| --- | Log | opened Tue Jan 29 00:00:17 2008 |
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| 04:47 | <Sacro> | morning all |
| 04:52 | <Sacro> | what happens if *a = *b and *b = *a |
| 04:53 | <Forked> | the world is at peace? |
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| 04:53 | <Forked> | (sorry, no clue.. I'll shut it) |
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| 04:57 | <Rubidium_> | Sacro: as in ``if (*a = *b && *b = *a) { ... }''? |
| 04:58 | <Sacro> | Rubidium_: i was curious if you could break it |
| 05:00 | <Rubidium_> | would probably make a have the value of b |
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| 05:46 | <SmatZ> | hello |
| 05:46 | <hylje> | hi |
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| 06:28 | <Pochen> | Hi, isnt it possible to transefer wood by air anymore? |
| 06:28 | <Tefad> | depends on your vehicles. |
| 06:28 | <Tefad> | usually only town based goods go in the air |
| 06:29 | <Tefad> | but there are vehicle sets with no air restrictions |
| 06:29 | <hylje> | coal helicopters |
| 06:29 | <Tefad> | (or minimal.. eg no liquids) |
| 06:29 | <Pochen> | okej. Can i change that? I have spent millions to make a perfect airconnection |
| 06:29 | <Pochen> | ok |
| 06:29 | <Tefad> | try getting a new vehicle set |
| 06:29 | <Pochen> | How? I started playing yeasterday, so im kinda new |
| 06:30 | <Tefad> | ah, GRFs is what you want then |
| 06:30 | <hylje> | newgrf |
| 06:30 | <hylje> | look them up |
| 06:30 | <Tefad> | there are sites dedicated to them |
| 06:30 | <Tefad> | there are even ones that add like.. 20 new industries |
| 06:30 | <Pochen> | okej =) |
| 06:30 | <Tefad> | GRF are mods to TTD |
| 06:31 | <Tefad> | new units/buildings/economies |
| 06:31 | <Pochen> | Anyone special you one like? |
| 06:31 | <Tefad> | ECS is pretty good |
| 06:31 | <Tefad> | there's also PBI |
| 06:31 | <Tefad> | just remeber GRFs like to be in a certain sequence |
| 06:31 | <Tefad> | and that some conflict with each other |
| 06:32 | <Pochen> | ok |
| 06:32 | <Tefad> | eg: don't run ECS along with PBI, pick one or the other |
| 06:32 | <Pochen> | So, is it new industries, or just new looks? |
| 06:32 | <Tefad> | both |
| 06:32 | <Tefad> | there are mods for grass, trees |
| 06:32 | <Tefad> | roads |
| 06:32 | <Tefad> | then vehicles, industries.. even city buildings |
| 06:33 | <Tefad> | you can get skyscrapers if you want : ) |
| 06:33 | <Pochen> | =) I like openttd =) |
| 06:34 | <Tefad> | there are a few sites dedicated to TTD in general |
| 06:34 | <Pochen> | i played ttd long time ago, but that wasnt this sofisticated |
| 06:34 | <Tefad> | and other transport games as well |
| 06:34 | <Tefad> | so far there are two approaches to TTD expansion, ottd is nearly a complete rewrite |
| 06:34 | <SpComb> | hylje: cargo depletes at a rate of 5% per hundred tiles travelled |
| 06:34 | <SpComb> | coal-fired helicopters! |
| 06:35 | <Tefad> | ttdpatch is a binary patch on the original game |
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| 06:35 | <Tefad> | (so it won't run natively on platforms that aren't DOS or windows-based) |
| 06:35 | <Pochen> | im using linux, but i seems to work ok |
| 06:35 | <Tefad> | ok cool : ) |
| 06:35 | <SpComb> | openttd does, yes |
| 06:36 | <hylje> | ottd runs on an outrageous set of platforms |
