| --- | Log | opened Thu Feb 07 00:00:05 2008 |
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| 00:51 | <Gonozal_VIII> | tomatos may be slow... but eventually they catch up |
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| 01:37 | <De_ghosty> | anyone have a hp laptop? |
| 01:38 | <Forked> | yup |
| 01:38 | <Forked> | nx7010 .. it's a few years old now |
| 01:38 | <Forked> | meh, time to get ready for work |
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| 01:59 | <Gekz> | Translate my soul. |
| 01:59 | <Gekz> | Muahaha |
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| 01:59 | <Gekz> | What language is my soul in? |
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| 02:03 | <Gonozal_VIII> | piglatin |
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| 02:17 | <Gekz> | peter1138: I demand the translation :D |
| 02:19 | -!- | Tron_ is now known as Tron |
| 02:32 | <Forked> | urgh, did I just break some licensing stuff by just putting win32 binary up without the source? |
| 02:33 | <De_ghosty> | no idea |
| 02:33 | <Noldo> | well not that much because the place where you can get the sources is quite obvious from the thread context |
| 02:33 | <De_ghosty> | but i can't get my laptop to boot from partition it came with |
| 02:33 | <De_ghosty> | so i'll jsut dl the damn vista cd.. |
| 02:34 | <De_ghosty> | it's legal in canada :) |
| 02:36 | <De_ghosty> | hey |
| 02:36 | <Forked> | ello! |
| 02:36 | <De_ghosty> | i have enough ram for the whole os and whatever i am running |
| 02:36 | <De_ghosty> | how i kill the window page file? |
| 02:36 | <Hendikins> | I'd suggest not doing that. |
| 02:36 | <Hendikins> | Even if you've got 4 gig of RAM or something. |
| 02:37 | <De_ghosty> | well |
| 02:37 | <De_ghosty> | can i minimize the page file until it's needed? |
| 02:37 | <De_ghosty> | cuz |
| 02:37 | <De_ghosty> | swapping is slowwwwwwwwwwwww |
| 02:38 | <Hendikins> | Most apps allocate more RAM than they need, so swapping the excess allocated out to disk is actually a good thing. |
| 02:38 | <De_ghosty> | that's ok |
| 02:38 | <De_ghosty> | i have more |
| 02:38 | <De_ghosty> | lol |
| 02:38 | <Hendikins> | Want to improve the speed of swapping? Set a fixed size swap file. |
| 02:38 | <Forked> | mmm. coffee. |
| 02:38 | <De_ghosty> | yea it's at 200 now |
| 02:38 | <Hendikins> | De_ghosty: Yeah, but it is better to keep the allocated but unused RAM available instead of doing nothing. |
| 02:39 | <De_ghosty> | or is it? |
| 02:40 | <Hendikins> | Yes. |
| 02:40 | <Hendikins> | Because it isn't swapping out actual data, and the physical RAM freed up can be used for things like disk caching. |
| 02:41 | <Hendikins> | The main performance killer with Windows swapping is the constant resizing of the swapfile. Hence my suggestion of setting it to a fixed size. |
| 02:41 | <Hendikins> | (Bonus: it won't get fragmented) |
| 02:41 | <De_ghosty> | what u set it to? |
| 02:42 | <Hendikins> | It would vary depending on amount of RAM. |
| 02:42 | <De_ghosty> | 4 gb |
| 02:42 | <De_ghosty> | xp |
| 02:42 | <Hendikins> | You poor thing. |
| 02:42 | <De_ghosty> | i know |
| 02:42 | <De_ghosty> | but 2 gb sticks were too expensive |
| 02:42 | <De_ghosty> | and vista just sucks |
| 02:42 | <De_ghosty> | :) |
| 02:43 | <Hendikins> | I mean the XP part. |
| 02:43 | <De_ghosty> | yea i know |
| 02:43 | <Hendikins> | Well, Windows in general. |
| 02:43 | <De_ghosty> | it's still faster |
| 02:43 | <De_ghosty> | well |
| 02:43 | <De_ghosty> | app are made for window |
| 02:43 | <Hendikins> | My next box is going to be have dual quad core processors, and a minimum of 8 gig RAM |
| 02:43 | <De_ghosty> | it'll be slower if i run nix under it |
| 02:43 | <Hendikins> | I'm just waiting for the B3 stepping Opterons |
| 02:43 | <Hendikins> | De_ghosty: My laptop is faster with Linux than Windows. |
| 02:44 | <De_ghosty> | but u don't play games on it |
| 02:44 | <De_ghosty> | :) |
| 02:44 | <Hendikins> | Pfft, games. |
| 02:44 | <De_ghosty> | ur in openttd |
| 02:44 | <De_ghosty> | 11 |
| 02:44 | <De_ghosty> | lol |
| 02:44 | <Hendikins> | OpenTTD runs very nicely on Linux, I might add. |
| 02:44 | <De_ghosty> | ah well |
| 02:44 | <De_ghosty> | i need more |
| 02:46 | <@peter1138> | dual quad core :o |
| 02:47 | <Hendikins> | Yes. dual quad core. |
| 02:47 | <Hendikins> | And guess what, it won't be running Windows. |
| 02:47 | <Hendikins> | Xen again... |
| 02:47 | <Hendikins> | ...I should probably be slapped for that pun. |
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| 02:49 | <Gonozal_VIII> | wtf dual quad core |
| 02:49 | <Hendikins> | Yes |
