| --- | Log | opened Tue Mar 11 00:00:56 2008 |
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| 04:03 | <SUPEROGT> | hey ppl, i've a question about stations and farms, what is the max distance between the central building of the farm and the station for gathering their goods |
| 04:04 | <Noldo> | show catchment area when building a station might help |
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| 04:04 | <SUPEROGT> | can i cover only the camps? or must cover the the principal building ? |
| 04:05 | <Noldo> | I don't know |
| 04:05 | <@peter1138> | The acceptance list in the station builder window will change as you move around... |
| 04:06 | <@peter1138> | Hmm, Acceptance. I'll shut up :) |
| 04:06 | <SUPEROGT> | yeah but i want to know a kind of giving list... if i put the station here, the farm will gimme grain and beef |
| 04:06 | <Noldo> | what is the status of tha patch that would show suply too? |
| 04:07 | <@peter1138> | It should work with just one tile in the catchment area, I think. |
| 04:08 | <SUPEROGT> | suply, that word i was looking for :P sorry for my english lol |
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| 04:10 | <SUPEROGT> | well i guess i'll make some test, i guess it wont work covering camps without the farm building, but i hope it works |
| 04:14 | <SUPEROGT> | nah, must cover the building |
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| 05:17 | <@peter1138> | Ah, good old... well, people... |
| 05:17 | <@peter1138> | Originally the complaints that My Documents is not used, now the complaints that My Documents is used... |
| 05:18 | <Forked> | people will remain people and complain no matter what you do |
| 05:18 | <Forked> | oh btw.. morning.. |
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| 05:28 | <bcbg54> | hello gm anny french friends here ? |
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| 05:30 | <Forked> | shame on you all for not responding within 14 seconds :p |
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| 05:49 | <De_Ghost> | shame indeed |
| 05:54 | <SUPEROGT> | damn i speak spanish, that's closer |
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| 07:13 | -!- | Celestar [~Jadzia_Da@galadriel.td.mw.tum.de] has joined #openttd |
| 07:13 | * | Celestar peeks into the room |
| 07:14 | <Celestar> | *scratch* |
| 07:14 | * | Celestar has expected some more enthusiasm :P |
| 07:14 | <Vikthor> | Wow Celestar, welcome back! (Better?) |
| 07:15 | <Celestar> | yes ;) |
| 07:15 | * | Celestar goes reading up the svn log (= |
| 07:16 | <@peter1138> | Hello Celestar! |
| 07:18 | <Celestar> | heya peter1138 , how's life? |
| 07:24 | <Celestar> | that sounds boring :P |
| 07:32 | <@peter1138> | Er... busy? :p |
| 07:35 | <@peter1138> | Gah, why is BGP showing the correct selected route but not actually using it...? |
| 07:37 | <Celestar> | BGP? |
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| 07:41 | <SpComb> | peter1138: try using YAPF instead |
| 07:42 | <@peter1138> | Clearly... |
| 07:43 | <Celestar> | what is BGP? |
| 07:43 | <Noldo> | hi Celestar |
| 07:43 | <Celestar> | hey Noldo |
| 07:44 | <@peter1138> | Border Gateway Protocol. |
| 07:45 | <Celestar> | ah :) |
| 07:46 | <Celestar> | was thinking ottd-specific :P |
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| 08:01 | -!- | mode/#openttd [+v tokai] by ChanServ |
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| 08:33 | <Celestar> | :o |
| 08:33 | <Celestar> | opensuse 10.3 has 0.6.0beta5 rpms |
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| 08:34 | <@peter1138> | Shocking. |
| 08:34 | <@peter1138> | As in, install OpenTTD and you get the beta? |
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| 08:34 | <Celestar> | yeah |
| 08:34 | <@peter1138> | :o |
| 08:34 | <Celestar> | "zypper in openttd" |
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| 09:00 | <frosch123> | "If I try to save a template as "Con" openttd dies |
| 09:01 | <frosch123> | good old dos compatibility |
| 09:01 | <@peter1138> | Heh |
| 09:04 | <Ammler> | openSUSE strikes Debian :P |
| 09:05 | <Ammler> | (or beats) |
| 09:07 | <@peter1138> | Shipping betas is fail. |
| 09:08 | <Ammler> | hmm. let me check, who makes the packs |
| 09:09 | -!- | Dominik [~Dominik@dslb-084-063-053-164.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
