| --- | Log | opened Thu Feb 14 00:00:12 2008 |
| --- | Day | changed Thu Feb 14 2008 |
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| 01:33 | <Gonozal_VIII> | happy fun time |
| 01:33 | <Gonozal_VIII> | new version: http://www.tt-forums.net/viewtopic.php?f=33&t=36127 |
| 01:33 | <Gonozal_VIII> | ^^ |
| 01:34 | <Forked> | compiling :) |
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| 01:42 | -!- | Gonozal_VIII is now known as Guest31 |
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| 02:19 | -!- | Greyscale is now known as Greysc[a]le |
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| 02:25 | <CIA-1> | OpenTTD: peter1138 * r12137 /trunk/src/ (3 files): -Fix [FS#1769]: Show cargo capacity for articulated vehicles correctly in the purchase list. Multiple cargo types can also now been shown. |
| 02:26 | <Gonozal_VIII> | oh, nice |
| 02:26 | <Gonozal_VIII> | how do you get multiple cargo types in an articulated vehicle? |
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| 02:32 | <Eddi|zuHause3> | like a plane that carries passengers and mail? |
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| 02:43 | -!- | peter1138 [~petern@217.151.109.242] has joined #openttd |
| 02:43 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 02:52 | <Gonozal_VIII> | !logs |
| 02:52 | <Gonozal_VIII> | @logs |
| 02:52 | <Gonozal_VIII> | teh dauns! |
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| 04:14 | <Gonozal_VIII> | nobody here anymore? |
| 04:15 | <Forked> | where? |
| 04:15 | <Gonozal_VIII> | well... you were the last one that wrote something here |
| 04:15 | <Gonozal_VIII> | three hours ago.. |
| 04:16 | -!- | Zahl [~Zahl@p549F20CE.dip0.t-ipconnect.de] has joined #openttd |
| 04:16 | <Forked> | thats a lie.. eddie stopped by |
| 04:16 | <Forked> | :p |
| 04:17 | <Gonozal_VIII> | he did? nothing in the logs |
| 04:17 | <Forked> | at 8:32:01 my time .. 3 minutes after you quit =p .. 3 minutes before you came back |
| 04:18 | <Gonozal_VIII> | i disconnect all the time, you have to be more specific there^^ |
| 04:18 | <Forked> | I said quit, not time out =p |
| 04:19 | -!- | peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd |
| 04:19 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 04:19 | <Gonozal_VIII> | there's a peter |
| 04:19 | <@peter1138> | There is! |
| 04:19 | <Gonozal_VIII> | i say hi to the peter |
| 04:24 | -!- | stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd |
| 04:29 | <@peter1138> | Well, hello! |
| 04:30 | <ln-> | hi, thex. |
| 04:30 | <Gonozal_VIII> | hi ln |
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| 04:36 | <SmatZ> | hello |
| 04:36 | <Gonozal_VIII> | hi |
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| 05:19 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 05:19 | -!- | ChanServ changed the topic of #openttd to: 0.5.3, 0.6.0-beta3 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, NightlyArchive: archive, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Patches & Bug-reports: bugs) | #openttd.notice for FS + SVN notices | UTF-8 is mandatory |
| 05:19 | <CIA-1> | OpenTTD: smatz * r12138 /trunk/src/road_cmd.cpp: -Fix: do not allow adding tram to rail-road crossing when there is a vehicle on it |
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| 05:43 | <Gonozal> | did you use that iscrossingbarred thingy for that smatz? |
| 05:45 | <@peter1138> | A barred crossing does not necessarily have a vehicle on it. |
| 05:45 | <@peter1138> | Nor is it barred if a vehicle is crossing it. |
| 05:45 | <Gonozal> | ah, you could build on it with rvs on? |
| 05:45 | <SmatZ> | yes |
| 05:46 | <Gonozal> | i thought only trains were not checked |
| 05:51 | <Gonozal> | btw there's a goto |
| 05:51 | <SmatZ> | yeah, there is |
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| 05:52 | <Gonozal> | gotos attract raptors |
| 05:52 | <@peter1138> | We will attack them with our hogweed hairs. |
| 05:54 | <Noldo> | $ grep goto * |wc -l |
| 05:54 | <Noldo> | 172 |
| 05:54 | <Gonozal> | oh noes |
| 05:54 | <Gonozal> | that's more than 171! |
