| --- | Log | opened Wed Jan 30 00:00:50 2008 |
| 00:01 | <Eddi|zuHause3> | there was kind of a funny issue, the phase-modificators wouldn't work when they got too close to 16 2/3, so it was changed to 16,7 instead ;) |
| 00:01 | <fjb> | :-) |
| 00:02 | <fjb> | There is no processor with 666 MHz. |
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| 00:05 | <fjb> | Hm, I'm unable to paint isometric graphics in gimp. |
| 00:06 | <Eddi|zuHause3> | i'd use vector graphics and export them |
| 00:07 | <fjb> | I'm trying now. That looks mouch easier. But how will it loke like in TTD size? |
| 00:07 | <fjb> | look |
| 00:09 | <fjb> | Inkskape uses Gimp palettes. That saves some work. |
| 00:10 | <Eddi|zuHause3> | downscaling will cause problems, i am pretty sure of that ;) |
| 00:11 | <fjb> | How big is a tile? 64 x 32 pixels? |
| 00:11 | <Eddi|zuHause3> | might be |
| 00:14 | <fjb> | So I could take a pictures all vour sides of a nice building, apply them to some rectagles, transform them to the isometric view and then scale them down to 50 x 25 pixels. :-) |
| 00:14 | <fjb> | four |
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| 00:23 | <fjb> | Good night. |
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| 05:13 | <SmatZ> | hello |
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| 05:28 | <CIA-1> | OpenTTD: peter1138 * r12019 /trunk/src/ (ai/default/default.cpp engine.h newgrf.cpp table/engines.h): -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains. |
| 05:40 | <roboman> | gnight |
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| 07:40 | <yorick> | hello |
| 07:41 | <SmatZ> | hello yorick |
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| 07:42 | <yorick> | hello brianetta |
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| 07:53 | <Brianetta> | yorick |
| 07:53 | <yorick> | ? |
| 07:53 | <Brianetta> | [12:42][12:42] <yorick> hello brianetta |
| 07:54 | <Brianetta> | Simply acknowledging your presence (: |
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| 07:54 | <yorick> | I just joined and you joined the next minute |
| 07:55 | <keyweed> | hello everyone. |
| 07:56 | * | yorick is trying to find out what the connection to mylinuxsys.net:6697 is |
| 07:57 | <a1270> | 6697 is a common ssl IRC port. |
| 07:57 | <yorick> | but why is stunnel connecting to it |
| 07:58 | <a1270> | maybe for bnc? |
| 07:58 | <yorick> | for what? |
| 07:58 | <SmatZ> | hello keyweed |
| 07:59 | <SmatZ> | yorick: maybe IRC server is testing your computer |
| 07:59 | <a1270> | an IRC bouncer. Basically allows you to use a stable server as an IRC proxy. |
| 07:59 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Remote host closed the connection] |
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| 08:01 | <yorick> | I cant connect to it...[14:01] *** Socket Error (10053: The connection was terminated due to a time-out or other failure) |
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| 08:03 | <yorick> | it seems to connect to another server each time |
| 08:03 | <hylje> | trojans!! |
| 08:04 | <a1270> | yeah, probably just BNC(irc bouncer). |
| 08:04 | <yorick> | k |
| 08:04 | <yorick> | dunno why, because it isn't used only for irc |
| 08:05 | <yorick> | used for pop3s, smtps and https |
| 08:05 | <a1270> | yeah |
| 08:05 | <yorick> | I have lunch now |
| 08:05 | <yorick> | bye |
| 08:05 | -!- | yorick is now known as Yorick|AFK |
| 08:06 | <SmatZ> | maybe open proxy check from IRC server |
| 08:06 | <SmatZ> | http://www.quakenet.org/faq/faq.php?c=4&f=116#116 |
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| 08:15 | <a1270> | mysyslinux.net is a node on oftc. Time for me to sleep. |
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| 08:33 | <LA[lord]> | hmm.. Anyone to comment this? http://www.tt-forums.net/viewtopic.php?f=36&t=14549&st=0&sk=t&sd=a&start=3640#p660997 |
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| 08:57 | <Gonozal_VIII> | it's me! |
| 08:57 | <Gonozal_VIII> | run! |
| 08:57 | <Gonozal_VIII> | ^^ |
| 08:58 | * | hylje sens Gonozal_VIII running |
| 08:58 | -!- | neli [micha@h8441250184.dsl.speedlinq.nl] has quit [Ping timeout: 480 seconds] |
| 08:58 | <hylje> | sends* |
| 08:59 | <Gonozal_VIII> | nooooo sports kill! |
| 09:01 | <Gonozal_VIII> | i should rename my make.bat to break.bat.... |
| 09:01 | <Tefad> | : D |
| 09:03 | <Gonozal_VIII> | yay unmovables with halfdesert :D |
| 09:03 | <hylje> | :o ? |
