| --- | Log | opened Sat Feb 02 00:00:43 2008 |
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| 02:51 | <LordAzamath> | hell |
| 02:51 | <LordAzamath> | o |
| 02:54 | <@peter1138> | oh ell |
| 02:59 | <Gekz> | >_> |
| 03:05 | -!- | Wolf01 [~wolf01@host53-236-dynamic.9-87-r.retail.telecomitalia.it] has joined #openttd |
| 03:06 | <Wolf01> | hello |
| 03:15 | <ln-> | buon |
| 03:16 | <Wolf01> | giorno |
| 03:16 | <Wolf01> | :) |
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| 03:27 | <Eddi|zuHause2> | judtn tach |
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| 03:34 | <Gekz> | BONSOIR |
| 03:34 | <LordAzamath> | tere |
| 03:35 | <LordAzamath> | hmm.. it seems I've got a problem.. |
| 03:35 | <LordAzamath> | I've got a broken grf. |
| 03:35 | <LordAzamath> | which is huge |
| 03:36 | <LordAzamath> | and I gotta fix it |
| 03:36 | <hylje> | tere tulemast |
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| 03:36 | <LordAzamath> | hylje: hmm.. |
| 03:36 | <LordAzamath> | you finnish? |
| 03:37 | <hylje> | :> |
| 03:37 | <hylje> | yes |
| 03:37 | <LordAzamath> | hehe |
| 03:37 | -!- | Diabolic1Angel is now known as Diabolic-Angel |
| 03:38 | * | LordAzamath wonders why do all Finns think they can speak Estonian... :P |
| 03:38 | <hylje> | the languages are like next to each other |
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| 03:39 | <LordAzamath> | almost.. |
| 03:39 | <LordAzamath> | and your sentence was grammatically correct, but nobody speaks that way :P |
| 03:40 | <LordAzamath> | 'tere tulemast' is like '*welcome* to my realm' or something... not hello.. hello is 'tere' alone :P |
| 03:41 | <@peter1138> | Maybe that's what hylje meant :D |
| 03:41 | <Rubidium> | hmm, hylje owns oftc? |
| 03:41 | * | hylje hides |
| 03:46 | <LordAzamath> | hmm.. Today in 1920 Tartu Treaty was formed between Estonia and Soviet Union.. |
| 03:46 | <LordAzamath> | So our independence war ended that day.. |
| 03:50 | <Gekz> | lol hylje you seal you |
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| 04:29 | <CIA-1> | OpenTTD: peter1138 * r12042 /trunk/ (12 files in 2 dirs): |
| 04:29 | <CIA-1> | OpenTTD: -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be |
| 04:29 | <CIA-1> | OpenTTD: stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the |
| 04:29 | <CIA-1> | OpenTTD: original water type. |
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| 04:35 | <LordAzamath> | anyone wants to test a grf? |
| 04:36 | <LordAzamath> | I just got all (hopefully) big aches from code removed |
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| 04:36 | <LordAzamath> | but I'm not sure I corrected everything |
| 04:36 | <LordAzamath> | I had some major flaws in there previously.. |
| 04:36 | <LordAzamath> | ahh.. nvm.. I'll just post it into the forums :) |
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| 05:32 | <HMage> | мямя. всем привет. |
| 05:36 | <Gekz> | NO. |
| 05:36 | <Gekz> | That's a bad Russian. |
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| 05:37 | * | Gekz spanks HMage |
| 05:37 | <Gekz> | И ам претендинг то кнов хов то спеак руссиан, бут алл и ам доинг ис транслитератинг енглиш инто цыриллицс! И ам со фуцкинг л33т. |
| 05:38 | <Alberth> | can somebody translate that, so we also understand it? |
| 05:38 | <Gekz> | it's just english transliterated into cyrillics |
| 05:38 | <Gekz> | lol |
| 05:39 | <Alberth> | \neg (lol) imho |
| 05:39 | <Gekz> | ... what? |
| 05:39 | <Gekz> | that makes less sense than what I said in less words. |
| 05:40 | <HMage> | Gekz: :D |
| 05:40 | <Alberth> | I said "not(lol) imho" |
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| 05:40 | <LordAzamath> | I have finished with combined roadset :) Link http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=740#p661730: |
| 05:40 | <Amis> | good day |
| 05:41 | <LordAzamath> | hello |
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| 05:47 | <Amis> | hmm do somebody know program with what you can send the application windows to try instead of minimazed |
| 05:47 | <Gekz> | LordAzamath: screenshot |
| 05:48 | <Amis> | tray* |
| 05:48 | <LordAzamath> | I'm making one |
| 05:48 | <Gekz> | Amis: alltray I think |
| 05:48 | <Gekz> | I can't quite remember |
| 05:48 | <Gekz> | Amis: there was on on portablefreeware.com |
