| --- | Log | opened Thu Mar 13 00:00:19 2008 |
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| 04:09 | <Celestar> | hey |
| 04:10 | <Eddi|zuHause2> | pssst... not in the early morning |
| 04:10 | <Gekz> | ;; |
| 04:14 | <Celestar> | man why are these onboard sound cards so utterly crappy |
| 04:14 | <ln-> | how about introducing the concept of countries? |
| 04:15 | <Celestar> | I can hear each HDD access in the earphones :S |
| 04:17 | <Gekz> | Celestar: me too! |
| 04:18 | -!- | stevenh [~sh@dsl-202-45-98-181.ACT.netspace.net.au] has joined #openttd |
| 04:18 | <@peter1138> | Why? |
| 04:18 | <stevenh> | guys, what's the trick to making a new window 'really' modal... ie.. they must click something in the window to continue |
| 04:19 | <Patrick`> | that would be annoying |
| 04:19 | <Forked> | ask the people that made UAC for windows vista.. |
| 04:20 | <Celestar> | Vista |
| 04:20 | <stevenh> | when you're building a station and you want to remotely join it to another i don't want the station to be created until you click the name of the station to join to |
| 04:20 | <@peter1138> | Make it full screen with no way to move it ;) |
| 04:20 | <Celestar> | I've had to work on Vista briefly yesterday |
| 04:20 | <stevenh> | actually..., i just realised... i just need to make it then create the station based off the event of the window |
| 04:20 | <Celestar> | it's worse to use than the Apple II was, honestly |
| 04:20 | <Gekz> | lol |
| 04:20 | <Gekz> | its so kludgy |
| 04:20 | <@peter1138> | Celestar, it must be better, it has 'shine' |
| 04:20 | <Gekz> | my dad was like, set up networking |
| 04:20 | <Gekz> | I walked away. |
| 04:21 | <Celestar> | it took me about 45 minutes to get a working Latex installation. It takes me 10-15 minutes on XP and less than 3 minutes on linux |
| 04:22 | <Forked> | if you're going for shiny.. buy a mac. |
| 04:22 | <Forked> | anyway I don't think fullscreen is the best idea for the remote join.. seeing how I'd instantly forget what station I wanted to join it to and would like the ability to scroll around =p |
| 04:22 | <Celestar> | KDE4 + compiz is as shiny as it gets :) |
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| 04:23 | <Forked> | I'm no fan of shiny.. I like functional |
| 04:23 | <Forked> | the commandline interface is good enough in most cases |
| 04:23 | <Celestar> | that's why I'm running gnome, mostly to have 1 browser and 15 terminals :P |
| 04:24 | <@peter1138> | And even then, nautilus is way better than explorer. |
| 04:24 | <@peter1138> | (VFS integration...) |
| 04:24 | <Celestar> | anything is better than windows explorer I think |
| 04:25 | <@peter1138> | Bah, loads of GRF sets and only 1400 engines available :o |
| 04:26 | <Celestar> | only?! |
| 04:30 | <@peter1138> | Just a few... |
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| 04:37 | <stevenh> | ok, if any of you want to add a station to a town, to another station in that town |
| 04:37 | <stevenh> | would you like to click the location for the new station and then be presented with a list of stations to join to in a fixed vicinity |
| 04:37 | <stevenh> | or, click the location of the new station and then have the cursor change and then select the station from the map to join to |
| 04:38 | <@peter1138> | latter seems to... 'flow' better... |
| 04:39 | <stevenh> | with the exception of someone choosing a station on the other side of the map |
| 04:40 | <stevenh> | of course, i can just present an error message |
| 04:41 | <Noldo> | could there be both options? |
| 04:41 | <stevenh> | there could... |
| 04:42 | <Noldo> | and how do do indicate that you what to build new separate station? |
| 04:42 | <stevenh> | peter1138, checking for a ctrl-click in CmdBuildRailroadStation is already too late in? I'm trying to work out if i can insert higher than that |
| 04:43 | <stevenh> | you don't hold down control. |
| 04:43 | <Noldo> | ok |
| 04:43 | <stevenh> | if you want to build adjacent separate then there will need to be a window of close stations with the bottom option being "create new station" |
| 04:44 | <stevenh> | so i'll code the window first :) |
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| 04:50 | <@peter1138> | hmm, ctrl is already used for something |
| 04:51 | <stevenh> | adjacent stations |
| 04:51 | <stevenh> | so this could easily extend on that |
| 04:51 | <stevenh> | with the option at the bottom of the list to build a new station entirely instead of join |
| 04:54 | <stevenh> | do you like? |
