| --- | Log | opened Wed Feb 13 00:00:20 2008 |
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| 00:34 | <Phantasm> | There is some bug in cargo payments. 1773 long route is paying around one fourth of what it is supposed to be paying. |
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| 00:35 | <Phantasm> | Both comparing to shorter route in same game and other long (~800) routes on other games. |
| 00:36 | <Phantasm> | Using nightly build for windows downloaded from 6-7 hours ago. |
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| 00:37 | <Phantasm> | Is there some maximum length on a route and thus it ends up paying for much smaller distance than it is supposed to and thus the speed also goes much slower reducing the payment as well? |
| 00:38 | <Gonozal_VIII> | cargo packets have a maximum age of 255 days... |
| 00:38 | <Phantasm> | If it takes more than 255 days to travel to target the payment will go weird? |
| 00:39 | <Phantasm> | As it does take more than that for 1773 squares. |
| 00:39 | <Gonozal_VIII> | i don't know exactly what happens then |
| 00:41 | <Gonozal_VIII> | nappe is working on a cure for that illness |
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| 03:05 | <darx> | hi.. how do i construct stuff? i can't place stuff by clicking. |
| 03:05 | <darx> | i need to learn how to play this game. :-( |
| 03:06 | <Gonozal_VIII> | you have to select what you want to build first... |
| 03:06 | <darx> | i did that |
| 03:06 | <darx> | from the menu on the top and the cursor changes to indicate what is selected |
| 03:06 | <darx> | then what? |
| 03:06 | <Gonozal_VIII> | can't build in pause without cheat |
| 03:06 | <darx> | ah.. |
| 03:07 | <darx> | thanks. |
| 03:08 | <darx> | also how do i remove some thing that i've just build? |
| 03:09 | <Gonozal_VIII> | dynamite removes everything and the bulldozer thing active together with a build tool removes only that |
| 03:11 | <darx> | ok i just constructed a rail section complete with depots now how do i add a train and start moving goods around? |
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| 03:14 | <darx> | Guest1363: how do it do that ^^ |
| 03:14 | <Gonozal_VIII> | what part of it? |
| 03:14 | <Gonozal_VIII> | ah... stupid disconnection |
| 03:15 | <Gonozal_VIII> | you need to build stations near the source and destination and connect them and buy a train in a depot |
| 03:15 | <darx> | do i have to place a train or would that be automatic? |
| 03:15 | <darx> | i can't find a train |
| 03:15 | <Gonozal_VIII> | click on the depot |
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| 03:20 | <darx> | ok.. i added a few bogeys and an engine.. now its running without any orders. how do i add orders? |
| 03:20 | <Gonozal_VIII> | click on the train |
| 03:21 | <darx> | and? |
| 03:21 | <Gonozal_VIII> | see the yellow broken arrow? |
| 03:21 | <Gonozal_VIII> | that's where the orders are |
| 03:22 | <darx> | its all greyed out except the go to |
| 03:22 | <Gonozal_VIII> | then use that ;-) |
| 03:22 | <darx> | whats it for? |
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| 03:23 | <Gonozal_VIII> | click there and then on a station |
| 03:23 | <Gonozal_VIII> | then you ordered the train to go to that station ;-) |
| 03:24 | <darx> | yeah but the carts are empty |
| 03:25 | <Gonozal_VIII> | the station starts to recieve cargo after the first train was there |
| 03:25 | <Gonozal_VIII> | you can use full load to avoid letting the train run around empty |
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| 06:19 | <SmatZ> | ahoj |
| 06:19 | <Gonozal_VIII> | hi |
| 06:20 | <SmatZ> | hello :) |
| 06:23 | <Gonozal_VIII> | sooo wazzup? |
