| --- | Log | opened Mon Mar 24 00:00:00 2008 |
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| 02:00 | <CIA-1> | OpenTTD: rubidium * r12402 /trunk/src/ (main_gui.cpp toolbar_gui.cpp): -Fix: some toolbars didn't seem to show anymore. |
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| 02:33 | <CIA-1> | OpenTTD: rubidium * r12403 /trunk/src/network/network_gui.cpp: -Codechange: unmisuse a variable in the chat window and make the code a little cleaner. |
| 02:37 | <Eddi|zuHause3> | "unmisuse" ... great ;) |
| 02:38 | <CIA-1> | OpenTTD: rubidium * r12404 /trunk/src/network/network_gui.cpp: -Codechange: rename the string buffer used for network GUIs to something more unique than what it is called now. |
| 02:49 | <@peter1138> | Morninginginging |
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| 02:53 | <CIA-1> | OpenTTD: rubidium * r12405 /trunk/src/widget.cpp: -Codechange: some coding style and 'untodoifying' some comments that were certainly not todos. |
| 02:58 | <@peter1138> | He's on a roll... |
| 03:01 | <Poopsmith> | having fun, i see |
| 03:06 | -!- | lestat_spanish [~Mesias7.4@87.223.193.135] has joined #openttd |
| 03:07 | <lestat_spanish> | hi |
| 03:07 | <lestat_spanish> | hi all |
| 03:07 | <lestat_spanish> | Which is the port for openttd? |
| 03:07 | <@DorpsGek> | Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advertise) communication (outbound) |
| 03:09 | <lestat_spanish> | Thanks |
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| 03:55 | <admin> | hello |
| 03:55 | <admin> | my name is bond |
| 03:55 | <admin> | James Bond |
| 03:55 | <admin> | Agent 007 |
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| 04:22 | <yorick> | hello |
| 04:24 | <Poopsmith> | hi yorick |
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| 04:26 | * | Poopsmith wonders if yorick is OOo yorick |
| 04:26 | * | yorick is talking to a bot, and therefor, /me is GoneWacko |
| 04:27 | <yorick> | [09:25][09:25] <@The__Master> yorick: Well, I'm stumped. If you were a lumberjack, you'd be pounding me flush with the ground right now. |
| 04:27 | <yorick> | [09:25][09:25] <@yorick> The__Master, :o |
| 04:27 | <yorick> | [09:25][09:25] <@The__Master> yorick: What a round statement that is. |
| 04:27 | <Poopsmith> | lol |
| 04:28 | <yorick> | 09:27] <@yorick> The__Master: thank you :) |
| 04:28 | <yorick> | [09:28][09:28] <@The__Master> yorick: You are most welcome. |
| 04:29 | <yorick> | hehe, he's in #?, if you would like to chat with it |
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| 05:05 | <Hassal> | Could Someone Tell Me how to set a welcome message to my dedicated server? I know it was something with a script folder, and a say_on_connect.bat but I cant recall it |
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| 05:05 | <yorick> | yes, I could |
| 05:06 | <Hassal> | Please proceed |
| 05:07 | <yorick> | hehe, lets see where that wiki page is |
| 05:08 | <Hassal> | There isn't I believe |
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| 05:09 | <yorick> | scripts/on_server_connect.scr |
| 05:09 | <yorick> | and put some say commands in it |
| 05:09 | <Hassal> | ah I knew it was something like that :P |
| 05:09 | <Hassal> | Thx |
| 05:13 | <Hassal> | It doesn't work :p |
| 05:13 | <Hassal> | I have put some commands: say "blbalbal" in it |
| 05:13 | <yorick> | yes |
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| 05:14 | <Wolf01> | hello |
| 05:15 | <Hassal> | Ah after restart of the server it worked |
| 05:15 | <Hassal> | thx yorick |
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| 05:15 | <yorick> | :) |
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| 06:03 | <yorick> | SpBot left? |
| 06:04 | <yorick> | oh, he quit ^^ |
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| 06:20 | <jez9999> | hmm |
| 06:20 | <jez9999> | is there a way to disable the behaviour where Shift speeds up the game? |
| 06:20 | <Rubidium> | yes |
| 06:20 | <jez9999> | that's really annoying as shift it also used to get a cost animation |
| 06:20 | <jez9999> | erm |
| 06:20 | <jez9999> | cost estimate |
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| 06:22 | <jez9999> | how do you disable it |
| 06:22 | <yorick> | I don't think there is |