| 05:48 | <Gekz> | search there |
| 05:48 | <Gekz> | :) |
| 05:48 | <Amis> | its alltray thx |
| 05:49 | <Amis> | hehh alltray is linux only :D |
| 05:51 | <Gekz> | ahl |
| 05:51 | <Gekz> | I used one on windows |
| 05:51 | <Gekz> | thats why I said search portable freeware |
| 05:51 | <Amis> | trayit |
| 05:51 | <Gekz> | thats it |
| 05:51 | <Gekz> | :) |
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| 05:53 | <Amis> | okkey TrayIt is amazing :D |
| 05:53 | <Amis> | now i can send openttd to tray icon :D |
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| 05:54 | <TinoDidriksen> | Any particular reason you want to tray a game? That's kinda unusual. |
| 05:55 | <Amis> | to save some space |
| 05:55 | <Amis> | i have a bit lot window |
| 05:56 | <TinoDidriksen> | Better trick is to have taskbar on the left side of the screen and auto-hide enabled. Much more room for multiple windows. |
| 05:57 | <Amis> | the game at me is always running, if i dont use it i do not close it, just press pause any minimaze it, then when i want to play again i bring it up |
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| 05:57 | <a1270> | Virtual desktops are your friend. |
| 05:57 | <Amis> | too cimplicated for me :D |
| 06:02 | <Gekz> | LordAzamath: wheres my screeny! |
| 06:02 | <LordAzamath> | I'm makning an animation :P |
| 06:02 | <Gekz> | :/ |
| 06:02 | <Gekz> | why |
| 06:02 | -!- | Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd |
| 06:02 | <Amis> | use flash! |
| 06:02 | * | Gekz stabs Amis |
| 06:02 | <Gekz> | never use flash. |
| 06:02 | <Amis> | why? lol |
| 06:02 | <Gekz> | ... |
| 06:03 | <Gekz> | stab yourself now. |
| 06:03 | <Amis> | flash is the best thing i ever seen :D |
| 06:03 | <Gekz> | you need to get out more, ay? |
| 06:03 | <Amis> | why do you hate it? |
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| 06:04 | <Amis> | why do you hate it? |
| 06:05 | <Gekz_> | because. |
| 06:05 | <Gekz_> | it's pathetic. |
| 06:05 | <Amis> | lol... |
| 06:05 | <Amis> | just check this: http://grai07.atw.hu i made this with flash for s friend a long time ago |
| 06:06 | <Gekz_> | no thanks |
| 06:06 | <Gekz_> | I don't do drugs. |
| 06:06 | <Amis> | i dont really understnad you |
| 06:06 | <LordAzamath> | gekz, there you go |
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| 06:07 | <LordAzamath> | and I can't make flash in linux atm.. And I'm not going to reboot to make flash |
| 06:07 | <Amis> | ahha :D |
| 06:07 | <LordAzamath> | Which doesn't mean I can't make flash |
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| 06:07 | <Amis> | i never said you cant |
| 06:07 | <LordAzamath> | ok.. actually I'll reupload it |
| 06:07 | <LordAzamath> | with bigger delays |
| 06:08 | <Gekz_> | tell me what I'm looking at |
| 06:08 | <Gekz_> | it just looks like randomly cropped images |
| 06:10 | <LordAzamath> | you are looking at roads.. |
| 06:10 | <Gekz_> | I see no variation. Huzzah! |
| 06:10 | <LordAzamath> | for different climates/different countries |
| 06:10 | <Gekz_> | They all look like the same road on every climate to me |
| 06:10 | <Gekz_> | with the lines being yellow sometimes |
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| 06:29 | <LordAzamath> | Gekz_: http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661757#p661757 |
| 06:29 | <LordAzamath> | this better? |
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| 06:29 | <Gekz_> | much better. |
| 06:29 | <Gekz_> | :) |
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| 07:00 | <yorick> | when I switch climates, snow will appear, but will that snow stay when I switch back |
| 07:01 | <LordAzamath> | snow in temperate :) |
| 07:01 | <yorick> | yes |
| 07:01 | <yorick> | with the correct grf, it will look nice |
| 07:02 | <LordAzamath> | like the opengfx newterrain |
| 07:02 | <LordAzamath> | which has smooth snow transition |
| 07:02 | <LordAzamath> | too |
| 07:02 | <LordAzamath> | and supports snow in temperate and snow in arctic |
| 07:02 | <yorick> | I'm using the EraTe Snow Tiles |
| 07:02 | <hylje> | snow in tropic |
| 07:03 | <LordAzamath> | Zephyris wrote: "Adds snow in temperate sprites (not supported in yet, see by starting a sub-arctic game and switching climate to temperate)" |
