| --- | Log | opened Tue Feb 12 00:00:38 2008 |
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| 01:00 | <DaCrusader> | hey guys |
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| 01:06 | <DaCrusader> | damnit only 23000 and i need a new train... |
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| 05:57 | <Sacro> | Yesterday all servers in the U.S. went out on strike in a bid to get more RAM and better CPUs. A spokes person said that the need for better RAM was due to some fool increasing the front-side bus speed. In future, buses will be told to slow down in residential motherboards. |
| 06:01 | <Gonozal_VIII> | haha? |
| 06:03 | <Greyscale> | heh |
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| 06:11 | <CIA-1> | OpenTTD: peter1138 * r12119 /trunk/src/ (newgrf.cpp newgrf.h): -Codechange: Rename grfspec_feature to match code style, and expose in header for use elsewhere. |
| 06:12 | <Gekz> | Sacro: you fail! |
| 06:12 | <Gekz> | LAD |
| 06:12 | <Sacro> | ? |
| 06:13 | <Sacro> | :o |
| 06:13 | <Sacro> | soon be r12121 |
| 06:14 | <Gekz> | that's also uncool |
| 06:14 | <Gekz> | :/ |
| 06:15 | <Gekz> | 12345 is cool |
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| 06:21 | <SmatZ> | hello |
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| 07:05 | <@peter1138> | lol @ one billion daleks |
| 07:09 | <Sacro> | ? |
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| 07:15 | <@peter1138> | Sacro, http://www.tt-forums.net/viewtopic.php?f=29&t=35650&start=80 |
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| 07:21 | <SmatZ> | I really don't like people like him :-x |
| 07:21 | <SmatZ> | "The thing is ... I played the original TTD on a 66Mhz 80286 processor with nothing more than a extremely primitive graphics chip on the motherboard" |
| 07:21 | <SmatZ> | not only troll, he is even stupid |
| 07:21 | <SmatZ> | not even that overclocked 80286 wouldn't run 32bit game TTD is |
| 07:22 | <Priski> | hahaha |
| 07:22 | <Forked> | heh |
| 07:22 | <Priski> | he really thinks that he knows the best whats going on in the game mechanics |
| 07:23 | <Priski> | " |
| 07:23 | <Priski> | "13:59 < Kutulainen> lapsiporno.info sensuroitu? |
| 07:23 | <SmatZ> | yeah, and he "knows" it is all done bad |
| 07:23 | <Priski> | arhg |
| 07:23 | <Forked> | strange fellow |
| 07:23 | <Priski> | sorry about that |
| 07:23 | <SmatZ> | :) |
| 07:26 | <globester> | porno? |
| 07:27 | <SmatZ> | porno? |
| 07:27 | <globester> | pörr |
| 07:28 | <Priski> | accident paste from discussion on internet sencorship |
| 07:28 | <SmatZ> | hmm lapisporno is not a porno |
| 07:28 | <Priski> | I would NOT recomment to open any of the links if you found a long list of links |
| 07:28 | * | SmatZ is against censorhip and everything :) |
| 07:29 | <Priski> | it is not english, it's finnish |
| 07:29 | <globester> | isn't lapis latin for rock? |
| 07:29 | <globester> | which has a hard core |
| 07:29 | <globester> | hardcore porn |
| 07:29 | <globester> | :o |
| 07:30 | <Sacro> | dualcore porn? |
| 07:32 | <globester> | heisse scheisse |
| 07:32 | <Priski> | germans rock btw |
| 07:33 | <Priski> | just came into mind |
| 07:33 | <globester> | any specific reason? |
| 07:33 | <SmatZ> | porn maybe? |
| 07:33 | <Priski> | well been ever before in germany? |
| 07:34 | <globester> | yes, our car broke down |
| 07:36 | <Priski> | for reasons, germans, In my point of view, they really like have sex and it kinda shows, but yet they seem so serious all the time. |
| 07:37 | <keyweed_> | sex is serious business |
| 07:37 | -!- | keyweed_ is now known as keyweed |
| 07:37 | <SmatZ> | :-) |
| 07:37 | <Priski> | I one time have watched german and italian version of Who want's to be a millionare |
| 07:37 | <Priski> | on hotel at same time |
| 07:37 | <keyweed> | italian tv is weird. they have a bimbo for every occasion. |
| 07:37 | <Priski> | and it was like total opposites |
| 07:38 | <Priski> | italian host barely stayed on the seat when he was busy talkin BS and touching contestant and laughing |
| 07:39 | <Priski> | and german host looked like he was just had his left ball cut off at hospital. |
