| --- | Log | opened Sat Feb 16 00:00:52 2008 |
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| 00:02 | <PooFondu> | ISLE OF MAN - June 1, 2006 - At a press conference today, Canonical CEO and Free Software spokesniggger Mark Shuttleworth announced the immediate availability of version 6.06 of the Ubuntu Linux distribution. The latest version, known by its code name, "The Diaper Drake," includes special features designed to make Linux easier and more comfortable for nigggers the world over. |
| 00:02 | <PooFondu> | "Niggggers have always had trouble understanding new technology," Shuttleworth began. "Computers are no exception. Some people have said this is because niggggers are dumb, but I believe the real problem is that technology has traditionally been designed for white people. Ubuntu changes all that. It was developed from the ground up with niggggers in mind. It will usher in a whole new era of Afro-ergonomic computing." |
| 00:03 | <PooFondu> | Shuttleworth presented an overview of some of the features users could expect in the latest version of Ubuntu, including an Ebonics-to-English converter, African "tribal beats" sound and desktop theme, and a collection of rap music and gay pornography, "which of course will be encoded using patent and royalty-free formats," Shuttleworth added, smiling. He proceeded to elaborate, but OpenOffice.org Impress crashed at that |
| 00:03 | <PooFondu> | point. |
| 00:03 | <PooFondu> | "But this release isn't just about new features," Shuttleworth said, making a quick segue to the humanitarian and ideological concept behind Ubuntu. "This new version brings black men closer together than ever in the spirit of Ubuntu." Shuttleworth then demonstrated the concept of Ubuntu by getting on his knees and sucking a young black boy's erect penis. |
| 00:03 | <toms> | right ... |
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| 00:26 | <Gekz> | he spammed everywhere with it |
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| 00:36 | <toms> | yeah i figured |
| 00:36 | <toms> | havnt used a public IRC server in quite a while, forgot that sort of junk went on :P |
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| 01:00 | <Forked> | dumdidum |
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| 01:02 | <Gekz> | toms: that's the first time I've seen pure stupidity like that though |
| 01:09 | <a1270> | You haven't been on dalnet then. |
| 01:12 | <Forked> | or efnet back in the days.. |
| 01:23 | <Gekz> | lol |
| 01:23 | <Gekz> | I dont do drugs. |
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| 02:49 | <Wolf01> | hello |
| 02:49 | <Gonozal_VIII> | hi |
| 02:50 | * | Wolf01 looks outside the window |
| 02:50 | <Wolf01> | today is a good day to purchase an xbox360 |
| 02:50 | <Gonozal_VIII> | i don't like consoles |
| 02:53 | <Wolf01> | i don't like people, but i talk to them :P |
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| 03:06 | <toms> | 16:36 < Gekz> toms: that's the first time I've seen pure stupidity like that though |
| 03:06 | <toms> | 16:39 < a1270> You haven't been on dalnet then. |
| 03:06 | <toms> | ive been to dalnet |
| 03:06 | <toms> | 16:46 < Forked> or efnet back in the days.. |
| 03:06 | <toms> | heh |
| 03:06 | <toms> | years and years ago |
| 03:06 | <toms> | i was there for a couple of mintes |
| 03:06 | <toms> | then left |
| 03:08 | <Forked> | hehe |
| 03:08 | <toms> | dont think ive been to efnet though |
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| 03:17 | <Wolf01> | ethical question: i know there is another italian TT forum linked into the ottd wiki, do you think there is any problem if i link mine too? |
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| 04:57 | <Alberth> | Does anyone know when to use v->service_interval vs _patches.servint_* (ie what is each var used for?), in particular in the decision to perform periodic maintenance? |
