| --- | Log | opened Sun Feb 03 00:00:34 2008 |
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| 03:28 | <Forked> | useless dsl modem |
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| 04:27 | <HMage> | мямя. всем привет. |
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| 05:09 | -!- | redmonkey [~redmonkey@p5B206EF3.dip.t-dialin.net] has joined #openttd |
| 05:09 | <redmonkey> | hi |
| 05:10 | <redmonkey> | my openttd 0.6.0-beta3 (linux-version) crashes every now and then, but not always at the same time and without doing anything.. very strange |
| 05:11 | <Gekz> | turn debug on |
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| 05:11 | <redmonkey> | ok |
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| 05:12 | <Wolf01> | hello |
| 05:17 | <redmonkey> | Gekz: what debug level would you recommand? |
| 05:18 | -!- | LordAzamath [~LordAzama@ip18.cab22.ltln.starman.ee] has joined #openttd |
| 05:18 | <LordAzamath> | hello |
| 05:18 | <LordAzamath> | !logs |
| 05:18 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 05:18 | <Gekz> | redmonkey: well, the highest |
| 05:19 | <Gekz> | but that's personal preference |
| 05:19 | <Gekz> | you know a crash is happening, so detail is dire |
| 05:21 | <LordAzamath> | has anyone already played with this too? http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=760#p661834 |
| 05:21 | <LordAzamath> | if is, I'd like to get some comments :D |
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| 05:25 | <Rubidium> | redmonkey: what about testing the yesterday's nightly and seeing whether it happens there too? |
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| 05:29 | <redmonkey> | Rubidium: i'd have to run it a few days.. it doesn't happy frequently.. and unfortunately i don't have the time for intensive testing |
| 05:30 | <Rubidium> | do you play with AIs? |
| 05:30 | <redmonkey> | yes |
| 05:30 | <Rubidium> | then it is most likely a known (and fixed) bug |
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| 05:34 | <LordAzamath> | is there any good reason for this? http://www.hot.ee/madisaasmae/tree.png ? |
| 05:35 | <LordAzamath> | why are they.. in a pattern |
| 05:35 | <LordAzamath> | I was just planting trees in tropic |
| 05:35 | <LordAzamath> | funny thing is that trees shouldn't be on desert anyways.. |
| 05:43 | <guru3> | well |
| 05:43 | <guru3> | that's different |
| 05:46 | <LordAzamath> | bye all |
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| 05:46 | <guru3> | ciao |
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| 05:56 | <SmatZ> | hello |
| 05:57 | <guru3> | hello |
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| 06:12 | <Alberth> | Zoeff: Did you file a bugreport about the lack of autorenew yesterday? |
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| 06:25 | <Amis> | hello |
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| 06:46 | <Amis> | is there a reason why i cant press the Build at the Many random industries in the map editor? i could before |
| 06:47 | <Wolf01> | no cities? |
| 06:47 | <Amis> | have cities |
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| 06:48 | <Amis> | i can build the industries manually but i want a lot... |
| 06:49 | <SmatZ> | Amis: works for me... select Many random industries, then press Build |
| 06:49 | <Amis> | but the Build button is unavaliable |
| 06:51 | <Amis> | http://amis.weasy.net/screenshot.png |
| 06:51 | <Amis> | uhh wait... something wrong with the screenshot |
| 06:51 | <Gekz> | its a photo of you. |
| 06:51 | <SmatZ> | Amis: it is unavailable only when you select Many arndom industries? |
| 06:52 | <Amis> | yea |
| 06:52 | <SmatZ> | I see the screenshot, not the photo :( |
| 06:52 | <Amis> | what photo of me? |
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| 06:53 | <Amis> | may i did something wrong in the patch configuration? |
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| 06:55 | <Amis> | i reopened but still nothing... |
| 06:55 | <SmatZ> | mmm the code has one bug |
| 06:55 | <Amis> | uhm... can it be a problem i have a town with 247.000? |
| 06:56 | <SmatZ> | but it shouldn't cause this |
