| --- | Log | opened Fri Mar 14 00:00:35 2008 |
| --- | Log | closed Fri Mar 14 00:16:54 2008 |
| --- | Log | opened Fri Mar 14 00:18:12 2008 |
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| 00:18 | -!- | Irssi: #openttd: Total of 88 nicks [4 ops, 0 halfops, 1 voices, 83 normal] |
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| 04:53 | <Celestar> | heyo |
| 04:53 | <Forked> | mornin |
| 04:56 | -!- | shodan [user@ppp101-219.static.internode.on.net] has joined #openttd |
| 04:58 | <@peter1138> | Hi |
| 05:06 | <Celestar> | gah some people suck |
| 05:07 | <Gekz> | some dont |
| 05:07 | <Gonozal_VIII> | and others do |
| 05:07 | <Gonozal_VIII> | :-) |
| 05:07 | <Celestar> | some people "accidently" remove central installations for critical programs and then go on holiday :S |
| 05:07 | <Celestar> | leaving me with the task of repairing the broken installation |
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| 05:09 | <Celestar> | lusers :S |
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| 05:37 | <Draakon> | hello everyone |
| 05:38 | <@peter1138> | Morning... |
| 05:39 | -!- | hal [user@ppp101-219.static.internode.on.net] has joined #openttd |
| 05:40 | <Draakon> | its afternoon here |
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| 06:13 | <shodan> | haha |
| 06:13 | <shodan> | a1270: your exit message is... funny |
| 06:13 | <shodan> | what's it in relation to? |
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| 07:01 | <a1270> | shodan, is part of a review of a japanese movie. I don't remember which one though. |
| 07:03 | <Gonozal_VIII> | http://www.imdb.com/title/tt0227036/usercomments |
| 07:05 | <a1270> | yes, thanks for finding that Gonozal_VIII. |
| 07:06 | <Gonozal_VIII> | that was easy... the only other hit on google was a chatlog of this chan |
| 07:06 | <a1270> | Probably one i idle in. |
| 07:07 | * | a1270 tried googling a few weeks back and got zero hits |
| 07:07 | <Gonozal_VIII> | this as in this ;-) |
| 07:07 | <a1270> | ah |
| 07:07 | * | a1270 is still tired |
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| 08:47 | <SmatZ> | http://www.tt-forums.net/viewtopic.php?p=672610#p672610 anyone else noticed this? :) |
| 08:47 | <@peter1138> | I noticed the thread... |
| 08:48 | <SmatZ> | mmm... "experienced" is a better word here? |
| 08:48 | <SmatZ> | I guess it is a joke |
| 08:49 | <SmatZ> | but it looks interesting |
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| 08:51 | <klauskaan> | hi all |
| 08:51 | <SmatZ> | hi klauskaan |
| 08:52 | <klauskaan> | how come my usual nick is now protected? |
| 08:52 | <klauskaan> | its been a while ;) |
| 08:52 | <ln> | SmatZ: certain display drivers support changing screen orientation, even on-the-fly. |
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| 08:53 | <ln> | well, not screen but graphics card drivers. |
| 08:57 | <Gonozal_VIII> | those upside down screenshots are rofl |
| 08:59 | <Gonozal_VIII> | if it's a fake, it was a lot of work |
| 09:00 | <SmatZ> | I am not sure if you do a screenshot when you have rotated screen |
| 09:00 | <SmatZ> | if it will be rotated or not |
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| 09:00 | <SmatZ> | I think it won't |
| 09:00 | <LordAzamath> | hello |
| 09:01 | <SmatZ> | because when you open that screenshot in an editor with rotated screen |
| 09:01 | <SmatZ> | it would be rotated twice |
| 09:01 | <SmatZ> | I guess |
| 09:01 | -!- | frosch123 [~mtce@pascal.math.tu-clausthal.de] has joined #openttd |
| 09:01 | <Gonozal_VIII> | strange, that trees, buildings, cursor, everything is rotated but the terrain and road sprites seem to be ok |
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| 09:02 | * | LordAzamath got his report card today |
| 09:02 | <Gonozal_VIII> | is that something important? |
| 09:03 | * | frosch123 puts "australian view"-patch on this todo-list |
| 09:03 | <Gonozal_VIII> | heeh |
| 09:03 | <LordAzamath> | Gonozal_VIII, my marks for this term are there :P |
| 09:04 | <Gonozal_VIII> | so that's a no? |
| 09:05 | <LordAzamath> | .. maybe |
| 09:05 | <LordAzamath> | but the important thing aong with it is that I now officially have holidays |
| 09:05 | <@peter1138> | School is bullshit. |