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| 07:40 | <Priski> | but the best TV in the world |
| 07:40 | <Priski> | it has to be japanese shows |
| 07:41 | <Eddi|zuHause3> | where people get put dangerous animals put on their head and have to gues what it is? |
| 07:41 | <Eddi|zuHause3> | -put |
| 07:42 | <Priski> | well for example |
| 07:42 | <Eddi|zuHause3> | or "human tetris" ;) |
| 07:42 | <Priski> | I like those games that downtown dudes are doing now |
| 07:42 | <Priski> | do not laugh at hospital etc |
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| 07:44 | <Priski> | if you laugh even a little you get punished, and dear god they have funny shit on those places that just meant to get them laugh |
| 07:45 | <Priski> | it's like big brother torture show in a very original way |
| 07:45 | <Tefad> | HAAARDDD GAYYYY!! |
| 07:47 | <Priski> | yeah that also |
| 07:48 | <Priski> | on one part on "do not laugh at school" I almost dropped out of my seat when they introduced their ne Gymnastic theacher, same fellow, Hard Gay |
| 07:49 | <Eddi|zuHause3> | i have never heard of that show... |
| 07:50 | <Priski> | http://www.youtube.com/watch?v=6lF32zoAo3w&feature=PlayList&p=44F9A70F2EDE0846&index=0&playnext=1 there |
| 07:50 | <Priski> | subtitled also some parts of that is missing somewhere in between, since its total over 60min or something |
| 07:50 | <Priski> | copyright claims :( |
| 07:55 | <CIA-1> | OpenTTD: peter1138 * r12121 /trunk/src/widgets/dropdown.cpp: -Fix [FS#1764]: Drop down item indexes are now an int instead of a byte (Yexo) |
| 07:55 | <@peter1138> | r12121!! |
| 07:56 | * | Forked drinks to that |
| 07:56 | <SmatZ> | :-) |
| 07:56 | <SmatZ> | good job |
| 07:56 | <SmatZ> | it is very unlikely that 0.6.0 will be r12345 |
| 07:56 | <Eddi|zuHause3> | it's not even prime |
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| 08:02 | <@peter1138> | Should it be? |
| 08:03 | <SmatZ> | 10000 wasn't prime too |
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| 08:09 | <Eddi|zuHause3> | there was no 10000 |
| 08:09 | <@DorpsGek> | Eddi|zuHause3: Commit by rubidium :: r9999 /trunk (12 files in 5 dirs) (2007-05-31 15:15:00 UTC) |
| 08:09 | <@DorpsGek> | Eddi|zuHause3: -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road. |
| 08:10 | <@DorpsGek> | Eddi|zuHause3: Commit by belugas :: r10001 /trunk/src (3 files in 2 dirs) (2007-05-31 15:40:36 UTC) |
| 08:10 | <@DorpsGek> | Eddi|zuHause3: -Codechange: Add support for removing dynamically allocated newgrf data |
| 08:10 | <@DorpsGek> | Eddi|zuHause3: Commit by rubidium :: r10000 mapgen/README (2007-05-31 15:16:44 UTC) |
| 08:10 | <@DorpsGek> | Eddi|zuHause3: -Fix: the readme did not explain how to install the wonderfull ``world'' needed for mapgen. |
| 08:17 | <nzvip> | Is this not legal in C? |
| 08:17 | <nzvip> | n->next->prev = n; |
| 08:17 | <nzvip> | For some reason gcc does not like when I do that. |
| 08:17 | <nzvip> | Here's the message: pqueue.c:39: error: dereferencing pointer to incomplete type |
| 08:18 | <Eddi|zuHause3> | smells like an error in a totally different place |
| 08:19 | <nzvip> | I also get a lot of these warnings: |
| 08:19 | <nzvip> | pqueue.c:17: warning: assignment from incompatible pointer type |
| 08:19 | <nzvip> | pq->first = n; |
| 08:19 | <nzvip> | n = pnode_t*; pq->first = pnode_t*; |
| 08:19 | <nzvip> | So I cannot see what is wrong with it. |
| 08:24 | <CIA-1> | OpenTTD: peter1138 * r12122 /trunk/ (7 files in 3 dirs): -Codechange: Add framework for generic feature callbacks, along with some parts for AI use. |
| 08:26 | <SmatZ> | nzvip: are next, prev pointers? |
| 08:26 | <nzvip> | Yes. |
| 08:26 | <nzvip> | It is a doubly linked list. |
| 08:26 | <nzvip> | Simple stuff - or so I thought. |
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| 08:32 | <Slayerofrage> | ey up |
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| 08:35 | <nzvip> | SmatZ; here is the source http://pastebin.ca/901153 |
| 08:40 | <SmatZ> | pnode_t* n = malloc(sizeof(pnode_t)); |
| 08:40 | <SmatZ> | can't this be the problem? malloc returns void* |
| 08:40 | <SmatZ> | but maybe it is valid in C |