| 06:57 | <SmatZ> | hmm it could |
| 06:57 | -!- | Reven552 [~ronny@239.81-167-85.customer.lyse.net] has joined #openttd |
| 06:57 | <Reven552> | hello |
| 06:58 | <Reven552> | anyone here? |
| 06:58 | <Reven552> | i have a question about the game |
| 06:58 | <Reven552> | allo |
| 06:59 | <Amis> | hello |
| 06:59 | <Reven552> | hi |
| 06:59 | <Reven552> | hows it going? |
| 06:59 | <Reven552> | are you skilled at the game, i have a question? |
| 07:00 | <Amis> | maybe i can answer but others are listening too :) |
| 07:00 | <Reven552> | ok, good |
| 07:00 | <Reven552> | im bothered by the tall building small house ratio in the game... |
| 07:01 | <Reven552> | ... i find it horribly unrealistiv that when a city grows a bit its almost soley tall buildings present... |
| 07:01 | <Reven552> | ... and almost no housing... |
| 07:01 | <Reven552> | ... like residential houses and such... |
| 07:02 | <Reven552> | is there anyway to influence taht |
| 07:02 | <Amis> | well i think only coding... what i cant do |
| 07:02 | <Reven552> | right |
| 07:02 | <Reven552> | ok, tx |
| 07:03 | <Amis> | SmatZ: i deleted the town but it still do not work, i hate it... |
| 07:03 | <Amis> | i have to cry... |
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| 07:28 | <Reven552> | hello |
| 07:28 | <Reven552> | have a question again |
| 07:29 | <Reven552> | how do you switch "ON" the newhouses switch? |
| 07:29 | <Reven552> | i have the 0.6.0 beta v3 |
| 07:29 | <Reven552> | anyone? |
| 07:29 | <Reven552> | i want to get some new buildings in |
| 07:29 | <SmatZ> | Reven552: download newhouses grfs, then activate it |
| 07:30 | <Reven552> | you mean just add it as a grf in the grf menu? |
| 07:30 | <SmatZ> | http://grfcrawler.tt-forums.net/ some newgrfs to download, grfs are activated in grf menu |
| 07:30 | <SmatZ> | yes |
| 07:30 | <Reven552> | right |
| 07:30 | <Reven552> | ok, tx |
| 07:30 | <Reven552> | do you know where i can download the newhouses.grf? |
| 07:31 | <SmatZ> | http://grfcrawler.tt-forums.net/index.php?do=list&cid=3 |
| 07:31 | <SmatZ> | you can choose |
| 07:31 | <Reven552> | k, tx a million :) |
| 07:31 | <SmatZ> | np |
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| 07:40 | <Reven552> | anyone know how to add buildings as supposed to replace them? |
| 07:41 | <Reven552> | *opposed to |
| 07:41 | <Reven552> | add more variation so to speak |
| 07:43 | <Alberth> | write a new newhouses.grf file |
| 07:44 | <Alberth> | Anybody can give some info on FS#1029? (http://bugs.openttd.org/task/1029); it seems to be the problem that Zoeff yesterday reported here |
| 07:45 | <Alberth> | in particular, what's the next step? |
| 07:45 | <Alberth> | i briefly looked at the patch, and I am not quite sure its ok. It also doesn't merge with r12030 atm |
| 07:45 | <Reven552> | what do you mean write a newhouses grf file? |
| 07:46 | <Alberth> | the GRF file is designed to replace existing houses. If you don't want that, you have to write a new version of it |
| 07:47 | <Reven552> | right |
| 07:48 | <Alberth> | Sorry, issue is about auto-renew of trains (but it seems to extend to vehicles in general) |
| 07:48 | <Reven552> | i just read on several sites taht a file like taht has already been made |
| 07:49 | <Reven552> | called newhouses.grf and needs to be switched"ON" |
| 07:49 | <Reven552> | cant find it though |
| 07:49 | <Reven552> | might have misunderstood the whole thing |
| 07:49 | <SmatZ> | Reven552: those sites were about TTDPatch |
| 07:49 | <Alberth> | it's on isn't? the houses were replaced |
| 07:51 | <Alberth> | In openTTD, it is usually enough to make the GRF file available |
| 07:51 | <Reven552> | ah, ok |
| 07:51 | <Reven552> | ill try that then, tx again |
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| 07:54 | <Amis> | this 3x3 town growing can do any size lol... |
| 07:56 | <Amis> | is there any record in town size? |
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| 08:05 | <joey_> | Hey there |
| 08:05 | <Amis> | hi |
| 08:05 | -!- | joey_ is now known as DJGummikuh |
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| 08:06 | <DJGummikuh> | hehe I like it how easy your source is compileable |