| 02:49 | <Gonozal_VIII> | isn't that octcore or something then? |
| 02:50 | <Hendikins> | No. It is dual CPUs, with 4 cores per CPU. |
| 02:50 | <Hendikins> | Just like my current pair of single core CPUs does not equal dual core. |
| 02:50 | <Gonozal_VIII> | anything that can actually use that then? |
| 02:50 | <Hendikins> | make -j :P |
| 02:51 | <Gonozal_VIII> | try with openttd :P |
| 02:51 | <Hendikins> | It will make an awesome build box. |
| 02:51 | <Hendikins> | Gonozal_VIII: I was primarily going to be doing it with Mozilla, to be honest. |
| 02:51 | <Gonozal_VIII> | ? |
| 02:52 | <Hendikins> | Parallel Mozilla builds. |
| 02:52 | <Gonozal_VIII> | uh... why? |
| 02:52 | <Hendikins> | Autofox |
| 02:52 | <Gonozal_VIII> | ? |
| 02:52 | <Hendikins> | That, and I'm the x86_64 build contributor for SeaMonkey |
| 02:53 | * | Hendikins does a LOT of Mozilla building |
| 02:53 | <Gonozal_VIII> | those little shrimp thingies? |
| 02:53 | <Hendikins> | http://www.seamonkey-project.org/ |
| 02:54 | <Gonozal_VIII> | browser part like firefox? |
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| 02:55 | <Gonozal_VIII> | because i use firefox and firefox rox^^ |
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| 02:58 | <Gonozal_VIII> | that looks like netscape... |
| 02:59 | <Tefad> | firefox pisses me off |
| 02:59 | <Tefad> | i'd rather be using webkit |
| 02:59 | <Tefad> | firefox 4.0 might actually be decent. |
| 02:59 | <Gonozal_VIII> | what's wrong with ff? |
| 02:59 | <Tefad> | firefox is full of crazy marshalling. |
| 02:59 | <Gonozal_VIII> | marshalling? |
| 03:00 | <Tefad> | http://en.wikipedia.org/wiki/Marshalling |
| 03:01 | <Gonozal_VIII> | so? |
| 03:01 | <Tefad> | roadmap says 3.0 is to have reduced marshalling, and i think 4.0 is to have it gone completely |
| 03:01 | <Tefad> | it makes the browser very inefficient |
| 03:01 | <Gonozal_VIII> | inefficient in what sense? |
| 03:01 | <Tefad> | performance |
| 03:01 | <Tefad> | for one |
| 03:02 | <Tefad> | i just want an alternative is all |
| 03:02 | <Tefad> | firefox eats up half my RAM and i have to restart it like i used to do windows 98. |
| 03:03 | <Gonozal_VIII> | didn't do that to me since update to 1.5 or something |
| 03:03 | <Gonozal_VIII> | oh, i did a bad |
| 03:04 | <Gonozal_VIII> | now it opens ~120 instances of that seamonkey thingy |
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| 03:05 | <Hendikins> | Tefad: Part of that is it automagically choosing a cache size. |
| 03:06 | <Gonozal_VIII> | read the logs, changed pagefile size from system managed to 2000 - 2000 |
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| 03:15 | <Hendikins> | And for trivia value, I'm running my browser with an 8 meg memory cache and disabled disk cache. |
| 03:16 | <Hendikins> | I've got a squid proxy running on my network. A browser disk cache is somewhat redundant. |
| 03:17 | <Gonozal_VIII> | no idea what you're talking about but i'm sure it's lots of fun |
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| 03:19 | <Tefad> | i have squid proxy too |
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| 04:06 | <Gonozal_VIII> | http://www.tt-forums.net/viewtopic.php?f=33&t=36127 <-- teh yays! |
| 04:11 | -!- | peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd |
| 04:11 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 04:12 | <Gonozal_VIII> | oh, peter still up too |
| 04:14 | <@peter1138> | As it's 9:14am, I don't think 'still' applies... |
| 04:15 | <Gonozal_VIII> | 10:15 am :-) |
| 04:15 | <Noldo> | 11 ! |
| 04:16 | <Gonozal_VIII> | 11 zum ersten... zum zweiten.. und der zuschlag geht an noldo! |
| 04:17 | <Gonozal_VIII> | (that was german i guess) |
| 04:18 | <Gonozal_VIII> | somebody downloaded my new patch merge Gonozal_VIIIIN thingy :D |
| 04:18 | <Gonozal_VIII> | Downloaded 1 time <-- see?! |
| 04:18 | <Gonozal_VIII> | now i'm a star! |
| 04:19 | <@peter1138> | You'll curse the day you ever made a combined patch available... |
| 04:20 | <Gonozal_VIII> | hehehe |
| 04:20 | <Gonozal_VIII> | i can always just start ignoring it and pretend it never happened^^ |
| 04:21 | <Noldo> | you did iy yourself, don't try to fool us |
| 04:22 | <Gonozal_VIII> | why would i download a file, that i uploaded myself some minutes before?^^ |
| 04:22 | <Gonozal_VIII> | twice^^ |
| 04:22 | <@peter1138> | :D |
| 04:22 | <Noldo> | to bump the counter |
| 04:22 | <Gonozal_VIII> | hehe |
| 04:23 | <Gonozal_VIII> | wow, 3 downloads now |
| 04:23 | <Gonozal_VIII> | after 20 minutes :D |
| 04:23 | * | Forked compiles |
| 04:23 | <Gonozal_VIII> | that's 216 downloads per day^^ |
