas> | 1) possible but stinks a whole lot. way too lazy . Laziness sucks |
| 09:48 | <Digitalfox> | Celestar if the branch is finished :\ |
| 09:49 | <@Belugas> | therefor, i vote for no 1) |
| 09:49 | <Celestar> | Digitalfox: the branch is mostly finished. |
| 09:49 | <Celestar> | Belugas: for 1) the user would need to set up a 1:1 replacement map |
| 09:50 | <Celestar> | Digitalfox: some cleanups, and some animation problem |
| 09:50 | <Digitalfox> | There are so many cool stuff waiting to come to trunk :) |
| 09:50 | <Digitalfox> | Celestar station animation right? |
| 09:52 | -!- | jp [~Miranda@dslb-088-066-042-108.pools.arcor-ip.net] has joined #openttd |
| 09:52 | <Rubidium> | newgrf airports is currently only proof-of-concept, which is a *very* far from 'finished' |
| 09:52 | <Celestar> | Digitalfox: yah |
| 09:53 | -!- | jp [~Miranda@dslb-088-066-042-108.pools.arcor-ip.net] has quit [] |
| 09:53 | <Digitalfox> | Well peter has a patch ( doesn't he always have one ;) ) so i guess it's up to him when he feels it's ready :) |
| 09:54 | <Digitalfox> | And to be honest i would love see new ports for ships and road vehicles more than airports.. But one step at a time :) |
| 09:55 | <larsemil> | Digitalfox: hahathe stonedock does its job. :D |
| 09:55 | <Digitalfox> | larsemil wait and see how new ship ports rocks ;) |
| 09:55 | <Digitalfox> | So many possibilities |
| 09:56 | <larsemil> | Digitalfox: screenshot? plz |
| 09:56 | <Digitalfox> | I don't have any.. And don't think there are any.. But see the newports branch and what can be done :) |
| 09:57 | <Digitalfox> | If you see the new airports and even the way planes now behave you will see what i mean |
| 09:58 | <Digitalfox> | But like Rubidium said it's a proof-of-concept so let's wait for what happens ;) |
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| 09:59 | -!- | mode/#openttd [+v glx] by ChanServ |
| 10:00 | <CIA-1> | OpenTTD: rubidium * r12438 /trunk/src/core/math_func.hpp: -Fix-ish: typo spotted by Biblo. |
| 10:01 | <Maedhros> | aah, the irony ;) |
| 10:01 | <Rubidium> | you just wanted to fix that too? |
| 10:01 | <@peter1138> | "Biblo" |
| 10:01 | <Celestar> | (= |
| 10:02 | <Rubidium> | the b is just very close to the l ;) |
| 10:02 | -!- | Slowpoke [~Lobster@dslb-088-073-212-184.pools.arcor-ip.net] has joined #openttd |
| 10:10 | <CIA-1> | OpenTTD: rubidium * r12439 /trunk/src/viewport.cpp: -Fix [FS#1871]: do not 'disable' the drawing of autorail overlays when the tile is 'error'-marked (red pulsating selection). Patch by Icosikai. |
| 10:11 | -!- | Zealotus [~Nemesis@217-211-211-179-no70.tbcn.telia.com] has joined #openttd |
| 10:13 | -!- | Morloth [~bram.ridd@83.80.64.130] has joined #openttd |
| 10:14 | <@DorpsGek> | Celestar: Open Bugs: 19; Not assigned: 13; Closed this week: 8; Opened this week: 8 |
| 10:14 | <Celestar> | :P |
| 10:19 | <Digitalfox> | Any progress/solution found for FS119? |
| 10:19 | <Rubidium> | if there would be it would be fixed I guess |
| 10:21 | <Celestar> | there has been some minor progress I heard, but I dunno |
| 10:21 | <Rubidium> | well, parts are solved, but not all |
| 10:22 | <Digitalfox> | While is not a big thing, it's annoying since I have it in all my games :\ |
| 10:22 | <Digitalfox> | At first i thought it was some newgrf i was using, but it turns out is really a bug.. |
| 10:24 | <Rubidium> | the clipping problems could be worsened by the newgrfs |