| 08:06 | <DJGummikuh> | just started a r12049 dedicated ^^ |
| 08:06 | <SmatZ> | :) |
| 08:06 | <DJGummikuh> | but I wanted to ask for the names the different landscapes have in the config file |
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| 08:06 | <DJGummikuh> | right now it's set to desert but I would like to change that |
| 08:06 | <DJGummikuh> | it's been ages since I last configured my other running server |
| 08:09 | <DJGummikuh> | hmm you don't talk much I take :) |
| 08:10 | <SmatZ> | DJGummikuh: valid values are temperate arctic tropic toyland |
| 08:13 | <DJGummikuh> | and desert? |
| 08:13 | <DJGummikuh> | because right now it runs as "desert" and gives me the desert theme |
| 08:13 | <SmatZ> | it is the old name |
| 08:13 | <DJGummikuh> | ah ok they were renamed? |
| 08:13 | <SmatZ> | it reads it and converts to new name |
| 08:13 | <SmatZ> | yes |
| 08:14 | <SmatZ> | old values: normal hilly desert candy |
| 08:15 | <yorick> | I'm having a problem with the autopilot |
| 08:16 | <yorick> | it says its connected to the IRC server, but I can't find it |
| 08:16 | <SmatZ> | Brianetta is the author of autopilot (as far as I know) |
| 08:16 | <yorick> | @seen Brianetta |
| 08:16 | <@DorpsGek> | yorick: Brianetta was last seen in #openttd 4 days, 0 hours, 22 minutes, and 34 seconds ago: <Brianetta> Simply acknowledging your presence (: |
| 08:17 | <yorick> | its just repeating "Connected to IRC Server" |
| 08:17 | <hylje> | @seen DorpsGek |
| 08:17 | <@DorpsGek> | hylje: I have not seen DorpsGek. |
| 08:19 | <SmatZ> | maybe Ammlller would know... or other people from #openttdcoop |
| 08:20 | <Ammlller> | ? |
| 08:20 | <yorick> | I'm having some trouble with the autopilot |
| 08:20 | <yorick> | it is repeating "Connected to IRC server" |
| 08:20 | <Ammlller> | which IRC server? |
| 08:20 | <yorick> | irc.oftc.net #autopilot |
| 08:21 | <Ammlller> | well, that should work, some other servers aren't possible, like quakenet or euirc |
| 08:21 | <yorick> | yes, but it doesn't work |
| 08:21 | <yorick> | it doesn't appear |
| 08:22 | <yorick> | and is repeating the same thing |
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| 08:29 | <Alberth> | how do you load cargo into a ship from a canal? |
| 08:30 | <+glx> | same as sea |
| 08:30 | <Alberth> | never mind, i found it |
| 08:30 | <+glx> | build a dock |
| 08:31 | <Alberth> | yeh, but I didn't have a ramp next to the canal |
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| 08:33 | <Alberth> | glx: can you give some info how to proceed with FS#1029? (lack of autorenew) |
| 08:34 | -!- | yorick is now known as Yorick-AFK |
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| 08:40 | <DJGummikuh> | what exactly triggers the notification that a company is about to become bankrupt? |
| 08:41 | <DJGummikuh> | I just got that message in the midst of june |
| 08:41 | <SmatZ> | DJGummikuh: negative bank account |
| 08:41 | <DJGummikuh> | for what period of time? |
| 08:42 | <DJGummikuh> | because I'm negative all the time ^^ |
| 08:42 | <Amis> | i think its the amount of money you DONT have |
| 08:42 | <SmatZ> | if you are in red for 2 quarters, you get the first warning |
| 08:42 | <SmatZ> | after 4 quarters, you go bankrupt |
| 08:42 | <DJGummikuh> | ah ok |
| 08:43 | <DJGummikuh> | but if I get positive again, the counter will be reset right? |
| 08:43 | <SmatZ> | yes |
| 08:43 | <DJGummikuh> | all right |
| 08:43 | <DJGummikuh> | I paid all my money for terraforming and installed one train that hauls coal |
| 08:43 | <SmatZ> | you have to be in positive when the check is done |
| 08:43 | <DJGummikuh> | but it takes about a year to travel ^^ |
| 08:43 | <DJGummikuh> | when is the check? |
| 08:43 | <Amis> | tell me somebody... what the Other means in the finaces? and whats that money it take each month? |
| 08:44 | <DJGummikuh> | the money you pay the bank to avoid paying money to the country |
| 08:44 | <SmatZ> | every month |
| 08:44 | <SmatZ> | I think |
| 08:44 | <Amis> | huh? |
| 08:45 | <SmatZ> | no, every quarter |
| 08:45 | <Amis> | i made a map what my PC cant handle :D |
| 08:45 | <Amis> | lol |
| 08:45 | <SmatZ> | :-P |