| 04:23 | <@peter1138> | C:\Documents And Settings\Gonozal_VIII\Desktop\mybigpatch.patch |
| 04:23 | <Forked> | haha |
| 04:23 | <@peter1138> | C:\Documents And Settings\Gonozal_VIII\Desktop\mybigpatch.patch(1) |
| 04:23 | <@peter1138> | C:\Documents And Settings\Gonozal_VIII\Desktop\mybigpatch.patch(2) |
| 04:24 | <@peter1138> | We know that's what you have |
| 04:24 | <Gonozal_VIII> | my username on the laptop is not gonozal_viii :P |
| 04:25 | <Forked> | try %userprofile%\Desktop\ next time :p it's bulletproof! |
| 04:25 | <Forked> | unless it's a foreign version of the os.. and it's windows |
| 04:26 | <Gonozal_VIII> | btw that's all just a shameless approach to get people to use my own patch for terrain sprites under unmovables^^ |
| 04:27 | <Gonozal_VIII> | or something like that |
| 04:27 | <Forked> | was I not suppose to remove that before patching? :p |
| 04:27 | <Gonozal_VIII> | :P |
| 04:28 | <Gonozal_VIII> | at least i didn't include my version that also draws shores for unmovables^^ |
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| 04:28 | <Gonozal_VIII> | that one checks for all unmovables on certain slopes the neighbouring tiles for water^^ |
| 04:31 | <Gonozal_VIII> | did it work? |
| 04:32 | <Forked> | it compiled, but I can't start it .. but thats because I'm at work :) |
| 04:33 | <Gonozal_VIII> | ah^^ |
| 04:37 | <@peter1138> | :o |
| 04:37 | <@peter1138> | Lock the doors and turn the sound off |
| 04:37 | <Forked> | glass windows into my office :\ |
| 04:38 | <Gonozal_VIII> | baaaad feng shui |
| 04:38 | <Forked> | also there is way too much to do here :p |
| 04:38 | <Gonozal_VIII> | i noticed that you're very busy :P |
| 04:42 | <Gonozal_VIII> | i changed the target of my openttd shortcut to "C:\OpenTTD\openttd.exe -d pbs=2" to see the reserved pbs paths.. but that opens not only the game window but also a console window... |
| 04:44 | <Gekz> | console windows rock |
| 04:44 | -!- | ssadfjsahd [~Gonozal_V@N926P027.adsl.highway.telekom.at] has joined #openttd |
| 04:44 | -!- | Gonozal_VIII is now known as Guest710 |
| 04:44 | -!- | ssadfjsahd is now known as Gonozal_VIII |
| 04:46 | <@peter1138> | Gonozal_VIII, put "debug_level pbs=2" in autoexec.scr? |
| 04:46 | <@peter1138> | (Just guessing) |
| 04:46 | <Gonozal_VIII> | huh? |
| 04:46 | <Gonozal_VIII> | why would i do that? |
| 04:50 | <@peter1138> | It would stop the console window appearing. |
| 04:50 | <Gonozal_VIII> | oh |
| 04:50 | <@peter1138> | (If it worked... currently I can't get it to see autoexec.scr :o) |
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| 04:50 | <Gonozal_VIII> | i could change the size of the console window to very tiny^^ |
| 04:50 | <@peter1138> | ah, it doesn't use search paths |
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| 04:51 | <Forked> | peter1138: the win32 build I put up of rev 12072 with yapp included.. should I also post source in the same directory on my webserver to not violate licensing stuff? |
| 04:52 | <Forked> | <-no good with (reading) licensingstuff :p |
| 04:53 | <Gonozal_VIII> | you think michi would sue you?^^ |
| 04:57 | <@peter1138> | technically you only need to provide the source when requested |
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| 04:57 | <@peter1138> | although presumably you need to specify a way of requesting the source |
| 05:01 | <CIA-5> | OpenTTD: peter1138 * r12079 /trunk/src/console_cmds.cpp: -Fix: Use search paths when opening console scripts. |
| 05:01 | <@peter1138> | There. Now you can use scripts/autoexec.scr properly... |
| 05:02 | <Gonozal_VIII> | hehe |
| 05:02 | <Gonozal_VIII> | but i still don't know what that is |
| 05:02 | <@peter1138> | ... |
| 05:02 | <@peter1138> | It's a list of console commands to automatically execute on start up. |
| 05:02 | -!- | blathijs [~matthijs@katherina.student.ipv6.utwente.nl] has quit [Read error: Connection reset by peer] |
| 05:02 | <Forked> | "If you want the source code this is compiled from all you'll have to do is put your right hand on your left big toe, do the hokey pokey, punch a hole in the wall and then yell really loud at me in #openttd" ? |
| 05:03 | <@peter1138> | Forked, something like that... |
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| 05:03 | <Forked> | the hole needs to be documented :) |
| 05:03 | <@peter1138> | It's only really an issue when someone has their own patch and doesn't include the source patch. |
| 05:04 | <Forked> | ok, thanks |
| 05:05 | <Forked> | I just don't want to step on any toes :) .. or be more annoying than I already am :p |
| 05:06 | <Gonozal_VIII> | yay i found that file |