| 09:10 | <Ammler> | Toni Graffy <toni@links2linux.de> <-- does someone know him? |
| 09:11 | <Ammler> | The category is also nice: Unterhaltung/Spiele/Strategie/Turn-Based |
| 09:12 | <frosch123> | since when is ottd turn-based? |
| 09:12 | <Ammler> | :-) |
| 09:13 | <ln-> | since when is Turb-Based german? |
| 09:13 | <frosch123> | lets add a "Press space to end the current game tick"-switch |
| 09:15 | <@peter1138> | :o |
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| 09:22 | <Celestar> | Ammler: dunno him |
| 09:22 | <Celestar> | Ammler: it's not in the official repo I see, it's in packman |
| 09:22 | -!- | llugo [~lugo@p4FD5C177.dip.t-dialin.net] has joined #openttd |
| 09:23 | <Ammler> | well, packman is very common |
| 09:23 | <Celestar> | packman rocks |
| 09:23 | <Ammler> | its also in the Community Repo list |
| 09:23 | <Celestar> | Endeavor crew is in sleep phase. I want that too :( |
| 09:24 | <Ammler> | which can automatically included over yast now |
| 09:24 | <Celestar> | Ammler: I know, I'm just running opensuse 10.3 |
| 09:24 | <Gekz> | o.o |
| 09:24 | <Ammler> | oh, :-) |
| 09:24 | <Gekz> | I dont like you infidelity |
| 09:24 | <Celestar> | it's basically the only OS I'm using regularly. apart from SLE[SD] 10 |
| 09:24 | <Gekz> | stop this talk of the evil Linux |
| 09:24 | <Gekz> | praise Windows like a true weenie |
| 09:24 | <Gekz> | :) |
| 09:25 | <Celestar> | yeah. the shuttle astronauts just took 30 minutes to upload pics from a digital camera to a damn windows laptop |
| 09:25 | <Gekz> | lol |
| 09:25 | <Celestar> | "Houston, Endeavor, the goddamn 'found new hardware' popup is not appearing. Recommendations?" "Endeavour, Houston, suggest to power-cycle the laptop" |
| 09:26 | <frosch123> | perhaps they tried to use "CON" as filename |
| 09:26 | <Gekz> | better than the Atari ST they had before |
| 09:26 | <@Belugas> | hello Celestar. Glad to see you back :) Hope the logs reading will not scare you away ;) |
| 09:26 | <Celestar> | Belugas: heyo. |
| 09:26 | <Celestar> | Belugas: no, up to now, they didn't scare me off. |
| 09:26 | <@Belugas> | :) |
| 09:26 | <Celestar> | Belugas: gimme a short update please :) what happened during the past 6 months? |
| 09:26 | <Celestar> | I mean in openttd. |
| 09:26 | <Celestar> | I've been reading the newspaper anyway :P |
| 09:26 | <Gekz> | Celestar: nothing whatsoever! |
| 09:27 | <@Belugas> | 6 months??? |
| 09:27 | <@Belugas> | that's a lot to ask... |
| 09:27 | <@Belugas> | top of my head... |
| 09:27 | <Celestar> | Belugas: I mean any Big New Features (TM) :) |
| 09:27 | <@Belugas> | newindistries are on |
| 09:27 | <Celestar> | cool |
| 09:28 | <@Belugas> | we have nice slopes |
| 09:28 | <@Belugas> | we have rivers |
| 09:28 | <ln-> | the earring bug is still there. |
| 09:28 | <Celestar> | "nice slopes" ? |
| 09:28 | <Phantasm> | Belugas: Any news on the industry shutdown problem on big maps? |
| 09:28 | <Celestar> | rivers? water level > 0 ? |
| 09:28 | <Celestar> | earring?! |
| 09:28 | <@Belugas> | yeo |
| 09:28 | <@Belugas> | yep |
| 09:28 | <Celestar> | cool |
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| 09:29 | <@Belugas> | Phantasm, have you seen anything in the commits regarding that? No? Well... no news |
| 09:29 | <Phantasm> | Belugas: I do not watch commits. |
| 09:29 | <@Belugas> | shame on you |
| 09:30 | <@Belugas> | nice slopes is a feature coded by frosch |
| 09:30 | <@Belugas> | a nice one |
| 09:30 | <Celestar> | Belugas: I'm considering resuming work on gamebalance :) |
| 09:30 | <@Belugas> | good |
| 09:30 | <Celestar> | Belugas: what do "nice slopes" do/look like |
| 09:30 | <@Belugas> | i was about to remove the branch ;) |
| 09:30 | -!- | Diabolic-Angel [~dia@xdsl-81-173-178-132.netcologne.de] has left #openttd [] |
| 09:31 | <@Belugas> | http://www.tt-forums.net/viewtopic.php?f=33&t=34298 |
| 09:31 | <@Belugas> | there, Celestar |
| 09:32 | <Celestar> | \o/ |
| 09:32 | <@Belugas> | shores too... |
| 09:32 | <frosch123> | Belugas beated me :( |
| 09:32 | <@Belugas> | nice shores |
| 09:32 | <Gekz> | The Naast... crappy french band |
| 09:32 | <@Belugas> | lol |
| 09:32 | <@Belugas> | and that one too |
| 09:32 | <@Belugas> | http://www.tt-forums.net/viewtopic.php?f=33&t=33746 |
| 09:33 | * | Belugas might dig up the betas changelogs... |
| 09:33 | <@Belugas> | would be easier :S |
| 09:33 | <Celestar> | he |