| 05:55 | <Noldo> | some are in the comments thought :) |
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| 06:21 | <Roujin> | g'day |
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| 06:29 | <Gonozal_VIII> | hi roujin |
| 06:29 | -!- | White_Rabbit [whiterabbi@cpc1-oxfd8-0-0-cust590.oxfd.cable.ntl.com] has joined #openttd |
| 06:29 | <Gonozal_VIII> | (disconnecting all the time, logs and so on...) |
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| 06:34 | <White_Rabbit> | I'm getting the New Haven livery in all climates, instead of Rio Grande/Santa Fe liveries in sub-arctic/tropical, for the PA-1 loco (US set) in r12124 and r12133 but not r12114, where climate-based liveries work as they should |
| 06:34 | <White_Rabbit> | is this a bug? |
| 06:35 | <Gonozal_VIII> | what about 12138? |
| 06:38 | <@peter1138> | Could be r12124 then... |
| 06:38 | <Gonozal_VIII> | ooor what about 12123? 12124 changed stuff about newgrf action 2 stuff |
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| 06:54 | <@peter1138> | I can't see anything obviously wrong with it. |
| 06:55 | <@peter1138> | Oh, yes I can :) |
| 06:55 | <@peter1138> | + if (GetGlobalVariable(variable, &value)) return variable; |
| 06:55 | <@peter1138> | should be |
| 06:55 | <@peter1138> | + if (GetGlobalVariable(variable, &value)) return value; |
| 06:56 | <SmatZ> | nice |
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| 06:59 | <CIA-1> | OpenTTD: peter1138 * r12139 /trunk/src/newgrf_spritegroup.cpp: -Fix (r12124): The global variable value should be returned, not the variable. |
| 06:59 | <Noldo> | :) |
| 06:59 | <Gonozal_VIII> | yay for fast bugfix |
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| 07:17 | <Gonozal_VIII> | ERROR: Can't connect to GRFCrawler Database |
| 07:18 | <Gonozal_VIII> | and nobody's writing on the forum or here, that's boring |
| 07:18 | <Gonozal_VIII> | write stuff! |
| 07:19 | <Forked> | do my job and I'll write stuff.. |
| 07:19 | <Forked> | :) |
| 07:19 | <Gonozal_VIII> | internet thingy? |
| 07:21 | <Gonozal_VIII> | anybody got some nice patches lying around waiting to be included in my patchpack?^^ |
| 07:25 | <Tekky> | hehe, the most important one, YAPP, is already included :) Thx... |
| 07:26 | <Gonozal_VIII> | i hope that one still works correctly after the changes i had to make today^^ |
| 07:26 | <Gonozal_VIII> | had to change that one the most |
| 07:26 | <Tekky> | oh... :( |
| 07:26 | <Gonozal_VIII> | well, it did work in my testing... |
| 07:26 | <Gonozal_VIII> | but you never know with changing stuff^^ |
| 07:26 | <Tekky> | :) |
| 07:27 | <Tekky> | michi_cc told me that he wanted to release a new version of YAPP by today. So I guess you will have to do all this changes again, then :) |
| 07:28 | <Gonozal_VIII> | not really, most of the changes were to keep up with the trunk changes... |
| 07:28 | <Gonozal_VIII> | he will have to do that too |
| 07:28 | <Tekky> | and michi_cc said he made many little changes, so you will have to compensate for them :) |
| 07:28 | <Tekky> | ah, I see. |
| 07:28 | <Gonozal_VIII> | i'll just use his new version :-) |
| 07:29 | <Gonozal_VIII> | i update and keep all patches seperated so i can just exchange/add/remove them |
| 07:29 | <Tekky> | let's hope his new version doesn't crash, because then your new version will also crash :) |
| 07:30 | <Gonozal_VIII> | the merging part is quite easy |
| 07:30 | <Gonozal_VIII> | updating, compiling, testing... that takes time |
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| 07:33 | <dragonhorseboy> | hey |
| 07:33 | <Gonozal_VIII> | hi |
| 07:35 | <dragonhorseboy> | how're you? |
| 07:35 | <Gonozal_VIII> | well i'm ok... thanks... you? |
| 07:36 | <@peter1138> | Gonozal_VIII, are you bothering with trying to keep version compatibility between versions? |
| 07:36 | <@peter1138> | (Personally I wouldn't bother) |
| 07:36 | <dragonhorseboy> | doing ok for now me think |
| 07:36 | <Gonozal_VIII> | no i'm trying to keep it able to load current trunk... |
| 07:36 | <@peter1138> | *nod* |
| 07:37 | <@peter1138> | Best plan really. |
