| --- | Log | opened Sun Feb 17 00:00:42 2008 |
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| 03:51 | <@peter1138> | !logs |
| 03:51 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 03:51 | <Prof_Frink> | !badgers |
| 03:58 | <@peter1138> | !mushrooms |
| 03:58 | <@peter1138> | :( |
| 03:59 | <Gonozal_VIII> | !snake |
| 04:01 | <Alberth> | you guys are talking IRC jargon? Can someone point me to a url to learn more of this secret language? :) |
| 04:02 | <Gonozal_VIII> | http://www.albinoblacksheep.com/flash/badgers |
| 04:02 | <Alberth> | hmm, a flash page :(, not compatible with me |
| 04:03 | <Alberth> | tnx anyway |
| 04:03 | <Gonozal_VIII> | no flash? poor you, missing out half of the intarwebs |
| 04:04 | <Alberth> | I haven't yet covered the other half..... |
| 04:05 | -!- | yorick is now known as Yorick|AFK |
| 04:05 | <Gonozal_VIII> | i've read the whole internet! twice! |
| 04:05 | <Gonozal_VIII> | printed it out first :-) |
| 04:06 | <Gonozal_VIII> | for every hyperlink i glued a string between the pages |
| 04:07 | <Alberth> | you bought shares of glue companies first? |
| 04:07 | <Gonozal_VIII> | nope, paper |
| 04:07 | <Alberth> | how does one convert a Money object to something readable at stdout? |
| 04:08 | <Alberth> | (or a CommandCost) |
| 04:08 | <Gonozal_VIII> | afaik money is int |
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| 04:09 | <Alberth> | it's a overflow_safe int, but its value is private :(, bad for debugging |
| 04:09 | <Gonozal_VIII> | cast it^^ |
| 04:10 | <markmc> | Mornin' gusie |
| 04:10 | <markmc> | guise* |
| 04:10 | <Gonozal_VIII> | ? |
| 04:10 | <markmc> | Like, good morning? |
| 04:10 | <markmc> | :p |
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| 04:14 | <Wolf01> | 'morning |
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| 05:26 | <Gonozal_VIII> | money rounding is nogoody |
| 05:26 | <Gonozal_VIII> | there's nothing between 0 and 8 pounds |
| 05:27 | <Gonozal_VIII> | or 0 and 1760 yen... |
| 05:27 | <Tefad> | what the? |
| 05:28 | <Gonozal_VIII> | no 7 pounds or lower possible |
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| 05:30 | <Gonozal_VIII> | that together with nappes daylength effects cargo deivery prices means no income at all for short distance bus routes with daylength >17 |
| 05:31 | <Tefad> | okay |
| 05:31 | <Tefad> | sounds like ass |
| 05:31 | <Tefad> | 220 yen to pound? |
| 05:32 | <Gonozal_VIII> | seems to be so ingame, no idea how it is in rl |
| 05:33 | <Gonozal_VIII> | the game seems to calculate money in steps of 8 pounds... |
| 05:33 | <Gonozal_VIII> | that's too much |
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| 05:35 | <LordAzamath> | hello |
| 05:35 | <Gonozal_VIII> | hi |
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| 05:37 | <Gonozal_VIII> | and 8 pounds is 16 euro... that's a bit strange too but doesn't matter |
| 05:41 | <Tefad> | so bitshift money over 3bits? |
| 05:41 | * | Tefad shrugs |
| 05:41 | <Tefad> | or is this an artificial quantization |
| 05:42 | <Tefad> | the data types supports full resolution |
| 05:42 | <Gonozal_VIII> | no idea |
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| 05:52 | <LordAzamath> | hmm.. I've got an idea |
| 05:52 | <LordAzamath> | I'll try to help DaleStan here: http://www.tt-forums.net/viewtopic.php?f=26&t=36262 |
| 05:52 | <LordAzamath> | but I need to think how will I draw it |
| 05:53 | <LordAzamath> | hmm |
| 05:55 | <Gonozal_VIII> | hmm extra button for invisible trees? |
| 05:56 | <LordAzamath> | like the one in our patch options |
| 05:56 | <LordAzamath> | invisible trees - on/off |
| 05:57 | <LordAzamath> | but I need to think what it should be |
| 05:57 | <Gonozal_VIII> | i don't really understand... |
| 05:57 | <Gonozal_VIII> | the left button toggles tree invisibility... |
| 05:58 | <Gonozal_VIII> | i mean transparency... |
| 05:58 | <Gonozal_VIII> | left button does that... |
| 05:59 | <Gonozal_VIII> | why not make it a three state button? |
| 05:59 | <LordAzamath> | hmm an idea.. |
| 05:59 | <LordAzamath> | but still needs another sprite I think.. |
| 06:00 | <Gonozal_VIII> | hf drawing invisible^^ |
| 06:00 | <LordAzamath> | yeah |
| 06:01 | <LordAzamath> | is the hotkey for transparency in ttdp 'x' too? |
| 06:01 | <Gonozal_VIII> | never played patch |
| 06:01 | <LordAzamath> | aghh |
| 06:02 | <LordAzamath> | need to fire up it through wine then. |