| 06:36 | <SpComb> | ttdpatch on linux, not so much |
| 06:36 | <Pochen> | okej |
| 06:36 | <Tefad> | ottd runs on antiquated stuff like.. BeOS |
| 06:36 | <Tefad> | : x |
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| 06:36 | <Pochen> | But, im checking the list on openttd wiki, but i cant find any of the grf's you have mentioned |
| 06:38 | <Gekz> | openttd runs on palmos |
| 06:38 | <Gekz> | arm cpu. |
| 06:38 | <Gekz> | :) |
| 06:38 | <hylje> | i could be interested in openttd on symbian s80 |
| 06:38 | <Gekz> | no. |
| 06:38 | <Gekz> | -_-?/ |
| 06:38 | <hylje> | wut |
| 06:39 | <SpComb> | pys60! |
| 06:39 | <hylje> | python :3 |
| 06:39 | <hylje> | pyqts60 |
| 06:39 | <SpComb> | python is significantly smaller than three |
| 06:40 | <Pochen> | so i cant use ttdpatch with linux? |
| 06:40 | <SpComb> | not without an emulator/vm |
| 06:40 | <Pochen> | crap |
| 06:41 | <Pochen> | So, is it hard to make it work on linux or dont the developer have time? |
| 06:41 | <SpComb> | both |
| 06:41 | <SpComb> | as said earlier, ttdpatch is a binary patch of the origional TTD binary |
| 06:42 | <Pochen> | ok |
| 06:42 | <Tefad> | TTD was only programmed for DOS and Windows95 |
| 06:43 | <Tefad> | however ttdpatch enables support for windowsNT (2k/xp/vista?) |
| 06:43 | <Tefad> | anyway, we're in #openttd |
| 06:43 | <Tefad> | welcome to the community. |
| 06:43 | <Vikthor> | Pochen: you can try TTDPatch with wine, it should work, but I am happy with using OpenTTD on Linux |
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| 06:44 | <Pochen> | yeah, i like openTTD to. Im just not getting the grip of grf's =) |
| 06:46 | <Pochen> | is it possible to use PBI on a stored game? or do i have to restart? |
| 06:46 | <Tefad> | restart |
| 06:46 | <Pochen> | darn |
| 06:48 | <Pochen> | Then i'll do that =) But can i transport all kinds (except for liquids) by air in pbi? |
| 06:48 | <Ammler> | Pochen: you can edit a existing game with scenario editor, it should work, imo. |
| 06:49 | <Tefad> | depends on what vehicles you're using |
| 06:49 | <Ammler> | you can change vehicle set on a running game without problems |
| 06:49 | <Tefad> | vehicles aren't designed by core game programmers |
| 06:49 | <Tefad> | so they can do pretty much what they want. |
| 06:49 | <Ammler> | mostly ;-) |
| 06:49 | * | Tefad nods |
| 06:50 | <Tefad> | some devs get in on the action |
| 06:50 | <Pochen> | What happens to all my vehicles i have now? |
| 06:50 | <Tefad> | i think most of the GRF writers are classified as contributors or something like that |
| 06:50 | <Ammler> | Pochen: which set do you use? |
| 06:51 | <Ammler> | best set for PBI is UKRS |
| 06:51 | <Pochen> | i have no idea. I dont use any set right now |
| 06:51 | <Pochen> | ok |
| 06:52 | <Ammler> | then try to include UKRS and see if it still works... |
| 06:52 | <Ammler> | maybe you have to replace your vehicels |
| 06:52 | <Gekz> | wtf is pbi |
| 06:52 | <Gekz> | -_- |
| 06:52 | <Ammler> | so you should move them all to depot and include UKRS then |
| 06:53 | <Pochen> | ok |
| 06:53 | <Ammler> | Gekz: Pikkas Basic Industries |
| 06:53 | <Gekz> | oh |
| 06:53 | <Gekz> | it rocks |
| 06:53 | <Gekz> | lol |
| 06:53 | <Pochen> | So i just download ukrs and put in in NewGrf-folder? |