| 07:38 | <Gonozal_VIII> | didn't understand that savegame version number thingy next to the settings, they explained it to me in my topic, now i did it that way :-) |
| 07:40 | <Gonozal_VIII> | got to go, i'll be back later in the afternoon |
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| 10:13 | <CIA-1> | OpenTTD: belugas * r12140 /trunk/src/ (spritecache.cpp viewport.cpp): -Codechange: A bit of code style fixes(Geektoo). |
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| 10:26 | <dragonhorseboy> | anyone here played Jim Power's Scenarios&Games? |
| 10:26 | <dragonhorseboy> | just curious :p |
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| 10:45 | <White_Rabbit> | dragonhorseboy, I've played a few of them |
| 10:45 | <White_Rabbit> | Mid Central Rails, Western Pacific Rails, Virginia Rails, and North Eastern Rails |
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| 10:47 | <dragonhorseboy> | white_rabbit heh nice |
| 10:47 | <dragonhorseboy> | me only just now thinking of trying one of them...the last one re brazil :p |
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| 10:51 | <dragonhorseboy> | white_rabbit just curious tho... |
| 10:51 | <dragonhorseboy> | do you often get errors about custom grfs when loading his scenarios? |
| 10:53 | <White_Rabbit> | I do now, but OTTD used to not load the newGRF settings of scenarios and savegames, and instead use that of openttd.cfg, so I wouldn't get any errors |
| 10:53 | <dragonhorseboy> | was wondering about that one..thanks anyhow |
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| 10:56 | <dragonhorseboy> | starting in 1935 with MB's ships and trains is sure interesting |
| 10:56 | <dragonhorseboy> | freights are literally drags hehe (69km/h for two coal ones now if you would) |
| 10:56 | <dragonhorseboy> | might have to see about trying the BR 01 for early express passengers when I can get $ |
| 10:59 | <CIA-1> | OpenTTD: frosch * r12141 /trunk/src/ (16 files in 4 dirs): -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them. |
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| 11:00 | <dragonhorseboy> | say white_rabbit just had to ask but which train(set(s)) do you like? ^_^ |
| 11:01 | <hylje> | train(set)(s) |
| 11:01 | <dragonhorseboy> | hylje...heh thanks wasn't sure how to bracket that one ^_^ |
| 11:01 | <dragonhorseboy> | btw how're you? |
| 11:01 | <hylje> | why, i'm fine |
| 11:01 | <White_Rabbit> | US Set, UKRS and US Set |
| 11:02 | <hylje> | going to try tackling a problem unfamiliar to me |
| 11:02 | <dragonhorseboy> | hylje...what kind if you mind me asking? |
| 11:02 | <hylje> | software development |
| 11:02 | <hylje> | deadlock, more precisely |
| 11:04 | <dragonhorseboy> | white_rabbit ah..I still remember playing with the earlier (now to think about it, I liked that one better than the current one) ukrs but anyway now settling on dbsetxl for temperate, unsure on arctic (MB arctic, NSB, or arctic-only NARS?), and tropical hmm can't tell - working on a little surprise myself :p |
| 11:05 | <dragonhorseboy> | don't ask me why but I'm not 100% fond of the 'limit on mixing engines' in newer ukrs |
| 11:06 | <White_Rabbit> | mixing? |
| 11:06 | <dragonhorseboy> | still liked the times I was adding small steam or diesel on front of the earlier dmus to make them giddyup the slopes a lot better due to just a bit more traction :p |
| 11:07 | <dragonhorseboy> | eg 110km/h kneeling down to 30-40km/h on its own but storming close to 110km/h easily with a 2-6-4T on head |
| 11:08 | <dragonhorseboy> | talk about just a bit more traction *rolls eyes* |
| 11:08 | <dragonhorseboy> | (and thats with only a single unpowered coach used...talk about uk hps) |
| 11:09 | <dragonhorseboy> | to our own ok? ;) |
| 11:10 | <White_Rabbit> | I don't recall the UKRS having any such restrictions. I thought you could basically attach anything to anything |
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| 11:13 | <dragonhorseboy> | white_rabbit the newer ukrs does have restrictions |
| 11:13 | <dragonhorseboy> | even no dmu/emu mixing neither (AM2+AM10? nope can't do that even if same mph!) |