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| 06:25 | <SmatZ> | nothing interesting :-x |
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| 06:34 | <Gonozal_VIII> | automatic reconnect takes almost 10 minutes.. |
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| 06:46 | <Eddi|zuHause2> | solution is easy: do not disconnect that often ;) |
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| 06:47 | <Gonozal_VIII> | as if that was my choice :P |
| 06:49 | <Eddi|zuHause2> | everything is your choice |
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| 07:07 | <yorick> | something seems to happen when closing the newgrf selection window... |
| 07:07 | <Gonozal_VIII> | yes, the window is gone |
| 07:07 | <yorick> | no, it applies everythings |
| 07:07 | <yorick> | -s |
| 07:07 | <yorick> | like when clicking on apply |
| 07:08 | <yorick> | something that has effect on a grf'd tiltle screen |
| 07:08 | <yorick> | all graphics get reverted no normal and animation stops |
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| 07:16 | <yorick> | it should not execute ReloadNewGRFData when on main screen |
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| 07:23 | <@peter1138> | It's something to do with town name support... |
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| 07:35 | <yorick> | http://paste.openttd.org/560 <-- this patch will hopefully fix my problem |
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| 07:43 | <Yorick|AFK> | peter1138 or trunkanizer: see above ^^ :-) |
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| 07:47 | <@peter1138> | That will break town names. |
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| 07:58 | <@peter1138> | Hi Tekky |
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| 08:01 | <Tekky> | Hi everyone :) |
| 08:01 | <Gonozal_VIII> | hi |
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| 08:16 | <Yorick> | hi michi_cc , tekky |
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| 08:51 | <Yorick> | Peter1123: explain to me how that would break town naming... |
| 08:52 | <@peter1138> | There is some magic involved so that NewGRF town names can appear in the town name drop down list. Obviously that has to happen before a game is started. |
| 08:53 | <Gonozal_VIII> | start screen doesn't have any town names |
| 08:54 | <Yorick> | well...find me a way to stop the newgrf settings dialogue from breaking the intro game when clicked on apply |
| 08:54 | <Gonozal_VIII> | never broke it for me |
| 08:55 | <Yorick> | a intro game with grfs ;) |
| 09:00 | <@peter1138> | Just have an intro game without grfs :p |
| 09:01 | <Yorick> | not an option |
| 09:01 | <Yorick> | looks ugly :r |
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| 09:18 | <+glx> | Yorick: it's needed for actionF grfs |
| 09:18 | <+glx> | they must be loaded in intro, and saved in running games too |
| 09:19 | <LordAzamath> | Hello |
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| 09:22 | <CIA-1> | OpenTTD: smatz * r12129 /trunk/src/ (11 files in 2 dirs): -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) |
| 09:22 | <Yorick> | :) |
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| 09:22 | <Yorick> | thanks SmatZ! |
| 09:22 | <Gonozal_VIII> | :-) |
| 09:23 | <SmatZ> | nice patch :) |
| 09:24 | <Gonozal_VIII> | what version did you use? |
| 09:24 | <Gonozal_VIII> | the one i changed? |
| 09:24 | <SmatZ> | Gonozal_VIII: well, I used that one you changed,but I had to do further changes... |
| 09:24 | <Yorick> | :O |
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| 09:25 | <Gonozal_VIII> | can't find the change online.. where is that? |
