| --- | Log | opened Sat Feb 23 00:00:54 2008 |
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| 00:39 | <Tsukasa> | HI |
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| 02:00 | <Gekz> | I need a nazi... erm, german |
| 02:00 | <Gekz> | I need "carry my shit, bitch" translated lol |
| 02:43 | <LordAzamath> | everybody, behold: http://www.tt-forums.net/viewtopic.php?p=667406#p667406 |
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| 02:52 | <Wolf01> | hello |
| 02:52 | <LordAzamath> | hello Wolf01 |
| 03:17 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=667426#p667426 |
| 03:17 | <LordAzamath> | please anyone, can somebody enlightnen me? |
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| 04:36 | <Dominik> | i have to keep my working copy on desktop pc and on the laptop in sync. what would be the best way to do that? |
| 04:38 | <@peter1138> | rsync? |
| 04:38 | <@peter1138> | or git/hg... |
| 04:39 | <Dominik> | can i set those up so that binaries are ignored? |
| 04:40 | <SpComb> | a distributed vcs would be the best for that |
| 04:41 | <Dominik> | you mean cvs? |
| 04:41 | <SpComb> | I haven't gotten a chance to use git that much yet, but the way I understand it, you would commit updates to your local repo and then pull them in on the other one |
| 04:41 | <SpComb> | no, distributed vcs, Version Control System |
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| 04:42 | <Dominik> | but i don't need version control for my local changes. and the files get updated through svn as well. i'll give rsync a shot i think |
| 04:43 | <SpComb> | I assumed that you're developing OpenTTD on both your laptop and your desktop at the same time |
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| 04:45 | <Dominik> | yes. but i don't need to keep track of my local changes. they only need to be propagated to the other machine without keeping record of the change |
| 04:48 | <Alberth> | Dominik: I'd still use a VCS even if you don't use the history. Automagic merging of changes (and that will happen at some time) are useful enough on their own. (afaik rsync doesn't do that) |
| 04:49 | <Dominik> | but the two copies should never differ. once i start working on the laptop i want to sync it with the desktop and vice versa |
| 04:50 | <SpComb> | still a usecase that a distributed vcs carters to |
| 04:50 | <SpComb> | if you ever forget to sync before you modify, rsync won't like it |
| 04:51 | <Dominik> | hmm, ok. which vcs do you recommend? git? and how much work is it to set up? |
| 04:52 | <SpComb> | the basic commands are probably quite simple if you've used svn before, but if you really start using it, then it might be a good idea to spend a bit of time reading the documentation |
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| 04:52 | <newhost> | hi |
| 04:53 | <newhost> | i created a script name "on_server_connect.scr" |
| 04:53 | <newhost> | but nothing happened when players join |
| 04:53 | <newhost> | the script has only 2 lines |
| 04:53 | <newhost> | say "welcome" |
| 04:53 | <newhost> | say "play fair" |
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| 04:54 | <newhost> | can anyone help me |
| 05:03 | <LordAzamath> | newhost: In what directory is the script? |
| 05:03 | <newhost> | scripts |
| 05:04 | <LordAzamath> | mm.. try echo instead of say |
| 05:04 | <newhost> | i will |
| 05:05 | <LordAzamath> | I don't belieeve it'll work but anyway :P |
| 05:06 | <newhost> | no it did not |
| 05:06 | <newhost> | im just can get it right |
| 05:07 | <newhost> | i think im doing everything alright |
| 05:07 | <Dominik> | ok, now i installed git and did "git add ." in my wc. do i have to manually set ignores for the .svn directories or is git smart enough to track svn updates as well? |
| 05:10 | <LordAzamath> | newhost: Don't go offline.. I'll try to find out some things about scripts :) and then help you |
| 05:10 | <newhost> | ok thanks.... i might be afk... but i will definetely be online... thanks |
| 05:14 | <Dominik> | omg, "git-svn fetch" takes forever... how much big will my local repository be with all 12*** revisions in it? does this make sense to check them all out? |
| 05:14 | <Alberth> | Dominik: To git, .svn directoruies is just more source to keep track (I expect). Since OpenTTD is git-aware, you probably don't need them. |