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| 11:14 | <Eddi|zuHause3> | i don't know british engines that well, but i don't think a 1'C2' qualifies for a "small" engine ;) |
| 11:14 | <dragonhorseboy> | so hmm well yeah I haven't used ukrs for a long time |
| 11:15 | <dragonhorseboy> | eddi....well most bunk are small to me (except in case of certain DB/DR ones .. they even have bunk mallets too... 8+8 drive axles) |
| 11:15 | <dragonhorseboy> | and tiny..... basically just almost any 0-4-0T/ST's :p (especially dockside/quarry ones) |
| 11:15 | <dragonhorseboy> | hehe |
| 11:15 | <Eddi|zuHause3> | what is a "bunk"? |
| 11:16 | <dragonhorseboy> | hm..wait..sorry I think I meant bunker |
| 11:16 | <dragonhorseboy> | (as the other mode other than tenders) |
| 11:17 | <Eddi|zuHause3> | in germany, engines are named "Tenderlok" if they have them built in |
| 11:18 | <Eddi|zuHause3> | others have a "Schlepptender" |
| 11:18 | <Eddi|zuHause3> | most of the express passenger engines were of the second kind |
| 11:18 | <Eddi|zuHause3> | http://www.alfons-schuerhaus.de/loks01_19.html |
| 11:18 | <dragonhorseboy> | schlepptender hm didn't know of that one *writes down* |
| 11:19 | <dragonhorseboy> | heh btw re that link of yours eddi - I always had something for liking the BR 05 in its full red glory (even in dbsetxl I use it at times too) |
| 11:20 | <dragonhorseboy> | still wishing the maerklin model wasn't so expensive on market yet -_- (I do have a express 4-6-0 w/3-axle tender for now tho, got that one quite cheap but it runs well) |
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| 11:22 | <Eddi|zuHause3> | http://de.wikipedia.org/wiki/Henschel-Wegmann-Zug <- one of the very few express engines that did not carry an extra tender |
| 11:23 | <dragonhorseboy> | eddi if you hadn't known of this one before it might interest you? http://www.dbtrains.com/en/ (btw I always thought that a tenderless locomotive being fully streamlined and running in express service always sound strange to me but I guess it worked for them before |
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| 11:28 | <Eddi|zuHause3> | well the calculation was that they could save a lot of time by not having to turn around the engine, so they made it equally fast in both directions, and instead carry only enough coal and water for a single run, and refill in both stations |
| 11:28 | <Eddi|zuHause3> | (Berlin and Dresden) |
| 11:28 | <Eddi|zuHause3> | you can't run a "Schlepptenderlok" backwards on high speed |
| 11:29 | <dragonhorseboy> | hmm never thought of that |
| 11:30 | <dragonhorseboy> | re running backward..I still remember a particular photo someone showed me from uk before |
| 11:30 | <dragonhorseboy> | it was one of the electric hst running its train with what seem to be the rear unit relocated to the front (nose facing train) .. probably the front unit failed somewhere earlier on |
| 11:30 | <dragonhorseboy> | like as if that ever happened that much at all..making an unique photo |
| 11:31 | <Eddi|zuHause3> | BR 01 typically ran 130km/h forwards and 40km/h backwards |
| 11:31 | <dragonhorseboy> | eddi just a dumb question but did any of the BR express engines ever doublehead or that was only in case of rare breakdown? |
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| 11:32 | <Eddi|zuHause3> | all engines are "BR" ;) |
| 11:32 | <dragonhorseboy> | heh sorry I meant any DB express steam |
| 11:32 | <dragonhorseboy> | :"> |
| 11:32 | <dragonhorseboy> | :p |
| 11:32 | <Eddi|zuHause3> | "Baureihe" being roughly translated by "Class" |
| 11:33 | <Eddi|zuHause3> | anyway, i don't remember seeing any express train double headed, but on steep lines, they typically got a helper engine pushing |
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| 11:35 | <dragonhorseboy> | yeah ok thanks |
| 11:37 | <dragonhorseboy> | in usa...well yeah banking wasn't too unheard of but in the 'super power' (eg Niagara class 4-8-4's) most top express trains already were powerful enough on their own |
