| --- | Log | opened Tue Feb 05 00:00:05 2008 |
| --- | Day | changed Tue Feb 05 2008 |
| 00:00 | <Gonozal_VIII> | what did you frag up? |
| 00:00 | <@Belugas> | forgotten to remove a declaration |
| 00:01 | <Gonozal_VIII> | when removing stuff, always search the source if it's used anywhere else :-) |
| 00:02 | <Gonozal_VIII> | got a 4 bit system for storing ground type now |
| 00:03 | <Gonozal_VIII> | doesn't offer fancy new stuff like my 6 or 7 bit system but covers the stuff we have now |
| 00:04 | <CIA-1> | OpenTTD: belugas * r12065 /trunk/src/bridge.h: -Codechange : removed a now useless declaration ( orig_bridge ) |
| 00:04 | <@Belugas> | mmh? |
| 00:05 | <Gonozal_VIII> | http://gonozalviii.go.funpic.de/OpenTTD/4%20bit%20terrain.png |
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| 00:17 | <@Belugas> | interesting |
| 00:18 | <Gonozal_VIII> | http://gonozalviii.go.funpic.de/OpenTTD/terrain.png <-- the three combined |
| 00:21 | <CIA-1> | OpenTTD: belugas * r12066 /trunk/src/ (6 files in 2 dirs): |
| 00:21 | <CIA-1> | OpenTTD: -Codechange: Rename GetBridge for the more common GetBridgeSpec |
| 00:21 | <CIA-1> | OpenTTD: -Codechange: Remove direct access to the _bridge table in favor of the above mentioned GetBridgeSpec |
| 00:21 | <CIA-1> | OpenTTD: -Codechange: Rationalize the use of Bridge type pointer |
| 00:22 | <Gonozal_VIII> | you weren't joking when you said you had some new bridge stuff |
| 00:22 | <@Belugas> | hehe |
| 00:22 | <@Belugas> | only started ;) |
| 00:23 | <Gonozal_VIII> | :D |
| 00:23 | <@Belugas> | but not anymore for tonight... |
| 00:23 | <@Belugas> | time to hit the bed |
| 00:23 | <@Belugas> | night |
| 00:23 | <Gonozal_VIII> | night |
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| 04:05 | <Forked> | morning, peter |
| 04:07 | <@peter1138> | Hi. |
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| 04:45 | <@peter1138> | Yay for PBS |
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| 04:52 | <Sacro`> | morning chps |
| 04:52 | <Sacro`> | peter1138: does it work? |
| 04:53 | -!- | Sacro` is now known as Sacro |
| 04:53 | <@peter1138> | Yes. |
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| 04:53 | <Sacro> | ooh good |
| 04:53 | <@peter1138> | Takes a bit of getting used to. |
| 04:53 | <Sacro> | what are the odds of it getting trunk'd? |
| 04:53 | <Gekz> | peter1138: have you translated it yet? |
| 04:53 | <@peter1138> | Translated? |
| 04:53 | <@peter1138> | Oh, yes. |
| 04:54 | <Sacro> | churchill dog? |
| 04:54 | * | Sacro is bored of this lecture |
| 04:54 | <Sacro> | :( |
| 04:54 | <Sacro> | useage of the "static" keyword |
| 04:55 | <Sacro> | he should really be using const on those keywords |
| 04:56 | <valhallasw> | Sacro: don't do drugs^H^H^H^H^H^H CS classes :p |
| 04:57 | <Gekz> | peter1138: tell me then |
| 04:57 | <Sacro> | valhallasw: they aren't so bad, jsut a tad early in the morning |
| 04:57 | <@peter1138> | You never said I had to tell you. |
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| 05:01 | <Gekz> | peter1138: ... yes I did. |
| 05:01 | <Gekz> | lol |
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| 05:19 | <@peter1138> | Still get some train crashes :( |
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| 05:22 | <DirtYiCE> | hi |
| 05:23 | <DirtYiCE> | ping Rubidium |
| 05:30 | <Sacro> | pong DirtYiCE |
| 05:31 | <DirtYiCE> | are you Rubidium? |
| 05:33 | <hylje> | yes |
| 05:34 | <DirtYiCE> | what? a third person?! am I at right place? |
| 05:40 | <hylje> | i heard spart-- Rubidium was right around the corner |
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| 05:42 | <Gekz> | lol |
| 05:46 | <Sacro> | I'M RUBIDIUM |
| 05:47 | * | keyweed_ bows |
| 05:47 | * | Sacro beheads |
| 05:47 | <Sacro> | anyone else? |
| 05:47 | <Gekz> | No, I'm Rudibrium |
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| 05:48 | <Gekz> | Ça va? |
| 05:49 | <De_ghosty> | No, I'm Rudibrium |
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| 05:51 | <@peter1138> | No, *I'm* Rubidium and so is my wife! |
| 05:51 | <Gekz> | lol |
| 05:52 | <De_ghosty> | Why you lying to me |
| 05:52 | <De_ghosty> | STOP IT!!! |
| 05:52 | <Gekz> | Nein! |
| 05:53 | <@peter1138> | Ah ha, occasionally a train will go the wrong way up a double-track section and not reverse stuff. |
