| --- | Log | opened Wed Feb 20 00:00:49 2008 |
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| 00:11 | <UFO64> | Thatnks for th example |
| 00:12 | <UFO64> | I'm gonna keep working at it. I'd like to ha ve a better queing system overall for it. Allowing every train to each every loading area while being able to load them at the same time |
| 00:12 | <UFO64> | Take care al |
| 00:12 | <UFO64> | all* |
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| 04:23 | <zeroc> | âñåì ïðèâåò ÿ èç ðîññèè !!! ÿ òóò ïåðâûé ðàç )) õî÷ó íàéòè äåâóøêó ñåáå èç äðóãîé ñòðàíû )) |
| 04:23 | <zeroc> | All greetings I from Russia!!! I here first time)) wish to find the girl to myself from other country)) |
| 04:23 | <zeroc> | Badly I do not know your language translate through the program |
| 04:23 | <zeroc> | && |
| 04:23 | <ln-> | use UTF-8. |
| 04:24 | <zeroc> | Why everyone are silent |
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| 04:24 | <zeroc> | ln- » ?? |
| 04:24 | <zeroc> | íå ïîíÿë |
| 04:25 | <zeroc> | Why everyone are silent Why everyone are silent |
| 04:26 | <ln-> | you only arrived 2 minutes ago. |
| 04:26 | -!- | Zavior [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd |
| 04:26 | <zeroc> | The coding should be replaced to me yes?? |
| 04:26 | <ln-> | da. |
| 04:28 | <@peter1138> | :o |
| 04:28 | <@peter1138> | Even then, not many of us here will understand it ;) |
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| 04:28 | <zeroc> | ln- » ooo!! very good |
| 04:28 | <zeroc> | I from Russia let's talk |
| 04:28 | <zeroc> | ln- » You are class Russian knows?? |
| 04:29 | <@peter1138> | Do you... wish to find the girl to yourself from other country, or wish to talk about TTD-related subjects? |
| 04:30 | <ln-> | or find a TTD-playing girl here? |
| 04:30 | <zeroc> | I rich also search to myself for the wife not from Russia to me 20 years |
| 04:30 | <ln-> | this can get entertaining... |
| 04:31 | <zeroc> | I ñîîáøåíèÿ to you are clear? The coding normal I through the program translate |
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| 04:36 | <Morloth> | Good morning everyone :) |
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| 04:38 | <ln-> | zeroc: do you know what is OpenTTD? |
| 04:40 | <@peter1138> | 'is' goes after 'OpenTTD' |
| 04:42 | <ln-> | damn, you're right. |
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| 04:45 | <mikl> | Syntax error, unexpected noun 'OpenTTD' in line 1 ;) |
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| 04:47 | <mikl> | expected adjective ;) |
| 05:02 | <keyweed> | use nostrict; |
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| 05:21 | <Morloth> | Is there btw an easy way to replace, say, all vehicles older then 13 years? I now have to find them all by hand and replace then manually, there must be a better way right? |
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| 05:28 | <Ammler> | morning all, is beta new name for monthly? ;-) |
| 05:39 | <SmatZ> | hello Ammler :) it is a coincidence ;) |
| 05:39 | <SmatZ> | wow, 3 months since beta1 |
| 05:39 | <Ammler> | yeah, every month one more |
| 05:40 | <Ammler> | what is the main missing feature for final? |
| 05:40 | <Ammler> | plane speed? |
| 05:41 | <Ammler> | or rivers for running game? |
| 05:41 | <SmatZ> | plane speed for sure, and bug fixes |
| 05:43 | <Ammler> | well bug fixes could also be made with RCs |
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| 05:44 | <@peter1138> | plane speed indeed... |
| 05:44 | <Ammler> | the rivers? |
| 05:44 | <@peter1138> | Are only available in the scenario editor... |
| 05:45 | <Ammler> | but that will change, or is that wanted that way? |
| 05:45 | <Gonozal_VIII> | nobody coded automatic river generation yet |
| 05:45 | <SmatZ> | :-) |
| 05:45 | <Gonozal_VIII> | but i don't think they should be buildable by players... |
| 05:45 | <SmatZ> | you can build locks and canals... |
| 05:46 | <Gonozal_VIII> | yes |
| 05:46 | <Gonozal_VIII> | that's what people do... but nobody builds rivers... |
| 05:46 | <SmatZ> | :-) |
| 05:47 | <@peter1138> | Ideally rivers should created automatically and be immutable, but that makes no sense when you can raise and flatten mountains... |
| 05:47 | * | SmatZ thinks should be non-bulldozable |
| 05:47 | <SmatZ> | *rivers |
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| 05:51 | <Noldo> | just make springs and floodfill from there :) |
| 05:51 | <Gonozal_VIII> | lively rivers! |
