| --- | Log | opened Fri Feb 22 00:00:14 2008 |
| 00:07 | <Eddi|zuHause3> | i do absolutely not understand sourceforge... |
| 00:08 | <Eddi|zuHause3> | i keep clicking on "download", and it gets me to another page saying "you may want to read release notes before downloading" |
| 00:13 | <Eddi|zuHause3> | i am too intelligent for this... please, someone help me... |
| 00:13 | <Eddi|zuHause3> | like if i am on this page: http://sourceforge.net/project/showfiles.php?group_id=40789 |
| 00:13 | <Eddi|zuHause3> | how do i get the file? |
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| 00:35 | <DaleStan> | Eddi|zuHause3: "Below is a list of files contained in this release." Look at the mentioned "below", and select the desired file. |
| 00:36 | <Eddi|zuHause3> | DaleStan: i clicked everywhere there... it doesn't download |
| 00:36 | <Eddi|zuHause3> | it only goes to the release notes, which appear to be empty |
| 00:37 | <DaleStan> | And what happens when you click on the filename? |
| 00:38 | <Eddi|zuHause3> | see last line |
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| 00:40 | <DaleStan> | Well, then, I can't help you. When I click on the filename, I get the file. |
| 00:42 | <Eddi|zuHause3> | hm, the page works a whole lot better in firefox... |
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| 05:12 | <barv> | Hi there, I compiled the latest version of chrisin(http://www.christophsackl.com/openttd/public/ChrisIN/src/) with 1 extra patch. I can run the game but it shows a lot of question marks on screen(http://img299.imageshack.us/img299/8549/ttdscba7.png). I'm almost certain it has something to do with GRF's(gfxinit.cpp?). Can anyone help me out here? |
| 05:14 | <Ammller> | barv: on his forum thread, you will find a "good" manual how to compile etc. and maybe there are also the missing GRFs to download. |
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| 05:15 | <Ammller> | some don't provide you with all missing file, they expect you to download first a usual release or nightly first. |
| 05:16 | <Ammller> | and overwrite that with the IN |
| 05:16 | <barv> | Hmm I'll try that then |
| 05:16 | <Ammller> | check his thread, its written there... |
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| 06:31 | <@peter1138> | !logs |
| 06:31 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 06:43 | <CIA-1> | OpenTTD: truebrain * r12212 /branches/noai/ (8 files in 2 dirs): [NoAI] -Add: added AIEngine::GetMaxAge, AIEngine::GetRunningCost and AIVehicle::GetRunningCost (Morloth) |
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| 06:45 | <Sacro> | zomg truebrain |
| 06:47 | <Gonozal_VIII> | :O truelight committing stuff again |
| 06:47 | <CIA-1> | OpenTTD: truebrain * r12213 /branches/noai/ (bin/ai/regression/regression.txt src/ai/api/ai_engine.cpp): [NoAI] -Fix: internal speeds for RoadVehicles and Ships are multiplied with 2 (Morloth) |
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| 06:54 | <CIA-1> | OpenTTD: truebrain * r12214 /branches/noai/src/ai/api/ (ai_tile.cpp ai_tile.hpp): [NoAI] -Fix: 'rad' -> 'radius' for consistancy reasons |
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| 07:08 | <Ammller> | Hmm, I am not able to compile yapp 4.3 on linux, is there something known about that? |
| 07:09 | <Ammller> | Errormsg: http://paste.openttd.org/632 |
| 07:09 | <Ammller> | svn up -r12187 |
| 07:09 | <Ammller> | and patch with svn diff |
| 07:10 | <Ammller> | from: http://www.tt-forums.net/viewtopic.php?p=665843#p665843 |
| 07:13 | <CIA-1> | OpenTTD: truebrain * r12215 /branches/noai/src/ai/api/ (12 files): |
| 07:13 | <CIA-1> | OpenTTD: [NoAI] -Codechange: added '::' if a function comes from non-AI-API functions (was inconsistant till now) |
| 07:13 | <CIA-1> | OpenTTD: [NoAI] -Codechange: removed AIOrder:: if we are in AIOrder class (and so for all other classes) |
| 07:14 | <Ammller> | omg Truebrain! |