| 09:05 | <@peter1138> | LordAzamath, so lots of time to play OpenTTD? |
| 09:06 | <LordAzamath> | peter1138, who knows? |
| 09:06 | <LordAzamath> | maybe I have some other MORE important things to do :P |
| 09:06 | <@peter1138> | Like what? Graphics for (Open)TTD(Patch)? |
| 09:07 | * | LordAzamath wonders what is more important than 24/7 nolife OpenTTD :P |
| 09:07 | <LordAzamath> | peter1138, perhaps |
| 09:07 | <@peter1138> | EXACTLY |
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| 09:14 | <@peter1138> | # imagine me saying the following |
| 09:24 | * | Gonozal_VIII imagines peter1138 saying "the following" |
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| 09:33 | <Celestar> | :) |
| 09:34 | <SmatZ> | Celestar: welcome :) |
| 09:34 | <Celestar> | heya SmatZ |
| 09:34 | -!- | NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 09:34 | <Celestar> | peter1138: you got RichK's email addy? |
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| 09:39 | <@Belugas> | # remember when you were young |
| 09:39 | <@Belugas> | #you shone like the sun |
| 09:39 | <@Belugas> | #SHINE ONE You crazy Diamond |
| 09:39 | <HMage> | мямя, всем привет |
| 09:39 | <Celestar> | Belugas: ? |
| 09:40 | <@Belugas> | #Now there's a look in your eyes |
| 09:40 | <@Belugas> | #like black holes in the sky |
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| 09:40 | * | Belugas sings Pink Floyd, Shine on you crazy Diamond ;) |
| 09:41 | <@Belugas> | ans listens to it too... |
| 09:41 | <NukeBuster> | Are you able to play that song aswell? |
| 09:41 | <@Belugas> | of course... |
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| 09:42 | <NukeBuster> | Nice :) |
| 09:43 | <@peter1138> | Celestar, no |
| 09:43 | <@Belugas> | when Wish You Were Here got out to the stores, i bought it the same day, and spent the following week practicing the solos |
| 09:43 | <@Belugas> | i mean... nothing else than playing it |
| 09:44 | <@Belugas> | like... not a foot outside, just eating sleeping and playing |
| 09:44 | <@Belugas> | man... that album blew me away for good |
| 09:46 | <@Belugas> | psychedelic era |
| 09:46 | <@Belugas> | good old times... |
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| 09:46 | <SmatZ> | [14:44:09][14:44:09] <Belugas> like... not a foot outside, just eating sleeping and playing <--- yeah, like coding OTTD :) |
| 09:48 | <@Belugas> | maybe for you :) but now, i've got a kid who likes grabbing all my attention when he's awake :D |
| 09:48 | <Celestar> | http://voyager.jpl.nasa.gov/mission/images/f23.gif |
| 09:49 | * | Belugas did a brief computation and found out he was 11ish at that time... staggering how time flies |
| 09:49 | <Celestar> | Belugas: at what time? |
| 09:49 | <Celestar> | when Voyager 1/2 were launched? |
| 09:49 | <@Belugas> | in 75? |
| 09:50 | <Celestar> | 79 |
| 09:50 | <Celestar> | er 77 |
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| 09:50 | <@Belugas> | your pic reminds me of The Finger Of God |
| 09:50 | <Celestar> | August and September 1977. I wasn't even born then |
| 09:50 | <@Belugas> | i was |
| 09:50 | <Celestar> | and both probes are still actively doing science |
| 09:50 | <@Belugas> | i don't remember any particuliar brouhaha for the event... |
| 09:51 | <@Belugas> | i do remember clearly the first time the shuttle was launched |
| 09:51 | <Celestar> | well. It was manned. So Brouhaha :) |
| 09:51 | <Celestar> | Voyagers were planned to last 12 years. |
| 09:51 | <@Belugas> | i do remember seeing it flying around Montreal, on top of a 747 too... |
| 09:51 | <Celestar> | now they're over 30 years old |
| 09:52 | <frosch123> | hmm, I guess my generation clearly remembers tschernobyl on tv... |
| 09:52 | <Celestar> | expected to operate for another 12. |
| 09:52 | <Celestar> | That'd be 42 years of continuous operation. |
| 09:52 | <Celestar> | Nice power plant they have ;) |
| 09:52 | * | Belugas agrees with frosch123 |
| 09:53 | <frosch123> | was 4 at that time :) |
| 09:53 | * | SmatZ was 1 :) |
| 09:53 | <Celestar> | 420 Watts nominal (down to 300 something how I think) |
| 09:53 | <@Belugas> | was a tiny little bit older... |
| 09:54 | <@Belugas> | # remember when you were young |