| 09:33 | <Celestar> | I see you guys have not been lazy (= |
| 09:34 | <Noldo> | there is some interesting PBS actiong going on too |
| 09:34 | <@Belugas> | not really... indeed |
| 09:34 | <@Belugas> | but right now, pretty much stuck |
| 09:35 | <@Belugas> | waiting to branch 0.6 |
| 09:35 | <@Belugas> | i was thinking, Celestar... |
| 09:35 | <Celestar> | yeah? |
| 09:35 | <@Belugas> | there is that branch that Richk67 is working on |
| 09:35 | <@Belugas> | the newgrf_ports |
| 09:35 | <Celestar> | ay |
| 09:36 | <@Belugas> | basically, i think you both should work togueter |
| 09:36 | <@Belugas> | on it |
| 09:36 | <@Belugas> | yu know state machine code, |
| 09:36 | <@Belugas> | so does he |
| 09:36 | <Celestar> | that's correct |
| 09:36 | <@Belugas> | joining forces on it will be more helpfull than game balancing, no offense meant |
| 09:36 | <Celestar> | that sounds reasonable |
| 09:36 | <Celestar> | deal. |
| 09:36 | <@Belugas> | :D |
| 09:37 | <@Belugas> | good ! |
| 09:37 | <Celestar> | I'll talk to him once he's online |
| 09:37 | <Celestar> | WEE!! I finally got NASA TV working on linux |
| 09:37 | <@Belugas> | once the airports are done, the truck/bus stops will be possible to change, so will be shipyards :) |
| 09:37 | <@Belugas> | ? |
| 09:37 | <@Belugas> | ho |
| 09:38 | <Celestar> | just typical stupid codec messup |
| 09:38 | <Celestar> | firefox just crashes on NASA TV, all other browsers work :P |
| 09:39 | <@Belugas> | better leave a PM to richk67, he was on irc yesterday, but it has been after a very long no-connect time |
| 09:39 | * | Belugas heads down to work |
| 09:39 | <Celestar> | touch foo > svn ci -m "richk. please contact me" ? |
| 09:40 | <Celestar> | svn add foo :P |
| 09:40 | <Noldo> | :) |
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| 09:41 | <Ammler> | Celestar: my favorite browser is more and more Opera |
| 09:41 | <Celestar> | Ammler: I'm using epiphany |
| 09:42 | <Ammler> | hmm, don't know that |
| 09:42 | <Celestar> | it's firefox-based, but lightweight |
| 09:42 | <Celestar> | so rather gecko-based |
| 09:43 | <keyweed> | kazehakase is a nice light weight browser. |
| 09:44 | <keyweed> | only wish they'd chosen another name |
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| 09:45 | -!- | mode/#openttd [+v glx] by ChanServ |
| 09:48 | <Celestar> | but epiphany also works with flash 9, mms and crap |
| 09:48 | <Celestar> | hey glx |
| 09:48 | <keyweed> | i don't need or want flash and crap |
| 09:48 | <Celestar> | meanwhile, you sometimes need even flash for crappy driver downloads or shit |
| 09:48 | <+glx> | wow Celestar is back :) |
| 09:48 | <Celestar> | yeah \o/ |
| 09:49 | <keyweed> | i don't. i also don't need drivers. |
| 09:49 | <Celestar> | ^^ |
| 09:49 | <GoneWacko> | w3m is the one and only browser :3 |
| 09:49 | <keyweed> | well, to be honest, i need 1 driver. |
| 09:49 | <Celestar> | lynx!! |
| 09:50 | <keyweed> | not really needb ut want. |
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| 10:14 | * | peter1138 returns! |
| 10:16 | <Celestar> | :) |
| 10:16 | <Celestar> | shuttle launches are cool to watch |
| 10:16 | <@peter1138> | Except when they go wrong. |
| 10:16 | * | Celestar wonders why astronauts have a 23:45 hour day |
| 10:16 | <@peter1138> | Then you don't know whether to think "wow, cool!" or "oh my god!" |
| 10:21 | <Rubidium> | huh? A Celestar? Here? How can it be? |
| 10:21 | <Rubidium> | And that when I was thinking about going to bed |
| 10:21 | <@peter1138> | :D |
| 10:22 | <Celestar> | Rubidium: :) |
| 10:23 | -!- | lino [~LiOn@p4FCE9464.dip0.t-ipconnect.de] has joined #openttd |
| 10:23 | <Celestar> | peter1138: only one launch went wrong up to now, you know (= |
| 10:23 | <Noldo> | and one landing? |
| 10:23 | <Celestar> | yeah |
| 10:23 | <Celestar> | not the landing actually |
| 10:23 | <Celestar> | the re-entry |
| 10:24 | <Noldo> | yes |
| 10:24 | -!- | lino is now known as LiOn |
| 10:25 | -!- | HerzogDeXtEr [~Flex@89.246.182.136] has joined #openttd |
| 10:26 | <Celestar> | we need a better transportation systems |
| 10:26 | <Celestar> | some brits came up with a good idea |
| 10:26 | <Noldo> | we? |
| 10:26 | <mrfrenzy> | subways maybe |
| 10:27 | <mrfrenzy> | aah you're talking space flight now ;) |
| 10:27 | <Rubidium> | Celestar: yes, trains sucks (especially Shinkansens), also planes sucks (especially the ones with cracks in the windscreen) |