| 09:04 | <Gonozal_VIII> | my patch works for all ground types now, including halfdesert :-) |
| 09:04 | -!- | neli [micha@h8441250184.dsl.speedlinq.nl] has joined #openttd |
| 09:05 | <Gonozal_VIII> | well ok... not all, hilly and rocky get changed to flat... |
| 09:05 | <hylje> | so |
| 09:05 | <hylje> | what have you done |
| 09:05 | <Gonozal_VIII> | a lot :-) |
| 09:05 | <Gonozal_VIII> | i'll upload new patch |
| 09:06 | <Gonozal_VIII> | yesterdays version without halfdesert is on flyspray |
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| 09:11 | <Gonozal_VIII> | and new version is on flyspray too |
| 09:12 | <Gonozal_VIII> | http://bugs.openttd.org/task/1724 |
| 09:14 | <Eddi|zuHause3> | i should start replacing those i Wagons... |
| 09:14 | <Gonozal_VIII> | i wagons? |
| 09:14 | <keyweed> | Apple iWagons! |
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| 09:14 | <Gonozal_VIII> | apple builds wagons now? |
| 09:14 | <Gonozal_VIII> | hehe |
| 09:15 | <Gonozal_VIII> | i was at a train station today... |
| 09:15 | <Eddi|zuHause3> | as opposed to ü wagons, i wagons have no protection at the connection between two wagons |
| 09:15 | <Gonozal_VIII> | and they had two trains on the same platform! |
| 09:15 | <Gonozal_VIII> | with signals in between! |
| 09:16 | <Eddi|zuHause3> | signals in between? i have not seen that |
| 09:16 | -!- | ben_goodger [~ben@86.156.58.184] has joined #openttd |
| 09:16 | <Eddi|zuHause3> | although i do have seen multiple trains per station |
| 09:16 | <Gonozal_VIII> | platform 1a and 1b and signals |
| 09:17 | <Eddi|zuHause3> | well, i did not specifically look for signals |
| 09:18 | <Eddi|zuHause3> | DRG Bi Personenzugwagen braungrün 1925 40 Pass. 8 140 Typ "Donnerbüchse" |
| 09:18 | <Eddi|zuHause3> | as opposed to |
| 09:18 | <Eddi|zuHause3> | DRG AB4ü-26 Schnellzugwagen Fernverkehr 56 Pass. 7 160 Typ "Hecht" |
| 09:18 | <Gonozal_VIII> | and the name is related to the noise level inside? |
| 09:19 | <Eddi|zuHause3> | A is first class |
| 09:19 | <Eddi|zuHause3> | B is second class |
| 09:19 | <Eddi|zuHause3> | C is third class |
| 09:19 | <Eddi|zuHause3> | ü means "Übergang" |
| 09:19 | <Eddi|zuHause3> | 26 is the building series |
| 09:19 | <zrah_> | what does ubergang mean? |
| 09:19 | <Eddi|zuHause3> | 4 is the number of axles |
| 09:19 | <Gonozal_VIII> | "Donnerbüchse" <-- that^^ |
| 09:20 | <Eddi|zuHause3> | zrah_: Übergan means that you can go from one wagon to the next |
| 09:20 | <Eddi|zuHause3> | +g |
| 09:20 | -!- | zrah_ is now known as zrah |
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| 09:20 | <Gonozal_VIII> | it sucks when people do that a lot in very full trains |
| 09:20 | <Gonozal_VIII> | and you stand next to the door and have to let them pass all the time... |
| 09:21 | <Eddi|zuHause3> | it sucks when people write in bold |
| 09:21 | <Gonozal_VIII> | hmm? |
| 09:21 | <Gonozal_VIII> | i write bold? |
| 09:22 | <Gonozal_VIII> | or who? |
| 09:22 | <Eddi|zuHause3> | "Übergang" as opposed to very old segmented wagons, where you could not even go from one segment to the next except when stopped at a station |
| 09:22 | <Yorick> | [b][b]?[/b] |
| 09:22 | <Yorick> | how did you write bold? |
| 09:22 | <+glx> | bold is bad |
| 09:22 | <Gonozal_VIII> | whoooo writes bold |
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| 09:22 | <Eddi|zuHause3> | which was dangerous for the conductors, because they had to go outside of the wagon, while the train was driving |
| 09:23 | <Gonozal_VIII> | ^^ |
| 09:23 | <murray> | <div style="font-weight: bold;">?</div> |
| 09:23 | <+glx> | it's worse like this |
| 09:23 | <Gonozal_VIII> | that's just two squares for me^^ |
| 09:24 | <Ballard> | Hello i seach a howto to create a server on linux. anyone can help me?! |
| 09:24 | <+glx> | wiki is your friend :) |
| 09:25 | <Yorick> | tell me how to write bold :) |
| 09:25 | <Gonozal_VIII> | http://wiki.openttd.org/index.php/Dedicated_Servers |
| 09:25 | <+glx> | Yorick: ctrl-b |
| 09:25 | <Ballard> | ah Thanks :) |
| 09:25 | <Gonozal_VIII> | ctrl-k for kolour :D |
| 09:26 | <+glx> | colour is not allowed here |
| 09:27 | <keyweed> | bah. colour. *spits* |
| 09:27 | <Yorick> | ? |
| 09:28 | <Yorick> | yaay |
| 09:28 | <Yorick> | ? |
| 09:28 | <Gonozal_VIII> | look at what i ceated people! look! http://bugs.openttd.org/task/1724 |
| 09:28 | <Yorick> | no color |
| 09:28 | <Forked> | hide_colors = ON .. mmm irssi |
| 09:29 | <murray> | bell_beps = ON |