| 09:54 | <@Belugas> | ... |
| 09:54 | <@Belugas> | so true... |
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| 09:54 | -!- | mode/#openttd [+v glx] by ChanServ |
| 09:54 | <frosch123> | I was no longer allowed to eat blueberries from the forrest :( |
| 09:55 | <Celestar> | Voyager 2 is the only probe to have visted Uranus and Neptune. No missions to those planets till then. Shame. |
| 09:55 | <@Belugas> | no kidding frosch123 ???? |
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| 09:56 | * | Celestar wishes the politians would finally increase space spending :S |
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| 09:57 | <Celestar> | like about 10% of what the Iraq war cost could go to NASA :) |
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| 09:57 | <Celestar> | another 10% in fusion research |
| 09:57 | <ln> | frosch123: forest |
| 09:57 | <frosch123> | Belugas: The avarage radiation was increased for at least one year in europe, and noone knew what was coming down with the rain |
| 09:57 | <@Belugas> | space does not bring back oil ... |
| 09:57 | <Celestar> | Belugas: with fusion power plants and space flight, there's no need for oil |
| 09:58 | <frosch123> | ln: average? |
| 09:58 | <Celestar> | You just get He-3 and H-2 from space and fuse it on Earth. 75% of our planetary problems would be solved. |
| 09:59 | <frosch123> | Celestar: like you want to bomb three quarter off? |
| 09:59 | <Celestar> | frosch123: nope. |
| 09:59 | <frosch123> | :p |
| 09:59 | <Celestar> | but 75% or our problems are because of the ill-distribution of wealth which is directly correlated to the ill-distribution of energy. |
| 10:00 | <Celestar> | Fusion power is a way to solve the dilemma. The only way I can see up to now. |
| 10:00 | <frosch123> | insert water between wealth and energy |
| 10:00 | <@Belugas> | Celestar, obviously, the problem is how much is going into the pockets of the rich ones ;) Dropping oil is going to stirr some controversy. PLus, rememeber petroleum is not only generating gaz for the pumps... |
| 10:00 | <Celestar> | frosch123: not between, but the water distribution problem is also part of the energy distribution problem. |
| 10:00 | <Celestar> | Belugas: no, but 99+% is |
| 10:03 | * | Celestar is amazed by the shortsightedness of politicians every day |
| 10:05 | <Celestar> | it may sound cruel, but maybe the Columbia disaster was the best thing that happend to space exploration in 30 years. |
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| 10:08 | * | Belugas though it was the mars twin robots... |
| 10:09 | <Celestar> | space exploration without human exploration is meaningless imho |
| 10:09 | <Celestar> | The Shuttle resulted in a "go nowhere, do doing"-approach that NASA had for 25 years. |
| 10:09 | <@Belugas> | or Cassini-Huygens probe even... |
| 10:10 | <Celestar> | similar to us Europeans, who still have a "go nowhere, do nothing"-approach |
| 10:10 | <Celestar> | Cassini-Huygens is an outstanding mission |
| 10:10 | <@Belugas> | i differ from your opinion, Celestar. Robot expolaration is far more usefull than human ones |
| 10:10 | <frosch123> | agrees with belugas |
| 10:10 | <@Belugas> | they last way longer, |
| 10:10 | <ln> | -l |
| 10:10 | <@Belugas> | can accomplish way more, |
| 10:10 | <Celestar> | nope |
| 10:11 | <@Belugas> | and have way more instrunments to evaluate surroundings |
| 10:11 | <@Belugas> | they only lack quick decisions |
| 10:11 | <Celestar> | From a rocket scientist point of view, Robot exploration is (should be) used to pave way for human exploration. |
| 10:11 | <frosch123> | and what shall the humans do, which robots cannot? |
| 10:11 | <Celestar> | Robots transmit data, Humans transmit cognitions. |
| 10:11 | <HMage> | VERSION=`svnversion -n` |
| 10:12 | <@Belugas> | and make errors... |
| 10:12 | <ln> | frosch123: reproduce |
| 10:12 | <Tefad> | rocket scientist.. i assist in research and development for flight vechicle guidance and control, does this acount for anything? |
| 10:12 | <Celestar> | frosch123: search for evidence of past life on Mars. |
| 10:12 | <Celestar> | frosch123: pave way for future "usage" of Mars |