| 05:16 | <LordAzamath> | newhost: I think you're doing it ok...http://www.tt-forums.net/viewtopic.php?p=633343#p633343 |
| 05:16 | <LordAzamath> | This is what I found and it states exactly what should you do |
| 05:16 | <LordAzamath> | and what have you done too :D |
| 05:16 | <LordAzamath> | but.. just for knowing, what version do you have, newhost? |
| 05:17 | <newhost> | beta4 |
| 05:17 | <Dominik> | oh, openttd does use git? someone should update the homepage. it doesn't mention git at all. but at least i found a useful wiki entry. |
| 05:17 | <newhost> | LordAzamath: the say and echo command are only appearing in the dedicated server window |
| 05:17 | <newhost> | LordAzamath: not for all users |
| 05:18 | <LordAzamath> | say should appear to other user too |
| 05:18 | <LordAzamath> | .. |
| 05:18 | <LordAzamath> | have you got your server advertized |
| 05:18 | <LordAzamath> | I could join and look if I see modt |
| 05:18 | <LordAzamath> | :P |
| 05:20 | <newhost> | yeah the server is ONLY.TESTING |
| 05:20 | <newhost> | and funny or not it seems that suddenly started to work |
| 05:21 | <newhost> | i know im a noobie but i havent done anything... and now it works |
| 05:21 | <LordAzamath> | Yes, I saw that :) |
| 05:22 | <LordAzamath> | btw, did I get kicked or connection lost? |
| 05:22 | <newhost> | yeah it seems that everytime someones connect... |
| 05:22 | <newhost> | connection lost |
| 05:23 | <LordAzamath> | hmm... when I connected umj got connection lost ^^ |
| 05:23 | <LordAzamath> | but glad that you got it working |
| 05:24 | <newhost> | yeah |
| 05:24 | <newhost> | i dunno |
| 05:24 | <newhost> | well tks |
| 05:24 | <newhost> | LordAzamath: appreciate your attention and help |
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| 05:26 | <Dominik> | another question about git: the branches don't exist physically, right? so i can't have the master branch open in one window and my uberpatch branch in another? |
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| 05:30 | <@peter1138> | easier to have multiple checkouts, i understand |
| 05:34 | <Dominik> | ok. but it looks fun so far :) |
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| 06:43 | <CIA-1> | OpenTTD: miham * r12218 /trunk/src/lang/ (17 files): (log message trimmed) |
| 06:43 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2008-02-23 12:39:10 |
| 06:43 | <CIA-1> | OpenTTD: brazilian_portuguese - 13 fixed, 51 changed by fukumori (64) |
| 06:43 | <CIA-1> | OpenTTD: bulgarian - 12 fixed by thetitan (12) |
| 06:43 | <CIA-1> | OpenTTD: catalan - 13 fixed by arnaullv (13) |
| 06:43 | <CIA-1> | OpenTTD: czech - 13 fixed, 8 changed by Hadez (21) |
| 06:43 | <CIA-1> | OpenTTD: dutch - 13 fixed by habell (13) |
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| 07:08 | <HMage> | http://dl.ziza.ru/other/022008/22/pics/61_pics.jpg |
| 07:08 | <SmatZ> | :-D |
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| 07:16 | <SpComb> | hrm... does nightly.openttd.org provide some kind of sensible way to automatically download the most recent version of a given build? |
| 07:17 | <Gonozal_VIII> | yes... you can click on it :P |
| 07:17 | <SpComb> | or do I need to spider http://nightly.openttd.org/latest/ for what I want? |
| 07:17 | <SpComb> | Gonozal_VIII: a script can't click |
| 07:17 | <Gonozal_VIII> | sure can |
| 07:18 | <SpComb> | I'd rather avoid scraping the website |
| 07:18 | <Maedhros> | SpComb: how about http://nightly.openttd.org/devs/rev ? |
| 07:19 | <SpComb> | great, thanks |
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| 07:50 | <Dominik> | bah, git sucks. no proper gui to visualize diffs and it alse messes with file permissions |
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| 07:52 | <Alberth> | Dominik: at Linux, I use 'kompare' to view diffs |
| 07:54 | <Dominik> | and that works on whole git repositories as well? i had used meld to view the diff between svn trunk and my working copy |
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| 07:55 | * | SpComb hacks together a script that he'll probably be ashamed of later on |
| 07:56 | <Alberth> | no idea, I use it only for viewing .patch files only, but the app can do more |
| 07:57 | <Dominik> | i just looked it up. meld is superior to kompare |
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| 07:58 | <Ford_Lazermath> | hello |