| 07:03 | <LordAzamath> | opengfx_-_newterrain_v0.4.grf |
| 07:03 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=680#p658082 |
| 07:03 | <yorick> | hylje, the snow will get replaced by desert |
| 07:04 | <LordAzamath> | yes |
| 07:04 | <LordAzamath> | they have the same sprite ID's.. |
| 07:05 | <LordAzamath> | so to make a replacement to desert, you have to replace snow tiles and limit it to tropical landscape |
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| 07:38 | <Amis> | whats the best way to converting railway into monorail? |
| 07:39 | <toet> | use the converter |
| 07:39 | <Amis> | uhm... wow... thats the best? then i have to replace all trains one by one |
| 07:39 | <Maedhros> | yes |
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| 07:54 | <roboboy> | gnight |
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| 09:07 | <LordAzamath> | ok guys.. now get me some fedback :) It's kinda weird talking to myself in that thread http://www.tt-forums.net/viewtopic.php?f=36&t=35310&start=740#p661730 |
| 09:12 | * | yorick needs screenshot from LordAzamath |
| 09:12 | <yorick> | wait |
| 09:13 | <yorick> | its the post below |
| 09:13 | <LordAzamath> | yes |
| 09:13 | <LordAzamath> | and the fruit plantation is one post more below :D |
| 09:14 | <yorick> | looks ok |
| 09:14 | * | yorick accidentaly opened info with msinfo |
| 09:14 | <LordAzamath> | info? |
| 09:14 | <yorick> | nfo |
| 09:15 | <LordAzamath> | but what do you think of fruit plantation? |
| 09:16 | <yorick> | too green |
| 09:16 | <yorick> | and brown |
| 09:16 | <yorick> | looks like plastic toy trees |
| 09:16 | <yorick> | and they have a strange cross underneath |
| 09:17 | <LordAzamath> | originally, it's a line not a cross.. |
| 09:18 | <LordAzamath> | and the green/brown is taken from zephyris' sprites.. |
| 09:19 | <LordAzamath> | and actually, they are same trees.. just the darker one is starting to die :D |
| 09:19 | <yorick> | are trees multicolored in real |
| 09:20 | <yorick> | the bottom side white |
| 09:20 | <yorick> | upper side brown |
| 09:20 | <yorick> | ? |
| 09:20 | <Gonozal_VIII> | yes, some |
| 09:20 | -!- | stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has quit [Ping timeout: 480 seconds] |
| 09:21 | <Gonozal_VIII> | ah the trunks^^ |
| 09:24 | <Gonozal_VIII> | what's that ugly yellow grid stuff in the middle of some crossings in the 2nd gif? |
| 09:28 | <LordAzamath> | dunno.. Zephyris' sprites |
| 09:31 | -!- | Vikthor [~Vikthor@212.24.150.226] has joined #openttd |
| 09:31 | <Alberth> | dark/light tree-lines in the first plantation are less nice than in second imo, probably due to viewing angle. |
| 09:32 | <Alberth> | not sure about the cross at the bottom, I think a line would be better. In the second plantation, you probably don't want that line in the same direction as the tree-lines |
| 09:37 | <Alberth> | would shifting even tree rows a few pixels improve things? (it would be less of a line then) |
| 09:37 | <LordAzamath> | ok.. added screenie with line :) |
| 09:37 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661775#p661775 |
| 09:38 | -!- | Jortuny [~octernion@r253186120.resnet.cornell.edu] has joined #openttd |
| 09:39 | <Gonozal_VIII> | maybe the whole thing a bit less symmetrical (not a rectangle) and with a small building |
| 09:40 | <Gonozal_VIII> | hmmm no |
| 09:40 | <Gonozal_VIII> | won't work i guess^^ |
| 09:40 | <Amis> | how can i increase the allowed number of airports in openttd? if its possible |
| 09:41 | <Gonozal_VIII> | you mean that 2 per city thing? |
| 09:41 | <Amis> | yea |
| 09:41 | <LordAzamath> | Gonozal_VIII: I've got only two tiles (the trees and the terrain) to work with |
| 09:41 | <Gonozal_VIII> | yes i thought about that right after i wrote it |
| 09:41 | -!- | Singaporekid [~notme@cm238.epsilon123.maxonline.com.sg] has joined #openttd |
| 09:43 | <Amis> | so Gonozal_VIII how can i increase that? |
| 09:43 | <Gonozal_VIII> | modify the code |
| 09:44 | <Amis> | uhm... any easier way? or explain me what do i have to do to make that, with what i open, with what i make exe etc... |
| 09:44 | <Gonozal_VIII> | oh you can't compile... then it's probably not a good idea to modify the source |
| 09:45 | <Amis> | im only a player... |