| 05:53 | <Ammler> | its no problem to switch so scenario editor in single player mode |
| 05:54 | <Ammler> | but we mostly play MP |
| 05:54 | <Gonozal_VIII> | look in the wiki for lively rivers |
| 05:54 | <Ammler> | I think. it doesn't hurt, if you can build rivers in running mode |
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| 05:55 | <Noldo> | are the river tiles just like canal tiles but different graphics? |
| 05:58 | <Gonozal_VIII> | sloped tiles can't be passed by ships |
| 05:58 | <Forked> | meep meep |
| 05:58 | <Gonozal_VIII> | hi forked |
| 05:58 | <Forked> | heya :) |
| 06:00 | <CIA-1> | OpenTTD: smatz * r12188 /trunk/src/train_cmd.cpp: -Codechange [FS#1782]: do not check twice for correct rail owner (patch by Vikthor) |
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| 06:06 | <SpComb> | http://qmsk.srv.myottd.net/~terom/stuff/openttd_IPv6.png <-- broadcast works \o/ |
| 06:06 | <Noldo> | 404 - Not Found |
| 06:06 | <SpComb> | hmm |
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| 06:07 | <SpComb> | http://qmsk.srv.myottd.net/~terom/openttd/openttd_IPv6.png |
| 06:07 | <SmatZ> | good |
| 06:08 | <@peter1138> | :D |
| 06:08 | <Gekz> | ipv6 ottd. |
| 06:08 | <Gekz> | that's a milestone |
| 06:08 | <SpComb> | the server just gets listed twice because it gets both the IPv4 and IPv6 broadcast reply |
| 06:08 | <@peter1138> | we need to change the network protocol to handle ipv4 & ipv6 together :o |
| 06:08 | <SpComb> | yeah, the masterserver's next |
| 06:09 | <SpComb> | well, specifically, after lunch and four hours of lectures, for I must remember that I need to study as well :< |
| 06:09 | <@peter1138> | No, now! |
| 06:09 | -!- | DJGummikuh [~joey@ip3198.saw.RWTH-Aachen.DE] has joined #openttd |
| 06:09 | <@peter1138> | What OS is that? |
| 06:09 | <DJGummikuh> | -Fix: Enable YAPF to start searching inside a wormhole [FS#1704] (r12056) |
| 06:09 | <DJGummikuh> | wtf? |
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| 06:10 | <SpComb> | http://misc.marttila.de/wiki/OpenTTD_IPv6 <-- the code's avilable there, in case someone wants to review it/give feedback on it, it probably needs a fair amount of work/#ifdefs to be usable in trunk |
| 06:10 | <SpComb> | linux, ubuntu 7.10, amd64 |
| 06:10 | <@peter1138> | Then what's the theme? ;) |
| 06:11 | <DJGummikuh> | what is a "wormhole" in your terminology? |
| 06:11 | <SpComb> | xgl/compiz/emerald |
| 06:11 | <@peter1138> | DJGummikuh, portal |
| 06:11 | <DJGummikuh> | and what is that? |
| 06:11 | <Gonozal_VIII> | tunnels and bridges |
| 06:11 | <DJGummikuh> | ah ok |
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| 06:11 | <DJGummikuh> | I just wondered what cool extensions yo were planning for openttd ^^ |
| 06:11 | <DJGummikuh> | Stargates and such :)) |
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| 06:12 | <keyweed> | teleporters would take the fun out of it, i think |
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| 06:12 | <DJGummikuh> | keyweed: it's all a matter of implementation :) I would love to teleport some players on my server to another world or dimension :) |
| 06:13 | <SmatZ> | DJGummikuh: you can use "kick" |
| 06:13 | <DJGummikuh> | now where's the fun in that? :) |
| 06:14 | <SmatZ> | :-D |
| 06:14 | <SmatZ> | you will teleport them out of your server |
| 06:14 | <DJGummikuh> | yeah and onto someone's else |
| 06:14 | <@peter1138> | SpComb, hmm, hardy doesn't seem to support that very well :( |
| 06:14 | <SpComb> | emerald? |
| 06:14 | <@peter1138> | Yeah |
| 06:15 | <SpComb> | I need to change it or something, though, because compiz doesn't support dual monitors very well |
| 06:15 | <SpComb> | no windowsnap on the monitor boundary, and maximzed windows span both monitors, which is very annoying |
| 06:15 | <SpComb> | particularly with websites that insist on resizing your browser window |
| 06:15 | <@peter1138> | Seems to work for me, using nvidia's implementation... |
| 06:15 | <keyweed> | kill the webdesigners. websites should never resize browsers. |
| 06:16 | <SpComb> | windowsnap on monitor edges with compiz? |
| 06:16 | <@peter1138> | Yeah |
| 06:16 | <SpComb> | hmm... need to look into that then |
| 06:17 | <@peter1138> | My panel's don't work :( |
| 06:17 | <@peter1138> | No menu is shown |
| 06:17 | * | Fujitsu puts on his Ubuntu dev hat. |
| 06:17 | <Fujitsu> | peter1138: Do you have panels at all? |
| 06:17 | <@peter1138> | ... yes |
| 06:19 | <@peter1138> | Ok, it's emerald doing that |
| 06:19 | <@peter1138> | oh |
