| --- | Log | opened Mon Feb 11 00:00:01 2008 |
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| 01:08 | <Smoky555> | hi all ! |
| 01:09 | <Gonozal_VIII> | hi |
| 01:09 | <Smoky555> | i have a question about compiling OpenTTD in MS VS 2005/2008 ... |
| 01:11 | <Gonozal_VIII> | nobody can answer if you don't ask ;-) |
| 01:11 | <Smoky555> | from some time, i get graphical artefacts after compiling, such as http://forums.ttdrussia.net/viewtopic.php?t=2447 (page on russian). What's wrong? |
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| 01:12 | <Gonozal_VIII> | can't read that |
| 01:13 | <Smoky555> | artefacts on pictures, not in text |
| 01:13 | <Gonozal_VIII> | do you have a screenshot of that? |
| 01:14 | <Smoky555> | http://forums.ttdrussia.net/download.php?id=3524 |
| 01:15 | <Gonozal_VIII> | doesn't work |
| 01:16 | <Gonozal_VIII> | some forum error message |
| 01:16 | <Smoky555> | http://open.ttdrussia.net/t_p1_101.png |
| 01:17 | <Gonozal_VIII> | ah those |
| 01:17 | <Gonozal_VIII> | missing sprites |
| 01:17 | <Gonozal_VIII> | hmm |
| 01:19 | <Gonozal_VIII> | what version is that? |
| 01:19 | <Smoky555> | on other computer, WinXP, MSVS2005 - all compilings fine |
| 01:19 | <Smoky555> | verson of OpenTTD ? any version |
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| 01:21 | <Gonozal_VIII> | all those ? signs are missing sprites, i don't know why you're missing them |
| 01:21 | <Gonozal_VIII> | did you compile with a clean checkout? |
| 01:22 | <Smoky555> | yes |
| 01:22 | <Gonozal_VIII> | all files there, no missing or corrupted openttdw.grf or something? |
| 01:22 | <Smoky555> | yes |
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| 01:24 | <Gonozal_VIII> | i'm no developer and i don't know much about compilers... my advice would be to use a different compiler |
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| 03:06 | <Nicko[work]> | . |
| 03:06 | <Gonozal_VIII> | , |
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| 03:24 | <Forked> | \o/ |
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| 04:56 | <HMage> | Smoky555: did you try to compile a _clean_ svn checkout? |
| 04:56 | <Smoky555> | yes |
| 04:57 | <HMage> | do you use grfs that are checked out with the sources? |
| 04:58 | <Smoky555> | yes |
| 05:01 | <@peter1138> | is it a norev or a rxxxx build? |
| 05:02 | <Smoky555> | rXXXX build, 0.6.0beta1-2-3, any... |
| 05:02 | <@peter1138> | yerss.... |
| 05:02 | <@peter1138> | what does it show in the title bar |
| 05:06 | <Nicko[work]> | доброго дня, Smoky555 ;) |
| 05:07 | <Gekz> | haha |
| 05:15 | <Smoky555> | peter1138: i can tell you here or on forums only tomorrow, because this problems is in my home comp. |
| 05:15 | <Smoky555> | Nicko[work]: è âàì òîãî æå ;) |
| 05:16 | <Nicko[work]> | utf8 pls ;) |
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| 05:17 | <Smoky555> | Nicko[work] : à ñåé÷àñ? |
| 05:18 | <ln-_> | Smoky555: see topic; UTF-8 is mandatory. |
| 05:18 | <Nicko[work]> | wrong encoding |
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| 05:28 | <@peter1138> | Smoky555, if it shows as norev then you'll need to manually specify its revision, somewhere (I'm not sure where off hand) |
| 05:28 | <Smoky555> | yes, i know, i did it |
| 05:33 | <Gekz> | Smoky555: hahahaha |
| 05:33 | <Gekz> | :D |
| 05:34 | <Smoky555> | peter1138: but if it shows as norev this artefacts MUST be present or not? |
| 05:35 | <@peter1138> | They will be present, |
| 05:35 | <Smoky555> | peter1138: ok, i see, thanks |
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| 05:43 | <HMage> | Smoky555: добрый день :) |
| 05:43 | <HMage> | Nicko[work]: тоже русскоговорящий? |
| 05:43 | <Nicko[work]> | ага |
| 05:43 | <HMage> | я подозреваю, что ln-_ тоже :) |
| 05:43 | <Gekz> | И цан претенд то спеак руссиан анд отхер руссиан-лике лангуагес тоо! |
| 05:44 | <HMage> | :D |
| 05:44 | <Gekz> | HMage: you can read it cant you |
| 05:44 | <Gekz> | haha |
| 05:44 | <Nicko[work]> | ВЛ85 форева! |
| 05:44 | <HMage> | it's makes you speak funny language that uses cyrillic :) |
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| 05:45 | <Gekz> | lol |
| 05:45 | <Gekz> | I love transliteration |
| 05:46 | <HMage> | yeah, it's same as if we'd write russian in latin |
| 05:46 | <HMage> | Ya mogu delat' vid chto govoryu na angliyskom b podobnyh yazykah! |
| 05:46 | <HMage> | b=i |
| 05:46 | <Gekz> | ᑦᓯᔅ ᐃᔅ ᑦᓴ ᐃᓕᑦᐃ ᓚᓐᒍᐊᒡ ᐅᕝ ᐴᒻ! |
| 05:46 | <@peter1138> | :o |
| 05:46 | <HMage> | that's a lot of squares Geks |
| 05:46 | <HMage> | that's a lot of squares Gekz |
| 05:46 | <Gekz> | የስ፣ እ አም አ ሳታኒች! |
| 05:47 | <Gekz> | get some fonts fool! |