| 08:40 | <@peter1138> | it is valid in C |
| 08:41 | <HMage> | it's valid in C |
| 08:41 | <SmatZ> | ok, it is valid in C :-) |
| 08:41 | <@peter1138> | your struct definitions are invalid |
| 08:42 | <@peter1138> | the struct is called pnode not pnode_t |
| 08:42 | <nzvip> | Really? |
| 08:42 | <@peter1138> | the typedef is called pnode_t |
| 08:42 | <nzvip> | I thought the name afterwards was the name. |
| 08:43 | <nzvip> | :o peter1138 was right. |
| 08:43 | <Eddi|zuHause3> | what's the use of a typedef anyway? |
| 08:44 | <@peter1138> | minor. means you don't need to reference it by struct foo everywhere |
| 08:44 | <HMage> | and, you can have a name that some editors might recognize that it's a type |
| 08:44 | <HMage> | emacs, for example, highlights every type that ends with _t |
| 08:45 | <nzvip> | What is the switch for debug in gcc? |
| 08:45 | <HMage> | -g |
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| 08:48 | <@peter1138> | emacs... ew ;) |
| 08:49 | <HMage> | that was an example :D |
| 08:49 | <HMage> | but I admit I use it from time to time |
| 08:49 | <@peter1138> | vim doesn't understand general _t :( |
| 08:50 | <@peter1138> | one day i'll figure out how to get it to highlight ottd's types... |
| 08:51 | <Eddi|zuHause3> | rewrite openttd in python, then you don't need to care about types anymore ;) |
| 08:51 | <@peter1138> | sicko |
| 08:51 | <HMage> | then create a perl wrapper around python to cater about people that use perl :D |
| 08:51 | <@peter1138> | then a C wrapper around that... |
| 08:51 | <HMage> | then create an API for C language |
| 08:51 | <@peter1138> | hehe |
| 08:51 | <HMage> | :D |
| 08:51 | <HMage> | and a C+ wrapper for C API |
| 08:52 | <HMage> | C++* |
| 08:52 | <+glx> | extern C { ... } <-- done |
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| 08:52 | <HMage> | then make it into D |
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| 09:12 | <dragonhorseboy> | hey |
| 09:15 | <@peter1138> | is for horses |
| 09:15 | <Forked> | munch munch |
| 09:16 | <dragonhorseboy> | very funny |
| 09:16 | <dragonhorseboy> | anyone got oat and/or grain for me to eat then? :p |
| 09:16 | <dragonhorseboy> | either way how're you peter? |
| 09:16 | <Slayerofrage> | lol |
| 09:17 | * | dragonhorseboy pokes slayerofrage for no reason ;) |
| 09:18 | * | Slayerofrage attacks dragonhorseboy with random movie quotes |
| 09:18 | <SmatZ> | lol |
| 09:21 | <CIA-1> | OpenTTD: glx * r12123 /trunk/projects/generate.vbs: -Add: generate.vbs script to allow project files generation for users unable to run generate bash script |
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| 09:25 | <Eddi|zuHause3> | scary... |
| 09:25 | <+glx> | what? |
| 09:26 | <Eddi|zuHause3> | i'm not sure wether the users randomly spamming around or the vbs is more scary yet ;) |
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| 09:35 | * | dragonhorseboy whacks slayerofrage with "who the b***h are you?" from movie :p |
| 09:35 | <dragonhorseboy> | hehe |
| 09:39 | * | Slayerofrage slaps dragon horseboy with some 0xdeadbeef |
| 09:39 | <dragonhorseboy> | slayerofrage hehehehehehhe |
| 09:41 | <dragonhorseboy> | so what you doing now? |
| 09:43 | <Slayerofrage> | Trying to export some Maya prototypes to blender so i can work on some 32bpp sets |
| 09:43 | <Slayerofrage> | tis a pain in the arse cos a lot of my maya stuff is for MSTS, and animation i have done |
| 09:44 | -!- | Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has quit [Server closed connection] |
| 09:44 | <Slayerofrage> | and trying to convert into ottd lighting views, palletes is a pain :( |
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| 09:47 | <dragonhorseboy> | heh |
| 09:48 | <dragonhorseboy> | slayerofrage good luck with that ;) |
| 09:49 | <dragonhorseboy> | <is looking for more grfs aside to trying to redraw the pcx (from the ttd base grfs especially tr1gr.grf too) |
| 09:49 | <dragonhorseboy> | ;) |
| 09:51 | <Eddi|zuHause3> | V100 in blue looks weird... |
| 09:51 | <dragonhorseboy> | V100? is that the diesel shunter or that mainline hydraulic-driven with V shaped exhausts? |