| 09:29 | <Gonozal_VIII> | for me, everything is arial bold font size 10 and black |
| 09:30 | <blathijs> | Forked: Yeah, that's a wonderful feature. Wonder if you can hide boldness and inverted stuff as well, it's nearly as annoying.. |
| 09:30 | <Tefad_> | client strips out color codes for me |
| 09:30 | <Tefad_> | some IRCd can strip color with +S |
| 09:30 | <Tefad_> | dunno if this one supports that |
| 09:30 | -!- | Tefad_ is now known as Tefad |
| 09:30 | <Forked> | others can just deny you using colours on a channel :) |
| 09:30 | -!- | Ballard [~Ballard@chello062178232133.1.klafu.surfer.at] has quit [Quit: Trillian (http://www.ceruleanstudios.com] |
| 09:30 | <Tefad> | +c sometimes |
| 09:31 | <+glx> | blathijs: and underline ? |
| 09:31 | <Yorick> | works:) |
| 09:31 | <Gonozal_VIII> | oh, i see underline |
| 09:31 | <Gonozal_VIII> | underline |
| 09:31 | <Yorick> | .? |
| 09:31 | <Yorick> | italic? |
| 09:32 | <hylje> | . |
| 09:32 | <Gonozal_VIII> | what's italic? |
| 09:32 | <Tefad> | weeblarghohnoeswtfer?AHH! |
| 09:32 | <Tefad> | hmm apparently that isn't the right control code : x |
| 09:32 | <Tefad> | |
| 09:32 | <Tefad> | ruuuugha |
| 09:32 | <Yorick> | bolditalicunderline |
| 09:32 | <Yorick> | ctrl-I |
| 09:32 | <Tefad> | isn't ital |
| 09:33 | <blathijs> | Ah, hide_text_style does the trick |
| 09:33 | <Tefad> | hehe |
| 09:33 | <Gonozal_VIII> | how did you write that ohnoes? that's not bold for me... everything should be bold for me |
| 09:33 | <Eddi|zuHause3> | italic isn't officially supported, afaic |
| 09:33 | <Eddi|zuHause3> | as ^I is also the <TAB> character |
| 09:33 | <Tefad> | hows this Gonozal_VIII? |
| 09:33 | * | Forked puts channel on mental ignore for 30 minutes |
| 09:33 | <Gonozal_VIII> | square followed by normal text |
| 09:34 | <+glx> | :* |
| 09:34 | <Gonozal_VIII> | hehe |
| 09:34 | <Tefad> | that control code is rather common for IRC.. |
| 09:34 | <Tefad> | and now? |
| 09:34 | <Gonozal_VIII> | stop messing with fonts, look at my patch :P |
| 09:34 | <Eddi|zuHause3> | stop it, please? |
| 09:34 | <Gonozal_VIII> | all of you |
| 09:34 | <Yorick> | weeblarghohnoeswtfer? |
| 09:34 | <Yorick> | ok |
| 09:34 | <Yorick> | nice patch? |
| 09:34 | <Tefad> | i see ctrl+] there |
| 09:35 | <Gonozal_VIII> | :P |
| 09:35 | -!- | Singaporekid [~notme@cm5.epsilon122.maxonline.com.sg] has joined #openttd |
| 09:35 | <+glx> | <Gonozal_VIII> stop messing with fonts, look at my patch :P <-- you started it |
| 09:35 | <Gonozal_VIII> | did not! |
| 09:35 | <Yorick> | [15:20][15:20] <Gonozal_VIII> it sucks when people do that a lot in very full trains |
| 09:36 | <Yorick> | 15:21] <Gonozal_VIII> i write bold? |
| 09:36 | <Yorick> | so you did |
| 09:36 | <+glx> | [15:19:45][15:19:45] <Gonozal_VIII> "Donnerbüchse" <-- that^^ |
| 09:36 | <Eddi|zuHause3> | hm... weird... it's 1968 and the E 10 carries TEE wagons, but the V200 cannot refit its wagons to TEE... |
| 09:36 | <+glx> | was the first line |
| 09:36 | <Gonozal_VIII> | i still can't see that any different to the other text i wrote |
| 09:36 | <Gonozal_VIII> | am i still writing bold? |
| 09:36 | <Yorick> | [15:36][15:36] <+glx> [15:19:45] <Gonozal_VIII> "Donnerbüchse" <-- that^^ |
| 09:36 | <Yorick> | no |
| 09:36 | <Eddi|zuHause3> | Gonozal_VIII: that is due to your inferior client |
| 09:36 | <+glx> | Yorick: it is bold here |
| 09:37 | <Yorick> | Gonozal_VIII stopped writing bold... |
| 09:38 | * | Yorick is using HydraIRC v0.3.160 (4/May/2007) - Grab it from www.HydraIRC.com |
| 09:39 | <Yorick> | [15:36][15:36] <Eddi|zuHause3> Gonozal_VIII: that is due to your inferior client |
| 09:39 | <Gonozal_VIII> | he was talking to me |
| 09:39 | <Gonozal_VIII> | i use trillian and that sucks for irc |
| 09:39 | <Yorick> | good you know that... |
| 09:39 | <Eddi|zuHause3> | yay for totally useless highlight (again) |
| 09:39 | <Andel> | I use mirc |
| 09:40 | <Gonozal_VIII> | but i don't want to use a second program just for one channel |
| 09:40 | <Yorick> | I'm on more servers than 1... |
| 09:41 | * | Yorick has 6 channels open :) |
| 09:41 | <Gonozal_VIII> | i used to be too, had mirc then but now i'm only on oftc and only in this channel, no need to use seperate program (i use trillian for msn messenger and icq) |
| 09:43 | -!- | Netsplit synthon.oftc.net <-> scorpio.oftc.net quits: Hendikins, Fujitsu |
| 09:44 | -!- | fjb [~frank@p5485F96B.dip.t-dialin.net] has joined #openttd |
| 09:44 | <fjb> | Hi |
| 09:44 | <Gonozal_VIII> | hi |