| 06:02 | <Gonozal_VIII> | so they bumped savegame version to 89... |
| 06:04 | <LordAzamath> | ? |
| 06:04 | <Gonozal_VIII> | trunk |
| 06:04 | <Gonozal_VIII> | completely unrelated to our discussion^^ |
| 06:04 | <LordAzamath> | ok brb.. [reboot|windows|install TTDP] |
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| 06:05 | <LordAzamath> | actually.. hmm |
| 06:05 | <LordAzamath> | it doesn't matter |
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| 06:07 | <Maedhros> | LordAzamath: it's 't' in patch, in case you were still interested |
| 06:08 | <LordAzamath> | ok |
| 06:08 | <LordAzamath> | thanks |
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| 06:40 | <foe> | How do I host a game with planes turned off? |
| 06:41 | <foe> | max_aircraft = 0 in openttd.cfg? |
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| 06:44 | <LordAzamath> | probably yes |
| 06:45 | <Morloth> | Good day :) |
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| 07:21 | <CIA-1> | OpenTTD: smatz * r12166 /trunk/src/ (depot_gui.cpp group_gui.cpp viewport.cpp window.cpp): -Fix [FS#337]: when drag&drop mode was cancelled by keyboard input, depot/group window wasn't updated (original patch by GrimRC) |
| 07:27 | <Eddi|zuHause2> | <Alberth> it's a overflow_safe int, but its value is private <-- there should be like a "getValue" function |
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| 07:30 | <Alberth> | Eddi: Hmm, maybe this one? "FORCEINLINE operator int64 () const { return this->m_value; }"? |
| 07:31 | <Alberth> | My C++ knowledge about templated classes is terrible atm |
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| 07:41 | <Eddi|zuHause2> | yes, then just cast it to int64 |
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| 07:46 | <Alberth> | Ah, it's a function-call operator, "money_needed()" was the solution.... I was looking for some get(), a << operator |
| 07:46 | <Alberth> | No need to cast it though (or maybe the 'int64' should be 'T'?) |
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| 07:51 | <Alberth> | Eddi: Tnx! |
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| 07:53 | <maverique> | hey, everyone |
| 07:53 | <Gonozal_VIII> | hi |
| 07:53 | <maverique> | after a big cup of sleep now OpenTTD si working on my Ubuntu! |
| 07:54 | <maverique> | thx to the person who agve me the hint on the unix command |
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| 07:54 | <Gonozal_VIII> | sleeping fixes compatibility problems? cool |
| 07:55 | <maverique> | atleast mind problems |
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| 09:08 | <maverique> | ha and now i have internet on my ubuntu ^^ |
| 09:08 | <LordAzamath> | after a big cup of sleep, I made this: http://www.tt-forums.net/viewtopic.php?p=665729#p665729 |
| 09:08 | <LordAzamath> | comments please? :P |
| 09:08 | <LordAzamath> | maverique: It's really not that hard ^^ |
| 09:09 | <maverique> | yea over LAN it's just easy |
| 09:09 | <maverique> | Wfif is really hards |
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| 09:09 | <LordAzamath> | not really |
| 09:09 | <LordAzamath> | I have wifi configured here |
| 09:10 | <maverique> | well i ahve a CX100 |
| 09:10 | <maverique> | ACX |
| 09:12 | <Yorick> | http://www.tt-forums.net/viewtopic.php?p=665729#p665729 <-- LA: isn't it OpenTTD instead of OpenTD> |
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| 09:13 | <SmatZ> | Yorick: you need only one T, because both T are the same |
| 09:14 | <LordAzamath> | yes |
| 09:14 | <LordAzamath> | and I didn't bother to make those R etc. signs too |
| 09:14 | <LordAzamath> | which aren't used anymore |
| 09:15 | <LordAzamath> | TRANSPORT TYCOON DELUXE and OPENTTD |
| 09:15 | <LordAzamath> | a lot less letters :P |
| 09:15 | <LordAzamath> | Shall I code? |
| 09:15 | <LordAzamath> | or improve |
| 09:16 | <@peter1138> | I think they're a bit dull, to be honest. |
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| 09:17 | <LordAzamath> | the original ones are too |
| 09:17 | <LordAzamath> | ok.. the orgiinal ones have more contrast |
| 09:18 | <LordAzamath> | and orange not green background |
| 09:18 | <LordAzamath> | I can change it |
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| 09:23 | <LordAzamath> | peter1138: what about now? http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=665729#p665729 |
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| 09:26 | <fjb> | Hello |