| 05:47 | <HMage> | I don't have font faces for that |
| 05:47 | <HMage> | I won't :P |
| 05:47 | <Gekz> | that was Inuktitut |
| 05:47 | <HMage> | lol |
| 05:47 | <Gekz> | Canadian aboriginal |
| 05:47 | * | peter1138 attempts to convert a network to PBS withoutc rashes... |
| 05:47 | <keyweed_> | ᛐᛆᛇᚭᛠᛡᛏᛂᚷᚬ |
| 05:47 | <Gekz> | እ ስሃልል ስሚተ ዮኡር ሶኡል! |
| 05:47 | <HMage> | йа креведко |
| 05:47 | <Noldo> | peter1138: are you allergic to it then? |
| 05:47 | <Gonozal_VIII> | oh... forgot to update post |
| 05:48 | <@peter1138> | Yes. |
| 05:48 | * | HMage goes back to coding load-balancer |
| 05:48 | <Smoky555> | HMage: как щас, на русском или опять у меня что-то с кодовой страницей? |
| 05:48 | <Gekz> | I demand the azerty keyboard |
| 05:48 | <HMage> | Smoky555: да, теперь понятно |
| 05:48 | <Gekz> | I am using one hahahah |
| 05:48 | <Gonozal_VIII> | hmmm something went wrong... filesize too low |
| 05:49 | <HMage> | I have йцукен keyboard :D |
| 05:49 | <Gekz> | where's the question mark on this board ... |
| 05:50 | <@peter1138> | :o |
| 05:50 | <@peter1138> | There -> ? |
| 05:50 | <HMage> | copy and paste it :) |
| 05:50 | <Gekz> | NO |
| 05:50 | <Gekz> | that's heathen talk |
| 05:51 | <Gekz> | ^ |
| 05:51 | <HMage> | Gekz: AltGr+63 on keypad :) |
| 05:51 | <Gekz> | £ |
| 05:51 | <Gekz> | € |
| 05:51 | <Gekz> | !! |
| 05:51 | <Gekz> | I r leet. |
| 05:51 | <HMage> | ȫȬȭȮȯȰ |
| 05:51 | <Gekz> | -_- |
| 05:51 | <Gekz> | I'll find you |
| 05:52 | <HMage> | I dunno what was that |
| 05:52 | <HMage> | ʚ <-- that's 666 |
| 05:52 | <HMage> | e Ê į Ɣ ǹ ɞ ˃ ̨ ϩ ߒ |
| 05:52 | <HMage> | I hope noone's client gets confused on above line |
| 05:53 | <HMage> | that's 101, 202, 303, 404, 505, 606, 707, 808, 909, 1001 |
| 05:53 | <Gonozal_VIII> | nah, displays the black squares perfectly well |
| 05:53 | <HMage> | :D |
| 05:53 | <HMage> | i r squared |
| 05:53 | * | blathijs is seeing a lot of squares :-) |
| 05:53 | <Nicko[work]> | ⁂ |
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| 05:53 | <HMage> | ȫ <-- square! |
| 05:54 | <HMage> | now I need to find triangle, circle and X |
| 05:54 | <HMage> | wait.. I have X already |
| 05:54 | <@peter1138> | Gah, my keypad is stuck in cursor mode... what's the keypress to toggle that? |
| 05:54 | <HMage> | hold altgr then type on keypad |
| 05:54 | <@peter1138> | Ah, shift-alt-numlock |
| 05:54 | <HMage> | no need to have numlock lit |
| 05:54 | <Nicko[work]> | ⊙⊙ |
| 05:55 | <HMage> | ÜŊŋŌōŎŏŐőŒœ |
| 05:55 | <HMage> | I speak intergalactic |
| 05:55 | <mikl> | Nicko[work]: dirty boy ;) |
| 05:55 | <HMage> | dunno what I said though |
| 05:56 | <HMage> | probably "I need more practice on speaking intergalactic and oh by they way I'm an idiot" |
| 05:56 | <HMage> | s/they/the/ |
| 05:56 | <Nicko[work]> | this is eyes :P |
| 05:56 | <HMage> | where? |
| 05:56 | <Gekz> | I just gulped and I got lock jaw |
| 05:56 | <Gekz> | I lose. |
| 05:57 | <Nicko[work]> | ☭ in the soviet russia, unicode writes YOU! ☭ |
| 05:57 | <Gekz> | ha. |
| 05:57 | <Gekz> | no. |
| 05:57 | <Gekz> | fail. |
| 05:57 | <mikl> | lol |
| 05:57 | <Gekz> | In Soviet Russia, funny are your jokes. |
| 05:57 | <Smoky555> | HMage: для межгалактического лучше использовать русский разговорный -> минимум слов - максимум смысла |
| 06:00 | <mikl> | Smoky555: the only world I recognise there is "russkij" :) |
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| 06:01 | <Gonozal_VIII> | aaaaah filesize was wrong because i forgot to select the new files while creating the patch |
| 06:01 | <ln-_> | mikl: *world* ... |
| 06:02 | <mikl> | ln-_: ? |
| 06:02 | <ln-_> | 13:00 < mikl> Smoky555: the only world I recognise there is "russkij" :) |
| 06:02 | <mikl> | I don't get it... |
| 06:02 | <Gekz> | o.o |
| 06:03 | <Gekz> | LOL |
| 06:03 | <Gekz> | ln-_: it's alright, dont weild that knife like that |
| 06:03 | <Gekz> | he's a small boy. |
| 06:03 | <Smoky555> | mikl : translating: for intergalactic speaking it is better to use russian spoken language -> minimum words - maximum sense |
| 06:04 | <Gonozal_VIII> | nah, that would be binary |
| 06:04 | <mikl> | heh :) |
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| 06:05 | <keyweed_> | conversations would get time consuming. |
| 06:05 | <Roujin> | g'day |
| 06:06 | <Gekz> | I AM ONE WITH THE 1'S! |
| 06:06 | <Gonozal_VIII> | and what about the 0s? :O |
| 06:06 | <Gekz> | fuck the 0s |
| 06:06 | <Gekz> | theyre nothing to me |
| 06:06 | <Gekz> | hahaha |
| 06:06 | <Gekz> | this pun usage is a cancer. |
| 06:07 | <Gonozal_VIII> | try binary without them ;-) |
| 06:07 | <Gekz> | I can't |
| 06:07 | <Gekz> | binary is base 2 |