| 07:58 | <Alberth> | So I should look into meld :) tnx for the info |
| 07:58 | <@peter1138> | Hmm, I just read diffs, heh |
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| 08:13 | <SpComb> | http://pb.paivola.fi/512 <-- automatic nightly updating for MyOTTD... I guess I can just run that every day at 20:05 CET, or when does the http://nightly.openttd.org/devs/rev get updated? |
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| 08:21 | <SpComb> | and MyOTTD is back online now |
| 08:22 | <SpComb> | but that's enough code for today --> |
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| 08:30 | <+michi_cc> | Dominik: git gui doesn't suite you? of course, it's not really fancy but it has color :) |
| 08:31 | <Dominik> | but it doesn't show a neat side-by-side view like meld or kompare, does it? |
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| 08:33 | <+michi_cc> | well, no, it doesn't |
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| 08:34 | <Dominik> | maybe i'm asking too much ;) |
| 08:34 | <+michi_cc> | you do know the OpenTTD svn repo is mirrored to a git repo, right? |
| 08:35 | <Dominik> | yes, i found out a couple of hours ago *g* |
| 08:35 | <Dominik> | but it doesn't suit my purpose |
| 08:36 | <Dominik> | i'll now checkout and update the source with svn. and i'll have a local git repository to sync changes on my different machines |
| 08:36 | -!- | Ford_Lazermath is now known as LordAzamath |
| 08:38 | <SmatZ> | michi_cc: what map bits do you use to store PBS reservation at MP_RAILWAY? |
| 08:39 | <+michi_cc> | SmatZ: m2 bit 8..11 for normal tracks and signal tiles, m5 bit 4 for depots and waypoints |
| 08:40 | <SmatZ> | good, thanks :) |
| 08:40 | <+michi_cc> | and m2 bit 0..7 are now all used for signal type |
| 08:41 | <Gonozal_VIII> | 256 signal types :O |
| 08:42 | <SmatZ> | 2x16 :-P |
| 08:42 | <+michi_cc> | there can be two tracks on a tile, you know, so only 16 signal types for track, and half that again for semaphore/electric |
| 08:42 | <SmatZ> | even :) |
| 08:42 | <Gonozal_VIII> | oh |
| 08:45 | <Sacro> | train departs 21:17, arrives 10:21 |
| 08:45 | <Sacro> | i can walk it quicker |
| 08:45 | <Gonozal_VIII> | hmm? |
| 08:45 | <Tefad> | trains suck for transit unless you're on a metro |
| 08:46 | <Sacro> | stupid british train system |
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| 08:46 | <Tefad> | if the local link to DC gets established, i could take "metro" to new england |
| 08:47 | * | Sacro is in original england |
| 08:47 | <Tefad> | heh |
| 08:47 | <Gonozal_VIII> | what's metro? |
| 08:47 | <Vikthor> | Gonozal_VIII: U-bahn |
| 08:47 | <Gonozal_VIII> | aaaah |
| 08:48 | <Tefad> | what's u-bahn? metro? ; ) |
| 08:49 | <Tefad> | though it'd be cheaper just to fly |
| 08:49 | <Tefad> | train rides cost more than flights |
| 08:49 | <Gonozal_VIII> | not here |
| 08:49 | <Tefad> | depends on distance |
| 08:50 | <Gonozal_VIII> | well.. there are airlines that don't charge anything for flights except the airport tax... no idea how they can do that |
| 08:51 | <Tefad> | what? |
| 08:51 | <Tefad> | sho me |
| 08:51 | <Tefad> | +w |
| 08:51 | <Maedhros> | they also tend to fly to airports that are nowhere near where you want to end up |
| 08:51 | <Sacro> | sho mew? |
| 08:51 | <Forked> | Gonozal_VIII: sell crap onboard |
| 08:51 | <Maedhros> | Tefad: ryanair, easyjet |
| 08:51 | <Vikthor> | RyanAir Brno to London Stansted for 600Kč - under 20 € |
| 08:51 | <Tefad> | Sacro: die. thx |
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| 08:53 | <Sacro> | the thanks? |
| 08:53 | <Tefad> | seriously go fly a kite |
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| 08:53 | <Gonozal_VIII> | but it wouldn't make sense to travel by plane inside austria.. checkin, boarding and that stuff would take much longer than the actual flight |
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| 08:56 | <Gonozal_VIII> | how fast do passenger trains go in the usa? |
| 08:57 | <Eddi|zuHause2> | passenger trains in america are nowhere near anything that they are in europe |
| 08:59 | <Tefad> | suck, and blow. |
| 08:59 | <Eddi|zuHause2> | any kind of passenger transport system needs heavy support by governmental funds, but the american passenger network is chronically underfunded, so they have no money to buy new rolling stock, or fix their tracks |