| 10:24 | <Rubidium> | George's long vehicles is one of those (and that can't be fixed by the way) |
| 10:26 | <Digitalfox> | Maybe v5 using articulated parts could help in this issue.. But he says that open and patch don't support what he wants so... |
| 10:26 | <CIA-1> | OpenTTD: skidd13 * r12440 /trunk/src/ (road_cmd.cpp road_map.h): |
| 10:26 | <CIA-1> | OpenTTD: -Fix [FS#1694]: Make the road building and road removing conditions more union |
| 10:26 | <CIA-1> | OpenTTD: -Feature: Allow to build/remove more road-piece combinations directly |
| 10:28 | <Rubidium> | he basically wants us to support bounding boxes that we are 110% certain of to give an enormous amount of glitches like FS#119. And because we then 'support' those larger bounding boxes it becomes out problem that the sprites overflow instead of his problem. |
| 10:28 | <Rubidium> | ergo, it's not going to happen on our side. |
| 10:29 | <@peter1138> | Same problem with the 32bpp artists who think that 32bpp should include the ability to have longer vehicles. |
| 10:31 | <Digitalfox> | And if he doesn't use bounding boxes, couldn't he have a v5 with articulated parts with no gliches? |
| 10:31 | <Digitalfox> | *couldn't=could |
| 10:31 | <Rubidium> | he wants the articulated parts to be longer than the current bounding box |
| 10:32 | <Digitalfox> | So it's more of a personal choice than a limitation.. |
| 10:33 | <Rubidium> | yup |
| 10:33 | <+glx> | peter1138: not artits, mainly athanasios ;) |
| 10:34 | -!- | Maedhros [~jc@i-195-137-43-74.freedom2surf.net] has quit [Quit: leaving] |
| 10:34 | <Rubidium> | it is something like TTDP doesn't support small enough bounding boxes and OpenTTD won't support larger bounding boxes. |
| 10:34 | <CIA-1> | OpenTTD: rubidium * r12441 /trunk/src/ (gui.h lang/english.txt timetable_gui.cpp vehicle_gui.cpp): -Feature: open the time table when pressing the order button while pressing the CTRL key. Patch by Phil Sophus. |
| 10:35 | <Digitalfox> | Well i think lv4 vehicles size is huge in comparison of others vehicles.. So i would prefer smaller vehicles articulated.. But i guess he won't do it.. |
| 10:37 | <@peter1138> | glx, well a whole group of people thought that "32bpp" == "totally new game mechanics, including all objects to scale, smooth curves, longer vehicles, etc..." |
| 10:37 | -!- | MarkAway is now known as Mark |
| 10:37 | <Celestar> | er .. that's a new game, not new game mechanics :P |
| 10:37 | <@peter1138> | Quite. |
| 10:41 | -!- | Osai^zZz`off is now known as Osai |
| 10:42 | <@peter1138> | http://fuzzle.org/o/transfer.png |
| 10:42 | <Celestar> | peter1138: :) is that a first step towards destinations? ;) |
| 10:42 | <hylje> | yet more peter-vapurware |
| 10:42 | <hylje> | +o |
| 10:45 | <Celestar> | peter1138: that looks good. +/- are buttons I assume? |
| 10:45 | <@peter1138> | actually |
| 10:46 | <CIA-1> | OpenTTD: skidd13 * r12442 /trunk/src/road_cmd.cpp: -Feature: Allow build leveled roads on slopes for the old ai |
| 10:46 | <Celestar> | they might want a frame? |
| 10:47 | <@peter1138> | there was a problem with big lists |
| 10:47 | <@peter1138> | but i can't remember where it was |
| 10:48 | <@peter1138> | must've been on the forums |
| 10:50 | <@peter1138> | it's not to do wtih destinations |
| 10:50 | <@peter1138> | http://www.tt-forums.net/viewtopic.php?f=32&t=36626 |
| 10:51 | <@peter1138> | See the "current nightly" shot |