| 07:14 | <Ammller> | @seen Truebrain |
| 07:14 | <@DorpsGek> | Ammller: Truebrain was last seen in #openttd 1 week, 4 days, 13 hours, 20 minutes, and 41 seconds ago: <TrueBrain> night :) |
| 07:14 | <bane> | hes not here |
| 07:15 | <Ammller> | hehe |
| 07:15 | <bane> | hes commiting for morloth and helping out getting AI-dev to get on. |
| 07:17 | <Ammller> | [12:46][12:46] <Sacro> zomg truebrain <-- I am not the first who is suprised :) |
| 07:30 | <CIA-1> | OpenTTD: truebrain * r12216 /branches/noai/ (38 files in 2 dirs): [NoAI] -Codechange: made most functions 'static', which removes the need to create an instance to get, for example, engine information, and therefor heavily simplifying AI creation (Morloth) |
| 07:33 | <Brianetta> | OMG signals |
| 07:33 | <Brianetta> | OMG trains |
| 07:33 | <Brianetta> | OMG cute little bridges |
| 07:33 | <Gonozal_VIII> | ? |
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| 07:38 | <CIA-1> | OpenTTD: truebrain * r12217 /branches/noai/bin/ai/wrightai/main.nut: [NoAI] -Change: changed wrightAI to reflect the last codechange |
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| 08:09 | <Ammller> | nobody here, who can help me with compiling on a linux system? |
| 08:09 | <Ammller> | http://paste.openttd.org/632 |
| 08:10 | <Ammller> | v4 of PBS patch |
| 08:10 | <Ammller> | (windows worked fine) |
| 08:10 | <Ammller> | and I compiled many times with success, btw. :) |
| 08:12 | <@peter1138> | delete src/pbs.* before patching |
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| 08:22 | <LordAzamath> | hello |
| 08:24 | <Ammller> | peter1138: svn revert . -R won't do that? |
| 08:24 | <@peter1138> | no |
| 08:24 | <@peter1138> | that only reverts files in svn |
| 08:24 | <Ammller> | ah, thank you |
| 08:31 | <yzaLyzarC> | I want an AI that can earn more than 1$ |
| 08:32 | <yzaLyzarC> | Is there a such thing? |
| 08:32 | <LordAzamath> | make a new AI then... |
| 08:34 | <yzaLyzarC> | LordAzamI activated alpha Ai |
| 08:34 | <yzaLyzarC> | Instanly it got an company value of 55000 |
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| 09:20 | <LordAzamath> | //SkipIF: Jumping to label 0x1 at line 1160, test was true |
| 09:20 | <LordAzamath> | //SkipIF: Not skipping sprites, test was false |
| 09:20 | <LordAzamath> | and it just loooooops |
| 09:20 | <LordAzamath> | it |
| 09:20 | <LordAzamath> | and hangs |
| 09:21 | <LordAzamath> | I got it when I started with debug 2 |
| 09:21 | <Gonozal_VIII> | that's what you get from your label stuff :P |
| 09:21 | <LordAzamath> | one grf indeed |
| 09:21 | <LordAzamath> | but it worked before... |
| 09:22 | <LordAzamath> | I added these lines to end with renuming afterwards: 1298 * 5 0A 01 01 B5 02 1299 sprites/buoy.pcx 66 8 09 20 11 6 0 |
| 09:22 | <LordAzamath> | and it doesn't work |
| 09:22 | <LordAzamath> | anymore |
| 09:22 | <Gonozal_VIII> | ... you jump from 12xx to 1160... |
| 09:22 | <LordAzamath> | ? |
| 09:22 | <LordAzamath> | how |
| 09:22 | <LordAzamath> | why? |
| 09:23 | <Gonozal_VIII> | then you don't change the jump condition, right? |
| 09:23 | <LordAzamath> | no |
| 09:23 | <Gonozal_VIII> | :-) |
| 09:23 | <LordAzamath> | only two more sprites.. |
| 09:23 | <LordAzamath> | wait a mom.. |
| 09:23 | <Gonozal_VIII> | can't just jump back without changing the condition |
| 09:24 | <Gonozal_VIII> | shouldn't jump back ever... |
| 09:26 | <LordAzamath> | why does it jump back? |
| 09:26 | <LordAzamath> | hmm.. I found one another thing.. another addition was causing trouble.. |
| 09:26 | <Gonozal_VIII> | because you jump from 12xx to 11xx? :S |
| 09:27 | <LordAzamath> | why does it jump from 12xx to11xx? |
| 09:27 | <Gonozal_VIII> | because you told it to? |
| 09:27 | <LordAzamath> | aghh.. no |
| 09:27 | <LordAzamath> | I didn't tell |
| 09:27 | <Gonozal_VIII> | hmm |
| 09:28 | <LordAzamath> | I just added signals grf to infrastructure, (I found out buoy wasn't causing trouble) |