| 09:45 | <Alberth> | incrase number of cities perhaps? |
| 09:45 | <yorick> | :D |
| 09:45 | <Amis> | ... |
| 09:46 | <yorick> | won't work |
| 09:46 | <Alberth> | :( |
| 09:46 | <yorick> | if you want to place more than 2 airports in 1 city |
| 09:46 | <yorick> | all airports in a city will be seen as belonging to that city |
| 09:47 | <Gonozal_VIII> | or you could try to NOT abuse the balance issues the planes have and play with trains, rvs and ships instead :P |
| 09:47 | <Amis> | heh... |
| 09:48 | <Amis> | i need one more airport... i have 2 heliport and now i cant place that fckng intercontinental... |
| 09:48 | <Gonozal_VIII> | interconti has helipads |
| 09:49 | <Amis> | ... |
| 09:49 | <Amis> | i got a town with 27.000, the heliports are in the MIDDLE and in use, the airport goes next to the town |
| 09:50 | <Gonozal_VIII> | remove helipad, place airport outside the city where it still accepts passengers and mail and establish some bus/tram routes to carry them there :P |
| 09:51 | <Amis> | okkey lets make traffic chaos...... |
| 09:51 | <Alberth> | the town asked for it, didn't they...... :) |
| 09:52 | <Amis> | i limited the size of the town so it grow inside a 40x40 field, so it make more big houses and less small houses... so the city is small and big too |
| 09:52 | <Amis> | thats why itll cause traffic chaos :D |
| 09:54 | <Gonozal_VIII> | airport could never handle all those passengers anyways, you can only collect them from a small fraction of the city |
| 09:54 | <Gonozal_VIII> | or you use huge passenger trains... |
| 09:55 | <Amis> | well i dont like airplanes at all because if one crash it ruin all station's rate in the city... but now the city is too big for only trains and trams :D |
| 09:56 | <Gonozal_VIII> | airports have low capacity compared to trains |
| 09:56 | <Amis> | but airports are good to make large accept range for other stations :) |
| 09:57 | <Gonozal_VIII> | trams and transfer :P |
| 09:57 | <Alberth> | maybe 40x40 was too big for a city? |
| 09:57 | <Amis> | too big? |
| 09:57 | <Gonozal_VIII> | should be managable with a lot of trams and trains |
| 09:58 | <Amis> | yeah trams, i love em, thats the best in the 0.6.0 :) |
| 09:58 | <Alberth> | if you don't want air-ports, but you need them due to growth.... |
| 09:58 | <Gonozal_VIII> | i use helipads only for tourists |
| 09:59 | <Gonozal_VIII> | yay new atlantis episode download complete :D |
| 09:59 | <Gonozal_VIII> | away watching |
| 10:00 | <Amis> | what Alberth? |
| 10:01 | <Alberth> | what I said previously, your 40x40 limit may be too large |
| 10:01 | <Amis> | why? that 40x40 area is filled with houses |
| 10:03 | <Amis> | http://amis.weasy.net/4040.JPG |
| 10:03 | <Amis> | btw im not that good in openttd cuz i have it since last week, but i played with the original ttd when i was young :D |
| 10:05 | <Alberth> | wow, that's a big city! |
| 10:06 | -!- | Jortuny is now known as Jortuny-away |
| 10:06 | <Amis> | and big cause i limited the area where it can build houses, if you let the town "just" grow it will make a lot small useless house |
| 10:08 | <Alberth> | you limit it by making a road around it that cannot be connecte to outwards, I see. Nice trick. |
| 10:08 | <Amis> | yea :D |
| 10:10 | * | yorick is patching openttd to remove cheats-used status |
| 10:10 | <Amis> | lol! |
| 10:10 | <yorick> | its for a scenario |
| 10:11 | <yorick> | no, and not the #osqc! |
| 10:12 | <yorick> | some has to have snow on the mount everest |
| 10:12 | <yorick> | >needs climate switching |
| 10:12 | <Amis> | you wanna send texas to siberia? |
| 10:13 | <yorick> | :N |
| 10:14 | <yorick> | even more fun, I can make scenarios with a cheat enabled without having the used status |
| 10:14 | <Alberth> | sounds like a candidate for a cmd-line option :) |
| 10:14 | <Amis> | or you can make records without having the status turned on :) |
| 10:15 | <yorick> | go patching it yourself, only 1 line to change |
| 10:16 | <yorick> | in misc_gui.cpp :) |
| 10:19 | <Amis> | with what you complain it? |
| 10:19 | <Amis> | lol... compile* i mean |
| 10:20 | <Alberth> | a c++ compiler usually |
| 10:20 | <Amis> | ahh its free hurray |
| 10:21 | <Amis> | whats the adress of the openttd translate page? i wanna apply |
| 10:21 | -!- | shodan [user@xerxes.foocode.net] has quit [Ping timeout: 480 seconds] |