| 11:38 | <dragonhorseboy> | eg 1.7% with twelve heavyweight cars = easy job with a good crew |
| 11:39 | <@peter1138> | engine geeks :o |
| 11:39 | <dragonhorseboy> | peter.....hehehehe |
| 11:39 | <dragonhorseboy> | eddi did steam sometimes bank diesel trains or that didn't even happen much over there? |
| 11:39 | <Sacro> | dragonhorseboy: yes, the 91 can run flat end first |
| 11:40 | <Sacro> | ugly bugger though |
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| 11:41 | <Eddi|zuHause3> | dragonhorseboy: only as helper engines, but the steep lines got electrified the first, so those were more often... |
| 11:41 | <dragonhorseboy> | in usa...well...Santa Fe often used their still-good-going 4-8-4's to assist (even sometimes the The Cheif and other famous trains hauled by diesel) |
| 11:43 | <dragonhorseboy> | re steep line .. there were several that had their electrification killed when diesels appeared because these didn't have any problems with exhaust + tunnels unlike steam |
| 11:44 | <dragonhorseboy> | but there was one exception tho..one coal railroad relaid a smoother line and guess what, they ordered the last batch of new steam rather than diesels even although this was mid-50's |
| 11:44 | <dragonhorseboy> | steam die-in-wool I guess heh |
| 11:46 | <dragonhorseboy> | oh yeah re electric..I always liked these crocodiles (swiss's first..but german's is nice too) |
| 11:46 | <dragonhorseboy> | think swiss still keeps one active for tourist/special trains |
| 11:46 | <Eddi|zuHause3> | yeah, those are the second most known after the 103 ;) |
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| 11:50 | <White_Rabbit> | anyone feel like getting a multiplayer game going? any climate, but not too big a map |
| 11:52 | -!- | nappe1afk [ohj8laka@adsl-215-240-136.kymp.net] has joined #openttd |
| 11:52 | <dragonhorseboy> | or here's an unique one that was only on one railroad: http://donsdepot.donrossgroup.net/dr0103/mile21.jpg (EP-4 class...called 'bi-polar' for some reason) |
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| 11:52 | <dragonhorseboy> | white_rabbit...hmm...wish I could offer but I'm going soon :/ maybe another time |
| 11:52 | <Eddi|zuHause3> | it looks weird... |
| 11:52 | <White_Rabbit> | isn't that the Little Joe? |
| 11:53 | <dragonhorseboy> | yeah that too |
| 11:54 | <dragonhorseboy> | or how about diesel-hydraulic on mainline? |
| 11:54 | <dragonhorseboy> | sure DB had their V200 etc but usa ... only one I even know of so far was D&RGW and SP's (although D&RGW sold theirs to SP, didn't like) |
| 11:54 | <dragonhorseboy> | let me recall where photos were |
| 11:56 | <dragonhorseboy> | http://espee.railfan.net/nonindex/km_photos/9014_sp-ml4000-john_rosser.jpg and yes they do look strange but don't ask me (plus they're noticeable taller than any conventional geep/SD diesel units too) |
| 11:56 | <dragonhorseboy> | they eventually found out there wasn't much saving in diesel-hydraulic over conventional so that explains there being only one small class made then all scrapped eventually |
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| 12:01 | <dragonhorseboy> | and if you're not tired yet heh here's a comparasion of size (thats an EMD F unit behind it) http://espee.railfan.net/nonindex/km_photos/9004_sp-ml4000-john_rosser.jpg |
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| 12:03 | <Eddi|zuHause3> | all these abbreviations tell me exactly nothing... |
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| 12:04 | -!- | mode/#openttd [+v tokai] by ChanServ |
| 12:05 | * | Belugas has blurry eyes... remote desktop over vnc :S |
| 12:05 | <@Belugas> | mouse is ridiculously slow |
| 12:06 | <@peter1138> | Is it home time yet? |
| 12:06 | <@Belugas> | nope |
| 12:06 | <@peter1138> | Crap :( |
| 12:06 | <@Belugas> | work@work |
| 12:06 | * | Belugas nods |
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| 12:21 | -!- | remaxim [~remaxim@84.19.173.195] has joined #openttd |
| 12:21 | <remaxim> | hi |
| 12:21 | <remaxim> | ping Belugas |
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| 12:43 | <@Belugas> | not too patient... :( |