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| 06:28 | * | SpComb wonder how many people who play OpenTTD have IPv6 connectivity |
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| 06:30 | <SpComb> | well, they don't even hazve IPv4 connectivity ^^ |
| 06:35 | <Noldo> | :) |
| 06:38 | <@peter1138> | I did, but then BT stopped their tunnel service :o |
| 06:41 | <SpComb> | what kind of tunnel was it? |
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| 06:47 | <@peter1138> | A regular IPv6 over IPv4 tunnel... |
| 06:48 | <SpComb> | there's several different kinds |
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| 07:07 | <CIA-1> | OpenTTD: smatz * r12189 /trunk/src/train_cmd.cpp: -Codechange: mark some functions in train_cmd.cpp inline (called once or very short) |
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| 07:31 | <CIA-1> | OpenTTD: smatz * r12190 /trunk/src/yapf/yapf_base.hpp: -Fix [FS#1786](r8080): YAPF always shows 0ms PF time in debug for debug level 2 (patch by IguannaB) |
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| 08:42 | <brazuca> | hi guys |
| 08:42 | -!- | HerzogDeXtE1 [~Flex@i577B693C.versanet.de] has joined #openttd |
| 08:42 | <Morloth> | Hi brazuca |
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| 08:43 | <brazuca> | i trying to create my own server dedicated but im struggling |
| 08:45 | <brazuca> | anyone could help me? |
| 08:45 | <Morloth> | I've never done such a thing before, I'm sorry |
| 08:47 | <brazuca> | k tks |
| 08:47 | -!- | HerzogDeXtEr [~Flex@i577B693C.versanet.de] has quit [Ping timeout: 480 seconds] |
| 08:51 | -!- | DJ-Nekkid [~DJNekkid@gprs-ggsn6-nat.mobil.telenor.no] has joined #openttd |
| 08:51 | <DJ-Nekkid> | !seen thgergo |
| 08:54 | <Eddi|zuHause3> | <Morloth> Is there btw an easy way to replace, say, all vehicles older then 13 years? I now have to find them all by hand and replace then manually, there must be a better way right? <- you can move these vehicles to a vehiclegroup, and then autoreplace only in that group |
| 08:54 | -!- | fjb [~frank@p5485C7F0.dip.t-dialin.net] has joined #openttd |
| 08:54 | <fjb> | Hello |
| 08:55 | <frosch123> | moin |
| 08:56 | <fjb> | Moin frosch123 |
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| 09:02 | <Morloth> | Eddi|zuHause3: K, thanks. I'll try that :) |
| 09:08 | <CIA-1> | OpenTTD: frosch * r12191 /trunk/src/roadveh_cmd.cpp: -Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles. |
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| 09:26 | <debian__> | How can I move something from an train to an ship? |
| 09:26 | <Gonozal_VIII> | transfer |
| 09:26 | <+glx> | with joined dock and station |
| 09:28 | <Eddi|zuHause3> | "transfer and unload" |
| 09:29 | <Gonozal_VIII> | unload alone is enough if the station doesn't accept that stuff |
| 09:29 | <Gonozal_VIII> | but using transfer is safer, if a new industry happens to pop up right there... |
| 09:30 | <+glx> | Gonozal_VIII: transfer is needed if you don't want to lose money |
| 09:30 | <Gonozal_VIII> | really? but the result looks the same with unload |
| 09:31 | <CIA-1> | OpenTTD: smatz * r12192 /trunk/src/ (core/math_func.hpp newgrf_town.cpp): -Fix: clamp various town variables to 16bit prior to returning the value |
| 09:31 | <+glx> | yes, but the unloader vehicle is always in red |
| 09:32 | <+glx> | and that's bad for the score |
| 09:32 | <Gonozal_VIII> | i don't care about score^^ |
| 09:34 | <@Belugas> | mmmh... |
| 09:35 | <@Belugas> | m2 for bridges is already in part used... |
| 09:36 | -!- | Greysc[a]le is now known as Greyscale |
| 09:36 | -!- | Greyscale is now known as Greysc[a]le |
| 09:38 | <Gonozal_VIII> | http://gonozalviii.go.funpic.de/OpenTTD/terrain.png <-- that could free bits ;-) |
| 09:39 | <Morloth> | Does someone knows how the running costs are calculated internly? |
| 09:39 | <Morloth> | I have no idea what Vehicle.GetRunningCost() returns |
| 09:40 | <Morloth> | I see the actual cost is calculated by dont a 8 bit shifts !? |
| 09:40 | <Morloth> | *doing |
| 09:40 | <Gonozal_VIII> | that's not the calculation, that's some strange bitmagic |
| 09:41 | -!- | brazuca [~chatzilla@5ac6091e.bb.sky.com] has joined #openttd |
| 09:42 | <Morloth> | Money GetDisplayRunningCost() const { return (this->GetRunningCost() >> 8); << Don't think so ;) |
| 09:42 | <Gonozal_VIII> | look at getrunningcost :P |
| 09:42 | <brazuca> | could any of you guys do me a favor |
| 09:42 | <Eddi|zuHause3> | Morloth: replace these shifts by multiplications/divisions |