| 06:07 | <Gekz> | without the 0's its not binary |
| 06:07 | <Gekz> | nub! |
| 06:07 | <Gekz> | base 1 would kick ass |
| 06:07 | <Gekz> | :D |
| 06:07 | <Gekz> | 1 11 111 1111 11111 |
| 06:08 | <Gonozal_VIII> | well... you could still morse |
| 06:08 | <Gekz> | .--. -.- .-.-- |
| 06:08 | <Gekz> | .-.-.-!@@ |
| 06:08 | <Gekz> | you'd think in this modern society we'd have polyphonic morse code |
| 06:08 | <Gekz> | tsk tsk |
| 06:09 | <Hendikins> | There is no base 1. |
| 06:09 | <Gekz> | Hendikins: Thank you for your valid input. |
| 06:09 | <mikl> | All your base... |
| 06:09 | <Gonozal_VIII> | ...---... |
| 06:09 | <Hendikins> | mikl: Roses are red, violets are blue, all of my base, are belong to you? :P |
| 06:10 | <mikl> | Hendikins: that's so sweet of you ;) |
| 06:12 | <Roujin> | where the hell have i gotten into upon joining this channel oO |
| 06:12 | <keyweed_> | masochism? |
| 06:12 | <Roujin> | had a nice long sleep gonozal? :) |
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| 06:14 | <Gonozal_VIII> | woke up at 2 |
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| 06:15 | <Roujin> | you should really get your sleep rhythm straight... |
| 06:16 | <Noldo> | Roujin: it's not like this all the time |
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| 06:18 | <SmatZ> | hello |
| 06:20 | <Gonozal_VIII> | http://www.tt-forums.net/viewtopic.php?f=33&t=36127 |
| 06:20 | <Gonozal_VIII> | new version |
| 06:20 | <Gonozal_VIII> | teh yays |
| 06:20 | <Gonozal_VIII> | ;-) |
| 06:21 | <SmatZ> | :) |
| 06:21 | <CIA-5> | OpenTTD: peter1138 * r12108 /trunk/src/newgrf_commons.cpp: -Fix [FS#1753]: X/Y axis swap for station tiles in GetNearbyTile() was wrong way around. |
| 06:22 | <Roujin> | yay you changed the filename ^^ |
| 06:24 | <Gonozal_VIII> | loan patch is the new version with shift of course |
| 06:26 | <Gonozal_VIII> | and the pathfinder selection patch is a bit different coding stye wise but does the same |
| 06:26 | <Gonozal_VIII> | +l |
| 06:28 | <Gonozal_VIII> | oh and i changed that error kamerat reported.. |
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| 06:28 | <Gonozal_VIII> | bah... changed a lot, can't remember |
| 06:28 | <Roujin> | oh and i changed that error kamerat reported.. <-- in which patch? |
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| 06:28 | <Gonozal_VIII> | paxdest |
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| 06:29 | <Gonozal_VIII> | i didn't get that error, seems to be compiler dependant... but i added that cast |
| 06:31 | <Roujin> | aha |
| 06:31 | <Roujin> | whose paxdest did you include, anyways? or is there only one actually |
| 06:31 | <Gonozal_VIII> | the most recent version i could find |
| 06:31 | <Roujin> | i lost track of the paxdest topic some months ago i guess ^^ |
| 06:33 | <Gonozal_VIII> | that version came with lots and lots of patchsettings, too much to mix with the other patches so i had to move them to a new tab |
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| 06:34 | <Gonozal_VIII> | hmmm you replied right after a screenshot of my version^^ |
| 06:35 | <Noldo> | I like that pathfinder selection thing, I had similar thing in mind |
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| 06:37 | <Roujin> | is it nifty noldo? |
| 06:38 | <Roujin> | gonna check out your new pack gonozal :) |
| 06:38 | <Gonozal_VIII> | :-) |
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| 06:41 | <Gonozal_VIII> | digging throught the code, merging patches, trying to solve conflicts and such can be real fun :-) |
| 06:41 | <SmatZ> | Gonozal_VIII: what is this? :-D last five lines of the patch: |
| 06:41 | <SmatZ> | - |
| 06:41 | <SmatZ> | + |
| 06:42 | <SmatZ> | - } else { |
| 06:42 | <SmatZ> | + } else { /*NTP is selected*/ |
| 06:42 | <SmatZ> | you missed this one :) |
| 06:42 | <Gonozal_VIII> | i don't know... i keep deleting that but it always comes back |
| 06:42 | <Gonozal_VIII> | i missed that? |
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| 06:43 | <SmatZ> | there is missing a space.. |
| 06:43 | <Gonozal_VIII> | whatwhere |
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| 06:50 | <Roujin> | something is modifying the czech.txt and that makes turtoisesvn go mad |
| 06:50 | <Gonozal_VIII> | hehe |
| 06:50 | <Gonozal_VIII> | vehicle speed limits |
| 06:50 | <Roujin> | gives an error |
| 06:50 | <Gonozal_VIII> | just don't modify that file if you don't use czech |
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| 06:51 | <Roujin> | fine. |
| 06:51 | <Roujin> | but where does the error come from |
| 06:52 | <Gonozal_VIII> | i don't know... maybe i broke the encoding of the strange chars... |