| 08:59 | <Gonozal_VIII> | i see |
| 08:59 | <Tefad> | metros are the only thing that move at decent rates |
| 08:59 | <Tefad> | and the only reason you'd beat a car ride in those would be due to traffic. |
| 09:00 | <Tefad> | i can see a demand for decent range of passenger service in CA and along the north east. |
| 09:00 | <Tefad> | but cross-country, not so much |
| 09:01 | <Eddi|zuHause2> | on tracks that are not owned by a private (cargo) railway company, you often have speed limits <50km/h, because the track needs maintenance |
| 09:01 | <Gonozal_VIII> | you can reach almost every town here by train :-) |
| 09:01 | <Tefad> | we're not too far from boston atlanta metropolitan area. |
| 09:01 | <Gonozal_VIII> | 50 really sucks |
| 09:02 | <Tefad> | northern virginia is creeping farther and farther south |
| 09:02 | <Tefad> | "nova" as it's locally called. |
| 09:02 | <Tefad> | there's no one central large city. just a blanket of suburbs |
| 09:02 | <Tefad> | i guess DC would be the large city |
| 09:03 | <Tefad> | or rather.. washington is the city : D |
| 09:03 | <Tefad> | DC/washington are interchangeable in my opinion. |
| 09:04 | <Eddi|zuHause2> | and people always complain because other people think britain/england is interchangeable :p |
| 09:05 | <Tefad> | DC only has one city. |
| 09:05 | <Tefad> | seriouly |
| 09:05 | <Tefad> | +s |
| 09:05 | * | Tefad prepares the stabbity |
| 09:05 | <Eddi|zuHause2> | yes, i know |
| 09:05 | <Eddi|zuHause2> | i was there once |
| 09:05 | <Tefad> | : D |
| 09:06 | <Tefad> | when i was little i used to get chicago and illinois mixed up |
| 09:07 | <Maedhros> | could have been worse - i used to California and Florida mixed up :p |
| 09:10 | <Eddi|zuHause2> | you have problems... when i was little i got Merseburg and Magdeburg mixed up :p |
| 09:11 | <Gonozal_VIII> | couldn't happen to me because i've never heard of merseburg before |
| 09:12 | <Alberth> | You have now! :) |
| 09:12 | <Eddi|zuHause2> | i spoke of that city in here before... |
| 09:14 | <CIA-1> | OpenTTD: truebrain * r12219 /branches/noai/src/ai/api/ai_enginelist.hpp: [NoAI] -Fix: minor typo in comment |
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| 09:33 | <CIA-1> | OpenTTD: truebrain * r12220 /branches/noai/src/ai/api/ (ai_vehiclelist.cpp ai_vehiclelist.hpp ai_vehiclelist.hpp.sq): [NoAI] -Fix: minor type in AIVehicleStation, and missing security check |
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| 09:36 | <mcbane> | o.o truebrain on AI-commitspread again |
| 09:36 | <yorick> | at openttd.noai |
| 09:38 | <Alberth> | How do you interrupt an aircraft loading at a terminal in a clean manner, in order to have it go to the depot? |
| 09:38 | <yorick> | skip orders? |
| 09:39 | <Alberth> | euh, from within the C++ code. (sorry) "v->current_order.type = OT_GOTO_DEPOT;" is executed, but causes a core-dump |
| 09:40 | <Alberth> | (at another place in the program) |
| 09:42 | <CIA-1> | OpenTTD: truebrain * r12221 /branches/noai/src/ai/api/ (41 files): [NoAI] -Fix: Register functions are no _Register functions, and always on top of the sort list |
| 09:44 | <CIA-1> | OpenTTD: truebrain * r12222 /branches/noai/src/ai/ai_squirrel.cpp: [NoAI] -Fix r12221: forgot one file |
| 09:49 | <CIA-1> | OpenTTD: truebrain * r12223 /branches/noai/src/ai/ (ai_squirrel.cpp api/ai_controller.hpp.sq): [NoAI] -Fix r12221: look mom, I can break compilation! |
| 09:50 | <CIA-1> | OpenTTD: truebrain * r12224 /branches/noai/src/ai/api/ai_vehiclelist.hpp: [NoAI] -Fix r12220: forgot to rename the comment (tnx glx) |
| 09:55 | <LordAzamath> | hmmm " SPR_BUOY = 4076, //XXX this sucks, because it displays wrong stuff on canals" |
| 09:55 | <LordAzamath> | From sprites.h |
| 09:55 | <LordAzamath> | but it isn't used anyway.. |
| 09:55 | <LordAzamath> | the gui sprite is used |
| 09:56 | <LordAzamath> | so it's defined w/o a reason.. |
| 09:56 | <+glx> | it used to be used |
| 09:57 | <LordAzamath> | yes, but it's useless define atm? |
| 10:00 | <Alberth> | Anybody know what list.remove(x) does when x is not in the list? |
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| 10:01 | <Sacro> | Alberth: decompression of local time and space? |
| 10:01 | <LordAzamath> | 0 - (-1) = 1... it adds the item :D.. no really no clue |