| 06:22 | <Rubidium> | by compiling a non-debug version |
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| 06:23 | <jez9999> | weird, it only does it in debug |
| 06:23 | <jez9999> | how come? |
| 06:24 | <Rubidium> | because it's coded that way |
| 06:24 | <jez9999> | you know full well i meant what is the reason for the decision. |
| 06:24 | <jez9999> | why are you so pedantic? |
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| 06:24 | <yorick> | because it was needed |
| 06:24 | <yorick> | or useful |
| 06:24 | <yorick> | or whatever you want it to be ;) |
| 06:24 | <Alberth> | devs want easy way to ff for faster debugging |
| 06:26 | <Rubidium> | what kind of answers were you expecting? |
| 06:26 | <Eddi|zuHause3> | in non-debug build it's tab |
| 06:26 | <yorick> | it is? |
| 06:26 | <Eddi|zuHause3> | no, i am making up random stuff because i have nothing to say |
| 06:26 | <Eddi|zuHause3> | </sarcasm> |
| 06:26 | <yorick> | I guessed so |
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| 06:28 | <jez9999> | hmm i have a slight dilemma |
| 06:28 | <Rubidium> | Eddi|zuHause3: actually shift doesn't work in the non-sdl versions |
| 06:28 | <jez9999> | im oding a patch that lets you upgrade trains in depots at the same time as converting track type |
| 06:28 | <yorick> | we know |
| 06:28 | <jez9999> | now say the player drags over a matrix that contains track and a depot with trains in |
| 06:28 | <jez9999> | they have the money to upgrade the track but not the trains |
| 06:29 | <jez9999> | i wanna allow them to upgrade the track but the depot just wont get upgraded |
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| 06:29 | <yorick> | then you should spit a nice not enough money message |
| 06:29 | <jez9999> | this presumably means not doing an AddCost when they're just querying the cost, or they wont be able to do the conversion |
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| 06:29 | <jez9999> | no because i want to allow them to just upgrade the track tiles but leave the depot |
| 06:29 | <jez9999> | if there isnt the money |
| 06:29 | <yorick> | why would they want that? |
| 06:29 | <jez9999> | however this means that when they shift-click and see the cost estimation, it wont include the depot upgrade cost |
| 06:30 | <jez9999> | because they might wanna upgrade track around a depot for now, and do the depot later |
| 06:30 | <jez9999> | (other trains might use that track) |
| 06:30 | <yorick> | then they shouldn't drag over the depot |
| 06:30 | <jez9999> | it's handy if it just upgrades the track and leaves the depot, which is liable to be far more expensive if trains are to be upgraded |
| 06:30 | <Eddi|zuHause3> | jez9999: the level land tool does area-terraforming like that, it goes on until the money runs out |
| 06:30 | <jez9999> | yeah but if you have a complex track system with several depots that might be a pain |
| 06:30 | <jez9999> | you might miss bits of track |
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| 06:31 | <yorick> | try ctrl-? |
| 06:31 | <jez9999> | ctrl? |
| 06:31 | <yorick> | ctrl with track upgrade ignores depots with trains? |
| 06:31 | <Rubidium> | better do it the other way around |
| 06:32 | <yorick> | ctrl without track upgrade? |
| 06:32 | <yorick> | I don't think that's a good idea |
| 06:32 | <Rubidium> | no, with ctrl upgrade the trains too, without ctrl upgrade empty depots and tracks |
| 06:32 | <Alberth> | and probably be consistent, player shouldn't have to remember or know whether a depot contains trains or not |
| 06:32 | <jez9999> | what would be nice is if the cost estimate could include the depot upgrade cost, but when actually doing the command it only upgrades them if you have the money |
| 06:33 | <Rubidium> | as ctrl (usually) is used for the more "powerful" functions |
| 06:33 | <yorick> | ok, then do it that way |
| 06:33 | <jez9999> | but im guessing the system is designed to force the cost estimate to be identical to the actual cost added using AddCost |
| 06:33 | <Rubidium> | as replacing trains is more "powerful" than not replacing the trains |
| 06:34 | <jez9999> | what about replacing empty depots? do i not do them either without ctrl? |
| 06:34 | <jez9999> | or treat them like regular track? |