| 08:46 | <Amis> | it has 2x 600.000+ town with airports... |
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| 08:46 | <Amis> | oh wait |
| 08:46 | <Amis> | the other town is 1100.000 |
| 08:46 | <Amis> | its as big as the capital city of hungary :D |
| 08:47 | -!- | Yorick-AFK is now known as Yorick |
| 08:47 | <Amis> | i see the circles! i see the structure of a town |
| 08:47 | <SmatZ> | yeah |
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| 08:49 | <Amis> | openttd taking 50% cpu xD from the 3800Mhz |
| 08:50 | <Amis> | is there any 64bit OpenTTD? :) |
| 08:50 | <Prof_Frink> | alan@frinkpad:~$ file `which openttd` |
| 08:50 | <Prof_Frink> | /usr/games/openttd: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), for GNU/Linux 2.6.0, dynamically linked (uses shared libs), stripped |
| 08:51 | <Amis> | huh? |
| 08:51 | <Prof_Frink> | "yes." |
| 08:51 | <Amis> | and all or aspecial one? |
| 08:51 | <Yorick> | can I log the irc traffic recieved by the autopilot in some way? |
| 08:52 | <DJGummikuh> | damn I have not enough money :((( |
| 08:52 | <DJGummikuh> | I don't really get a good start off... my initial track was too expensive |
| 08:54 | <DJGummikuh> | wtf are Transfer Credits? |
| 08:55 | <Alberth> | credits you get when you 'transfer' rather than 'unload' |
| 08:56 | <DJGummikuh> | ah |
| 08:56 | <Alberth> | (to a station where another vehicle picks it up and transports it further) |
| 08:56 | <SmatZ> | http://wiki.openttd.org/index.php/Feeder_service |
| 08:56 | <DJGummikuh> | Am I getting this right that I now can drop coal at a station taht also transports coal and it doesn't mix up no longer? |
| 08:57 | <DJGummikuh> | like it did before? |
| 08:57 | <Alberth> | what do you mean 'mix up'? |
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| 08:58 | <Alberth> | SmatZ: no pictures! :) |
| 08:58 | <DJGummikuh> | well in older versions of openttd when you had stations A B C and A and B offered Coal and C was the plant, when you transfered coal from A to B for the second train to continue it to C along with the coal produced at B, it would mess up the calculation |
| 08:58 | <Alberth> | ah, 'yes' |
| 08:58 | <DJGummikuh> | COOL :) |
| 08:59 | <Alberth> | although it is 'virtual' money, computed afterwards afaik |
| 08:59 | <DJGummikuh> | well as long as it calcualtes correctly in the end it's fine for me :) |
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| 09:00 | -!- | Nesta [~none@p54ADE905.dip.t-dialin.net] has joined #openttd |
| 09:01 | <Nesta> | Hello |
| 09:01 | <DJGummikuh> | hello |
| 09:01 | <DJGummikuh> | hehe still no other r12049 server around ^^ |
| 09:01 | <Nesta> | Is the linux version to use as a server only? |
| 09:01 | <DJGummikuh> | Nesta: no |
| 09:01 | <DJGummikuh> | I'm running linux version right now |
| 09:01 | <Amis> | i remember when i had a train bringing iron ore from far than it unloaded all at a station from where trucks brang it to the factory, i could not understand why one of the 40 trucks have -$140.00 income |
| 09:01 | <DJGummikuh> | Amis: yes that was what I meant :) |
| 09:02 | <Nesta> | Is it possible to set up OpenTTD for that purpose? |
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| 09:02 | <Nesta> | Was going to load it on my web server to run all the time |
| 09:02 | <DJGummikuh> | Nesta: yes |
| 09:03 | <DJGummikuh> | openttd -D |
| 09:03 | <Rubidium> | DJGummikuh: why isn't the linux version able to use as a server only? |
| 09:03 | <DJGummikuh> | I'm doing that one as well :) |
| 09:03 | <DJGummikuh> | Rubidium: hmm perhaps I missunderstood him |
| 09:03 | <DJGummikuh> | I thought he asked if the linux version is limited to server use only |
| 09:03 | <DJGummikuh> | so since I'm running it as both right now, I answered no :) |
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| 09:05 | <Nesta> | So, as per the FAQ, I just install OpenTDD on my web server, copy the required files... and I assume edit a file some where to set game name, etc... and run server? |
| 09:05 | <DJGummikuh> | Nesta it's quite easy to set up a dedicated under linux... I'm running two in parallel right now.. one 0.5.3 and one r12049 |
| 09:05 | <DJGummikuh> | Nesta: yes |