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| 06:53 | <mikl> | Gonozal_VIII: can't you just revert it? |
| 06:54 | <Gonozal_VIII> | i don't even know what's wrong there |
| 06:55 | <Gonozal_VIII> | some error like line bla and line bla (looks exactly the same) are not the same |
| 06:56 | <Roujin> | not exactly the same for me, for me one of the lines has a : or such instead of some accented special character |
| 06:56 | <Roujin> | but meh |
| 06:57 | <Roujin> | i don't care about custom languages anyways, always play in english (even if i'm not a native english speaker) |
| 06:57 | <Gonozal_VIII> | me too |
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| 06:58 | <Gonozal_VIII> | and almost every string is too long for the windows in german.. |
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| 07:00 | <Gonozal_VIII> | ah now i see the difference too |
| 07:00 | <Gonozal_VIII> | didn't notice it before |
| 07:00 | <Gonozal_VIII> | e with upside down ^ on top is broken |
| 07:01 | <Roujin> | use a normal e instead... |
| 07:02 | <Roujin> | it's a little wrong then, but at least it will work :P |
| 07:02 | <Roujin> | (my opinion) |
| 07:02 | <Gonozal_VIII> | i'll just remove the czech^^ |
| 07:02 | <Gonozal_VIII> | only one patch has that anyways, others use english strings |
| 07:04 | <Gonozal_VIII> | your idea wouldn't work because it's not the new strings that get the error but the old ones before |
| 07:05 | <Roujin> | fine then :P i won't complain about your patch not supplying czech language for the speedlimit patch ;) |
| 07:07 | <Gonozal_VIII> | removed the czech lines.. nobody will notice (i hope)^^ |
| 07:09 | <Gonozal_VIII> | how does one even type an upside down ^ ? |
| 07:10 | <Gonozal_VIII> | `´ |
| 07:10 | <Gonozal_VIII> | hehe |
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| 07:11 | -!- | mode/#openttd [+o peter1138] by ChanServ |
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| 07:15 | <Roujin> | uhm.. with a czech keyboard, or alternatively if you know the right ascii code or something? :P |
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| 07:16 | <Gekz> | czech isnt a language |
| 07:16 | <Gekz> | its a mess |
| 07:16 | <Roujin> | C |
| 07:17 | <Gekz> | ck |
| 07:17 | <Roujin> | i found a C with a downside ^, its alt+268 :P |
| 07:17 | <Gekz> | :) |
| 07:17 | <Gekz> | no. |
| 07:17 | <Gekz> | ç |
| 07:17 | <Gekz> | = |
| 07:20 | <Gonozal_VIII> | w00t where's the attachement |
| 07:20 | <Gonozal_VIII> | i guess i didn't click submit |
| 07:20 | <Gekz> | one day software will vbe lost |
| 07:20 | <Gekz> | lost in time |
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| 07:21 | <Gonozal_VIII> | http://www.tt-forums.net/viewtopic.php?f=33&t=36127 <-- version without can't patch that thingy |
| 07:29 | <Roujin> | i think you made a mistake gonozal, english.txt seems not to include the new lines of the pathfinder selector |
| 07:30 | <Gonozal_VIII> | hmmm that's bad |
| 07:30 | <Roujin> | or wait |
| 07:30 | <Gonozal_VIII> | but it works in my compiled version |
| 07:31 | <Roujin> | nah my mistake probably |
| 07:32 | <Roujin> | should have done make clean |
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| 07:35 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 07:38 | <Roujin> | ah now i know what it was |
| 07:38 | <Roujin> | the lines that were removed from the english file because they aren't needed anymore |
| 07:39 | <Roujin> | the other language files start to complain because they still have the old line and the master file hasn't |
| 07:39 | <Gonozal_VIII> | hmmm |
| 07:39 | <Roujin> | just warnings though |
| 07:39 | <Gonozal_VIII> | reconfigure? |
| 07:43 | <SmatZ> | it won't help, unused strings have to be removed from all language files |
| 07:44 | <@peter1138> | Or just put up with the warnings, heh |
| 07:44 | <Gonozal_VIII> | i didn't get those warnings... |
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| 07:54 | <CIA-5> | OpenTTD: smatz * r12109 /trunk/src/aircraft_cmd.cpp: -Fix [FS#1745](r8973): use tile index 0 for planes in the air, so it cannot have an invalid tile index |
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| 08:31 | <@peter1138> | Well, bollocks |
| 08:31 | <@peter1138> | Bollocks bollocks bollocks |
| 08:32 | <Gonozal_VIII> | no idea what that means and i don't think i want to know |
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| 08:34 | -!- | mode/#openttd [+v glx] by ChanServ |
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| 08:41 | <+glx> | @op |
| 08:41 | -!- | mode/#openttd [+o glx] by DorpsGek |