| 10:02 | <LordAzamath> | some other useless defines.. /* OPEN TRANSPORT TYCOON in gamescreen */ |
| 10:03 | <LordAzamath> | whereas there is only OpenTTD needed, it gets all sprites |
| 10:03 | <Alberth> | Sacro: hmm, maybe that's why I have so much room? Stroustrup doesn't give an answer :( |
| 10:08 | <LordAzamath> | the thing after /// Animation macro in table/animcursors.h (_animcursors[]) is... quite amusing |
| 10:08 | <LordAzamath> | html code used there :D |
| 10:13 | <+glx> | doxygen stuff |
| 10:14 | <Eddi|zuHause2> | Alberth: i'd assume raise an exception |
| 10:16 | <LordAzamath> | glx: <li> and <ul> are generated by doxygen? |
| 10:16 | <CIA-1> | OpenTTD: truebrain * r12225 /branches/noai/ (9 files in 4 dirs): |
| 10:16 | <CIA-1> | OpenTTD: [NoAI] -Change [API CHANGE]: AIStationVehicleList -> AIVehicleList_Station (WATCH THE NAMES CAREFULLY!) |
| 10:16 | <CIA-1> | OpenTTD: [NoAI] -Change [API CHANGE]: AIVehicleStationList -> AIStationList_Vehicle (WATCH THE NAMES CAREFULLY!) |
| 10:17 | <+glx> | they are written by us, and doxygen use them to format the doc |
| 10:17 | <LordAzamath> | ok.. |
| 10:20 | <Eddi|zuHause2> | how exactly are the new names less confusing than the old ones? :p |
| 10:21 | <+glx> | it's "easier" to see the type of objects in the list |
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| 10:24 | <Alberth> | Eddi: doing a remove from st->loading_vehicles myself seems too low-level, I'd expect that a way to send an aircraft to a hangar for servicing already exists... |
| 10:24 | <yorick> | where's the noAI branch |
| 10:24 | <yorick> | what svn url |
| 10:24 | <yorick> | ? |
| 10:25 | <yorick> | wait |
| 10:25 | <@peter1138> | /branches/noai/ possibly |
| 10:25 | <yorick> | .../branches/noai :-p |
| 10:25 | <LordAzamath> | svn://svn.openttd.org/branches/noai/ |
| 10:27 | <LordAzamath> | why is there a limit for number of windows opened? |
| 10:27 | <LordAzamath> | static const int MAX_NUMBER_OF_WINDOWS = 25; |
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| 10:27 | <yorick> | I think their memory is reserved or something |
| 10:27 | <LordAzamath> | ok |
| 10:28 | * | LordAzamath is looking through openttd source |
| 10:29 | <LordAzamath> | hmm.. how can I... WTF :O what's with my name ? ..... where is the company info GUI situated? |
| 10:30 | * | LordAzamath is confuzed |
| 10:30 | <yorick> | ? |
| 10:30 | <LordAzamath> | When I make /me I see Ford_Lazermath, not LordAzamath |
| 10:31 | * | LordAzamath is ok now... He hopes |
| 10:31 | <LordAzamath> | :O |
| 10:31 | <LordAzamath> | !logs |
| 10:31 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 10:32 | <LordAzamath> | hmm.. kopete is a nice weird thinh |
| 10:32 | <LordAzamath> | logs show me correctly |
| 10:33 | <LordAzamath> | but anyway: "where is the company info GUI situated in source?" |
| 10:33 | <yorick> | try misc_gui or mlayer_gui ;) |
| 10:33 | <yorick> | player* |
| 10:34 | <LordAzamath> | ehh.. |
| 10:34 | <Alberth> | Eddi: remove of non-existing element doesn't throw exception ;) |
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| 10:43 | <LordAzamath> | yorick: misc.gui was a hell long file... it wasn't there. :P |
| 10:44 | <yorick> | most of the things are |
| 10:44 | <yorick> | cheat gui i.e |
| 10:44 | <yorick> | try player_gui |
| 10:44 | <yorick> | or just grep for "company window" |
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| 10:53 | <Alberth> | LordAzamath: this one? ./player_gui.cpp:1280:void ShowPlayerCompany(PlayerID player) |
| 10:54 | <LordAzamath> | Alberth: I forgot to say I already found the ülace, but thanks anyway :D |
| 10:55 | <Alberth> | np |
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| 11:21 | <CIA-1> | OpenTTD: truebrain * r12226 /branches/noai/ (7 files in 2 dirs): [NoAI] -Fix: remove the dep for AIStationList_Vehicle on AIStationList, as Squirrel doesn't like it |
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| 11:43 | <CIA-1> | OpenTTD: truebrain * r12227 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Fix (wrightAI): sleep as long as it takes to do something new (yorick) |
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| 12:04 | <UnderBuilder> | one question a bit offtopic, my ps2 mouse doesn't seem to work in my linux while a com one worked normally |
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| 12:05 | <UnderBuilder> | how can I detect if my linux is detecting the ps2 mouse? |
