| --- | Log | opened Sun Mar 16 00:00:43 2008 |
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| 02:13 | <Draakon> | hi |
| 02:20 | <Sacro> | ah F1 :D |
| 02:21 | <Draakon> | you watching too? |
| 02:21 | <Prof_Frink> | Draakon: Yep. |
| 02:21 | <Draakon> | k |
| 02:21 | * | Poopsmith isn't really into F1, but can't wait for the V8 Supercars race that will be taking over his city's streets in a few weeks time |
| 02:22 | <Draakon> | lol |
| 02:31 | <Draakon> | hmm |
| 02:31 | <Draakon> | Is anyone here that has used GRFMaker before? |
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| 03:54 | <Wolf01> | hello |
| 03:56 | <ln> | hello, telecomitalia |
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| 05:21 | <Purno> | who 'owns' myottd.net ? |
| 05:21 | <hylje> | spcomb |
| 05:21 | <Rubidium> | `whois myottd.net` |
| 05:34 | <murr4y> | it was registered through privacyprotect.org |
| 05:35 | <murr4y> | IP Location: FI(FINLAND)-ETELA-SUOMEN LAANI-ESPOO |
| 05:36 | <murr4y> | descr: The Student Union of Helsinki University of Technology |
| 05:36 | <murr4y> | address: PL 69 |
| 05:36 | <murr4y> | address: 02151 Espoo |
| 05:36 | <murr4y> | e-mail: hostmaster@tky.fi |
| 05:38 | <murr4y> | that's as far as i got :D |
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| 07:48 | <dj2008> | www.stroganov-shop.ru |
| 07:48 | -!- | Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd |
| 07:51 | <dih> | dj2008: whats that site? |
| 07:51 | <dih> | and why on earth to you link us to a russian shop? |
| 07:52 | <dih> | which is totally off topic |
| 07:52 | <Gonozal_VIII> | stroganov, isn't that food? |
| 07:53 | <Gonozal_VIII> | doesn't look like food |
| 07:53 | <dih> | 690950 Vladivostok |
| 07:54 | <Gonozal_VIII> | long zip code |
| 07:54 | -!- | Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd |
| 07:54 | -!- | dih is now known as anhedral |
| 07:55 | <Gonozal_VIII> | we have 4 digits here :-) |
| 07:56 | <Gekz> | we have 1 |
| 07:56 | <Gekz> | Australia only has 8 towns. |
| 07:57 | -!- | Slowpoke [~Lobster@dslb-088-073-187-241.pools.arcor-ip.net] has joined #openttd |
| 07:57 | <SmatZ> | :-) |
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| 08:06 | <TheJosh> | Hey, quick question |
| 08:08 | <Gekz> | bail out |
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| 08:11 | <Gonozal_VIII> | wasn't quick enough, now you're not allowed to ask anymore |
| 08:11 | <TheJosh> | people keep referring to "company owner" when commenting about my patch. would that mean the manager name? |
| 08:11 | <Gonozal_VIII> | too late |
| 08:11 | <TheJosh> | http://www.tt-forums.net/viewtopic.php?f=33&t=36627 |
| 08:11 | <Gonozal_VIII> | shoo shoo |
| 08:11 | <TheJosh> | Gonozal_VIII: ah ha |
| 08:13 | <TheJosh> | of course barely anyone who commented is actuaolly on at this time |
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| 08:18 | <TheJosh> | ung rejected |
| 08:18 | <TheJosh> | im going to bed nit eall |
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| 08:58 | <kaan> | hello all :) |
| 08:59 | <Gonozal_VIII> | hello one |
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| 09:22 | <SpComb> | murr4y: you'll have better luck tracing myottd.net's IPv6 address |
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| 09:24 | <SpComb> | inet6num: 2001:14b8:197::/48 |
| 09:24 | <SpComb> | netname: SIXXS-NET-TJM1-SIXXS |
| 09:24 | <SpComb> | descr: SixXS assignment to end-user TJM1-SIXXS |
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| 09:26 | <Prof_Frink> | Awright sixy? |
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| 09:34 | -!- | mode/#openttd [+v glx] by ChanServ |
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| 10:51 | <yorick> | hello |
| 10:53 | <Ammller> | > host openttd.org |