| 05:07 | <Forked> | Gonozal_VIII: should I make a win32 binary of your combination of patches as well? |
| 05:08 | <Gonozal_VIII> | if you have webspace free for that... would be nice |
| 05:09 | <Forked> | poor vista people |
| 05:09 | <Gonozal_VIII> | windows thinks .scr is a screensaver |
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| 05:11 | <@peter1138> | Never judge a file by its extension. |
| 05:11 | <Gonozal_VIII> | yay script thingy works |
| 05:11 | <Gonozal_VIII> | thanks :-) |
| 05:12 | <Gonozal_VIII> | ouch |
| 05:12 | <Gonozal_VIII> | dead end bouncing leads to dead trains |
| 05:12 | <@peter1138> | Yup |
| 05:12 | <@peter1138> | Known issue... |
| 05:13 | <Gonozal_VIII> | yapf issue... |
| 05:13 | <@peter1138> | I'm going to assume that that at least is not the "user's fault" for incorrect signalling. |
| 05:13 | <@peter1138> | PBS issue, not Yapf. |
| 05:14 | <Gonozal_VIII> | well as far as i understood pbs reserves the path it gets from yapf |
| 05:14 | <Gonozal_VIII> | and yapf doesn't look beyond the next order or looks for the way back at track ends |
| 05:15 | <Forked> | I sense the lack of will to do anything more work related before lunch .. I guess I'll work in the unused time before I head home :\ |
| 05:15 | <Gonozal_VIII> | hehe |
| 05:16 | <@peter1138> | That gives me 7 hours... |
| 05:16 | <Gonozal_VIII> | hmm it reserves a path with a train on it |
| 05:17 | <@peter1138> | Disallowing that, and disallow crossing a reserved path, should remove all possibility of crashes. |
| 05:17 | <Gonozal_VIII> | and that path doesn't get deleted after the crash |
| 05:18 | <@peter1138> | For some reason, crashes with PBS seem to be desired by some people. |
| 05:19 | <Forked> | dumdidum.. not the fastest laptop to compile on |
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| 05:19 | <Forked> | there we go.. |
| 05:20 | <Forked> | trunk_r12079_long_filename_r12078.patch_07.02.2008_11-19-54.rar |
| 05:20 | <Gonozal_VIII> | should remove all possibility of crashes <-- there are still the trains that drive around without path... lost, no orders, bounced off a track end... |
| 05:21 | <Gonozal_VIII> | even if other trains wait in front of a signal because they are in the way, the pathless will keep moving until they reach the front of a signal... or the front of a train |
| 05:22 | <Gonozal_VIII> | oh strange |
| 05:22 | <Gonozal_VIII> | trains with no orders reserve a path |
| 05:22 | <Gonozal_VIII> | even after bouncing |
| 05:23 | <Gonozal_VIII> | but they come to a complete stop at every signal |
| 05:24 | <Forked> | lunch. |
| 05:24 | <Gonozal_VIII> | now i had two trains crashing that were both on reserved paths |
| 05:25 | <Gonozal_VIII> | they reserved the same signal tile |
| 05:25 | <@peter1138> | fun |
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| 05:26 | <Gonozal_VIII> | well... lots of possibilities to let trains crash... but if you know how to use it correctly it improves the station and junction layout a lot |
| 05:28 | <@peter1138> | Yeah, no-deadlock through stations are a massive win. |
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| 05:32 | <Gonozal_VIII> | can't think of a good way to get rid of all crashes without trains that stop where they shouldnt (not in front of a signal) |
| 05:36 | <Gonozal_VIII> | for example that: depot, straight track out of the depot that ends in nowhere and 2 pbs signals on that track facing the depot... on the way back are only signal backsides so the trains can't stop anywhere but after the first train passed the second pbs signal, the second train gets a free path from the first to the second |
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| 05:38 | <Gonozal_VIII> | second train waits patiently in front of the second signal until the first train crashes into it.. |
| 05:42 | <Gonozal_VIII> | only way to avoid that would be if the first train reserves the full path out of the depot and back without clearing it the first time |
| 05:43 | <Gonozal_VIII> | well... not only way |
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| 05:47 | <Gonozal_VIII> | could also be that way: train reaches end of track (not a station)... it's stuck until you reverse it manually |
| 05:47 | <Gonozal_VIII> | a don't reverse anywhere except in stations policy... |
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| 05:52 | <Gonozal_VIII> | and in depots obviously, can't leave a depot without reversing^^ |
| 05:53 | <Gonozal_VIII> | but not in front of signals and not at the end of tracks.. should solve most (or even all) crashes |
| 05:54 | <Gonozal_VIII> | bah... tired... sleep.. good night |