| 04:58 | <Gonozal_VIII> | _patches is the patch setting (default stuff) and v is the vehicle |
| 05:01 | <Alberth> | when the patch is 0, it seems no maintenance is performed. In addition, when creating a vehicle, the patch setting is copied to the vehicle. So what should happen when I set the patch value to 0, create a vehicle, then set the patch value to non-zero? |
| 05:01 | <Alberth> | or can I not change the patch setting during a game? |
| 05:02 | <Gonozal_VIII> | i consider that a flaw in the system, you can't change the value to 0 without setting the default to 0 and you can't raise 0 to 10... |
| 05:02 | <Alberth> | PS note the word **should** |
| 05:05 | <Gonozal_VIII> | and 15... you can set the default to 15 but not ingame... inconsistant |
| 05:06 | <Alberth> | what you say is that my scenario should be allowed, but it isn't atm |
| 05:06 | <Gonozal_VIII> | yes |
| 05:06 | <Gonozal_VIII> | vehicle built with default 0 stays at 0 |
| 05:07 | -!- | LordAzamath [~LordAzama@ip208.cab23.ltln.starman.ee] has joined #openttd |
| 05:07 | <LordAzamath> | hello |
| 05:07 | <Alberth> | ack, the patch setting is never copied to v during its life time. |
| 05:07 | <Alberth> | hai |
| 05:07 | <Gonozal_VIII> | hi la |
| 05:07 | <Alberth> | shoud the v->service_interval be eliminated then? |
| 05:08 | <Alberth> | (difficult questions early in the morning :) ) |
| 05:08 | <Gonozal_VIII> | should be able to use the current default value |
| 05:09 | <Gonozal_VIII> | service interval for a vehicle set to default... you change default... all vehicles with default change too |
| 05:09 | <LordAzamath> | hmm.. I've had less time recently.. and now find the thread not updated at all.. |
| 05:09 | <LordAzamath> | the 8bpp replacement |
| 05:10 | <Gonozal_VIII> | there's no parking space in front of hangar doors^^ |
| 05:10 | <Alberth> | Gonozal_VIII: I understand. Is there a way to check whether a v has a non-default setting (oher than v->service_interval != _patches.servint_*) ? |
| 05:11 | <Gonozal_VIII> | enumify the values of service_interval and use one of them as "default" |
| 05:13 | <Alberth> | can I not set arbitrary service_intervals for each of the vehicle types? (specified in days orso?). Makes enumifying a bit hard... ;) |
| 05:13 | <LordAzamath> | there's no parking space in front of hangar doors^^ ?? |
| 05:14 | <LordAzamath> | what was that about? |
| 05:14 | <Gonozal_VIII> | your reply to the military thingy |
| 05:14 | <LordAzamath> | only it's not a hangar |
| 05:15 | <Gonozal_VIII> | of course it's a hangar, there's doors where ufos come out ;-) can't park in front of that |
| 05:16 | <LordAzamath> | hmm.. I'm now going to code this_: http://www.tt-forums.net/viewtopic.php?p=665083#p665083 I think, but which one will be TIM? |
| 05:16 | <LordAzamath> | what do you want? |
| 05:17 | <Gonozal_VIII> | values could be default, 0, 1, 2, 3, 4, 5, 10, 15,... 50, 60, 70.. 150, 175, 200... 300, 350, 400... 800 |
| 05:18 | <Tefad> | 9001 ? |
| 05:18 | <Gonozal_VIII> | 9001? |
| 05:19 | <Alberth> | Gonozal_VIII: Tnx for all info, lots to think about |
| 05:20 | <Alberth> | 9001: ISO certified :) |
| 05:21 | <Alberth> | (you wouldn't want to build an UFO without ISO-certification, would you?) |
| 05:22 | <Gonozal_VIII> | hehe |
| 05:23 | <Maedhros> | British Rail patented a flying saucer, at one point |
| 05:24 | <Alberth> | Put it at the building, something like http://www.laser-tech-inc.com/images/building_exterior.jpg |
| 05:27 | <Wolf01> | http://www.youtube.com/watch?v=5MANcXZ-ruY&feature=related the video might be cool... without those glowing and colourful effects -_-''' |
| 05:30 | <Gonozal_VIII> | yay openttd videos |
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| 07:20 | <Gonozal_VIII> | nobody here all the time? |
| 07:20 | <yorick> | nope |
| 07:20 | <Prof_Frink> | I'm never here. |
| 07:21 | <Tekky> | I'm not here, either :) |
| 07:21 | <@peter1138> | LordAzamath, the bottom one is TIM |
| 07:22 | <Gonozal_VIII> | tim is tgv |