| 10:51 | <@peter1138> | My change just makes it not show transfers unless you want it to |
| 10:51 | <Celestar> | but since when are multiple transfers listed?! |
| 10:51 | <@peter1138> | Since... I added the feature a while back. |
| 10:52 | -!- | Roujin [~Roujin@mnch-4d04c11f.pool.mediaWays.net] has joined #openttd |
| 10:52 | <Roujin> | g'day |
| 10:52 | <Celestar> | any idea when, peter1138 ? |
| 10:52 | <Celestar> | hi Roujin |
| 10:52 | <@peter1138> | r11990 |
| 10:52 | <Celestar> | @commit 11990 |
| 10:52 | <@DorpsGek> | Celestar: Commit by peter1138 :: r11990 /trunk/src (3 files in 2 dirs) (2008-01-26 22:15:39 UTC) |
| 10:52 | <@DorpsGek> | Celestar: -Codechange: Show all cargo sources (en-route from) in the station view |
| 10:52 | <@DorpsGek> | Celestar: cargo waiting list instead of just one. The station view window is now |
| 10:52 | <@DorpsGek> | Celestar: resizable to cope with the extra information. |
| 10:52 | <@peter1138> | Multiple transfers have been kept track of since cargo packets |
| 10:52 | <@peter1138> | Just the gui showed it the old way |
| 10:52 | <Celestar> | peter1138: I see |
| 10:52 | <@peter1138> | So I ... fixed it. |
| 10:52 | <Celestar> | .oO(when were cargopackets added?) :P |
| 10:53 | <@peter1138> | A while ago ;) |
| 10:53 | <Celestar> | it seems I've been out of the loop for a while :P |
| 10:54 | <@peter1138> | 10266 |
| 10:54 | <@peter1138> | June ;P |
| 10:55 | <Celestar> | @commit 10266 |
| 10:55 | <@DorpsGek> | Celestar: Commit by rubidium :: r10266 /trunk (31 files in 4 dirs) (2007-06-22 11:58:59 UTC) |
| 10:55 | <@DorpsGek> | Celestar: -Codechange: keep track of the origin, time of travel and accumulated feeder share (transfers) of individual pieces of cargo. This means that cargo isn't thrown on a big pile when it's put in a station or unloaded at a station, however the GUI does not reflect these changes yet so you will not actually see it. |
| 10:56 | <Celestar> | so why do we still have a cargo-packets branch? |
| 10:57 | -!- | nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has joined #openttd |
| 10:57 | <Rubidium> | because the cargo-packets branch is a superset of what cargo packets there's in trunk now? |
| 10:58 | <nicfer> | chrisIN or gonozalIN? |
| 10:58 | <Celestar> | Rubidium: the last commit in cargo-packets wasin r5361 |
| 10:58 | <Celestar> | so I *think* that branch is out-of-date |
| 10:59 | <Rubidium> | so 0.4 and 0.5 should go to and map |
| 11:00 | <Celestar> | is there are theoretical possibility that 0.4 and 0.5 will see another release? |
| 11:01 | <Celestar> | or is the policy that a 0.n release supercedes all 0.(n-1) releases? |
| 11:02 | <Rubidium> | there is no policy |
| 11:02 | <Celestar> | :P |
| 11:02 | -!- | jez [~user@spira.plus.com] has joined #openttd |
| 11:04 | <Celestar> | 0.n should remain until we officially cease to "support" 0.n. Whatever that means ... |
| 11:04 | <jez> | Any devs; code reviews of my patch v0.2 at http://www.tt-forums.net/viewtopic.php?f=33&t=36710 would be greatly appreciated. :-) I've tried to stick to the OpenTTD coding conventions, but might obviously have made 1 or 2 mistakes so I'd like a list of what I need to touch up. This is strictly coding syntax and style; I'm aware that a lot of the code still needs to be split into separate functions. |
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| 11:04 | <@peter1138> | Yet another host. |
| 11:04 | <Celestar> | host? |