| 06:53 | <Ammler> | you should find links on the grfcrawler for it |
| 06:54 | <Ammler> | Pochen: yes |
| 06:54 | <Ammler> | and include it over the GRF Setting window |
| 06:54 | <Gekz> | i dont like ukrs |
| 06:54 | <Gekz> | no monorail :/ |
| 06:54 | <Ammler> | there is no set wiht monorail |
| 06:54 | <Ammler> | iirc |
| 06:54 | <Gekz> | and maglev is very limited. |
| 06:54 | <hylje> | coal maglev! |
| 06:54 | <Gekz> | i know. it sucks. |
| 06:55 | <Pochen> | megalev? Fastest train? |
| 06:56 | <hylje> | magnetic levitation |
| 06:56 | <hylje> | fastest, yes |
| 06:56 | <Pochen> | okej |
| 06:56 | <Gekz> | okej? |
| 06:56 | <Gekz> | wtf >.>! |
| 06:56 | <Pochen> | on ukrs is says its for ttdp, not for openttd |
| 06:57 | <Gekz> | *sigh* |
| 06:57 | <Pochen> | okej = ok, stupid :P |
| 06:57 | <hylje> | ottd loads just about any newgrf you throw at it |
| 06:57 | * | keyweed distributes omnilingual dictionaries. |
| 06:57 | <Pochen> | ok |
| 06:57 | <hylje> | but most grf folks flock around ttdp i'm aware of |
| 06:57 | <Gekz> | Pochen: i'm not polish. |
| 06:57 | <hylje> | so thats what they know |
| 06:58 | <Tefad> | most GRFs are designed with only ttdpatch in mind, but they work well in ottd. |
| 06:58 | <Pochen> | im not polish either =) Does the folder have to by namned NewGrf or just ewgrf? |
| 06:58 | <Pochen> | *newgrf |
| 06:59 | <Gekz> | you swede. |
| 06:59 | <hylje> | no matter |
| 06:59 | <Ammler> | Pochen: in folder data |
| 06:59 | <hylje> | ottd finds the stuff so long they're under data |
| 07:00 | <Pochen> | ok |
| 07:00 | <Pochen> | im swede yes |
| 07:00 | <Ammler> | hmm, that remindes me of preparing the 6plus :-) |
| 07:00 | <Ammler> | Pochen: you meant "sweet"? |
| 07:01 | <Gekz> | no. |
| 07:01 | <Gekz> | he meant swede. |
| 07:01 | <Ammler> | :-P |
| 07:01 | <Gekz> | .se |
| 07:02 | <Pochen> | So i send all my vehicles to depo, then start ukrs? |
| 07:03 | <Pochen> | will all be converted or do i have loads of job infront of me? |
| 07:05 | <Gekz> | a lolfest |
| 07:05 | <hylje> | .. |
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| 07:14 | <@peter1138> | vehicle sets are not designed to be changed mid-game |
| 07:15 | <Gekz> | lol |
| 07:15 | <Gekz> | <3 |
| 07:17 | <Pochen> | well, that was the trains |
| 07:17 | <Tefad> | larl. |
| 07:18 | <Pochen> | i think its called highmaps in english... What is that? |
| 07:28 | <Tefad> | heightmaps |
| 07:28 | <Tefad> | you can import gradient information via images |
| 07:28 | <Tefad> | and get a map based on the picture |
| 07:28 | <Tefad> | geological maps |
| 07:32 | <Pochen> | ok |
| 07:32 | <Gekz> | no. |
| 07:32 | <Pochen> | i tried ECS to try out the production-chain. Is that good? |
| 07:38 | <Pochen> | And how do i start i? I've added it to my grf in openttd, but the dot is blue, not green |
| 07:40 | <Ammler> | Pochen: for testing you can start a new game |
| 07:40 | <Ammler> | and else, you need to try it over the scenario editor |
| 07:40 | <Pochen> | i started a new game |
| 07:41 | <Pochen> | but i didnt see any difference |
| 07:41 | <Ammler> | try PBI, ECS is beta :-P |
| 07:42 | <Ammler> | (or read the docs, they need special orders etc.) |
| 07:42 | <Gekz> | better* |
| 07:42 | <Gekz> | :p |
| 07:44 | <Pochen> | okej. IIs there Chain there also? |