| 09:51 | <dragonhorseboy> | <never could quite remember german classes sometimes |
| 09:52 | <Eddi|zuHause3> | V100 is a side line diesel |
| 09:52 | <dragonhorseboy> | hm |
| 09:52 | <dragonhorseboy> | what was that one with the hydrualic transmission and V-shaped exhaust then? |
| 09:52 | <Eddi|zuHause3> | V stands for "Verbrennungsmotor" |
| 09:53 | <dragonhorseboy> | I know it was dual cabs and painted both red then blue |
| 09:53 | <Eddi|zuHause3> | 100 is roughly 1/10 of the power |
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| 09:54 | <dragonhorseboy> | eddi...heh wait... I did a dumb search for 'german hydraulic rail diesel' and what I was thinking of was V200 |
| 09:54 | <yorick> | hello |
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| 09:55 | <dragonhorseboy> | http://www.traintesting.com/images/DB%20V200%20Utrecht%206-89.jpg in the well known red |
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| 09:55 | <dragonhorseboy> | I remember seeing some photos of these being in the blue paint for a while tho |
| 09:56 | <Eddi|zuHause3> | well... they were kinda before my time... |
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| 09:58 | <dragonhorseboy> | eddi...mine too, I don't know why DB (or was it DR or was that even both? meh there you go) bothered painting several things blue instead of the typical red for some time |
| 09:58 | <Eddi|zuHause3> | it was DB... DR did not change liveries very often... |
| 09:58 | <dragonhorseboy> | at least the BR101 (or was that 110? ughh anyone mind helping here???) was left in a nice yellow+red stripped paintjob together with coaches to match |
| 09:59 | <Eddi|zuHause3> | 103 you are thinking of |
| 09:59 | <dragonhorseboy> | meh |
| 09:59 | <dragonhorseboy> | you see how I'm not so good at remembering most german classes :p |
| 09:59 | <dragonhorseboy> | at least there is one named class I do always remember tho due to their unusual look... |
| 09:59 | <dragonhorseboy> | Kof and Kof II .... little low thinge shunting cars around |
| 10:00 | <Eddi|zuHause3> | 103 is likely the most famous engine of all |
| 10:00 | <Eddi|zuHause3> | sure it wasn't Köf? |
| 10:00 | <yorick> | is there anyone that wants the regional_yapf_for_ships.patch updated? |
| 10:01 | <dragonhorseboy> | eddi....don't bother asking...I have enough trouble typing special characters at times here :p |
| 10:01 | <dragonhorseboy> | especially for the 'a' in marklin too |
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| 10:02 | <Eddi|zuHause3> | like i said... if you don't have ö, write oe |
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| 10:02 | <dragonhorseboy> | fair enough ^_^ |
| 10:03 | <dragonhorseboy> | but anyhow...the reason I like these little things is because well they seem to be the smallest [standard gauge] near-mainline working engine I've ever known of |
| 10:03 | <dragonhorseboy> | smaller than the GE 44 tonners in usa even |
| 10:03 | <Eddi|zuHause3> | well, they were that small to load them on a wagon to move them from one station to another |
| 10:04 | <dragonhorseboy> | oh hmm never knew that one |
| 10:04 | <Eddi|zuHause3> | with 40km/h, they would block the line too long driving on its own |
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| 10:04 | <dragonhorseboy> | but anyhow this is the smallest yet common diesel we even had http://www.trainnet.org/Libraries/Lib006/MNJ_2.GIF (thats an early covered hopper car behind it yeah) |
| 10:05 | <dragonhorseboy> | GE also made these to skirt an early steam>diesel era requirement that you needed a crew of two above certain locomotive weight (alak these little things could be driven with only the engineer and conductor alone with no issue) |
| 10:06 | <dragonhorseboy> | hmm say that reminds me... |
| 10:07 | <dragonhorseboy> | eddi if you want to what you think of the power on this train? heh http://www.hankstruckpictures.com/pix/rail/donald_beneke/drgw/diesel/ddrgw02.jpg |
| 10:07 | <dragonhorseboy> | (yeah they're 6 axles) |
| 10:08 | <Eddi|zuHause3> | why would they need that huge engines when they only carry that few cars? |