| 06:36 | <yorick> | you should keep normal behavior like it is now without control pressed |
| 06:36 | <yorick> | so also: upgrade normal depots with normal trains in them to electrified depots without upgrading the trains |
| 06:37 | <jez9999> | and how do i test for ctrl pressed? |
| 06:37 | <yorick> | err |
| 06:37 | <yorick> | you could probably copy that from other functions |
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| 07:26 | <SpComb> | we/llc |
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| 07:43 | <yorick> | how to modify own flyspray tasks? |
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| 08:06 | <yorick> | you could close FS#294: already done, we have 11 now :-) |
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| 08:13 | <fatal-> | hello |
| 08:13 | <yorick> | hello |
| 08:13 | <fatal-> | in which ways is ottd better than the patch? |
| 08:13 | <fatal-> | are there big differences? |
| 08:14 | <yorick> | ... |
| 08:14 | <yorick> | multiplayer |
| 08:15 | <fatal-> | but in gameplay? and is it possible that in ottd the AI only builds trucks etc and no trains? |
| 08:15 | <yorick> | if you configure it that way |
| 08:16 | <Patrick`> | fatal-: flamewar territory. |
| 08:16 | <yorick> | but the AI's in Ottd will soon be replaced by user AI |
| 08:16 | <fatal-> | k |
| 08:16 | <Patrick`> | big maps |
| 08:16 | <yorick> | 0.7.0, that is |
| 08:16 | <Patrick`> | and we mean biiiiig maps |
| 08:16 | <fatal-> | when will it come? |
| 08:16 | <yorick> | 2048x2048 |
| 08:16 | <Patrick`> | and a zillion user-generated trainsets. |
| 08:16 | <Patrick`> | but that's a common feature |
| 08:17 | <Patrick`> | it's a matter of personal preference, there's a page on the wiki that compares features |
| 08:17 | <fatal-> | thx |
| 08:17 | <yorick> | http://wiki.openttd.org/index.php/Comparison_of_OpenTTD_and_TTDPatch_features |
| 08:18 | <fatal-> | ill stay at ottd anyway |
| 08:20 | <fatal-> | should i download the latest stable version or the new beta? |
| 08:20 | <Patrick`> | imo, it doesn't make sense to switch from ottd to ttdp |
| 08:20 | <Patrick`> | the patch has users because it was first. |
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| 08:21 | <yorick> | beta :) |
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| 08:21 | <fatal-> | when will 0.7 come? or is that unknown? |
| 08:22 | <yorick> | when it's done |
| 08:22 | <DaleStan> | The patch has users because some people like to be able to choose what features they will use, rather than having changes stuffed down their throat. |
| 08:22 | <yorick> | openttd has something usefull called "Patch Settings" |
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| 08:23 | <DaleStan> | That can't change everything. |
| 08:23 | <yorick> | list what it can't change |
| 08:24 | <Rubidium> | what DaleStan just means is that you can disable the ability to load newgrfs in TTDP and you can't in OTTD (amongst other things though) |
| 08:24 | <DaleStan> | Like the Keyboard shortcuts. The landscape toolbar. |
| 08:24 | <DaleStan> | And can you still get to OPF? |
| 08:25 | <yorick> | who would want that? |
| 08:25 | <fatal-> | oO |
| 08:25 | <DaleStan> | It's far faster |
| 08:25 | <yorick> | you can get NTP thoug |
| 08:25 | <DaleStan> | And I know how not to break it. |
| 08:25 | <yorick> | and OPF for roadvehicles and ships still exists |
| 08:25 | <yorick> | 256 tiles is a stupid limit whith 2048x2048 maps ;) |
| 08:26 | <Patrick`> | fatal-: basically, you just want better AI? |
| 08:26 | <Patrick`> | but the default AI just shits all over the map and then goes bankrupt and opens a new one |
| 08:27 | <fatal-> | i just want to play and know which one has the better gameplay, but ill stay at ottd anyway |
| 08:27 | <Patrick`> | I find singleplayer on max difficulty to be far more of a fun challenge |
| 08:27 | <Patrick`> | costs have gone up |
| 08:27 | <DaleStan> | Also can't change the acceleration settings properly. |
| 08:27 | <yorick> | breakdowns are crazy |
| 08:27 | <Patrick`> | I, uh, disabled them |
| 08:27 | <yorick> | realistic acceleration solves a whole bunch of nasty acceleration |
| 08:27 | <DaleStan> | Two choices are not sufficient for someone who's used to 65536. |