| 09:05 | <Yorick> | is there any way to let the autopilot connect to quakenet? |
| 09:05 | <DJGummikuh> | you need to edit the openttd.cfg |
| 09:05 | <Nesta> | Ok |
| 09:05 | <DJGummikuh> | then you're good to go by typing ./openttd -D in the directory where the executable lies |
| 09:05 | <Nesta> | Thanks DJ, I will get to work on this right now |
| 09:05 | <DJGummikuh> | assuming you have shell access by ssh or whatever |
| 09:05 | <DJGummikuh> | yw :) |
| 09:06 | <Nesta> | Oh yea I do.. run TeamSpeak through it =) |
| 09:06 | <DJGummikuh> | through ssh ? |
| 09:06 | <DJGummikuh> | btw someone didn't answer the question here for what I pay money to "Other" each month |
| 09:06 | <DJGummikuh> | what is it? |
| 09:06 | <+glx> | loan interrest and other things |
| 09:06 | <Nesta> | Well upload files, run install and TS through shell.... |
| 09:07 | <DJGummikuh> | er... there is a seperate line "Loan Interest" ? |
| 09:07 | <DJGummikuh> | Nesta: ah |
| 09:07 | <Amis> | you pay 500-1000 (depending on inflation) a year |
| 09:07 | <Amis> | euro |
| 09:07 | <Nesta> | Pretty sure this would work the same way.... |
| 09:07 | <DJGummikuh> | Amis: yeah but for what.. currently I pay 624 per year |
| 09:08 | <Amis> | thats what i want to know too |
| 09:08 | <DJGummikuh> | damn and IM nearly bankrupt again >.< |
| 09:08 | <DJGummikuh> | but at least I afforded a second train ^^ |
| 09:08 | <Prof_Frink> | DJGummikuh: No-one really knows. |
| 09:08 | <Alberth> | Amis: nah, I have no inflation, and still pay 300/year |
| 09:08 | <DJGummikuh> | interesting |
| 09:08 | <Prof_Frink> | It was there in TTO |
| 09:08 | <+glx> | loan repayed? |
| 09:08 | <Alberth> | it's rent for your HQ :) |
| 09:08 | <Amis> | then 200-1000 |
| 09:09 | <DJGummikuh> | hmm I wonder why noone joins on my r12049 server |
| 09:09 | <DJGummikuh> | Alberth: rofl |
| 09:09 | <Amis> | well im thinking about.. you pay that cuz you have a bank account? :D |
| 09:09 | <Prof_Frink> | LA actions also get listed there. |
| 09:09 | <DJGummikuh> | I'll destryo it in an instance :) |
| 09:09 | <Alberth> | and new statues |
| 09:10 | <DJGummikuh> | ah yeah... shiny statues :D |
| 09:10 | <DJGummikuh> | hmm I love the new status information about how full a train ist |
| 09:10 | <DJGummikuh> | -t |
| 09:10 | <Amis> | what cause a town to shrink? |
| 09:10 | <DJGummikuh> | not enough transport |
| 09:11 | <DJGummikuh> | rats in the streets :) |
| 09:11 | <DJGummikuh> | ah and yet another question |
| 09:11 | <Amis> | but i changed nothing in the last 10 years |
| 09:11 | <DJGummikuh> | when will the arbitrary limit of 8 companies be removed? :) |
| 09:11 | <DJGummikuh> | or isn't it arbitrary |
| 09:12 | <Prof_Frink> | DJGummikuh: "When it is." |
| 09:12 | <DJGummikuh> | ah ^^ |
| 09:12 | <DJGummikuh> | what is it in for anyways? is there any reason for it? |
| 09:12 | <DJGummikuh> | I'm just curious |
| 09:12 | <Amis> | noooo... my town will dieeee... |
| 09:13 | <Prof_Frink> | DJGummikuh: Hysterical Raisins again |
| 09:14 | <DJGummikuh> | wtf |
| 09:14 | <DJGummikuh> | something is not working right here |
| 09:14 | <DJGummikuh> | I have two coal trains |
| 09:14 | <DJGummikuh> | one has reached 100% and the other came to 13 or so |
| 09:14 | <DJGummikuh> | but the 100% train wouldn't leave |
| 09:14 | <DJGummikuh> | ??! |
| 09:14 | <Alberth> | timetable enabled? |
| 09:14 | <+glx> | theorically it should be possible to have 16 companies, but a lot of things have to be checked |
| 09:14 | <DJGummikuh> | hmm yeah |
| 09:15 | <DJGummikuh> | glx: hmm where does that limit come from then? |
| 09:15 | <+glx> | map array and other things |
| 09:16 | <DJGummikuh> | ah |
| 09:16 | <DJGummikuh> | Amis: which landscape you play? |
| 09:16 | <+glx> | some bitfield too |
| 09:18 | <Eddi|zuHause3> | <Amis> is there a reason why i cant press the Build at the Many random industries in the map editor? i could before <- maybe you set industries to none in the difficulty options? |
| 09:19 | <DJGummikuh> | args |
| 09:19 | <DJGummikuh> | the fill counter is right behind the sign of the station >.< |
| 09:20 | <SmatZ> | http://88.146.45.107/ttd/big_city.png scary, isn't it |