| 10:12 | <@Belugas> | and robots can take decisions too, if they are not using OpenTTD AI, they should do well... |
| 10:12 | <Tefad> | usage.. exploitation |
| 10:12 | <Celestar> | Tefad: "colonization & Terraforming" is the politically correct term :> |
| 10:12 | <HMage> | robots with openttd ai will walk in a very funny waty |
| 10:12 | <HMage> | way* |
| 10:13 | <Celestar> | plus: from a cost point of view, robotic missions are no cheaper the human missions. |
| 10:13 | <@Belugas> | huu???? |
| 10:13 | <Celestar> | They never have been, and never will be. |
| 10:14 | <Celestar> | Belugas: cost per experiment or cost per obtained knowledge is pretty equal between robotic and human missions. |
| 10:14 | <keyweed_> | humans have been built and tested. they're fairly reliable and can adapt without the need of elaborate programming |
| 10:14 | * | Belugas cannot imagine the cost of having humans doing the job of Spirit and Opportunity for the 1470 days and more they are working out there |
| 10:14 | <Celestar> | for experiments, the average is around $20 million / experiment. ISS can lower this to around $5. |
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| 10:15 | <keyweed_> | the downside of using humans is that they usually want to be flown back |
| 10:15 | * | Belugas thinks Celestar is not rational on that matter. |
| 10:15 | <Celestar> | keyweed_: yes. |
| 10:15 | <Celestar> | Belugas: I'm pretty pragmatic on that matter. |
| 10:16 | <Celestar> | A manned mission to the moon, if done right, is no more expensive than Cassini-Huygens. |
| 10:17 | <Celestar> | "The best computer is a man, and it’s the only one that can be mass-produced by unskilled labor" |
| 10:17 | <@Belugas> | then, give me the digits of having 2 humans walking on Mars for 1470 and more days. Including life support and all |
| 10:17 | <keyweed_> | too bad people aren't willing to go on kamikaze space missions |
| 10:17 | <keyweed_> | that would reduce cost a lot |
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| 10:17 | <Celestar> | Belugas: the thing is, how much do we obtain from a 500-day human mission to Mars. Estimations are about 100x that of what all missions to Mars have given us up to now. |
| 10:18 | <@Belugas> | or better yet, waht type of spaceship will be required to sustain a human on the Cassini mission... |
| 10:18 | <@Belugas> | no... we are talking about costs, not dividents |
| 10:18 | <Celestar> | A properly designed human mission to Mars is about 30 billion dollars. |
| 10:19 | <Celestar> | that's 2.5 months worth of war on Iraq |
| 10:19 | <@Belugas> | how long for that mission? |
| 10:19 | <keyweed_> | i think it can be done cheaper |
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| 10:19 | <keyweed> | virgin (russian?) style |
| 10:19 | <Celestar> | Belugas: 500 days there, 1000 days on Mars, 500 days back. 6 people. |
| 10:20 | <@Belugas> | is it a personal estimate? |
| 10:20 | <keyweed> | but it doesn't matter much what we think. the human race rather spends it's time blowing eachother to small bits. |
| 10:20 | <keyweed> | and i think this will be the most popular activity for a long time to come. |
| 10:21 | <Celestar> | Belugas: no, it's an estimate from people who iterate reference missions to Mars within NASA |
| 10:21 | <@Belugas> | got the link? |
| 10:21 | <@Belugas> | dir |
| 10:21 | <keyweed> | ls |
| 10:21 | <@Belugas> | ous.. |
| 10:21 | <Celestar> | Belugas: not here. At home somewhere. |
| 10:21 | <@Belugas> | +p |
| 10:22 | <Celestar> | Belugas: you can also read up on the "Mars Direct"-mission by Robert Zubrin. |
| 10:22 | <@Belugas> | noted |
| 10:22 | <Celestar> | 30 billion however, assume that a limited number of missions are flown, not only one. |
| 10:22 | <@Belugas> | will look at it when time allows it, which i snot the case anynmore |
| 10:22 | <@Belugas> | work@work |
| 10:22 | <Celestar> | ;) |
| 10:23 | * | Celestar heads back to analyzing 1.5 TB of data :S |
| 10:25 | <Celestar> | damnit. I think I'm getting sick |
| 10:26 | <Celestar> | dunno if it's the data or something else :P |
| 10:26 | <Celestar> | "Crash programs fail because they are based on the theory that, with nine women pregnant, you can get a baby a month." :) |