| 08:27 | <Patrick`> | what's the point of breakdowns when it just adds more micromanagement to make them go away? |
| 08:27 | <yorick> | so you don't need acceleration settings anymore |
| 08:28 | <Patrick`> | I may as well just not take the time to build depots and schedule services, and just play with breakdowns off |
| 08:28 | <yorick> | because you can't build bigger networks with it? |
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| 08:28 | <Patrick`> | RA's nice |
| 08:28 | <Patrick`> | I just hope it never changes to make all my junction layouts obsolete |
| 08:29 | <Patrick`> | jimmy left 1, straight for four, iiinto the bend, whip round after 7 half-tiles and bam! the train's ground to a halt because it's actually 10 cars long |
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| 08:34 | <SDK> | hi |
| 08:34 | <SDK> | I have a problem with the rcon commands |
| 08:34 | -!- | jenny20 [~jenny20@d033.dhcp212-198-248.noos.fr] has quit [] |
| 08:34 | <SDK> | for some reason when I am ingame they dont work |
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| 08:34 | <SDK> | when I enter them directly in the console they do work |
| 08:34 | <SDK> | like kick 1 |
| 08:34 | <SDK> | and |
| 08:34 | <SDK> | load 1.sav |
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| 08:34 | <yorick> | try putting the command between " |
| 08:36 | <SDK> | ah thanks I did it wrong:) |
| 08:36 | <SDK> | I did |
| 08:36 | <SDK> | load "1.sav" |
| 08:37 | <SDK> | but "load 1.sav" worked:) |
| 08:37 | <SDK> | ty |
| 08:37 | <SDK> | cya:D |
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| 08:37 | <yorick> | is it "join, say hi, ask a question, get answer, and leave again" day? |
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| 09:00 | -!- | mode/#openttd [+v glx] by ChanServ |
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| 09:37 | <yorick> | someone stole the openttd website layout, at openttd.org.cn ^^ |
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| 09:38 | <yorick> | <snap from openttd devblog>But of course, as usual, we do keep our little secrets and surprises. And believe me, there are quite a few good ones awaiting. An example? The engine pools of peter1138.</snap> :D |
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| 09:42 | <Ammler> | yorick: how do you steal GPL'd things? |
| 09:43 | <yorick> | by not having any credits? |
| 09:44 | <Wolf01> | my TTD site layout is nicer :D |
| 09:44 | <yorick> | actually...they copyright it themselves in the footer |
| 09:44 | <Rubidium> | yorick: just ask them for the source of the website :) |
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| 09:45 | <Ammler> | hmm, can't believe that chinese people steal something... |
| 09:45 | <yorick> | but placing your own copyright under it |
| 09:45 | <Wolf01> | ahahah they provide the original (I think they are, I didn't download them) grf directly on the site |
| 09:45 | <Gekz> | Ammler: you say its your own |
| 09:45 | <Gekz> | or you hide the code |
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| 09:46 | <yorick> | ok, Rubidium, give me the sour-hmm...it |
| 09:46 | <yorick> | s |
| 09:46 | <yorick> | at svn isn't it? |
| 09:46 | <Ammler> | you need to ask the chinese guy |
| 09:46 | <yorick> | I don't speak chinese that well |
| 09:46 | <Rubidium> | yes, the source of the ottd website is in the svn |
| 09:46 | <yorick> | and he calls himself openttd |
| 09:46 | <yorick> | name stealing ;( |
| 09:50 | <SmatZ> | :-) |
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| 09:54 | <Ammler> | yorick: You wouldn't blame others, if you knew from where the source of openttd came. ;-) |
| 09:55 | <yorick> | the website is not reverse engineered, is it? |
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| 10:08 | <blathijs> | 14:42 < Ammler> yorick: how do you steal GPL'd things? <-- by redistributing it under another license. Though that's mainly violating the license, which you might call stealing |
| 10:09 | <blathijs> | 14:43 < yorick> by not having any credits? <-- AFAIK, the GPL does not require you to credit any derived work, only release it under GPL again |