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| 05:55 | <Sacro> | peter1138: hehe, how amusing |
| 05:56 | <@peter1138> | Reserve, I meant |
| 05:57 | <@peter1138> | michi_cc, there is a problem with lost trains |
| 05:57 | <@peter1138> | michi_cc, they enter stations which are already occupied |
| 05:57 | <Noldo_> | they don't reserve anything? |
| 05:58 | <@peter1138> | (and quite possibly other things) |
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| 06:17 | <@peter1138> | S'kid! |
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| 06:20 | <Brianetta> | ᗡ-: |
| 06:20 | <@peter1138> | God. Damn. It. |
| 06:20 | <@peter1138> | I hate PCI. |
| 06:20 | <Noldo> | what did it do? |
| 06:29 | <@peter1138> | Password change policies. |
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| 06:57 | <@peter1138> | michi_cc, michi_cc, michi_cc |
| 06:58 | <yorick> | ? |
| 06:58 | <@peter1138> | Summoning :p |
| 06:58 | <yorick> | why are you highlighting mihi_cc? |
| 06:59 | <Noldo> | PBS stuff |
| 07:00 | <Gekz> | pms? |
| 07:01 | <yorick> | I think I'm going to play with the YAPP a bit |
| 07:02 | <@peter1138> | Quite. |
| 07:02 | <@peter1138> | Gah, no #ifndef in c# :( |
| 07:02 | <Noldo> | really? |
| 07:02 | <yorick> | does the path reservation callback for newstations work with it? |
| 07:03 | <@peter1138> | There is no path reservation callback for newstations. |
| 07:03 | <yorick> | how does industrial stations renewal open and close its sheds in ttdpatch then? |
| 07:03 | <@peter1138> | It uses the path reservation status. |
| 07:04 | <yorick> | still, does that work with YAPP? |
| 07:04 | <@peter1138> | No. |
| 07:04 | <yorick> | not yet? |
| 07:07 | <@peter1138> | http://paste.openttd.org/516 |
| 07:07 | <yorick> | nasty hack ^^ |
| 07:08 | <yorick> | return 2; |
| 07:08 | <@peter1138> | No it wasn't. |
| 07:08 | <yorick> | what's that thing for? |
| 07:10 | <@peter1138> | What's what for? |
| 07:12 | <yorick> | the case 0x44: return 2; // PBS status |
| 07:12 | <yorick> | oh wait |
| 07:12 | <yorick> | I didn't notice the - |
| 07:16 | <@peter1138> | mahna mahna |
| 07:17 | <yorick> | tuutuuudidudu |
| 07:20 | <yorick> | michi michi? |
| 07:23 | <Noldo> | a wanted man |
| 07:23 | <Forked> | make one cool thing and everybody is all over you constantly :) |
| 07:32 | <Noldo> | yeah |
| 07:33 | <Tron_> | peter1138: #if !$IDENTIFER |
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| 07:35 | <@peter1138> | oh... obviously :) |
| 07:35 | <@peter1138> | Morning |
| 07:35 | <@peter1138> | er... afternoon |
| 07:36 | <Tron> | ECMA-334 §9.5 for all available preprocessing stuff |
| 07:37 | <yorick> | the YAPP seems to work |
| 07:37 | <yorick> | better than I could ever imagine |
| 07:38 | <@peter1138> | it is a little reduced from what is available with cpp |
| 07:38 | <@peter1138> | "seeming" to work is not enough |
| 07:38 | <yorick> | if it would restore savegame compat |
| 07:39 | <@peter1138> | It can load savegames fine. |
| 07:39 | <yorick> | but saving and loading with normal isn't going to work? |
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| 07:56 | <SmatZ> | hello |
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| 07:57 | <Noldo> | SmatZ: have you checked how the tile ownership works with level crossings? |
| 07:58 | <Noldo> | ref FS1693 |
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| 08:03 | <SmatZ> | Noldo: I think it works - maybe it has problems when there is tram too... thanks for suggestion |
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| 08:06 | <nzvip> | ;-; |
| 08:06 | <nzvip> | Any one can help with an array of structs? |
| 08:06 | <nzvip> | struct tnode_t kids[NODE_CHILDREN]; //< I cannot get that to work. |
| 08:07 | <nzvip> | Been too long since I have coded in C. |
| 08:07 | <Noldo> | what's the error? |
| 08:07 | <nzvip> | Incomplete element type. |
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| 08:08 | <@peter1138> | Then you have no definition of tnode_t? |
| 08:09 | <nzvip> | Of course I have. |
| 08:09 | <nzvip> | It is defined within tnode_t. |
| 08:09 | <nzvip> | I am trying to make a tree of nodes. |
| 08:09 | <@peter1138> | tnode_t is defined within tnode_t? |