| 09:28 | <LordAzamath> | and this is what I got |
| 09:30 | <LordAzamath> | ok.. I removed signals, everything ok |
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| 09:33 | <LordAzamath> | ok now problem solved |
| 09:33 | <LordAzamath> | :) |
| 09:34 | <Ed_> | can anybody recommend some nice grf files? |
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| 09:52 | <Ammller> | LordAzamath: how is readme going :) |
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| 09:52 | <LordAzamath> | readme is finished |
| 09:52 | <LordAzamath> | I'm updating grfs |
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| 09:52 | <LordAzamath> | so you could have the latest things |
| 09:53 | <LordAzamath> | avilable atm.. |
| 09:54 | -!- | fjb [~frank@p5485BD49.dip.t-dialin.net] has joined #openttd |
| 09:54 | <fjb> | Hello |
| 09:57 | <+tokai> | olleh |
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| 10:15 | <SpComb> | connum == that rabbit person? |
| 10:15 | <SpComb> | hmm, apaprently not |
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| 10:19 | <Reklamiarz> | http://chathq.ath.cx/ Join best chat community and have fun with US! |
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| 10:52 | <LordAzamath> | Ammller: You here= |
| 10:52 | <LordAzamath> | ?* |
| 10:52 | <Ammller> | yes, I am |
| 10:52 | <LordAzamath> | check the first post of the replacement project thread :) |
| 10:53 | <LordAzamath> | something for you there too :) |
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| 10:54 | <Ammller> | LordAzamath: you are my friend, thanks :) |
| 10:55 | <LordAzamath> | I know I am :) |
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| 10:58 | <LordAzamath> | so for everybody else too: OpenGFX newIndustries 0.5 and new Infrastructure 0.4 are out. Also an archive which has all big packs downloadable at the same time :) http://www.tt-forums.net/viewtopic.php?f=36&t=35310 |
| 10:58 | <Gonozal_VIII> | how much is still missing now anyways? |
| 10:59 | <LordAzamath> | tbh I have no idea |
| 10:59 | <LordAzamath> | I haven't counted the sprites |
| 11:00 | <LordAzamath> | infrastructure lacks bridges and stations for toyland, docks, monorail/maglev/rail depots |
| 11:00 | <LordAzamath> | bridges (space) and sta..* |
| 11:01 | <LordAzamath> | Almost all GUI, although it's starting to develop already, is missing |
| 11:01 | <LordAzamath> | vehicles.. |
| 11:01 | -!- | helb [~helb@62.240.176.23] has quit [Read error: Connection reset by peer] |
| 11:01 | <LordAzamath> | houses.. |
| 11:02 | <LordAzamath> | etc. |
| 11:02 | -!- | helb [~helb@62.240.176.23] has joined #openttd |
| 11:02 | <Ammller> | LordAzamath: a paste thing of the files for [newgrf-static] would be nice |
| 11:02 | <Ammller> | in the readme |
| 11:03 | <Ammller> | oh, and maybe you should make a zip instead of gz, not sure about our windows users... |
| 11:05 | <LordAzamath> | aeh.. ok, wait a sec |
| 11:06 | -!- | UFO64 [UFO64@john-michael-murray.um.maine.edu] has quit [Read error: Connection reset by peer] |
| 11:10 | <LordAzamath> | a second has passed now |
| 11:10 | <LordAzamath> | and it's doen |
| 11:10 | <LordAzamath> | done* |
| 11:12 | <Ammller> | LordAzamath: 1k*thanks |
| 11:12 | <fjb> | LordAzamath: Great work. |
| 11:13 | <LordAzamath> | Ammller: I'm your friend :) |
| 11:13 | <fjb> | LordAzamath: I found a typo in the first posting of thatbthread: "Right no we have a small amount of work already done. " Should be "now" instaed of "no". |
| 11:13 | <Ammller> | yeah, I have much luck about that :) |
| 11:14 | <LordAzamath> | aghhh... fjb: If you start counting the typos, I'll consider more if I'll be your friend too :D:D |
| 11:14 | <LordAzamath> | ^^ |
| 11:14 | <LordAzamath> | thanks for notifying |
| 11:14 | -!- | Singaporekid [~notme@cm120.epsilon124.maxonline.com.sg] has joined #openttd |
| 11:15 | <fjb> | Usually I don't care about typos, but that one was kind of funny. |