| 09:21 | <DJGummikuh> | wtf |
| 09:21 | <SmatZ> | it seems to prefer NE and NW directions to grow |
| 09:21 | <DJGummikuh> | whats that on the upper half of the map? |
| 09:21 | <SmatZ> | the city |
| 09:22 | <DJGummikuh> | looking scary |
| 09:22 | <SmatZ> | yeah :-x |
| 09:22 | <DJGummikuh> | ^^ |
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| 09:29 | <Nesta> | DJGummikuh, Still around? |
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| 09:35 | <DJGummikuh> | Nesta: yes |
| 09:35 | <DJGummikuh> | can't I replace vehicles no more? |
| 09:36 | <DJGummikuh> | I want to renew the engines on my trains but I don't know how |
| 09:36 | <DJGummikuh> | the interface changed |
| 09:36 | <Alberth> | with the replace-vehicles GUI you mean? |
| 09:37 | <Alberth> | if yes, it's at the bottom of the train overview window |
| 09:39 | <Alberth> | I don't seem to get 'road vehicle out of date, needs replacement' messages |
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| 09:39 | <DJGummikuh> | Alberth: I don't see it |
| 09:39 | <DJGummikuh> | I have this grouping interface |
| 09:39 | <DJGummikuh> | and then I have Available Trains | Manage list | and this arrow down and a red an da green flag |
| 09:40 | <Alberth> | click 'manage list' |
| 09:40 | <DJGummikuh> | I want to replace my old vehicles :( |
| 09:40 | <DJGummikuh> | WTF |
| 09:40 | <DJGummikuh> | I didn't see that one |
| 09:40 | * | DJGummikuh hits himself |
| 09:42 | <Yorick> | I'm trying to use the base costs mod, but whatever parameters I fill in, it doesn't do anything :( |
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| 09:48 | <Yorick> | hmm...the autopilot is still not working |
| 09:48 | <Yorick> | the normal part of it works, but it says it's connected to IRC and I can't find it |
| 09:53 | <UnderBuilder> | one question... what grfs of the opengfx proyect work in 0.5.3? |
| 09:53 | <Sacro> | danger will robinson! |
| 09:57 | <Yorick> | there seems to be a problem with the $::irc join command |
| 09:58 | <+glx> | UnderBuilder: they should all work (most of them are just action A grfs) |
| 09:58 | <UnderBuilder> | even the industries replacements? |
| 09:58 | <+glx> | if they are just graphics change yes |
| 09:58 | <Eddi|zuHause3> | newindustries is about industry behaviour, industry look could be changed long ago |
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| 09:59 | <+glx> | if they are newindustries they won't work |
| 09:59 | <+glx> | the best way is to try it yourself ;) |
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| 10:25 | <SmatZ> | http://88.146.45.107/ttd/big_city2.png even more scary :) here, it decided to grow to the NE and SE directions |
| 10:26 | <hylje> | haha |
| 10:26 | <hylje> | scary indeed |
| 10:27 | <Amis> | lol |
| 10:27 | <Amis> | thats funny |
| 10:27 | <Amis> | cant you send me the map? |
| 10:28 | <hylje> | certainly a map to build a mass transit system in a huge city would be intriguing |
| 10:29 | <SmatZ> | Amis: here it is http://88.146.45.107/ttd/town3.scn http://88.146.45.107/ttd/town5.scn |
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| 10:30 | <hylje> | thanks |
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| 10:32 | <Nesta> | So, I installed the linuz server, got it working, but I dont see where to configure the name, etc.... |
| 10:32 | <hylje> | openttd.cfg |
| 10:33 | <Nesta> | I dont see it in the directory I created |
| 10:33 | <Amis> | smartz, with what version you saved the game? cuz i cant open :P |
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| 10:36 | <Rubidium> | Amis: I guess something recent like r12049 |
| 10:36 | <Amis> | aha |
| 10:36 | <DJGummikuh> | hehe |
| 10:37 | <Amis> | small medium large, city is the largest or its between large and medium? |
| 10:40 | <SmatZ> | Amis: savegame version last changed in r12042 |
| 10:41 | <SmatZ> | Amis: probably the largest, and it has probably set the 'city' flag, so it grows faster (just guesses) |
| 10:41 | <Amis> | and one more: how much time you clicked the expand? :D |
| 10:42 | <SmatZ> | Amis: 100000 times :) |
| 10:42 | <SmatZ> | edited source to repeat the operation 100000 times ;-) |