| 08:41 | -!- | mode/#openttd [-b *!~Sogard@*.ph.ph.cox.net] by glx |
| 08:41 | <@glx> | @deop |
| 08:41 | -!- | mode/#openttd [-o glx] by DorpsGek |
| 08:42 | <Roujin> | @gonozal: i think it refers to the feces of a male cow, in british english. |
| 08:43 | <Gonozal_VIII> | didn't know that feces has gender specific names |
| 08:43 | <Roujin> | no, but cows have |
| 08:43 | <Roujin> | they're called bull. |
| 08:45 | <Roujin> | and the word peter used is the UK equivalent to bull's feces in US language |
| 08:45 | <Roujin> | as far as i remember |
| 08:45 | <@peter1138> | You are strange. |
| 08:46 | <@peter1138> | http://en.wikipedia.org/wiki/Bollocks |
| 08:48 | <Roujin> | interesting |
| 08:48 | <Roujin> | but it does have the meaning "poor quality" or "useless" |
| 08:49 | <Roujin> | which would be, more colloquial, "bullshit" |
| 08:49 | <Roujin> | as i told |
| 08:50 | <@peter1138> | Well it doesn't refer literally to cow manure |
| 08:51 | <Roujin> | it doesn't. literally. |
| 08:51 | <@peter1138> | Also it's spelled "faeces"... |
| 08:52 | <Roujin> | oh, it's faeches in british english.. again something new i learned |
| 08:53 | <Roujin> | that will surely come in handy some time... |
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| 08:54 | <Roujin> | interesting that british will rather mention testicles in a situation where americans would mention f(a)eces of a male cow. |
| 08:55 | <Roujin> | well, enough talking about that... who's hungry now? xD |
| 08:56 | <Gonozal_VIII> | i just finished eating |
| 08:56 | <Gonozal_VIII> | :P |
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| 08:57 | <dragonhorseboy> | just wondering but whats with openttd being split into two 9x and nt downloads? |
| 08:58 | <HMage> | dragon or horse boy: that's because windows 9x doesn't support unicode |
| 08:58 | <dragonhorseboy> | hmage..no? strange I have unicode installed |
| 08:58 | <HMage> | windows 9x doesn't support unicode natively |
| 08:58 | <+glx> | well vecause it doesn't nativelly |
| 08:59 | <HMage> | that's why a separate download |
| 08:59 | <HMage> | different binaries for those os'es that know about unicode and for those that just heard of it :P |
| 09:00 | <@peter1138> | So there you have it. |
| 09:00 | <+glx> | and even with unicows.dll, some things don't work well |
| 09:00 | <dragonhorseboy> | hmage...so does the nt version look for specific os version or its just dumb? |
| 09:00 | <HMage> | dragonhorseboy: it calls for functions that don't exist on 9x |
| 09:00 | <+glx> | and it checks os version on start |
| 09:01 | <dragonhorseboy> | glx..meh so there's no way to have one download (to r-only boot disc) for both oses? |
| 09:02 | <dragonhorseboy> | <already has good unicode (its other softwares I got here too) |
| 09:02 | <Gonozal_VIII> | stop using ancient windows? |
| 09:02 | <HMage> | windows 98 isn't supported for a long time officially by microsoft |
| 09:02 | <dragonhorseboy> | gonozal..tell me where I can even find 2K/SP4 for sub-$40 and I'll consider that |
| 09:02 | <dragonhorseboy> | but till then...there..enough said ;) |
| 09:02 | <+glx> | we could use dynamic loading for unicows.dll and use pointers to functions, but that's a lot of work, for a little benefit |
| 09:02 | <HMage> | dragonhorseboy: move to linux for example :) |
| 09:02 | <HMage> | it's free |
| 09:03 | <Gonozal_VIII> | fckgwrhqq2yxrkt8tg6w2b7q8 ;-) |
| 09:03 | <HMage> | on the other side... |
| 09:03 | <dragonhorseboy> | hmage..not going work with directx8.1/glide1.3 games and many dll-needy desktop softwares? ^_^ |
| 09:03 | * | HMage uses pirated version of linux :D |
| 09:04 | * | Gonozal_VIII uses pirated version of xp |
| 09:04 | <HMage> | I bet you'll find an alternative to your software in linux |
| 09:04 | <dragonhorseboy> | hmage..don't think so (especially gui-wise...I've already tried gimp short time and its just too difficult already) |
| 09:04 | <Gonozal_VIII> | gimp rocks |
| 09:05 | <HMage> | find anything that's sub 40$ and more sueful than gimp |
| 09:05 | <HMage> | useful* |
| 09:05 | <HMage> | but sueful is nice too |
| 09:05 | <dragonhorseboy> | well for someone who already recalls most keystrokes in photohop6 (and the fact its on two different oses too) ... gimp just fail too hard |
| 09:07 | <+glx> | you can define all shortcuts in gimp |
| 09:07 | <dragonhorseboy> | glx...well I never coudl figure that out tho (and gimp doesn't even run on my second main system at all so a bit moot to have to try learn two different ones) |
| 09:07 | <dragonhorseboy> | to our own allright? |
| 09:08 | <Gonozal_VIII> | again... stop using 9x, that's like watching black and white tv |