| 10:53 | <Ammller> | Host openttd.org.site not found: 2(SERVFAIL) |
| 10:53 | <Ammller> | what could be broken? |
| 10:54 | <yorick> | works here |
| 10:54 | <Ammller> | yeah, its on my side |
| 10:54 | <Ammller> | but what? |
| 10:54 | <Rubidium> | failing dns server |
| 10:55 | <Rubidium> | failing peering of your ISP |
| 10:55 | -!- | TheMasterSwordsman [~TMS@71-12-20-070.dhcp.spbg.sc.charter.com] has joined #openttd |
| 10:55 | <Ammller> | how do I test, if its my pc or the ISP? |
| 10:55 | <TheMasterSwordsman> | I placed a depot; why am I still unable to place any vehicles? |
| 10:56 | <yorick> | try 81.171.98.110 |
| 10:56 | <Rubidium> | because it's too early? |
| 10:56 | <TheMasterSwordsman> | too early? |
| 10:56 | <TheMasterSwordsman> | ... |
| 10:56 | <yorick> | TheMasterSwordsman, yes, hello, nice to meet you, what date is it in your game? |
| 10:56 | <Rubidium> | in the year 0 you can't build vehicles |
| 10:56 | <TheMasterSwordsman> | I just built a huge rail network... |
| 10:56 | <TheMasterSwordsman> | I guess I'll have to continue working on it. |
| 10:57 | <Ammller> | :o |
| 10:57 | <TheMasterSwordsman> | *Excuse the long nickname of mine, please.* |
| 10:57 | <yorick> | use ctrl-alt-C to go to the cheat menu |
| 10:57 | <Rubidium> | did you click on the depot to make vehicles? |
| 10:57 | <Rubidium> | or did you try to do it via the toolbar on the top? |
| 10:58 | <yorick> | you should make a warning there, its a commonly made mistake |
| 11:00 | <Rubidium> | but coding is soo 2007 |
| 11:00 | <yorick> | aah..fire him! |
| 11:01 | -!- | Vikthor [~Vikthor@snat1.spoje.net] has quit [Remote host closed the connection] |
| 11:02 | <Rubidium> | ghehe like they even have my address |
| 11:02 | <Rubidium> | they can't send the letter |
| 11:02 | <Rubidium> | and then, when they send the letter to where I'm now I'm already gone again when it arrives |
| 11:02 | <yorick> | lead coders that thing coding is soo 2007 are __ |
| 11:02 | <yorick> | think* |
| 11:03 | <Rubidium> | s/__/on vacation in Japan/ |
| 11:03 | <Rubidium> | so... weekend's over! |
| 11:05 | <TheMasterSwordsman> | Alright... I started in 1950, it is now 1952, NOW why can't I build vehicles? |
| 11:05 | <Rubidium> | any newgrfs? |
| 11:05 | -!- | elmex [~elmex@e180065100.adsl.alicedsl.de] has quit [Remote host closed the connection] |
| 11:05 | <TheMasterSwordsman> | Define newgrfs, because I'm used to the original TTD, and not OpenTTD.] |
| 11:05 | -!- | elmex [~elmex@e180065100.adsl.alicedsl.de] has joined #openttd |
| 11:05 | <+glx> | so no newgrf I guess :) |
| 11:07 | <Rubidium> | did you click on the depot to make vehicles or the 'train' button in the toolbar at the top of the window? |
| 11:07 | <TheMasterSwordsman> | the toolbar button from the top of the window. |
| 11:08 | <+glx> | that's your problem :) |
| 11:08 | <Rubidium> | that cannot be used to make vehicles |
| 11:08 | * | TheMasterSwordsman clicks on the depo- |
| 11:08 | <TheMasterSwordsman> | Oh. |
| 11:08 | <Rubidium> | primarily because it is too 'random' for most users where the vehicles will get build |
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| 11:15 | <gregor> | hi |
| 11:17 | <yorick> | hi |
| 11:18 | <Ammller> | Rubidium: maybe something like "make that depot to train store" :-) |
| 11:19 | <Ammller> | train shop |
| 11:19 | <gregor> | i need some help with 32bit graphics |
| 11:19 | <gregor> | how can i use it under fedora 8 ? |
| 11:20 | <Rubidium> | Ammller: then it still doesn't work as TTD 'expert' would expect |
| 11:20 | <Ammller> | and would he expect that? |
| 11:20 | <Ammller> | how |
| 11:21 | <Rubidium> | and it would get the same: train gets build at random location and train is lost (because it's build in a disjoint part of the network) bug report |