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| 05:19 | <@peter1138> | Ping |
| 05:19 | <@peter1138> | Back now, sorry... |
| 05:19 | <Rubidium> | pong |
| 05:19 | <@peter1138> | stevenh, seems reasonable. |
| 05:20 | <@peter1138> | Auto-station-walk-cheat :o |
| 05:22 | <Gonozal_VIII> | there already is a distant join stations patch |
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| 05:29 | <@peter1138> | Competition improves things? Heh |
| 05:30 | <Gonozal_VIII> | sometimes |
| 05:30 | <Forked> | meep meep |
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| 05:31 | <@peter1138> | MOOP |
| 05:31 | <Forked> | sounds futuramaish |
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| 05:37 | <Gekz> | so does your mum |
| 05:38 | <@peter1138> | You're mum |
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| 05:38 | <@peter1138> | Hah! |
| 05:38 | <Forked> | owned |
| 05:38 | <Forked> | I belive is the technical term |
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| 05:48 | <Celestar> | peter1138: got a sec? |
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| 05:50 | <stevenh> | already a patch!? |
| 05:51 | <@peter1138> | Celestar, what's up? |
| 05:51 | <Celestar> | peter1138: what things need doing for 0.6 release? |
| 05:51 | <Gonozal_VIII> | "3/ And the engine pool seems to be completely stuck : it says I use trains I don't use, and the vehicles counts are completely wrong and not related to anything." |
| 05:52 | <Gonozal_VIII> | peter? |
| 05:56 | <@peter1138> | Gonozal_VIII? |
| 05:57 | <@peter1138> | I've not been able to reproduce it. |
| 05:57 | <Gonozal_VIII> | there |
| 05:57 | <Gonozal_VIII> | is a savegame |
| 05:57 | <Gonozal_VIII> | http://www.tt-forums.net/viewtopic.php?f=33&t=36127&start=180 |
| 05:57 | <@peter1138> | Celestar, we're just doing bug fixes now. |
| 05:58 | <Gonozal_VIII> | but i guess trunk is more important than that patch... |
| 05:58 | <Celestar> | peter1138: is the bug tracker up to date? |
| 05:58 | <@peter1138> | Yeah |
| 05:59 | <@peter1138> | Gonozal_VIII: the last comment on there may help. I'll investigate that when I have time. |
| 05:59 | <Gonozal_VIII> | ok :-) |
| 06:00 | <Celestar> | hm 24 bugs open |
| 06:01 | <Celestar> | meh 119 is still open :P |
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| 06:07 | <@peter1138> | Gonozal_VIII, still can't reproduce, heh... |
| 06:08 | <Gonozal_VIII> | maybe it's like that other bug where you could have 65k of an old engine in the replace list, that didn't get saved |
| 06:09 | <@peter1138> | Hmm. |
| 06:11 | <@peter1138> | Ok, got it. |
| 06:12 | <@peter1138> | One liner ;) |
| 06:12 | <larsemil> | if i want to play on the dedicated internet servers there are i cant play with the nightly? |
| 06:12 | <Gonozal_VIII> | i think the wrong string in the save popup thingy is also because of enginepool |
| 06:13 | <@peter1138> | Gonozal_VIII, not really, that's a known bug of the screenshot popup. |
| 06:13 | <@peter1138> | It does similar with other windows open. |
| 06:13 | <Gonozal_VIII> | ah |
| 06:13 | <Gonozal_VIII> | never noticed that |
| 06:13 | <@peter1138> | (It assumes SetDParamStr is persistent) |
| 06:14 | <@peter1138> | New patch uploaded. |
| 06:14 | <Celestar> | WTF |
| 06:14 | <Celestar> | what encoding does Vista use by default?! |
| 06:14 | <larsemil> | iso i guess |
| 06:14 | <@peter1138> | Gonozal_VIII, if you want a simple fix, it's: |
| 06:14 | <@peter1138> | FOR_ALL_GROUPS(g) { |
| 06:14 | <@peter1138> | + g->num_engines = CallocT<uint16>(GetEnginePoolSize()); |
| 06:14 | <@peter1138> | + |
| 06:14 | <@peter1138> | const Vehicle *v; |
| 06:14 | <@peter1138> | in openttd.cpp |
| 06:15 | <Gonozal_VIII> | i'll use the new version |
| 06:15 | <@peter1138> | 'k |
| 06:16 | <Celestar> | why can't we all just use damn UTF-8 |
| 06:16 | <keyweed_> | we can, we should. |
| 06:16 | -!- | keyweed_ is now known as keyweed |
| 06:16 | <Celestar> | I've got a text file here that I don't get opened properly on |
| 06:16 | <Celestar> | -on |
| 06:17 | <keyweed> | 'they' are the problem. it's their fault :) |
| 06:17 | <@peter1138> | Our language files? :) |
| 06:17 | <Celestar> | no |
| 06:17 | <Celestar> | tex |
| 06:17 | <Gonozal_VIII> | i should make some regular update schedule for my patchpack... |
| 06:17 | * | peter1138 notes that Russians seem overly protective of their charset over uTF-8... |
| 06:22 | <stevenh> | that's because in mother russia... |
| 06:22 | <Celestar> | new planet found |
| 06:22 | <Gonozal_VIII> | the charset chooses you |