| 11:15 | <LordAzamath> | available is correct too? (not avilable) |
| 11:16 | <Ammller> | ini: error in array 'OpenGFX_pack_v0.0.1/OpenGFX_-_newFonts_-_Small' |
| 11:16 | <Ammller> | ini: ignoring invalid NewGRF 'OpenGFX_pack_v0.0.1/OpenGFX_-_newFonts_-_Small': not fou nd |
| 11:16 | <Ammller> | ini: ignoring invalid NewGRF 'OpenGFX_pack_v0.0.1/OpenGFX_-_newlandscape_v0.3.grf': un safe for static use |
| 11:16 | <LordAzamath> | aghhhhhhhhhhhh |
| 11:16 | <Ammller> | :o |
| 11:16 | <Sacro> | saviour of the universe? |
| 11:17 | <Ammller> | :) |
| 11:17 | <fjb> | As long as Sacro is not the universe... |
| 11:17 | <Sacro> | and the lecturer is offtopic already :( |
| 11:18 | <LordAzamath> | erm.. small fonts had a typo at it's filename.. There was a space |
| 11:18 | <LordAzamath> | Please you can fix it locally, I'll reupload it |
| 11:18 | <Ammller> | and landscape is because of newwater? |
| 11:19 | <LordAzamath> | I'll look at newlandscpae |
| 11:19 | <LordAzamath> | erm.. I thought terrain has newWater |
| 11:19 | <Ammller> | yep, sorry |
| 11:19 | <Ammller> | that works well as static |
| 11:20 | <Ammller> | farms looks a little bit dark... |
| 11:21 | <LordAzamath> | that's not my fault :D |
| 11:22 | <LordAzamath> | and first post is updated |
| 11:22 | <LordAzamath> | again |
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| 11:22 | <Ammller> | oh, what have I done wrong, then? |
| 11:22 | <Ammller> | :P |
| 11:25 | <LordAzamath> | Ammller: I think that rivers is the problem with landscape grf... |
| 11:25 | <LordAzamath> | It uses actions 1, 2, 3 |
| 11:26 | <Ammller> | oh, rivers is built in? |
| 11:27 | <LordAzamath> | yes |
| 11:27 | <LordAzamath> | So you can use it in... oscq for example |
| 11:28 | <LordAzamath> | btw, when you load grfs with static on a server, does it force everybody to use them? |
| 11:28 | <Ammller> | we never did it |
| 11:28 | <Ammller> | but I guess, not |
| 11:29 | <LordAzamath> | but why do you want them static then? |
| 11:29 | <Ammller> | does it make sence to load a grf in static |
| 11:29 | <LordAzamath> | nope |
| 11:29 | <LordAzamath> | not for mp |
| 11:29 | <Ammller> | I like to have them static to join a server without that grf loaded |
| 11:29 | <LordAzamath> | aah |
| 11:29 | <LordAzamath> | as do I :) |
| 11:29 | <Ammller> | exactly |
| 11:30 | <Ammller> | we will load them on next MP game |
| 11:30 | <LordAzamath> | but for servers, static is pointless, yes? |
| 11:30 | <Ammller> | to "force" our players to test them :) |
| 11:30 | <LordAzamath> | yeah |
| 11:30 | <LordAzamath> | btw, about that invisible train.. |
| 11:31 | <Ammller> | LordAzamath: I would say so, yes, but you need a more experienced voice for that :) |
| 11:31 | <Ammller> | already in the pack |
| 11:31 | <LordAzamath> | when dragging at depot window, the cursor dissappears, because it should grab the wagon/engine and show that as a cursor.. |
| 11:31 | <Ammller> | oh :) |
| 11:32 | <Ammller> | Bernhard took a waggon as engine to make that effect |
| 11:32 | <LordAzamath> | so if you want to move train engine, you have nothing but memory to get the location of it :P |
| 11:32 | <Ammller> | and it changes to a tractor in other view |
| 11:32 | <LordAzamath> | but then I couldn't give you the _ view... |
| 11:32 | <Ammller> | the power of that engine is least |
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| 11:33 | <LordAzamath> | or you would get a tractor in _ view |
| 11:33 | <LordAzamath> | ^^ |
| 11:33 | <Ammller> | it tooks time to see the waggons leave the depot |
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| 11:33 | <LordAzamath> | I made the power/speed so low, so you can align it percisely |
| 11:34 | <Ammller> | hmm, did you test it with other sets? |
| 11:34 | <LordAzamath> | no |
| 11:34 | <Ammller> | I am not sure about that, if you have many trains, it could take long to stop |