| 07:54 | <Pochen> | dbg: [pikkindw.grf:6][Error] newcargos and newindustries switches must be turned on |
| 07:56 | <@peter1138> | you're using 0.5.3 |
| 07:56 | <@peter1138> | which doesn't support them |
| 07:56 | <@peter1138> | (or earlier) |
| 07:58 | <Pochen> | sooo, solution would be to upgrade my openttd? |
| 08:13 | <CIA-1> | OpenTTD: miham * r12008 /trunk/src/lang/ (15 files): (log message trimmed) |
| 08:13 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2008-01-29 14:07:31 |
| 08:13 | <CIA-1> | OpenTTD: brazilian_portuguese - 5 fixed, 5 changed by fukumori (4), tucalipe (6) |
| 08:13 | <CIA-1> | OpenTTD: bulgarian - 7 fixed by thetitan (7) |
| 08:13 | <CIA-1> | OpenTTD: catalan - 1 fixed by arnaullv (1) |
| 08:13 | <CIA-1> | OpenTTD: danish - 9 fixed by ThomasA (9) |
| 08:13 | <CIA-1> | OpenTTD: dutch - 5 fixed by habell (5) |
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| 08:21 | <keyweed> | fixed dutch? our languages is unfixable :/ |
| 08:22 | <hylje> | nyah |
| 08:23 | <keyweed> | *language |
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| 08:27 | <CIA-1> | OpenTTD: peter1138 * r12009 /trunk/src/sound.cpp: -Fix [FS#1707]: Avoid loading sample.cat if it 'looks' incorrect, and avoid later null pointer dereferences by moving volume lookup deeper. |
| 08:28 | <Pochen> | What version of openttd do i need for PBI? |
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| 08:35 | <Eddi|zuHause2> | 0.6.0-beta3 |
| 08:38 | <blathijs> | PBI? |
| 08:40 | <frosch123> | pikkas basic industries :) |
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| 08:53 | <CIA-1> | OpenTTD: smatz * r12010 /trunk/src/road_gui.cpp: -Fix (r11994): build tramway window should use STR_WHITE_TRAMWAY_CONSTRUCTION |
| 08:55 | <CIA-1> | OpenTTD: frosch * r12011 /trunk/src/water_cmd.cpp: -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. |
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| 09:02 | <CIA-1> | OpenTTD: frosch * r12012 /trunk/src/command.cpp: -Fix (r11795): Enable TownRatingTestMode during cost estimation with 'shift'-key. |
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| 09:17 | <CIA-1> | OpenTTD: frosch * r12013 /trunk/src/water_cmd.cpp: -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. |
| 09:19 | <CIA-1> | OpenTTD: rubidium * r12014 /trunk/src/terraform_gui.cpp: -Fix: lighthouses and transmitters were never supposed to be build on a slope. |
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| 11:23 | <yorick> | hmm...I can see my bug submit has been assigned :) |
| 11:29 | -!- | Osai`off is now known as Osai |
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| 11:53 | <yorick> | I have to go now |
| 11:53 | <yorick> | bye |
| 11:53 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: "Quitting"] |
| 11:57 | -!- | You're now known as mikegrb |
| 11:58 | <Eddi|zuHause2> | finally ;) |
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| 12:07 | <Pochen> | Hi, when my train with passengers arrives the text isnt green, but yellow and my money doesn't increase. Why? |
| 12:08 | <Forked> | does the station accept passengers? Are you using any patches? (like passenger destination) .. and are you forcing it to unload? |
| 12:08 | <@Belugas> | you are using transfers |
| 12:09 | <CIA-1> | OpenTTD: peter1138 * r12015 /trunk/src/ (newgrf_text.cpp newgrf_text.h strings.cpp strings_func.h): |