| 11:04 | <@peter1138> | I will not trust Jez until he stops using an anonymizer to connect to IRC. |
| 11:05 | <@peter1138> | So his code can FOAD... |
| 11:05 | <Celestar> | bbl. trouble |
| 11:07 | -!- | murr4y [murray@2001:470:1f0a:1be::cafe] has quit [Quit: leaving] |
| 11:07 | <@Belugas> | "I've tried to stick to the OpenTTD coding conventions, but might obviously have made 1 or 2 mistakes" As far as I can see, the numer is quite bigger then that... |
| 11:08 | <@Belugas> | dunno where he took "our" convention, but surely not at the place it is sitting right now :P |
| 11:09 | <Rubidium> | jez... I looked at the diff and yes, there is only one mistake... it doesn't follow the coding style at all :) |
| 11:10 | <@Belugas> | plus, do we ever want that functionality? Personally, i'd say no |
| 11:11 | <Celestar> | Belugas: Rubidium: _if_ the user sets up a replacement scheme that maps every vehicle of one railtype to a vehicle of the other railtype, that it's possible. |
| 11:11 | <Celestar> | just by $.02 |
| 11:11 | <Celestar> | my even |
| 11:11 | <Dominik> | i think i remember that we decided against it back in the days when the convert track tool got implemented |
| 11:11 | <Rubidium> | you dollar cents are completely worthless |
| 11:11 | <Rubidium> | s/you/your/ |
| 11:12 | <Celestar> | well, then it'S my EUR0.02 :P |
| 11:12 | <Celestar> | betta? |
| 11:13 | -!- | skidd13 [~skidd13@p548A7438.dip.t-dialin.net] has joined #openttd |
| 11:13 | <skidd13> | Hi all |
| 11:13 | <Rubidium> | even those are fairly worthless because you can generally only use them at the Aldi and Lidl |
| 11:13 | <Celestar> | heyo :) |
| 11:13 | <Rubidium> | *or* I have to go to Germany |
| 11:13 | <Digitalfox> | The road dollar is taking someday 1€ is like 7 or 8 dollars.. Good for importations.. Bad for exportations |
| 11:13 | <Rubidium> | which is... well... at least 15 minutes by bike |
| 11:14 | <@Belugas> | i wonder when a user will propose a patch with a big button saying "Press to play" and that button will lay down the network, wil buy the trains, will give the orders and all... that would be sooo nifty :S |
| 11:14 | <Celestar> | Belugas: we have that. It's called AI |
| 11:14 | <Digitalfox> | Celestar big lol |
| 11:16 | <Digitalfox> | By the way congratulations Portugal are tax just passed from 21% to 20%.. Now i can spend a 1€ for month on my ISP :p |
| 11:16 | <nicfer> | chrisIN or gonozalIN? |
| 11:16 | <Digitalfox> | *just passed to... *One less € |
| 11:16 | <skidd13> | Belugas: Wasn't there a patch out there who helped you with rail placement... I remember something that some kind of AI avoided to have to much incline in a straight... |
| 11:19 | <Rubidium> | nicfer: none of them |
| 11:19 | <@Belugas> | dunno, skidd13. Bad memory and not paying big attention on what happens in forums, lately, to be honest |
| 11:19 | <nicfer> | what useful response.... |
| 11:20 | <Rubidium> | well, the question is as useful |
| 11:20 | <nicfer> | I want to know which one is better |
| 11:20 | <skidd13> | Belugas: well... me nither... but It was a longer time ago... I think at least 3 month or so |
| 11:21 | <skidd13> | nicfer: plain trunk... cause you got daily fresh bug fixes and new features :D |
| 11:22 | <Rubidium> | and you do not have to ask for them to compile a binary for you |
| 11:22 | <skidd13> | the INs are generaly a bit off date |
| 11:22 | -!- | thgergo [~Administr@dsl5402B333.pool.t-online.hu] has joined #openttd |