| 09:27 | <LordAzamath> | hello |
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| 09:32 | <LordAzamath> | :O |
| 09:33 | <LordAzamath> | anyone got any idea how to replace sprites from trgir.grf? |
| 09:34 | <Gonozal_VIII> | which one is that? |
| 09:35 | <LordAzamath> | ahh I think I figured out how :) |
| 09:35 | <LordAzamath> | http://www.bytetransfer.de/projects/ttdpatch/docs/spriteidmapping.php?type=0&id=43 |
| 09:35 | <LordAzamath> | this is intro |
| 09:35 | <LordAzamath> | nice! |
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| 10:03 | <Yorick> | hello |
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| 10:16 | <Yorick> | anyone here? |
| 10:16 | <Gonozal_VIII> | bo |
| 10:16 | <Gonozal_VIII> | mo |
| 10:16 | <Gonozal_VIII> | no |
| 10:17 | <Yorick> | I can see |
| 10:19 | <Morloth> | No, I'm gone |
| 10:25 | <LordAzamath> | hmm can anyone give me quick hint where are the cargo icons used? |
| 10:25 | <LordAzamath> | I just want to see how they look in-game |
| 10:25 | <Gonozal_VIII> | station list |
| 10:26 | <LordAzamath> | and when I don't have stations? |
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| 10:27 | <LordAzamath> | and no, station list doesn't show cargo icons |
| 10:27 | <Gonozal_VIII> | hmm |
| 10:28 | <Gonozal_VIII> | no idea then |
| 10:29 | <LordAzamath> | even refit list doesn't show them... |
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| 10:30 | <+glx> | station windows |
| 10:30 | <+glx> | waiting cargo |
| 10:31 | <Gonozal_VIII> | hmmm no |
| 10:31 | <LordAzamath> | station window that is :) |
| 10:31 | * | LordAzamath looked to sprites.h |
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| 10:41 | <dih> | @seen Bjarni |
| 10:41 | <@DorpsGek> | dih: Bjarni was last seen in #openttd 1 day, 18 hours, 28 minutes, and 59 seconds ago: <Bjarni> besides spelled in a stupid way |
| 10:41 | <dih> | gnah |
| 10:43 | <@peter1138> | What do you need him for? |
| 10:43 | <@peter1138> | LordAzamath, that's a good idea though... |
| 10:44 | <LordAzamath> | what's a good idea? |
| 10:44 | <@peter1138> | <LordAzamath> even refit list doesn't show them... |
| 10:44 | <LordAzamath> | yeah :D |
| 10:44 | <LordAzamath> | a good idea |
| 10:45 | <UnderBuilder> | one thing I don't like about the 2x2/3x3 road placement is that each city's roads are disalligned one each other |
| 10:46 | <@peter1138> | haha |
| 10:46 | <dih> | peter1138: he wants some documentation from me |
| 10:46 | <dih> | which i mailed to him, just want his feedback |
| 10:47 | -!- | raimar2 [~hawk@p5489FB5D.dip.t-dialin.net] has joined #openttd |
| 10:48 | <LordAzamath> | UnderBuilder: I have thought of making a suggestion for it :D |
| 10:49 | -!- | Morloth [~bram@53542231.cable.casema.nl] has left #openttd [] |
| 10:49 | <dih> | use 'no roads' :-P |
| 10:51 | -!- | Gonozal_VIII [~Gonozal_V@N828P014.adsl.highway.telekom.at] has quit [Ping timeout: 480 seconds] |
| 10:52 | -!- | Gonozal_VIII [~Gonozal_V@N815P026.adsl.highway.telekom.at] has joined #openttd |
| 10:52 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?p=665755#p665755 |
| 10:52 | <Gonozal_VIII> | uhglee owned land |
| 10:54 | <Eddi|zuHause2> | i don't think the road grids can be fully synchronised |
| 10:54 | -!- | raimar3 [~hawk@p5489D942.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
| 10:54 | <LordAzamath> | Eddi|zuHause2: why not? |
| 10:54 | <Gonozal_VIII> | only if you base town start positions on road layout setting |
| 10:54 | <LordAzamath> | yes |
| 10:54 | <Eddi|zuHause2> | the only way to achieve that would be to disallow certain coordinates |
| 10:55 | <Eddi|zuHause2> | the town center must be on a road tile |
| 10:55 | <Gonozal_VIII> | but you can change road layout during the game |
| 10:58 | -!- | Forked [~kjetil@bruker.adsl.no] has joined #openttd |
| 10:59 | <Gonozal_VIII> | hmm you could restrict town center positions to every 12th tile... then the grids would always match with 2*2 and 3*3 |
| 11:00 | <LordAzamath> | erm.. why not every 6th? |
| 11:00 | -!- | dih [~dihedral@dslb-088-066-149-176.pools.arcor-ip.net] has quit [Quit: Leaving] |
| 11:00 | <Gonozal_VIII> | distance of the roads is 3 and 4 |
| 11:01 | <LordAzamath> | true |
| 11:01 | <LordAzamath> | I was confuzed by 2x2 and 3x3 althought they really should be3x3 and 4x4 |
| 11:01 | <LordAzamath> | because it's road layout |
| 11:01 | <Ammller> | Heya guys |
| 11:01 | <LordAzamath> | not free space layout |