| 12:44 | <murray> | patients are often sick :( |
| 12:44 | <@Belugas> | hehe |
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| 13:43 | -!- | mode/#openttd [+o peter1138] by ChanServ |
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| 13:45 | <Wolf01> | hello |
| 13:45 | <Gonozal_VIII> | hi |
| 13:46 | <@peter1138> | Hi |
| 13:51 | -!- | Yorick|AFK is now known as Yorick |
| 13:52 | <Yorick> | hello |
| 13:54 | <@Belugas> | join the club... |
| 13:54 | <@Belugas> | Hello :D |
| 13:54 | <HMage> | hello |
| 13:55 | <HMage> | :D |
| 13:56 | <@peter1138> | Hello :D |
| 13:56 | <murray> | hello! |
| 13:57 | <@peter1138> | Oh, still not here. |
| 13:57 | <Sacro> | hello! |
| 13:57 | <SpComb> | @peter1138 bugs |
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| 13:58 | <Prof_Frink> | @yourbotissilly |
| 13:58 | -!- | Gonozal_VIII [~Gonozal_V@N760P016.adsl.highway.telekom.at] has joined #openttd |
| 13:58 | <SpComb> | @yourmum |
| 13:59 | <Prof_Frink> | @mosphere |
| 13:59 | <HMage> | @hello |
| 13:59 | <White_Rabbit> | bye |
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| 14:01 | <Prof_Frink> | @-@walker |
| 14:02 | <HMage> | @-@-@ <- genetically experimented frog |
| 14:02 | -!- | Frostregen_ [SADDAM@dslb-084-058-102-035.pools.arcor-ip.net] has joined #openttd |
| 14:03 | <@Belugas> | @hack |
| 14:03 | <@Belugas> | words of a soldier :S |
| 14:03 | -!- | nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] |
| 14:03 | <@Belugas> | @ttention |
| 14:03 | <@Belugas> | a schoolmaster |
| 14:04 | <Prof_Frink> | @tenborough, a guy on TV |
| 14:05 | <HMage> | @@@@@ <- guy in panic |
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| 14:08 | -!- | Frostregen_ is now known as Frostregen |
| 14:08 | <Andel> | @aboy <- what I say to my dog |
| 14:08 | -!- | fjb [~frank@p5485C9B7.dip.t-dialin.net] has joined #openttd |
| 14:08 | <fjb> | Hello |
| 14:08 | <Andel> | welcome |
| 14:09 | <Andel> | we offer sex |
| 14:09 | <Andel> | lots of it |
| 14:09 | <Andel> | may I show you my best girl |
| 14:09 | <Andel> | Sacro |
| 14:09 | <Prof_Frink> | @, Astatine |
| 14:09 | <fjb> | Sacro is your best girl? |
| 14:09 | <Andel> | she is |
| 14:09 | <fjb> | Poor Andel... |
| 14:10 | <Andel> | I have a poor crop, I know |
| 14:10 | <@Belugas> | hey... we offer crop too! |
| 14:10 | <Andel> | ooo yes |
| 14:10 | <Andel> | Prof_Frink: fetch my crop |
| 14:10 | <@Belugas> | or crap?? |
| 14:10 | <Andel> | and my riding jodphurs too |
| 14:11 | <@Belugas> | or crisp? |
| 14:11 | * | fjb thinks is was crap. |
| 14:11 | <Prof_Frink> | ...@.... - Nethack |
| 14:11 | <Andel> | and I shall beat someone |
| 14:11 | <Sacro> | :( |
| 14:11 | <Andel> | @7 <- dinner time |
| 14:12 | <fjb> | Sounds more like breakfast time. |
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| 14:13 | <@peter1138> | !wank |
| 14:13 | * | Andel masturbates to ejaculation over peter1138 |
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| 14:15 | <Wolf01> | there are children here! |
| 14:15 | <Andel> | they can't join in then! |
| 14:15 | <Gonozal_VIII> | children? where? |
| 14:16 | <Andel> | Gonozal_VIII: not in public |
| 14:16 | <Gonozal_VIII> | children taste goody :-) |
| 14:16 | <@peter1138> | They're the ones looking up porn on the internet. |
| 14:16 | <HMage> | let's put some porn into openttd, that'll increase popularity |
| 14:16 | <fjb> | Give them LV4 then. |
| 14:16 | <Prof_Frink> | HMage: It's been done |
| 14:16 | <@peter1138> | Yes, George already did... |
| 14:16 | <HMage> | really? |
| 14:16 | <Gonozal_VIII> | yep |
| 14:16 | <Wolf01> | long vehicles |
| 14:17 | <HMage> | didn't know |
| 14:17 | <Gonozal_VIII> | how did you think he got them that long? |
| 14:18 | <Wolf01> | about OTTD, where is the nightlies page gone? is white for me ò_O |
| 14:18 | <Gonozal_VIII> | whitely |
| 14:18 | <Phantasm> | Copy&paste would be neat. With rotation possibility as well. |
| 14:19 | <Gonozal_VIII> | well... then use the copy&paste patch |
| 14:19 | <Phantasm> | Oh there is one. |
| 14:19 | * | fjb thinks that copy & paste is boring. |