| 11:34 | <Ammller> | I don't thing the speed needs to be high |
| 11:34 | <Ammller> | put the power |
| 11:34 | <Ammller> | but |
| 11:35 | <LordAzamath> | when the speed is 19km/h it should stop instantly, shouldn't it? :O |
| 11:35 | <Sacro> | http://jobs.guardian.co.uk/job/431763/teenage-pregnancy-implementation-manager |
| 11:35 | <Ammller> | yeah, I need to test that, not sure about |
| 11:35 | <Ammller> | ok, need to go |
| 11:35 | <Ammller> | be back in some time |
| 11:35 | <LordAzamath> | bye |
| 11:35 | -!- | Ammller is now known as Ammler |
| 11:36 | <Gonozal_VIII> | people get paid to get teenagers pregnant? |
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| 11:46 | <Gonozal_VIII> | look, strangeip! |
| 11:47 | < | |Jeroen|> it aint strage, its just an ipv6 ip |
| 11:47 | <Gonozal_VIII> | i know, that's strange^^ |
| 11:47 | < | |Jeroen|> its the future |
| 11:47 | <@Belugas> | the futur is here! |
| 11:48 | <LordAzamath> | look! strangeBel[tab] |
| 11:48 | <LordAzamath> | hello Belugas btw |
| 11:48 | <@Belugas> | blub blub blub |
| 11:49 | <LordAzamath> | oh.. That was the strange part? hmm.. now should come the Bel[tab] part :P |
| 11:50 | -!- | LordAzamath is now known as lo[tab] |
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| 12:34 | <@peter1138> | home |
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| 12:48 | <LordAzamath> | Ühinesid kanaliga #openttf 19:47:24solenoid.oftc.net määras režiimi +nt kanalil #openttf |
| 12:48 | <LordAzamath> | :P |
| 12:50 | <SmatZ> | !logs |
| 12:50 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 12:55 | -!- | Wolf01 [~wolf01@host246-159-dynamic.56-82-r.retail.telecomitalia.it] has joined #openttd |
| 12:55 | <Wolf01> | hello |
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| 13:35 | <LordAzamath> | could anybody be so pleasant and comment on this: http://www.tt-forums.net/viewtopic.php?p=667279#p667279 ? |
| 13:36 | <Gonozal_VIII> | never! |
| 13:36 | <LordAzamath> | :( |
| 13:36 | <LordAzamath> | maybe I should just drop the whole project though... |
| 13:36 | <LordAzamath> | Takes too much time etc. |
| 13:36 | <Gonozal_VIII> | that was a joke :P |
| 13:37 | <LordAzamath> | I know :P |
| 13:37 | <LordAzamath> | mine too |
| 13:37 | <Gonozal_VIII> | are those real screenshots? |
| 13:38 | <LordAzamath> | what do you mean by real? |
| 13:38 | <Gonozal_VIII> | coded, ingame and such |
| 13:38 | -!- | shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] |
| 13:38 | <LordAzamath> | not well... I have temperate coded |
| 13:38 | <LordAzamath> | now* |
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| 13:38 | <LordAzamath> | and it's incredible easy to extend it to others |
| 13:39 | <LordAzamath> | and palette is right |
| 13:39 | <Gonozal_VIII> | :-) |
| 13:39 | <LordAzamath> | actually even that png there is indexed in right palette :P |
| 13:39 | <LordAzamath> | but what do you think? |
| 13:40 | <LordAzamath> | is now listening to: "Where You End" by "Moby" on "Hotel" |
| 13:40 | <Gonozal_VIII> | ? |
| 13:40 | <LordAzamath> | ahh.. that was /media order :P |
| 13:40 | <LordAzamath> | is now listening to: "Where You End" by "Moby" on "Hotel" |
| 13:40 | <LordAzamath> | :P |
| 13:40 | <+glx> | it should use /me |
| 13:41 | <LordAzamath> | I couldn't get it to work with /me |
| 13:41 | <Gonozal_VIII> | just write /me in front of it... |
| 13:41 | <LordAzamath> | /me is now listening to: "Where You End" by "Moby" on "Hotel" |
| 13:41 | <LordAzamath> | :P |
| 13:41 | * | Belugas is still hooked on RadioHead |
| 13:41 | <Gonozal_VIII> | colourcodes? |
| 13:41 | <@Belugas> | there |
| 13:41 | <LordAzamath> | It won't work |
| 13:42 | <LordAzamath> | I dunno, maybe it's fault of Kopete |
| 13:42 | <LordAzamath> | is now listening to: "Daylight" by "Coldplay" on "A rush of blood to the head" |
| 13:42 | <+glx> | anyway we don't like these scripts here :) |
| 13:42 | <LordAzamath> | hehe.. it's not automatic :P |