| 08:09 | <nzvip> | Uh. |
| 08:09 | <nzvip> | You know what I mean. |
| 08:10 | <@peter1138> | struct tnode_t { struct tnode_t kids[NODE_CHILDREN]; }; ? |
| 08:10 | <nzvip> | Sort of. |
| 08:10 | <@peter1138> | Well that would never work. |
| 08:10 | <nzvip> | Explain. |
| 08:10 | <@peter1138> | It would be infinitely large. |
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| 08:10 | <nzvip> | Oh that. |
| 08:11 | <@peter1138> | You probably want a * |
| 08:11 | <nzvip> | Uh. |
| 08:11 | <nzvip> | As well? Or without? |
| 08:11 | <nzvip> | Uh. |
| 08:11 | <@peter1138> | Heh |
| 08:11 | <nzvip> | s/without/in replacement of/ |
| 08:11 | -!- | Tekky [~Tekky@p5493FE82.dip.t-dialin.net] has joined #openttd |
| 08:11 | <Noldo> | you need a array of pointers to tnode_t instead of array tnode_t's |
| 08:11 | <Noldo> | hi Tekky |
| 08:12 | <nzvip> | :o |
| 08:12 | <Tekky> | hi everyone :) |
| 08:12 | <nzvip> | I forget how you do that. |
| 08:12 | <Noldo> | with a star as peter1138 mentioned |
| 08:12 | <nzvip> | But I get errors as well when I do that. |
| 08:13 | -!- | yorick is now known as Yorick|AFK |
| 08:13 | <nzvip> | Uhm. |
| 08:13 | <nzvip> | But that error may be unrelated. |
| 08:13 | <nzvip> | It complains about a for loop. |
| 08:13 | <Noldo> | google for tree examples, there should be plenty |
| 08:14 | <nzvip> | \o/ |
| 08:14 | <@peter1138> | Yay, ICE3 :D |
| 08:14 | <nzvip> | I win again, gravity. |
| 08:14 | <@peter1138> | Hmm, I need to straighten my tracks a bit... |
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| 08:23 | <nzvip> | for(i = 0; i < kids; i++) fprintf(new->kids[i], "Test %d child", i); |
| 08:23 | <nzvip> | >:O Why is fprintf complaining now? |
| 08:24 | -!- | Osai [~Osai@pD9EB4BA5.dip.t-dialin.net] has joined #openttd |
| 08:24 | <Noldo> | elements are type tnode_t and the first parameter of fprintf is not |
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| 08:28 | <@peter1138> | :o |
| 08:28 | <@peter1138> | Randomly try things until they work? |
| 08:29 | <Noldo> | seems so |
| 08:30 | <@peter1138> | "If at first you don't succeed, try random shit and hope" |
| 08:32 | <Noldo> | "If at first you don't succeed, cheat" |
| 08:33 | <Gekz> | "if you cheat and don't succeed, kill yourself." |
| 08:38 | <Korenn> | if at first you don't succeed, skydiving isn't the sport for you |
| 08:39 | <Gekz> | LOL |
| 08:44 | <@peter1138> | Hmm, I have some trains stuck in a depot :o |
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| 08:56 | <Noldo> | peter1138: both think the other is on the way? |
| 08:57 | <SmatZ> | peter1138: clean trunk? signalling bug? |
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| 08:59 | <Gekz> | peter1138: electric rail, diesel line? |
| 08:59 | <Gekz> | erm |
| 08:59 | <Gekz> | diesel debot |
| 08:59 | <Gekz> | depot* |
| 08:59 | <Gekz> | woo... |
| 08:59 | <@peter1138> | SmatZ, with 'YAPP' heh |
| 09:00 | <SmatZ> | peter1138: ah, ok :) |
| 09:00 | <Tekky> | peter1138: I had the same problem once, too. I solved it by using "ignore signal" with the train. |
| 09:01 | <Tekky> | after the new train made a new reservation, the old reservation which causes the bug was gone. |
| 09:01 | <@peter1138> | I've got a loop outside the depot. It seems some trains want to go around the loop instead of going where they should :o |
| 09:02 | <Tekky> | are you using the latest YAPP patch? I had this bug once too, but it was fixed in the latest patch, as far as I can tell. |
| 09:02 | <@peter1138> | v3 |
| 09:02 | <Tekky> | aha, then you are using the latest patch. |
| 09:02 | <@peter1138> | I need to check the rest of the network. It might be they can't properly find a path. |
| 09:03 | <Tekky> | if you can't find out why, maybe I can take a look at your savegame, if you want. |
| 09:03 | <Tekky> | because I am very familiar with the new PBS signals. |
| 09:04 | <Tekky> | I was the one who designed them, just I was not the one who implemented them.... |
| 09:05 | <Tekky> | Therefore, I should be able to tell whether it is a bug or not. |
| 09:06 | <@peter1138> | Hmm, well my savegame doesn't have any trains in that depot |
| 09:06 | <@peter1138> | I reload after I had a train crash (semi-cheat!) |
| 09:07 | <@peter1138> | Must've gone there where I did some track rebuilding |