| 09:08 | <dragonhorseboy> | gonozal...not true |
| 09:08 | <dragonhorseboy> | you probably mean 3.1 |
| 09:08 | <dragonhorseboy> | :p |
| 09:09 | <Gonozal_VIII> | 98 was 10 years ago, 10 year old os is way outdated |
| 09:10 | <dragonhorseboy> | gonozal...so tell me why early 90's cars still get used daily? about same point there - why bother upgrading just because of version numbers? |
| 09:10 | <keyweed_> | cars are generally better engineerd then microsoft products. |
| 09:10 | <dragonhorseboy> | (not trying to cause an arguement anyhow heh) |
| 09:10 | <Gonozal_VIII> | software has a much shorter life circle than cars |
| 09:10 | <dragonhorseboy> | keyweed..well for the footnote I've ran with not one single reinstall/repair for several years ... and its still going ^_^ (even with 3 gpu card switches) |
| 09:10 | <ln-_> | dragonhorseboy: cars of the 90's are still compatible with most roads. |
| 09:11 | <dragonhorseboy> | don't think the software/game list have changed much aside to keeping up with browsers and other things like that |
| 09:11 | <keyweed_> | dragonhorseboy: there are sopwith camels that still fly, doesn't say much over their flying abillities |
| 09:12 | <dragonhorseboy> | hm just thought of something else.... |
| 09:13 | <dragonhorseboy> | this is only a random thought but couldn't there be a "fat" openttd that'll look for certain files to run in unicode mode or not? (kinda a loose reimisch of the fat 68k/ppc softwares) |
| 09:13 | <dragonhorseboy> | no harm in silly thoughts :p |
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| 09:14 | <keyweed_> | wrong. silly thoughts can be very harmfull |
| 09:14 | <keyweed_> | see: SCO |
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| 09:15 | <dragonhorseboy> | hm...either way just for now...is the only difference in 9x/nt downloads being the openttd.exe file itself or is there more in the folder? |
| 09:16 | -!- | |Bastiaan| [~Bastiaan@77.60.199.139] has quit [Remote host closed the connection] |
| 09:19 | <dragonhorseboy> | (like eg having one openttd folder with an openttd.exe and openttd2.exe both sharing same grfs/etc on the disc - thats what I meant above) |
| 09:20 | <Gonozal_VIII> | then do so |
| 09:20 | <dragonhorseboy> | so its just only openttd.exe itself that differs, nothing else in folder already - correct? |
| 09:21 | <CIA-5> | OpenTTD: smatz * r12110 /branches/noai/src/squirrel_std.cpp: [NoAI] -Fix [FS#1746]: possible segmentation fault when trying to load another script file |
| 09:21 | <Gonozal_VIII> | if it's the same version it should be |
| 09:21 | <dragonhorseboy> | heh thanks a lot anyhow |
| 09:21 | <Gonozal_VIII> | with different version grfs could be different |
| 09:21 | <Gonozal_VIII> | lang files obviously |
| 09:22 | <dragonhorseboy> | hm...can't remember how long ago its been ever since I looked at the public server heh |
| 09:22 | <dragonhorseboy> | still kinda remember that one where I helped a bit from the start .. made one or two coal lines :p |
| 09:22 | <Gonozal_VIII> | what public server? |
| 09:22 | <Gonozal_VIII> | there are hundreds |
| 09:23 | <dragonhorseboy> | the coop one...its the only one with that name in the server list as far as I recalled (everyone else just used usernames) |
| 09:24 | <Gonozal_VIII> | openttdcoop is also just a name |
| 09:26 | <dragonhorseboy> | either way how often do you play openttd gonozal? |
| 09:27 | <Gonozal_VIII> | more programming now than playing.. |
| 09:27 | <dragonhorseboy> | ah ^_^ |
| 09:27 | <Gonozal_VIII> | messing with the code is fun^^ |
| 09:28 | <dragonhorseboy> | :p |
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| 09:31 | * | dragonhorseboy will just leave major coding to someone else and just *play* myself :p |
| 09:31 | <dragonhorseboy> | hehe |
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| 09:37 | <fjb> | Hello |
| 09:37 | <dragonhorseboy> | hey |
| 09:44 | <dragonhorseboy> | how're you fjb? |
| 09:45 | <Gonozal_VIII> | hi fjb |
| 09:45 | <fjb> | I'm fine, thanks. |
| 09:46 | <dragonhorseboy> | doing okay here as well - just trying to find certain grfs somewhere and not much luck yet ;) |
| 09:46 | <fjb> | What are you looking for? |
| 09:49 | <+glx> | get ottd_coop pack |
| 09:50 | <dragonhorseboy> | heh well doesn't really matter much but anyhow: custom road stations, any new ground tiles, transmitter replacement (I knew there was one), and maybe s-bahn cars [rail] |
| 09:51 | <Roujin> | custom road stations, any new ground tiles -> OpenGFX replacement pack |
| 09:51 | <fjb> | Most of it should be here: http://grfcrawler.tt-forums.net/index.php? |