| 10:08 | <dragonhorseboy> | Alco PA+PB units...and early on it wasn't unusual for sets to only have a single numbering to make them appear as only one locomotive alak only one crew needed (again the transition era was weird, don't ask me) |
| 10:09 | <dragonhorseboy> | eddi...Rio Grande was a "through the mountains, not around them" railroad in middle of Colorado and well you can imagine |
| 10:09 | <dragonhorseboy> | otherwise yeah it could have had been only two units in flatter country |
| 10:10 | <Eddi|zuHause3> | then why not go electric? |
| 10:10 | <Eddi|zuHause3> | i don't understand american railways... |
| 10:12 | <dragonhorseboy> | electric? I think it would be due to the cost and not wanting to have to do engine swaps |
| 10:13 | <Eddi|zuHause3> | mountain routes were the main reason to introduce electric in germany |
| 10:13 | <dragonhorseboy> | but there is one thing tho... one coal slugger line did electrific a particular line because of a harsh grade with tunnel in middle ... but whats interesting and unique to them was that when they finally did a line relocation that was less serve the electrics were retired for yet a batch order of more steam (rather than diesel) |
| 10:14 | <dragonhorseboy> | eddi yeah I have to agree with you there...but there is one short copper railroad that went all-electrified from the start for economy reason |
| 10:15 | <dragonhorseboy> | started 1913 and retired to diesels in '67 (thats 54 years on the old boxcabs!) |
| 10:15 | <Eddi|zuHause3> | by WWII, pretty much 100% of the swiss railway network was electrified |
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| 10:16 | <DJ-Nekkid> | brb |
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| 10:18 | <dragonhorseboy> | eddi...Sweden kept some steam in storage due to concern about a powergrid sabotage effectively halting all electric locomotives but eventually the cold war ended in '89 and one of them ended up in canada [actually only a few km from where I'm living ha] on a short popular tourist line |
| 10:19 | <dragonhorseboy> | http://www.steamtrain.ca/ this is the site they have |
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| 10:20 | <hylje> | and diesel.. |
| 10:20 | <Eddi|zuHause3> | russia kept a big stash of (german conquered) steam engines for the european standard gauge in poland |
| 10:21 | <dragonhorseboy> | eddi ... I never did really understood why electrification wasn't more spreadwide in north america but at least you can count on the east usa corridor service being a healthy mix of amtrak electrics |
| 10:21 | <dragonhorseboy> | or if you were to go back to before amtrak (probably best in 30-50's) you'll find a lot of variety in electrics not to mention our infamous GG1 units |
| 10:22 | <Gonozal_VIII> | "our"? you're from america and write english like that? |
| 10:23 | <Gonozal_VIII> | (sorry... but strange) |
| 10:23 | <dragonhorseboy> | artist render for anyone wondering http://www.raymondloewy.org/images/gallery/full/loc_gg1.jpg (some of them got steam boilers so the smoking from the rear roof section is pretty normal) |
| 10:23 | <dragonhorseboy> | gonozal...well excuse me..sometimes I don't always pick good words ok? :p |
| 10:23 | <hylje> | f40ph |
| 10:23 | <dragonhorseboy> | hylje...thats -diesel- ;) |
| 10:24 | <hylje> | so? |
| 10:24 | <dragonhorseboy> | hehe |
| 10:24 | <dragonhorseboy> | this is ELECTRIC! |
| 10:24 | * | dragonhorseboy chuckles |
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| 10:25 | <dragonhorseboy> | eddi hmm I just had to ask but did german have any kind of special mail trains before and/or now? |
| 10:26 | <Gonozal_VIII> | mail is mostly transported by lkw here (austria) |
| 10:26 | <hylje> | lkw? |
| 10:26 | -!- | yorick is now known as Yorick|AFK |
| 10:26 | * | dragonhorseboy sides with hylje (yeah whats that?) |
| 10:27 | <frosch123> | lkw = "lastkraftwagen" = truck |
| 10:27 | <Gonozal_VIII> | oh sorry, forgot that that's german^^ |
| 10:27 | <dragonhorseboy> | ohh |
| 10:28 | <Gonozal_VIII> | road vehicles... trucks.. rubber wheel thingies^^ |
| 10:28 | <Slayerofrage> | lol |
| 10:28 | <saati> | why do an electric train have a steam boiler? |
| 10:28 | <Gonozal_VIII> | wagon heating? |