| 09:25 | <Yorick> | find git.openttd.org |
| 09:25 | <Yorick> | it has diffs |
| 09:26 | <Gonozal_VIII> | 4 hours ago... |
| 09:26 | <Yorick> | :D |
| 09:26 | <Gonozal_VIII> | ah there it is |
| 09:26 | <Yorick> | he changed the if-else structure you changed in openttd.cpp |
| 09:27 | <Gonozal_VIII> | the ( ) are needed? |
| 09:27 | <Gonozal_VIII> | didn't use that ? : stuff much |
| 09:28 | <Yorick> | _patches.pathfinder_for_ships = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF); |
| 09:28 | <Gonozal_VIII> | yes, additional () |
| 09:28 | <@peter1138> | they're not needed but sometimes make things clearer |
| 09:29 | <Gonozal_VIII> | ok :-) |
| 09:31 | <CIA-1> | OpenTTD: smatz * r12130 /trunk/src/lang/ (38 files in 2 dirs): -Cleanup (r12129): remove now unused strings from all language files |
| 09:32 | <Yorick> | yes, that is needed too, I found out during compiling the new langfiles |
| 09:32 | <Yorick> | it gives a warning about strings that dont exist in the master file |
| 09:33 | <Gonozal_VIII> | isn't there a easy way to change all lang files in one go? |
| 09:33 | <Yorick> | maybe with some script |
| 09:34 | <+glx> | grep or perl :) |
| 09:34 | <Gonozal_VIII> | hmmm yes... a script that only reads the left side.. that's the same everywhere so it can just do the same everywhere :-) |
| 09:35 | <SmatZ> | for i in *.txt unfinished/*.txt ; do mv $i ttt ; cat ttt | grep -v $1 > $i ; rm ttt ; done |
| 09:35 | <SmatZ> | though it is not fully automatic |
| 09:35 | <SpComb> | cat abuse |
| 09:35 | <SmatZ> | okaaay |
| 09:35 | <SmatZ> | :-D |
| 09:35 | <Gonozal_VIII> | no idea what that is^^ |
| 09:35 | <Gonozal_VIII> | but i like cats |
| 09:35 | <SmatZ> | lol |
| 09:35 | <SpComb> | and you could stick the rm ttt outside of the loop or something |
| 09:36 | <SmatZ> | true |
| 09:36 | * | SmatZ isn't skilled in scripting :) |
| 09:36 | <Gonozal_VIII> | what language is that anyways? |
| 09:36 | <@peter1138> | perl -pi -e 's/STR_foo.*\n//g' *.txt |
| 09:38 | <Gonozal_VIII> | why didn't belugas use that to change that varname in every file yesterday? |
| 09:38 | <Yorick> | he was not @ home |
| 09:38 | <@peter1138> | probably Belugas does not have perl, heh |
| 09:38 | <Yorick> | well...as if I do... |
| 09:39 | <@peter1138> | ... |
| 09:39 | <Forked> | dot match! |
| 09:39 | <Forked> | go..... |
| 09:39 | <Forked> | <-in the lead |
| 09:39 | <Yorick> | I know someone that believes you can make programs out of perl :-P |
| 09:39 | * | keyweed raises hand |
| 09:40 | <keyweed> | you can run entire isps on perl |
| 09:40 | <Yorick> | but they don't have a gui, do they? |
| 09:40 | <+glx> | who needs gui? |
| 09:40 | <Yorick> | openttd |
| 09:40 | <Forked> | hmm.. asciittd |
| 09:41 | <Forked> | ====== <- guess what it is |
| 09:41 | <keyweed> | command line openttd. ... *ponders* |
| 09:41 | <Gonozal_VIII> | how do you get/use perl? |
| 09:41 | <Yorick> | download activeperl from activestate (windows) |
| 09:41 | <keyweed> | most os'es come with perl |
| 09:42 | <+glx> | windows comes with IE |
| 09:42 | <Yorick> | [15:41][15:41] <Yorick> download activeperl from activestate (windows) |
| 09:42 | <Yorick> | and windows media player |
| 09:42 | <+glx> | can't have anything :) |
| 09:42 | <Gonozal_VIII> | that's not free... |
| 09:42 | <Yorick> | it is |
| 09:42 | <keyweed> | perl is free |
| 09:42 | <Yorick> | only the enterprise edition isn't |
| 09:43 | <Gonozal_VIII> | i see only free trial stuff there |
| 09:44 | <keyweed> | i don't understand windows users. |
| 09:44 | <Gonozal_VIII> | ah there |
| 09:45 | <Yorick> | http://www.activestate.com/Products/activeperl/ |
| 09:45 | <Yorick> | keyweed: I'm not a volunteer, but this PC came with windows, and I can't install something else |