| 13:43 | <LordAzamath> | Just when I type /media |
| 13:43 | <LordAzamath> | :P |
| 13:43 | <Gonozal_VIII> | so because you did it so often now, you'll get permbanned :-) |
| 13:43 | <LordAzamath> | :O |
| 13:43 | <LordAzamath> | .. or not |
| 13:44 | <LordAzamath> | who wants to get op? |
| 13:45 | <+glx> | @op |
| 13:45 | <LordAzamath> | I can make you all..if you join #openttf :P |
| 13:45 | <+glx> | @op |
| 13:45 | -!- | mode/#openttd [+o glx] by DorpsGek |
| 13:45 | <@glx> | better :) |
| 13:46 | <@glx> | @deop |
| 13:46 | -!- | mode/#openttd [-o glx] by DorpsGek |
| 13:46 | <LordAzamath> | why are you voice? |
| 13:46 | <+glx> | because voice is enough |
| 13:46 | -!- | planetmaker is now known as pm|away |
| 13:47 | <LordAzamath> | Smat Z just got deopped at #openttf :P |
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| 13:51 | <LordAzamath> | hmm.. and quite quietly you all succeeded not saying anything about this: http://www.tt-forums.net/viewtopic.php?p=667279#p667279 :| |
| 13:52 | -!- | LordAzamath is now known as LA[quite|quiet] |
| 13:55 | <LA[quite|quiet]> | !logs |
| 13:55 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
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| 13:57 | <@Belugas> | Hooooo.... LA[quite|quiet], nice |
| 13:58 | * | Belugas goes into quieteness |
| 14:02 | -!- | P00_22 [~poooooooo@i216-58-16-20.cybersurf.com] has joined #openttd |
| 14:02 | <P00_22> | hello.. i need help with ttd |
| 14:03 | <P00_22> | it also happens to be my first time using irc... |
| 14:03 | <Sacro> | evening :) |
| 14:04 | <P00_22> | anyways, when i started playing, i followed the tutorial and built some rial roads. then i restarted the game and now there is no dialogue box for the trains when i click the icon.. so ya, i can't build trains |
| 14:04 | <P00_22> | :( |
| 14:04 | <Gonozal_VIII> | depot |
| 14:05 | <P00_22> | can't build that either, theres no menu!! |
| 14:05 | <P00_22> | like on teh top toolbar, when i click the railroad nothing pops up.. |
| 14:06 | <Gonozal_VIII> | what year? |
| 14:06 | <P00_22> | how to check? |
| 14:06 | <Gonozal_VIII> | look down... |
| 14:06 | <P00_22> | 1900 |
| 14:06 | <Gonozal_VIII> | may be to early for trains |
| 14:06 | <Gonozal_VIII> | it is^^ |
| 14:06 | <P00_22> | oh... |
| 14:06 | <P00_22> | wow, ok thx. |
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| 14:14 | * | Gonozal_VIII was useful |
| 14:14 | <Gonozal_VIII> | ! |
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| 14:18 | <@peter1138> | But now that you've been used, we may now throw you into outer space. |
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| 14:21 | * | Gonozal_VIII floats around in nothingness.. bored |
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| 14:27 | <LA[quite|quiet]> | Gonozal_VIII: You're bored? Tell me something about this: http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=667279#p667279 |
| 14:27 | <LA[quite|quiet]> | I now coded them :) and added WIP tropical too |
| 14:27 | <Gonozal_VIII> | no forum here in space :P |
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| 14:27 | <Sacro> | anyone wanting to buy some music? http://cgi.ebay.com/The-Worlds-Greatest-Music-Collection_W0QQitemZ140206309501QQihZ004QQcategoryZ306QQssPageNameZWDVWQQrdZ1QQcmdZViewItem |
| 14:28 | <LA[quite|quiet]> | You are next to alt or alt-gr, Gonozal_VIII? |
| 14:28 | <Gonozal_VIII> | both! |
| 14:29 | <LA[quite|quiet]> | come ooooonnn.. |
| 14:29 | <LA[quite|quiet]> | comment or I won't be quite quiet anymore |
| 14:29 | <LA[quite|quiet]> | ^^ |
| 14:30 | <Gonozal_VIII> | 3 million dollar for music O_o |
| 14:30 | -!- | LA[quite|quiet] is now known as LA[quite|ignored] |
| 14:37 | <LA[quite|ignored]> | ok.. I go now.. |
| 14:38 | <LA[quite|ignored]> | maybe to sleep.. |
| 14:38 | <LA[quite|ignored]> | ^^ |
| 14:38 | <LA[quite|ignored]> | good night anyway |
| 14:38 | <Gonozal_VIII> | poor guy |