| 09:44 | -!- | Netsplit over, joins: Fujitsu, Hendikins |
| 09:46 | <fjb> | How big is the 2D projection of a tile? 64 x 32 pixels? |
| 09:47 | <Tefad> | 31 i think |
| 09:47 | <Gonozal_VIII> | hmm that function getunmovableground has nothing to with unmovables... i should probably rename it to getground and move it somewhere more accessible |
| 09:47 | <Gonozal_VIII> | then it could be used for other stuff too :-) |
| 09:48 | <Yorick> | 64x37, I think |
| 09:48 | <fjb> | Tefad: Is that documented anywhere? |
| 09:48 | <Gonozal_VIII> | i wrote that function |
| 09:48 | <Tefad> | no idea |
| 09:48 | <Gonozal_VIII> | ah tefad^^ |
| 09:48 | <fjb> | The projection doesn't use the mathematical correct 30°. It is more like 27°. |
| 09:49 | <Gonozal_VIII> | you don't have any halfpixels... |
| 09:49 | <Gonozal_VIII> | so it's probably 22,5° |
| 09:49 | <fjb> | Or maybe that. |
| 09:50 | <Eddi|zuHause3> | it's not 22,5° |
| 09:50 | <Gonozal_VIII> | well, i don't know^^ |
| 09:50 | <fjb> | But how many pixels heigh and wide is a tile then? |
| 09:51 | <Gonozal_VIII> | look at a sprite.. |
| 09:51 | <Gonozal_VIII> | btw what do you want to do? |
| 09:51 | -!- | Osai`off is now known as Osai |
| 09:51 | <fjb> | I want to paint some things. |
| 09:51 | <Gonozal_VIII> | use existing sprites for the dimensions |
| 09:52 | <Eddi|zuHause3> | 26.56505118° |
| 09:52 | <Eddi|zuHause3> | arctan(1/2) |
| 09:52 | <Gonozal_VIII> | ok^^ |
| 09:53 | <Gonozal_VIII> | i never liked that sin cos tan stuff |
| 09:53 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd |
| 09:53 | <Gonozal_VIII> | would have to remember what to use where... and my memory sucks |
| 09:54 | <Eddi|zuHause3> | well it's 2 pixels to the side and 1 up |
| 09:54 | <Gonozal_VIII> | i know |
| 09:54 | <Eddi|zuHause3> | gegenkatete/ankatete -> tangens |
| 09:54 | <Gonozal_VIII> | see... that's the stuff i can't remember |
| 09:54 | <fjb> | So 27° wasn't that bad. |
| 09:54 | <Eddi|zuHause3> | but isometric view uses 2 along the diagonal, and 1 up |
| 09:55 | <Eddi|zuHause3> | gegenkatete/hypotenuse -> sin |
| 09:55 | <Eddi|zuHause3> | makes 30° |
| 09:55 | <hylje> | memory triangle |
| 09:55 | <Eddi|zuHause3> | just that is bad on pixel rasters |
| 09:57 | <fjb> | And I'm counting 64 x 32 pixels again. |
| 09:57 | <Gonozal_VIII> | there's no perspective either, tiles are same size everywhere on the screen but that doesn't matter |
| 09:58 | <fjb> | Gonozal_VIII: That is still a king of perspective. |
| 09:58 | <fjb> | kind |
| 09:58 | <ben_goodger> | isometric perspective is a kind of perspective |
| 09:58 | <ben_goodger> | you're thinking of vanishing point perspective |
| 09:59 | <Eddi|zuHause3> | isometric is a parallel perspective |
| 09:59 | <Eddi|zuHause3> | it's a vanishing point perspective where the "horizon" is infinitely far away |
| 09:59 | <Gonozal_VIII> | yes yes, i've learned and drawn that... |
| 10:00 | <Gonozal_VIII> | i'm just saying that the view is not realistic |
| 10:00 | <ben_goodger> | of course it's not, it's isometric |
| 10:00 | <Gonozal_VIII> | and it doesn't matter |
| 10:00 | <Gonozal_VIII> | you would need flat eyes as big as the map to see it like that^^ |
| 10:00 | <fjb> | But it matters how big things are if you try to paint them. |
| 10:01 | <ben_goodger> | if it were realistic it'd have to be done with realtime-rendered polygons, and I doubt even chris sawyer could have written that sort of thing |
| 10:01 | <@Belugas> | fick realism |
| 10:01 | <Eddi|zuHause3> | if you want "real" perspective, you need a sophisticated 3D rendering engine |
| 10:01 | <ben_goodger> | precisely |
| 10:02 | <Eddi|zuHause3> | afaik there was like a PS2 version that did that |
| 10:02 | <ben_goodger> | the new 32 bit graphics are quite realistic in their way |
| 10:02 | <Gonozal_VIII> | now i'll try to get coast grapics :-) |
| 10:02 | <fjb> | Gonozal_VIII: Paint them. |
| 10:03 | <Gonozal_VIII> | not get them in that sense |
| 10:03 | <Gonozal_VIII> | get them to be drawn under unmovables |
| 10:03 | <fjb> | Ah |
| 10:04 | <Gonozal_VIII> | there's no desert coast and no snowy coast, right? |
| 10:04 | <fjb> | And I'm trying to paint a building. Thought that wouls be easiest to begin with. |
| 10:04 | <LA[lord]> | Gonozal_VIII: right |
| 10:04 | <ben_goodger> | does anyone actually play the desert/snowy climates? |
| 10:06 | * | fjb did. |