| 09:07 | <Tekky> | hehe :) |
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| 09:08 | -!- | mode/#openttd [+o orudge`] by ChanServ |
| 09:11 | <Tekky> | I've had many issues with track reservations not being cleared, but haven't been able to reproduce these issues. |
| 09:11 | <@peter1138> | Hmm, sometimes trains reserve track out of a station when they're still loading. |
| 09:13 | <@Belugas> | doog day |
| 09:13 | <@Belugas> | gaaa |
| 09:13 | <@Belugas> | good day |
| 09:13 | <Tekky> | I've never had that issue.... |
| 09:14 | <@peter1138> | Doesn't happen very often |
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| 09:15 | <@Belugas> | coffee... lotsa |
| 09:16 | <Tekky> | peter1138: Are you sure the train was still loading? Could it be that the train broke down while still in the platform after having reserved a route out of the station? |
| 09:16 | <Tekky> | hi Belugas :) |
| 09:16 | <@peter1138> | Yes, it was loading. |
| 09:17 | <@Belugas> | hello Tekky |
| 09:17 | <@Belugas> | slurrrrrp |
| 09:17 | <@Belugas> | haaaaaaa |
| 09:17 | <Tekky> | peter1138: Strange, I never had any such issues.... |
| 09:18 | <Tekky> | and I have been already playing for 10 hours with the new PBS patch :) |
| 09:18 | <Tekky> | I had very little sleep last night :) |
| 09:18 | <@peter1138> | :D |
| 09:18 | <@Belugas> | same in here, but not for the same reasons... |
| 09:19 | <@peter1138> | Up with your wife, eh? ;) |
| 09:20 | <@peter1138> | Only thing I want now is some kind of priority signalling |
| 09:20 | <@peter1138> | (Not the horrible nasty stuff that the openttdcoop lot do) |
| 09:21 | <@peter1138> | Maybe restrictive signals, but waypoints can handle most of that |
| 09:23 | <Vikthor> | Well Kudr had some plan to implement programmable signals with Squirell scripts, but he is not active lately |
| 09:23 | <@peter1138> | http://fuzzle.org/o/yappgame.sav is what i have been playing |
| 09:23 | <@peter1138> | (requires some newgrfs) |
| 09:24 | <Tekky> | Since the signalling system now is train-driven and not signal-driven (at least with the new signals), I think it would be more meaningful to implement priority trains and not priority signals. |
| 09:25 | <@peter1138> | Hmm, point. |
| 09:26 | <@Belugas> | no peter... doing plumbery, or kitchen faucet plus sink installation |
| 09:26 | <@Belugas> | fun fun fun |
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| 09:27 | <@orudge`> | ... a new PBS patch, eh? |
| 09:27 | <Vikthor> | Tekky: Well, you can have situations, where train with higher priority joins main track and stops traffic on the main track, because there happens to be low priority train first, but three others with even higher priority behind it. |
| 09:27 | <@orudge`> | intriguing |
| 09:28 | <Tekky> | orudge: Yes, http://www.tt-forums.net/viewtopic.php?f=33&t=36107 |
| 09:28 | <@peter1138> | kitchen TAP! |
| 09:29 | <@orudge`> | yappity yapp |
| 09:29 | <Tekky> | Vikthor: Yes, trains with higher priority must be able to "bump" or "push" trains with lower priority, i.e. to temporarily give them a higher priority. |
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| 09:30 | <Tekky> | Trains with higher priority will do this if a train with lower priority is blocking their way. |
| 09:30 | <@peter1138> | bump... push...? |
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| 09:30 | <@peter1138> | i want non-stop through trains to have priority over trains just leaving a platform, for example |
| 09:31 | <Tekky> | yes, it is a form of "pushing", if you give a train another train a higher priority in order to get further yourself :) |
| 09:31 | <Tekky> | correction: yes, it is a form of "pushing", if you give another train a higher priority in order to get further yourself :) |
| 09:31 | <@Belugas> | Drag and draw.... looks pretty cool to me |
| 09:31 | <Vikthor> | Tekky: hmm, good idea |
| 09:32 | <Tekky> | actually, in my (unfinished) code, I call this function BumpTrain() :) |
| 09:32 | -!- | Yorick|AFK is now known as Yorick |
| 09:32 | <@peter1138> | well for me push/bump means actually touch the other train ;) |
| 09:33 | <Tekky> | no, you can push a train with an object, such as a stick :) |
| 09:33 | <Tekky> | or you can bump it by throwing an object at it :) |