| 06:22 | <Gonozal_VIII> | they find new planets all the time |
| 06:22 | <Celestar> | orbiting HAT-P-7, 1040 ly from earth, Mass 1.47 jupiters |
| 06:22 | <Gonozal_VIII> | no big news anymore |
| 06:22 | <Celestar> | Gonozal_VIII: I still find it big news. |
| 06:22 | <Celestar> | total planets: 277 |
| 06:23 | <Celestar> | plus 8 (9?) in our solar system |
| 06:25 | <keyweed> | another gas giant |
| 06:26 | <keyweed> | the universe seems full of those |
| 06:26 | <Gonozal_VIII> | they are the easiest to find |
| 06:26 | <keyweed> | true. size does matter. |
| 06:27 | <Celestar> | more mass, smaller orbit. Those are easy to find |
| 06:28 | <Celestar> | this one has 0.0377 AU orbit |
| 06:28 | <Celestar> | (that's 1/10th of mercury) |
| 06:28 | <keyweed> | hot, big, fast. not a good place to live |
| 06:29 | <Celestar> | who the fuck came up with the bright idea to start planet naming with "b" ? |
| 06:29 | <Gonozal_VIII> | plus no surface^^ |
| 06:29 | <Celestar> | I mean ... what's with with .... let's think ... "a" ? |
| 06:29 | <stevenh> | bearth |
| 06:29 | <Celestar> | or maybe roman numerals since "A" and "B" and "C" are used for stars in binary/ternary systems |
| 06:29 | <Gonozal_VIII> | a for smaller stuff? no idea.. |
| 06:30 | <Celestar> | because if you have a planet that orbits the second star in a binary system, it's called "starname Bb" now |
| 06:30 | <Celestar> | :S |
| 06:30 | <Celestar> | clever |
| 06:30 | <Celestar> | and "starname B" is a star, while "starname b" is a planet. |
| 06:31 | <Celestar> | I mean case sensivity is ok, but this is getting too far |
| 06:31 | <Gonozal_VIII> | hmm |
| 06:31 | <Gonozal_VIII> | what happens in systems with >25 planets? |
| 06:31 | * | keyweed ponders |
| 06:32 | <larsemil> | Gonozal_VIII: well they are not all named the same we hope |
| 06:33 | <Gonozal_VIII> | hehe they will sell rights to name them on ebay |
| 06:36 | <Celestar> | larsemil: they are all named the same. |
| 06:37 | <Celestar> | Gonozal_VIII: we assume we're great and no system has more than 8 (9?) planets :P |
| 06:37 | <Gonozal_VIII> | hehe |
| 06:37 | <Celestar> | simulations show that a protoplanetary disk is unlikely to collapse to more than 10-15 planets |
| 06:38 | <Gonozal_VIII> | unlikely doesn't mean impossible |
| 06:38 | <Celestar> | true |
| 06:38 | <Gonozal_VIII> | and binary systems are more complicated... |
| 06:38 | <Celestar> | especially since the simulation parameters are uncertain, having little data to work with in the first place |
| 06:38 | <Celestar> | nope |
| 06:39 | <Celestar> | either the stars are far enough apart for each to have an own stable planetary systems, or they aren't, in which case you won't find many stable orbits |
| 06:41 | <Gonozal_VIII> | anyways... what matters is not the number of planets but if one of them can support life :-) |
| 06:41 | <Gonozal_VIII> | i guess a lot of them can... |
| 06:42 | <Celestar> | the question is how many of them can |
| 06:43 | <Gonozal_VIII> | there are underground ecosystems based only on natural radiation on earth... something like that could exist almost everywhere |
| 06:45 | <Celestar> | but you need a star that gets old enough and a planet that is sufficiently big to have noticable radiation |
| 06:45 | <Gonozal_VIII> | lots of them around |
| 06:46 | <Celestar> | es |
| 06:46 | <Celestar> | y |
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| 06:52 | <Celestar> | the question is not whether they can support life, but whether they DO :) |
| 06:53 | <Gonozal_VIII> | if they can, they most likely do |
| 06:53 | <Celestar> | :) |
| 06:54 | <Gonozal_VIII> | and no, i don't think there are ufos flying around on earth^^ |
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| 06:54 | <Celestar> | The question is not whether there is intelligent life outside of this solar system but whether there is intelligent life on Earth :) |
| 06:55 | <Gonozal_VIII> | hehe |
| 06:55 | <Celestar> | reading the newspaper makes me doubt |
| 06:55 | <Celestar> | of course there are UFOs. |
| 06:56 | <Celestar> | If I throw someone outta a window, he becomes a UFO for a second or two |
| 06:56 | <Celestar> | not that I do that on a regular basis :P |
| 06:56 | <Gonozal_VIII> | ^^ |
| 06:57 | <Celestar> | hell another laptop on the ISS crashed :S |
| 06:57 | <larsemil> | anyone whant to starta a beta5 server.. or if you have one running, restart it. :D |
| 06:57 | <larsemil> | dont like starting in 2011 |
| 07:01 | <@peter1138> | Heh |