| 12:09 | <CIA-1> | OpenTTD: -Fix [FS#1716] (Revert r11422): Patch in FS#1430 avoided instead of fixed the |
| 12:09 | <CIA-1> | OpenTTD: problem. GetStringWithArgs() discards information that SCC_GENDER_LIST needs to |
| 12:09 | <CIA-1> | OpenTTD: work. Now use pointers to retrieve GRF strings, so that GetStringPtr() will work |
| 12:09 | <CIA-1> | OpenTTD: correctly. This is advantageous as now no buffer copy is made when using all GRF |
| 12:09 | <CIA-1> | OpenTTD: strings. |
| 12:10 | -!- | skidd13 [~skidd13@p548A7090.dip.t-dialin.net] has joined #openttd |
| 12:11 | <Pochen> | Forked: The station does accep passengers and im using only grf-files. And yes, im forcing it to unload and reload |
| 12:11 | <@peter1138> | don't |
| 12:11 | <@peter1138> | especially not with transfer |
| 12:15 | <Eddi|zuHause2> | yay \o/ |
| 12:16 | <@peter1138> | you and your silly languages with genders |
| 12:16 | <@peter1138> | ;) |
| 12:17 | <keyweed> | english words have genders too. |
| 12:31 | -!- | frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has quit [Remote host closed the connection] |
| 12:31 | <Noldo> | really? |
| 12:32 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] |
| 12:36 | -!- | anhedral is now known as dih |
| 12:37 | <dih> | hi |
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| 12:42 | -!- | Phoenix_the_II [rdeboom@home.deboom.biz] has left #openttd [] |
| 12:42 | <@peter1138> | keyweed, which? heh |
| 12:44 | <skidd13> | peter1138: he she it <- :D |
| 12:44 | <Eddi|zuHause2> | peter1138: whenever you try to decide whether to use "he/she/it" in an ongoing conversation |
| 12:44 | <dih> | lol skidd13 |
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| 12:44 | <@peter1138> | that is not the same |
| 12:44 | <Eddi|zuHause2> | that is the same |
| 12:44 | <@peter1138> | no it's not |
| 12:44 | <Eddi|zuHause2> | yes it is |
| 12:44 | <@peter1138> | no it's not |
| 12:44 | <@Belugas> | skidd13, i think peter1138 was referring to words that can change depending of the gender |
| 12:45 | <dih> | on |
| 12:45 | <dih> | hello Belugas |
| 12:45 | <@peter1138> | his new. her new. its new. |
| 12:45 | <skidd13> | Belugas: I know |
| 12:45 | <@Belugas> | ha... |
| 12:45 | <@Belugas> | hello Diabolic-Angel |
| 12:45 | <@Belugas> | arrrr |
| 12:45 | <dih> | LOL |
| 12:45 | <dih> | i've missed that one :-P |
| 12:45 | <@peter1138> | new is not changed |
| 12:45 | <Eddi|zuHause2> | it's new ;) |
| 12:45 | <@peter1138> | Eddi|zuHause2, no |
| 12:45 | <Eddi|zuHause2> | i know ;) |
| 12:45 | <dih> | i love greeting you when seing Diabolic-Angel in the client list ^^ |
| 12:46 | * | Belugas is lazy today... |
| 12:46 | <@Belugas> | hello dih |
| 12:46 | <@Belugas> | naaaaa |
| 12:46 | <@Belugas> | better... |
| 12:46 | <@peter1138> | neuer, neue, neues? or whatever it is |
| 12:46 | <skidd13> | Belugas: Even better is the "you", which differs more in german |
| 12:46 | <dih> | ^^ |
| 12:46 | <dih> | Belugas: i have a 3 letter nick and still you use tab completion :-P |
| 12:47 | <@Belugas> | the habit of hitting tab ;) |
| 12:47 | <@Belugas> | like... do not think |
| 12:47 | <@Belugas> | act |
| 12:47 | <@Belugas> | only |
| 12:48 | <Eddi|zuHause2> | peter1138: it's more complicated: "A and [his] [new] B" [his] changes according to the gender of A, and [new] changes according to the gender of B |