| 11:23 | -!- | Arie_ [asdfsadf@villabadmuts.adsl.utwente.nl] has quit [Quit: ( www.nnscript.de :: NoNameScript 4.03 :: www.XLhost.de )] |
| 11:26 | <@peter1138> | So, the diff... http://fuzzle.org/o/transfertoggle.diff |
| 11:28 | <@Belugas> | plus, nicfer, bare in mind the INs are very good candidates to run your games havoc, and you cannot use them with trunk. so, you're pretty much screwed |
| 11:29 | <Rubidium> | peter1138: I guess that diff needs some cleaning ;) |
| 11:29 | <@peter1138> | Hmm, crap :p |
| 11:29 | <@peter1138> | Yes, ignore the railtype stuff :) |
| 11:29 | <Celestar> | ? |
| 11:29 | <Celestar> | ah |
| 11:29 | <Celestar> | I was asking myself .. :P |
| 11:30 | <CIA-1> | OpenTTD: rubidium * r12443 /trunk/src/ (road_cmd.cpp settings.cpp): -Add: OpenTTDs version to openttd.cfg, just so we do not need to keep to ask people for their version number because it's likely they give you the wrong answer anyway. |
| 11:30 | <@peter1138> | Otherwise...? |
| 11:30 | <Celestar> | lol @ commit message |
| 11:31 | <Celestar> | peter1138: why "jt" as a variable name and not something like "current_cargo"? |
| 11:31 | <hylje> | shrt nms r btfl |
| 11:32 | * | skidd13 needs a babelfish :D |
| 11:32 | <Celestar> | work.complete |
| 11:32 | <@peter1138> | I can't remember... that's not this diff ;) |
| 11:32 | <Celestar> | ffvii.continue |
| 11:32 | <@peter1138> | I think it's 'cos we use it for iterator, and it's a sub-iterator... |
| 11:33 | <Celestar> | rest looks nice |
| 11:37 | <nicfer> | hmmm what new features are in trunk that are not in the new RC? |
| 11:37 | <Rubidium> | OSK |
| 11:38 | <Celestar> | OSK for PC as well? :P |
| 11:38 | <Rubidium> | yup |
| 11:38 | <Rubidium> | just click the editbox |
| 11:39 | <Celestar> | oh (= |
| 11:39 | <Celestar> | useful (= |
| 11:40 | <nicfer> | OSK? |
| 11:40 | <hylje> | osk?! |
| 11:40 | <skidd13> | On Screen Keyboard |
| 11:41 | <hylje> | is this a precursor for an iPhone port? |
| 11:41 | <skidd13> | and since a few minutes a bit nicer way of building and removing road-pieces :D |
| 11:43 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
| 11:46 | <hylje> | :o |
| 11:46 | <Dominik> | hylje: in fact it's for the NDS port but I hope the iPhone port will use it as well |
| 11:47 | <CIA-1> | OpenTTD: belugas * r12444 /trunk/src/misc_gui.cpp: -Fix: A little typo |
| 11:47 | -!- | enkoopa [~kewpa@bas10-ottawa23-1128688357.dsl.bell.ca] has joined #openttd |
| 11:47 | <hylje> | Dominik: great |
| 11:47 | -!- | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] |
| 11:48 | <Dominik> | <advertisement> http://wiki.openttd.org/index.php/Portable_device_version </advertisement> |
| 11:48 | <yorick> | helllo |
| 11:49 | <CIA-1> | OpenTTD: peter1138 * r12445 /trunk/src/ (genworld_gui.cpp newgrf_gui.cpp signs_gui.cpp): -Fix: Add missing compile asserts for window data structs |
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| 11:49 | -!- | mode/#openttd [+v glx] by ChanServ |
| 11:49 | <yorick> | committing rapidly :) |
| 11:49 | <Eddi|zuHause2> | we had worse times than that ;) |
| 11:49 | <Celestar> | yeah |
| 11:49 | <nicfer> | one question, why there are no nightly servers? |
| 11:50 | * | yorick is curious what glx thinks about FS#1866, but is not going to ask becouse he feels he has bugged glx too much lately |
| 11:50 | <Eddi|zuHause2> | because people are too lazy to update |