| 07:22 | <LordAzamath> | can't speak to me, I'm not here |
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| 07:22 | <LordAzamath> | ^^ |
| 07:23 | <LordAzamath> | peter1138: I just wanted to know which one you preferred.. and now I have already coded the ifrst one, so I won't be dong the other.. |
| 07:23 | * | peter1138 wonders if Tekky has curses any updates to YAPP |
| 07:24 | <@peter1138> | LordAzamath, no reason to not have them all ;) |
| 07:24 | <LordAzamath> | oh yes there is |
| 07:25 | <LordAzamath> | in replacement set it's sprite replacement 0A.. I doubt you can have two alternate versions with ActionA :P |
| 07:26 | <@peter1138> | Use it later |
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| 08:04 | <Gonozal_VIII> | poor forum was hurt |
| 08:04 | <Gonozal_VIII> | bleeding background all over the page |
| 08:05 | <@peter1138> | Can you hear me Major Tom? |
| 08:06 | <Gonozal_VIII> | good song :-) |
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| 08:22 | <dih> | @seen Bjarni |
| 08:22 | <@DorpsGek> | dih: Bjarni was last seen in #openttd 16 hours, 10 minutes, and 3 seconds ago: <Bjarni> besides spelled in a stupid way |
| 08:23 | <dih> | get in here...! |
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| 09:50 | <Alberth> | It seems that "p->engine_renew_months" (for autorenewal) means number of months *after* max-age (aircraft_cmd.cpp, line 1577). Naively, I would expect *before*. Which is it supposed to be? |
| 09:51 | <Gonozal_VIII> | you can set if from -12 to 12 |
| 09:51 | <Gonozal_VIII> | -12 after is 12 before :-) |
| 09:51 | <Alberth> | that's what I wanted to know. |
| 09:51 | <Alberth> | tnx |
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| 09:59 | <Alberth> | hmm, text in the 'configure patches' window is broken then. It says "Autorenew when vehicle is 6 months before/after max age". The "before/" text should be deleted imho |
| 10:00 | <Gonozal_VIII> | best would be to change from before to after when you get past 0 |
| 10:00 | <Gonozal_VIII> | no negatives |
| 10:01 | <Alberth> | that would be ideal indeed |
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| 10:56 | <LordAzamath> | does anyone know what is the sprite 674 in trg1r.pcx for? |
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| 11:02 | <Gonozal_VIII> | nothing |
| 11:02 | <Gonozal_VIII> | not used in the code |
| 11:02 | <LordAzamath> | kinda weird sprite I should say.. |
| 11:02 | <Gonozal_VIII> | doesn't have a name in sprites.h and doesn't appear in the sourcefiles |
| 11:02 | <LordAzamath> | Gonozal_VIII: Does sprites.h count all sprites that are used? |
| 11:03 | <Gonozal_VIII> | nope |
| 11:03 | <Gonozal_VIII> | gives some of them names |
| 11:04 | <Gonozal_VIII> | SPR_SELECT_TILE = 752, |
| 11:04 | <Gonozal_VIII> | SPR_DOT = 774, // corner marker for lower/raise land |
| 11:04 | <Gonozal_VIII> | SPR_DOT_SMALL = 4078, |
| 11:04 | <Gonozal_VIII> | SPR_WHITE_POINT = 4079, |
| 11:04 | <Gonozal_VIII> | like that |
| 11:04 | <LordAzamath> | but not all? |
| 11:05 | <Gonozal_VIII> | nope |
| 11:05 | <LordAzamath> | gahh why am I asking, I've got the svn source here anyway :D |
| 11:05 | <Gonozal_VIII> | but every set afaik |
| 11:05 | <Gonozal_VIII> | first sprite in a set has name, others are name + n |
| 11:05 | <LordAzamath> | hmm |
| 11:05 | <LordAzamath> | ok |
| 11:07 | <Gonozal_VIII> | for example terrain sprites... only the flat ones have a name |
| 11:07 | <Rippsy> | Will openttd.exe in 0.6.0b3 load a openttd.cfg from its root dir over one it finds in mydocs/openttd? |
| 11:07 | <Gonozal_VIII> | yes |
| 11:08 | <LordAzamath> | if it has one in installation dir then yes |
| 11:08 | <LordAzamath> | wtf? Gonozal_VIII, a n00b needs help |
| 11:08 | <Rippsy> | ty :) |
| 11:08 | <LordAzamath> | where exactly is sprites.h? |
| 11:08 | <Gonozal_VIII> | table |
| 11:09 | <Gonozal_VIII> | src/table |
| 11:09 | <LordAzamath> | ok... n00b got help :) |