| 12:48 | <@peter1138> | quite |
| 12:48 | <@peter1138> | english doesn't have that |
| 12:48 | <Phoenix_the_II> | hmmm |
| 12:48 | <Phoenix_the_II> | seems r12015 is broken after compile |
| 12:49 | <Phoenix_the_II> | Error: Cannot open file 'TRG1R.GRF' |
| 12:49 | <Phoenix_the_II> | openttd: /home/openttd/svn/src/openttd.cpp:112: void error(const char*, ...): Assertion `0' failed. |
| 12:49 | <Eddi|zuHause2> | i don't get that... |
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| 12:55 | -!- | Greysc[a]le is now known as Greyscale |
| 12:56 | <Eddi|zuHause2> | hm, this e-mail took over 40 minutes to arrive... |
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| 12:58 | <zrah> | hello |
| 12:58 | -!- | NukeBuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 12:58 | <dih> | olleh |
| 13:00 | <NukeBuster> | olleh |
| 13:01 | <dih> | guys - is the bind to ip working correctly? |
| 13:01 | <dih> | just saw a odd debug output: |
| 13:01 | <dih> | [18:57][18:57] <Phoenix_the_II> dbg: [net] Listening on 195.20.204.254:50000 |
| 13:01 | <dih> | [18:57][18:57] <Phoenix_the_II> dbg: [net] [udp] listening on port 195.20.205.255:50000 |
| 13:01 | <dih> | now that just looks wrong |
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| 13:09 | <Wolf01> | hello |
| 13:11 | <dih> | olleh |
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| 13:12 | -!- | mode/#openttd [+v tokai] by ChanServ |
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| 13:17 | <Eddi|zuHause2> | i have a translation suggestion: www.informatik.uni-halle.de/~krause/german_plural.diff |
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| 13:41 | <@peter1138> | YARRRR |
| 13:42 | <hylje> | RR, matey. |
| 13:42 | <Rubidium_> | oh noes... pirate! |
| 13:42 | * | Rubidium_ flees |
| 13:42 | <hylje> | avast ye scallywag |
| 13:42 | -!- | Osai is now known as Osai^Kendo |
| 13:42 | <@peter1138> | Argh! Fleas! |
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| 13:48 | -!- | remaxim [~remaxim@84.19.173.206] has joined #openttd |
| 13:49 | <remaxim> | hi Belugas |
| 13:50 | <@Belugas> | ouops... |
| 13:50 | <@Belugas> | that name reminds me that i 've totlayy forgot to do something... |
| 13:50 | <@Belugas> | hello remaxim :) |
| 13:51 | <remaxim> | oh yeah! |
| 13:51 | <remaxim> | Belugas, could you pm me please? |
| 13:57 | -!- | Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd |
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| 13:59 | <yorick> | "Vliegtuig is in the lucht", that string still bothers me :) |
| 14:00 | <Gonozal_VIII> | what's lucht? |
| 14:02 | <yorick> | lucht is air |
| 14:02 | <Gonozal_VIII> | ah |
| 14:02 | <yorick> | vliegtuig is aircraft |
| 14:02 | <Gonozal_VIII> | i figured that out... |
| 14:02 | <yorick> | its the dutch translation |
| 14:02 | <remaxim> | yorick, are you talking about music? |
| 14:03 | <Gonozal_VIII> | vliegtuig sounds a bit like flugzeug which is the german word for plane |
| 14:03 | <Eddi|zuHause2> | there was this swiss jonglage group called "flügzüg" |
| 14:04 | <yorick> | no, the other way around |
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| 14:04 | <yorick> | flugzeug sounds a bit like vliegtuig which is the dutch word for plane |