| 11:50 | <Eddi|zuHause2> | especially if "update" means going back 5 nightlies because the server was not updated yet |
| 11:51 | <yorick> | and server admins are too lazy aswell |
| 11:51 | <CIA-1> | OpenTTD: peter1138 * r12446 /trunk/src/station_gui.cpp: -Feature: Add +/- toggle buttons to station cargo waiting list to show/hide the detailed transferred cargo information. |
| 11:51 | <yorick> | ah...stop committing that much :) |
| 11:51 | <yorick> | is it always like this after branching? |
| 11:51 | <Celestar> | sometimes, yeah 80 |
| 11:52 | <nicfer> | how do I access the OSK? |
| 11:52 | <skidd13> | yorick: expect not the end... :D |
| 11:52 | <yorick> | click a input bar, nicfer |
| 11:52 | <yorick> | and it's not in RC1 ;) |
| 11:53 | <Eddi|zuHause2> | yorick: yeah, directly after the branch it gets mostly out of date immediately |
| 11:54 | <Eddi|zuHause2> | like after 0.5 branch there was the bridges commit |
| 11:54 | <Celestar> | peter1138: so about the station animation thingy ... |
| 11:54 | <@peter1138> | Yeah? |
| 11:54 | <@peter1138> | My patch is at home... |
| 11:54 | <yorick> | and you aren't? |
| 11:54 | <@peter1138> | No :p |
| 11:54 | <Eddi|zuHause2> | ssh? |
| 11:54 | <@peter1138> | I don't leave my PC on. |
| 11:54 | <nicfer> | it is cool, but would be better one that works in all the programs |
| 11:54 | <Eddi|zuHause2> | home is where the shell is ;) |
| 11:54 | <Celestar> | peter1138: what does it actually do or where is the problem that needs to be fixed? :) |
| 11:55 | <+glx> | IIRC it worked :) |
| 11:55 | <yorick> | not like station animation is supported in openttd ;) |
| 11:55 | <@peter1138> | Celestar, er, it's an unimplemented NewGRF feature. |
| 11:55 | <@peter1138> | The patch implements it. |
| 11:55 | <Celestar> | peter1138: oh I see ;) |
| 11:55 | <Celestar> | peter1138: that sounds good. I'll dive into newgrf_ports and see what needs cleaning/updating/testing |
| 11:55 | <nicfer> | bug in the OSK: it doesn't work for the console |
| 11:56 | <yorick> | true |
| 11:56 | -!- | Osai is now known as Osai`off |
| 11:56 | <enkoopa> | My station has iron waiting for some reason even though no trains pickup iron frmo that station.. how long will it take to go away? |
| 11:56 | <Rubidium> | nicfer: you can't reach the console anyway without a keyboard |
| 11:56 | <yorick> | portable devices don't really use the console, do they? |
| 11:56 | <Rubidium> | (which is by design) |
| 11:56 | <yorick> | Rubidium, try pressing that questionmark button |
| 11:56 | <yorick> | and select "Toggle console" |
| 11:56 | <Eddi|zuHause2> | enkoopa: long... but it won't have any disadvantages that it is waiting there |
| 11:57 | <Rubidium> | lol ;) |
| 11:57 | <Dominik> | hmm, i didn't consider the console as it's not being used on the nds |
| 11:57 | <enkoopa> | Thanks. |
| 11:57 | <enkoopa> | I'm cleaning out a virus of a mistake... it's brutal. |
| 11:58 | <Eddi|zuHause2> | enkoopa: there is a patch setting "do not accept cargo before a train picked some up" |
| 11:59 | <yorick> | is it called like that? |
| 11:59 | <enkoopa> | Eddi|zuHause2: Hmm. Let me run this by you, maybe it's a known issue... it's a little confusing |
| 11:59 | <enkoopa> | Alright, I have a 10 track station that accepts Iron Ore from all over the place for the steel factory. |
| 12:00 | <CIA-1> | OpenTTD: rubidium * r12447 /trunk/src/table/ (road_land.h station_land.h): -Add: company colours to hangars and road depots; train depots already have them. |