| 11:09 | <Gonozal_VIII> | hehe |
| 11:10 | <Gonozal_VIII> | but i didn't find 674 anywhere in the code |
| 11:11 | <LordAzamath> | hmm.. I like this part of sprites.h |
| 11:11 | <LordAzamath> | * All sprites which are described here are referenced only one to a handful of times * throughout the code. When introducing new sprite enums, use meaningful names. * Don't be lazy and typing, and only use abbrevations when their meaning is clear or * the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION * IN THIS FILE, and perhaps add some comments in the code where it is used. * Now, don't whine about thi |
| 11:11 | <LordAzamath> | 30 characters in length. If your editor doen't help you simplifying your work, * get a proper editor. If your Operating Systems don't have any decent editors, * get a proper Operating System. |
| 11:11 | <Gonozal_VIII> | i doubt it's char sprite + something... |
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| 11:12 | <LordAzamath> | well it looks like some kind of colour table, but if it aint used, it's ok :) |
| 11:13 | <LordAzamath> | my first guess was that it has something to do with company colour overlay. |
| 11:13 | <Gonozal_VIII> | i don't think it really matters for the replacement stuff |
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| 11:13 | <LordAzamath> | me neither |
| 11:13 | <Gonozal_VIII> | single pixels.. |
| 11:13 | <LordAzamath> | but it's just an interesting sprite :D |
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| 11:17 | <LordAzamath> | so actually trg1r is FULL of sprites that are never used? |
| 11:17 | <Gonozal_VIII> | yep^^ |
| 11:17 | <LordAzamath> | like... 93 - 127 |
| 11:17 | <LordAzamath> | :P |
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| 11:18 | <LordAzamath> | I think it's just there to make something like contious actionA harder :P |
| 11:19 | <Gonozal_VIII> | well... those are nice... transparent pixels... very important... |
| 11:20 | <LordAzamath> | what about 675-678? |
| 11:20 | <Gonozal_VIII> | baaah |
| 11:20 | <LordAzamath> | I couldn't find them in sprites.h either |
| 11:20 | <Gonozal_VIII> | you keep askin that stuff right after i closed the image |
| 11:21 | <Gonozal_VIII> | like... a second after i closed it |
| 11:21 | <LordAzamath> | hehe |
| 11:21 | <LordAzamath> | don't close it :P |
| 11:22 | <Gonozal_VIII> | -678? |
| 11:22 | <LordAzamath> | 675 676 677 678 |
| 11:22 | <Gonozal_VIII> | ah that stuff |
| 11:22 | <Gonozal_VIII> | some kind of background thingy... |
| 11:23 | <LordAzamath> | seems like some sort of glass |
| 11:24 | <LordAzamath> | but where is it used? |
| 11:24 | <Gonozal_VIII> | why should i know that? |
| 11:24 | <LordAzamath> | I thought maybe you have seen it somewhere in-game |
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| 11:32 | -!- | remaxim [~remaxim@84.19.173.195] has joined #openttd |
| 11:32 | <remaxim> | hi Belugas |
| 11:35 | <@peter1138> | He is not usually around at the weekend. |
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| 11:41 | <CIA-1> | OpenTTD: smatz * r12160 /trunk/src/ (saveload.cpp waypoint.cpp waypoint.h): -Fix [FS#1744]: remove the arbitrary limit of 64 waypoints per town, so weird things won't happen anymore |
| 11:41 | <Gonozal_VIII> | 64 waypoints per town... |
| 11:41 | <Gonozal_VIII> | does anybody actually reach that limit? |
| 11:41 | <SmatZ> | if you did, the game crashed |
| 11:41 | <ben_goodger> | Gonozal_VIII: of course not |
| 11:42 | <+glx> | because it created a 65th waypoint |
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| 11:42 | <Eddi|zuHause3> | Gonozal_VIII: 1 town, lots of industries? |
| 11:42 | <Eddi|zuHause3> | huge map? |
| 11:43 | <Gonozal_VIII> | huge map with 1 town? |
| 11:43 | <Eddi|zuHause3> | not that i would play that way, but i have seen people talk about playing like that |
| 11:43 | <Gonozal_VIII> | well ok... possible |
| 11:44 | <Gonozal_VIII> | crashing is always bad, even if it's very unlikely to happen... |