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| 10:22 | <Volley> | hmm - someone around who is familiar with the LoadUnloadVehicle function and the variable names and all that stuff in there? I'm trying to implement some "Load until another Vehicle arrives"-type of order |
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| 10:46 | <FloSoft> | hi, hmm those timetables do not work correctly yet do they? |
| 10:46 | <Progman> | they do |
| 10:46 | <FloSoft> | hmm why does the train then dont wait in that station? |
| 10:47 | <FloSoft> | i have set "load" there |
| 10:47 | <FloSoft> | it always waits until full |
| 10:47 | <FloSoft> | and not only 5 days |
| 10:47 | <FloSoft> | and if i remove "load" |
| 10:47 | <FloSoft> | it waits 2sec and then leave |
| 10:47 | <Rubidium> | 'full load' overrides the time table |
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| 10:48 | <Rubidium> | if the train leaves immediatelly then a) the timetable is not set up properly, b) the vehicle is late |
| 10:48 | <FloSoft> | no train is in time |
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| 10:48 | <FloSoft> | but it waits 1 day |
| 10:48 | <FloSoft> | and leaves |
| 10:48 | <Progman> | the time value is used if the vehicle get the order, not if it already has the order |
| 10:49 | <Progman> | maybe you must wait one order cycle |
| 10:49 | <FloSoft> | so if i say drive 40 days to station, and wait 10 days, it leaves because it takes 40 days to reach the station? |
| 10:51 | <FloSoft> | hmm those timetables, werent they in some old nightlys already? where you could say "wait at maximum of 5 days to fully load"? those orders dont exist anymore do they? |
| 10:51 | <+glx> | not that I remember |
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| 10:58 | <Volley> | there are 2 different and seperate patches that do mess with stuff like that but ... well ... they seem to be more or less on hold and not quite up to date. and additionally i am not sure if that is the right way to go |
| 10:58 | <Volley> | 1) timetables are complicated |
| 10:58 | <Volley> | 2) what does one try to archive with a timetable? |
| 10:59 | <Rubidium> | a more fluid ride |
| 10:59 | <Volley> | in real Life, timetables are nice for passengers ... but in TT, there is no real-life-passenger |
| 10:59 | <Rubidium> | *if* you time the trains in such a manner that they do not have to wait anywhere, you can make quite a bit more money and use less tracks |
| 11:00 | <Volley> | hmm |
| 11:00 | <Patrick`> | openttd is all about vast simplifications to make it model in a fun way and be playable and not too unrealistic |
| 11:00 | <Patrick`> | perhaps there's an approximation we could make, to make timetabling approximate reality |
| 11:00 | <Volley> | Patrick`: i fully agree |
| 11:00 | <Patrick`> | in that it attracts more passengers somehow |
| 11:00 | <Volley> | hmm |
| 11:01 | <Patrick`> | an example of a simplification that games get away with: in defcon, units don't have health. bullets have probabilities. |
| 11:01 | <Volley> | Rubidium: interesting point... that makes me wonder: is it better to have always a train waiting at a station to not miss any passengers/freight, or is it better to have all trains mooving non-stop and just picking up what is waiting at the station? |
| 11:02 | <Rubidium> | the former |
| 11:03 | <Volley> | well, if it is better to always have a train waiting at a station, then why not create a order type similar to full load, but just "load until next vehicle arrives" |
| 11:03 | <jez9999> | why would you wanna do that |
| 11:03 | <Volley> | extreamely easy, and propably as effective as a sophisticated timetable |
| 11:04 | <Rubidium> | cause that's going to cause an uneven 'load' on the network, whereas you get a much more even load on the network with time tables |
| 11:04 | <Volley> | hmm - you sure? |
| 11:05 | <yorick> | do we have any 0.7 roadmap yet? |
| 11:05 | <Alberth> | Volley: If a train has some delay, it may get pushed out of the station quickly because of the next train after it |
| 11:06 | <Alberth> | yorick: http://wiki.openttd.org/index.php/Roadmap_0.7 |
| 11:06 | <Rubidium> | if a train has a delay, another train will have to load longer -> unloading takes longer -> train has a delay -> ripple! |
| 11:07 | <Rubidium> | the delayed train will be 'quicker' gone because of the next train arriving relatively sooner -> unloading takes shorter -> train leaves earlier -> ripple! |