| 10:26 | <keyweed> | 'out of memory in central nervous system' |
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| 10:32 | <Ammler> | frosch123: is it possible to save output from grf2html on a custom location? |
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| 10:33 | <frosch123> | Ammler: like some "-o path" option to put data in "path/grfname/..." |
| 10:35 | <Ammler> | yoh :-) |
| 10:35 | <Ammler> | well, else I could make a script and move it somewhere else... |
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| 10:39 | <Ammler> | hmm, does that mean, there is such a option? |
| 10:40 | <frosch123> | no yet :), but maybe in 0.5 |
| 10:41 | <frosch123> | I guess easiest way is currently to copy the .grf to the wanted location and execute grf2html there |
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| 10:46 | <Ammller> | frosch123: and could you upgrade the output to XHMTL |
| 10:47 | <Ammller> | then you could use the output easier for other things too... |
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| 10:48 | <Ammller> | I thought about using your tool for extracting GRFID and Name... |
| 10:48 | <frosch123> | my knowledge about html and xhtml is on a level of 2002. If they are small changes you have to give me an example, or write a patch :) If they are big changes you will have to wait at least for 0.7 |
| 10:49 | <frosch123> | Ammler: In that case get the svn source, get freepascal and use the newgrf parser |
| 10:50 | <frosch123> | of grf2html |
| 10:51 | <LordAzamath> | Ammller, you meant vehID? |
| 10:51 | <Ammller> | LordAzamath: no, just GRFID and Name (Action8) |
| 10:52 | <LordAzamath> | but... Why do you need that? |
| 10:52 | <Ammller> | I like to semiautomate "our" GRFTable |
| 10:52 | <LordAzamath> | hmm.. |
| 10:52 | <LordAzamath> | ok |
| 10:53 | <Ammller> | and also including GRFID and md5sum |
| 10:54 | <frosch123> | Ammller: Have you tried to run OTTD with "-d grf=3"? |
| 10:54 | <Eddi|zuHause3> | and why not just use the openttd code? |
| 10:54 | <frosch123> | I guess it prints the information you are searching for |
| 10:55 | <LordAzamath> | If you start making that xhtml thingie, you could add an option so it would gather all used IDs for vehicles.. So one can see which one is free :P |
| 10:55 | <frosch123> | LordAzamath: Something similiar will be in 0.5 |
| 10:56 | <Ammller> | frosch123: is it possible to run OTTD without starting the game? |
| 10:56 | <frosch123> | Try "--help" or "-h" |
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| 11:03 | <Ammller> | hmm, I fear ottd debug mode doesn't help |
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| 11:04 | <+glx> | Ammler: probably with -v null:ticks=0 |
| 11:04 | <Yorick> | hello |
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| 11:42 | <Draakon> | hello |
| 11:42 | <Yorick> | hello |
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| 11:50 | <UnderBuilder> | one question... is possible to put desert in temperate? |
| 11:51 | <Yorick> | wwottdgd hacked it |
| 11:51 | * | Sacro plays with WUBI |
| 11:51 | <Yorick> | http://wiki.openttd.org/images/4/42/Temperate-snow-desert.png |
| 11:52 | <Draakon> | plain mock-up perhaps? |
| 11:52 | <Yorick> | no, because it had a patch released |
| 11:52 | <Draakon> | where? |
| 11:52 | <UnderBuilder> | :O |
| 11:53 | <Yorick> | http://devs.openttd.org/~truelight/wwottdgd_snow_desert.patch |
| 11:53 | <Draakon> | 404 - Not Found |
| 11:53 | <Yorick> | but it got kinda removed }) |
| 11:54 | <Yorick> | maybe you could ask TrueBrain |
| 11:54 | <Draakon> | hes not here |
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| 11:55 | <UnderBuilder> | how they made it? I hear that the desert and the snow had the same ID for terrains and then would be impossible to have them together |
| 11:55 | <Yorick> | if you change the ID |
| 11:55 | <frosch123> | UnderBuilder: It only worked for exactly that map. Hardcoded. |
| 11:55 | <Yorick> | its "hacked" |
| 11:56 | <frosch123> | UnderBuilder: But you can open the cheat menu and switch landscape until ottd crashes :p |
| 11:56 | <Yorick> | desert gets changed to snow that way |
| 11:56 | <Yorick> | same id ^^ |