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| 07:31 | <larsemil> | hey question, when going to the nightly download page, i can download a dedicated server. i cant do this for the normal version, and running openttd -D requires libsdl, does the dedicated nightly this as well? or can i find i solo-dedicated-server binary for the beta5 somewehere? |
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| 09:32 | <@peter1138> | Hmm, slow in here today. |
| 09:32 | <@peter1138> | We ought to allow docks on flat tiles. |
| 09:32 | <Celestar> | yeah. |
| 09:32 | <Celestar> | few commit |
| 09:32 | <Celestar> | s |
| 09:32 | <@peter1138> | What with canals and rivers being possible now. |
| 09:32 | <@peter1138> | (Well, canals were, but still) |
| 09:33 | <@peter1138> | So my next 0.6 feature... heh |
| 09:33 | <@peter1138> | Although, I guess that can come as part of NewGRF ports? |
| 09:34 | <Celestar> | well, why not. |
| 09:34 | <Celestar> | hm .. I have no idea about any of the bugs listed :( |
| 09:34 | <@peter1138> | Yeah, they're all the tricky ones ;) |
| 09:34 | <@peter1138> | Or bjarnis. |
| 09:34 | <Celestar> | lol |
| 09:34 | <Celestar> | I still have no amc |
| 09:34 | <Celestar> | mac* |
| 09:35 | * | Poopsmith hugs his mac |
| 09:35 | <@peter1138> | They're too expensive :( |
| 09:36 | <Celestar> | yeah |
| 09:36 | <ln-> | peter1138: really? |
| 09:36 | <@peter1138> | Yes. |
| 09:36 | <Poopsmith> | hehehe |
| 09:36 | <Celestar> | at least for the performance they're delivering |
| 09:36 | * | Poopsmith hugs "Course Related Costs" |
| 09:36 | <Celestar> | and the Air is a flop :( |
| 09:36 | <@peter1138> | MacMini is affordable, but its pretty low spec now. |
| 09:37 | <ln-> | peter1138: how much does a PC of the same physical size cost? |
| 09:37 | <Poopsmith> | yeah, wish they'd bring out a new mini |
| 09:37 | <ln-> | even a low spec one. |
| 09:37 | <@peter1138> | Size doesn't matter. |
| 09:37 | <@peter1138> | I have a huge desk with loads of space underneath. |
| 09:37 | <@Belugas> | a colleague bought a mac air. he loves it |
| 09:37 | <Gekz> | lol |
| 09:37 | <ln-> | In many cases size does matter. |
| 09:37 | <Poopsmith> | i wouldnt buy an air |
| 09:38 | <@Belugas> | nor would i |
| 09:38 | <Poopsmith> | i like the idea, but don't have a reason for it |
| 09:38 | <@peter1138> | If only they'd drop their "mini is budget", "pro is performance" crap |
| 09:38 | <@peter1138> | A mini with a newer C2D would be nice. |
| 09:38 | <Poopsmith> | http://www.studylink.govt.nz/thinking-about-study/what-studylink-offers/student-loan/course-related-costs.html <-- that's how i afforded my new iMac |
| 09:39 | <Poopsmith> | government-supplied, interest-free, no repayments until you're earning alot of money loan |
| 09:40 | <Poopsmith> | being a student ftw |
| 09:44 | -!- | UserError [~User@c-98-202-77-105.hsd1.ut.comcast.net] has joined #openttd |
| 09:45 | <@peter1138> | Hmm, my system is fucked. |
| 09:45 | <@peter1138> | $ bash |
| 09:45 | <@peter1138> | malloc: ../bash/subst.c:3472: assertion botched |
| 09:45 | <@peter1138> | free: called with unallocated block argument |
| 09:45 | <ln-> | you're running Ubuntu Hardy, let me guess. |
| 09:45 | <Poopsmith> | well stop putting your phallus in the sockets then |
| 09:45 | <@peter1138> | Yeah :D |
| 09:45 | <ln-> | just a wild, arbitrary guess. |
| 09:45 | <@peter1138> | Oh well... |
| 09:46 | <hylje> | in conclusion ubuntu sucks |
| 09:46 | <ln-> | correct! |
| 09:46 | <@peter1138> | In conclusion, running unstable is fun :D |
| 09:47 | <keyweed> | a user using an unstable version of ubuntu has a problem. conclusion: ubuntu sucks. |
| 09:47 | <@peter1138> | keyweed, good isn't it? |
| 09:47 | <Poopsmith> | funny thing about ubuntu versions... when you're actually using ubuntu, the versions seem aages apart, and you can't wait to upgrade... when you're not using ubuntu personally, you start hearing about hardy and realise that your collection of feisty CDs are well and truly coasters |
| 09:47 | <keyweed> | yeah. we have a nice phrase in dutch for this. something to do with cutting coners tightly. |
| 09:47 | <keyweed> | *corners |
| 09:48 | <hylje> | Poopsmith: on the other hand the thing ain't such a moving target |
| 09:48 | <hylje> | Poopsmith: and there's clear deadlines for big things |
| 09:48 | <@peter1138> | dpkg -i libc6_2.6.1-1ubuntu10_i386.deb.1 |
| 09:49 | <@peter1138> | FIX0RED |
| 09:49 | <Gekz> | LE HAX |
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| 09:49 | <@peter1138> | Now, I'd agree, if that was a stable update to a stable OS, then the OS sucks... |