| 11:08 | <Volley> | hmm ... that would result in ... damn ... yep - instead of spreading out they will do the opposite |
| 11:08 | <Rubidium> | so at one point all trains will come very close after eachother with one very big hole between two trains |
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| 11:11 | <FloSoft> | Rubidium: that happens without timetables currently too |
| 11:12 | <Volley> | ok ... i'm convinced ... and i begin to understand that there is no (easy) solution without timetables |
| 11:13 | <FloSoft> | but that old "wait at max x days for full load" worked well for me on older nightly versions (i think the patch was in there a year ago or so) |
| 11:14 | <FloSoft> | and those copy&paste features werent bad for duplicating complex stations |
| 11:15 | <Volley> | copy&paste features? |
| 11:15 | <FloSoft> | there was a patch to copy&paste long time ago |
| 11:15 | <yorick> | there still is |
| 11:16 | <Rubidium> | it's only one big copy-paste, thus unmaintainable, thus unmergeable |
| 11:16 | <FloSoft> | it is in the nightlys? |
| 11:17 | <yorick> | read the above |
| 11:17 | <FloSoft> | ah oh :( |
| 11:18 | <yorick> | but Rubidium, I would be thankfull to see some more language flags in trunk, (the ones in FS#1866 for example) |
| 11:19 | <yorick> | *hint* *hint* |
| 11:20 | <Volley> | searched the forums for mentions of copy & paste patch and yeah - long ago, big bunch of unmaintainable written code |
| 11:21 | <yorick> | I think greek and estonian people would also be happy with it |
| 11:22 | <yorick> | (and I could continiue) poor greeks and estonians feel underrated now :( |
| 11:22 | <Rubidium> | newBornAcorn? |
| 11:23 | <yorick> | huh? |
| 11:24 | <Rubidium> | glx is the man of the flags :) |
| 11:24 | <yorick> | the color-disquise doesn't actually show up, does it? |
| 11:25 | <yorick> | :) |
| 11:32 | <Ammler> | yorick: but there are 2 different usages of flags, one is for language, the other for location |
| 11:33 | <Ammler> | from where do you get the flag on the client list? |
| 11:33 | <aleex> | how can the server-admin give money to someone? |
| 11:33 | <Ammler> | aleex: thats not possible, iirc. |
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| 11:51 | -!- | Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has joined #openttd |
| 11:51 | <Amix> | hey |
| 11:51 | <Amix> | wondering if its possible to know where i can download ttd files for osx version of the game? |
| 11:53 | <yorick> | Ammler: how do you mean? I get the language flag |
| 11:53 | <Amix> | ? |
| 11:54 | <yorick> | [16:32][16:32] <Ammler> yorick: but there are 2 different usages of flags, one is for language, the other for location |
| 11:54 | <Amix> | where can i download the ttd datafiles? |
| 11:54 | <yorick> | transporttycoon.net |
| 11:55 | <Ammler> | yorick: http://bugs.openttd.org/?getfile=2639 |
| 11:55 | <yorick> | yes, what's with that one/ |
| 11:55 | <Ammler> | well, is that flag meant for the language or the location? |
| 11:55 | <yorick> | I currently use them for languages |
| 11:56 | <yorick> | as I can't really detect location ^^ |
| 11:57 | <yorick> | with the extra flags, every language you can set in the config has its own flag |
| 11:58 | <Amix> | thanks |
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| 11:59 | <urlauber> | hi there |
| 12:01 | <urlauber> | I just discovered that some of my trains cost a minus amount of money. I'm using 0.5.3, is this a known thing or should I report that somewhere? |
| 12:02 | <blathijs> | urlauber: Did you search on bugs.openttd.org ? |
| 12:05 | <Ammler> | yorick, what does that flag there help? |
| 12:06 | <urlauber> | yes, blathijs, i searched for "money" and "negative" bugs, but didn't find something that fit |
| 12:06 | <Alberth> | urlauber: I remember discussions about negative train income at tt-forums |
| 12:06 | <+glx> | overflow bug, fixed a long time ago |
| 12:07 | <Alberth> | wasn't it something with taking too much time to reach a nearby dest? |
| 12:08 | <+glx> | no they have a negative running cost |
| 12:08 | <urlauber> | not negative train income or running cost, but cost for bying them |
| 12:09 | <urlauber> | buying |