| 11:21 | <Rubidium> | huh? |
| 11:24 | <UnderBuilder> | hmmm... what about a patch that shows you what will happen to a industry in the next month? |
| 11:25 | <UnderBuilder> | not only closedowns, also changes in cargo supply |
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| 11:37 | <+glx> | only closedowns are advertised in advance |
| 11:37 | <+glx> | you can't know production changes before they happen |
| 11:38 | <hylje> | production changes should be able to be aggregated to a (monthly?) newspaper issue |
| 11:38 | <hylje> | which can then be read in a tabular format |
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| 11:43 | -!- | yorick is now known as yorick_ |
| 11:44 | -!- | yorick_ is now known as yorick |
| 11:46 | -!- | yorick is now known as yorick_ |
| 11:46 | * | orudge is now known as yorick____ |
| 11:46 | * | orudge is now known as yorick_ |
| 11:46 | * | orudge is now known as yorick! |
| 11:46 | * | orudge is now known as yorick? |
| 11:46 | <@orudge> | etc |
| 11:46 | <@orudge> | :p |
| 11:46 | <yorick_> | [16:46][16:46] <weirdy> change your nick to yorick_ |
| 11:47 | <@orudge> | ye what? |
| 11:47 | -!- | yorick_ is now known as y0rick |
| 11:47 | <@orudge> | oh, wait |
| 11:47 | <@orudge> | wrong channel |
| 11:47 | <@orudge> | well |
| 11:47 | <@orudge> | I thought I was looking at #tycoon |
| 11:47 | <@orudge> | but I was not! |
| 11:47 | -!- | y0rick is now known as yorick |
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| 11:47 | <Prof_Frink> | orudge: [FAIL] |
| 11:49 | <@orudge> | what is it with you and your "[FAIL]" as of late, eh? |
| 11:49 | <Prof_Frink> | Nothing, just you keep failing. |
| 11:51 | <@orudge> | Pfft. |
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| 11:58 | <dih> | hello orudge |
| 11:59 | <yorick> | hello dih |
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| 12:07 | <Draakon> | hi |
| 12:08 | <ln> | so 4x08 next week, but does 4x09 come right after that? |
| 12:10 | <@orudge> | 4x08? |
| 12:10 | <@orudge> | are you on about Lost or something? |
| 12:10 | <@orudge> | :P |
| 12:11 | <@orudge> | as I believe 4x08 is indeed due next week, but 4x09 will likely not be for some time |
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| 12:12 | <Draakon> | erm |
| 12:12 | <ln> | Lost, naturally. |
| 12:12 | <Draakon> | Lost sucks imo |
| 12:12 | <@orudge> | It's getting good again |
| 12:12 | <@orudge> | it's finally starting to answer some questions |
| 12:12 | <ln> | Draakon: no, you are simply wrong. |
| 12:12 | <@orudge> | (Although, opening up a pile more, of course) |
| 12:12 | <Draakon> | no im not |
| 12:12 | <@orudge> | "My Dad's bigger than yours" |
| 12:13 | <Draakon> | because |
| 12:13 | <ln> | Draakon: yes you are. end of discussion. |
| 12:13 | <Draakon> | Lost is just not what a normal unsettled island should be |
| 12:13 | <Draakon> | first of all |
| 12:13 | <Prof_Frink> | orudge: But.. how can you have a dad? |
| 12:13 | <dih> | lost is awsome |
| 12:13 | <Draakon> | how do hell first people got there? |
| 12:13 | <Draakon> | second |
| 12:14 | <@orudge> | Prof_Frink: I was merely quoting a common playground phrase |
| 12:14 | <@orudge> | I was not meaning it referred to myself |
| 12:14 | <@orudge> | [16:13:14][16:13:14] <Draakon> Lost is just not what a normal unsettled island should be <-- of course not, it'd be boring if it was |
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| 12:15 | <Draakon> | how the heck the current people that crashed were able to remember something about that island if they haven't been there? as there are some objects or locations that were the same in their past stories |
| 12:15 | <@orudge> | well |
| 12:15 | <Draakon> | orudge: current story for the Lost is just so unrealistic |