| 10:42 | <Amis> | lol |
| 10:43 | <SmatZ> | it took roughly one hour |
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| 10:47 | <Amis> | phej... that was close... |
| 10:47 | <Amis> | i started a mouse clicker |
| 10:47 | <Amis> | it clicked 4600 times on the many random towns and i couldnt stop it |
| 10:48 | <Amis> | 1 click / 0.001 second |
| 10:49 | <Hendikins> | SmatZ: Good lord |
| 10:49 | <Hendikins> | (I just looked at the screenshot) |
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| 10:55 | <Zoeff> | hmm |
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| 10:55 | <Zoeff> | question time! |
| 10:55 | <Zoeff> | How does one remove only one part of a station? |
| 10:55 | <SmatZ> | Zoeff: click on Remove button |
| 10:57 | <Zoeff> | ah |
| 10:57 | <Zoeff> | nice |
| 10:57 | <Zoeff> | doesnt work on airports that are connected to a train station though. :'( |
| 10:57 | <SmatZ> | you can remove the airport by dynamite |
| 10:58 | <Zoeff> | yes but wont it remove the things connected to it as well? |
| 10:58 | <SmatZ> | no |
| 10:58 | <Zoeff> | kk |
| 11:01 | <Amis> | am not good in drawing but its fun :D http://amis.weasy.net/fun.png |
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| 11:07 | <redmonkey> | hehe, nice idea Amis :) |
| 11:07 | <Amis> | what "better roads" means at towns? |
| 11:10 | <Eddi|zuHause3> | it means it cleans up road bits that can not be connected anywhere (dead end) |
| 11:10 | <Amis> | nothing else? |
| 11:11 | <Eddi|zuHause3> | i'm not sure what else has changed |
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| 11:11 | <Amis> | i wonder why the no more roads option is not allowed... not coded in map editor or removed for some reason? |
| 11:11 | <Amis> | with it we could build nice maps |
| 11:12 | <Amis> | any idea? |
| 11:13 | <Mark> | the editor wont make towns if "no roads" is on |
| 11:13 | <Amis> | but i NEED IT! |
| 11:13 | <Ammler> | does cities grow in scenario editor? |
| 11:13 | <Amis> | nope |
| 11:13 | <Ammler> | so why you need it? |
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| 11:13 | <Amis> | to expand towns to follow the roads i do |
| 11:14 | <Mark> | doesnt it just say "no roads not recommended" or so? |
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| 11:18 | <yoe_> | anyone else having problems compiling with --enable-debug=3 --enable-desync-debug=2? in core/random_func.cpp |
| 11:21 | <Rubidium> | not anymore |
| 11:21 | <CIA-1> | OpenTTD: rubidium * r12050 /trunk/src/core/random_func.cpp: -Fix: random_func broke for desync debug. |
| 11:21 | <Rubidium> | though I'm wondering why you want to use desync debug |
| 11:22 | <Rubidium> | and especially that level of desync debug |
| 11:23 | <yoe_> | just playing around... i'm not very familiar with C but i'd like to see how everything works with vehicles leaving/entering stations, what funcs that are called etc. and instead of bothering you guys i thought i'd investigate it myself =) |
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| 11:25 | <Nesta> | server_name |
| 11:25 | <Nesta> | whops |
| 11:25 | <Yorick> | .? |
| 11:26 | <Nesta> | Ok, so everytime I edit and save my openttd.cfg and upload it to the server (linux) and start ./openttd , it just loads the default values |
| 11:26 | <yoe_> | Rubidium, what should i use to get the "normal" debug output to STDOUT? --enable-debug=<int> didn't do anything here.. |
| 11:26 | <Rubidium> | run openttd -d 9 |
| 11:26 | <yoe_> | oh, thanks =) |
| 11:27 | <Rubidium> | the --enable-debug just adds debugging symbols and other useful stuff when trying to debug stuff in the debugger |
| 11:27 | <Rubidium> | anyhow, the binary you are running will be dead slow |
| 11:28 | <yoe_> | i did a new configure without desync |
| 11:29 | <Rubidium> | debug 2 disables most optimizations and 3 even disables any inlining of code (so lots of overhead due to function calls) |
| 11:29 | <Nesta> | Should the openttd.cfg have this in it connect_to_ip = EYÿEYÿEYÿEYÿEYÿ ? |
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| 11:30 | <Rubidium> | does you server have more than 8 network interfaces (physical and virtual)? |