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| 06:27 | <SmatZ> | hello |
| 06:33 | <pm|away> | hi smatz |
| 06:33 | -!- | pm|away is now known as pm|workbreak |
| 06:34 | <SmatZ> | hello planetmaker |
| 06:41 | <pm|workbreak> | with a bit of tuning I really like the PBS patch :) |
| 06:42 | <pm|workbreak> | have you tried it ^^ |
| 06:42 | <pm|workbreak> | ^^ ? |
| 06:43 | <SmatZ> | I tried the first version, but it was not very stable - maybe it is better now :) |
| 06:43 | <SmatZ> | like train crashing... |
| 06:50 | <pm|workbreak> | it's still easy to find situations to crash trains. |
| 06:50 | <pm|workbreak> | you must not have trains which cannot find a direct path. |
| 06:50 | <pm|workbreak> | w/o any stations in between. |
| 06:51 | <pm|workbreak> | but station efficiency can be greatly improved :) |
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| 08:38 | <Tim_> | Hi guys! |
| 08:40 | <Tim_> | I have winxp and want to compile a binary conatining 2 different .patch files... I know how to compile ONE patch file with BuildOTTD, however, it seems not to be possible to compile 2 patches with it. Is that possible with this TortoiseSVN? |
| 08:40 | <Forked> | sure.. apply both patches to the source .. |
| 08:40 | <Forked> | then make one patch from that, using tortoisesvn |
| 08:41 | <Tim_> | okay... i'm not very skilled at this stuff... so step for step... I have my 2 patch files, what do i do first, use TortoiseSVN and apply both patches? |
| 08:42 | <Rubidium> | chances are though that a) applying the second patch fails horribly, b) the compilation fails horribly and c) the binary fails horribly (crashes and such) |
| 08:42 | <Tim_> | hehe i guess... |
| 08:42 | <Tim_> | But how to try it anyway? |
| 08:42 | <Forked> | see if both patches you want are already in this pack: http://www.tt-forums.net/viewtopic.php?f=33&t=36127 |
| 08:43 | <Tim_> | unfortunately not... |
| 08:43 | <Tim_> | i want yapp and pax destinations |
| 08:43 | <Forked> | I see this in that thread: long_filename_with_passdest_r12075.patch [439.94 KB] |
| 08:43 | <Tim_> | ah wait... |
| 08:45 | <Tim_> | yep^^ |
| 08:45 | <Tim_> | just seen that... |
| 08:45 | <Tim_> | but still, how does it work to combine patches? |
| 08:45 | <Tim_> | Is it just merging the 2 patches with tortoisesvn to one new one and then compile it with buildottd? |
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| 08:47 | <Forked> | you check out a rev of the source both patches should work with .. apply them to the trunk you just got.. create one patch from that and use that in buildottd.. then pray and hope it works |
| 08:49 | <Tim_> | uff... |
| 08:50 | <Tim_> | Would be great if there was a site where all those things would be explained... But only thing i got is the Forum Thread, in which the explanation is rather crappy... |
| 08:50 | <Forked> | probably a reason buildottd only has support for one patch(file) :) |
| 08:51 | <Forked> | wiki has info on how to use visual studio c++ express I belive |
| 08:51 | <Forked> | alot of work though |
| 08:51 | <Tim_> | ähm... |
| 08:51 | <Tim_> | if i just make svn checkout it downloads all the files from the website... THAT is the source then? |
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| 09:04 | <Forked> | yes.. if I understood you correctly.. try the wiki .. it has alot of info about compiling :) |
| 09:05 | <Tim_> | Well, what i did now was using TortoiseSVN: "SVN Checkout" (downloads the source), add patch #1, add patch #2, rightklick "create patch" and compile this with buildottd |
| 09:05 | <Sacro> | Tim_: not from the website |
| 09:05 | <Sacro> | from the svn repo |
| 09:06 | <Tim_> | yeah but tortoisesvn does that automatically, doesn't it? |
| 09:06 | <Tim_> | with svn checkout... |
| 09:06 | <Tim_> | however, i compiled the patch in the forum... seems to work :) |
| 09:06 | <@peter1138> | not if you only check out trunk |
| 09:07 | <@peter1138> | checking out / is way too much, heh |
| 09:07 | <Tim_> | but it works that way? |
| 09:07 | <Tim_> | i don't know what you mean by "checking out trunk" ... ;-) |
| 09:07 | <@peter1138> | svn://svn.openttd.org/trunk/ |
| 09:07 | <Tim_> | ah yes |
| 09:07 | <@peter1138> | rather than svn://svn.openttd.org/ |
| 09:07 | <Tim_> | that's what i did... |
| 09:08 | <Tim_> | i did /trunk ;-) |
| 09:08 | <@peter1138> | Right, then you don't have the website ;) |
| 09:08 | <Tim_> | ^^ |
| 09:08 | <Tim_> | and is my described way the right one? |
| 09:08 | <Tim_> | TortoiseSVN: "SVN Checkout" (downloads the source), add patch #1, add patch #2, rightklick "create patch" and compile this with buildottd |