| 09:42 | <Eddi|zuHause3> | >> 8 is the same as /256 |
| 09:42 | <Morloth> | Eddi|zuHause3: I know how bitshifts work :) |
| 09:42 | <+glx> | and it's just for display |
| 09:43 | <Morloth> | Eddi|zuHause3: I just wonder how I can calculate the running cost per year for a vehicle |
| 09:43 | <brazuca> | could you check if !![HARDCORE].BRAZUCA is in the server list |
| 09:43 | <+glx> | there is a fract part |
| 09:43 | <brazuca> | if it is available |
| 09:43 | <+glx> | brazuca: servers.openttd.org |
| 09:43 | <+glx> | if you see it there, it's ok |
| 09:44 | <brazuca> | it is... tks |
| 09:44 | <brazuca> | cya |
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| 09:45 | <Morloth> | Balogh Armored Truck Running cost: 108090 and max age: 5490 << I get these values. max age is OK it's calculated in years. But the I can't trace back the value 108090. The running cost / year is displayed as: 844 |
| 09:45 | <Morloth> | 108090 >> 8 = 422 |
| 09:45 | <@Belugas> | a good question for anyone playing MP : on a 2048*2048 map, at game's end, how many bridges, any bridges, do tyou think there should be, at the most |
| 09:46 | <Morloth> | But I don't see the *2 anywhere in the code ? |
| 09:46 | <saati> | Belugas: few thousand |
| 09:46 | <SmatZ> | Morloth: do you use Pounds? |
| 09:46 | <Morloth> | SmatZ: yes? |
| 09:47 | <SmatZ> | Morloth: yes? |
| 09:47 | <Morloth> | Don't tell me all values are mulitplied by 2 if you use pounds? :) |
| 09:47 | <SmatZ> | no :) |
| 09:47 | <Eddi|zuHause3> | Belugas: bridge usage should increase if flexible bridges are introduced |
| 09:48 | <@Belugas> | not the answer i wanted to hear |
| 09:48 | <Morloth> | Oh, in fact I use Euros |
| 09:48 | <SmatZ> | Morloth: Pounds are the base - if you use Euros, you will have prices multiplied by two |
| 09:48 | <Morloth> | Ah... |
| 09:48 | <@Belugas> | a few thousands... that's the best estimate so far |
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| 09:49 | <Morloth> | I had something similar with speeds, but I guess that's the same convertion problem miles <-> km ? |
| 09:49 | <debian__> | Autorenew failed on train 13(money limit), why? |
| 09:49 | <Gonozal_VIII> | what do you think? |
| 09:50 | <Eddi|zuHause3> | on my practically empty 2kx1k map, i estimate around 200 existing bridges |
| 09:50 | <SmatZ> | Morloth: probably :) but maybe the base for RVs is multiplied by 2 ... or so... I don't know |
| 09:51 | <Gonozal_VIII> | what you should think is that the autorenew failed because of the money limit ;-) |
| 09:51 | <@Belugas> | where is dihedral when you need him :S |
| 09:51 | <@Belugas> | Any server admins in here?? |
| 09:51 | <Morloth> | SmatZ: It is ;) |
| 09:51 | <Gonozal_VIII> | coop guys are extreme.. look at one of their finished maps |
| 09:52 | <@Belugas> | Gonozal_VIII, yuo're familiar with them? |
| 09:52 | <Gonozal_VIII> | looked at one of them some time ago |
| 09:53 | <Gonozal_VIII> | anyways.. limits are bad |
| 09:53 | <@Belugas> | answer is thus "no" :) |
| 09:54 | <@Belugas> | limits are bad, true. but no-limit stuff has a price to pay too |
| 09:54 | <@Belugas> | so, it is a matter of balancing the pros and the cons to come up to a good compromise |
| 09:54 | <Gonozal_VIII> | allocate the same size again when the first is full :-) |
| 09:54 | <Eddi|zuHause3> | 640k ought to be enough for anyone? |
| 09:55 | <Eddi|zuHause3> | or why not specify the limit in the .cfg, like for vehicles? |
| 09:56 | <+glx> | .cfg is the soft limit, there are still a hard limit for vehicles |
| 09:56 | <+glx> | s/are/is/ |
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| 09:57 | <DJ-Nekkid> | Belugas: u might wanna check out opencoop game #80 ... that were a 1k^2 map... |
| 09:57 | <DJ-Nekkid> | count them and multiply by 4 or 5 :) |
| 09:58 | <Eddi|zuHause3> | then i vote for a limit like 64k |
| 09:58 | <@Belugas> | spot me one with the most bridges on it, if you can |
| 09:58 | <Eddi|zuHause3> | afaik it's the same as for the vehicles |
| 09:58 | -!- | Singaporekid [~notme@cm50.epsilon124.maxonline.com.sg] has joined #openttd |
| 09:58 | <SpComb> | Linking ottd_master |
| 09:58 | <SpComb> | shared/network/core/udp.o: In function `NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet*, NetworkGameInfo*)': |
| 09:58 | <SpComb> | udp.cpp:(.text+0x6d3): undefined reference to `MallocError(unsigned long)' |
| 09:58 | <DJ-Nekkid> | not sure if that one has the most bridges, but it's the largest opencoop game so far afaik |