| 10:28 | <@peter1138> | Teleportation? |
| 10:28 | -!- | larsemil [~larsemil@77-173-96-87.cust.blixtvik.se] has joined #openttd |
| 10:28 | <larsemil> | hey! |
| 10:28 | <Celestar> | a company called Reaction Engines Ltd |
| 10:29 | <larsemil> | so i am going to play some openttd with some friends tonight. and we are going to play the latest nightly. but i was wondering about the tram-thingy? how do i get that into the game? |
| 10:29 | <larsemil> | and is there something else i should add? |
| 10:30 | <mrfrenzy> | larsemil: grf |
| 10:30 | -!- | HerzogDeXtE1 [~Flex@89.246.182.136] has quit [Ping timeout: 480 seconds] |
| 10:30 | <larsemil> | mrfrenzy: how do i do that? |
| 10:30 | <mrfrenzy> | you just grab for example "german trams.grf" |
| 10:30 | <mrfrenzy> | put them in the data dir, and add it in the settings |
| 10:30 | <mrfrenzy> | there is a whole wikipage about it |
| 10:30 | <larsemil> | mrfrenzy: and then i can build on roads etc? |
| 10:31 | <mrfrenzy> | you build "tramroads" |
| 10:31 | <larsemil> | cool. where do i put this file? |
| 10:31 | <mrfrenzy> | in the data dir as i said |
| 10:31 | <mrfrenzy> | read the wiki ;) |
| 10:32 | <larsemil> | ah sorry |
| 10:32 | <larsemil> | http://www.tt-forums.net/viewtopic.php?f=26&t=33415 this one would work? |
| 10:32 | <mrfrenzy> | I use the nice openttdcoop pack http://www.openttdcoop.org/wiki/index.php/GRF |
| 10:33 | <mrfrenzy> | sry I |
| 10:33 | <mrfrenzy> | m on 56k today ;) |
| 10:33 | <mrfrenzy> | won |
| 10:33 | <mrfrenzy> | t browse like that |
| 10:33 | -!- | CIA-1 [~CIA@208.69.182.149] has joined #openttd |
| 10:34 | <larsemil> | i understasnd that. :) |
| 10:36 | <larsemil> | mrfrenzy: how do i install it? |
| 10:36 | -!- | mikl [~mikl@0x5733cec6.boanxx22.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] |
| 10:36 | <larsemil> | its like 7 direcotiries? i just copy them all into data or i have to copy the .grf files? |
| 10:37 | <CIA-1> | OpenTTD: truebrain * r12359 /3rdparty/squirrel/squirrel/sqvm.cpp: [Squirrel] -Fix [FS#1845]: 'return' caused the stack to be cleaned up twice, and causing asserts |
| 10:40 | <larsemil> | i add the file. and then choose new GRF settings. add gertram file. save settings. start new game. but cant find where to build tram-tracks. |
| 10:41 | <@peter1138> | Click and hold on the road build icon |
| 10:42 | <larsemil> | aah! |
| 10:42 | <larsemil> | super! thanks |
| 10:42 | <@peter1138> | Hidden features ahoy... |
| 10:44 | <Celestar> | where's TB anyway? |
| 10:46 | <Rubidium> | likely closer to you than he's to me (physically that is) |
| 10:47 | <Celestar> | :P |
| 10:49 | <larsemil> | hmm is the building canals thingy any fun? |
| 10:49 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
| 10:51 | <@peter1138> | It's expensive... |
| 10:52 | <keyweed> | it's fun to see boats sailing over rails |
| 10:53 | <Slowpoke> | you can totaly erase sea squares and put a canal around those squares |
| 10:56 | -!- | NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] |
| 11:04 | <Celestar> | the braindead EU liquid-ban on airline flights might be cancelled soon \o/ |
| 11:08 | -!- | Zahl [~Zahl@p549F1D30.dip0.t-ipconnect.de] has joined #openttd |
| 11:09 | <larsemil> | okay home and play. will get back if i miss something. tonight |
| 11:09 | <larsemil> | see ya |
| 11:26 | -!- | Leviath [~thomas@z037133.its-s.tudelft.nl] has quit [Remote host closed the connection] |
| 11:46 | <Eddi|zuHause2> | a Celestar? my eyes must be decieving me! |
| 11:50 | <Celestar> | (= |
| 11:50 | <Celestar> | they ain't |
| 11:50 | <Noldo> | that's what the deciving eyes would say |
| 11:51 | <Celestar> | :P |
| 11:52 | <Noldo> | I need a backup tinkering project :/ |
| 11:52 | -!- | ln [~lanurmi@enterprise.yok.utu.fi] has quit [Quit: ×] |
| 11:52 | <Celestar> | ? |
| 11:53 | <Noldo> | just in case my primary project doesn't get support |
| 11:56 | <Eddi|zuHause2> | implement shunting ;) |
| 11:59 | <Noldo> | I don't do features ;) |
| 11:59 | <@peter1138> | :( |
| 11:59 | <Celestar> | primary project? |
| 12:00 | <Eddi|zuHause2> | Noldo: you can focus on the underlying infrastructure ;) |
| 12:00 | <Eddi|zuHause2> | i.e. separate "trains" from "[front] rail vehicles" |
| 12:01 | <Noldo> | Celestar: FS1843 |
| 12:01 | <@Belugas> | Noldo : suggestion : bug fixes! |