| 14:38 | <LA[quite|ignored]> | ? |
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| 14:51 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
| 14:51 | <Gonozal_VIII> | bjarni! |
| 14:51 | <@Bjarni> | hi Gonozal_VIII |
| 14:51 | <@Bjarni> | what's up? |
| 14:52 | <@Bjarni> | besides your script? |
| 14:52 | <Gonozal_VIII> | what script? |
| 14:52 | <@Bjarni> | the greeting one |
| 14:52 | <Gonozal_VIII> | what greeting one? |
| 14:52 | <@Bjarni> | <Gonozal_VIII> bjarni! <-- that one |
| 14:53 | <Gonozal_VIII> | notscript |
| 14:53 | <@Bjarni> | ... |
| 14:53 | <@Bjarni> | get a life |
| 14:53 | <@Bjarni> | you really mean that you sit around waiting for me to show up? |
| 14:54 | -!- | Ammler is now known as Ammller |
| 14:54 | <Gonozal_VIII> | nope, i just type bjarni! |
| 14:55 | <@Bjarni> | ok |
| 14:55 | <Gonozal_VIII> | you just happen to join right before that all the time |
| 14:55 | <@Bjarni> | you sit around on IRC waiting for me to show up so you can write "bjarni!" |
| 14:55 | <Gonozal_VIII> | totally coincidential |
| 14:56 | <Gonozal_VIII> | nah, i'm watching videos and irc is open next to it |
| 14:57 | <Gonozal_VIII> | i was even helpful earlier! |
| 14:57 | <@Bjarni> | you watch porn so you have a boner when you see me??? |
| 14:57 | <Gonozal_VIII> | why would i need porn for that? :P |
| 14:58 | <@Bjarni> | >_< |
| 14:58 | <@Bjarni> | I don't know you anymore |
| 14:58 | <Gonozal_VIII> | don't ask such questions if you don't want such answers :P |
| 14:58 | <@Bjarni> | you know I bet there is a name in latin for a guy who falls in love with another guy's name |
| 14:59 | <@Bjarni> | not the person but the name |
| 14:59 | <Gonozal_VIII> | those latinians must be really strange people |
| 14:59 | <@peter1138> | bjarniphilia |
| 14:59 | <@Bjarni> | ... |
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| 15:00 | <@Bjarni> | Gonozal_VIII: Freud could spent ages studying you |
| 15:00 | <@Bjarni> | too bad he is dead by now |
| 15:00 | <@Bjarni> | peter1138: that makes no sense as a general term |
| 15:02 | -!- | KritiK [~Maxim@78-106-212-59.broadband.corbina.ru] has joined #openttd |
| 15:07 | <ben_goodger> | that would probably be "nomenclatadamor" |
| 15:08 | <@Bjarni> | :/ |
| 15:08 | <@Bjarni> | it would have been better if I knew how to say that |
| 15:08 | <@Bjarni> | now I need to open a text file to look up what to call Gonozal_VIII |
| 15:08 | <Gonozal_VIII> | :P |
| 15:15 | <Ammller> | Gonozal_VIII: is there a thread or other place, where I could speak with the creator of the patch "stop in middle of station"? |
| 15:15 | <Ammller> | you linked directly to the diff |
| 15:15 | <Gonozal_VIII> | indeed there is |
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| 15:16 | <Gonozal_VIII> | a secret irc channel on the hidden oftc network called #openttd |
| 15:16 | <Ammller> | :-) |
| 15:16 | <Ammller> | means, no Thread about that patch? |
| 15:17 | <Gonozal_VIII> | the creator usually goes by the name Eddi|zuHause[somenumber] |
| 15:17 | <Ammller> | aha |
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| 15:18 | <Ammller> | help |
| 15:18 | <Gonozal_VIII> | ? |
| 15:20 | <Ammller> | :) Now, I know, how the spamer this evening did bring his msg around |
| 15:21 | <SpComb> | his amsg |
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| 15:22 | <SpComb> | bjarni! |
| 15:26 | <@Bjarni> | who? |
| 15:26 | <@Bjarni> | and why? |
| 15:26 | <@Bjarni> | not to mention: what? |
| 15:28 | <@peter1138> | where, when and how? |
| 15:28 | <@peter1138> | wherefore! |
| 15:28 | <@Bjarni> | I am |
| 15:29 | <@peter1138> | hmm? |
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| 15:35 | <Wolf01> | gaaaah |
| 15:35 | <Wolf01> | bbl |
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| 15:36 | <@Belugas> | # Cancel my subscription to the Resurrection |
| 15:36 | <@Belugas> | # Send my subscription to the House of Detention |