| 09:33 | <Tekky> | thereby increasing its speed. |
| 09:34 | <Forked> | s/Bump/Hump ? |
| 09:38 | -!- | fjb [~frank@p5485DA87.dip.t-dialin.net] has joined #openttd |
| 09:38 | <fjb> | Hello |
| 09:38 | <Yorick> | hello |
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| 10:00 | <Yorick> | Gonozal_VIII! |
| 10:00 | <Gonozal_VIII> | hi |
| 10:01 | <@Belugas> | Who can be described as the best bridge drawing guru, in your opinion? |
| 10:01 | <@Belugas> | question to all |
| 10:04 | <Zavior> | Is pbs in nightlies? |
| 10:04 | <Gonozal_VIII> | well.. from the bridges i know, i like pikkas brick viaduct best... but that's only one bridge |
| 10:04 | <frosch123> | I think there are only the brick viaduct and new bridges: http://www.tt-forums.net/viewtopic.php?f=26&t=7583 |
| 10:05 | <frosch123> | though I remember some work for a new version of newbridges |
| 10:06 | <Gonozal_VIII> | yes there's a topic with unfinished bridges somewhere |
| 10:07 | <Gonozal_VIII> | http://www.tt-forums.net/viewtopic.php?f=26&t=32720 |
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| 10:13 | <Yorick> | michi_cc, I've found a bug in your YAPP, when trains enter at exactly the same moment, they can crash into eachother |
| 10:13 | -!- | Zaviori [~zavior@d195-237-7-167.elisa-laajakaista.fi] has joined #openttd |
| 10:13 | <@Belugas> | excellent |
| 10:13 | <@Belugas> | got my hands full now :) |
| 10:13 | <@Belugas> | thanks |
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| 10:13 | <Gonozal_VIII> | yorick, i think you forgot to place signals somewhere then |
| 10:14 | <Yorick> | erm...no |
| 10:14 | <Yorick> | I don't think so... |
| 10:14 | <Yorick> | one train was waiting for the other train that was waiting for another train |
| 10:14 | <Gonozal_VIII> | i've had some crashes too... a lot of crashes^^ it's not easy to build with the pbs... but i couldn't find something it does wrong |
| 10:15 | <Gonozal_VIII> | screenshot |
| 10:15 | <Yorick> | when the other train turned around, to see it can't go backwards aswell, the train's signal went green |
| 10:15 | <Gonozal_VIII> | turned around? |
| 10:15 | <Gonozal_VIII> | trains shouldn't turn around |
| 10:16 | <Yorick> | reverse |
| 10:16 | <Yorick> | like when waiting for a normal signal too long |
| 10:16 | <Gonozal_VIII> | yes, they don't do that with the patch |
| 10:17 | <Yorick> | well...it did |
| 10:17 | <Tekky> | trains do reverse on non-PBS signals, even with the patch. |
| 10:17 | <Tekky> | they never reverse on PBS signals. |
| 10:17 | <Yorick> | yes |
| 10:17 | <Gonozal_VIII> | they only did that for me if there's some other path like into a depot |
| 10:17 | <Yorick> | there are non-PBS signals after the PBS signals |
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| 10:18 | <Tekky> | so if you use non-PBS signals, you must protect your track layout against train reversal. |
| 10:18 | <Gonozal_VIII> | ah non pbs signals |
| 10:18 | <Tekky> | I personally only use PBS signals, then I have no issues with train reversal. |
| 10:18 | <Yorick> | I have to use something after the PBS signals to prevent them from crashing... |
| 10:19 | <Gonozal_VIII> | the backside of normal pbs signals can't show red... train doesn't know he has to stop and boom... there's the other type of pbs signals for that |
| 10:19 | <Yorick> | the thing reverses, and when it finds a one-way signal after that, it reverses again, while the other train is starting...and boom |
| 10:19 | <Tekky> | Zavior: No, PBS is not in the latest nightly, it is only available in this patch: http://www.tt-forums.net/viewtopic.php?f=33&t=36107 |
| 10:20 | <Gonozal_VIII> | so the train moves without a path... stupid train |
| 10:21 | <Yorick> | yes |
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| 10:22 | <Gonozal_VIII> | they should only reverse if it makes sense, even with normal signals... |
| 10:22 | <Yorick> | I'll upload a save |
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| 10:23 | <Gonozal_VIII> | if there's a signal behind them that they can't pass from that direction... why bother turning |
| 10:23 | <Tekky> | in the post http://www.tt-forums.net/viewtopic.php?p=662584#p662584 the patch author describes what has to be taken into account when mixing non-PBS signals with PBS signals, in order to prevent crashes. |