| 12:00 | <enkoopa> | I expanded it to 12 tracks. After a while I noticed the trains were not fully unloading. I cursed a lot. Then I realized, those extra 2 tracks, were now making it overlap witha nearby Iron ore mine. So my trains were picking up Iron Ore mine from that station. |
| 12:00 | <enkoopa> | So they would still do their pickups but at very limited capacity since they had all this "virus" ore. |
| 12:01 | <enkoopa> | I fixed the statino, and now I have to check each train by hand to see if it has any virus ore left over. |
| 12:01 | <Eddi|zuHause2> | ah, then put "unload" orders on the trains |
| 12:01 | <yorick> | the "yeah, directly after the branch it gets mostly out of date immediately" is true! I expected an up-to-date stable version finally, but even before release it's out of date ;( |
| 12:01 | <enkoopa> | I think the problem is, the other trains will just pickup the virus ore that another train just dropped off :( |
| 12:02 | <@peter1138> | hence unload orders |
| 12:02 | <Eddi|zuHause2> | "unload" means "don't pick anything up under any circumstances" |
| 12:02 | <enkoopa> | But it doesn't solve the virus ore.. it just lives on... what I've been doing is finding a train with it, sending to depot, cloning, and selling. |
| 12:02 | <enkoopa> | Ahhh so ALL trains would need unload... |
| 12:02 | <Eddi|zuHause2> | cargo slowly disappears if it does not get picked up |
| 12:03 | <yorick> | enkoopa, and you could consider shared orders |
| 12:03 | <enkoopa> | Yeah they all have shared orders. |
| 12:03 | <enkoopa> | Problem is there's like.. 6-7 routes going to that station :) |
| 12:04 | <enkoopa> | Although that might be what's needed to fix it up.. although I think goign through by hand has fixed it. |
| 12:04 | <Eddi|zuHause2> | easy, click on each loading station, click the train icon in that window, you get a list of trains that service that station, select one, put the unload order |
| 12:05 | <enkoopa> | Nice. My mines are slowly getting back up there. |
| 12:05 | <yorick> | noobs that keep dev's from devving! :p get out! hehe |
| 12:07 | -!- | skidd13 [~skidd13@p548A7438.dip.t-dialin.net] has left #openttd [Ping timeout: resistance is futile.] |
| 12:09 | <CIA-1> | OpenTTD: rubidium * r12448 /trunk/os/ (mandrake/ rpm/ rpm/openttd.spec suse/): -Change: add a spec file for RPMs. The spec file replaces the SuSE and Mandrake versions as these distributions are also supported by the new spec file. New spec file by Denis Burlaka. |
| 12:09 | <Eddi|zuHause2> | what a big luck that i am not a dev ;) |
| 12:12 | <nicfer> | is better playing in multiplayer than in singleplayer? |
| 12:13 | <@Belugas> | personnal choice |
| 12:14 | <nicfer> | so... both modes are fun right? |
| 12:14 | <@Belugas> | depending of your personality indeed |
| 12:15 | <@Belugas> | i, perosnally, do not like playing against others |
| 12:15 | <@Belugas> | i like dong stuff alone |
| 12:15 | <@Belugas> | not a competition guy |
| 12:15 | <@Belugas> | just go as you feel, in other words |
| 12:15 | <@Belugas> | try both |
| 12:16 | <@Belugas> | and judge for yourself |
| 12:16 | <Eddi|zuHause2> | i like slow paced games, where i can just sit there and watch the trains moving or not |
| 12:16 | * | Rubidium agrees with Eddi|zuHause2 |
| 12:16 | <Eddi|zuHause2> | not really suitible for network |
| 12:16 | <Eddi|zuHause2> | plus, my connection sucks ;) |