| 14:19 | <Gonozal_VIII> | 12134 version in my patchpack post |
| 14:20 | <SpComb> | copy&paste in OpenTTD would be one thing that I'd be careful to never use |
| 14:21 | <Gonozal_VIII> | naah it's nice |
| 14:22 | * | SpComb is vhemenently opposed to it |
| 14:22 | <SpComb> | +e |
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| 14:23 | <Gonozal_VIII> | imagine you're building a nice crossing/station/whatever and then you notice that you have to move it a tile to the left/right whatever to fit... |
| 14:24 | <fjb> | Think first, build then. |
| 14:25 | <Wolf01> | why some people shouldn't enjoy a feature because some people don't want to use it? just let the first group of players to use it and the second group of players should play like the feature is not there |
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| 14:26 | <Gonozal_VIII> | yep |
| 14:26 | <SpComb> | indeed, I'm not meaning to saying you shouldn't implement it, just saying that I'd never use it |
| 14:26 | <Gonozal_VIII> | there's always the option to just not use it |
| 14:27 | <fjb> | It could easily lead to a copy & paste race in multiplayer games. |
| 14:27 | <Gonozal_VIII> | nope |
| 14:27 | <Gonozal_VIII> | there's a delay for that |
| 14:29 | <Wolf01> | disable it in multiplayer |
| 14:29 | <Wolf01> | like the purchase an area of land |
| 14:29 | <Gonozal_VIII> | that's possible too with the patch |
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| 14:30 | <Wolf01> | i made that patch, it was rejected because it allowed to block opponents more quicly, so i modified it to not work on multiplayer, but it was rejected too |
| 14:32 | <Wolf01> | but now that is an inseparable part of the eyecandy patch (oh, Frostregen, what about that patch?) |
| 14:33 | <Gonozal_VIII> | i made a patch that draws terrain sprites below player owned land :-) grass, snow, desert and such |
| 14:33 | <Wolf01> | that does it too |
| 14:33 | <Gonozal_VIII> | below all unmovables... |
| 14:33 | <Wolf01> | and allow to change the little sign to whatever you want |
| 14:34 | <Gonozal_VIII> | i know the eyecandy patch;-) |
| 14:34 | <Wolf01> | http://www.darkroastedblend.com/2008/02/huge-off-highway-road-trains.html <- a thing i really want to see on OTTD :Q___ |
| 14:35 | <Yorick> | go code a newgrf that contains them |
| 14:35 | <Yorick> | dunno if roadvehicles are still limited to 3 parts... |
| 14:35 | <Gonozal_VIII> | shouldn't be too hard |
| 14:36 | <Gonozal_VIII> | the parts are all the same |
| 14:36 | <hylje> | that doesn't look like something that'd run on roads |
| 14:38 | <Gonozal_VIII> | could run on one way roads, using both lanes^^ |
| 14:39 | <hylje> | more like landscape |
| 14:40 | <Yorick> | we don't have one-way landscape... |
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| 14:48 | <fjb> | We have no-way landscapes. |
| 14:48 | <Gonozal_VIII> | we have? |
| 14:49 | <Gonozal_VIII> | like every landscape? |
| 14:49 | <fjb> | Stupid ai still keep raising mountains around every town and industry. |
| 14:49 | <Gonozal_VIII> | hehe |
| 14:50 | <@peter1138> | Yorick, were they ever limited to three parts? |
| 14:51 | <hylje> | quad-articulated trams here |
| 14:55 | <Yorick> | maybe to 4 |
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| 15:21 | <remaxim> | hi Belugas |
| 15:22 | <@Belugas> | there |
| 15:31 | <Yorick> | I am missing something... |
| 15:31 | <Yorick> | [18:07][18:07] *** DorpsGek quit (Ping timeout: 480 seconds) |
| 15:36 | -!- | Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] |
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| 15:47 | <Wolf01> | http://www.brothers-brick.com/2008/02/10/dave-lartigue-discovers-a-mega-blok-in-his-lego-collection/ LOOOOOOL |
| 15:49 | -!- | dragonhorseboy [~dragonhor@modemcable147.26-58-74.mc.videotron.ca] has joined #openttd |
| 15:49 | <dragonhorseboy> | hey ;) |
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| 16:01 | <dragonhorseboy> | sure is quiet here |
| 16:02 | <dragonhorseboy> | wondering where white is now too now that I think about it (re openttd game request) |