| 12:01 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 12:01 | <@Belugas> | they are, when well done, far more appreciated than features... |
| 12:01 | <@Belugas> | anyone can do features |
| 12:01 | <@Belugas> | only the good ones are bug fixing |
| 12:03 | -!- | raimar3 [~hawk@p5489B4C8.dip.t-dialin.net] has joined #openttd |
| 12:05 | <@Belugas> | Noldo, am i right in assuming you've created a new file out of the code based in ship_cmd ? |
| 12:05 | * | Celestar is going to leavel |
| 12:06 | <Eddi|zuHause2> | btw. Celestar... remember the suggestion i made 2 years ago? http://bugs.openttd.org/task/1761 |
| 12:06 | * | Belugas straps Celestar to his chair |
| 12:06 | <@Belugas> | NO YOU DON"T |
| 12:06 | <Eddi|zuHause2> | it's not entirely perfect |
| 12:06 | <Celestar> | Eddi|zuHause2: he nice :) |
| 12:06 | <Eddi|zuHause2> | but might be improved upon |
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| 12:16 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
| 12:16 | <Noldo> | Belugas: yes |
| 12:18 | <yorick> | can I get xchat for windows for free somewhere? |
| 12:18 | <@Belugas> | Noldo, i fear you did it wrong then |
| 12:19 | <@Belugas> | it should have been done with a svn copy, |
| 12:19 | <@Belugas> | since that will allow to keep the history of the code been shipped in new file |
| 12:19 | -!- | thgergo [~Administr@dsl51B7893C.pool.t-online.hu] has joined #openttd |
| 12:20 | <@Belugas> | yorick, you are REALLY boring |
| 12:20 | <yorick> | yes, thank you |
| 12:20 | <Noldo> | Belugas: and svn diff has the copy information too? |
| 12:21 | <@Belugas> | svn diff as such no, but once it will be commited, it will follow. IIRC, it will show the new file a bit differently |
| 12:22 | <@Belugas> | on the diff... |
| 12:22 | <Noldo> | ok, I keep that in mind when making a new version |
| 12:25 | -!- | stillunknown [~stillunkn@82-136-225-75.ip.telfort.nl] has joined #openttd |
| 12:26 | <@peter1138> | Have we branched 0.6 yet? :o |
| 12:26 | <Eddi|zuHause2> | are we there yet? |
| 12:27 | <@Belugas> | i think we are pretty much at that point indeed |
| 12:27 | <@peter1138> | Just waiting on more beta5 bugs really. |
| 12:28 | <@peter1138> | Although FS#1841 is odd. |
| 12:28 | <@peter1138> | It leaves the depot when track is occupied. |
| 12:29 | -!- | Gonozal_VIII [Gonozal_VI@90.146.202.98] has joined #openttd |
| 12:30 | -!- | nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has joined #openttd |
| 12:34 | <nicfer> | one question: can be changed via grf the requirements of the city for its grow? |
| 12:35 | <yorick> | no |
| 12:35 | <nicfer> | for example, making the temperate cities require goods for its grow |
| 12:36 | <yorick> | no, you can't do that using a grf |
| 12:36 | <yorick> | the requirements are defined in the code (town_cmd.cpp) |
| 12:36 | <nicfer> | I want to do a thing like the challenge spinoff |
| 12:39 | <Eddi|zuHause2> | yorick: actually, you are wrong |
| 12:39 | <Eddi|zuHause2> | e.g. the alpine.grf removes the need for food above snow line |
| 12:40 | <yorick> | the last time I checked... |
| 12:40 | <yorick> | maybe alpine overrides houses |
| 12:40 | <Eddi|zuHause2> | houses don't have anything to do with towns |
| 12:41 | <Noldo> | _) |
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| 12:46 | <yorick> | hmm...I can't find the requirements for temperate or toyland |
| 12:47 | <yorick> | but, eddi: if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return; |
| 12:47 | <yorick> | only way I can think of is swapping the food and goods ids |
| 12:48 | -!- | LordAzamath [~questionm@ip52.cab21.ltln.starman.ee] has joined #openttd |
| 12:48 | <Eddi|zuHause2> | i assume a grf callback somewhere |
| 12:48 | <yorick> | see for yourself |
| 12:49 | <Vikthor> | And doesn't alpine work on temperate, just adding winter graphics? |
| 12:49 | <yorick> | no |
| 12:49 | <yorick> | it needs snowline ;) |
| 12:49 | <Eddi|zuHause2> | no, alpine works on arctic, adding temperate grass and industry |
| 12:49 | <yorick> | maybe the town growth isn't compatible with variable snow line heights, in which case it would be a bug |
| 12:50 | <Vikthor> | aha OK |
| 12:50 | <LordAzamath> | anyone got some spare time? |
| 12:50 | <Eddi|zuHause2> | no. |
| 12:50 | <LordAzamath> | not you.. pff |
| 12:50 | <LordAzamath> | . |
| 12:51 | <LordAzamath> | :( |
| 12:51 | -!- | LordAzamath [~questionm@ip52.cab21.ltln.starman.ee] has left #openttd [] |