| 09:49 | <@peter1138> | But it's not, so it doesn't. |
| 09:51 | <Poopsmith> | right, well... i really should make a second attempt at sleeping... it's almost 3am, i have a "Hardware Fundamentals" class at 8am, and as much as i'd love to miss a class where we're taught about "Injet", "Lazer" and "Matrix Dot" printers by a 60ish year old woman, it's compulsory :-/ |
| 09:52 | <Sacro> | Poopsmith: laser |
| 09:52 | <Gekz> | Inkjet. |
| 09:52 | <Gekz> | Dot Matrix |
| 09:52 | <Poopsmith> | exactly my point. |
| 09:52 | <Gekz> | and Bubble Jet |
| 09:52 | <Gekz> | hahaha |
| 09:52 | <Poopsmith> | she knows not what she talks about |
| 09:52 | <Sacro> | how can you misspell LASER |
| 09:52 | <Sacro> | tis an acryonym ffs |
| 09:52 | <Gekz> | Sacro: luser |
| 09:52 | <Gekz> | ooops. |
| 09:52 | <Poopsmith> | yeah lol |
| 09:53 | <Gekz> | whats it stand for |
| 09:53 | <Gekz> | Light As Some Energy Ray? |
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| 09:53 | <ln-> | Light Amplification by Stimulated Emission of Radiation, or so. |
| 09:54 | <Poopsmith> | seriously, the entire class moans every time she says something stupid. we're studying computer programming, i'm pretty sure we already know what a scanner is. |
| 09:54 | <Gekz> | Poopsmith: are you American? |
| 09:54 | <Gekz> | oh |
| 09:54 | <Gekz> | no |
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| 09:54 | <Gekz> | you're new zealander |
| 09:54 | <Gekz> | haha |
| 09:54 | <Poopsmith> | yeah... |
| 09:54 | <Gekz> | why bother going to uni at all |
| 09:54 | <Gekz> | >_> |
| 09:54 | <ln-> | land of the orcs. |
| 09:55 | <Gekz> | Poopsmith: ask her who shes explaining a scanner to, herself or youu |
| 09:55 | <Gekz> | she might cry |
| 09:55 | <Gekz> | lol |
| 09:56 | <Poopsmith> | lol |
| 09:56 | <Poopsmith> | the scariest thing is she is actually well qualified |
| 09:56 | <Gekz> | oh dear god. |
| 09:56 | <Gekz> | well qualified in NZ = .. mail order degree here? |
| 09:56 | <Poopsmith> | "Carol Aymes BInfoTech, DICE, CBC, CAT, CTT" |
| 09:57 | <Gekz> | I dont see computer science |
| 09:57 | <Poopsmith> | BInfoTech is my uni's name for what most places call Bachelor of Computer and Mathematical Sciences |
| 09:58 | <Sacro> | err RUN A FUCKING MILE |
| 09:58 | <Sacro> | we have Computer Science |
| 09:58 | <Sacro> | and Information Tech |
| 09:58 | -!- | hal [user@ppp101-219.static.internode.on.net] has joined #openttd |
| 09:58 | <Sacro> | they are 2 totally different areas |
| 09:58 | <Gekz> | so do we |
| 09:58 | <@orudge> | We have two main degrees, Computer Science and Internet Computer Science |
| 09:58 | <@orudge> | there's also Information Technology |
| 09:58 | <Sacro> | IT makes you a receptionist |
| 09:58 | <@orudge> | but that's not CS :p |
| 09:58 | <Gekz> | Sacro: this is why I dont count NZ universities as universities |
| 09:58 | <Gekz> | lol |
| 09:58 | <Sacro> | CS makes you a scientist |
| 09:59 | <Poopsmith> | i'm doing DipICT at the moment |
| 09:59 | <Gekz> | Sacro: software engineering makes you bored |
| 09:59 | <Poopsmith> | you do two DipICTs, and that entitles you to get into BInfoTech |
| 09:59 | <Gekz> | :D |
| 09:59 | <Sacro> | i do CS |
| 09:59 | <Poopsmith> | the DipICT has three streams to choose from, System Support, Technician, or Programming... i'm doing the latter |
| 09:59 | <Gekz> | well chaps I need the sleep |
| 09:59 | <Gekz> | Gute Nacht. |
| 09:59 | <Poopsmith> | gute nacht Gekz |
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| 10:02 | <Celestar> | heya Sacro, orudge :) |
| 10:03 | <@orudge> | Hello Celestar |
| 10:03 | <@orudge> | How are you this reasonably fine day? |
| 10:03 | <Poopsmith> | not surprisingly, the lecturer with practically no qualifications is by far the most knowledgable |
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| 10:04 | <Celestar> | orudge: I'm reasonably fine, thanks. Self? |
| 10:04 | <Sacro> | hey Celestar :) |
| 10:04 | <Poopsmith> | where is everyone else from, anyway? am i the only kiwi around here? |
| 10:05 | <keyweed> | they call me kiwi, but that has to do with my family name |
| 10:05 | <Poopsmith> | what's your family name?? |
| 10:05 | <keyweed> | kiewiet |
| 10:06 | <Poopsmith> | oh yep, i can see how you'd get called kiwi then |
| 10:06 | <keyweed> | which you roughly pronounce as keyweed :) |
| 10:06 | -!- | Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd |
| 10:06 | <Poopsmith> | and you're dutch, yes? |
| 10:07 | <keyweed> | correct. |