| 10:21 | <Amis> | or whats the email where i can do it |
| 10:21 | <Alberth> | no idea |
| 10:22 | <yorick> | ask MiHaMeK or Bjarni |
| 10:23 | <yorick> | translator2.openttd.org |
| 10:23 | <Amis> | i already talked with mihamek, he said he'll mail me the conversation cause i wasnt.. so i could not understand that at that time... but i havent recieved the mail yet |
| 10:27 | <Amis> | oh wait... i got the mail :D just recieved it :D |
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| 10:28 | -!- | Mark [~Mark@53559DD1.cable.casema.nl] has joined #openttd |
| 10:28 | -!- | Zoeff [Zoeff@a62-251-65-250.adsl.xs4all.nl] has joined #openttd |
| 10:28 | <Zoeff> | Meep. anyone around? |
| 10:28 | <Alberth> | about 103 other persons |
| 10:29 | <Zoeff> | That aren't idling |
| 10:29 | <Zoeff> | -.- |
| 10:29 | <Amis> | 99 AFK :D |
| 10:29 | <Zoeff> | blah! |
| 10:29 | <yorick> | meep |
| 10:29 | <Zoeff> | So erm, is autorenew broken in beta3 or an I just an idiot? |
| 10:29 | <yorick> | both? |
| 10:29 | -!- | glx|away [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
| 10:30 | -!- | mode/#openttd [+v glx|away] by ChanServ |
| 10:30 | <yorick> | :D |
| 10:30 | <Zoeff> | >_> |
| 10:30 | <Amis> | what i noticed that the autorenew do not work when you have no breakdown and you have no-service-no-breakdown option on |
| 10:30 | <Zoeff> | they're both on |
| 10:31 | <yorick> | breakdowns? |
| 10:31 | <Zoeff> | with breakdowns you mean them stopping every once in a while with black smoke, right? |
| 10:31 | <yorick> | yes |
| 10:32 | <Zoeff> | yer thats on |
| 10:32 | <yorick> | try sending the train to depot |
| 10:32 | <Zoeff> | and yer, it gets replaced during a service so if there are no services then it wont work..heh |
| 10:32 | <Amis> | yea |
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| 10:32 | -!- | mode/#openttd [+v glx_] by ChanServ |
| 10:32 | <Zoeff> | did that, both to service and just to depot |
| 10:32 | <yorick> | did you turn on autorenew |
| 10:32 | <Zoeff> | (using the button that gives all trains that order) |
| 10:32 | <Zoeff> | yep |
| 10:32 | <Zoeff> | in the configure patches menu |
| 10:33 | <yorick> | go submitting a bug report! |
| 10:33 | <Amis> | do you have enough money? |
| 10:33 | <Amis> | it works for me |
| 10:33 | <Zoeff> | just under 100 million euros |
| 10:33 | <Zoeff> | well its beta3, so im wondering if its already known >_> |
| 10:33 | -!- | glx_3 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
| 10:34 | <Zoeff> | The engines that need to be replaced do not exist anymore though, but I did select some new versions in the Replace Vehicles menu |
| 10:34 | <yorick> | try in nightly |
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| 10:34 | -!- | glx_3 is now known as glx |
| 10:34 | <Zoeff> | in nightly? |
| 10:37 | -!- | Guest202 [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Ping timeout: 480 seconds] |
| 10:38 | <Zoeff> | They left me! Cries! |
| 10:39 | <LordAzamath> | hmm.. I have heard of Snow in Temperate, but Snow in Toyland? |
| 10:39 | <LordAzamath> | possible.. |
| 10:40 | <yorick> | hmm...the anti-cheat indication works! |
| 10:40 | <Amis> | lol... |
| 10:40 | <Tefad> | did you try to cheat? |
| 10:40 | <yorick> | yes |
| 10:40 | <Tefad> | ok |
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| 10:41 | <yorick> | every cheat removes the cheat-used sign :) |
| 10:41 | <Tefad> | flag? |
| 10:41 | <yorick> | yes |
| 10:42 | -!- | divoafx [~asd@x1-6-00-18-39-d3-e9-f6.k899.webspeed.dk] has joined #openttd |
| 10:42 | <Tefad> | unless someone is smooth and hacks their client |
| 10:42 | <Tefad> | but then you get desyncs i would think |
| 10:43 | <yorick> | cheat from cheat menu, I mean |
| 10:43 | <Tefad> | right |
| 10:43 | -!- | yorick is now known as Yorick|AFK |
| 10:44 | <Yorick|AFK> | afk now |
| 10:47 | -!- | RoRTom [~thomas@p57B7D12F.dip.t-dialin.net] has joined #openttd |
| 10:47 | <LordAzamath> | http://www.hot.ee/madisaasmae/snowtoyland.png |
| 10:48 | <RoRTom> | hi all |
| 10:48 | <Amis> | funny & ugly |
| 10:48 | <RoRTom> | has anyone a good coop didicated server config? |
| 10:48 | <RoRTom> | i want to compare with mine :\ |
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| 10:50 | * | Zoeff slaps Yorick|AFK around a bit with a large trout |