| 10:23 | <Yorick> | http://rapidshare.de/files/38497508/modified_coop.sav.html |
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| 10:23 | <Yorick> | unpause the game |
| 10:23 | <Yorick> | and wait till they crash |
| 10:24 | * | SmatZ has to wait 10 hours to download from rapidshare :-P |
| 10:24 | <Yorick> | I have a script that modifies the download times |
| 10:24 | <k3ks> | hi, i've got a question, is there a timeline that shows when a new building will be available? |
| 10:24 | <Yorick> | no |
| 10:24 | <k3ks> | :( |
| 10:24 | <k3ks> | i want bigger airports ... |
| 10:25 | <k3ks> | but thx |
| 10:25 | <Gonozal_VIII> | should be in the wiki |
| 10:25 | <Gonozal_VIII> | but a fast way to find out is to start a new single player game and cheat the time up until it's available |
| 10:26 | <Tekky> | k3ks: Here is the link: http://wiki.openttd.org/index.php/Airports |
| 10:26 | <Tekky> | k3ks: Here it shows which kind of airport is introduced when. |
| 10:26 | <Gonozal_VIII> | first hit on google was a forum post where somebody asked the same question and first answer was that link^^ |
| 10:27 | <Tekky> | hehe |
| 10:28 | <Tekky> | Yorick: I am downloading your save now. |
| 10:29 | <k3ks> | thx ^^ i thought i search the wiki enough but doesn't seem so |
| 10:34 | <Tekky> | Yorick: I am missing NewGRFs for your save, what is ottdc_grfpack? Where can I get it? |
| 10:35 | <Gonozal_VIII> | newgrfs don't matter |
| 10:35 | <Tekky> | Yorick: I get a crash when I unpause your game, but the trains don't crash. Instead, OpenTTD crashes due to the missing NewGRF :) |
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| 10:35 | <Gonozal_VIII> | oh^^ |
| 10:35 | <Gonozal_VIII> | some newgrfs matter^^ |
| 10:35 | <Yorick> | Tekky: openttdcoop grfpack |
| 10:37 | <fjb> | Tekky: http://www.openttdcoop.org/wiki/GRF |
| 10:37 | <Tekky> | Yorick: Is this the correct link? http://www.openttdcoop.org/wiki/GRF |
| 10:37 | <Tekky> | ah, thx :) |
| 10:37 | <Tekky> | thx fjb :) |
| 10:38 | <Yorick> | yes |
| 10:39 | <Tekky> | should I download Version 6? |
| 10:39 | <Tekky> | or Version 6Plus? |
| 10:40 | <Yorick> | to be sure, download the plus version |
| 10:40 | <Tekky> | ah, Version 6 works. |
| 10:40 | <Gonozal_VIII> | bah, shouldn't have merged all those patches, now updating is a mess |
| 10:44 | <Tekky> | Yorick: Ok I see the problem now. |
| 10:45 | <Tekky> | This, however, is not a bug. This is a result of the limited compatibility between PBS and non-PBS signals. |
| 10:45 | <Tekky> | just a moment, I will try to get the layout to work by changing a few signals to PBS |
| 10:46 | <Yorick> | so the patch that combines them could be the problem ;) |
| 10:47 | <Gonozal_VIII> | hmm can't merge a grf into a patch |
| 10:47 | <Gonozal_VIII> | ah, can but not that way |
| 10:47 | <Yorick> | did you add it using svn |
| 10:48 | <Yorick> | svn add file |
| 10:48 | <Yorick> | or something like that |
| 10:48 | <Gonozal_VIII> | tortoise... |
| 10:48 | <Yorick> | your problem |
| 10:49 | <@peter1138> | Rule 1) There should be no train crashes without user intervention |
| 10:49 | <@peter1138> | "dodgy signal layout" should at worst cause stalled trains |
| 10:49 | <SpComb> | boo, boring |
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| 10:50 | <Gonozal_VIII> | there are rv and plane crashes without user intervention |
| 10:50 | * | Yorick agrees with peter1138 |
| 10:50 | <@peter1138> | changing signals near trains is of course liable to cause problems and that is okay |
| 10:50 | <Yorick> | Gonozal_VII: "...train crashes..." |
| 10:50 | <Yorick> | I |
| 10:51 | <Gonozal_VIII> | i know that he wrote train but why should they be safe no matter what? |
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| 10:52 | * | LordAzamath greets |
| 10:52 | <Gonozal_VIII> | but that they reverse and drive around without a path should be changed |
| 10:52 | <Gonozal_VIII> | hi la |
| 10:52 | <Yorick> | Gonozal_VIII: what if they CAN leave with reversing |
| 10:53 | <Yorick> | and then the path will still be reserved? |
| 10:53 | <Gonozal_VIII> | it should trigger a new path reservation not just, yay i reversed, now i don't care about anything anymore |