| 09:46 | <Gonozal_VIII> | circling around on that site for some time now, click click click, i'm back where i started |
| 09:46 | <Yorick> | laptops usually lack linux drivers |
| 09:46 | <keyweed> | Yorick: can't as in "not allowed" or "unable to" or "physicly impossible" ? |
| 09:46 | <keyweed> | Yorick: drivers ?!@?!@!?1 |
| 09:46 | <keyweed> | what would you need drivers for ????? |
| 09:46 | * | keyweed cries loudly and runs for the hills |
| 09:46 | <Yorick> | http://www.activestate.com/store/download.aspx?prdGUID=81fbce82-6bd5-49bc-a915-08d58c2648ca |
| 09:47 | <Yorick> | as in "not allowed", drivers are needed for laptops with builtin webcams, WLAN, keyboards, touchpads, do I need to say more? |
| 09:48 | <keyweed> | ever tried burning an ubuntu live cd to see if it works? |
| 09:48 | <Yorick> | Gonozal_VIII: http://www.activestate.com/store/download.aspx?prdGUID=81fbce82-6bd5-49bc-a915-08d58c2648ca <-- I recommend the 5.8 thingy, because their teapot thingy is broken |
| 09:48 | <Yorick> | nope... |
| 09:48 | <keyweed> | Yorick: you should |
| 09:48 | <Yorick> | no DVD burners here |
| 09:48 | <keyweed> | very likely everything will "just work" |
| 09:48 | <Gonozal_VIII> | asi msi :S |
| 09:49 | <Yorick> | try MSI |
| 09:49 | <Gonozal_VIII> | what does asi and msi mean? |
| 09:49 | <Yorick> | the asi package is some scripted buggy installer |
| 09:49 | <Gonozal_VIII> | and wtf is a teapot?^^ |
| 09:50 | <Yorick> | teapot is the utility they want you to download packages with from version 5.10 |
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| 09:53 | <dragonhorseboy> | hey ;) |
| 09:53 | <Yorick> | hello |
| 09:53 | <Gonozal_VIII> | hi |
| 09:53 | <Yorick> | don't ask me how I know these things... |
| 09:54 | <dragonhorseboy> | so how're both of you today? |
| 09:54 | <Yorick> | my patch got trunkanized :) |
| 09:55 | <Gonozal_VIII> | head hurts, didn't sleep too well |
| 09:55 | <dragonhorseboy> | ic gonozal |
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| 09:56 | <dragonhorseboy> | well not much for me otherwise..just a typical morning for now |
| 09:56 | <dragonhorseboy> | leaving in a bit less than a hour for doctor just to ask some things tho |
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| 10:00 | <Yorick> | download time estimate for ubuntu: 3 minutes :O |
| 10:00 | <dragonhorseboy> | hehe |
| 10:00 | <Yorick> | 2.40 mb/s |
| 10:02 | <Yorick> | this internet connection finally seems to be usefull for once |
| 10:03 | <ln-> | is that mb or Mb or MB? |
| 10:03 | <Gonozal_VIII> | milibyte :D |
| 10:03 | <dragonhorseboy> | hehehe |
| 10:04 | <dragonhorseboy> | Mega Bites :p |
| 10:04 | <Yorick> | if ubuntu appears to be 695 mb using that scale |
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| 10:07 | <Yorick> | I think its megabyte |
| 10:07 | <Gonozal_VIII> | milibit is funnier |
| 10:08 | <Yorick> | I would be all happy if it was only 700 kb/s... |
| 10:09 | <Eddi|zuHause2> | i would be happy if i had 70kb/s |
| 10:09 | <Yorick> | :O |
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| 10:10 | <Gonozal_VIII> | had ~300 kb/s today with that terminator thingy |
| 10:11 | <Yorick> | well...now its gonna merge the file from 6 to one... |
| 10:12 | * | Yorick has finished and resets other downloads |
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| 10:32 | <@Belugas> | [09:38][09:38] <Gonozal_VIII> why didn't belugas use that to change that varname in every file yesterday? <--- Indeed i was not at home and indeed i do not have perl and indeed i do not know how to program perl. Nor do i want to :S |
| 10:33 | <Gonozal_VIII> | hehe |