| 11:02 | <LordAzamath> | heya Ammller |
| 11:02 | <Gonozal_VIII> | hi ammler |
| 11:02 | <Ammller> | Has someone already done a "little update" for no industry closing? |
| 11:02 | <Ammller> | I meant a little GRF :) |
| 11:05 | <Ammller> | hmm, is that possible anyway, or only appearing? |
| 11:06 | <Ammller> | (http://wiki.ttdpatch.net/tiki-index.php?page=Action0Industries#Probability_in_random_game_17_Probability_during_gameplay_18_) |
| 11:06 | <Gonozal_VIII> | you could set the protection period to maximum i guess... |
| 11:06 | <Gonozal_VIII> | but i know nothing about newgrf industry stuff |
| 11:07 | <LordAzamath> | hmm.. I'm looking at that stuff atm.. |
| 11:09 | <@peter1138> | Feh, cheats! |
| 11:09 | <Ammller> | :) |
| 11:09 | <Ammller> | I would like to use it on a Pass only game |
| 11:10 | <Gonozal_VIII> | why would it matter there if industries close down? |
| 11:10 | <Ammller> | or on coop games, we talking about 50 years until we beginn with building, so most industries are gone then |
| 11:11 | <Ammller> | Gonozal_VIII: there are 2 things: closing and appearing |
| 11:12 | <Ammller> | specially if you like to play a special scenario, you like to have the industries there where set. |
| 11:17 | <LordAzamath> | hmm.. I didn't find that |
| 11:17 | <Eddi|zuHause2> | the ECS grfs set a 5 year protection period for industry closing |
| 11:19 | <Ammller> | Eddi|zuHause2: is this "protection" set in general or per industry? |
| 11:19 | <Eddi|zuHause2> | i'd assume per industry |
| 11:20 | <Eddi|zuHause2> | i also assume it's a callback, so you could react on any kind of event... |
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| 11:41 | <Gonozal_VIII> | what is gitignore? |
| 11:41 | <Ammller> | git is an other Version management tool |
| 11:42 | <Ammller> | Linux Kernel is developing with it |
| 11:42 | <Gonozal_VIII> | thanks |
| 11:43 | <Gonozal_VIII> | and what is gitignore? |
| 11:43 | <Ammller> | :) |
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| 12:01 | <@peter1138> | It's a list of filenames to ignore. |
| 12:01 | <CIA-1> | OpenTTD: smatz * r12167 /trunk/src/ (8 files in 3 dirs): -Feature(tte): change colour of autorail and autoroad selection when Ctrl is pressed |
| 12:01 | <Yorick> | you mean it becomes red on removing-mode? |
| 12:02 | <SmatZ> | yeah |
| 12:02 | <Yorick> | nice |
| 12:02 | <LordAzamath> | hmm.. is there a hotkey for auto-road? |
| 12:03 | <Yorick> | no |
| 12:04 | <LordAzamath> | agh |
| 12:04 | <LordAzamath> | there should be |
| 12:05 | <LordAzamath> | because even now, I don't use autorail to get building rails, but to open rail toolbar |
| 12:05 | <LordAzamath> | eg. if I want to place depots or stuff |
| 12:06 | <LordAzamath> | And it kinda disturbs that I can't do it with road stuff |
| 12:06 | <@peter1138> | SmatZ, nice patch ;) |
| 12:06 | <SmatZ> | thanks peter1138 :) |
| 12:07 | <LordAzamath> | and shift+f8 isn't kinda... quick way to get to raoad toolbar... |
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| 12:08 | <Gonozal_VIII> | f stuff is hard to find |
| 12:08 | <Gonozal_VIII> | the light of the screen isn't very bright up there... |
| 12:09 | <LordAzamath> | hmm.. what's ctrl+a used now? |
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| 12:23 | <Morloth> | Does someone know about any code guidelines put up especially for the NoAI branch? |
| 12:23 | <Morloth> | I'm wondering because all methods in the API are static (or at least should be), is this the it's ment to be? |
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| 12:24 | <Morloth> | *is this the way it's ment to be?* |
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| 12:27 | <+glx> | Morloth: I think it's needed for interfacing in squirrel |
| 12:28 | <Morloth> | glx: You mean squirrel can't cope with non-static functions? |
| 12:29 | <Ammller> | I got accidentially to this channel on freenode |
| 12:29 | <+glx> | binding in squirrel is done with things like SQAIAbstractList.DefSQMethod(engine, &AIAbstractList::Clear, "Clear", 1, "x"); |
| 12:30 | <Ammller> | there are about 5-10 users there |
| 12:30 | <Ammller> | topic: This unofficial channel is available as needed. Please consult the project website for its official IRC location. Thank you for using freenode! |
| 12:30 | <Morloth> | Ammller: I know, have been there ;) |
| 12:31 | <Morloth> | glx: But is there going to be a problem -say- when I try to add new non-static functions to the AI API? |