| 15:36 | <@Belugas> | # I've got some Friiiiiiends insideeeeeeeeeee |
| 15:36 | <Gonozal_VIII> | you ate your friends? |
| 15:36 | <@Belugas> | # the face in the mirror won't stop |
| 15:37 | <@Belugas> | # the gils in the window wont dtrop |
| 15:37 | <Gonozal_VIII> | belugas is broken again... |
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| 15:38 | * | Belugas is listening to The Doors - When the Music's Over |
| 15:38 | <@Belugas> | and he flyes high |
| 15:38 | <@Belugas> | flies |
| 15:38 | <@Belugas> | files |
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| 15:44 | <@Belugas> | # music ios your only friend |
| 15:44 | <@Belugas> | # until the end! |
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| 15:47 | <@Belugas> | o_O |
| 15:47 | <@Belugas> | contacting my customer for an info |
| 15:47 | <@Belugas> | "Call back, he's praying" |
| 15:47 | <@Belugas> | Hallah hacba |
| 15:48 | <@Belugas> | or whatever how it's written |
| 15:48 | <Eddi|zuHause3> | <Ammller> Gonozal_VIII: is there a thread or other place, where I could speak with the creator of the patch "stop in middle of station"? <- what exactly is up? |
| 15:48 | <Gonozal_VIII> | ammler wrote something in my patchpack topic |
| 15:49 | <Eddi|zuHause3> | and do i have to search that link by myself now? |
| 15:49 | <Ammller> | Eddi|zuHause3: http://www.tt-forums.net/viewtopic.php?p=667141#p667141 |
| 15:49 | <Ammller> | of course, not :) |
| 15:50 | <Ammller> | also the suggestion of the following post is interesting... |
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| 15:52 | <Eddi|zuHause3> | yeah, i thought about both of that, but it'd make the patch several magnitudes more complicate |
| 15:52 | <Eddi|zuHause3> | d |
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| 15:54 | <Ammller> | Eddi|zuHause3: but if it would stop on terminus at the end, it would be "trunkish", I assume |
| 15:56 | <Eddi|zuHause3> | yes, but you need a function to check wether a platform is terminus or not |
| 15:56 | <Ammller> | you can use the same function which check if a train has to return or can drive forward? |
| 15:56 | <Eddi|zuHause3> | no |
| 15:58 | <Eddi|zuHause3> | well, i have this "proper" idea in my mind... |
| 15:58 | <Eddi|zuHause3> | "programmable stations" |
| 15:58 | <Eddi|zuHause3> | where "station" is "a place with at least one switch" [real railway definition] |
| 15:59 | <Eddi|zuHause3> | which would be like a superset of programmable signals/switches |
| 15:59 | <Eddi|zuHause3> | it could then easily contain stopping positions (depending on train length etc.) |
| 16:00 | <Eddi|zuHause3> | but it's a huge project, and i don't see me tackling it |
| 16:04 | <Eddi|zuHause3> | considering the whole station as a unit would also allow for some shunting options |
| 16:04 | <Eddi|zuHause3> | |
| 16:04 | <Eddi|zuHause3> | |
| 16:04 | <Eddi|zuHause3> | |
| 16:04 | <Eddi|zuHause3> | |
| 16:04 | <Eddi|zuHause3> | ups... |
| 16:04 | <Gonozal_VIII> | yay spam |
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| 16:12 | <@peter1138> | 'Your search - "a place with at least one switch" - did not match any documents.' |
| 16:12 | <@peter1138> | not a very good quite, really... |
| 16:12 | <@peter1138> | QUOTE |
| 16:15 | <Eddi|zuHause3> | Fachsprachlich ist der Bahnhof in Deutschland durch die Eisenbahn-Bau- und Betriebsordnung definiert: |
| 16:15 | <Eddi|zuHause3> | „Bahnhöfe sind Bahnanlagen mit mindestens einer Weiche, wo Züge beginnen, enden, kreuzen, überholen oder mit Gleiswechsel wenden dürfen.“ |
| 16:16 | <Gonozal_VIII> | then my town doesn't have a station |
| 16:16 | <Eddi|zuHause3> | "Nach der österreichischen Definition muss ein Bahnhof nicht unbedingt eine Weiche aufweisen." |
| 16:17 | <Gonozal_VIII> | :D |
| 16:17 | <Gonozal_VIII> | makes much more sense |
| 16:17 | <@Belugas> | why must i hae to recompile for the change to apply ??? |
| 16:17 | <@Belugas> | that is insane! |
|