| 10:33 | <Gonozal_VIII> | hi belugas |
| 10:33 | <Yorick> | hi |
| 10:34 | <dragonhorseboy> | going for now so bye till later ;) |
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| 10:47 | <Yorick> | the 135 degree turns for aircraft are still there ^^ |
| 10:47 | <Yorick> | but now in 2 steps :D |
| 10:49 | <dih> | ! |
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| 10:53 | <@DorpsGek> | Yorick: Invalid arguments for _commit. |
| 10:53 | <@DorpsGek> | Yorick: Commit by smatz :: r12129 /trunk/src (11 files in 2 dirs) (2008-02-13 14:21:36 UTC) |
| 10:53 | <@DorpsGek> | Yorick: -Change [FS#1759]: simplified patch settings for pathfinders (Yorick) |
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| 11:17 | <Eddi|zuHause2> | you wanna just look at it for one more time or are you going to brag about it, too? :p |
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| 11:30 | <fjb> | Hello |
| 11:30 | <Yorick> | hello |
| 11:31 | <keyweed> | Hello |
| 11:32 | <Eddi|zuHause2> | 'ello |
| 11:32 | <SmatZ> | hello |
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| 11:34 | <fjb> | How is prospecting a new ore mine working? Does the game chose a random tile and then looks if it can build the mine there? |
| 11:34 | <Yorick> | and if it can't, it finds another random tile, I think |
| 11:35 | <Eddi|zuHause2> | same as generating a random industry |
| 11:36 | <fjb> | I tried it some times now and I never got a new mine, only wasted the mony. My wolrd is hilly, that makes it difficult. |
| 11:37 | <Eddi|zuHause2> | it should flatten the land |
| 11:37 | <Eddi|zuHause2> | but prospecting has a random chance that it will fail completely, before trying to build an industry |
| 11:38 | <fjb> | Oh, the I hit that chance. |
| 11:49 | <CIA-1> | OpenTTD: smatz * r12131 /trunk/src/train_cmd.cpp: -Fix (r3374): with mammoth trains disabled, maximum train length was limited to 9 |
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| 11:58 | <fjb> | Balancing the ECS industies is not easy. |
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| 12:15 | <Sacro> | SmatZ: surely that's the point of having mammoth trains disabled? |
| 12:17 | <Eddi|zuHause2> | Sacro: no, the limit is 10 |
| 12:17 | <Sacro> | Eddi|zuHause2: ah |
| 12:20 | * | Yorick had to puzzle to match the names |
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| 12:24 | <ln-> | buenas tardes |
| 12:25 | <UnderBuilder> | hola |
| 12:27 | <Eddi|zuHause2> | ln-: it's called tardis ;) |
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| 12:54 | <CIA-1> | OpenTTD: smatz * r12132 /trunk/src/ (roadveh_cmd.cpp ship_cmd.cpp train_cmd.cpp): -Cleanup: convert pathfinder selection from if/else to switch/case at many places |
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| 13:06 | <Wolf01> | hello boys |
| 13:07 | <hylje> | hi dear |
| 13:07 | <ln-> | hello, admiral |
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| 13:11 | <CIA-1> | OpenTTD: peter1138 * r12133 /trunk/src/vehicle_gui.cpp: -Fix: Vehicle sorting by max speed did not work properly for trains. Instead of trying to work it out again, just use the cached values... |
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| 13:24 | <LordAzamath> | hello |
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| 14:04 | * | LordAzamath want's pikkabird to answer a PM |
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| 14:07 | <Eddi|zuHause2> | ma'n thi's p'oor a'p'os'tr'o'p'y' |
| 14:07 | <Eddi|zuHause2> | +h |
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| 14:08 | <LordAzamath> | Eddi|zuHause2: You're alright? You sound kinda.. apostrophy.. |