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| 10:55 | <Gonozal_VIII> | what i mean is.. it should check for a new path backwards before reversing and if there is none, don't reverse |
| 10:56 | <Yorick> | or just-don't reverse when having reserved a path |
| 10:56 | <Yorick> | remove the whole reversing |
| 10:56 | <Yorick> | what is it needed for? |
| 10:56 | <Gonozal_VIII> | something went wrong if the train has a reserved path but can't go there... |
| 10:57 | <Gonozal_VIII> | can that happen without user interaction? |
| 10:57 | <Yorick> | it shouldn't |
| 10:58 | <Yorick> | because the pathfinder shouldn't determine that path |
| 10:59 | <Tekky> | Yorick: I think I did find a bug, actually. |
| 10:59 | <@peter1138> | at the least, a train on an unreserved path shouldn't be allowed to go through pbs signals the wrong way |
| 11:00 | <@peter1138> | (obviously it can go through the right way, as then it'll reserve a path) |
| 11:00 | <Yorick> | tekky: tel me |
| 11:00 | <Yorick> | l |
| 11:01 | <Gonozal_VIII> | don't go backwards through pbs signals if you don't have a path... sounds ok |
| 11:02 | <Eddi|zuHause2> | <Tekky> Vikthor: Yes, trains with higher priority must be able to "bump" or "push" trains with lower priority, i.e. to temporarily give them a higher priority. <- http://www.stellwerke.de/signal/deutsch/zs.html#zs4 [german] ZS 4 and 5 !! ;) |
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| 11:04 | <Tekky> | Yorick; I am still analyzing the bug and trying to reproduce it. I want to see when it happens and when not. |
| 11:06 | <Eddi|zuHause2> | explanation for non-german-speakers: ZS 4 (the 'K' plate) is means 'drive at maximum speed, a faster train is behind you and cannot overtake', ZS 5 (the 'L' plate) means 'drive at 2/3 of maximum speed, a slower train is in front of you, avoid stopping at red signal' |
| 11:07 | <Gonozal_VIII> | oh, missed that link |
| 11:08 | <Eddi|zuHause2> | http://www.stellwerke.de/signal/deutsch/kl-tafel.html <- pictures |
| 11:08 | <Gonozal_VIII> | the trains always go at max speed anyways |
| 11:09 | <Gonozal_VIII> | but slowdown without stopping... nice |
| 11:09 | <Eddi|zuHause2> | once upon a time there was a "yellow signals" patch that did that |
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| 11:10 | <Gonozal_VIII> | optimal way would be to look ahead, read the speed of the train ahead and adapt to that |
| 11:11 | <Eddi|zuHause2> | LZB!! |
| 11:12 | <Tekky> | Eddi: These are instructions for the driver of the train. In OpenTTD, trains drive at max speed at all times anyway, so there is no need for such signs. What train priority should influence is not the speed of trains but instead which train gets a green signal first. |
| 11:12 | <Tekky> | and with LZB, there are no signals :) |
| 11:12 | <Eddi|zuHause2> | Tekky: well, yeah, i just wanted to throw that link in here ;) |
| 11:13 | <Gonozal_VIII> | you can do that with the distance of the pbs signals to the junction |
| 11:13 | <Tekky> | if you are using LZB, there is no need for any signals :) |
| 11:14 | <@peter1138> | LZB? |
| 11:14 | <Eddi|zuHause2> | well, not all trains have LZB installed, in order to run trains without LZB on a high speed track, there are still "normal" signals there, just not at every (virtual) signal block |
| 11:15 | <Tekky> | peter1138: http://en.wikipedia.org/wiki/LZB |
| 11:15 | <@peter1138> | Hmm, it is possible to remove reserved track :o |
| 11:16 | <Tekky> | peter1138: Yes, but only piece by piece, I think. |
| 11:16 | <@peter1138> | Well it stays reserved |
| 11:16 | <@peter1138> | Even though it is not there :o |
| 11:16 | <Gonozal_VIII> | hmmm what i understood was that it's impossible piece by piece but possible with area tools |
| 11:17 | <Gonozal_VIII> | but didn't test that aspect |
| 11:17 | <Tekky> | Yorick: I have identified the problem now. |
| 11:17 | <Yorick> | (: |
| 11:17 | <@peter1138> | It is only impossible for diagonal tiles |
| 11:18 | <@peter1138> | N-S and E-W track can be removed |
| 11:18 | <Tekky> | Yorick: You must keep at least one train length between PBS and non-PBS signals. |
| 11:19 | <Tekky> | Yorick: Then everything seems to work. |
| 11:19 | <@peter1138> | If you remove said piece a train will go on another path, unreserved, and then likely crash, heh |