| 10:50 | <RoRTom> | mh |
| 10:50 | <RoRTom> | can i make the time go by slower? |
| 10:51 | <RoRTom> | in the server setting? |
| 10:51 | <Gonozal_VIII> | only with daylength patch |
| 10:51 | <RoRTom> | :-\ |
| 10:52 | <RoRTom> | mhm, thx i assumed that :| |
| 10:52 | <Eddi|zuHause2> | ARGGHH.... |
| 10:52 | <Eddi|zuHause2> | i opened a .jpg screenshot |
| 10:52 | <Eddi|zuHause2> | now my eyes hurt |
| 10:52 | <Prof_Frink> | hello |
| 10:52 | <Amis> | lol send it to me :D |
| 10:53 | -!- | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] |
| 10:53 | <Prof_Frink> | hello.jpg |
| 10:53 | <Eddi|zuHause2> | it is your screenshot... |
| 10:53 | <Amis> | lol |
| 10:53 | <Amis> | why your eyes hurt? |
| 10:53 | <Eddi|zuHause2> | because it's jpg?!? |
| 10:53 | <Amis> | and? |
| 10:53 | <Prof_Frink> | Amis: It's a screenshot of hello.jpg |
| 10:53 | <Eddi|zuHause2> | Amis: use png |
| 10:54 | <Amis> | paint dont know it, and i did not wanted to send the whole screen |
| 10:54 | <Amis> | i use it when i post full screen :) |
| 10:54 | <Eddi|zuHause2> | Amis: use the openttd function of "screenshot" |
| 10:54 | <Gonozal_VIII> | new climate: crapland |
| 10:54 | <Gonozal_VIII> | brown base sprites, yellow water... |
| 10:55 | <Amis> | what Eddi|zuHause2? |
| 10:55 | <Eddi|zuHause2> | Ctrl+S |
| 10:55 | <Amis> | what option? where? who? why? |
| 10:55 | <Eddi|zuHause2> | alternatively hold down the mouse on the ? icon |
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| 10:56 | <Amis> | ahha |
| 10:56 | <Amis> | so whats the problem with jpg? :D if its 10 quality it has the same looking as a png |
| 10:56 | <Eddi|zuHause2> | you think?? |
| 10:57 | <Amis> | yeah, the only shit jpg is what you save with Paint |
| 10:57 | <Gonozal_VIII> | try to read text in it then ;-) |
| 10:57 | <Eddi|zuHause2> | the quality on that screenshot of yours is really bad |
| 10:57 | <Amis> | lets see. a few mins |
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| 10:57 | <Eddi|zuHause2> | and you can't make jpg do lossless |
| 10:57 | <Amis> | (btw its cuz its not 100% zoom) |
| 10:58 | <LordAzamath> | Amis: http://wiki.openttd.org/index.php/Screenshot#Screenshots_for_forum_posts |
| 10:59 | <Amis> | ??? |
| 10:59 | <Amis> | wait.. you think i posted some jpg on forum? noooo |
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| 11:00 | <Eddi|zuHause2> | it doesn't matter if you post it on the forum or here |
| 11:00 | <Amis> | ahhhaa.... |
| 11:01 | <Eddi|zuHause2> | Amis: the problem with bad jpg's become really apparent when you zoom in a little on the picture... |
| 11:02 | <Amis> | bad jpgs <<< thats what the normal people save with paint, 5 quality, thats not general for all jpg |
| 11:02 | <Eddi|zuHause2> | LordAzamath: i really hope there will be a version of these roads without the yellow crossing thingy, it looks really ugly |
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| 11:02 | <Eddi|zuHause2> | i wouldn't use it just because of that |
| 11:02 | <LordAzamath> | there actually is.. |
| 11:02 | <LordAzamath> | the default road |
| 11:02 | <LordAzamath> | for opengfx |
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| 11:03 | <Eddi|zuHause2> | btw what about rail crossings? |
| 11:04 | <LordAzamath> | I don't know.. because I only coded the sprites Zephyris gave me.. |
| 11:04 | <SmatZ> | [16:57:41][16:57:41] <Eddi|zuHause2> and you can't make jpg do lossless <-- you can |
| 11:05 | <LordAzamath> | but I guess these will be done together with tunnels.. |
| 11:05 | <Eddi|zuHause2> | SmatZ: no, jpg is never lossless |
| 11:05 | <LordAzamath> | but then it really has to be separate |
| 11:05 | <Eddi|zuHause2> | jpg2000 has a lossless mode |
| 11:06 | <Eddi|zuHause2> | but i have never seen anyone using these |
| 11:06 | <Amis> | jpg can be lossless, at 10 (max) quality, but then it has huge size |
| 11:06 | <Amis> | like my screenshot of 1152xdunno resolution 1 MB |
| 11:06 | <Eddi|zuHause2> | it is not lossless... |
| 11:06 | <Eddi|zuHause2> | believe me |
| 11:07 | <Amis> | it is, i know how it works, it divide the pic into 8x8 or 4x4 parts then it make the res lower inside that and decrease the color depth |
| 11:07 | <SmatZ> | Eddi|zuHause2: http://en.wikipedia.org/wiki/Lossless_JPEG |