| 10:07 | <Sacro> | netherlandian |
| 10:07 | <Poopsmith> | cool |
| 10:07 | <keyweed> | ah well. don't think being dutch is much cooler then being a kiwi |
| 10:07 | <Poopsmith> | LOTS of dutch people here, lol |
| 10:07 | <keyweed> | we love our trains |
| 10:08 | <valhallasw> | nachtnet ftw |
| 10:08 | <Poopsmith> | altho not as many dutch as south africans... lecturer asked where we were from in one class... 20 people in the class, 6 were from south africa |
| 10:08 | -!- | frosch123 [~mtce@pascal.math.tu-clausthal.de] has quit [Remote host closed the connection] |
| 10:09 | <Poopsmith> | they're slowly taking over new zealand, i swear :P |
| 10:09 | <keyweed> | there's a lot of new zealand to go around |
| 10:09 | <@peter1138> | Zouth Efrika? |
| 10:09 | <Poopsmith> | yeah, that's true |
| 10:09 | <@peter1138> | Or something |
| 10:10 | <Poopsmith> | more people need to settle in the south island tho |
| 10:10 | <keyweed> | i looked at the immigration list last year. they wanted barbers and dentists, no perl coders :( |
| 10:10 | -!- | stavrosg [~stavrosg@athedsl-202075.home.otenet.gr] has joined #openttd |
| 10:10 | <Poopsmith> | getting crowded up here, while down south people still live on sections the size of a city |
| 10:11 | <Poopsmith> | keyweed: i doubt immigration would know what a perl coder was |
| 10:11 | <keyweed> | good reason not to immigrate :P |
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| 10:12 | <Poopsmith> | they have enough trouble knowing what is and isn't a country |
| 10:12 | <Poopsmith> | http://www.nzherald.co.nz/index.cfm?objectid=10497146 |
| 10:13 | -!- | stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd |
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| 10:13 | -!- | mode/#openttd [+v glx] by ChanServ |
| 10:13 | <Poopsmith> | i think immigration staff get less training than mcdonalds employees |
| 10:14 | <Poopsmith> | "My case manager didn't know where Singapore was, arguing that it is a small village and not a country, and he also said he couldn't view the DVDs I submitted to support my application because he didn't have a DVD player," |
| 10:16 | * | Poopsmith g |
| 10:16 | <Poopsmith> | oops |
| 10:17 | * | Poopsmith goes to attempt sleep again, but takes a PSP in case he fails |
| 10:21 | <@orudge> | Celestar: oh, well enough, albeit somewhat busy |
| 10:21 | <Celestar> | know that feeling |
| 10:23 | <@Belugas> | [Fatal Error][Fatal Error] Out of memory |
| 10:23 | <@Belugas> | huh!!!!!/????? |
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| 10:45 | -!- | Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has joined #openttd |
| 10:45 | <Draakon> | hi |
| 10:50 | -!- | Slowpoke [~Lobster@dslb-088-073-208-248.pools.arcor-ip.net] has quit [Quit: Verlassend] |
| 11:00 | -!- | thgergo [~Administr@dsl51B65DD4.pool.t-online.hu] has joined #openttd |
| 11:01 | <@peter1138> | Hmm |
| 11:03 | <@peter1138> | # I don't wanna hurt you |
| 11:03 | <@Belugas> | # I don't care what yu do |
| 11:06 | <@Belugas> | # we were for each other, me and you |
| 11:11 | -!- | Zuu [~leif@c-363c71d5.025-58-6e6b702.cust.bredbandsbolaget.se] has joined #openttd |
| 11:12 | <Eddi|zuHause2> | # Dambedir enyd i ganed |
| 11:12 | <Eddi|zuHause2> | # Si linna i waew trin ylf |
| 11:12 | <Eddi|zuHause2> | # Isto i dur i chuiyl |
| 11:12 | <Eddi|zuHause2> | # i ngelaidh dagrar |
| 11:13 | -!- | TinoM [~Tino@i59F563A1.versanet.de] has quit [Quit: Verlassend] |
| 11:20 | <Draakon> | rules say english only |
| 11:21 | -!- | De_Ghosty [~s@cpe0050ba8caf2c-cm0011aec4b06a.cpe.net.cable.rogers.com] has joined #openttd |
| 11:21 | <Eddi|zuHause2> | exceptions support the rule |
| 11:22 | <Draakon> | what exceptions? |
| 11:22 | <@Belugas> | music is universal |
| 11:23 | <Draakon> | fair enough |
| 11:23 | <Eddi|zuHause2> | i am pretty certain there are more sindarin speakers than esperanto speakers worldwide ;) |
| 11:25 | <Sacro> | oredbay |
| 11:25 | <Draakon> | hmm, anyone can perhaps explain what new button called Cargo Network in the Map does? |
| 11:26 | <Draakon> | using GonozalIN btw |
| 11:27 | <Eddi|zuHause2> | Gonozal_VIIIIN |
| 11:30 | <Draakon> | grammacaster |
| 11:31 | <Draakon> | brb |
| 11:33 | <Draakon> | k back |
| 11:34 | -!- | LordAzamath [~LAlord]@ip52.cab21.ltln.starman.ee] has joined #openttd |
| 11:38 | <Draakon> | hey ho! lord is here! :P |
| 11:41 | <DaleStan> | Belugas: I found a bug in my old CB37 code, and decided that the patch really was utterly unreadable. So, there's new stuff at http://users.tt-forums.net/dalestan/patches/ |