| 12:52 | -!- | Dominik [~Dominik@dslb-084-063-067-060.pools.arcor-ip.net] has quit [Quit: Leaving] |
| 12:52 | <Eddi|zuHause2> | strike! ;) |
| 12:52 | <yorick> | but it seems to be very unlikely that GetSnowLine() doesn't support ot |
| 12:54 | <yorick> | because it is used for newindustries snow checking aswell |
| 13:06 | -!- | dR3x4cK [~Miranda@p5499F025.dip.t-dialin.net] has joined #openttd |
| 13:09 | * | Belugas slaps itself 'cause of wrong command type used |
| 13:09 | <@Belugas> | himself... |
| 13:11 | -!- | mirkn00b [~mirkn00b@host217-42-29-112.range217-42.btcentralplus.com] has joined #openttd |
| 13:11 | <mirkn00b> | hello |
| 13:11 | <mirkn00b> | anyone here |
| 13:11 | <@Belugas> | from time to time, yes |
| 13:11 | <@Belugas> | hello |
| 13:12 | <yorick> | hello |
| 13:12 | <mirkn00b> | hi there... got an openTTD Q, anyone know why my LAN games don't get any AI companies starting?` |
| 13:12 | <yorick> | let the other 97 say hello aswell :) |
| 13:12 | <mrfrenzy> | hi ;) |
| 13:12 | <yorick> | have you activated "AI in Multiplayer"? |
| 13:12 | <mrfrenzy> | I think those are disabled by default in multiplayer mirkn00b |
| 13:12 | <mirkn00b> | Where is that setting? |
| 13:13 | <yorick> | it is at "Opponents" patch tab |
| 13:13 | <mirkn00b> | ah, found it..... thx guys |
| 13:16 | -!- | mirkn00b [~mirkn00b@host217-42-29-112.range217-42.btcentralplus.com] has quit [] |
| 13:16 | <yorick> | I need another language pack header: to what netlang it converts |
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| 13:33 | <yorick> | slowchatting by 1847 :x |
| 13:34 | <+glx> | yorick: there's no problem in openttdw.grf :) |
| 13:34 | <+glx> | the problem is in rev.cpp |
| 13:34 | <@peter1138> | yorick: Try the TE_ enum... |
| 13:34 | <@peter1138> | 16:45 yorick> but, eddi: if (TilePixelHeight(t->xy) >= GetSnowLine() && t->act_food == 0 && t->population > 90) return; |
| 13:34 | <@peter1138> | regarding that... |
| 13:35 | <@peter1138> | You can make a GRF that makes goods behave as food for towns. |
| 13:35 | <@peter1138> | NFO wiki lists it as town growth substitute type, or something similar. |
| 13:38 | <yorick> | uint16 act_food;uint16 act_water; <-- you can't have both at the same time, so why not merge them? |
| 13:39 | <@peter1138> | Why can't you? |
| 13:39 | <yorick> | I can, I think, I was just curious if there was a reason not to do that? |
| 13:40 | <@peter1138> | No, I mean why can't you have both? |
| 13:41 | <yorick> | pff...to save memory? |
| 13:41 | <@peter1138> | ... |
| 13:41 | <@peter1138> | What? |
| 13:41 | <yorick> | some 16 bytes? |
| 13:41 | <@peter1138> | You've stated that you can't have both at the same time... well why not? |
| 13:42 | <yorick> | no, you can, but I think, it's not needed |
| 13:42 | <@peter1138> | Why is it not needed? |
| 13:42 | <yorick> | because you can't use both at the same time? |
| 13:42 | <@peter1138> | You can. |
| 13:43 | <yorick> | ...?! |
| 13:44 | <@peter1138> | Both food and water must be supplied for a desert town to grow. |
| 13:44 | <yorick> | food in tropical? |
| 13:44 | * | yorick is outdated |
| 13:44 | <hylje> | always been |
| 13:49 | <yorick> | * TODO: usrerror() for errors which are not of an internal nature but caused by the user, i.e. missing files or fatal configuration errors. Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ <-- ooh, old comments! |
| 13:50 | <@peter1138> | hehe |
| 13:51 | <yorick> | would saving pcx images when using the 32bpp blitter even work? |
| 13:53 | <nicfer> | is possible to make houses produce another cargos than passengers/mail? |
| 13:53 | <Gonozal_VIII> | yes |
| 13:54 | <@Belugas> | these are the direct houses properties -> http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses |
| 13:55 | <@Belugas> | using callbacks, mmore can be done |
| 13:55 | <@Belugas> | http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks |
| 13:55 | <@Belugas> | and maybe more precisely : http://wiki.ttdpatch.net/tiki-index.php?page=Callbacks#Custom_cargo_production_2E_ |
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| 14:04 | <nicfer> | well, grf is not for me, so I can provide the design of the challenge spinoff revival if someone has enough free time and knowledges to do it |
| 14:04 | <nicfer> | grfs are like a maze for me |