| 12:15 | <@orudge> | wait until the end and everything will be answered, so they say |
| 12:15 | <@orudge> | Draakon: well, yes |
| 12:15 | <@orudge> | but it's fun |
| 12:15 | <Draakon> | nah |
| 12:15 | <@peter1138> | What is it? |
| 12:17 | <Draakon> | hmph |
| 12:17 | <Draakon> | i must go :( |
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| 12:19 | <dih> | he like flaming ^^ |
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| 12:44 | <yorick> | I think you shouldn't check station spread when building upon another station tile |
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| 13:15 | <UnderBuilder> | can I use paste.openttd.org for pasting something not related to (open)TTD? |
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| 13:16 | <Gonozal_VIII> | you can but then the devs will hunt you down and burn you alive |
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| 13:17 | <UnderBuilder> | then, what pasteserver should I use? |
| 13:17 | <Gonozal_VIII> | one where you won't get killed until you're dead |
| 13:20 | <yorick> | pastebin.com? |
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| 13:38 | <Pinchiukas> | if I select 'new game' I have some opponents there? |
| 13:38 | <Gonozal_VIII> | maybe |
| 13:39 | <Eddi|zuHause> | <orudge> as I believe 4x08 is indeed due next week, but 4x09 will likely not be for some time <- they announced that they will produce 5 more episodes this season, so even if they stick remotely to the original schedule, there'll be a gap of 3 weeks somewhere |
| 13:39 | <Eddi|zuHause> | Pinchiukas: a) depends on your difficulty level, b) don't play against the AI |
| 13:40 | <Pinchiukas> | why not? |
| 13:41 | <Eddi|zuHause> | because! |
| 13:41 | <Eddi|zuHause> | you have been warned ;( |
| 13:41 | <Eddi|zuHause> | ;) |
| 13:41 | <@peter1138> | Hmm, old patches... |
| 13:41 | <@peter1138> | Manual train control :o |
| 13:41 | <Pinchiukas> | so how do I play? |
| 13:42 | <Pinchiukas> | I've built stations in two towns and a bus, and I can't send the bus to the other town |
| 13:42 | <Pinchiukas> | though there is already a road between them |
| 13:42 | <Gonozal_VIII> | ^^ |
| 13:42 | <Gonozal_VIII> | rtfm |
| 13:42 | <Eddi|zuHause> | why not? |
| 13:43 | <Pinchiukas> | Gonozal_VIII: could you point me there |
| 13:43 | <Gonozal_VIII> | http://wiki.openttd.org/index.php/Main_Page |
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| 13:44 | <jez9999> | Is there a function that lets you check whether a given tile has a depot on it? |
| 13:44 | <Pinchiukas> | Gonozal_VIII: wow, it doesn't tell me anything about busses not going to other towns, strange, huh? |
| 13:44 | <Gonozal_VIII> | it does |
| 13:44 | <yorick> | yes |
| 13:44 | <yorick> | but don't ask me where |
| 13:45 | <Pinchiukas> | no it doesn't |
| 13:45 | <Eddi|zuHause> | Pinchiukas: you told neither what you tried to do, nor what the bus said why it refuses |
| 13:45 | <jez9999> | yorick: who were you talking to? |
| 13:46 | <Eddi|zuHause> | you |
| 13:46 | <Eddi|zuHause> | obviously. |
| 13:46 | <jez9999> | not obvious :-) |
| 13:46 | <Eddi|zuHause> | that's why i said it ;) |
| 13:46 | <Pinchiukas> | "Pinchiukas> I've built stations in two towns and a bus, and I can't send the bus to the other town" <- wasn't that telling what I'm trying to do? |
| 13:46 | <Eddi|zuHause> | it's called "irony" ;) |
| 13:47 | <Eddi|zuHause> | Pinchiukas: yes, but it is obviously not detailed enough to get a remote person to help you |
| 13:48 | <Gonozal_VIII> | so go read the wiki |
| 13:48 | <Gonozal_VIII> | :P |
| 13:48 | <Pinchiukas> | Gonozal_VIII: blow me asshole |
| 13:49 | <Pinchiukas> | Eddi|zuHause: what could I tell you more? |
| 13:50 | <Eddi|zuHause> | "a picture tells more than a thousand words" |