| 09:51 | <fjb> | TTRS has new road stations. |
| 09:52 | <@peter1138> | TTRS' depots and road stations are *UGLY* |
| 09:52 | <dragonhorseboy> | fjb..you know if its ttrs2 or ttrs3? |
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| 09:54 | <fjb> | They are in TTRS3. And some don't like them... |
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| 09:55 | <dragonhorseboy> | ttrs3 hm...only having ttrs2 (as trying 3 just gave strange errors) .. but I guess its nothing big because most of the times I'm just using the thru halts except in case of small towns with no loops of their own yet |
| 09:56 | <dragonhorseboy> | got to love the thru halts .. makes it easier to stuff more traffic through them :p |
| 09:56 | <@peter1138> | they're not so ugly in ttrs3 either |
| 09:58 | <dragonhorseboy> | hm just a dumb question re seeing one blog post on the openttdcoop site....so current openttd can run custom industries now? |
| 10:00 | <Gonozal_VIII> | yes but you don't want current openttd, 0.1.0 works too, why upgrade |
| 10:00 | <fjb> | Yes, it is the nightly builds and in 0.6-beta. |
| 10:01 | <dragonhorseboy> | fjb...I was always wondering when that day would finally come at all heh |
| 10:01 | <dragonhorseboy> | so I guess the next question possible still left would be when will full pbs be back? :p |
| 10:01 | <fjb> | That day was last autumn... |
| 10:01 | <fjb> | Full pbs is back with a patch. |
| 10:01 | <dragonhorseboy> | fjb..heh..well you get the point tho...I never played openttd much offline because the basic industries just got a bit boring at times |
| 10:02 | <fjb> | PBS: http://www.tt-forums.net/viewtopic.php?f=33&t=36107 |
| 10:03 | <dragonhorseboy> | new industries + pbs = my favorite style of network in ttdp and now seem openttd could do it too finally *rolls eyes* |
| 10:03 | <fjb> | dihedral usually runs his servers with custom industries. |
| 10:04 | <dragonhorseboy> | dihedral? is that a listed server? *goes look* |
| 10:04 | <fjb> | The OpenTTD project started after TTDP. And the whole game had to be implemented. That takes time. |
| 10:05 | <fjb> | dragonhorseboy: Yes, look for fairplay and dihedral in the list. |
| 10:07 | <fjb> | http://openttd.dihedral.de/ |
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| 10:10 | <dragonhorseboy> | hmm all three fairplay servers are listed as no grfs but I did notice peter has a server with pikka's industry grf |
| 10:10 | <dragonhorseboy> | looking at site above now |
| 10:11 | <simo> | what's the idea behind those fair play servers |
| 10:11 | <@peter1138> | Yeah, mine is patched with pbs |
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| 10:13 | <dragonhorseboy> | I've always kinda liked pbs especially for I frequently have double mainlines ending into a stubend 2-platform station |
| 10:13 | <fjb> | Single track lines are working for the first time as expected with the new PBS. |
| 10:13 | <dragonhorseboy> | (no need to have any fancy signals..just a dumb X junction |
| 10:14 | <Eddi|zuHause3> | single track lines and twoway stations are THE advantages of PBS |
| 10:14 | <@peter1138> | tidier junctions... |
| 10:14 | <hylje> | dragonhorseboy: terminal |
| 10:15 | <hylje> | peter1138: tidier switching |
| 10:15 | <dragonhorseboy> | eddi...well for me..train1 on downlineenters platform1 while train2 exits platform2 to upline at same times |
| 10:15 | <@peter1138> | points :o |
| 10:15 | <fjb> | In my actual game I'm in 1953 and still having single track lines only. |
| 10:15 | <dragonhorseboy> | admittly I do still use advanced station junctions sometimes when I need 3+ platforms to two lines |
| 10:16 | <dragonhorseboy> | hmm damn I forgot what they called the kind of junctions I used now.... |
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| 10:16 | <dragonhorseboy> | is there a list of common junctions somewhere? |
| 10:17 | <fjb> | http://wiki.openttd.org/index.php/Junctions |
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| 10:25 | <dragonhorseboy> | *pokes silly irc* |
| 10:25 | <dragonhorseboy> | meh |
| 10:26 | * | hylje makes dragonhorseboy silly |
| 10:27 | * | dragonhorseboy pokes hylje for no reason |
| 10:27 | <dragonhorseboy> | :p |
| 10:27 | * | hylje counterattacks with double power |
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| 10:28 | <dragonhorseboy> | so anyway... |
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| 10:28 | <dragonhorseboy> | I'm not sure if its just not common or why is there no screenshot for hmm...ugh how do I explain it... |
| 10:29 | <Eddi|zuHause3> | my junctions did not change much with PBS |