| 12:16 | <@Belugas> | :) |
| 12:16 | * | Belugas nods |
| 12:17 | <@Belugas> | well... i have no opinion on your connection, should I say :P |
| 12:17 | <@peter1138> | I once played co-op with Sacro |
| 12:17 | <@peter1138> | That was quite good. |
| 12:17 | <@Belugas> | but i agree with yourUPDATE CASHUNITS SET CARDPROCESSOR= |
| 12:17 | <@Belugas> | 'SWIPER_TYPE=2 |
| 12:17 | <@Belugas> | AUTHO_ON_REFUNDS=Y |
| 12:17 | <@Belugas> | USER=User1 |
| 12:17 | <@Belugas> | PATHPROCESSOR= |
| 12:17 | <@Belugas> | TIMEOUT=45 |
| 12:17 | <@Belugas> | TIMEOUT_PIN=45 |
| 12:17 | <@Belugas> | CREDITPROCESSOR=HPTS |
| 12:17 | <@Belugas> | DEBITPROCESSOR=HPTS |
| 12:17 | <@Belugas> | TCPIP=192.168.3.48 |
| 12:17 | <@Belugas> | IP_PORT=31419 |
| 12:17 | <@Belugas> | PINPAD=NONE' |
| 12:17 | <@peter1138> | (Not openttdcoop style, of course) |
| 12:17 | <@Belugas> | WHERE CASHID='0302'; |
| 12:17 | <@Belugas> | shit... |
| 12:17 | <@Belugas> | sorry |
| 12:17 | <@peter1138> | Damn, private IP address ;) |
| 12:18 | -!- | ben_goodger [~ben@host81-153-29-28.range81-153.btcentralplus.com] has joined #openttd |
| 12:18 | <Rubidium> | lets DDOS that IP :) |
| 12:18 | <Eddi|zuHause2> | yes, that totally overruns my connection already ;) |
| 12:19 | <yorick> | oh noes, flood! |
| 12:19 | <Eddi|zuHause2> | i'm sure that is confidential company information and gets him fired anyway ;) |
| 12:19 | <@Belugas> | well... |
| 12:19 | <@Belugas> | nothing really armfull there.. |
| 12:20 | * | Rubidium sees a French twist in that :) |
| 12:20 | <@Belugas> | and if ever they fire me, they'l have at least a 6 months lag on installations, and 1 year at least n developpement :P |
| 12:20 | <@Belugas> | ? at Rubidium ? |
| 12:21 | <@peter1138> | harmful |
| 12:21 | <Rubidium> | (h)armfull (not pronouncing the h as in l'hotel) |
| 12:21 | <Rubidium> | or even not writing it down |
| 12:22 | <@Belugas> | ho... |
| 12:22 | <@Belugas> | right |
| 12:25 | -!- | mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Remote host closed the connection] |
| 12:25 | <Eddi|zuHause2> | afaik some english dialects like to leave out "h" also |
| 12:26 | <Eddi|zuHause2> | or "t" |
| 12:26 | <Eddi|zuHause2> | especially in the middle of words |
| 12:27 | <@peter1138> | the wa'er in maajorka don' taste like wot i' ough'a |
| 12:27 | -!- | GoneWacko [~gonewacko@adsl-58.36.Static.ssp.fi] has quit [Quit: You just lost the game] |
| 12:27 | <@peter1138> | tas'e, maybe |
| 12:28 | <Eddi|zuHause2> | "Eimersaufen!" ;) |
| 12:29 | <yorick> | provide a translation? |
| 12:30 | -!- | stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd |
| 12:30 | <Ammler> | wow, openSUSE has already RC1 in the repo... |
| 12:30 | <Ammler> | he is really fast :-) |
| 12:31 | <Sacro> | Ammler: i'll flag the arch package |
| 12:31 | <Ammler> | does mean? |
| 12:32 | <Celestar> | oh man |
| 12:32 | <Ammler> | is that a automatic process? |
| 12:32 | <Celestar> | Syncing Newgrf_ports is a pita |
| 12:32 | <Sacro> | ArchLinux, it has openttd, openttd-beta and openttd-svn |
| 12:32 | <Celestar> | a REAL pita |
| 12:32 | <Sacro> | hey Celestar |
| 12:32 | <Celestar> | hey Sacro |
| 12:32 | <Celestar> | cuz I got conflicts in grf files :S |
| 12:33 | <+glx> | Celestar: yes RichK doesn't understand our new openttd[dw].grf stuff |
| 12:33 | <Celestar> | ? |
| 12:33 | <Celestar> | what'S the deal |
| 12:33 | <+glx> | he doesn't use extra/ottd_grf to update the grf |