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| 13:50 | <Eddi|zuHause> | press Ctrl+S to make a screenshot |
| 13:50 | <Eddi|zuHause> | then upload it to an image hoster |
| 13:51 | <Pinchiukas> | the bus isn't *refusing* to do anyting, I can't add an order to make the bus go to the other town, when I click on 'go to' and the station in the other town, nothing happens |
| 13:51 | <Pinchiukas> | do I have to own the road between towns or something? |
| 13:52 | <yorick> | no |
| 13:52 | <Eddi|zuHause> | no, roads are free to use |
| 13:52 | <Eddi|zuHause> | sure you built a bus stop, not a truck stop? |
| 13:52 | <Pinchiukas> | lemme check :) |
| 13:52 | <Eddi|zuHause> | sure you clicked on the exact spot of the station? |
| 13:53 | <Pinchiukas> | oh, now I see that there is a truck on that other station... good work lol |
| 13:54 | <Eddi|zuHause> | "when I click on 'go to' and the station in the other town, nothing happens" <- that is a REAL problem report |
| 13:54 | <Gonozal_VIII> | a little better than "so how do I play?" ^^ |
| 13:55 | <Pinchiukas> | Eddi|zuHause: was this more of this "irony" stuff you were talking about? :) |
| 13:55 | <Eddi|zuHause> | no, that was honest |
| 13:56 | <Pinchiukas> | oh, ok then :) |
| 13:56 | <Eddi|zuHause> | this is the bit of information that leads to the solution |
| 13:56 | <Pinchiukas> | thanks for the help |
| 13:56 | <Eddi|zuHause> | everything else is just worthless junk |
| 13:58 | <@peter1138> | Hmm, curse my unplanned networks... |
| 13:58 | <@peter1138> | 2 platforms is not enough :o |
| 13:58 | <Eddi|zuHause> | it rarely is ;) |
| 13:59 | <@peter1138> | It is early on. |
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| 13:59 | <@peter1138> | And this is a hilly environment, so adding more is tricky. |
| 14:00 | <Pinchiukas> | hmm... I've moved passengers from one town to another which was in the subsidies list and services subsidied says "none" what the hell? |
| 14:00 | <Eddi|zuHause> | my "planned" networks usually look more like this: www.informatik.uni-halle.de/~krause/Erlangen%20Transport,%2012.%20Jul%201933.png |
| 14:00 | <@peter1138> | Subsidy expired before you completed it? |
| 14:01 | <@peter1138> | Subsidy in the opposite direction? |
| 14:01 | <hylje> | subsidized coal from power plant to mine |
| 14:02 | <Pinchiukas> | peter1138: not expired, moved passengers in both directions |
| 14:02 | <@peter1138> | Eddi|zuHause: http://fuzzle.org/o/whereswally.png |
| 14:02 | <@peter1138> | Bus stops not close enough to the town centres? |
| 14:03 | <Pinchiukas> | hmm, this may be a bug I think :) I changed the name from 'townname *central*' to 'townname' and it worked |
| 14:03 | <Pinchiukas> | is this normal? |
| 14:03 | <Eddi|zuHause> | bad resolution ;) |
| 14:03 | <@peter1138> | Crappy PC ;) |
| 14:06 | <+glx> | Pinchiukas: station name doesn't matter, but the bus must effectively deliver passengers (on first trip it usually doesn't) |
| 14:06 | <Pinchiukas> | what does "effectively" mean? |
| 14:06 | <+glx> | non empt bus |
| 14:06 | <+glx> | *empty |
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| 14:09 | <@peter1138> | actually |
| 14:11 | <Pinchiukas> | I see, thanks glx |
| 14:12 | <Pinchiukas> | when do I get new subsidied services? |
| 14:14 | <Eddi|zuHause> | randomly each month |
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| 14:35 | <Ammller> | someone here experienced with ECS and has time to join #openttdcoop MZ server? |
| 14:35 | <Ammller> | we have some questions :-) |
| 14:42 | <@peter1138> | # it's been a long long time, hasn't it? |
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| 14:43 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
| 14:45 | <Gonozal_VIII> | bjarni! |
| 14:45 | <Gonozal_VIII> | <-- very fast |