| 09:58 | <Eddi|zuHause3> | my bridges usually appear in pairs |
| 09:58 | <SpComb> | it's broken! It doesn't work! |
| 09:58 | <@Belugas> | Eddi|zuHause3, that's the point of my query. I want tio be sure 64k will be enough |
| 09:59 | <debian__> | Gonozal_VIII: What money limit? And in beta 4 the popups that tell ho. much an train have lost is wrong. |
| 09:59 | <debian__> | how* |
| 09:59 | <SpComb> | and that's the unmodified svn://svn.openttd.org/extras/masterserver_updater/ source |
| 09:59 | <Gonozal_VIII> | oh... so those wrong profit messages are not the fault of my patchpack |
| 10:00 | <Eddi|zuHause3> | well, i can't see me reaching that limit, but i don't play MP |
| 10:00 | <DJ-Nekkid> | Belugas: 64000 bridges? |
| 10:00 | <@Belugas> | roughly, yes |
| 10:00 | <Gonozal_VIII> | you should take some time to read and test all the patch settings debian |
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| 10:01 | <@Belugas> | 65535, to be precise |
| 10:01 | <@peter1138> | Belugas, you can always divide that into map areas... |
| 10:01 | <DJ-Nekkid> | unless u make HUGE maps available (16kx16k or even bigger) any time soon that should be sufficient... |
| 10:01 | <+glx> | SpComb: really? |
| 10:01 | <SpComb> | yes |
| 10:01 | <+glx> | bad |
| 10:01 | <DJ-Nekkid> | http://www.openttdcoop.org/blog/files/publicserver_archive/PublicServerGame_80_Final.sav <-- opencoop game 80 |
| 10:01 | <Gonozal_VIII> | if you want to be on the safe side... 2^21 is the absolute limit |
| 10:02 | <debian__> | How many can play an mulitplayer game? |
| 10:02 | <SpComb> | http://pb.paivola.fi/494 |
| 10:02 | <Gonozal_VIII> | that's a 2'2k map completely covered in minimum size bridges |
| 10:03 | <DJ-Nekkid> | debian__: 11 (or is that 12) atm, a patch have made it to 55 (or prolly 55 and 8 spectators plus the server) |
| 10:03 | <Eddi|zuHause3> | SpComb: afaik it links to some code from the openttd source, have you included that? |
| 10:03 | <+glx> | SpComb: oh it's the same error we had with strgen |
| 10:03 | <SpComb> | well, the externals, yes |
| 10:03 | <SpComb> | MallocError is in src/core/alloc_func.{h,c}pp |
| 10:04 | <SpComb> | but there's no core anything in objs/release/shared/ |
| 10:04 | <+glx> | I have core in shared |
| 10:04 | <+glx> | but source.list may need updating :) |
| 10:05 | <SpComb> | http://pb.paivola.fi/495 |
| 10:05 | <debian__> | So only 12 players? |
| 10:05 | <SpComb> | indeed, source.list doesn't include the core dir |
| 10:05 | <+glx> | shared/network/core/core.cpp |
| 10:05 | <+glx> | shared/network/core/packet.cpp |
| 10:05 | <+glx> | shared/network/core/udp.cpp |
| 10:06 | <+glx> | it does but only for some files |
| 10:06 | * | SmatZ is sure he put core/alloc_func.cpp into source.list |
| 10:06 | <debian__> | DJ-Nekkid: Where do I find that patch? Do I need an induvidual server? |
| 10:06 | <+glx> | SmatZ: not in updater :) |
| 10:06 | <SpComb> | added them in and it works |
| 10:06 | <SmatZ> | :-x |
| 10:07 | <SpComb> | http://pb.paivola.fi/496 <-- have a diff |
| 10:07 | <+glx> | thanks (I can't compile it, don't have mysql dev stuff) |
| 10:08 | <@Belugas> | 741K ? There musst be something wrong... |
| 10:08 | <+glx> | are all files needed? |
| 10:09 | <+glx> | SpComb: only alloc_func.cpp is needed I think |
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| 10:13 | <CIA-1> | OpenTTD: frosch * r12193 /trunk/src/ (5 files in 2 dirs): -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'. |
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| 10:15 | <+glx> | SpComb: can you try with only alloc_func.cpp ? |
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| 10:18 | <Morloth> | Hmmz... I think there is an error in AIEngine->GetMaxSpeed. For trains it gives the correct values, for boats and vehicles the double value and for aircraft it's 2 km/h off the mark... |
| 10:18 | -!- | Greysc[a]le is now known as Greyscale |
| 10:18 | -!- | LordAzamath [~LordAzama@pc122.host21.starman.ee] has joined #openttd |
| 10:18 | <LordAzamath> | hello |
| 10:18 | <CIA-1> | OpenTTD: smatz * r12194 /trunk/src/ (train.h train_cmd.cpp): -Codechange: apply coding style on enum TrainSubtype |
| 10:19 | <Eddi|zuHause3> | debian__: you do not want that patch |
| 10:21 | <debian__> | Eddi|zuHause3: Why not? |
| 10:21 | <Eddi|zuHause3> | trust me... |
| 10:22 | <debian__> | I'm going to an lan, so I need to be able to play with a lot of people... |
| 10:25 | <Eddi|zuHause3> | the limit is 11 players in 8 companies, you'll have to live with that |