| 10:28 | <Eddi|zuHause3> | dragonhorseboy: usually, passenger trains carried an extra mail wagon |
| 10:28 | <dragonhorseboy> | well in north america mail got moved by train quite often for till up to like 60-70's somewhere where the postal office decided that there was no point in it anymore and so the few remaining large mail trains ended their life the next day and that was it for good |
| 10:29 | <Eddi|zuHause3> | until the DB stopped all mail traffic on rails |
| 10:29 | <Slayerofrage> | happened in the uk too |
| 10:29 | <dragonhorseboy> | wasn't too rare that sometimes you would have one solid mail train then following it was an extra section with yet solid mails ... sure was lot of mails back then |
| 10:29 | <Eddi|zuHause3> | they did that in the 1990s |
| 10:29 | <Slayerofrage> | I remember when Royal mail used to have EMU, night sorting trains |
| 10:30 | <Slayerofrage> | but they stopped in the late 90's |
| 10:30 | <dragonhorseboy> | saati...frequently you would get new locomotives but still be reusing old consists and so hence thats why many early diesel and electrics had to come with steam boiler to handle heating the train till newer consists finally could be ordered re electric heating via HEP instead |
| 10:30 | <saati> | oaky |
| 10:31 | <saati> | whats hep |
| 10:31 | <dragonhorseboy> | HeadEndPower heh |
| 10:31 | <dragonhorseboy> | meaning electric from the locomotive themself |
| 10:31 | <dragonhorseboy> | (or in case of electrics...one car could have its own pantograph instead) |
| 10:31 | <Gonozal_VIII> | that's what i said :-) |
| 10:31 | <Gonozal_VIII> | well... bjarni did |
| 10:31 | <saati> | pantograph? |
| 10:31 | <dragonhorseboy> | someone care to explain to saati? ^^^ |
| 10:32 | <Gonozal_VIII> | never heard that word |
| 10:32 | <saati> | it's something that creates heat from electricity |
| 10:32 | <saati> | ? |
| 10:32 | <Eddi|zuHause3> | in germany, some wagons carried their own electric generator |
| 10:32 | <saati> | in hungary too |
| 10:32 | <Eddi|zuHause3> | to power the heating, when the engine didn't have electric heating |
| 10:32 | <saati> | i think they still have |
| 10:32 | <Gonozal_VIII> | graph indicates that it's something that writes... |
| 10:32 | <dragonhorseboy> | gonozal...must be different countries use different word for the same thing... |
| 10:33 | <Eddi|zuHause3> | the generators were driven by the wheels |
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| 10:33 | <dragonhorseboy> | gonozal..what do -you- call the metal arms thats used to collect electric from the overhead wires? ;) |
| 10:33 | <hylje> | pantograph |
| 10:33 | <Gonozal_VIII> | used to? |
| 10:33 | <Gonozal_VIII> | well i call it stromabnehmer |
| 10:34 | <dragonhorseboy> | oh ok |
| 10:34 | <saati> | villanyszedo |
| 10:34 | <Gonozal_VIII> | metal and carbon |
| 10:34 | <Eddi|zuHause3> | in common language, they are often called "Bügel" |
| 10:35 | <Gonozal_VIII> | i'm near a factory that produces the carbon part |
| 10:35 | <dragonhorseboy> | hm well eddi you ever heard of steam+diesel (or steam+electric even) combo power being used on certain trains or not really? |
| 10:35 | * | dragonhorseboy is just asking |
| 10:36 | <Gonozal_VIII> | only diesel electric... |
| 10:36 | <Gonozal_VIII> | most common form of diesel engines |
| 10:37 | <Slayerofrage> | dragonboy: there were some steam diesal prototypes by LNER in the 1920's!! |
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| 10:38 | <Gonozal_VIII> | why steam diesel? what's the point? |
| 10:38 | <dragonhorseboy> | heh well..sometimes steam was the helpers on otherwise diesel express trains in some grades-heavy areas before |
| 10:39 | <Slayerofrage> | Gonozal: diesal back then was an unporven tech |
| 10:39 | <Slayerofrage> | So lots of different experiments were done with it |
| 10:39 | <dragonhorseboy> | and I think I've actually heard once of a dead GG1 being hauled by one of santa fe's best steam even straight into the chicago terminal too |
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| 10:41 | <dragonhorseboy> | either way brb to sort grfs |