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| 11:53 | <SmatZ> | crashing is bad when there can be people who want to destroy the game |
| 11:54 | <Gonozal_VIII> | oh multiplayer, i see, i see |
| 11:54 | <Gonozal_VIII> | like the double engine endless loop thingy |
| 11:55 | <+glx> | or the remove rail on buildings ;) |
| 11:55 | <Gonozal_VIII> | is that fixed? |
| 11:55 | <+glx> | in trunk yes |
| 11:55 | <Gonozal_VIII> | goody |
| 11:57 | <SmatZ> | that "removing rail on buildings" wouldn't be that bad as releases are often build without asserts |
| 11:58 | <+glx> | well asserts are there for a good reason :) |
| 11:58 | <Gonozal_VIII> | not that one^^ |
| 11:58 | <+glx> | as without assert you could corrupt the map array |
| 11:59 | <SmatZ> | yeah, but in this case, it was harmless :) |
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| 12:00 | <Morloth> | Good day to you all :) |
| 12:00 | <SmatZ> | hello Morloth |
| 12:00 | <Gonozal_VIII> | hi |
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| 12:10 | <CIA-1> | OpenTTD: smatz * r12161 /trunk/src/town_cmd.cpp: -Fix: towns will no longer build houses > 1x1 there where should be road (with 2x2, 3x3 grid town layouts) |
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| 12:11 | <yorick> | :) |
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| 12:16 | <LordAzamath> | hmm.. is there any good way to see if a sprite is used in-game? and when it is, then where? |
| 12:16 | <LordAzamath> | because I constantly fail to find some items.. |
| 12:16 | <Alberth> | how do you search? |
| 12:17 | <LordAzamath> | first way.. look around in sprites.h |
| 12:17 | <Alberth> | a number over all files would be my idea |
| 12:17 | <LordAzamath> | second way, look around in-game |
| 12:17 | <Alberth> | (add 'search for' in front) |
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| 12:18 | <Alberth> | you mean a sprite itself, and not its number/identification |
| 12:19 | <LordAzamath> | where certain sprite is used |
| 12:19 | <LordAzamath> | for example 816 |
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| 12:20 | <LordAzamath> | 681* |
| 12:20 | <LordAzamath> | in trg1r.grf |
| 12:20 | <LordAzamath> | I can't find it |
| 12:20 | <LordAzamath> | that's the trashcan |
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| 12:22 | <Alberth> | have a sprite that you can find? |
| 12:22 | <Alberth> | (assuming the other ones are near) |
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| 12:26 | <LordAzamath> | well.. yes. |
| 12:26 | <LordAzamath> | there are just few onws I can't :P |
| 12:27 | <LordAzamath> | actually, I have a hunch that sprite 681 isn't used anywhere |
| 12:28 | <Alberth> | the number is not used at least (in sprite context), it seems |
| 12:28 | <Alberth> | (neither decimal nor hexadecimal) |
| 12:29 | <Gonozal_VIII> | no hex in the code |
| 12:30 | <Gonozal_VIII> | well.. string names have some hex |
| 12:30 | <Alberth> | and constants (maybe only bits)? |
| 12:30 | <Alberth> | Argh!! "cmdcost = DoCommand(0, replace_engine, 0, DC_QUERY_COST, CMD_BUILD_AIRCRAFT);" doesn't work :( |
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| 12:31 | <Eddi|zuHause3> | <LordAzamath> that's the trashcan <-- it was used in the depot window |
| 12:31 | <LordAzamath> | ha. |
| 12:31 | <Eddi|zuHause3> | but the sprites got replaced |
| 12:31 | <LordAzamath> | not anymore |
| 12:31 | <LordAzamath> | I just found it out ott |
| 12:31 | <LordAzamath> | too* |
| 12:31 | <LordAzamath> | so this won't be needed :) |
| 12:31 | <Alberth> | I need another way to estimate replacement costs, obviously...... |
| 12:32 | <Alberth> | LordAzamath: One more sprite free for use! |
| 12:32 | <LordAzamath> | ? |
| 12:32 | <Gonozal_VIII> | it doesn't work that way |
| 12:32 | <Alberth> | You weren't collecting free sprites? :) |
| 12:33 | <LordAzamath> | one more sprite not to replace :D |