| 11:41 | <DaleStan> | 2a is the noise; it's what's required to always use edi and stos[wd] instructions, but no new functionality. (I hope. It's also untested.) |
| 11:41 | <DaleStan> | 2b is the interesting bit, to actually allow grf-supplied textref data. Reading this may or may not be easier than reading the documentation, such as it is. |
| 11:44 | <@peter1138> | It's all a horrible hack |
| 11:44 | <@peter1138> | Let's do it with an ini-file :o |
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| 11:48 | -!- | gregor [~Benutzern@h081217056221.dyn.cm.kabsi.at] has joined #openttd |
| 11:48 | <gregor> | hi |
| 11:49 | <Draakon> | hiello |
| 11:49 | <gregor> | hätte kurz eine frage zur pausefunktion |
| 11:49 | <gregor> | wie könnt ich das im lan einstellen das die anderen user auch auf pause klicken können? |
| 11:49 | <Sacro> | that's not english |
| 11:50 | <frosch123> | I doubt that is possible. Only the server can pause the game. |
| 11:50 | <Rubidium> | just add a couple of lines of code to various parts of OpenTTD and compile that and distribute that binary to your clients and use it as server. |
| 11:50 | <gregor> | lol |
| 11:50 | <gregor> | sry |
| 11:51 | <gregor> | which parameter must i set in a lan-game that the other players can pause and unpause? |
| 11:51 | <@peter1138> | There is no such parameter. |
| 11:51 | <gregor> | (sry for my bad english) |
| 11:51 | <gregor> | :°( |
| 11:51 | <@peter1138> | You can use min_players though, so if every one leaves it pauses. |
| 11:52 | <Rubidium> | isn't there a "write the feature yourself" parameter? |
| 11:52 | <+glx> | they can use rcon if you think it's safe to give them the rcon password |
| 11:53 | <gregor> | ah |
| 11:53 | <Draakon> | to give every player rcon access=hacking the server in the easy way |
| 11:55 | <gregor> | i play on lan with my girlfriend ^^ |
| 11:55 | -!- | mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] |
| 11:56 | <gregor> | thx for the hint |
| 11:56 | <gregor> | bye |
| 11:56 | <gregor> | but a question |
| 11:57 | <Draakon> | then you can give it to him, but i warn you, if you go public, and you give it to everybody, bad things can happen(they might even ban you if thats possibile) |
| 11:57 | <gregor> | how can i bind a command (like rcon 123 pause) to a key or icon? |
| 11:57 | <Draakon> | possible* |
| 11:58 | <Draakon> | you can't? only way I KNOW is chancing the source for that |
| 11:58 | <Draakon> | i might be wront thought |
| 11:58 | <Draakon> | wrong* |
| 11:59 | <gregor> | in which language is openttd are written? |
| 12:00 | <gregor> | c |
| 12:00 | <Draakon> | c++ |
| 12:01 | <gregor> | yes im mean ^^ |
| 12:01 | <Noldo> | it's compiled as c++, some parts are written in c |
| 12:01 | <Draakon> | some say if you know Java, and learn c++ then, you learn it faster then if you lean c++ first |
| 12:02 | <Draakon> | noldo: it is fully c++ |
| 12:02 | <Draakon> | now |
| 12:02 | <Draakon> | gregor: who said you are mean? |
| 12:02 | <Noldo> | if you say so |
| 12:02 | <gregor> | ^^ |
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| 12:08 | -!- | NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 12:09 | <Draakon> | bah, hex coding |
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| 12:12 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
| 12:12 | <yorick> | hello |
| 12:13 | <Sacro> | ALAS |
| 12:13 | <yorick> | poor me |
| 12:14 | <Draakon> | uh? whats that? ARGH! run for you lives! |
| 12:15 | -!- | Draakon [~chatzilla@88-196-103-43-dsl.trt.estpak.ee] has quit [Quit: I better run if i were you!] |
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| 12:20 | <yorick> | does anyone feel like drawing flag sprites? |
| 12:22 | -!- | Zahl [~Zahl@p549F1E96.dip0.t-ipconnect.de] has joined #openttd |
| 12:25 | <Noldo> | yorick: try LordAzamath |
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| 12:25 | <yorick> | already did, not responding ^^ |
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| 12:47 | <yorick> | changing your language as a server now works for the clients :) |
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| 13:00 | <Vikthor> | yorick: Like you change language of the server and it changes language of clients UI? |
| 13:00 | <yorick> | yes |
| 13:00 | <yorick> | actually...nio |
| 13:00 | <yorick> | where's that screenshot |
| 13:01 | <yorick> | http://xs.to/xs.php?h=xs125&d=08113&f=screenshot_1862.png it should be |
| 13:02 | <yorick> | take a look at the client list |