| 12:05 | <Eddi|zuHause2> | missing kernel module? |
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| 12:26 | <P00_22> | how much coal can a power station take? |
| 12:28 | <Progman> | infinitiv |
| 12:30 | <Eddi|zuHause2> | some newgrf industry sets may limit the amount being processed |
| 12:30 | <Eddi|zuHause2> | but the default industries can use infinite amounts of cargo |
| 12:30 | <UnderBuilder> | I discovered why, the ps2 port of the computer is broken |
| 12:31 | <UnderBuilder> | tried to fix but now it refuses to boot |
| 12:31 | <UnderBuilder> | not even the bios |
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| 12:32 | <Zavior> | Is pbs included in nightly version? |
| 12:34 | <Eddi|zuHause2> | no |
| 12:35 | <Eddi|zuHause2> | you have to apply the patch by yourself |
| 12:35 | <Zavior> | mm |
| 12:35 | <Zavior> | Guess I need to get some devtools then :g |
| 12:35 | <Eddi|zuHause2> | but i understand that there is a precompiled version of Gonozal_VIIIs patch pack |
| 12:35 | <Eddi|zuHause2> | which includes the PBS patch |
| 12:36 | <Zavior> | Oh yes, seems so |
| 12:43 | <CIA-1> | OpenTTD: truebrain * r12228 /branches/noai/src/ai/api/ai_object.cpp: [NoAI] -Fix: very minor coding style error (VERY minor) |
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| 12:54 | <UnderBuilder> | would be nice if the 'build drive-through bus stations in town owned roads' is off if you try to build one over a city road, it costs you town ratings, like if you were destroying the roads and building over them the stations |
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| 13:01 | <CIA-1> | OpenTTD: truebrain * r12229 /branches/noai/ (4 files in 2 dirs): [NoAI] -Fix: AISetting()s functions can be static too |
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| 13:30 | <P00_22> | ok, if you have a train station with one train stopping at it from one side, can you have another train stop at it on the other side? |
| 13:31 | <helb> | P00_22: on same platform? nope |
| 13:32 | <UnderBuilder> | is there any server with the 'no more roads' option on? |
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| 13:34 | <Eddi|zuHause2> | P00_22: you can use the bulldozer (not dynamite) tool to remove a piece in the middle of the platform, then the platforms are separated |
| 13:36 | <P00_22> | helb: darn... but say i have a steel mill i want to import ore, and export steel with one train station can i do that or do i have to build two train stations on the sides of the steel mill? |
| 13:38 | <Eddi|zuHause2> | P00_22: you can use the same station, but separate platforms |
| 13:38 | <helb> | P00_22: you can build station with multiple platforms or let both trains share one platform (but then unloading ore and loading steel wouldn't be possible) |
| 13:39 | <helb> | *unloading ore and loading steel _at same time_ :) |
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| 13:46 | <P00_22> | oh.. ok |
| 13:46 | <P00_22> | thx |
| 13:47 | <globester> | i want to try yapp but i'm on vista :( |
| 13:48 | <Eddi|zuHause2> | you have my condolences sir |
| 13:48 | <+glx> | you can compile using vista |
| 13:48 | <+glx> | you just can't use buildottd |
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| 14:00 | <Gonozal_VIII> | bjarni! |
| 14:00 | <@Bjarni> | have you nothing better to do? |
| 14:00 | <Gonozal_VIII> | like what? |
| 14:01 | * | peter1138 fails. |
| 14:01 | <@Bjarni> | now that you mention it |
| 14:01 | <@Bjarni> | what is there to do in Austria? |
| 14:01 | <@peter1138> | Well, there's always OpenTTD... |
| 14:02 | <ln-> | and the kangaroos. |
| 14:03 | * | peter1138 nods. |
| 14:03 | <@Bjarni> | ln-: have you been in USA? |
| 14:03 | <ln-> | Bjarni: not yet. |
| 14:04 | <@Bjarni> | have you met anybody from there? |
| 14:04 | <Eddi|zuHause2> | this is really evil ;) |
| 14:04 | <@Bjarni> | because you act like you have been infested |
| 14:04 | <ln-> | Bjarni: but then, i have been to Austria. |
| 14:05 | <ln-> | Bjarni: imagine all those mountains full of kangaroos. |
| 14:08 | <Vikthor> | imagine yodeling kangaroos in lederhosen :D |
| 14:08 | <@Bjarni> | lol |
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| 14:24 | <@peter1138> | Frostregen is Saddam? |
| 14:25 | <LordAzamath> | not true |