| 12:33 | <Alberth> | ah! |
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| 12:33 | <@peter1138> | Trashcan used to be used in the depot window |
| 12:34 | <@peter1138> | And hex numbers are used for sprite IDs all over the place... |
| 12:34 | <LordAzamath> | but no trashcan anymore |
| 12:35 | <LordAzamath> | I mark it as such now :) |
| 12:36 | <laz0r> | hi, I've asked this question in the past, and remember getting an answer, but I forgot it... I would like to know if there are binary builds for linux available that are _not_ in the form of a .deb/.rpm/whatever, just a tarball? |
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| 12:36 | <+glx> | nightlies are |
| 12:37 | <laz0r> | no, i would like the stable and beta releases |
| 12:37 | <laz0r> | s/and/or |
| 12:37 | <+glx> | only source is available as tarball |
| 12:38 | <Alberth> | Does tarball of binaries not have lots of library dependencies? |
| 12:39 | <laz0r> | that would depend on openttds dependencies i guess |
| 12:40 | <laz0r> | what does openttd depend on? SDL? |
| 12:40 | <Alberth> | tarball does't keep dependencies like .deb/.rpm does |
| 12:40 | <Alberth> | % ldd openttd |
| 12:40 | <Alberth> | linux-gate.so.1 => (0x00110000) |
| 12:40 | <Alberth> | libstdc++.so.6 => /usr/lib/libstdc++.so.6 (0x03078000) |
| 12:40 | <Alberth> | libpthread.so.0 => /lib/libpthread.so.0 (0x00a23000) |
| 12:40 | <Alberth> | librt.so.1 => /lib/librt.so.1 (0x00292000) |
| 12:40 | <Alberth> | libSDL-1.2.so.0 => /usr/lib/libSDL-1.2.so.0 (0x076d7000) |
| 12:40 | <Alberth> | libz.so.1 => /lib/libz.so.1 (0x00a3d000) |
| 12:40 | <Alberth> | libpng12.so.0 => /usr/lib/libpng12.so.0 (0x00c24000) |
| 12:40 | <Alberth> | libfontconfig.so.1 => /usr/lib/libfontconfig.so.1 (0x00c4c000) |
| 12:40 | <Alberth> | libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x00b98000) |
| 12:40 | <Alberth> | libm.so.6 => /lib/libm.so.6 (0x009f1000) |
| 12:40 | <Alberth> | libc.so.6 => /lib/libc.so.6 (0x0089b000) |
| 12:40 | <Alberth> | libgcc_s.so.1 => /lib/libgcc_s.so.1 (0x00ce3000) |
| 12:40 | <Alberth> | /lib/ld-linux.so.2 (0x0087c000) |
| 12:40 | <Alberth> | libdl.so.2 => /lib/libdl.so.2 (0x00a1c000) |
| 12:40 | <Alberth> | libexpat.so.0 => /lib/libexpat.so.0 (0x00b75000) |
| 12:40 | <Alberth> | that enough? |
| 12:40 | <laz0r> | i've seen more |
| 12:40 | <Prof_Frink> | zomfsm flood |
| 12:40 | <laz0r> | still i would just like a simple tarball... |
| 12:41 | -!- | Alberth was kicked from #openttd by DorpsGek [next time use paste.openttd.org :)] |
| 12:42 | <+glx> | hmm no autorejoin |
| 12:42 | <@peter1138> | Good riddance ;) |
| 12:42 | * | Prof_Frink goves DorpsGek a cookie |
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| 12:46 | <saati> | what is openttd doing with expat? |
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| 12:48 | <+glx> | freetype dependancy IIRC |
| 12:50 | -!- | Christoph [~lekro@s01060014513484ae.ss.shawcable.net] has joined #openttd |
| 12:50 | <Rippsy> | Anyone available who can try to connect to my server please? its running 0.6.0b3 |
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| 12:54 | <CIA-1> | OpenTTD: smatz * r12162 /trunk/src/town_cmd.cpp: -Fix [FS#1757]: towns shouldn't build over houses owned by another town |
| 13:11 | <Morloth> | Btw, are the docs at : http://devs.openttd.org/~truelight/aidocs updated automagically if a new version of the NoAI branch become available? |
| 13:11 | <+glx> | dunno |
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| 13:18 | <VLengoc> | Hi |
| 13:18 | <Gonozal_VIII> | hi |
| 13:18 | <SmatZ> | hello |
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| 13:53 | <Eddi|zuHause3> | hmm... www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2018.%20Dez%201982.png <- that is the closest i could get to a subway line... there must be better ways... did anybody make a station set that looks like it has buildings or road on top of it? |