| 12:32 | <+glx> | I don't know |
| 12:32 | <+glx> | but I think it doesn't work |
| 12:32 | <Morloth> | k, I was just curious :) |
| 12:50 | -!- | Diabolic-Angel [~dia@xdsl-84-44-130-237.netcologne.de] has joined #openttd |
| 12:54 | <Morloth> | glx: Will you have time to review another patch? |
| 12:55 | -!- | Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd |
| 13:05 | <+glx> | maybe |
| 13:07 | <Morloth> | K, wait up I'll post it for you |
| 13:08 | -!- | Jortuny [~octernion@rrdhcp62-417.redrover.cornell.edu] has joined #openttd |
| 13:12 | <Morloth> | http://bugs.openttd.org/task/1779 |
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| 13:14 | -!- | HerzogDeXtEr [~Flex@i577B71A0.versanet.de] has joined #openttd |
| 13:14 | <+glx> | where is the diff ? ;) |
| 13:14 | <Morloth> | I attached it right? |
| 13:15 | <+glx> | no file attached |
| 13:15 | <Morloth> | That's odd... Let me try again |
| 13:17 | -!- | Diabolic-Angel [~dia@xdsl-84-44-130-237.netcologne.de] has quit [Quit: leaving] |
| 13:17 | <Morloth> | That's weird, I can attach files for some reason... |
| 13:17 | <Morloth> | can't |
| 13:18 | <Morloth> | If I try to do it, Flyspray tries to return to the main page but only shows the title bar and only my message without the attachment is posted... |
| 13:19 | <Morloth> | Could it be some kind of virus scanner or something that's blocking that content? |
| 13:19 | <+glx> | out of space I think |
| 13:19 | <CIA-1> | OpenTTD: smatz * r12168 /trunk/src/rail_gui.cpp: -Fix: behave a bit better when 'R' is pressed during rail station dragging |
| 13:20 | <Morloth> | Hmmz... odd |
| 13:20 | <SmatZ> | I think there appears a file with zero size when it is out of disk space |
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| 13:21 | -!- | mode/#openttd [+v tokai] by ChanServ |
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| 13:32 | -!- | Yorick is now known as Yorick|AFL |
| 13:32 | -!- | Yorick|AFL is now known as Yorick|AFK |
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| 13:36 | <LordAzamath> | hilao |
| 13:36 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=665830#p665830 |
| 13:36 | <LordAzamath> | a little thing |
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| 13:50 | -!- | Yorick|AFK is now known as Yorick |
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| 13:56 | -!- | Bjarni [~Bjarni@0x50a46c2b.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
| 13:56 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
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| 14:00 | <@peter1138> | NEW PBS |
| 14:00 | * | peter1138 dances |
| 14:01 | <Gonozal_VIII> | w00t |
| 14:01 | <Yorick> | w00t? |
| 14:01 | <Yorick> | looks |
| 14:01 | <Gonozal_VIII> | yay |
| 14:02 | <@Bjarni> | t00w? |
| 14:02 | <Yorick> | oooh |
| 14:02 | <Gonozal_VIII> | bjarni! |
| 14:02 | <Yorick> | new pbs |
| 14:02 | <Yorick> | Bjarni! |
| 14:02 | <@Bjarni> | I know that |
| 14:04 | -!- | Roujin [~Roujin@p54970992.dip0.t-ipconnect.de] has joined #openttd |
| 14:04 | <Roujin> | !seen Gonozal_VIII |
| 14:04 | <Roujin> | @seen Gonozal_VIII |
| 14:04 | <@DorpsGek> | Roujin: Gonozal_VIII was last seen in #openttd 2 minutes and 23 seconds ago: <Gonozal_VIII> bjarni! |
| 14:04 | <Roujin> | Gonozal! |
| 14:05 | <Gonozal_VIII> | ^^ |
| 14:05 | <Roujin> | hey, would you be so kind as to read my post in your patchpack thread and reply? ;) |
| 14:05 | <+michi_cc> | have fun :) |
| 14:05 | <Roujin> | michi_cc cheers @ new yapp version :) |
| 14:06 | <@peter1138> | yararararar |
| 14:06 | -!- | Jortuny [~octernion@rrdhcp62-417.redrover.cornell.edu] has quit [Ping timeout: 480 seconds] |
| 14:06 | <@peter1138> | But damn this laptop being so slow ;( |
| 14:06 | <Roujin> | sorry for butting in like this xD |
| 14:06 | <Gonozal_VIII> | you don't have to ask for that ;-) |
| 14:06 | * | peter1138 was coding a new feature but has stopped that for this ;p |
| 14:07 | <Gonozal_VIII> | but maybe you should use the version i made half an hour ago^^ |
| 14:07 | <+michi_cc> | oh noes, I'm hindering OpenTTD development :) |
| 14:07 | <Roujin> | well I wanted to ask because it seemed rude for me to just do that without asking you ;) |
| 14:07 | <Roujin> | Gonozal: which revision would that be? |
| 14:08 | <Gonozal_VIII> | 12166 |
| 14:08 | <Roujin> | so that's not uploaded yet, but you will soon i guess? |