| 14:05 | <nicfer> | (my nick on tt-forums is UnderBuilder |
| 14:05 | <@Belugas> | better to learn grf than to try to patch the code, imho |
| 14:06 | <Patrick`> | mmm |
| 14:06 | <@Belugas> | if a grf can be made, it's always better, since it can be shared |
| 14:06 | <@Belugas> | patches are useless withiout recompile |
| 14:07 | <Gonozal_VIII> | depends on who you want to play with |
| 14:07 | <Gonozal_VIII> | sending a binary to some friends is no problem |
| 14:08 | * | Belugas was thinking about the overall community |
| 14:08 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 14:09 | <Gonozal_VIII> | the community of people wearing overalls? |
| 14:13 | * | peter1138 has some of the basics of that already |
| 14:13 | <@peter1138> | very basic :o |
| 14:14 | <Gonozal_VIII> | overalls? |
| 14:14 | <@peter1138> | Korenn's challenge spinoff |
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| 14:18 | -!- | skidd13 [~skidd13@p548A4ACC.dip.t-dialin.net] has joined #openttd |
| 14:19 | <skidd13> | @seel LA[lord] |
| 14:19 | <skidd13> | @seen LA[lord] |
| 14:19 | <@DorpsGek> | skidd13: seen [<channel>] <nick> |
| 14:20 | <skidd13> | damn brackets.... |
| 14:20 | -!- | skidd13 [~skidd13@p548A4ACC.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] |
| 14:21 | <Prof_Frink> | @seen LA\[lord\] |
| 14:21 | <@DorpsGek> | Prof_Frink: seen [<channel>] <nick> |
| 14:21 | <Prof_Frink> | Worth a try. |
| 14:22 | -!- | Wolf01 [~wolf01@host44-173-dynamic.60-82-r.retail.telecomitalia.it] has joined #openttd |
| 14:22 | <Wolf01> | hello |
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| 14:28 | -!- | |Jeroen| [~jeroen@d51A473D5.access.telenet.be] has joined #openttd |
| 14:30 | -!- | Sacro [~Ben@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
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| 14:33 | * | Sacro is back on ABBA |
| 14:33 | <Prof_Frink> | Amarok: Chumbawamba - Tubthumping |
| 14:34 | <nicfer> | one question... is there any jabber clients for mobile phones? |
| 14:35 | <Sacro> | nicfer: yes |
| 14:38 | -!- | dih [~dihedral@dslb-088-065-188-042.pools.arcor-ip.net] has joined #openttd |
| 14:39 | <yorick> | Prof_Frink: [19:38] <@The_Master> yorick: LordAzamath was last seen in #? 1 hour, 49 minutes, and 43 seconds ago: <LordAzamath> you saw me coming at #openttd right? :P |
| 14:40 | <yorick> | FS#1847 can be closed, right? |
| 14:40 | -!- | Osai is now known as Osai^Kendo |
| 14:40 | <Prof_Frink> | yorick: 'twas more a test of the bot than actually giving a damn when LA was last here |
| 14:40 | <yorick> | it fails at [] |
| 14:41 | <yorick> | LA* should work |
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| 14:56 | <Barry> | Hello |
| 14:57 | <yorick> | hello |
| 14:58 | <Barry> | Any body here play with Gonozal_VIII patchpack |
| 14:59 | <Gonozal_VIII> | yes, i do |
| 14:59 | <yorick> | :D I really couldn't have guessed that |
| 14:59 | <Barry> | hehehehe ofcourse :-) I'm my game with your patchpack the competitors don't build anything. Is that right? |
| 15:00 | <Gonozal_VIII> | didn't change the ai... the ai just sucks |
| 15:00 | <yorick> | non-human competitors are bad |
| 15:00 | <+glx> | the AI has some problems if map is not 256*256 |
| 15:00 | -!- | nicfer [~nicfer@cm187107.red91-117.mundo-r.com] has left #openttd [] |
| 15:02 | <@Belugas> | ho... The_Master is a bot... good... i've banned a bot |
| 15:02 | <Barry> | Gonozal do you play with competitors in your game? |
| 15:02 | <Gonozal_VIII> | no, never |
| 15:03 | <Barry> | ok |
| 15:03 | <yorick> | Belugas: [20:03] <@yorick> The_Master, are you a bot? [20:03] <@The_Master> yorick: No, are you? |
| 15:04 | -!- | Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd |
| 15:05 | <yorick> | [20:04][20:04] <@yorick> The_Master, no, I am not, but Belugas strongly believes you are one. [20:04] <@The_Master> yorick: Why do you say that? [20:04] <@yorick> The_Master, because belugas says that you are a bot. [20:04] <@The_Master> yorick: No, I am a human, you are a bot. |
| 15:05 | <+glx> | @op |
| 15:05 | -!- | mode/#openttd [+o glx] by DorpsGek |
| 15:05 | <@glx> | ok stop spamming now :) |
| 15:05 | <yorick> | grr |
| 15:05 | <@Belugas> | hehe |
| 15:05 | <@Belugas> | yup |
| 15:06 | -!- | LordAzamath [~questionm@ip52.cab21.ltln.starman.ee] has joined #openttd |
| 15:06 | <@Belugas> | or you'll follow The_Master's state, whatever he/it is |