| 14:45 | <ln> | Bjarni! |
| 14:47 | <jez9999> | hmm |
| 14:47 | <jez9999> | for some reason, VS seems to take a lot longer to generate my win32 release version's code than the debug version |
| 14:47 | <jez9999> | any ideas why? |
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| 14:49 | <Eddi|zuHause> | release has more optimisations |
| 14:49 | <@peter1138> | Because it's not a debug version... |
| 14:49 | <jez9999> | hmm |
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| 14:49 | <jez9999> | annoying |
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| 14:49 | <@peter1138> | Optimizing is not free. |
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| 14:58 | <Eddi|zuHause> | what now... play civ, or watch hitchhikers guide to the galaxy? |
| 14:59 | <ln> | one of which lasts a finite amount of minutes. |
| 14:59 | <@Bjarni> | actually I'm told that you can watch that guide many times |
| 14:59 | <Eddi|zuHause> | but that is not an answer ;) |
| 15:00 | <Prof_Frink> | Eddi|zuHause: *listen* to hhgttg |
| 15:00 | <@Bjarni> | then again you can play civ a whole lot of times as well |
| 15:00 | <Gonozal_VIII> | 42 times |
| 15:00 | <@Bjarni> | how about since you have time to kill then figure out how to code something useful for OpenTTD? |
| 15:00 | <+glx> | like rewriting autoreplace ;) |
| 15:00 | <@peter1138> | Why don'y you play "Apocalypse in 9/8" on a ukulele. |
| 15:00 | <Eddi|zuHause> | no, the choice is between these exact two options ;) |
| 15:01 | <@Bjarni> | glx: :P |
| 15:01 | <ln> | Eddi|zuHause: yes, Prof is right, you should listen to it if you haven't already. |
| 15:01 | <@peter1138> | *don't |
| 15:01 | <Maedhros> | mmm, Genesis |
| 15:01 | <Eddi|zuHause> | t is nowher near y ;) |
| 15:01 | <@peter1138> | There's a full inch separating them on this keyboard... |
| 15:02 | <Eddi|zuHause> | +e |
| 15:02 | <Patrick`> | :P |
| 15:02 | <Patrick`> | bloody europeans |
| 15:02 | <ln> | would be simpler to say "There's a full 2.54 centimeters separating them..." |
| 15:02 | <Prof_Frink> | peter1138: One of those funky ergonomic jobs? |
| 15:02 | <@peter1138> | Yarly |
| 15:02 | <Patrick`> | t and y are next to each other on mine:/ |
| 15:03 | <+glx> | same on mine* |
| 15:03 | <Prof_Frink> | centimetres? Who uses them? |
| 15:03 | <Eddi|zuHause> | wanna measure? :p |
| 15:03 | <+glx> | and * is next to enter |
| 15:03 | <Prof_Frink> | 25.4mm thank you very much |
| 15:03 | <ln> | glx: enter or return? |
| 15:03 | <Gonozal_VIII> | qwertzuiopü :-) |
| 15:03 | <+glx> | return |
| 15:03 | <Eddi|zuHause> | * is on Shift++ |
| 15:04 | <+glx> | + is on shit+= |
| 15:04 | <+glx> | *shift |
| 15:04 | <@peter1138> | Lies, * is on shift+8 |
| 15:04 | <Prof_Frink> | Ahh, but where's the hash? |
| 15:04 | <Eddi|zuHause> | uärgs |
| 15:04 | <@peter1138> | # < there |
| 15:04 | <Gonozal_VIII> | asdfghjklöä# |
| 15:04 | <Eddi|zuHause> | next to return ;) |
| 15:04 | <@peter1138> | Maedhros, why has nobody found the missing albums ;( |
| 15:05 | <yorick> | shift-4 |
| 15:05 | <Eddi|zuHause> | but back to topic... i have watched the film already in the cinema |
| 15:05 | <yorick> | :D |
| 15:06 | <yorick> | offtopic should go into #? |
| 15:06 | <yorick> | hash-questionmark |
| 15:06 | <@peter1138> | yorick should go into #? |
| 15:06 | <yorick> | already did |
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| 15:06 | <+glx> | yorick should stop spamming :) |
| 15:06 | <yorick> | ok, LA can continiue |
| 15:06 | * | LordAzamath agrees |
| 15:06 | <@peter1138> | # just a little bit, just a little bit more time |
| 15:06 | <Eddi|zuHause> | but i have played various versions of civ since i have a computer |
| 15:06 | <LordAzamath> | ham, spam |
| 15:07 | <@peter1138> | Civ was the best. |
| 15:07 | <@peter1138> | Civ 2 had all that Windows crap... |