| 11:21 | <@peter1138> | Weird, it's not letting me remove them now |
| 11:22 | <Gonozal_VIII> | sometimes tortoise merge really sucks^^ |
| 11:22 | <Gonozal_VIII> | unresolvable conflict... number of spaces between bool autoslope; and ///< Allow terraforming under things. |
| 11:22 | <Yorick> | }) |
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| 11:22 | <@peter1138> | Ah |
| 11:22 | <@peter1138> | Now that must be a silly bug |
| 11:23 | <@peter1138> | I can't remove reserved track when I'm using the rail tool |
| 11:23 | <Yorick> | use patch.exe, Gonozal_VIII |
| 11:23 | <@peter1138> | I can remove it when I'm using the elrail tool |
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| 11:23 | <Gonozal_VIII> | nah, there are real conflicts to solfe |
| 11:23 | <Yorick> | same :D |
| 11:23 | <Gonozal_VIII> | v |
| 11:23 | <Gonozal_VIII> | like v^^ |
| 11:23 | <Gonozal_VIII> | v to this in vehicles |
| 11:26 | <Tekky> | peter1138: If you cannot enter a piece of track due to a "leftover" reservation, the only way to clear that reservation I have found is to force another train onto that track using "ignore signal" in order to make that new train the owner of the reservation. |
| 11:26 | <LordAzamath> | is there any patch option that disables subsidies? |
| 11:26 | <LordAzamath> | ok.. stupid question |
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| 11:27 | <LordAzamath> | I want to play with only subsidies.. But there werwen't ay.. so I thought I had pressed some wrong button |
| 11:27 | <@peter1138> | Tekky, yes |
| 11:28 | -!- | RoRTom [~thomas@p57B7E848.dip.t-dialin.net] has joined #openttd |
| 11:28 | <RoRTom> | hi all |
| 11:28 | <RoRTom> | any devs in here? |
| 11:29 | <RoRTom> | i would like to know how your crashdump code is working :D |
| 11:29 | <RoRTom> | or who wrote it ;) |
| 11:29 | <Yorick> | check out the source |
| 11:29 | <RoRTom> | did |
| 11:29 | <RoRTom> | not much help there :| |
| 11:29 | <wells> | Hello everybody. I add some patches on openttd 0.6.0beta3, but it can't load previous savegame. openttd reports "invalid trunk size" I don't know why. can anybody help me? my patch did not modify the saveload.cpp. |
| 11:29 | <RoRTom> | just some inline asm |
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| 11:30 | <Yorick> | wells: things that got broken with a patch are not to be answered by OpenTTD developers ;) |
| 11:30 | <Eddi|zuHause2> | wells: talk to the patch author(s) |
| 11:30 | <wells> | I am the patch authour -_-b |
| 11:31 | <wells> | I don't know why my patch made openttd cannot load previous savegame ... |
| 11:31 | <Vikthor> | http://wiki.openttd.org/index.php/OpenTTDDevBlackBook/Patches/AddPatchOption -- paragraph SAVEGAME VERSION & CONDVARs |
| 11:31 | <wells> | thanks |
| 11:31 | <wells> | I'll read it now |
| 11:31 | <Vikthor> | I hope it helps |
| 11:31 | <wells> | thanks! |
| 11:32 | <RoRTom> | win32.cpp line 461 : static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep) |
| 11:32 | <RoRTom> | :-\ |
| 11:32 | <Eddi|zuHause2> | this option stuff needs a serious overhaul |
| 11:33 | <RoRTom> | im coding on http://rigsofrods.com and want to add this dump ability also :-\ |
| 11:36 | <+glx> | we just followed msdn examples |
| 11:37 | <RoRTom> | oh |
| 11:38 | <RoRTom> | there are some :| |
| 11:38 | * | RoRTom feels ashamed |
| 11:38 | <RoRTom> | i should have looked better :| |
| 11:39 | <Gonozal_VIII> | successfully updated to 12040, only 26 revisions to go :-) |
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| 11:42 | <@peter1138> | invalid "trunk" size, hehehe |
| 11:42 | <hylje> | hehheheh |
| 11:42 | <+glx> | should be chunk ;) |
| 11:43 | <GoneWacko> | No. That's just silly. |
| 11:43 | <@peter1138> | yay for pbs |
| 11:43 | <GoneWacko> | :o |
| 11:43 | <@peter1138> | yay for nice simple junctions without huge flyovers |
| 11:43 | <GoneWacko> | in trunk? |
| 11:43 | <@peter1138> | no |
| 11:44 | <GoneWacko> | Boo. |
| 11:44 | <Yorick> | yay |
| 11:44 | <GoneWacko> | Give me OpenTTD with pbs and conditional signals and I'll switch from TTDPatch :p |
| 11:45 | <keyweed> | pull the repository and start coding! |
| 11:45 | <Gonozal_VIII> | pbs is there |
| 11:45 | |