| 09:09 | <@peter1138> | or just compile what you checked out |
| 09:09 | <Tim_> | huh? |
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| 09:09 | <Tim_> | how you mean? |
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| 09:10 | <Tim_> | argh, and a question btw... where are my settings beeing saved? |
| 09:11 | <Tim_> | like new grfs or patch settings |
| 09:11 | <+glx> | in openttd.cfg |
| 09:12 | <Tim_> | ofc...^^ |
| 09:12 | <Tim_> | ;) |
| 09:12 | <Tim_> | But if it is as easy as i described... Why is there no tutorial telling exactly that?? |
| 09:13 | <Noldo> | how to build a piece of software? |
| 09:13 | <+glx> | the wiki contains a lot of info about the config file |
| 09:13 | <Tim_> | i mean it's not like i am a complete retard, still it took me days just to figure out how to make a working build out of a patch file |
| 09:13 | <Tim_> | Can i compile with TortoiseSVN btw? |
| 09:13 | <+glx> | it's not a compiler |
| 09:14 | <Tim_> | i was wondering because peter said: "[15:09] peter1138: or just compile what you checked out" |
| 09:15 | <De_ghosty> | that is right |
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| 09:15 | <Noldo> | you don't have to apply any patched to compile |
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| 09:16 | <Tim_> | yeah okay but then i would just get the latest nightly, wouldn't i? |
| 09:16 | <@peter1138> | checkout source. apply patches. compile. |
| 09:16 | <Tim_> | yep... |
| 09:16 | <Tim_> | :) |
| 09:17 | <Tim_> | checkout source. apply patches. create patch. compile. |
| 09:17 | <Noldo> | why create? |
| 09:17 | <@peter1138> | see, that's an extra step |
| 09:17 | <Tim_> | yeah that's what i don't get, how to skip that |
| 09:17 | <Noldo> | why do you do it in the first place |
| 09:18 | <Tim_> | i mean i have that folder with the source + extra patches |
| 09:18 | <Noldo> | it's not like you are able to compile the patch anyway |
| 09:18 | <Noldo> | Tim_: patch files or applied patches? |
| 09:18 | <Tim_> | okay slow now^^ |
| 09:18 | <Tim_> | what i do now! |
| 09:18 | <Tim_> | is apply the patches @ tortoisesvn |
| 09:18 | <Tim_> | then create a .patch file |
| 09:18 | <Tim_> | and compile that patch file with buildottd |
| 09:19 | <Noldo> | ahaa |
| 09:19 | <Noldo> | do that if it works for you |
| 09:19 | <Tim_> | What would be the other way? I apply patches with TortoiseSVN, then i have a source code with the additional patches in it... |
| 09:19 | <Tim_> | How do i compile that then? |
| 09:20 | <Noldo> | with a compiler, but it's not as straight forward as using BuildOTTD |
| 09:20 | <@Belugas> | the only valid other way would be to install a decent compiler |
| 09:20 | <Tim_> | hm |
| 09:20 | <Tim_> | Okay, then i guess i will stick to BuildOTTD |
| 09:20 | <+glx> | msvc express works (and is easy to install) |
| 09:21 | <@Belugas> | and personally, that is THE best way to go |
| 09:21 | <+glx> | builottd already installed mingw/msys |
| 09:21 | <+glx> | so you can use this compiler too without the buildottd frontend |
| 09:21 | <De_ghosty> | read the |
| 09:21 | <De_ghosty> | wiki manual on |
| 09:21 | <De_ghosty> | compiling |
| 09:21 | <De_ghosty> | it's pretty decent |
| 09:22 | <Tim_> | hm... |
| 09:22 | <Tim_> | should i maybe write a good tutorial for the development forum?^^ |
| 09:22 | <Noldo> | well, everybody who has ever writen any programs knows it |
| 09:23 | <Tim_> | and what about the poor users who just want to play with pax destinations or so? |
| 09:23 | <Tim_> | like me? :D |
| 09:23 | <Nicko[work]> | hi all |
| 09:24 | <Tim_> | i mean, what would help already was just to write in that "How to apply a .patch/.diff file" that you can just download BuildOTTD and you're done in 10 seconds |
| 09:24 | <Tim_> | if not applying more than one .patch file |
| 09:24 | <Nicko[work]> | i've got a patch for russian town names. how about including it into the main tree? |
| 09:25 | <+glx> | make it a grf :) |
| 09:25 | <De_ghosty> | http://wiki.openttd.org/index.php/Compiling_on_MinGW |
| 09:25 | <+glx> | we won't add town names patch as it is possible to do that with action F newgrfs |
| 09:26 | <De_ghosty> | http://wiki.openttd.org/index.php/Cygwin |
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| 09:27 | <+glx> | Nicko[work]: I made two samples in http://devs.openttd.org/~glx/townname/ (converted 2 ottd generators into action F) |
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| 09:28 | <Nicko[work]> | i see.. |
| 09:29 | <Nicko[work]> | my list is real-city-names-array-based, like spanish or french |
| 09:31 | <@Belugas> | Nicko[work], what glx have shown you can do that too |