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| 10:41 | <nzvip> | Is it possible in anyway to increment a void pointer? |
| 10:42 | <Eddi|zuHause3> | well, a lot of steam engines were refitted to be powered by oil instead of coal |
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| 10:43 | <Slayerofrage> | aye nothing as majestic as some of those old steam engines though |
| 10:43 | <Slayerofrage> | well the Deltic's were impressive |
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| 10:43 | -!- | mode/#openttd [+v tokai] by ChanServ |
| 10:43 | <CIA-1> | OpenTTD: frosch * r12124 /trunk/src/ (newgrf.cpp newgrf.h newgrf_spritegroup.cpp): |
| 10:43 | <CIA-1> | OpenTTD: -Codechange: Move newgrf-variables that are common to VarAction2 and Action7/9/D to their own function. |
| 10:43 | <CIA-1> | OpenTTD: -Fix: Add some variables that were missing in one or both cases. |
| 10:45 | -!- | |Bastiaan| [~Bastiaan@77.60.199.139] has joined #openttd |
| 10:45 | <Yorick> | - /* TODO: usrerror() for errors which are not of an internal nature but caused by the user, i.e. missing files or fatal configuration errors. Post-0.4.0 since Celestar doesn't want this in SVN before. --pasky */ |
| 10:46 | <SmatZ> | :-) |
| 10:47 | <@Belugas> | nzvip : http://talideon.com/weblog/2007/10/no-inc-voidp.cfm |
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| 10:49 | <nzvip> | What do I do instead then, Belugas? |
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| 10:54 | <@Belugas> | whatever you want nzvip. I've shown you the result of a quick search I did for you regarding incrementing void pointer |
| 10:54 | <nzvip> | Moo. |
| 10:55 | <Eddi|zuHause3> | in what possible scenario would you want to modify void pointers? |
| 10:55 | <Eddi|zuHause3> | i mean, cast to something sensible before doing any operations |
| 10:56 | <dragonhorseboy> | damn hmm do anyone perhaps know of this landscape here? http://forums.ttdrussia.net/files/scr2_951.jpg |
| 10:56 | <dragonhorseboy> | (ignore the dialogs :p ) |
| 10:56 | <Gonozal_VIII> | terribly slow opening |
| 10:57 | <Eddi|zuHause3> | btw, how do you find the "coincidental" similarities between east german and west german engines? |
| 10:57 | <Eddi|zuHause3> | like: http://de.wikipedia.org/wiki/DB_Baureihe_V_100 |
| 10:57 | <Eddi|zuHause3> | and: http://de.wikipedia.org/wiki/DR_Baureihe_V_100 |
| 10:58 | <Gonozal_VIII> | hehe even same name |
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| 10:58 | <Eddi|zuHause3> | well, the naming scheme was probably an earlier invention... |
| 10:59 | <Eddi|zuHause3> | power (in hp) / 10 |
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| 11:01 | <Gonozal_VIII> | the map is generated with the old map generator, not tgp |
| 11:01 | <Eddi|zuHause3> | also: http://de.wikipedia.org/wiki/DB_Baureihe_V_60 |
| 11:01 | <Eddi|zuHause3> | and http://de.wikipedia.org/wiki/DR_Baureihe_V_60 |
| 11:01 | <DaleStan> | <nzvip> Is it possible in anyway to increment a void pointer? <-- No. Given foo *bar;, and assuming appropriate widths (sizeof(int) == sizeof(foo*)) bar++; is the equivalent of bar=(foo*)(((int)bar) + sizeof(foo));. sizeof(void) is undef, therefore the operation of incrementing a void pointer is also undef. |
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| 11:01 | <nzvip> | I got that. |
| 11:01 | <nzvip> | Hm, Eddi|zuHause3. |
| 11:01 | <nzvip> | I have a function pointer. |
| 11:01 | <nzvip> | And its data is void. |
| 11:01 | <nzvip> | Well a void pointer. |
| 11:03 | <dragonhorseboy> | gonozal hmm so you saying some older openttd had their own landscape tiles rather than using ttdp's? |
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| 11:03 | <dragonhorseboy> | brb |
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| 11:05 | <DaleStan> | Never never never modify a function pointer. Unless you're working in assembly, you're entirely too likely to end up with a pointer into the middle of an instruction. That works rather poorly on a good day. |
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| 11:05 | <Gonozal_VIII> | no, not the terrain sprites, the shape of that hill with the tunnel is typical for the old map generator |