| 11:30 | <Nesta> | Probably |
| 11:31 | <Rubidium> | then you need a very recent nightly |
| 11:31 | <Nesta> | Joy |
| 11:31 | <Rubidium> | betas (or stables) will not work correctly |
| 11:33 | <Amis> | to have nightly, the only thing i have to do is to dowload the latest nighly and copy it onto openttd? |
| 11:34 | <Amis> | or what do i have to do? |
| 11:34 | <Nesta> | Its asking for a password.... |
| 11:35 | <Nesta> | For the SVN that is |
| 11:35 | <Rubidium> | well you shouldn't try to commit I guess |
| 11:36 | <Rubidium> | checkouts and updates do not require passwords |
| 11:36 | <Amis> | somebody? nightly? thats the way to do? |
| 11:36 | <Rubidium> | Amis: probably, but I never actually installed a nightly |
| 11:37 | <Amis> | and yes it works... and yes i can open SmatZ map :D |
| 11:38 | <Nesta> | I dont know why it was asking for a password.. maybe the wrong address or something.. but I downloaded the latest nightly they have from the website.. uploading it now |
| 11:41 | <SmatZ> | Amis good :) |
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| 11:45 | <yoe_> | hm, wouldn't a "ETA" be kinda useful in the status window of vehicles (e.g. "Heading for Station B, ETA 00:01:29")? |
| 11:46 | <Amis> | wow... river tool |
| 11:50 | <SmatZ> | yoe_: impossible |
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| 11:51 | <Eddi|zuHause3> | i'd not say impossible, but complicated |
| 11:51 | <Eddi|zuHause3> | you could have YAPF return the length of the path it chose |
| 11:51 | <Eddi|zuHause3> | and mangle that with some kind of average speed |
| 11:51 | <SmatZ> | yeah |
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| 11:51 | <SmatZ> | but the problem is how to determine your average speed on that way |
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| 11:52 | <yoe_> | yeah, it'll be pretty complicated.. but what about a simple one? for, lets say "without anything in my way, i'll be there XX:XX:XX or something |
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| 11:53 | <Eddi|zuHause3> | the main use of that should be estimating a timetable (instead of filling out one run) |
| 11:53 | <yoe_> | or maybe base it on data.. average time per delivery |
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| 11:55 | <ln-> | oh, denmark has two internets. |
| 11:56 | <SpComb> | heh |
| 11:56 | <SpComb> | how many internets does finland have? |
| 11:56 | <ln-> | millions |
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| 11:57 | <Eddi|zuHause3> | i have teh jiggainternets! |
| 11:57 | <SpComb> | hah, so finland is at least half a millions better than denmark |
| 11:57 | <SpComb> | (except that my internet traffic to europe is moslty routed via denmark) |
| 11:57 | <yoe_> | what dev tool would you suggest under linux? |
| 11:58 | <yoe_> | for this project i mean |
| 11:58 | <Eddi|zuHause3> | xkcd |
| 11:58 | <SpComb> | svn? make? gcc? |
| 11:58 | <SpComb> | and vim |
| 11:58 | <Eddi|zuHause3> | http://xkcd.com/37 |
| 11:58 | <Eddi|zuHause3> | http://xkcd.com/378 |
| 11:58 | <Eddi|zuHause3> | damn |
| 11:58 | <Eddi|zuHause3> | half copy... |
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| 12:05 | <Amis> | somebody should make a new, improved city growing algorithm :) |
| 12:06 | <Yorick> | goodluck |
| 12:06 | <Amis> | hehh... |
| 12:06 | <Rubidium> | and that somebody is .... Amis. Congratulations with the task! |
| 12:06 | <Sacro> | Eddi|zuHause3: thats a sweet-ass comic |
| 12:06 | <Sacro> | *that's |
| 12:06 | <Amis> | lol |
| 12:07 | <Amis> | and yes! i killed 2,724,586 people with one click :D |
| 12:07 | <Yorick> | TLC Error: char map unbalanced <-- is that normal when starting the autopilot with 0.6.0-beta3? |
| 12:08 | * | Yorick wants glx to respond |
| 12:08 | <Amis> | question: why the tree planting is limited? |
| 12:08 | <Rubidium> | Yorick: you better ask the author of autopilot about it |
| 12:09 | <Yorick> | @seen Brianetta |
| 12:09 | <@DorpsGek> | Yorick: Brianetta was last seen in #openttd 4 days, 4 hours, 14 minutes, and 49 seconds ago: <Brianetta> Simply acknowledging your presence (: |
| 12:10 | <Yorick> | I would love to do that |
| 12:10 | <Yorick> | but he's not her |