| 11:57 | <UnderBuilder> | would more fun if toyland were too added |
| 11:57 | <UnderBuilder> | lol |
| 11:57 | <Yorick> | but cola factories that produce wood are fun :) |
| 11:57 | <Draakon> | it crashes for that? i have been switching landscape for 10 min row(after i closed the game) and no crashed happend |
| 11:57 | <UnderBuilder> | but that's a overload |
| 11:57 | <Eddi|zuHause3> | it's a "if (coordinate in rectangel and height > blah) make desert" |
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| 11:59 | <Yorick> | :o |
| 11:59 | <Yorick> | itsn't that "make snow"? |
| 12:00 | <@Belugas> | 1) there is snow level in temperate |
| 12:01 | <@Belugas> | 2) it's currently a binary system: if there is not desert, it's forest (or none) |
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| 12:01 | <@Belugas> | 3) the sysatem will have to be extended to "regions" of snow/desert/forest/tree forest |
| 12:02 | <@Belugas> | 4) the whole climate scheme wil have to be re-think over, as there are lots of entertwined logics here and there |
| 12:02 | <@Belugas> | so dream on baby |
| 12:02 | <Draakon> | lol, why dream if you can code? |
| 12:03 | <@Belugas> | 1) there is NO snow level in temperate... |
| 12:03 | <Sacro> | Draakon: why code if you can dream |
| 12:03 | <@Belugas> | why code if it does not appeal? |
| 12:03 | <Draakon> | sacro: so you can have the feature instead dream of it |
| 12:03 | <@Belugas> | why code a rewrite?? |
| 12:04 | <Draakon> | maybe its needed? |
| 12:04 | <frosch123> | why code if you don't dream |
| 12:04 | <hylje> | entwined! |
| 12:04 | <@Belugas> | wy code a lenghty process just for an eye candy? |
| 12:05 | <@Belugas> | bullshit |
| 12:05 | <Draakon> | so the game looks good |
| 12:05 | <Draakon> | and morden |
| 12:05 | <Draakon> | :D |
| 12:05 | <hylje> | to lift constraints |
| 12:05 | <@Belugas> | the game looks old by nature. |
| 12:05 | <@Belugas> | that does not going to make it fresher |
| 12:05 | <@Belugas> | this is not a constraint |
| 12:06 | <@Belugas> | this is a desing |
| 12:06 | <@Belugas> | to change it means a rewrite of the design |
| 12:06 | <hylje> | design is pretty much about what to constrain |
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| 12:07 | <@Belugas> | a constraint is not a requirememt for a change of design |
| 12:07 | <@Belugas> | that is called a new feature |
| 12:07 | <Draakon> | right right, for conclusion, we can code, we can dream or we can play |
| 12:07 | <@Belugas> | a constraint is , for example, no more than 32 widgets to be referenced in a single window |
| 12:08 | <@Belugas> | that has been lifted |
| 12:08 | <@Belugas> | a constraint is that there is no more than 255 slots for vehicle types |
| 12:09 | <@Belugas> | and it's going to be liffted |
| 12:09 | <@Belugas> | but the climate stuff is not the same thing at all |
| 12:09 | <@Belugas> | so dream on, and shift climate with the cheats |
| 12:09 | <@Belugas> | and play, of course |
| 12:10 | <Draakon> | or code, if person wants to code, let him code, shall we? |
| 12:10 | <Sacro> | SISTERS ARE DOING IT FOR THEMSELVES! |
| 12:10 | * | Sacro whistles |
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| 12:11 | <UnderBuilder> | well, the climates thing for me is not necesary, so instead why not make a grf for making tropic/artic only industries appear in temperate? |
| 12:12 | <UnderBuilder> | that would be nice to see in WWOTTDGD instead of the buggy multi-climate patch |
| 12:13 | <@Belugas> | there are two ways of coding. To hack or to code. I hope that if anyone wants to dwelve on the matter, it would be to code it, and not to hack it |
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| 12:14 | <Yorick> | what's the dev opinion about my flags-in-clientlist-patch? |
| 12:17 | <UnderBuilder> | so, what about the omni industrial temperate? |
| 12:18 | <frosch123> | UnderBuilder: Read newgrfspecs about Action0 for cargos and industries. That should be enough for you to do it. |
| 12:19 | <@Belugas> | Yorick: Me? sorry to be blunt, but i don't care, since i dont play network. and i don't kow where it is right now, so i can't even comment on the code style nor the code itself |