| 10:25 | <LordAzamath> | what patch? |
| 10:28 | <Morloth> | Can someone explain these differences? |
| 10:28 | <Morloth> | aircraft.h: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 16; } |
| 10:28 | <Morloth> | roadveh.h: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } |
| 10:28 | <Morloth> | ship.h: int GetDisplayMaxSpeed() const { return this->max_speed * 10 / 32; } |
| 10:28 | <Morloth> | train.h: int GetDisplayMaxSpeed() const { return this->u.rail.cached_max_speed * 10 / 16; } |
| 10:29 | <Morloth> | If I call AIEngine.GetMaxSpeed, I have to devide the value by 2 for road vehicles and ships. Think it's related to these calculations |
| 10:30 | <Morloth> | I can understand that 10 / 16 is the transformation from km -> miles, but I don't understand what's up with 10 / 32 |
| 10:30 | <debian__> | Eddi|zuHause3: So some players have to be in the same companies? |
| 10:31 | <+glx> | Morloth: internal speed don't use the same scale for all vehicle types |
| 10:31 | <+glx> | and 1/32 = 1/16/2 |
| 10:32 | <Morloth> | no its 1/ 16 * 2 ;) |
| 10:32 | <Morloth> | of 1 / (16 * 2 ) |
| 10:32 | <+glx> | (1/16)/2 :) |
| 10:32 | <Morloth> | :P |
| 10:34 | <Morloth> | ok, in that case there is an error in AIEngine |
| 10:34 | * | Morloth puts his white gloves on and goes fixing :) |
| 10:39 | <Morloth> | glx: Should I post patches at http://bugs.openttd.org/task/1785? Or open a new task for them. I'm asking because the fixed I did are depended on the make_static patch |
| 10:39 | <+glx> | just show the diff here :) |
| 10:39 | <Eddi|zuHause3> | arithmetic operators are left associative |
| 10:39 | <Eddi|zuHause3> | so 1/16*2 is wrong |
| 10:39 | <+glx> | yes 1/16/2 was right :) |
| 10:40 | <Morloth>Eddi | zuHause3: I corrected myself! :P |
| 10:42 | <Ammler> | fjb: around? |
| 10:42 | <fjb> | Me? |
| 10:42 | <Gonozal_VIII> | no the other fjb |
| 10:42 | <fjb> | Ah, ok. |
| 10:43 | <Ammler> | yeah, you seems a little bit experienced with using ECS |
| 10:43 | <fjb> | A bit. |
| 10:43 | <Ammler> | I am packing a new coop pack |
| 10:43 | <Ammler> | what do I need to know about ECS, about orders to other GRFs |
| 10:43 | <Morloth> | diff -x .svn -r /home/bram/src_now/ai/api/ai_engine.cpp src/ai/api/ai_engine.cpp |
| 10:43 | <Morloth> | 103c103 |
| 10:43 | <Morloth> | < return vi->max_speed; |
| 10:43 | <Morloth> | --- |
| 10:43 | <Morloth> | > return vi->max_speed / 2; // Internal speed representation is in km/h * 2 |
| 10:43 | <Ammler> | I know, that ECS self needs to be like the IDs |
| 10:43 | <Morloth> | 113c113 |
| 10:43 | <Morloth> | < return vi->max_speed; |
| 10:43 | <Morloth> | --- |
| 10:43 | <Morloth> | > return vi->max_speed / 2; // Internal speed representation is in km/h * 2 |
| 10:44 | <Ammler> | Morloth: paste.openttd.org |
| 10:44 | <Morloth> | Oh... :P |
| 10:44 | <Eddi|zuHause3> | Morloth: pa... what he said |
| 10:44 | <fjb> | Put the ECS grfs first, every other grf later. Put them before any town or vehicle grf. |
| 10:44 | <Morloth> | http://paste.openttd.org/618 |
| 10:44 | <Ammler> | but after landscape or doesn't that matter? |
| 10:45 | <fjb> | And order the ECS grfs according their grf id. But I guess you knew that. |
| 10:45 | <Eddi|zuHause3> | Morloth: try "diff -u" |
| 10:45 | <fjb> | Landscape doesn't matter. |
| 10:45 | <Ammler> | ok, we have it after TTRS now, I need to fix that |
| 10:45 | <+glx> | Morloth: or just svn diff ;) |
| 10:46 | <fjb> | TTRS will lose the tourists when it is before the ECS grfs. |
| 10:46 | <Ammler> | fjb: no, TTRS is after, but the infrastructure GRF are before |
| 10:46 | <Ammler> | I sorted the GRFs like GRFCrawler Categories |
| 10:46 | <Morloth> | glx: Problem is that I have written several lines of code and try maintain like 3 different 'branches': The main branch, the branch with patches not yet in the main branch, and an other working copy :P |
| 10:47 | <Ammler> | but backwards |
| 10:47 | <fjb> | That is or. Landscape -> ECS -> TTRS -> Vehicles |
| 10:47 | <+glx> | Morloth: try using git or mercurial for your local developpement ;) |
| 10:47 | <Morloth> | glx: Yeah... was thinking about something like that ;) |
| 10:47 | <Gonozal_VIII> | action a stuff can be placed anywhere |
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| 10:48 | <Morloth> | glx: or you could give me svn access ;) |
| 10:48 | <fjb> | ECS has to be loaded before any other grfs that deals with new cargos. Stations also have to be loaded after ECS. |
| 10:48 | <Ammler> | fjb: landscape - infrstructure - industries - buildings- stations -vehicles |