| 15:06 | <LordAzamath> | TheMaster isn't here.. why are you talking about it? :o |
| 15:07 | <yorick> | try !logs |
| 15:07 | <LordAzamath> | !logs |
| 15:07 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 15:09 | <LordAzamath> | @seen skidd13 |
| 15:09 | <@DorpsGek> | LordAzamath: skidd13 was last seen in #openttd 49 minutes and 51 seconds ago: <skidd13> damn brackets.... |
| 15:10 | <LordAzamath> | hmm |
| 15:10 | <LordAzamath> | I hoped he'd be here |
| 15:10 | -!- | Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd |
| 15:10 | <@Belugas> | hey guys, i've discovered a very clever feature on my browser! It's called BOOKMARK |
| 15:10 | <Forked> | what does it do!? |
| 15:11 | <@Belugas> | you should try it too.... it's awesome... |
| 15:11 | <@Belugas> | it remembers URLS... |
| 15:11 | <Prof_Frink> | Belugas: Or, locationbar history |
| 15:11 | <@Belugas> | like, you don't have to type anything to get a usefull web page... |
| 15:11 | <Forked> | but I like typing |
| 15:11 | <@Belugas> | indeed... |
| 15:11 | <Forked> | it makes me more attractive to women.. right? |
| 15:11 | <@Belugas> | grr..... |
| 15:12 | * | Forked shuts up and does some housework to avoid gf agression |
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| 15:12 | <LordAzamath> | Belugas: Implement bookmarks to openttd? |
| 15:12 | <LordAzamath> | â very clever feature you said |
| 15:12 | <@Belugas> | not needed... |
| 15:13 | <LordAzamath> | for latest savegames? for best newgrfs? |
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| 15:13 | <Gonozal_VIII> | there are bookmarks in openttd |
| 15:13 | <Gonozal_VIII> | they are called signs |
| 15:13 | <LordAzamath> | gah |
| 15:13 | <LordAzamath> | you can't click on them to go somewhere |
| 15:13 | <LordAzamath> | you can only edit them |
| 15:13 | <Gonozal_VIII> | you can |
| 15:13 | <@peter1138> | The sign is the place to go :o |
| 15:13 | <Gonozal_VIII> | click on a sign in the sign list |
| 15:13 | <Ammler> | hmm, a good thing would be possibitly to export/import cfg |
| 15:14 | <LordAzamath> | export :) |
| 15:14 | <@peter1138> | Ammler, er, just copy openttd.cfg? |
| 15:14 | <LordAzamath> | but what if you change something in-game? |
| 15:14 | <Ammler> | hmm, but you don't write it after start anymore, do you? |
| 15:14 | <LordAzamath> | you can never save thrm.. |
| 15:15 | <LordAzamath> | Ammler: Isn't it written on exit? |
| 15:15 | <@Belugas> | open door to bug reports frenezy |
| 15:15 | <@Belugas> | frenzy |
| 15:15 | <LordAzamath> | oh yea.. |
| 15:15 | * | LordAzamath has a bug report |
| 15:15 | * | peter1138 has a bug reporting system. |
| 15:15 | -!- | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
| 15:16 | * | yorick has SmatZ! |
| 15:16 | <LordAzamath> | good for you |
| 15:16 | <@peter1138> | Hello SmatZ |
| 15:16 | <SmatZ> | hello yorick! |
| 15:16 | <SmatZ> | hello peter1138! |
| 15:16 | <Ammler> | well feature request without patch isn't nice :-) |
| 15:16 | <Ammler> | or bugreport |
| 15:17 | -!- | LiOn [~LiOn@p4FCE9464.dip0.t-ipconnect.de] has quit [Quit: oO] |
| 15:17 | <SmatZ> | with a working patch with correct coding style :) |
| 15:17 | <@Belugas> | i've got a bug reporting system too :) |
| 15:17 | <@Belugas> | url= http://devs.openttd.org/~belugas/photos/dare_to_complain.PNG |
| 15:17 | <LordAzamath> | :O |
| 15:17 | <LordAzamath> | I just deconfirmed a bug |
| 15:18 | <Ammler> | good one |
| 15:18 | <@peter1138> | THIS IS SLOW! |
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| 15:19 | <LordAzamath> | I somewhere read that saving a game naming it "con" will just crash openttd.. but it gives an error message instead :P |
| 15:19 | <LordAzamath> | and don't crash |
| 15:19 | <LordAzamath> | and I know that one can't have a file named con.* on windows sys :P |
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| 15:20 | <Sacro> | you should not be able to call a file "con" "prn" or "nul" |
| 15:20 | <Sacro> | or C:\Progra~1\ |
| 15:21 | <Prof_Frink> | Good ol' con\con |
| 15:22 | * | Sacro creates a Program~1 folder |
| 15:22 | <Sacro> | apparently it makes windows go fubar |
| 15:22 | <Sacro> | er |
| 15:22 | <Sacro> | Progra~1 |
| 15:23 | <Prof_Frink> | I have had two dirs with the same name before |
| 15:23 | <Prof_Frink> | *exactly* the same name, not even different case |
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