| 12:19 | <frosch123> | If you fear hex coding, use grfmaker, which should suit perfectly for an action0-only task. |
| 12:20 | <Draakon> | grfmaker? what the heck is that? |
| 12:20 | <Yorick> | ok, (but no MP?!) |
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| 12:21 | <@Belugas> | i don't even play anymore |
| 12:21 | <@Belugas> | i code and i code |
| 12:21 | <frosch123> | Draakon: a gui-based program for coding newgrfs, search forums |
| 12:21 | <Yorick> | I'll upload it somewhere as soon as I have the extra language flags in place |
| 12:21 | <Draakon> | hmm, sounds neet |
| 12:25 | <Draakon> | frosch123:do i still need to write in Hex with GRFMaker? |
| 12:25 | <@Belugas> | yup |
| 12:26 | <@Belugas> | waht's wrong with hex? |
| 12:26 | <Draakon> | bunch of numbers and letters that doesnt make sense(c++, java, php and python for example make) |
| 12:27 | <Draakon> | like reading some cordinates |
| 12:27 | * | frosch123 has tried grfmaker only one or two times and does hardly know details. |
| 12:27 | <@Belugas> | well... they do make an awfull lot of sens.... |
| 12:27 | <@Belugas> | and there are easy ways to translate them |
| 12:28 | <@Belugas> | on windows, the calculator has a "scientific" mode where yu can switch between hex, dec and binary |
| 12:28 | <Draakon> | for me, as a noob, looked at C++ in the first time and Hex coding in grf, i understanded C++ better then Hex |
| 12:28 | <@Belugas> | even octal... |
| 12:28 | <@Belugas> | hex is so simpler than c++... |
| 12:29 | <@Belugas> | the mian idea to keep in mind in 16 |
| 12:29 | <frosch123> | Draakon: You won't have to deal with hex that much when using grfmaker |
| 12:29 | <@Belugas> | that's the key |
| 12:29 | <@Belugas> | 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 |
| 12:29 | <@Belugas> | 0 1 2 3 4 5 6 7 8 9 A B C D E F |
| 12:29 | <@Belugas> | that's it |
| 12:30 | <@Belugas> | with that, you can understand it |
| 12:30 | <Draakon> | belugas: C++ is like a normal text that you can like read like a story of an adventure, while Hex you read it like it was your first time in even reading something |
| 12:30 | <Yorick> | I fail at adding flags :( |
| 12:32 | <@Belugas> | Draakon, hex is just a numbering system based on 16. C++ is a whole language on its own |
| 12:32 | <@Belugas> | you cannot compare them at all... |
| 12:32 | <Draakon> | maybe some can, but still C++ is easier for me |
| 12:32 | <Yorick> | it displays a questionmark in the client list, and a lang_any sprite in the client window |
| 12:32 | <Yorick> | I probably forgot a place |
| 12:33 | <@Belugas> | well... don't let it stop you |
| 12:33 | <@Belugas> | just have a hex to dex and a dec to hex converter |
| 12:33 | <@Belugas> | and after a while, it will come fluidly |
| 12:33 | <Yorick> | ?base 16 10 0xFF |
| 12:33 | <@Belugas> | and for the record, i prefer a lot more the hex system... |
| 12:33 | <Yorick> | @base 16 10 FF |
| 12:33 | <@DorpsGek> | Yorick: 255 |
| 12:34 | <Yorick> | when I decode openttdw.grf, the extra flags are in it |
| 12:35 | <Yorick> | I've not changed the md5 check yet, but that shouldn't be a problem |
| 12:35 | <UnderBuilder> | is there a programming language hex-based like nfo? |
| 12:36 | <frosch123> | UnderBuilder: There are languages based on whitespace |
| 12:36 | <Eddi|zuHause3> | UnderBuilder: you can code directly in machine code |
| 12:37 | <frosch123> | Yorick: Did you increase FLAGS_SPRITE_COUNT ? |
| 12:37 | <+glx> | Yorick: did you update the action 5 handler? |
| 12:37 | <Yorick> | the what? |
| 12:37 | <frosch123> | hehe, faster :) |
| 12:37 | -!- | LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd |
| 12:37 | <Yorick> | I increased the FLAGS_SPRITE_COUNT yes |
| 12:38 | <Yorick> | the sprites are added to the info |
| 12:38 | <frosch123> | Does "openttd -d grf=2" report that the correct amount of sprites was loaded? |
| 12:38 | <Yorick> | I'll see |
| 12:39 | -!- | Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has quit [Quit: Meh, hex is teh l337 speak :P] |
| 12:40 | <Yorick> | no |
| 12:40 | <Yorick> | it doesn't |
| 12:40 | <Yorick> | it reports 28 sprites loaded |
| 12:40 | <Yorick> | while the default flag count is 29 :o |
| 12:40 | <+glx> | I know, you didn't update the action 5 line in nfo |