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| 13:54 | <Axamentia> | eddi ive been thinking of making a subway station grf |
| 13:54 | <Axamentia> | i allready use gare central to make low level stations then put road round it |
| 13:56 | <Axamentia> | only issue is putting signals |
| 13:56 | <Eddi|zuHause3> | yeah, that won't go away ;) |
| 13:56 | <Eddi|zuHause3> | you could build bridges there |
| 13:56 | <Eddi|zuHause3> | to hide them |
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| 13:57 | <Axamentia> | Thats a mint idea eddi |
| 13:58 | <Eddi|zuHause3> | also a "problem", a subway would usually use 3rd rail, not catenary |
| 13:58 | <LordAzamath> | what is tubular bridge in real life? |
| 13:58 | <Eddi|zuHause3> | what is a real life? |
| 13:59 | <LordAzamath> | arghh!! you're a geek, next please |
| 13:59 | <LordAzamath> | Actually I need some reference picture for tubular steel bridge |
| 13:59 | <ln-> | LordAzamath: future technology |
| 14:00 | <LordAzamath> | so I have to use original sprites as reference? |
| 14:00 | <LordAzamath> | oh gashh.. |
| 14:00 | <Eddi|zuHause3> | the tubular bridges were originally used for the mars set |
| 14:00 | <Gonozal_VIII> | i think of it as some metal cage thingy |
| 14:00 | <LordAzamath> | hmm |
| 14:00 | <LordAzamath> | a 'future thing' indeed :P http://en.wikipedia.org/wiki/Tubular_bridge |
| 14:00 | <Axamentia> | Actually there was an orginal bridge in 1850 http://en.wikipedia.org/wiki/Britannia_Bridge |
| 14:01 | <Axamentia> | Designed by stephenson |
| 14:01 | <LordAzamath> | I saw that 10mins ago already : |
| 14:01 | <LordAzamath> | :P |
| 14:01 | <Gonozal_VIII> | it's transparent ingame so it's not like that |
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| 14:02 | <Axamentia> | lol yeah |
| 14:02 | <Axamentia> | But it would be the nearist Real life tech out there |
| 14:02 | <LordAzamath> | ^^ |
| 14:02 | <LordAzamath> | wikipedia LIES |
| 14:03 | <LordAzamath> | if it's not like Open, it's wrong |
| 14:03 | <ln-> | LordAzamath: this is as good source as possible, the bridge is in Scotland: http://www.pre-engineering.com/resources/forth/forthbridge.htm |
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| 14:04 | <LordAzamath> | aghh.. |
| 14:05 | <LordAzamath> | I've tried to draw several things whole today |
| 14:05 | <LordAzamath> | and I have failed |
| 14:05 | <Gonozal_VIII> | that's a nice bridge |
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| 14:06 | <LordAzamath> | It really sucks actually when I spend a lot time doing something, what just doesn't come right.. |
| 14:06 | <Axamentia> | Its a very nice bridge crossing it as well!! |
| 14:07 | <Gonozal_VIII> | looks like they used the wrong value for gravity while constructing it or something^^ |
| 14:08 | <Gonozal_VIII> | like 100 instead of the usual 10 |
| 14:08 | <Gonozal_VIII> | (rounded up 9,81) |
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| 14:09 | <LordAzamath> | gravitation constant? sounds like that :D 9.8 N/kg |
| 14:10 | <Gonozal_VIII> | m/s² |
| 14:10 | <Gonozal_VIII> | but yes^^ |
| 14:10 | <Gonozal_VIII> | in construction they use 10 |
| 14:11 | <Gonozal_VIII> | and multiply with an extra factor usually somewhere around 1,5 - 2 |
| 14:12 | <Gonozal_VIII> | at least that's what i learned in school |
| 14:12 | <Axamentia> | The other great briidge from that age http://www.geocities.com/plym0223/Plym0223/Dsc01290_1.jpg |
| 14:12 | <Gonozal_VIII> | quite massive too |
| 14:13 | <Axamentia> | http://www.undiscoveredscotland.co.uk/connel/connel/index.html |
| 14:13 | <Gonozal_VIII> | i guess materials were not that good back then, no computer simulations and of course cheaper labour |
| 14:14 | <Gonozal_VIII> | that one looks less overdimensioned |
| 14:14 | <Axamentia> | Lol computers didnt even exist, it was all mental calculations, the engineers designed the thing |
| 14:14 | <Gonozal_VIII> | i know that :P |