| 09:31 | <@Belugas> | no more no less |
| 09:31 | <@Belugas> | ... |
| 09:31 | <@Belugas> | no less and way more |
| 09:31 | <@Belugas> | grrrr |
| 09:31 | <+glx> | and a name list is even easier to code :) |
| 09:33 | <Forked> | funny how compiling stuff is alot harder in windows than linux :\ |
| 09:33 | <Tim_> | Hey, here comes a question... I'm just reinstalling everything that got to do with TTD as i had different versions laying all around my harddisk.... Is there a way i can set up a similar save location for all my builds i'm using? |
| 09:33 | <Forked> | I guess windows developers spend their time on OH SHINY STUFF IS COOL rather than make it usable for more stuff :) |
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| 09:34 | <Noldo> | Forked: compiling is just normal using in *nixes |
| 09:34 | <Forked> | Noldo: it should be in windows too :p |
| 09:35 | <Noldo> | why? |
| 09:35 | <Noldo> | it's not like people are compiling new versions of office or let alone the windows kernel all the time |
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| 09:36 | <Forked> | true, but open source is in use more and more :) (ye I don't really have any good points other than "it would be easier for me the few times I do compile stuff in that OS") |
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| 09:40 | <@Belugas> | Forked, it is not harder to compile on Windows than on *nix |
| 09:40 | <@Belugas> | it's just a matter of the right setup |
| 09:40 | <Forked> | Belugas: it was a bitch to install vc c++ 2003 express and get it working.. then suddenly it borked :) |
| 09:40 | <saati> | Belugas: but it is much harder to get the right setup |
| 09:41 | <@Belugas> | Windows customer base is not the same as *nix, therefor it is not built the same,nor the tools availabel are the same |
| 09:41 | <@Belugas> | *nix is done by and for computer savvy to a certain extend |
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| 09:42 | <@Belugas> | not the case in Windows |
| 09:42 | <@Belugas> | so, you might need a LITTLE knowledge in order to set it up |
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| 09:42 | <@Belugas> | Forked, if it borked, it's becasue you made it broke |
| 09:43 | <@Belugas> | saati, it all depends on what you want to do |
| 09:43 | <@Belugas> | and... everything is not always working out of the box in *nix either... |
| 09:44 | <@Belugas> | there are plus and minus in every system |
| 09:44 | <@Belugas> | that's all |
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| 09:44 | <Forked> | Belugas: no no, I think support for 2003 was removed because it failed for no properly logged reason when compiling |
| 09:45 | <@Belugas> | well... give us proper fix then |
| 09:45 | <Forked> | I'm not blaming you or any other openttd developer for it |
| 09:45 | <Forked> | and I'm not complaining about anything that has to do with openttd :p |
| 09:46 | <+glx> | it failed for internal compiler error |
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| 09:47 | <+glx> | and express 2005 and 2008 are free |
| 09:47 | <+glx> | and they work |
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| 09:49 | -!- | Greysc[a]le is now known as Greyscale |
| 09:50 | <Forked> | so does buildottd for most things :) I like it |
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| 09:51 | <yorick> | it seems that the reservation bit is set to false on all rail tiles when loading not-pbs savegame or creating one with michi_cc's patch? |
| 09:53 | <yorick> | assertions must always be passed true, right :O? |
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| 09:56 | <yorick> | isn't it better to just make it barred when it's not barred in road_cmd.cpp line 1382? |
| 09:58 | * | yorick just keeps asking questions until someone answers |
| 09:58 | <@peter1138> | [14:51][14:51] <yorick> it seems that the reservation bit is set to false on all rail tiles when loading not-pbs savegame or creating one with michi_cc's patch? |
| 09:58 | <@peter1138> | obviously, there was reservation bit before... |
| 09:58 | <@peter1138> | +NO |
| 10:00 | <yorick> | and the 3rd question? |
| 10:01 | <@peter1138> | well, presumably it was put in for a reason |
| 10:01 | <@peter1138> | it should already have been closed |
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| 10:02 | <yorick> | can't you replace the warning light with a automatic system to fix it? |
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| 10:02 | <yorick> | :-) |
| 10:03 | <Amis> | hi |
| 10:03 | <yorick> | hi |