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| 11:08 | <dragonhorseboy> | ohh heh |
| 11:08 | <dragonhorseboy> | I've never bothered with that newer mode in openttd as it seem to bog down into sometimes even freezing up so .. meh ^_^ |
| 11:09 | <Gonozal_VIII> | now because of your question i wasn't fast enough to answer the 1000th "i'm using transfer and don't get any money" post |
| 11:09 | <Gonozal_VIII> | :-( |
| 11:09 | <Eddi|zuHause3> | oh, if you are ever having problems with remembering classes: http://www.v100.de/index.php?nav=1401188 |
| 11:09 | <Eddi|zuHause3> | the system is very easy, the bigger the number, the bigger the engine ;) |
| 11:10 | <dragonhorseboy> | eddi hehe...are the V160 and V200 just the same hydraulic w/V exhaust? |
| 11:10 | <dragonhorseboy> | never heard of a V160 before but it looks like same body shortened |
| 11:11 | <Eddi|zuHause3> | both are in the DBSetXL |
| 11:11 | <dragonhorseboy> | yeah? hmm... |
| 11:12 | <Eddi|zuHause3> | yes, it is basically a smaller version of the V200 |
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| 11:13 | <Eddi|zuHause3> | of the V320 only one engine was built |
| 11:13 | <dragonhorseboy> | ^_^ |
| 11:14 | <Eddi|zuHause3> | it was desinged for cargo traffic on unelectified main lines, but the DB plan was to electrify exactly those lines ;) |
| 11:15 | <Eddi|zuHause3> | basically, the V320 is two V160 glued together |
| 11:18 | <dragonhorseboy> | eddi...heh... |
| 11:18 | <dragonhorseboy> | there was one particular uk diesel shunter I like...barely by the time they were being purchased the breching axe was already underway and so you can imagine that that was a hard short life....let me see if I can recall the class |
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| 11:20 | <dragonhorseboy> | http://www.embsayboltonabbeyrailway.org.uk/photos/sw18.jpg class 14 it was (or nicknamed 'teddy bear' as I remember the magazine saying) |
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| 11:32 | <Yorick> | the new shore tiles seem to be flooding to above, when they can |
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| 11:36 | <Eddi|zuHause3> | but with all the similarities of the smaller engines, you wonder why these two are so different: |
| 11:36 | <Eddi|zuHause3> | http://de.wikipedia.org/wiki/DB_Baureihe_V_200.0 |
| 11:36 | <Eddi|zuHause3> | http://de.wikipedia.org/wiki/DR_Baureihe_V_200 |
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| 11:40 | <ln-> | 10.5.2 |
| 11:44 | <hylje> | windows seven |
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| 11:45 | <Eddi|zuHause3> | 3.5.7 |
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| 11:46 | <dragonhorseboy> | hm..almost done with grfs hopefully |
| 11:46 | <dragonhorseboy> | unless something stupid errors out :p |
| 11:46 | <ln-> | ds9 4x01 |
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| 12:05 | <dragonhorseboy> | hey |
| 12:05 | <hylje> | hi |
| 12:07 | <dih> | :-) |
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| 12:15 | <LordAzamath> | hello |
| 12:17 | <dragonhorseboy> | hey |
| 12:19 | <dragonhorseboy> | how're you? |
| 12:25 | <LordAzamath> | I'm fine, you? |
| 12:28 | <dragonhorseboy> | doing okay...bit too long day of stupid grfs and forum threads tho hehehe |
| 12:28 | <dragonhorseboy> | taking break now already |
| 12:28 | <Phantasm> | Is it intentional that scrolling speed is affected by fast forward? |
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| 12:47 | <UnderBuilder> | how can I play simcity and openttd in the same game? |
| 12:48 | <UnderBuilder> | I mean, building cities and a transport company simultaneously |
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| 12:50 | <Eddi|zuHause3> | openttd &; sc2000 &? |
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| 12:54 | <nappe1afk> | Gonozal_VIII: hey... :) |
| 12:54 | <Gonozal_VIII> | hi |
| 12:54 | <Gonozal_VIII> | got pm? |
| 12:54 | <nappe1afk> | Gonozal_VIII: I have that patch ready, and it works but the payment rates graphs have something seriously wrong... |
| 12:54 | <nappe1afk> | Gonozal_VIII: lol, I have not checked... hold on... :) |