| 12:09 | <+glx> | same cause :) |
| 12:09 | <Alberth> | aka, upgrade :) |
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| 12:09 | <Sionide> | maybe they're just old and the manufacturers can't rid of 'em fast enough :P |
| 12:10 | <urlauber> | ok, just wanted to know that, thx! |
| 12:11 | <urlauber> | yeah, they have been a pretty long time on the market (~200 years) ;) |
| 12:11 | <Alberth> | they shouls sell them to the steel factory instead :P |
| 12:12 | <Alberth> | s/shouls/should/ |
| 12:12 | <Sionide> | heh |
| 12:13 | <urlauber> | I'm gonna ask the guy at the steel factory :) cu, bye! |
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| 12:19 | <yorick> | Ammler: what flag where? |
| 12:19 | <Ammler> | the flag on that screen, I linked |
| 12:20 | <yorick> | yes, what about that? |
| 12:21 | <yorick> | it helps in a way, players can see what language other players speak without them having to put [EN] [SP] [GR] in there name |
| 12:21 | <yorick> | their* |
| 12:24 | -!- | Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has joined #openttd |
| 12:24 | <Amix> | hello |
| 12:24 | <Amix> | :) |
| 12:24 | <Amix> | downloaded the files |
| 12:24 | <Amix> | installed |
| 12:24 | <yorick> | hello again |
| 12:24 | <Amix> | tried both 0.5.3 |
| 12:25 | <Amix> | and 0.6.0 beta |
| 12:25 | <Amix> | both are infact disconnecting my wlan connection |
| 12:25 | <Amix> | i am using macosx leopard |
| 12:25 | <yorick> | they are? |
| 12:25 | <Amix> | yes |
| 12:25 | <yorick> | that is a serious bug, post it at bugs.openttd.org! |
| 12:25 | <Amix> | when i click for searching servers |
| 12:25 | <Alberth> | Rubidium: Would a refactor-patch with the window.cpp file split in 'window struct funcs' (ie methods), 'window functions', and 'window list functions' be acceptable? |
| 12:25 | <Amix> | it finds lots of ips |
| 12:26 | <+glx> | Alberth: if well done why not |
| 12:26 | <Amix> | and it stops the net |
| 12:26 | <Amix> | then i have to go to the router |
| 12:26 | <Amix> | and reset it |
| 12:26 | <yorick> | the second one shouldn't be happening |
| 12:26 | <+glx> | you have a bad router |
| 12:26 | <yorick> | the third one is fine :) |
| 12:26 | <yorick> | not supporting UDP correctly ;( |
| 12:26 | <yorick> | blame the router! |
| 12:27 | <Amix> | its a good router |
| 12:27 | <Amix> | SMC |
| 12:27 | <Amix> | it worked before |
| 12:27 | <yorick> | SMC :o |
| 12:27 | <yorick> | bad routers ^^ |
| 12:27 | <Amix> | but ive never tried openttd on leopard before |
| 12:27 | <Amix> | worked in tiger |
| 12:28 | <Amix> | and it works in morphos |
| 12:28 | <Amix> | though the morphos version have problems with my keyboard |
| 12:28 | <yorick> | morphos is known to be buggy with openttd, isn't it? |
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| 12:30 | <Amix> | no |
| 12:30 | <Amix> | not really |
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| 12:32 | <Amix> | yorick: could you send the buggreport for me? |
| 12:33 | <Amix> | strange that openttd manages to disconnect my SMC router |
| 12:33 | <Amix> | never happened before |
| 12:34 | <yorick> | what should I say in it? |
| 12:34 | <+glx> | Amix: it would be better to report it yourself |
| 12:34 | <Amix> | OpenTTD disconnects wlan connection on osx |
| 12:35 | <Amix> | i am not registered there |
| 12:35 | -!- | Singaporekid [~notme@cm54.epsilon120.maxonline.com.sg] has quit [] |
| 12:35 | <yorick> | then register |
| 12:35 | -!- | valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd |
| 12:36 | <yorick> | glx: could you take a look at http://bugs.openttd.org/task/1866 , as Rub1d1um said you're the flags guy |
| 12:36 | -!- | valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] |
| 12:36 | <yorick> | ? |
| 12:36 | <yorick> | "please" *begs* |
| 12:36 | <Amix> | i think the reason why morphos version is behind |
| 12:37 | <Amix> | is that you want to go new ways |
| 12:39 | -!- | einKarl [~einKarl@p5499297C.dip0.t-ipconnect.de] has quit [Read error: Connection reset by peer] |
| 12:39 | <Amix> | i cant register |
| 12:39 | <Amix> | Notice: Undefined variable: register_text in /www/openttd.org/bugs/scripts/modify.php on line 559 |
| 12:39 | <Amix> | getting this |
| 12:40 | <yorick> | try again? |