| 10:09 | -!- | Fujitsu [~fujitsu@c211-28-49-204.eburwd7.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] |
| 10:13 | -!- | DJ-Nekkid [~DJNekkid@gprs-ggsn5-nat.mobil.telenor.no] has joined #openttd |
| 10:13 | <DJ-Nekkid> | hi dudes... |
| 10:14 | <DJ-Nekkid> | i may have a bug in the yapp |
| 10:14 | <DJ-Nekkid> | got saves |
| 10:14 | <DJ-Nekkid> | rev 12062 |
| 10:14 | <DJ-Nekkid> | atleast trains crashed :) |
| 10:14 | <hylje> | :o |
| 10:16 | <yorick> | that is not very strange ;) |
| 10:17 | -!- | Nicko[work] is now known as Nicko[work][afk] |
| 10:17 | <yorick> | modifiing while trains are running upon, lost train, reversing, waypoint? |
| 10:17 | <DJ-Nekkid> | it might be me tho... |
| 10:17 | <DJ-Nekkid> | well, not really |
| 10:17 | <DJ-Nekkid> | if i fast forward it happens again |
| 10:17 | <yorick> | what is the problem exactly? |
| 10:18 | <Brianetta> | DJ-Nekkid: Are you saying that trains are passing red signals? |
| 10:18 | <DJ-Nekkid> | got a 8 line station with 3 loops |
| 10:18 | <DJ-Nekkid> | either they pass a red, or the reserved paths arent reserved enough ... |
| 10:18 | <Sacro> | Brianetta: you should run a PBS server :P |
| 10:18 | <Brianetta> | Sacro: If the next stable has it, perhaps |
| 10:19 | <DJ-Nekkid> | shal i post them + a screenie in the yapp server ? |
| 10:19 | * | Sacro is now playing: Game & Watch [Game & Watch] |
| 10:19 | <Sacro> | :D |
| 10:19 | <DJ-Nekkid> | ehm |
| 10:19 | <DJ-Nekkid> | thread |
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| 10:22 | <yorick> | DJ-Nekkid: I'm in the yapp server |
| 10:22 | <yorick> | show it there |
| 10:22 | <Sacro> | so, how to use the pbs |
| 10:23 | <Sacro> | yorick: zomg server? |
| 10:23 | <@peter1138> | how? place signals where trains should stop. |
| 10:23 | <Sacro> | D: password |
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| 10:23 | <yorick> | coop |
| 10:23 | <Sacro> | peter1138: so prototypical? |
| 10:23 | <@peter1138> | a la http://fuzzle.org/o/yapp.png |
| 10:24 | <Sacro> | wow |
| 10:24 | <Sacro> | it is almost prototypical already |
| 10:24 | <@peter1138> | default red! |
| 10:24 | <Sacro> | :D |
| 10:25 | <Sacro> | now i should start doing my UK Signals thread |
| 10:25 | <Sacro> | and implementing correct shunt signals :D |
| 10:25 | <DJ-Nekkid> | im kinda short on time atm, but it looks like when there are a x'ing path; with opposite diagonals it dont counts it as beeing reserved... but i'm back a bit later |
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| 10:34 | <Sacro> | hmm |
| 10:34 | <Sacro> | so you only need station starters |
| 10:38 | <Eddi|zuHause3> | <Tim_> Hey, here comes a question... I'm just reinstalling everything that got to do with TTD as i had different versions laying all around my harddisk.... Is there a way i can set up a similar save location for all my builds i'm using? <- since 0.6, all savegames get stored in "My Documents" (or something) |
| 10:38 | <Eddi|zuHause3> | hm, he's gone |
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| 10:53 | <DJ-Nekkid> | yorick: are you talking about the opencoop dev server? |
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| 11:03 | <Sacro> | !seen Tekky |
| 11:07 | <Sacro> | oh fuck that was a big crunch |
| 11:09 | <Sacro> | michi_cc: http://en.wikipedia.org/wiki/Image:Double_Junction_C_with_Single_Lead.JPG <- that doesn't work :( |
| 11:10 | -!- | k3ks [~k3ks@X6a9c.x.pppool.de] has joined #openttd |
| 11:10 | <k3ks> | hi! |
| 11:10 | <k3ks> | just a short question, is there an effort in building electric railways instead of non electric? |
| 11:11 | <yorick> | if you have electric locs ;O |
| 11:11 | <k3ks> | k, so it's only about the locs |
| 11:11 | <yorick> | yes |
| 11:11 | <k3ks> | thx |
| 11:11 | <k3ks> | i'll try this emediatly |
| 11:15 | <Sacro> | yes, it seems that lost trains don't check routing |
| 11:15 | <Sacro> | and also |
| 11:15 | <@peter1138> | Sacro, well, that's just lines... where are the signals? |
| 11:15 | <Sacro> | the rear engine is clearing blocks too soon |
| 11:15 | <Sacro> | peter1138: on that diagram? |
| 11:15 | <Sacro> | err |
| 11:16 | <Sacro> | a pbs 1 way before 31 |
| 11:16 | <Sacro> | normal after |
| 11:16 | <Sacro> | and then for Q |
| 11:16 | <Sacro> | pbs 1 way at left side, and a normal after 32 |
| 11:16 | <Sacro> | normal after 33 to R |
| 11:16 | <Sacro> | and pbs 1 way before 33 from R |
| 11:17 | <CIA-5> | OpenTTD: glx * r12080 /trunk/src/settings_gui.cpp: -Fix: update waypoint signs when changing language |
| 11:20 | <@peter1138> | Like http://fuzzle.org/o/yapp2.png but on the other side... |
| 11:20 | <@peter1138> | Seems to work for me... |
| 11:20 | <