| 15:07 | <Eddi|zuHause> | which is probably over 15 years ago |
| 15:07 | <ln> | Eddi|zuHause: you mean you have watched a DUBBED version of the movie in the cinema? |
| 15:07 | <Eddi|zuHause> | ln: there'll only be a dubbed version on TV either... |
| 15:07 | <ln> | damn. |
| 15:08 | <@peter1138> | So shall I demolish half of Frinkborough to improve my station? |
| 15:08 | <Prof_Frink> | Nooooooooooooooooooooooooooooooooooooooooo! |
| 15:08 | <Eddi|zuHause> | yeah, do away with the prof ;) |
| 15:08 | <ln> | Eddi|zuHause: it cannot be very convincing without the british accent. |
| 15:09 | * | Prof_Frink drops peter1138's rating to appalling |
| 15:09 | * | peter1138 hasn't watched the new one, but assumes it's not as good as the TV or radio series... |
| 15:09 | <Prof_Frink> | peter1138: It's not as bad as I feared. |
| 15:09 | <Eddi|zuHause> | ln: most of the time you find the dubbing appropriate if you have not seen original |
| 15:10 | <Eddi|zuHause> | there was a TV series? |
| 15:10 | <Prof_Frink> | Yes. |
| 15:10 | <LordAzamath> | Eddi|zuHause, How many invitations have to be sent for you to join ? :o |
| 15:10 | <yorick> | 3 or more, min |
| 15:11 | <Eddi|zuHause> | LordAzamath: question is missing a questionmark ;) |
| 15:11 | <Prof_Frink> | If you haven't seen the TV series, you won't have noticed the cameo in the film |
| 15:11 | <LordAzamath> | Eddi|zuHause, no, it lacks #? |
| 15:11 | <Prof_Frink> | Standing in the queue in the Vogon offices is... MARVIN! |
| 15:11 | <Eddi|zuHause> | Prof_Frink: actually, someone told me they used old props somewhere |
| 15:13 | <Prof_Frink> | Right, tea. |
| 15:13 | <Prof_Frink> | In both senses of the word. |
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| 15:16 | -!- | NukeBuster|laptop [~opera@212-182-153-94.ip.telfort.nl] has joined #openttd |
| 15:17 | * | peter1138 overruns Frinkborough with bus services instead. |
| 15:35 | <Patrick`> | you want it to bloat? |
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| 15:37 | <@peter1138> | Well it's pop. 23,386 already... |
| 15:37 | <Prof_Frink> | Muahaha |
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| 15:43 | <yorick> | oh noes, a green lobster! |
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| 15:50 | <ln> | three point two million dollars |
| 15:50 | <Prof_Frink> | 1.21 jiggawatts! |
| 15:50 | <jez9999> | what does the GetTileMaxZ command do? |
| 15:51 | <yorick> | how is it called ^^ |
| 15:51 | <Prof_Frink> | I would expect it to give the altitude of the highest corner of the tile |
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| 15:51 | <Prof_Frink> | But, I have not poked at the sauce |
| 15:52 | <yorick> | I would expect it the same |
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| 15:52 | <jez9999> | hmm |
| 15:53 | <jez9999> | curious how the code for figuring out which vehicle is on the tile needs the max Z value |
| 15:53 | <Prof_Frink> | Bridges? |
| 15:54 | <yorick> | why did I read B3lugas there? |
| 15:54 | <ln> | imdb says 4x09 is on 24th april. |
| 15:54 | <yorick> | what file is it, jez9999? |
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| 15:56 | <jez9999> | vehicle.cpp |
| 15:57 | <yorick> | ah yes, GetTileMaxZ gets the altitude of the highest corner of the tile |
| 15:59 | <yorick> | you mean line 168? |
| 16:00 | <yorick> | well...it checks if there is no vehicle on the ground, which means, planes or trains on bridges could be there |
| 16:00 | <yorick> | but ground-bound things not |
| 16:00 | <yorick> | no ships, RV's, trains |
| 16:00 | <yorick> | that are not on bridges |
| 16:00 | <jez9999> | hmm |
| 16:00 | <jez9999> | im trying to figure out whether there is a vehicle currently *leaving* the depot |