| 14:25 | <LordAzamath> | Saddam was hung a long time ago |
| 14:25 | <@Bjarni> | that could explain why Frostregen has yet to say anything |
| 14:25 | <Gonozal_VIII> | that's what he wants you to think |
| 14:25 | <@peter1138> | Hanged. |
| 14:26 | <LordAzamath> | we need >11 player support to multiplayer ;( |
| 14:27 | <@peter1138> | Disgraceful, he should been in jail... |
| 14:27 | <@peter1138> | More than 11 clients, I assume you mean. |
| 14:27 | <Eddi|zuHause2> | hängen - hang - gehangen ... it's a strong verb, why would the english change that to a weak verb? |
| 14:27 | <Eddi|zuHause2> | err... hing |
| 14:28 | <LordAzamath> | btw, OpenTTD supports utf8, yes? peter1138: yes I meant that |
| 14:28 | <@peter1138> | Yes it does. |
| 14:29 | <LordAzamath> | and grfcodec supports öäõü encoding when inside quotation marks? |
| 14:29 | <@Bjarni> | LordAzamath: OpenTTD uses UTF-8 internally so yes |
| 14:29 | <@peter1138> | Supports what encoding? |
| 14:29 | <LordAzamath> | arghh |
| 14:29 | <Eddi|zuHause2> | why would grfcodec care about character encoding? |
| 14:29 | <LordAzamath> | I can't get strings which include öäüõ to work properly in names.. |
| 14:30 | <@peter1138> | GRF strings require a thorn (þ) at the start to signify UTF-8. |
| 14:30 | <DaleStan> | Does it work in TTDPatch? |
| 14:30 | <DaleStan> | That is a UTF-8 encoded thorn, of course. |
| 14:31 | <LordAzamath> | aghh.. |
| 14:32 | <LordAzamath> | I don't get, what thorn? |
| 14:34 | -!- | stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] |
| 14:34 | <LordAzamath> | currently problem is that when I have for example ä in nfo, it prints ā and some weird letter |
| 14:34 | <LordAzamath> | in-game |
| 14:34 | <@peter1138> | Yeah, sounds like you don't have the thorn... |
| 14:35 | <LordAzamath> | what thorn? |
| 14:35 | <LordAzamath> | "GRF strings require a thorn (þ) at the start to signify UTF-8." in the start of the string? |
| 14:35 | <LordAzamath> | so "þöäüõ" 00 would be öäüõ? |
| 14:36 | <P00_22> | this game's on pocket pc !!!!!!!!!!!! |
| 14:36 | <P00_22> | does any1 know if the music works? |
| 14:37 | <P00_22> | on the ppc version? |
| 14:37 | <LordAzamath> | I'm making Estonian style town names, but we have a large quantity of these letters in our names |
| 14:37 | <LordAzamath> | P00_22: No need to shout |
| 14:37 | <DaleStan> | <LordAzamath> so "þöäüõ" 00 would be öäüõ? <-- If and only if your text editor is saving things in UTF-8. If it's saving in Latin-1/Latin-15, then the thorn, not being a UTF-8 encoded thorn, won't trigger UTF-8 mode, and will appear. |
| 14:38 | <LordAzamath> | hmm.. let me check |
| 14:38 | <P00_22> | LordAzamath: it's exciting.. |
| 14:39 | <LordAzamath> | DaleStan: Kwrite says unicode (UTF8) |
| 14:39 | <@peter1138> | LordAzamath, and also check the bottom of http://wiki.ttdpatch.net/tiki-index.php?page=StringCodes |
| 14:39 | * | peter1138 notes that Unicode or thorns are not mentioned on the Action 4 page itself. |
| 14:42 | * | LordAzamath notes happpily that he isn't doing new town names with action4 |
| 14:42 | <LordAzamath> | btw, As I could understand, Action12 everything automatically to utf8 |
| 14:43 | <LordAzamath> | so I wouldn't really need to put thorns anywhere, just add a action12 somewhere.. is it right? It seems too simple |
| 14:44 | <DaleStan> | No. It forces TTDPatch to enable UTF-8-related changes. It does not force string reading into UTF-8. |
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| 14:46 | <@peter1138> | Gah, start up is too slow :( |
| 14:47 | <LordAzamath> | "so "þöäüõ" 00 would be öäüõ? <-- If and only if your text editor is saving things in UTF-8." |
| 14:47 | <LordAzamath> | it changes in utf8 |
| 14:47 | <LordAzamath> | but it still comes strange |
| 14:49 | <DaleStan> | Then open your NFO with a hex editor and manually verify the encoding. |
| 14:49 | <@peter1138> | Strange is a well known problem report... |
| 14:49 | <LordAzamath> | peter1138: Ok, the same as before, is that better? |
| 14:50 | <LordAzamath> | Or should I post a screenshot and savegame ^^ |
| 14:50 | <DaleStan> | Or manually perform the encoding. |
| 14:50 | <DaleStan> | Or past the offending NFO line. |
| 14:50 | <@peter1138> | As you never stated what actually happens in the first place... |
| 14:50 | <@peter1138> | Or on paste.openttd.org... |
| 14:50 | <LordAzamath> | peter1138: I did state |