| 14:08 | <@peter1138> | But that wouldn't be the latest version of YAPP... |
| 14:09 | <Gonozal_VIII> | i'm not talking about yapp, i'm talking about roujins patches |
| 14:09 | <Roujin> | if you want to upgrade to 12168 and include latest YAPP before releasing a new version of your pack, please do so |
| 14:09 | <Roujin> | don't hurry because of me ;) |
| 14:09 | -!- | Diabolic-Angel [~dia@xdsl-84-44-130-237.netcologne.de] has quit [Read error: No route to host] |
| 14:09 | <Gonozal_VIII> | soon is relative, i'm just updating and testing all the patches... have to check the new yapp too ofcourse |
| 14:10 | <Gonozal_VIII> | i'll pm it to you |
| 14:10 | <@peter1138> | Bonus, I've just been given some warm flapjack... |
| 14:10 | -!- | Diabolic-Angel [~dia@xdsl-84-44-130-237.netcologne.de] has joined #openttd |
| 14:10 | * | Roujin googles for flapjack oO |
| 14:11 | * | Roujin guesses it's something M-rated |
| 14:11 | <Roujin> | hmmmm |
| 14:11 | <Roujin> | A flapjack can be a kind of hydraulic machine, and it is also a reference to a professional wrestling throw. |
| 14:11 | <Roujin> | A flapjack is also a derogatory term for a person from an indistinguishable country of origin. |
| 14:12 | <orudge> | yum, flapjack |
| 14:12 | <Gonozal_VIII> | now where's the attachement gone to... |
| 14:13 | * | Roujin guesses peter has just been given a warm professional wrestling throw. |
| 14:13 | <Gonozal_VIII> | you've got mail roujin |
| 14:13 | <@Bjarni> | Roujin: thanks for a pointless highlight :/ |
| 14:13 | <Gonozal_VIII> | bjarni. |
| 14:13 | <Gonozal_VIII> | see, not pointless :-) |
| 14:14 | <@Bjarni> | Gonozal_VIII: !thanks for a pointless highlight |
| 14:14 | <@peter1138> | Somehow Roujin's google is broken. |
| 14:14 | <Gonozal_VIII> | [20:13:51][20:13:51] <Gonozal_VIII> bjarni. <-- point! |
| 14:15 | -!- | NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 14:15 | <Roujin> | gonozal: your message may have contained too few characters, but the attachment was very enjoyable. Thank you ;) |
| 14:15 | <Gonozal_VIII> | now to revert all the stuff belugas changed in unmovable cmd... |
| 14:15 | <@peter1138> | Ah, the signal GUI understands PBS now :D |
| 14:16 | <Roujin> | what? what i wrote was on the wiki page for flapjack, just after the normal meaning, under "Other usage".... |
| 14:16 | <Yorick> | it did before, peter1138 |
| 14:16 | <Roujin> | what's wrong with that? :P |
| 14:16 | <@peter1138> | Yorick, maybe I only tested it with version 1... |
| 14:16 | <@Bjarni> | everything! |
| 14:17 | <Morloth> | *noob question*: What does PBS stand for? I read it everywhere and everybody is very excited about it... But what is it!? :) |
| 14:17 | <Yorick> | PathBasedSignalling |
| 14:17 | <@Bjarni> | it's great :D |
| 14:17 | <Morloth> | Aaaaaah, ok :) |
| 14:17 | <@Bjarni> | Yorick: you should get your space key checked. It seems to be broken |
| 14:17 | <Morloth> | Yorick: thx :) |
| 14:17 | <Yorick> | no, PBS is written without spaces... |
| 14:18 | <@Bjarni> | since when? |
| 14:18 | <Yorick> | since its called "PBS" |
| 14:18 | <@Bjarni> | I thought we agreed to stick to a non corrupted way of writing English in the game :s |
| 14:19 | <@Bjarni> | DB = Deutsche Bahn, not DeutscheBahn |
| 14:19 | <Jacy> | Yorick, what's the point of leaving the spaces out? |
| 14:19 | <Roujin> | it makes signalling more intuitive for new players that don't understand presignals, and makes all knowledge OpenTTD gurus have about presignals obsolete :P |
| 14:19 | <Yorick> | having to write less spaces, Jacy :-P |
| 14:19 | <@Bjarni> | he wants to butcher a perfectly fine language |
| 14:20 | <@peter1138> | Roujin, and it rocks... |
| 14:20 | <@Bjarni> | I can understand Asian people having problems with spaces but Yorick... |
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| 14:20 | <@peter1138> | Bjarni, that's okay, you manage it too. |
| 14:20 | <Roujin> | oh yes it does. |
| 14:20 | <Yorick> | I wanted to answer before anyone else did :> |
| 14:21 | <Roujin> | doesn't mean i don't like pbs, i just wrote a true statement ;) |
| 14:21 | <@Bjarni> | peter1138: you know I write full words only and max one word between each set of whitespace |
| 14:23 | <LordAzamath> | arghh... why don't you do something useful? like comment on this: http://www.tt-forums.net/viewtopic.php?p=665852#p665852 |
| 14:24 | <Yorick> | because its Bjarni |
| 14:24 | <LordAzamath> | but instead you have conversations about whitespace :S |