| 10:06 | <LA[lord]> | arghh.. maybe I shouldn't have picked the combined roadset to code for opengfx+ right now.. I havent't made any actionA nor realsprites yet and it is already as big as this http://pastebin.com/m3d40cc20 Only skipping sprites engine there :P |
| 10:06 | -!- | lugo [~lugo@p4FD5DB92.dip.t-dialin.net] has quit [Read error: Connection reset by peer] |
| 10:06 | <LA[lord]> | and defining parameters and action08 |
| 10:06 | <fjb> | Desert gets me psychedelic. |
| 10:07 | <ben_goodger> | fjb: if only it were that simple for the rest of humankind |
| 10:07 | -!- | Netsplit resistance.oftc.net <-> scorpio.oftc.net quits: Hendikins, Fujitsu |
| 10:07 | -!- | lugo [~lugo@p4FD5DB92.dip.t-dialin.net] has joined #openttd |
| 10:08 | <fjb> | ben_goodger: Tell everybody to play TTD. :-) |
| 10:08 | <Gonozal_VIII> | hmmm no coasts defined in sprites.h |
| 10:08 | <ben_goodger> | I used to play that big preestablished scenario quite a lot in my youth, I never achieved any kind of altered mental state.. :( |
| 10:08 | <fjb> | LA[lord]: Are you writing in hex codes or do you have some kind of macros? |
| 10:08 | <LA[lord]> | hmm.. actually, if two grfs are loaded which modify the same things then the last defined will get priority? |
| 10:09 | <LA[lord]> | fjb: copy-paste and modify |
| 10:09 | <LA[lord]> | :P |
| 10:09 | <fjb> | ben_goodger: Just stare long enough at that orange wasteland. |
| 10:09 | <LA[lord]> | although it took me a while to think of the solution too :P |
| 10:09 | <Gonozal_VIII> | there's no priority... it just gets overwritten |
| 10:10 | <LA[lord]> | so I even if road sprites get defined twice (by opengfx AND opengfx+) then the last grf in list overwrites the first one? |
| 10:11 | <Yorick> | yes |
| 10:11 | <LA[lord]> | ok.. that's good |
| 10:11 | <Gonozal_VIII> | no that's not good |
| 10:11 | <LA[lord]> | why? |
| 10:11 | <Gonozal_VIII> | bad style :P |
| 10:11 | <ben_goodger> | fjb: heh |
| 10:12 | -!- | Leviath [~thomas@vdburgt.xs4all.nl] has quit [Remote host closed the connection] |
| 10:12 | <LA[lord]> | I should then add action07 to opengfx grf to skip some sprites if + version is avilable? |
| 10:12 | <Yorick> | yes |
| 10:13 | <LA[lord]> | but that can be done later too |
| 10:13 | <LA[lord]> | because currently Zephyris has all sources of opengfx grfs |
| 10:13 | <Gonozal_VIII> | + version has everything that the other has too? |
| 10:14 | <LA[lord]> | umm.. yes I guess.. or it extends it.. I dunno. Currently it is a separate grf |
| 10:14 | <LA[lord]> | because I define more road sprites |
| 10:15 | <Gonozal_VIII> | you could merge that and add a parameter to activate + stuff |
| 10:15 | <LA[lord]> | http://www.tt-forums.net/download/file.php?id=85103 |
| 10:16 | <LA[lord]> | I think separate is better |
| 10:16 | -!- | Dominik [~Dominik@dslb-084-063-048-142.pools.arcor-ip.net] has joined #openttd |
| 10:16 | <Gonozal_VIII> | or just deactivate the normal grf is + is or will be loaded... action 7 can do that |
| 10:17 | <LA[lord]> | yes, but then the extended grf has to offer EVERYTHING |
| 10:17 | <LA[lord]> | but currently it changes road sprites |
| 10:17 | <Gonozal_VIII> | ah... then just skip the road stuff in the normal if + is active |
| 10:18 | <LA[lord]> | currently the opengfx infrasturcture has tunnels and rails etc. |
| 10:18 | <Gonozal_VIII> | same action 7 but with number of sprites set instead of 00 |
| 10:18 | <LA[lord]> | yes |
| 10:18 | -!- | gfldex_ is now known as gfldex |
| 10:18 | <LA[lord]> | but then I would need to change the opengfx grf. |
| 10:19 | * | LA[lord] wrote: "but that can be done later too" |
| 10:19 | <Gonozal_VIII> | it's a single line, can't be too hard^^ |
| 10:19 | * | LA[lord] wrote: "because currently Zephyris has all sources of opengfx grfs" |
| 10:19 | <Eddi|zuHause3> | <ben_goodger> does anyone actually play the desert/snowy climates? <- i play alpine climate |
| 10:20 | <Gonozal_VIII> | hmmmm |
| 10:20 | <Gonozal_VIII> | did you test my patch in alpine eddi? |
| 10:20 | -!- | Netsplit over, joins: Fujitsu, Hendikins |
| 10:21 | <Eddi|zuHause3> | no |
| 10:22 | <Gonozal_VIII> | if i can include the coast sprites i can move it to a different place and use it for placing rail too :-) then you get rail with snow and halfdesert and stuff |
| 10:23 | <Gonozal_VIII> | not just snow... the right ammount of snow |
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| 10:25 | <Eddi|zuHause3> | i dislike how the E 10 changes livery unconditionally, no matter what colour/build year wagon i attach to it... |