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| 10:30 | <fjb> | dragonhorseboy: Make a screenshot. |
| 10:30 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%209.%20Mai%201977.png |
| 10:31 | <@peter1138> | Eddi|zuHause3, that... looks strange |
| 10:31 | <hylje> | silly |
| 10:31 | <Eddi|zuHause3> | due to PBS, i need only 4 instead of 6 platforms for the mainline tracks |
| 10:31 | <@peter1138> | You have pre-signal exit PBS signals...? |
| 10:31 | <@peter1138> | How did you manage that... |
| 10:32 | <Eddi|zuHause3> | this is pre-PBS |
| 10:32 | <@peter1138> | Oh :p |
| 10:32 | <hylje> | contary to how it looks |
| 10:33 | <hylje> | Eddi|zuHause3! show the after pic too! |
| 10:33 | <Eddi|zuHause3> | yes, my line is not that fast ;) |
| 10:35 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2030.%20Jun%201981.png |
| 10:35 | <Eddi|zuHause3> | like i said, track didn't change much |
| 10:36 | <@peter1138> | http://fuzzle.org/o/yapp.png < my boring shot |
| 10:36 | <@peter1138> | I would've done it like that without pbs though ;) |
| 10:36 | <hylje> | peter1138: GRIM and DARK |
| 10:36 | <@peter1138> | Isn't it! |
| 10:36 | <hylje> | not to mention brown |
| 10:37 | <hylje> | you're well into making ottd fit for the modern gaming |
| 10:37 | <@peter1138> | http://fuzzle.org/o/cargo4.png < heh, yellow ;o |
| 10:39 | <@peter1138> | Whoops, Sacro is now down to 14 trains |
| 10:40 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981.png <- i have more PBS stations |
| 10:40 | <Eddi|zuHause3> | compare www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2029.%20Dez%201955.png |
| 10:40 | <dragonhorseboy> | took a while but here's my best quick ascii attempt for now: http://pastebin.ca/899957 |
| 10:40 | <dragonhorseboy> | *looks at above link* |
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| 10:42 | <dragonhorseboy> | heh peter interesting one you have |
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| 10:43 | -!- | mode/#openttd [+v tokai] by ChanServ |
| 10:43 | <dragonhorseboy> | peter1138 just asking but you have any site for your ukrs+yapp server or just the openttd server page? |
| 10:43 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%201.%20Jul%201981#1.png <- and the one that never worked correctly with presignals |
| 10:44 | <Eddi|zuHause3> | (www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Dez%201939.png) |
| 10:45 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2023.%20Jan%201952.png <- i can't rebuild that one because of the waypoints |
| 10:48 | <dragonhorseboy> | dumb question - is there still a irc log of these tycoonz/openttd channels somewhere? |
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| 10:49 | <+glx> | !logs |
| 10:49 | <SpComb> | Logs: http://zapotek.paivola.fi/~terom/logs/openttd |
| 10:50 | <dragonhorseboy> | ah ty |
| 10:51 | <dragonhorseboy> | anyone in here build individual lines/networks too? or is everyone else just like into single mass network all the times? |
| 10:51 | <dragonhorseboy> | :"> |
| 10:51 | <@peter1138> | no site |
| 10:52 | <dragonhorseboy> | thanks anyhow peter1138 is it like a 24/7 server anyhow? |
| 10:52 | <@peter1138> | errr |
| 10:52 | <@peter1138> | I suppose it is 'like' a 24/7 server... |
| 10:52 | <dragonhorseboy> | heh hmm well maybe another day I'll have to try it ;) |
| 10:52 | <@peter1138> | Eddi|zuHause3, waypoints stop you rebuiling? |
| 10:52 | <@peter1138> | +d |
| 10:53 | <Eddi|zuHause3> | at least the version i have does not reserve beyond waypoints |
| 10:53 | <@peter1138> | oh... yeah, tyhat |
| 10:53 | <@peter1138> | do they need to be there? |
| 10:54 | <@peter1138> | you could put them further out with normal signals before |
| 10:54 | <Eddi|zuHause3> | yeah, to sort the trains on the correct platform |
| 10:54 | <@peter1138> | or a pbs signal directly after |
| 10:54 | <@peter1138> | nasty though |
| 10:54 | <@peter1138> | i'm guessing that'll be fixed for the next version |
| 10:54 | <Eddi|zuHause3> | well, yes, but that needs bigger rebuild than just signal replacement |
| 10:55 | <dragonhorseboy> | this is one of the reason I do individual lines frequently...little cross-traffics ^_^ |
| 10:55 | <dragonhorseboy> | to our own ways I guess |
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| 10:58 | <Eddi|zuHause3> | individual lines are boring... |
| 10:59 | <dragonhorseboy> | eddi...bah they're not :p |
| 11:02 | <dragonhorseboy> | fjb you still there? |
| 11:02 | <fjb> | Yes |
| 11:03 | <dragonhorseboy> | just curious if you saw the ascii pastebin I tried draw before? |
| 11:04 | <fjb> | Yes, I saw it. |
| 11:04 | <dragonhorseboy> | heh ok just had to check ^_^ |
| 11:05 | |