| 12:42 | <Amix> | dosent work |
| 12:42 | <+glx> | I can see Amix in user list |
| 12:42 | <yorick> | lets see if we can submit a bug about the bug tracker at the bug tracker that the bug tracker register to the bug tracker contains a bug that should be posted to the bug tracker but the user can't post a bug to the bug tracker because he can't register at the bug tracker because of the bug in the bug tracker the user wants to post... |
| 12:42 | <+glx> | Amix (Michal) |
| 12:42 | <yorick> | try logging in |
| 12:43 | <Amix> | i dont have a password |
| 12:43 | -!- | Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] |
| 12:43 | <yorick> | not emailed to you |
| 12:43 | <yorick> | ? |
| 12:43 | -!- | Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has quit [Quit: Leaving] |
| 12:44 | <yorick> | now that is a bug that we should submit at the bug tracker that the bug tracker register to the bug tracker contains a bug that should be posted to the bug tracker but the user can't post a bug to the bug tracker because he can't register at the bug tracker because of the bug in the bug tracker the user wants to post... |
| 12:45 | <yorick> | hmm...I guess you get it |
| 12:49 | <FloSoft> | yorick: thats sth for bash.org -.- |
| 12:50 | <yorick> | add it :) |
| 12:52 | <yorick> | meh...there it goes |
| 12:53 | -!- | Wolf01 is now known as Guest2432 |
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| 12:53 | -!- | Wolfolo|AWAY is now known as Wolf01 |
| 12:54 | -!- | Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has joined #openttd |
| 12:54 | <Amix> | damn |
| 12:54 | <yorick> | http://bash.org/?852745 |
| 12:54 | <Amix> | disconnecting me everytime |
| 12:55 | <yorick> | its pending moderation :( |
| 12:56 | <Amix> | how is it possible that it disconnects me when trying to find the openttd servers? |
| 12:56 | <yorick> | UDP, probably |
| 12:56 | <Amix> | i write a name |
| 12:56 | <yorick> | mass connections |
| 12:56 | <yorick> | baad routers |
| 12:56 | <Amix> | i have a linksys router it seems |
| 12:56 | <Amix> | hehe |
| 12:57 | <FloSoft> | oh linksys |
| 12:57 | <FloSoft> | crashed at my house with only 4 computers online -.- |
| 12:57 | <yorick> | ottd makes lots of connections when scanning server list, it queries all of the servers |
| 12:57 | <FloSoft> | for the money of that damn router i bought an additional network card and a 4 port hub and accesspoint, no problems anymore -.- |
| 12:59 | -!- | Guest2432 [~wolf01@host188-62-dynamic.56-82-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] |
| 13:01 | -!- | Bjarni [~Bjarni@0x50a41673.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
| 13:01 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
| 13:02 | <yorick> | Bjarni! |
| 13:02 | <@Bjarni> | dammit |
| 13:02 | <yorick> | Bjarni! Bjarni! Bjarni! bjarni! bjarni! bjarni! |
| 13:02 | <@Bjarni> | my plan about out of sight, out of mind didn't work |
| 13:02 | <@Bjarni> | you still do that crap :s |
| 13:03 | <yorick> | you'll never be able to escape it |
| 13:03 | <yorick> | or you should stay connected |
| 13:03 | <@Bjarni> | then I wouldn't get any work done |
| 13:04 | -!- | Amix2 [~Amix2008@cm-84.208.143.45.getinternet.no] has joined #openttd |
| 13:04 | <Amix2> | i reset the security settings |
| 13:04 | <yorick> | Amix: just get another router |
| 13:04 | <Amix2> | then it worked |
| 13:04 | <yorick> | oh ^^ |
| 13:04 | <yorick> | consider upgrading the firmware |
| 13:04 | -!- | Amix [~Amix2008@cm-84.208.143.45.getinternet.no] has quit [Ping timeout: 480 seconds] |
| 13:07 | <ln> | royal danish Bjarni! |
| 13:08 | <Sacro> | Bjarni! |
| 13:08 | <@Bjarni> | so now I' royal? |
| 13:08 | <@Bjarni> | well I guess that's one way of gaining power |
| 13:08 | <@Bjarni> | but it wasn't part of the plan |
| 13:10 | <@Bjarni> | from now on you should all call me "your highness" |
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| 13:11 | <@Bjarni> | and if you don't want to do that then you should blame ln- for starting this |
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| 13:16 | <ln> | greetings from express train 928. |
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| 14:02 | <+glx> | yorick: what version of grfcodec did you use for your patch? |
| 14:02 | |