| 11:08 | <SmatZ> | JPEG2000 is better for photos than PNG if you want lossless compression |
| 11:08 | <Amis> | best is BMP :D |
| 11:08 | <Amis> | or tiff |
| 11:10 | <Gonozal_VIII> | openttd has a limited palette, png is good with that |
| 11:11 | <Amis> | 256 |
| 11:11 | <Gonozal_VIII> | i know |
| 11:11 | <Amis> | what if in the next few years they invent the 16 bit openttd? :D |
| 11:12 | <Prof_Frink> | Amis: Unlikely. |
| 11:12 | <Eddi|zuHause2> | SmatZ: i know, but it's not the average-user's-paint-standard-jpg |
| 11:12 | <Prof_Frink> | 32bit OTOH... |
| 11:13 | <Eddi|zuHause2> | 32bit is already implemented |
| 11:13 | -!- | Yorick|AFK is now known as Yorick |
| 11:13 | <Eddi|zuHause2> | just you don't see a difference, because the sprites are still 8bit |
| 11:14 | <Amis> | OpenTTD 8.5.7 - 32bit color - Requirements: min. 5800 MHz CPU, 3D video card, 2 GB free disk space, 1280x1024 |
| 11:15 | <Gonozal_VIII> | 1280x1024 <-- too small |
| 11:15 | <Amis> | than 1280x1024 minimum :D |
| 11:16 | <svippy> | o_o |
| 11:16 | <svippy> | 2GB? |
| 11:17 | <LordAzamath> | ok.. I released the Fruit Plantation v0.1... http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661813#p661813 |
| 11:17 | <svippy> | 5800 MHz?! |
| 11:17 | <LordAzamath> | and now I'm away |
| 11:17 | <Gonozal_VIII> | 7050*3000 will be default resolution by then.... |
| 11:17 | <svippy> | There are no CPUs like that ... at least in the consumer market. |
| 11:17 | <Amis> | something like that... you have to use the newest HD-TV for openttd |
| 11:17 | <svippy> | Don't wave all that fancy DRM at me. |
| 11:18 | <Prof_Frink> | Amis: HDTV? I think you mean UHDV. |
| 11:18 | <Amis> | im out of date :( :) |
| 11:18 | <svippy> | I think he means UHUHDTV. |
| 11:19 | <Amis> | i mean the 0.01mm wall-integrated 3D virtual TV |
| 11:19 | <Gonozal_VIII> | wall integrated? |
| 11:19 | <Gonozal_VIII> | pfff |
| 11:19 | <Gonozal_VIII> | okular implant |
| 11:20 | <Prof_Frink> | Gonozal_VIII: the pdf reader? |
| 11:20 | <Amis> | brain-implant... |
| 11:20 | <LordAzamath> | brain implant openttd? |
| 11:20 | <LordAzamath> | sure |
| 11:21 | <Gonozal_VIII> | just brain implanted wlan... openttd doesn't have to run locally :-) |
| 11:21 | <Amis> | *clap* - game paused 2 step - fast forward |
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| 11:45 | <Amis> | yay reached 30.000 population and its still inside the 40x40 |
| 11:47 | <Yorick> | why does Luxembourg, Luxembour. fit and Luxembourg, Luxembourg not as town name? |
| 11:48 | <Gonozal_VIII> | string length limited by pixel, not chars maybe? |
| 11:49 | <SmatZ> | it should be 20 chars |
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| 11:51 | <SmatZ> | hmm no, really it is limited to text width |
| 11:54 | <Alberth> | Zoeff: Problem confirmed in rev12030 trunk |
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| 11:59 | <Eddi|zuHause2> | Yorick: just write "Luxemburg" ;) has less characters ;) |
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| 12:03 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=661834#p661834 |
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| 12:04 | <LordAzamath> | Rubber plantation |
| 12:06 | <Madassasin> | hi guys |
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| 12:11 | <Amis> | the option with what you could build plantations and others is removed? |
| 12:11 | <UnderBuilder> | hmmm... why removed PBS? a lot of users want it |
| 12:11 | <Gonozal_VIII> | bugs |
| 12:11 | <UnderBuilder> | even if buggy, it can at least stop the buggers |
| 12:11 | <Yorick> | not coded for NPF |
| 12:11 | <Yorick> | erm |
| 12:11 | <Yorick> | YAPF |
| 12:12 | <Amis> | yorick |
| 12:12 | <Yorick> | Amis |
| 12:12 | <Amis> | that option removed? |
| 12:13 | <Yorick> | ? |
| 12:13 | <Amis> | "the option with what you could build plantations and others is removed?" |
| 12:13 | <Yorick> | no |
| 12:13 | <Yorick> | you still can |
| 12:13 | <Amis> | where |
| 12:13 | <Yorick> | options are never removed |
| 12:13 | <Yorick> | dunno where |
| 12:14 | <SmatZ> | Amis: Economy patches - Primary industry creation method |
| 12:14 | <Amis> | lol that? |
| 12:14 | <Amis> | and whats prospecting? |
| 12:15 | <UnderBuilder> | for those who want PBS, activate NPF |