| 10:48 | <fjb> | That sounds ok. |
| 10:48 | <Ammler> | well, then I am lucky |
| 10:48 | <Ammler> | :) |
| 10:49 | <Ammler> | I don't need to change it then |
| 10:49 | <fjb> | Newbridges should go after TTRS if you want to use them. And TTRS bridges have to be disabled then. Newbridges with parameter 2 gives TTRS road compatible bridges. |
| 10:50 | <Ammler> | hmm, are you sure, I had problems with using newbridges after roadsets |
| 10:50 | <fjb> | It you are using TTRS streets and DBset XL you should disable the road crossings of DBset XL. |
| 10:50 | <fjb> | I'm sure. |
| 10:51 | <fjb> | Enable the TTRS roads, but disable TTRS bridges. Load Newbridges after it and use parameter 2. |
| 10:51 | <@peter1138> | Yeah, DBSetXL has loads of options |
| 10:52 | <fjb> | But they are easy to understand. |
| 10:52 | <Ammler> | you can enable TTRS and bridges separate? |
| 10:52 | <Ammler> | TTRS streets and bridges I meant.. |
| 10:52 | <fjb> | TTRS road and bridges are separate. |
| 10:53 | <Ammler> | http://users.skynet.be/florisjan/ttd/ttrs.html#pd |
| 10:53 | <Ammler> | parameter 3 |
| 10:53 | <@peter1138> | Morloth, btw, internal representation is not km/h |
| 10:53 | <fjb> | http://users.skynet.be/florisjan/ttd/ttrs.html#pd |
| 10:53 | <fjb> | Oh, you were faster. |
| 10:53 | <@peter1138> | As mph/km/h is 1.609, not 1.6... |
| 10:53 | <Ammler> | set it to 1? |
| 10:54 | <Morloth> | peter1138: I know, but I think the internal calculations are simplified |
| 10:54 | <@peter1138> | The TTDPatch people were pedantic enough to insist that it is not 1.6 :o |
| 10:54 | <Gonozal_VIII> | the grf defines km/h, so km/h are right but mph are wrong |
| 10:54 | <@peter1138> | Gonozal_VIII, no, grf does not define km/h |
| 10:54 | <Gonozal_VIII> | sure does |
| 10:54 | <SpComb> | http://pb.paivola.fi/499 <-- what did I managed to break here? |
| 10:55 | <@peter1138> | Speed (09) |
| 10:55 | <@peter1138> | Train speed is in units of mph*1.6, i.e. approximately km/h. |
| 10:55 | <fjb> | ttrs3w.GRF = 0 0 1 1 |
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| 10:55 | <@peter1138> | approximately... the specification states it is mph*1.6.. |
| 10:55 | <SpComb> | network/core/core.h defines an enum with the same name that network/network_data.h typedefs to |
| 10:55 | <Gonozal_VIII> | it's exactly km/h and the mph are wrong! because i say so! |
| 10:55 | <Morloth> | I think Gonozal_VIII is right |
| 10:56 | <DaleStan> | No, it's mph*1.56. Which is not kph. |
| 10:56 | <DaleStan> | Erm... No, it's mph*1.6. Which is not kph. |
| 10:56 | <Gonozal_VIII> | 1,6 |
| 10:56 | <Morloth> | the value of *VehInfo->max_sped is in km/h |
| 10:56 | <@peter1138> | no it's not |
| 10:56 | <Ammler> | fjb: you should somewhere write down your experience with GRFs |
| 10:56 | <fjb> | Hm, I should. |
| 10:56 | <Gonozal_VIII> | but grf authors want it to be km/h |
| 10:57 | <Ammler> | there are readmes for every single grf, but nothing for how to combine them |
| 10:57 | <DaleStan> | No, they don't. They want it to be what it has been for years before OpenTTD was ever released. |
| 10:57 | <Morloth> | If I compare the output of *VehInfo->max_speed with what I see on my screen in the vehicle info dialog it shows the same values in km/h |
| 10:57 | <Ammler> | at least not much :) |
| 10:57 | <fjb> | Ok, I'm back in about half an hour. |
| 10:58 | <@peter1138> | Morloth, not for high values it doesn't |
| 10:58 | <Gonozal_VIII> | then mb wants his transrapid to have 502 km/h top speed? |
| 10:58 | <Morloth> | peter1138: I noticed, the value for airplanes is 2 km/h off the mark as I remarked ^^ |
| 10:58 | <Gonozal_VIII> | and lots of other vehicles that are slightly above rl values... |
| 11:00 | <Morloth> | peter1138: But it could be that internally the value is translated from km/h -> mhp by * 10 / 16. And if the value needs to displayed in screen it is again translated but this time by the correct value from mph -> km/h |
| 11:01 | <Morloth> | But that would be very messy programming =) |
| 11:01 | <Gonozal_VIII> | it's integer calculation, lots of rounding involved |
| 11:02 | <Morloth> | that too... |
| 11:02 | <Gonozal_VIII> | 5/2=2 |
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| 11:04 | <DaleStan> | If 502 is what MB coded, then 502 is what MB wanted. If he wanted 500, he could reduce the property by 2. |
| 11:05 | <Gonozal_VIII> | some km/h values can't be reached |