| 14:51 | <DaleStan> | No, you didn't. "weird" is as well known as "strange". |
| 14:51 | <@peter1138> | "for example ä in nfo, it prints ā and some weird letter" == not UTF-8 encoded |
| 14:51 | <LordAzamath> | I tried with thorn too btw |
| 14:51 | <LordAzamath> | I just didn't say that |
| 14:51 | <@peter1138> | Did you paste? |
| 14:51 | <LordAzamath> | it remained the same |
| 14:52 | <LordAzamath> | yes |
| 14:52 | <LordAzamath> | because I have no idea how to make a thorn sign :P |
| 14:52 | <@peter1138> | Er... |
| 14:52 | <@peter1138> | <DaleStan> Or manually perform the encoding. |
| 14:52 | <@peter1138> | <DaleStan> Or past the offending NFO line. |
| 14:52 | <@peter1138> | <peter1138> Or on paste.openttd.org... |
| 14:52 | <LordAzamath> | aghhhhh |
| 14:53 | <DaleStan> | U+00DE. |
| 14:53 | <@peter1138> | alt gr-p for me, heh... |
| 14:53 | <LordAzamath> | thanks peter1138 ;) |
| 14:53 | <DaleStan> | Even I know that one, and all my work is 7-bit clean. |
| 14:54 | <LordAzamath> | DaleStan: You can't ever say "even" "I" "know" in one sentence... |
| 14:54 | <LordAzamath> | it's impossible combination because even :P |
| 14:54 | <@peter1138> | Pardon? |
| 14:55 | <DaleStan> | On Windows, hold Alt and type 0222 on the numpad. |
| 14:55 | <LordAzamath> | DaleStan: I'm not on windows |
| 14:56 | <LordAzamath> | anyway, with þ in front it just says ā and 3/4 sign after it |
| 14:56 | <LordAzamath> | and then the old thing |
| 14:58 | * | LordAzamath considers installing khexedit |
| 14:58 | <DaleStan> | Then your encoding is broken. Paste the offending line (post-NFORenum), preferably with what the hex editor says. |
| 15:00 | <LordAzamath> | funny.. paste.openttd.org did not recognise eithe öäüõ nor þ characters |
| 15:00 | <LordAzamath> | http://paste.openttd.org/636 |
| 15:00 | <+glx> | LordAzamath: http://devs.openttd.org/~glx/townname/austrian.nfo <-- check how I did |
| 15:01 | <LordAzamath> | C3 9E in front of strings.. |
| 15:01 | <LordAzamath> | which needed it |
| 15:01 | <+glx> | C3 E9 = U+00DE |
| 15:01 | <+glx> | I think |
| 15:03 | <LordAzamath> | thanks glx, peter1138, DaleStan :) it works now |
| 15:03 | <@peter1138> | No, it's 9E... |
| 15:04 | <+glx> | "To indicate that a given string is in UTF-8 encoding, start it with a capital thorn (U+00DE, "Þ"), encoded in UTF-8 as usual with the bytes C3 9E." |
| 15:04 | <@peter1138> | Yeah, probably messed up as mine as a lower-case thorn ;) |
| 15:07 | <LordAzamath> | ok.. now I'm going to create a structure so there wouldn't be nonsense names :D |
| 15:08 | <+glx> | LordAzamath: for info, the 2 grfs in http://devs.openttd.org/~glx/townname/ do exactly the same as the openttd townname generators |
| 15:09 | <LordAzamath> | glx, thanks but I got it already :) I |
| 15:09 | <LordAzamath> | 'm now only making structure more complicated |
| 15:10 | <LordAzamath> | like real town names wouldn't come with endings... Pärnu la for example.. |
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| 15:16 | <@peter1138> | http://www.collegehumor.com/video:1743116 |
| 15:16 | <@peter1138> | :o |
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| 15:27 | <Gonozal_VIII> | something is wrong with teh intarwebs! |
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| 15:27 | <Gonozal_VIII> | all slow n stuff |
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| 15:27 | <Eddi|zuHause2> | i've seen people play three notes on the same instrument (simultaneously) |
| 15:28 | <Eddi|zuHause2> | i mean real people, not youtube kind of people ;) |
| 15:29 | <Gonozal_VIII> | why would people do things like that if it's not for youtube? |
| 15:29 | <Noldo> | mmm, isn't that quite simple on a piano and any instrument with 3 or more strings? |
| 15:29 | -!- | fjb [~frank@p5485DCDD.dip.t-dialin.net] has joined #openttd |
| 15:29 | <fjb> | Hello |
| 15:29 | <Gonozal_VIII> | hi |
| 15:29 | <Eddi|zuHause2> | i should beat you up for only that single statement ;) |
| 15:30 | <@Bjarni> | <Gonozal_VIII> why would people do things like that if it's not for youtube? <-- I presume he is talking about a German |
| 15:30 | <@Bjarni> | and this would explain everything :P |
| 15:30 | * | Bjarni hides |
| 15:30 | <Eddi|zuHause2> | actually, that person is ukrainian ;) |
| 15:30 | <fjb> | !logs |
| 15:30 | <SpComb> | Logs: http://zapotek |