| 16:01 | <jez9999> | i can compile a list of vehicles in the depot and use IsInDepot to figure out if it's entering |
| 16:01 | <jez9999> | but leaving, it immediately disappears from the depot list :-\ |
| 16:01 | <jez9999> | it can be on the depot's tile, but not in the depot list |
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| 16:01 | <yorick> | well..speed is calculated by something aswell |
| 16:02 | <jez9999> | using FindVehicleOnTileZ doesnt work well enough because it will always return a vehicle if the depot has stopped vehicles |
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| 16:02 | <yorick> | try to look into the acceleration code |
| 16:02 | <jez9999> | is there any way i can figure out whether a vehicle is basically moving on the depot's tile, not stopped in the depot? |
| 16:02 | <jez9999> | something like a FindVehicles would be good |
| 16:03 | <jez9999> | i could iterate through them and check whether they were in a depot |
| 16:03 | <jez9999> | as well as whether they were trains |
| 16:03 | <yorick> | do you need only trains? |
| 16:03 | <yorick> | or also other vehicle types? |
| 16:03 | <jez9999> | trains |
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| 16:07 | <jez9999> | hmm, is it the case that if you use FindVehicleOnTileZ, and it's a depot tile, and there's a moving train on the tile, the moving train will always be returned? |
| 16:07 | <jez9999> | ie. none of the stopped trains will? |
| 16:07 | <jez9999> | that would do |
| 16:09 | <yorick> | if (u->u.rail.track == TRACK_BIT_DEPOT) |
| 16:09 | <yorick> | and check if the train is moving |
| 16:11 | <jez9999> | what is u? |
| 16:11 | <yorick> | const Vehicle *u = v; |
| 16:11 | <yorick> | line 408 of train_cmd.cpp |
| 16:11 | <jez9999> | but how do i get the Vehicle? |
| 16:11 | <jez9999> | i have a Tile |
| 16:12 | <jez9999> | not a Vehicle, im looking to say 'is there a moving train on this tile, not stopped in the depot?' |
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| 16:12 | <Draakon> | hi |
| 16:12 | <Noldo> | so you don't even know if there is a depot? |
| 16:12 | <yorick> | hi |
| 16:13 | <yorick> | he doesn't even know if there is a vehicle |
| 16:13 | <yorick> | wrong approach, I think |
| 16:13 | <yorick> | what exactly are you trying to do? |
| 16:13 | <Pinchiukas> | so playing multiplayer openttd is a bit like those browser games, right? |
| 16:13 | <jez9999> | give an error if there's a moving vehicle on the tile |
| 16:13 | <jez9999> | or a vehicle not stopped in the depot |
| 16:13 | <Noldo> | Pinchiukas: what? |
| 16:13 | <yorick> | no, Pinchiukas |
| 16:13 | <Pinchiukas> | I connect, do some stuff and then leave my company to go bancrupt or make money |
| 16:14 | <yorick> | yes |
| 16:14 | <Pinchiukas> | how can I know that the server will be there tomorrow? |
| 16:14 | <yorick> | why do you want that, jez9999 |
| 16:14 | <jez9999> | because im looking into upgrading depot track type |
| 16:14 | <yorick> | someone already did that |
| 16:14 | <yorick> | a while ago |
| 16:14 | <jez9999> | not along with trains :-) |
| 16:15 | <Noldo> | are there depot types for not-trains? |
| 16:15 | <yorick> | road? |
| 16:15 | <yorick> | air? |
| 16:15 | <yorick> | ship? |
| 16:15 | <jez9999> | i mean not upgrading the trains too |
| 16:17 | <jez9999> | hmm i could do with Belugas or someone |
| 16:19 | <@peter1138> | Pinchiukas: ask the server owner. |
| 16:19 | <yorick> | how about IsStoppedInDepot()? |
| 16:19 | <Pinchiukas> | peter1138: maybe there is a list somewhere with realiable servers or something? |
| 16:20 | <@peter1138> | nope, just the in game server list |
| 16:20 | <yorick> | virtual bool IsInDepot() const { return false; } <-- talking about reliable functions... |
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