| 11:05 | <DaleStan> | Or maybe 3; there's got to be a few locations where an increase of one does not change the displayed speed. |
| 11:06 | <Gonozal_VIII> | and it's 2, i changed it some time ago |
| 11:06 | <DaleStan> | Which values? |
| 11:07 | <Gonozal_VIII> | i think it was 200 |
| 11:07 | <DaleStan> | Oh, wait. Nevermind. that is the way it goes. |
| 11:07 | <Gonozal_VIII> | goes directly from 199 to 201 |
| 11:07 | <Gonozal_VIII> | or something like that |
| 11:07 | <Gonozal_VIII> | it was a multiple of 10 |
| 11:08 | <@peter1138> | well, you are actually wrong. it was changed to be km/h internally once, but there were a load of complaints from grf authors so it was changed back... |
| 11:09 | <Gonozal_VIII> | who complained? |
| 11:10 | <@peter1138> | can't remember off hand |
| 11:10 | <Gonozal_VIII> | anyways... if they want to have mph, then why is it mph * 1,6? |
| 11:10 | <@peter1138> | and no doubt one of the complainants was DaleStan :D |
| 11:11 | <DaleStan> | I don't think I said much. I do remember Pikka complaining that his trains were suddenly going the wrong speeds. |
| 11:12 | <Gonozal_VIII> | mph or km/h would make sense... but a strange unit like mph*1,6? |
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| 11:15 | <DaleStan> | Because that is what the docs say. I seriously doubt patchman invented a new unit just to mess with us; I expect that's TTD |
| 11:15 | <DaleStan> | 's internal value. (Maybe CS got lazy?) |
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| 11:16 | <Gonozal_VIII> | ah.. from ttd... didn't think of that |
| 11:23 | <Morloth> | Date is such a tricky problem as well ;) |
| 11:23 | <Morloth> | Some classes think a year has 366 days, others 365 :) |
| 11:24 | <Gonozal_VIII> | 364 for running cost :-) |
| 11:25 | <CIA-1> | OpenTTD: smatz * r12195 /trunk/src/openttd.cpp: -Fix [FS#1787](r12100): there can be oil rigs at map borders, do not set water class for them |
| 11:25 | <Morloth> | there you go :P |
| 11:26 | <SmatZ> | I suppose it is because of rounding |
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| 11:27 | <CIA-1> | OpenTTD: glx * r12196 /extra/masterserver_updater/source.list: [MSU] -Fix: compilation due to some changes in trunk |
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| 11:52 | <SpComb> | http://pb.paivola.fi/500 <-- MySQL \o/ |
| 11:56 | <yorick> | ? |
| 11:56 | <yorick> | are you rewriting the master server or something? |
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| 12:07 | <CIA-1> | OpenTTD: smatz * r12197 /trunk/src/ (8 files in 3 dirs): |
| 12:07 | <CIA-1> | OpenTTD: -Fix [FS#1788](r12134): show correct last year profit when the train had negative income |
| 12:07 | <CIA-1> | OpenTTD: -Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form |
| 12:09 | -!- | Morloth is now known as Morloth|Dancing |
| 12:09 | <Morloth|Dancing> | cya later! |
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| 12:12 | <CIA-1> | OpenTTD: peter1138 * r12198 /trunk/src/main_gui.cpp: -Fix [FS#1789]: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent. |
| 12:13 | <frosch123> | bugs have a very short life today |
| 12:17 | <SmatZ> | yeah |
| 12:18 | <SpComb> | yorick: adding IPv6 support |
| 12:18 | <SpComb> | hmm, MasterServer::GetServerListPacket's max_count doesn't seem to take the version byte into account |
| 12:20 | -!- | nzvip [~svip@192.38.109.188] has joined #openttd |
| 12:20 | <nzvip> | :o |
| 12:20 | <nzvip> | Anyone in here knows anything about threads? |
| 12:21 | <saati> | you sew thing from them |
| 12:21 | <frosch123> | general-, delphi- and java- thingies: yes |
| 12:21 | <nzvip> | :P Not those threads! |
| 12:21 | <nzvip> | Threads in C! |
| 12:21 | * | frosch123 never used them in C |
| 12:21 | <nzvip> | Program received signal SIGSEGV, Segmentation fault. |
| 12:21 | <nzvip> | [Switching to Thread -1209721968 (LWP 10765)][Switching to Thread -1209721968 (LWP 10765)] |
| 12:21 | <nzvip> | 0xb7fa4550 in pthread_mutex_lock () from /lib/tls/i686/cmov/libpthread.so.0 |
| 12:22 | <saati> | that depends on the platform |
| 12:22 | <nzvip> | This error makes no sense to me! |
| 12:22 | <nzvip> | Why will it segfault at mutex_lock()? |
| 12:22 | <frosch123> | Do you have to allocate a mutex-class, -handle or something like that? |
| 12:23 | <nzvip> | I have allocated that. |
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| 12:36 | <toet> | test |
| 12:36 | <toet> | test |
| 12:37 | <@peter1138> | ... |
| 12:37 | <Gonozal_VIII> | failed |
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