| 14:09 | <Axamentia> | is that poor as socially deprived, or poor as in bad though? or maybe even both, an apostrophy for the socially deprived perhaps?? lol |
| 14:10 | <Eddi|zuHause2> | that sentence does not make any sense |
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| 14:12 | <Axamentia> | it does |
| 14:12 | <Sacro> | LordAzamath: want is? |
| 14:12 | <LordAzamath> | ofcourse |
| 14:12 | <LordAzamath> | actually has |
| 14:12 | <@Belugas> | naa.a.. ofrace |
| 14:13 | <LordAzamath> | wantswantswants* |
| 14:13 | <LordAzamath> | now happy? |
| 14:13 | <Axamentia> | hey belugas i saw one of your laptop guitars in manchester today for £60!! I got to play with :) |
| 14:14 | <Sacro> | LordAzamath: |
| 14:14 | <Sacro> | no |
| 14:14 | <Axamentia> | Twas slightly wierd with no neck to slide teh fretboard though |
| 14:14 | * | LordAzamath wonders why |
| 14:16 | <@Belugas> | i can imagine, Axamentia :) |
| 14:17 | <@Belugas> | you've got a lead on me, never touched it before |
| 14:18 | <Axamentia> | I was trying to work some chords out, but you muscle memory is programmed to come from behind the fretboard, wheras this is over the top, so it was disorientating |
| 14:18 | <Axamentia> | Suppose its more like tapping |
| 14:19 | <@Belugas> | maybe |
| 14:19 | <@Belugas> | but somhow, i think it;s more realted to slide guitare |
| 14:19 | <@Belugas> | i doubt chords are to be used |
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| 14:20 | <Axamentia> | aye true |
| 14:20 | <@Belugas> | work@work |
| 14:20 | <@Belugas> | see you |
| 14:21 | <Axamentia> | the guy demostrating though was managing, some open e's, and g's on it though lol |
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| 14:24 | <CIA-1> | OpenTTD: smatz * r12134 /trunk/src/ (14 files in 3 dirs): |
| 14:24 | <CIA-1> | OpenTTD: -Change: count the number of ticks a vehicle was running this day to calculate running cost |
| 14:24 | <CIA-1> | OpenTTD: -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window |
| 14:27 | <@Belugas> | hoo... you had a demo :) |
| 14:27 | <@Belugas> | fun fun |
| 14:27 | <@Belugas> | seems i have to revise my perception of the instrument |
| 14:27 | <@Belugas> | FTP'ing a deployment is alwasy shitty |
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| 14:55 | <Eddi|zuHause2> | soo... vehicles have now 0 running costs while loading etc.? |
| 14:57 | <@peter1138> | Not as far as I know... |
| 14:57 | <Eddi|zuHause2> | then what does this change do? |
| 14:57 | <@DorpsGek> | Yorick: Commit by smatz :: r12134 /trunk/src (14 files in 3 dirs) (2008-02-13 19:24:40 UTC) |
| 14:57 | <@DorpsGek> | Yorick: -Change: count the number of ticks a vehicle was running this day to calculate running cost |
| 14:57 | <@DorpsGek> | Yorick: -Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window |
| 14:58 | <Yorick> | loading == running, I think |
| 14:58 | <@peter1138> | Yeah, running means "not manually stopped" |
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| 14:58 | <Eddi|zuHause2> | ah, the message wasn't exactly clear about that |
| 14:59 | <Yorick> | but I think that I actually think that I might be thinking that I'm thinking too much |
| 14:59 | <@Belugas> | i think so too |
| 15:00 | <Yorick> | you're wise to thing so |
| 15:00 | <Yorick> | think* |
| 15:03 | <SmatZ> | Eddi|zuHause2: the running cost was calculated as if the vehicle was running all 74 ticks if it was running at new day start |
| 15:03 | <SmatZ> | so you could (theoretically) have 0 running cost if you stopped the vehicle before day end, and started it the next tick... |
| 15:04 | <Yorick> | that requires timing... |
| 15:04 | <hylje> | heh |