| 10:26 | <Eddi|zuHause3> | livery for engines should be done as refit options, just without cargo |
| 10:26 | -!- | Netsplit synthon.oftc.net <-> scorpio.oftc.net quits: Hendikins, Fujitsu |
| 10:27 | <Gonozal_VIII> | hmmm some set has that |
| 10:27 | <Eddi|zuHause3> | so i can choose "High Speed Electric", "Rheingold II", "TEE" and stuff manually |
| 10:27 | <LA[lord]> | ok.. I changed the 'engine' once more.. Now I'm sure I don't have to define duplicate sprites :) And I hope this is the most optimized way :) |
| 10:28 | <LA[lord]> | http://pastebin.com/f76d79fa |
| 10:28 | <Eddi|zuHause3> | the refit options for wagons are bad anyway, they look at build year of the wagons, not year that the refit is done |
| 10:28 | <Eddi|zuHause3> | so i cannot just recolour wagons, i need to sell and rebuild them |
| 10:29 | <Gonozal_VIII> | what's up with that -1 * 00 stuff? |
| 10:29 | -!- | Netsplit over, joins: Fujitsu, Hendikins |
| 10:29 | <Eddi|zuHause3> | "-1 * 00" means "let grfcodec figure this out" |
| 10:30 | <Gonozal_VIII> | hard to find stuff without spritenumbers... |
| 10:30 | <Eddi|zuHause3> | you have comments ;) |
| 10:30 | <Gonozal_VIII> | i put the nfo through renum from time to time |
| 10:30 | <Gonozal_VIII> | i don't do comments^^ |
| 10:31 | <Gonozal_VIII> | no need for comments, that's what i use grf2html for |
| 10:32 | <@peter1138> | :o |
| 10:32 | <@peter1138> | ukts is full of comments |
| 10:32 | <@Belugas> | -t+r |
| 10:32 | <@peter1138> | ukts |
| 10:32 | <Eddi|zuHause3> | and i still can't get my V200 driven trains TEE coloured |
| 10:32 | <@Belugas> | -?? |
| 10:32 | <@peter1138> | uk tram set |
| 10:32 | <Gonozal_VIII> | ah |
| 10:32 | <Eddi|zuHause3> | but the readme says i can |
| 10:32 | <@Belugas> | arghhh |
| 10:33 | * | Belugas flees the scene |
| 10:33 | <Gonozal_VIII> | then the readme is a filthy liar |
| 10:33 | <@Belugas> | and so does ECS, but in another way (commented) |
| 10:33 | <Gonozal_VIII> | now you made me forget what i wanted to do |
| 10:33 | -!- | Yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- It'll be on slashdot one day...] |
| 10:34 | <@peter1138> | ecs' comments are... *urgh* |
| 10:34 | <@peter1138> | i see no point in action ... C is it? |
| 10:34 | <Gonozal_VIII> | i wouldn't dare trying to modify anything in the ecs grfs... |
| 10:34 | <@peter1138> | it probably makes the grf twice as big ;) |
| 10:34 | <LA[lord]> | Eddi|zuHause3" -1 * 00" means "let grfcodec figure this out" >> let nforenum figure this out :P |
| 10:35 | <Eddi|zuHause3> | action 0C is like compiling with debug symbols... |
| 10:35 | -!- | Osai is now known as Osai`off |
| 10:35 | <Gonozal_VIII> | just put it through renum from time to time and you have linenumbers that make sense instead of that -1 stuff |
| 10:36 | <LA[lord]> | "it probably makes the grf twice as big" that's why it's good to have commented source, but not commented grf |
| 10:36 | <LA[lord]> | Gonozal_VIII: I have still ** comments.. I'm afraid renum will give hundred errors on that.. |
| 10:36 | <LA[lord]> | and I orientate by comments :P |
| 10:37 | <Gonozal_VIII> | again, no need for comments, grf2html does a better job at commenting |
| 10:37 | <@Belugas> | [10:38][10:38] <@peter1138> ecs' comments are... *urgh* <--- totally agree. And not really relevant, only more like separators |
| 10:37 | <@Belugas> | or even reminders |
| 10:37 | <@Belugas> | not for us |
| 10:37 | <@Belugas> | the real parts are... |
| 10:37 | <@Belugas> | too evident to be commented ;) |
| 10:37 | <@Belugas> | yeah right... |
| 10:38 | -!- | divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd |
| 10:38 | <LA[lord]> | Gonozal_VIII: Then I need to have grf, but I can't compile/put through grf2html all the time |
| 10:38 | <LA[lord]> | I'm coding it.."live" |
| 10:38 | <Gonozal_VIII> | why can't you do that? |
| 10:38 | <Gonozal_VIII> | i have my bats for that |
| 10:39 | <@Belugas> | wonderfull creatures indeed |
| 10:39 | <Gonozal_VIII> | from time to time i start it, it compiles and generates html, i refresh tha browser page and look |
| 10:39 | <@Belugas> | but so delicate wings.. |
| 10:39 | <Gonozal_VIII> | hehe |
| 10:39 | <Gonozal_VIII> | .bat^^ |
| 10:40 | <ben_goodger> | posixscript ftw |
| 10:40 | <LA[lord]> | because I can't modify it from html |
| 10:40 | <LA[lord]> | and to know what I'm doing I need comments |
| 10:40 | <LA[lord]> | so I know where I am |
| 10:40 | <Gonozal_VIII> | i have the browser and the texteditor open at the same time |