| 14:24 | <Yorick> | because its Bjarni |
| 14:24 | <LordAzamath> | that explains everything |
| 14:24 | <LordAzamath> | ..or not |
| 14:24 | <Yorick> | because its Bjarni |
| 14:24 | <LordAzamath> | it? |
| 14:24 | <LordAzamath> | I thought you were a bot |
| 14:25 | <LordAzamath> | not he |
| 14:25 | <LordAzamath> | ^^ |
| 14:25 | <Yorick> | maybe I am |
| 14:25 | <Yorick> | ..or not |
| 14:25 | <LordAzamath> | ok whatever :D, but comments? |
| 14:25 | <Yorick> | I'm a bot, remember, I can't comment |
| 14:26 | <LordAzamath> | or not |
| 14:26 | <Yorick> | yes, ..or not |
| 14:27 | <Roujin> | hmm.. don't really know what to say - looks well to me but i'm not a graphic expert ;) |
| 14:27 | <Roujin> | it just gave me the idea that the four icons could show the same scenery, just in their respective flavor |
| 14:28 | <Roujin> | don't know if this would look nice or boring ingame though... |
| 14:28 | -!- | Progman [~progman@p57A1D384.dip.t-dialin.net] has quit [Remote host closed the connection] |
| 14:28 | <LordAzamath> | I had the same idea, but I think too, it'd look boring in-game... |
| 14:32 | <@Bjarni> | !comment |
| 14:32 | <@Bjarni> | @comment |
| 14:32 | <@Bjarni> | LAG |
| 14:32 | <ben_goodger> | lag 0.2s |
| 14:32 | <@Bjarni> | the Yorick is slow :s |
| 14:32 | <ben_goodger> | 0.6s |
| 14:32 | <@Bjarni> | we need to fix that bot |
| 14:32 | <Yorick> | 0.6 |
| 14:33 | <LordAzamath> | !fix Yorick |
| 14:33 | <Yorick> | Error: not enough arguments, expected 1, got 2 |
| 14:33 | <LordAzamath> | ^^ |
| 14:34 | <@Bjarni> | !fix Yorick ASAP |
| 14:35 | <Yorick> | Error: not enough arguments, expected 1, got 2 |
| 14:35 | <@Bjarni> | !fix Yorick right away |
| 14:35 | <Yorick> | Error: not enough arguments, expected 1, got 3 |
| 14:35 | <@Bjarni> | !fix |
| 14:35 | <Yorick> | Error: not enough arguments, expected 1, got 0 |
| 14:35 | <@Bjarni> | ! |
| 14:35 | <@peter1138> | !fix what? |
| 14:35 | <Yorick> | Error: unknown command |
| 14:35 | <@Bjarni> | this is not going to work |
| 14:35 | <@peter1138> | :( |
| 14:35 | <Yorick> | Error: what? no nick/channel |
| 14:35 | <@peter1138> | !fix it for me, jim? |
| 14:36 | <@Bjarni> | luckily I have another idea |
| 14:36 | * | Bjarni takes Yorick to the vet to get it fixed |
| 14:36 | <Yorick> | Error: you can't take a bot |
| 14:36 | <@Bjarni> | watch me |
| 14:36 | <Yorick> | aaaw |
| 14:36 | <Yorick> | no needles! |
| 14:36 | <@Bjarni> | ok |
| 14:37 | <@Bjarni> | you would have wished for the needles afterwards though |
| 14:37 | <@Bjarni> | man this is silly |
| 14:37 | <ben_goodger> | fix __self__ |
| 14:37 | <ben_goodger> | !fix __self__ |
| 14:37 | <Yorick> | Error: you no nick/channel |
| 14:37 | <@Bjarni> | Yorick: you have a degrading influence on the channel |
| 14:37 | <ben_goodger> | hmm |
| 14:37 | <Yorick> | success: fixed __self__ |
| 14:38 | <ben_goodger> | actually __self__ calls the bot, not me |
| 14:38 | <Yorick> | one must say: !def __self__ |
| 14:38 | <@Bjarni> | #define __self__ Yorick |
| 14:38 | <Yorick> | __self__ set to ben_goodger |
| 14:39 | <@Bjarni> | !fix __self__ |
| 14:39 | <@Bjarni> | oops |
| 14:39 | <Yorick> | Success: fixed ben_goodger |
| 14:39 | <@Bjarni> | sorry |
| 14:39 | <@Bjarni> | ben_goodger: I hope you can explain your future wife that you can't have children due to an IRC bot error |
| 14:40 | <@peter1138> | So, yes, useful stuff... |
| 14:40 | <@Bjarni> | well |
| 14:40 | -!- | GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has quit [Quit: I SAID GOOD DAY] |
| 14:40 | <@Bjarni> | either you guys shut up, talk seriously or I'm out of here |
| 14:41 | <Yorick> | Error: shutup unknown command |
| 14:41 | <Roujin> | i choose option 2. |
| 14:41 | <Roujin> | hmm, i guess i should bump the savegame version with my traffic lights patch... |
| 14:41 | <ben_goodger> | I don't intend to be married or reproduce. I think it's ecologically irresponsible |
| 14:41 | <ben_goodger> | Roujin: traffic lights? |
| 14:41 | <@Bjarni> | ooh |
| 14:41 | <@Bjarni> | you make Darwin proud |
| 14:42 | <@Bjarni> | or something |
| 14:42 | <Roujin> | if loading a game saved with it with trunk, the tile owner is shown as "someone" <-- i find that funny ^^ |
| 14:42 | <ben_goodger> | heh |
| 14:42 | <Roujin> | ben_goodger: check my thread in the development forum ;) no release yet though, just some screenshots... |
| 14:43 | <ben_goodger> | rightyho |