| 14:15 | <Axamentia> | Most engineers back then, also went for grandure, as opposed to simplicity as they wanted legacy's |
| 14:15 | <LordAzamath> | Gonozal_VIII: m/s2? where m would be? where S would be? |
| 14:15 | <Gonozal_VIII> | meter and seconds |
| 14:15 | <LordAzamath> | gravity? |
| 14:15 | <LordAzamath> | wtf? |
| 14:15 | <Gonozal_VIII> | acceleration in free fall |
| 14:16 | <LordAzamath> | gravitation constant is 10Newtons/kg |
| 14:16 | <LordAzamath> | new ton.. hmm |
| 14:16 | <Gonozal_VIII> | and newton is? |
| 14:17 | <saati> | N/kg == m/s^2 |
| 14:17 | <saati> | N is m*kg/s^2 |
| 14:17 | <Eddi|zuHause3> | 1N is defined as n*kg/s^2 |
| 14:17 | <Eddi|zuHause3> | s/n/m/ |
| 14:17 | <Gonozal_VIII> | see... divide by kg, same thing |
| 14:18 | <LordAzamath> | hmm |
| 14:19 | <LordAzamath> | It's our first year, we're learning physics.. |
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| 14:19 | <LordAzamath> | so the things I know, I know |
| 14:19 | <LordAzamath> | but other things are totally black holes |
| 14:19 | <Eddi|zuHause3> | you can express almost all advanced physics units with the base units m, s, kg and A |
| 14:19 | <Eddi|zuHause3> | "first year" of what? |
| 14:20 | <ben_goodger> | LordAzamath: there's nothing total about a black whole :P |
| 14:20 | <ben_goodger> | *hole |
| 14:20 | <LordAzamath> | first year of learning physics in school |
| 14:20 | <LordAzamath> | 8th grade |
| 14:20 | <De_Ghost> | a? |
| 14:20 | <LordAzamath> | we learned chemistry/physics previous year too, but it was under other subject |
| 14:21 | <Eddi|zuHause3> | at least i don't know any unit that cannot be expressed with these |
| 14:21 | <Eddi|zuHause3> | A, not a |
| 14:21 | <De_Ghost> | A? |
| 14:21 | <De_Ghost> | is what again? |
| 14:21 | <LordAzamath> | what is A? |
| 14:21 | <Eddi|zuHause3> | 1a=10m^2 |
| 14:21 | <De_Ghost> | area? |
| 14:21 | <Eddi|zuHause3> | Ampère |
| 14:21 | <De_Ghost> | o |
| 14:21 | <De_Ghost> | no |
| 14:21 | <Eddi|zuHause3> | unit of current |
| 14:21 | <De_Ghost> | what about coulumbs? |
| 14:22 | <Eddi|zuHause3> | you mean Coulombs ;) |
| 14:22 | <saati> | Eddi|zuHause3: you need K and mol too |
| 14:22 | <De_Ghost> | 1 electron have like 1.2 -19 C |
| 14:22 | <ben_goodger> | the base units are m, kg, s, A, K, mol, cd |
| 14:22 | <De_Ghost> | mol is not a unit |
| 14:22 | <ben_goodger> | it is a unit |
| 14:22 | <saati> | it's a unit |
| 14:22 | <De_Ghost> | no... it's a concept |
| 14:22 | <ben_goodger> | it's a unit. |
| 14:22 | <saati> | all units are concepts |
| 14:22 | <De_Ghost> | not really |
| 14:22 | <Eddi|zuHause3> | no, it's a modificator |
| 14:22 | <De_Ghost> | mol is a middle step |
| 14:22 | <ben_goodger> | the coulomb is an amp second |
| 14:23 | <De_Ghost> | to simpify things |
| 14:23 | <Eddi|zuHause3> | lik kilo is 1000 |
| 14:23 | <saati> | okay but you still need K |
| 14:23 | <Eddi|zuHause3> | mol is <very huge number> |
| 14:23 | <De_Ghost> | is it |
| 14:23 | <Eddi|zuHause3> | yes, K |
| 14:23 | <saati> | ~6*10^23 |
| 14:23 | <saati> | mol |
| 14:23 | <De_Ghost> | i though amp is charge per second |
| 14:23 | <LordAzamath> | stfu, you are confuzing me.. and I don't like chemics |
| 14:23 | <LordAzamath> | nor physics |
| 14:23 | <LordAzamath> | ^^ |
| 14:23 | <ln-> | LordAzamath: it's chemistry |
| 14:23 | <De_Ghost> | amp is not the base |
| 14:23 | <De_Ghost> | coulumb is the bas |
| 14:24 | <Eddi|zuHause3> | but you could try to express K by J |
| 14:24 | <ben_goodger> | De_Ghost: no, the amp is the base |
| 14:24 | <saati> | the SI base is A |
| 14:24 | <saati> | you could use C as the base |
| 14:24 | <LordAzamath> | LordAzamath wrote: "we learned chemistry/physics previous year too, but it was under other subject" |
| 14:24 | <saati> | it does not matter |
| 14:24 | <LordAzamath> | I know |
| 14:24 | <De_Ghost> | under religion? |
| 14:24 | <LordAzamath> | but it's shorter |
| 14:24 | <De_Ghost> | GOD MADE IT THAT WAY |
| 14:24 | <De_Ghost> |