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| 16:10 | <Phantasm> | Is there any way to make it so there is no way whatsoever for a train to pass a station without stopping to it? |
| 16:11 | <De_Ghost> | no? |
| 16:11 | <+glx> | ttdp non stop handling |
| 16:11 | <Phantasm> | Having problems with trains going past station without stopping it, going to depot for maintenenace and then going backward the track over to the station. |
| 16:11 | <De_Ghost> | have depots on borth sides :) |
| 16:11 | <Phantasm> | De_Ghost: I don't want to. |
| 16:11 | <Phantasm> | I want to priorize the transporting speed. |
| 16:12 | <Phantasm> | As going to depot would make the transportation time like 4x the normal. |
| 16:12 | <Phantasm> | glx: So, it will forbid the train from going to depot at all? |
| 16:12 | <De_Ghost> | ttdp is tts patch? |
| 16:12 | <De_Ghost> | ttd* |
| 16:12 | <De_Ghost> | i think |
| 16:12 | <guru3> | http://guru3.net/temp/landgen.gif |
| 16:13 | <Phantasm> | In this case that would work, but in general case that is not really an option. |
| 16:13 | <Gonozal_VIII> | use a service at order |
| 16:13 | <+glx> | with it on (or off, I can't remember) trains only stop in stations in the order list |
| 16:13 | <Phantasm> | It would be obvious normal behaviour for trains to stop on station they have on their route before going to depot for normal maintenance. |
| 16:13 | <Gonozal_VIII> | use a service at order |
| 16:14 | <Phantasm> | Can't. I have 20 depots from which it has to pick one based on the track it is using. |
| 16:14 | <Gonozal_VIII> | no random depot servicing then, will service only if that order is active |
| 16:14 | <Phantasm> | I suppose I just have to remove those depots and keep them only at just before loading. |
| 16:15 | <Gonozal_VIII> | use service at order :P |
| 16:15 | <Phantasm> | Can't! |
| 16:15 | <@peter1138> | guru3, apropos? |
| 16:15 | <HMage> | http://warnet.ws/img3/150/det/18.jpg LOL |
| 16:15 | <Phantasm> | There is no way to order them to go to 'any one of list of 20 depots'. |
| 16:15 | <Gonozal_VIII> | group them, share orderize them, give each group service at order for one of those 20 depots |
| 16:16 | <guru3> | peter1138: it just looks cool i guess |
| 16:16 | <Phantasm> | Gonozal_VIII: One won't do, as it must be able to go to any one of those 20 or it will not work. |
| 16:16 | <@peter1138> | Damn, not a new landscape generator then ;( |
| 16:16 | <Gonozal_VIII> | hmm or give them service at orders for all 20 depots |
| 16:16 | <Phantasm> | Won't work. |
| 16:16 | <Gonozal_VIII> | why not? |
| 16:16 | <Phantasm> | They would want to go to all of them and not just at one. |
| 16:17 | <Gonozal_VIII> | why? service interval 10 days? |
| 16:17 | <guru3> | peter1138: i didn't know openttd was looking for one |
| 16:17 | <guru3> | it's not terribly complex |
| 16:17 | <Phantasm> | It is a route with 1 track (both ways) and 20 tracks worth stations at ends. |
| 16:17 | <@peter1138> | You can never have enough landscape generators... |
| 16:17 | <Phantasm> | And depots are on the tracks next to stations. |
| 16:17 | <Gonozal_VIII> | service at order for every depot :-) |
| 16:18 | <Gonozal_VIII> | it will use the next depot when it needs servicing |
| 16:18 | <guru3> | mmm |
| 16:18 | * | guru3 ponders |
| 16:18 | <Gonozal_VIII> | it will skip the orders if it doesn't need servicing |
| 16:18 | <Phantasm> | Have to test that one out. |
| 16:18 | <Phantasm> | Will make a messy order list though. |
| 16:19 | <Gonozal_VIII> | playing with paxdest? |
| 16:19 | <Phantasm> | ? |
| 16:19 | <Gonozal_VIII> | why else would you want a train to stop at 20 stations? |
| 16:19 | <Phantasm> | Single station with 20 tracks. |
| 16:20 | <Phantasm> | It will go to one of those 20 trakcs based on which one is free. |
| 16:20 | <Gonozal_VIII> | depot for every track? strange... |
| 16:20 | <Phantasm> | Yes. |
| 16:20 | <Phantasm> | How do you think I can get continnous flood of maglevs going on a single track if I had a depot on it? |
| 16:21 | <Phantasm> | 16 m/s speed going to/from depot would kill the whole route. |
|