| 10:41 | <Gonozal_VIII> | there are sprite numbers to see where you are.. |
| 10:42 | -!- | Roujin [~Manuel300@mnch-4d04d50d.pool.mediaWays.net] has joined #openttd |
| 10:43 | <Gonozal_VIII> | btw you do a lot of skipping based on climate there... |
| 10:43 | <Gonozal_VIII> | you could combine that |
| 10:43 | <Roujin> | hello there |
| 10:43 | <Gonozal_VIII> | a block for temperate, block for arctic... |
| 10:43 | <Gonozal_VIII> | hi |
| 10:44 | <Gonozal_VIII> | and no need to use labels there :-) |
| 10:44 | <LA[lord]> | I want to |
| 10:46 | <Eddi|zuHause3> | I CAN HAS LABEL PLZ? |
| 10:46 | <Gonozal_VIII> | ^^ |
| 10:46 | <LA[lord]> | If I would connect climate specific ones then I would need duplicates of parameter specific ones |
| 10:47 | <LA[lord]> | Eddi|zuHause3: And if I have set label 01 for example skipping to end in case of toyland then I could not skip 1 sprite with action07? |
| 10:47 | <Roujin> | question - how many different cargos could a town tile produce? |
| 10:48 | <Eddi|zuHause3> | how should i know? |
| 10:48 | <LA[lord]> | pax/mail |
| 10:48 | -!- | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 10:48 | <LA[lord]> | more? |
| 10:48 | <Roujin> | nah, newGrf houses can produce what they want |
| 10:48 | <Roujin> | (i think tourist is the only one actually used by a newgrf tho) |
| 10:49 | <Roujin> | question is, how many different cargos is the maximum... |
| 10:49 | <Gonozal_VIII> | rumors are mb is working on houses producing other stuff |
| 10:49 | <SmatZ> | like trash |
| 10:49 | <Roujin> | because some functions are currently still assuming houses only produce max two cargoes.. |
| 10:50 | <Gonozal_VIII> | they should stockpile |
| 10:50 | <Roujin> | i stumbled over this while working on a patch of mine.. |
| 10:51 | <Gonozal_VIII> | no dropping all passengers into a single house... |
| 10:51 | <Roujin> | namely GetProductionAroundTiles if any dev is interested *cough* |
| 10:51 | <Roujin> | ;) |
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| 10:51 | <SmatZ> | :) |
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| 10:52 | <Gonozal_VIII> | ah i remember what i wanted to do.... coasts! |
| 10:52 | <Gonozal_VIII> | wrote it down now :-) |
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| 10:52 | <Roujin> | only no one would ever notice it ingame because the player doesn't have a display for supplied cargo (that's where i'm making my patch) and the AI works only with pax/mail acceptance when building town routes |
| 10:53 | <Eddi|zuHause3> | hm, i have at least 16 unconnected stubs along my tracks |
| 10:53 | <Gonozal_VIII> | then remove them |
| 10:53 | <Roujin> | with my patch and activated TTRS+ECS town vector, the hotels caused gibberish output, so i started investigating and finally found the issue in the code - sooo |
| 10:54 | <Gonozal_VIII> | sooooo fix it ;-) |
| 10:55 | -!- | Amis [~IceChat7@dsl51B6552A.pool.t-online.hu] has joined #openttd |
| 10:55 | <Amis> | hey, can anybody tell me whats the Close All Window hotkey? |
| 10:56 | <Gonozal_VIII> | esc |
| 10:56 | <Roujin> | del |
| 10:56 | <Amis> | and where can i see the list of hotkeys |
| 10:56 | <Gonozal_VIII> | hmm |
| 10:56 | <LA[lord]> | wiki? |
| 10:56 | <Amis> | ingame? |
| 10:56 | <Gonozal_VIII> | i use it all the time but got it wrong^^ |
| 10:56 | <Amis> | so del |
| 10:56 | <Amis> | thx |
| 10:57 | <+glx> | with shift or ctrl to close sticky windows |
| 10:57 | <Roujin> | well dirty fix = just increase number to something higher |
| 10:58 | <Roujin> | proper fix = make the whole thing flexible like acceptedcargo |
| 10:58 | <Amis> | and: is there any option where i can turn off the setting that make the new vehichles's window appear at duplicating? its annoying when i make 6 aircraft than i have 6 new window (and some other what i dont want to close right now but not sticky) |
| 10:59 | <Roujin> | none that i know of.. |
| 11:00 | <Roujin> | and i cloned roadvehs like 40 times in my last game so.. i know what you mean :D |
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| 11:01 | <Amis> | and any chance that this will be added to next patch? where can i post it, wheres the wishlist |
| 11:03 | <Digitalfox> | I hate all this Windows live stuff.. It used to be so simple to download MSN messenger until 8.1, now 8.5 brings all that crap of live services that i don't care or need and it doesn't work for windows server 2003 :( |
| 11:04 | <Digitalfox> | It's like you're on Internet 2 or you're out of the game :( |