| 13:03 | <yorick> | but now I need a client->server language change packet, I could add a whole new packet, but PACKET_CLIENT_SET_NAME is also empty enough to be used for this kind of stuff |
| 13:04 | <yorick> | if I rename it to PACKET_CLIENT_SET_INFO |
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| 13:07 | <yorick> | Gonozal_VIII |
| 13:07 | <yorick> | ! |
| 13:07 | <Vikthor> | aha, nice |
| 13:10 | <Gonozal_VIII> | i'm nice? |
| 13:11 | <yorick> | :D no, the flags in client windows are |
| 13:12 | <yorick> | but, I need an opinion, now I need a client->server language change packet, I could add a whole new packet, but PACKET_CLIENT_SET_NAME is also empty enough to be used for this kind of stuff |
| 13:12 | <Gonozal_VIII> | so you keep posting the same screenshot over and over?^^ |
| 13:13 | <yorick> | the underlaying things have been changed :) |
| 13:13 | <Gonozal_VIII> | but the screenshot doesn't :P |
| 13:13 | <yorick> | nope ^_^ |
| 13:15 | <Eddi|zuHause2> | <yorick> but now I need a client->server language change packet, I could add a whole new packet, but PACKET_CLIENT_SET_NAME is also empty enough to be used for this kind of stuff <- why not simply make it a patch setting? they are automatically synchronised |
| 13:16 | <yorick> | because its for every client |
| 13:16 | <yorick> | I havent seen array-shaped patch settings yet |
| 13:17 | <Gonozal_VIII> | difficulty |
| 13:17 | <yorick> | it isn't suitable for client_langs |
| 13:17 | <Gonozal_VIII> | ok, not really a patch setting, but it's an array and in the cfg |
| 13:17 | <yorick> | I don't get how that found possibly fit |
| 13:18 | <yorick> | with my patch |
| 13:18 | <Gonozal_VIII> | i didn't say that :P |
| 13:18 | <yorick> | because no data about the clients is saved |
| 13:19 | <Eddi|zuHause2> | yorick: some patch settings are stored for each company individually, no need for an array |
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| 13:19 | <yorick> | yes, but these are for each client |
| 13:20 | <yorick> | patch settings are used for options, using them for storing client languages is totaly wrong |
| 13:20 | <Gonozal_VIII> | language is an option |
| 13:21 | <yorick> | Eddi: give me an example please ;) |
| 13:22 | <yorick> | I've seen the patch system, and there is no "store for each company individually" flag |
| 13:23 | <yorick> | btw, openttd already had the store-language system for each client, but it wasnt used yet |
| 13:24 | <ln-> | I HATE THE TERM "PATCH SETTINGS". OVER. |
| 13:24 | <Gonozal_VIII> | then remove the patch part |
| 13:24 | <@peter1138> | Who cares? |
| 13:24 | * | yorick ignores ln- and enjoys peace |
| 13:24 | <yorick> | Eddi |
| 13:25 | <yorick> | Eddi|zuHause2: the autorenew money limit is stored client-side, someway... |
| 13:26 | <yorick> | I wonder how it stays away from desyncing |
| 13:26 | <Eddi|zuHause2> | i care |
| 13:27 | <Eddi|zuHause2> | yorick: i have not looked at the settings system that closely |
| 13:28 | <Noldo> | ln-: I agree |
| 13:28 | <yorick> | with? |
| 13:29 | <yorick> | hmm...how to edit pcx files to add sprites right inbetween two others? |
| 13:29 | <yorick> | pcxrenum :p? |
| 13:31 | <+glx> | add them at the end and insert the data in the nfo |
| 13:31 | <+glx> | very easy |
| 13:31 | <yorick> | I want to add some flags, for example |
| 13:31 | <+glx> | allways add flags at the end |
| 13:32 | <LordAzamath> | glx.. but then some flags will come in the other position in the nfo/pcx file |
| 13:33 | <LordAzamath> | or are they reordered at some place? |
| 13:33 | <+glx> | only if you did it wrong in the nfo |
| 13:33 | <LordAzamath> | so in nfo code not in the end? but in the right spot? |
| 13:33 | <LordAzamath> | :) |
| 13:34 | <LordAzamath> | yorick wants to add flag sprites to openttd(w/d).grf... |
| 13:34 | <+glx> | flags should be added at the end in nfo |
| 13:34 | <yorick> | flags, language flags ;) |
| 13:34 | <+glx> | the order should not change |
| 13:34 | <+glx> | required for cfg backward compatibility |
| 13:34 | <yorick> | and then I could just add them to ingame with FLAGS_SPRITE_COUNT = 3*, |
| 13:35 | <LordAzamath> | but there are already flag sprites starting at sprite 1514 |
| 13:35 | <+glx> | they are action 5 |
| 13:35 | <LordAzamath> | and the new flags would start from 1751.. |
| 13:35 | <+glx> | just update the loading code |
| 13:36 | <LordAzamath> | so still add them in the middle then? :o |
| 13:36 | <LordAzamath> | to the same action5 block |
| 13:36 | <+glx> | and don't change openttd(d|w) .grf directly |
| 13:36 |