| 12:40 | <Yorick> | I probably didn't no ^^ |
| 12:41 | <Yorick> | I don't know anything about nfo |
| 12:41 | <frosch123> | http://wiki.ttdpatch.net/tiki-index.php?page=Action5 |
| 12:41 | <Yorick> | 05 14 1D, it says |
| 12:41 | <frosch123> | update the <num-sprites> field |
| 12:42 | <+glx> | 1D -> 1E |
| 12:42 | <Yorick> | @base 16 10 1D |
| 12:42 | <@DorpsGek> | Yorick: 29 |
| 12:42 | <Yorick> | lets see |
| 12:43 | <Yorick> | @base 10 16 36 |
| 12:43 | <@DorpsGek> | Yorick: 24 |
| 12:44 | <Yorick> | that's clear, isn't it, but not very 1Ey |
| 12:45 | <Yorick> | I'll try with 05 14 24 |
| 12:48 | <Yorick> | ok, now the server list fixing |
| 12:49 | <Patrick`> | @base |
| 12:49 | <@DorpsGek> | Patrick`: base <fromBase> [<toBase>] <number> |
| 12:50 | <Patrick`> | @base 10 1 30 |
| 12:50 | <@DorpsGek> | Patrick`: base <fromBase> [<toBase>] <number> |
| 12:50 | <Patrick`> | aww. |
| 12:50 | <Patrick`> | @base 10 2 30 |
| 12:50 | <@DorpsGek> | Patrick`: 11110 |
| 12:50 | <Celestar> | hm |
| 12:51 | <UnderBuilder> | I'm guessing... |
| 12:51 | <UnderBuilder> | @base 10 5 28 |
| 12:51 | <@DorpsGek> | UnderBuilder: 103 |
| 12:51 | <UnderBuilder> | :) |
| 12:51 | <Celestar> | oh man |
| 12:51 | <Patrick`> | aww, he only goes up to base 36 |
| 12:51 | <Celestar> | I really need some help with that Newgrf stuff soon :P |
| 12:51 | <Yorick> | now it still displays the any flag in the network list |
| 12:52 | <Yorick> | I probably forgot something else |
| 12:52 | <LordAzamath> | Celestar, what for? |
| 12:54 | <Celestar> | I'll go ahead with the Newgrf_ports |
| 12:54 | <Celestar> | and join forces with RichK on this one |
| 12:55 | <Celestar> | Belugas: why do we still have a newhouses branch? |
| 12:55 | * | Yorick needs help |
| 12:55 | * | LordAzamath is willing to help :P |
| 12:55 | <Celestar> | doing what? |
| 12:55 | <Yorick> | LordAzamath can't help :p |
| 12:55 | <Yorick> | I'm adding some flags |
| 12:56 | <LordAzamath> | I can check your nfo :P |
| 12:56 | <Yorick> | but the gamelist keeps displaying the anyflag on unknown languages |
| 12:56 | <Yorick> | new* |
| 12:56 | <Yorick> | LordAzamath: the loading is done correctly ;) |
| 12:57 | <Celestar> | Yorick: where is the draw-flag code? |
| 12:57 | <Yorick> | network_gui.cpp |
| 12:57 | <Yorick> | but, I have to go now :( |
| 12:57 | <Yorick> | bye all! |
| 12:57 | -!- | Yorick [~yorick@82-171-194-232.ip.telfort.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] |
| 13:03 | <@Belugas> | Celestar, we do still have newhouses ? |
| 13:03 | <@Belugas> | that is new to me |
| 13:04 | <frosch123> | no, there is no newhouses branch |
| 13:08 | <@Belugas> | svn list svn://svn.openttd.org/branches do confirm both my surprise and frosch123's statement :) |
| 13:09 | <@peter1138> | map.. hehe |
| 13:09 | <@Belugas> | yeah :D |
| 13:09 | <@Belugas> | wb peter1138 |
| 13:09 | -!- | pax```_ [~pax@DSL217-132-166-103.bb.netvision.net.il] has joined #openttd |
| 13:10 | <Yexo> | When trying to compile openttd under cygwin, I keep getting "pngread.c: (...): undefined reference to `_setjmp`" |
| 13:10 | <Yexo> | libpng and libpng-dev are installed |
| 13:10 | <pax```_> | hi, i've a problem... I can't seem to find `win' button =( jk, I was wondering what makes a town/station no longer accept goods... Is there some kind of goods counter that says a town needs x goods and as soon as it's fulfilled it doesn't accept anymore? |
| 13:11 | <LordAzamath> | no |
| 13:11 | <@Belugas> | nope |
| 13:11 | <@Belugas> | mostly, the town has shrinked |
| 13:11 | <LordAzamath> | if it doesn't have enough goods accepting buildings in range |
| 13:12 | <LordAzamath> | then it won't accept goods |
| 13:12 | -!- | Morloth [~bram.ridd@mail.tjip.com] has quit [Quit: Awaaaay!] |
| 13:12 | <@Belugas> | gonna said that... |
| 13:12 | <@Belugas> | saved me some keystrokes :D |
| 13:12 | <Gonozal_VIII> | use the ? tool and click on buildings, then you see things like 3/8 goods |
| 13:12 | <pax```_> | =( Is there a way to make it unshrink? >.< |
| 13:12 | <@Belugas> | not deleting houses, for once... |
| 13:12 | <Yexo> | build a pax netwerk :) |
| 13:12 | <LordAzamath> | have a passenger service running to the town |