| 11:04 | <@Belugas> | [11:05][11:05] <Amis> and any chance that this will be added to next patch? <-- patch? what next patch? |
| 11:05 | <Gonozal_VIII> | digitalfox... use trillian |
| 11:05 | <Digitalfox> | Gonozal_VIII: But i love MSN and all my friends also use it.. Portugal is one of the most MSN users of the world.. |
| 11:06 | <LA[lord]> | use some other client |
| 11:06 | <Gonozal_VIII> | trillian supports msn |
| 11:06 | <Gonozal_VIII> | and icq |
| 11:06 | <Gonozal_VIII> | and irc... |
| 11:06 | <Gonozal_VIII> | and lots of stuff |
| 11:06 | <Digitalfox> | didn't know about that o_O |
| 11:07 | <Digitalfox> | And does it fully support msn network or only text part? |
| 11:07 | <Gonozal_VIII> | and no annoying crap from msn all the time... |
| 11:07 | <LA[lord]> | Gonozal_VIII: I notuíced some mistakes, commented properly the ** comments and ran it through linter.. And I got only one error.. http://pastebin.com/f76b7ef95 |
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| 11:07 | <Amis> | Belugas> i ment the next version :), so where is the wishlist if there is any? |
| 11:07 | <LA[lord]> | suggestions forum |
| 11:07 | <LA[lord]> | http://www.tt-forums.net/viewforum.php?f=32 |
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| 11:08 | <Gonozal_VIII> | well, you don't have any sprites there |
| 11:09 | <LA[lord]> | I know |
| 11:09 | <LA[lord]> | it's intentional |
| 11:09 | <Gonozal_VIII> | that's where the error comes from... |
| 11:09 | <LA[lord]> | now you see why I can't codec it? |
| 11:09 | <LA[lord]> | I KNOW |
| 11:09 | <LA[lord]> | ! |
| 11:09 | <Amis> | so... i have to open a suggestion... then members will suggest it... and if it happens that a dev click on the thread and understand what i want... whats the chance it will be added? |
| 11:09 | <@Belugas> | Amis: indeed forum is the wishlist, or a feature request in bugs.openttd.org |
| 11:10 | <LA[lord]> | depends on the feature |
| 11:10 | <Amis> | whichone is better |
| 11:10 | <@Belugas> | and of the mood the devs |
| 11:10 | <LA[lord]> | or other patch-makers |
| 11:10 | <@Belugas> | and th pertinence and ease to do |
| 11:10 | <@Belugas> | that too :) |
| 11:10 | -!- | Osai`off is now known as Osai |
| 11:10 | <LA[lord]> | lot's of patched have started from suggestions forum |
| 11:10 | <Amis> | its easy easy im sure, just an if (turned off) i wont add window, something like that :) |
| 11:10 | <Gonozal_VIII> | bah, forgot what i wanted to do again... good thin that i wrote it down |
| 11:11 | <Roujin> | sooo my question from before remains.. how many cargoes could a newgrf house produce? |
| 11:11 | <keyweed> | and when jupiter is in sagittarius, does that help? |
| 11:11 | <LA[lord]> | nope |
| 11:11 | <LA[lord]> | that has NO effect on (what?) |
| 11:12 | <Gonozal_VIII> | doesn't matter, that has no effect on anything |
| 11:12 | <Roujin> | if its limited to some number (say 3 or 4 or even 10) i won't bother making the whole stuff flexible like accepted_cargo |
| 11:12 | <Roujin> | but just make it static to that number |
| 11:12 | <Gonozal_VIII> | well, max is 32 |
| 11:12 | <Gonozal_VIII> | maxmax... |
| 11:12 | <Gonozal_VIII> | ^^ |
| 11:12 | <keyweed> | as a last resort you can try sending beer and/or sushi to devs. that usually helps. |
| 11:12 | <@peter1138> | beer? |
| 11:13 | <@peter1138> | where? |
| 11:13 | <Gonozal_VIII> | sending sushi per mail? i don't think they would be happy about some rotten fish |
| 11:13 | <Tefad> | sushi credit? |
| 11:13 | <@Belugas> | [11:15][11:15] <Amis> its easy easy im sure, just an if (turned off) i wont add window, something like that :) <-- can you show me your diff? |
| 11:13 | <Tefad> | if i were a dev i wouldn't accept either of those "payments" |
| 11:14 | <@Belugas> | [11:15][11:15] <Roujin> sooo my question from before remains.. how many cargoes could a newgrf house produce? M<- as many as the specs specify |
| 11:19 | <Roujin> | well i seem to be unable to find where this is specified - a friendly hint would be much appreciated |
| 11:20 | <Roujin> | i delved into the ttdpatch wiki and found which callback and which action and so on is used for custom cargo production, but no word about how many custom cargoes it can produce _/ |
| 11:21 | <@Belugas> | http://wiki.ttdpatch.net/tiki-index.php?page=Action0Houses#Cargo_acceptance_watch_list_20_ |
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| 11:23 | <@Belugas> | http://wiki. |