| 12:16 | <UnderBuilder> | for those who want performance, go YAPF |
| 12:16 | <Noldo> | there is no PBS |
| 12:16 | <Gonozal_VIII> | not just performance... vehicles get lost a lot with npf |
| 12:16 | <Madassasin> | if you really want pbs go code it! |
| 12:16 | <Yorick> | prospecting = you pay less, and the place is random |
| 12:17 | <Yorick> | Madassasin, there is already a patch for that |
| 12:17 | <Amis> | ahha thx |
| 12:17 | <Gonozal_VIII> | and most of the time it doesn't work |
| 12:17 | <Madassasin> | yeah, but it's still not ready to be used |
| 12:17 | <Noldo> | ships suck with both though |
| 12:17 | <Madassasin> | the old pbs was, but it was very buggy and yapf owns npf |
| 12:18 | <Madassasin> | Noldo: the old pathfinder is best for ships |
| 12:18 | <Eddi|zuHause2> | <UnderBuilder> hmmm... why removed PBS? a lot of users want it <- err... you are like 2 years late |
| 12:18 | <Noldo> | Madassasin: agreed |
| 12:19 | <Madassasin> | maybe if you compile with -O3 (I think it's -O2 right now) you might get some improvement, but I doubt it |
| 12:19 | <Eddi|zuHause2> | and PBS was not removed because it wouldn't work with YAPF |
| 12:19 | <Eddi|zuHause2> | YAPF was created because PBS didn't work at all |
| 12:19 | <Madassasin> | that's a good reason, though |
| 12:20 | <Madassasin> | no |
| 12:20 | <Madassasin> | yapf was made because npf was a resource hog |
| 12:20 | <Eddi|zuHause2> | YAPF was created to introduce new PBS on top of it |
| 12:20 | <UnderBuilder> | why not put at least a minimal capacity of PBS for stopping the 'where's PBS?' threads |
| 12:21 | <Eddi|zuHause2> | UnderBuilder: there are like two new implementations out there |
| 12:21 | <Madassasin> | UnderBuilder: PBS isn't a big priority, and nobody is interested in doing it |
| 12:21 | <Madassasin> | plus the old PBS is way too buggy |
| 12:21 | <Eddi|zuHause2> | Madassasin: that is totally not the case |
| 12:22 | <Yorick> | READ THE FORUMS, there is a newPBS patch |
| 12:22 | <Eddi|zuHause2> | there are multiple people interested, but it's a really complex and difficult project |
| 12:22 | <Madassasin> | yes, but does it work like the old pbs? no, it's incomplete, the old implementation was nearly complete, but buggy |
| 12:22 | <Amis> | man... watching Shock TV... amazing... cant stop laughing :D |
| 12:22 | <Eddi|zuHause2> | the old implementation was not very good |
| 12:23 | <Eddi|zuHause2> | the new ones have very interesting concepts |
| 12:23 | <Madassasin> | I know, but it was better then the new one in terms that it was nearly complete |
| 12:23 | <Madassasin> | last time I read that topic, it had trouble with depots |
| 12:23 | <Eddi|zuHause2> | it was not "nearly complete" it was "semi-working with unmaintainable code and unsurmountable bugs" |
| 12:24 | <Madassasin> | ... |
| 12:24 | <Eddi|zuHause2> | and completely it died with the C++ port of openttd |
| 12:25 | <Eddi|zuHause2> | because nobody could update it |
| 12:25 | <Madassasin> | openttd wasn't "ported" to C++, just some parts were rewritten using some niceties that C++ gives, but most of the code is C as well |
| 12:26 | <Eddi|zuHause2> | Madassasin: then go ahead, check out /branches/pbs, and update it to trunk |
| 12:27 | <Madassasin> | I haven't messed with major C++ code, so what makes you think I can learn the internals of oepnttd in a blink? |
| 12:27 | <Eddi|zuHause2> | then don't pretend you know what's going on |
| 12:27 | <Eddi|zuHause2> | the PBS was removed because of the reasons i mentioned |
| 12:28 | <Eddi|zuHause2> | openttd wouldn't be in the state it is now if they left it in |
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| 12:37 | <Digitalfox> | It's possible to use pikka industries + Tourists industries set? |
| 12:40 | <ln-> | good morning |
| 12:41 | <Gonozal_VIII> | morning^^ |
| 12:41 | <Maedhros> | on which day - saturday or sunday? or is it just morning because you've only just woken up? |
| 12:42 | <LordAzamath> | hmm.. ln- should be in same time-zone as I... it's 19:41 ^^ |
| 12:42 | <ln-> | isn't it a good time to wake up now... |
| 12:42 | <Gonozal_VIII> | 18:42 |
| 12:47 | <UnderBuilder> | there is a patch, but not in trunk. users will still complain |
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