| 14:43 | <@peter1138> | ben_goodger, marriage is ecologically irresponsible? :o |
| 14:44 | <LordAzamath> | !get_sleep LordAzamath |
| 14:44 | <Roujin> | I hope I didn't break anything by using the m1 bits 5-7 for my traffic lights :P |
| 14:44 | <LordAzamath> | gnight |
| 14:44 | <Yorick> | Success: set LordAzamath.mode to sleep |
| 14:44 | <Roujin> | night LA |
| 14:44 | <@Bjarni> | peter1138: I think it means in his case not generally |
| 14:44 | -!- | LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has left #openttd [Kopete 0.12.5 : http://kopete.kde.org] |
| 14:44 | <ben_goodger> | it's a very large amount of wasted time and money. _reproduction_ is ecologically irresponsible :P |
| 14:44 | <@peter1138> | Bjarni, ah... well I've nothing against gay people. |
| 14:44 | <@Bjarni> | and I think he mainly meant reproduction |
| 14:45 | <ben_goodger> | *ahem* |
| 14:46 | <@Bjarni> | ben_goodger: the Chinese government would love your point of view |
| 14:46 | <ben_goodger> | they share it, in fact |
| 14:47 | <ben_goodger> | britain is not yet nearly as overpopulated, but we face a similar problem. house prices are due to increase by 180% in the next two years, and we need to find 10 million new homes by 2020 to fit everyone in |
| 14:48 | <@Bjarni> | then why not just close the boarders so the problem will go away? |
| 14:48 | <ben_goodger> | because then we'd be no better than the chinese used to be |
| 14:49 | <@Bjarni> | your point is? |
| 14:49 | <ben_goodger> | I don't have a point |
| 14:49 | <@Bjarni> | I noticed |
| 14:50 | <@peter1138> | "find 10 million new homes" ... are they buried then? |
| 14:50 | <Gonozal_VIII> | austrias population doesn't increase, it's been the same for decades |
| 14:50 | <ben_goodger> | well, actually my point is that we need to build 10 million houses in the next decade to cope with increases in population, and that this is bad but no sensible solution presents itself |
| 14:51 | <ben_goodger> | Gonozal_VIII: australia presumably doesn't have millions of eastern europeans flocking to it to do the crap jobs |
| 14:51 | <@Bjarni> | ben_goodger: I just told you one but it looks like you decided to ignore it |
| 14:51 | <Gonozal_VIII> | austria, not australia :P |
| 14:51 | <Gonozal_VIII> | and we have |
| 14:51 | <ben_goodger> | oh, austria. |
| 14:51 | <ben_goodger> | Bjarni: I didn't ignore it, I said it was as bad as the chinese government's former policies |
| 14:52 | <Gonozal_VIII> | most foreigners per native bla in europe |
| 14:52 | <@Bjarni> | ben_goodger: I fail to see what you mean |
| 14:53 | <@Bjarni> | it's your country. You should be able to say "I don't want you to move in here because we don't have room for you" |
| 14:53 | <ben_goodger> | we should be able to, yes |
| 14:53 | <@Bjarni> | I didn't mean closed boarders like North Korea |
| 14:53 | -!- | markmc [~me@h240n1fls304o1036.telia.com] has quit [Quit: Screw you guy, I'm going home and smoke pot] |
| 14:54 | <ben_goodger> | unfortunately, we need this influx of labour |
| 14:55 | <ben_goodger> | anyway, I need to get back to work on my thermoelectrics project |
| 14:55 | <@Bjarni> | either that or start to consider why you need more labour than earlier even though you have machines to do many of the labour demanding tasks |
| 14:55 | <ben_goodger> | we don't need more labour than before |
| 14:55 | <@Bjarni> | then why do you need to import it? |
| 14:56 | <ben_goodger> | the problem is that the pakistanis we imported in the 50s all have children with degrees now, and they're getting decent jobs |
| 14:56 | <@peter1138> | Nobody wants to be a plumber these days... |
| 14:56 | <Roujin> | if i may butt in this .. eh.. interesting discussion about politics; does maybe someone know if there's a svn .diff highlighter for the editor ConTEXT? |
| 14:56 | <ben_goodger> | peter1138: precisely |
| 14:56 | <Eddi|zuHause2> | www.gidf.de |
| 14:57 | <@Bjarni> | so importing a plumber who will not make his children plumbers will solve the problem? |
| 14:57 | <@Bjarni> | it sounds like it's a short sighted solution |
| 14:57 | <Eddi|zuHause2> | no, it delays the problem to the next generation |
| 14:57 | <ben_goodger> | well, it will probably take a few decades for the problem to reoccur |
| 14:57 | <Eddi|zuHause2> | that's how all western communities work |
| 14:58 | <ben_goodger> | but yes, it's incredibly shortsighted |
| 14:58 | <ben_goodger> | unfortunately, nobody seems to have any better ideas |
|