| 15:05 | <hylje> | apparently this PBS a bit.. acts up if a vehicle breaks down |
| 15:05 | <hylje> | i just got a vehicle broken down just after reserving a path |
| 15:05 | <hylje> | then another train came and crashed it |
| 15:05 | <Yorick> | I suppose it wasn't tested with breakdowns |
| 15:06 | <hylje> | using its very location as its path, no less |
| 15:07 | <Eddi|zuHause2> | why would breaking down unreserve the path? |
| 15:07 | <Eddi|zuHause2> | stopping doesn't... |
| 15:09 | <hylje> | i dunno, but it just did |
| 15:09 | <@peter1138> | There are a few ... issues :) |
| 15:10 | <hylje> | apparently one of the crashed trains left a permanent reservation |
| 15:10 | <Yorick> | I think its the speed the trains slows down with, it calls some kind of function that is used when going to station too, and that is the function the pbs uses to unreserve the path(just a theory) |
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| 15:22 | <White_Rabbit> | why does OTTD freeze for a few seconds every time I close the 'NewGRF settings' window? |
| 15:22 | <SmatZ> | White_Rabbit: do you remove or add a newgrf? |
| 15:23 | <White_Rabbit> | I close it without making a change |
| 15:25 | <+glx> | it applies them |
| 15:25 | <+glx> | in case there are action 0F |
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| 15:31 | <White_Rabbit> | I was asking because there are a lot of multiplayer games that uses newGRFs, and OTTD freezes for about 3 seconds every time I close the window. isn't it unnecessary to apply them when you look at other people's newGRF settings? |
| 15:32 | <@peter1138> | It is there, yes. |
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| 15:53 | <Tekky> | hylje: I don't think the crash took place due to the breakdown, at least I have never encountered such a bug. I rather think the crash took place for a different reason, related to a train getting lost. The most frequent cause of a train getting lost is if it tries to service at a depot but fails, because it has already reserved too much track in another direction. |
| 15:54 | <hylje> | that could be it |
| 15:55 | <Tekky> | hylje: I suggest you keep the last savegame where this happens and then see whether it still happens in the upcoming new version, which - according to michi_cc - will be released in the next few days. |
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| 16:00 | <Tekky> | I am periodically checking the forum thread whether a new version of YAPP (=PBS) has been released, because I cannot wait for the new version :) |
| 16:00 | <hylje> | its certainly neat at the moment |
| 16:00 | <hylje> | just trying it out and getting a feel of its stuff |
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| 16:00 | <Eddi|zuHause2> | Tekky: subscribe to the thread, then you will get any updates as email ;) |
| 16:01 | <Tekky> | ah, thanks for the advice :) |
| 16:04 | <Tekky> | hylje: I suggest you disable train servicing until the next version, that should get rid of most train crashes in YAPP. |
| 16:04 | <hylje> | i did :) |
| 16:04 | <hylje> | fortunately i had enough monies to replace all those trains |
| 16:09 | <Tekky> | is anyone here familiar with SimCity 4 Rush Hour/Deluxe (the expansion, not SimCity 4 vanilla)? I really like the tool in that game that allows you to see where all your residents go to work and which route they take. I think it would be great if this could be implemented into OpenTTD somehow. This system in SimCity 4 Rush Hour seems better to me than the current passenger destinations patch. |
| 16:09 | <hylje> | yes |
| 16:09 | <hylje> | it'd involve a more fine-grained cargo model |
| 16:09 | <hylje> | (applied to passengers and mail) |
| 16:12 | * |