| 14:04 | <Gonozal_VIII> | :P |
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| 14:05 | <Gonozal_VIII> | german word for air is luft... but i didn't know that a "plane is in the air" message existed... |
| 14:05 | <yorick> | Can't stop/start plane, plane is in the air |
| 14:05 | <Gonozal_VIII> | hehe |
| 14:06 | <Gonozal_VIII> | well... link that button to the send to depot button if it bothers you ;-) |
| 14:06 | <Gonozal_VIII> | hangar in that case, not depot... |
| 14:06 | <yorick> | just the message, it should be translated as "vliegtuig is in DE lucht" |
| 14:06 | <Gonozal_VIII> | hehe |
| 14:07 | <mmcbane> | flugzeug yorick? ^^ |
| 14:08 | <Gonozal_VIII> | [20:03:17][20:03:17] Gonozal_VIII: vliegtuig sounds a bit like flugzeug which is the german word for plane |
| 14:09 | <yorick> | [20:04][20:04] <yorick> flugzeug sounds a bit like vliegtuig which is the dutch word for plane |
| 14:09 | <Gonozal_VIII> | [20:04:32][20:04:32] Gonozal_VIII: :P |
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| 14:17 | <Eddi|zuHause2> | ehh... autoslope fails under the "rear" part of a hotel... |
| 14:24 | <CIA-1> | OpenTTD: egladil * r12016 /trunk/src/video/cocoa/event.mm: -Fix (r12003): os x compilation was broken again ;) |
| 14:24 | <hylje> | egladil the ninja committer |
| 14:24 | <Gonozal_VIII> | is the documentation about the map array outdated? |
| 14:25 | <Gonozal_VIII> | can't find the ground type for empty tiles |
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| 14:27 | <egladil> | hylje: yeah, i'm a stealth ninja coder :p |
| 14:27 | <Gonozal_VIII> | + if (HasBit(_m[ti->tile].m6, 0)) { |
| 14:27 | <Gonozal_VIII> | + DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE); |
| 14:27 | <Gonozal_VIII> | + } else { |
| 14:27 | <Gonozal_VIII> | + DrawGroundSprite(SPR_FLAT_GRASS_TILE + _tileh_to_sprite[ti->tileh], PAL_NONE); |
| 14:27 | <Gonozal_VIII> | i have that so far... |
| 14:28 | <yorick> | what are you trying to do? |
| 14:28 | <Gonozal_VIII> | but couldn't find other types except desert |
| 14:28 | <Gonozal_VIII> | ground tiles for unmovables |
| 14:28 | <yorick> | desert type == snow type, I think |
| 14:28 | <Gonozal_VIII> | not that m6 thing... |
| 14:29 | <Gonozal_VIII> | and the other ms are empty :-/ |
| 14:29 | <@Belugas> | nice... code using direct map access |
| 14:29 | <@Belugas> | NOT!!! |
| 14:30 | <Gonozal_VIII> | i tried to make a function to get unmovable ground type... |
| 14:30 | <Gonozal_VIII> | but that didn't work |
| 14:30 | <hylje> | bedrock! |
| 14:30 | <Gonozal_VIII> | only thing i could get was that bit |
| 14:31 | <yorick> | the compiling for mac seems to be failing |
| 14:31 | <yorick> | oh, and fixed |
| 14:32 | <Gonozal_VIII> | i even tried to change the unmovable constructor thingy to copy m5 to m4... |
| 14:32 | <Gonozal_VIII> | + byte groundType = GB(_m[tile].m5, 0, 5); |
| 14:32 | <Gonozal_VIII> | MakeOwnedLand(tile, _current_player); |
| 14:32 | <Gonozal_VIII> | + _m[tile].m4 = groundType; |
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| 14:36 | <Gonozal_VIII> | http://pastebin.com/d19e2e38e |
| 14:40 | <Gonozal_VIII> | what goes wrong there? |
| 14:44 | <@Belugas> | Gonozal_VIII, don't play around with those direct map accesses |
| 14:45 | <@Belugas> | we made some Accessors. Use them |
| 14:45 | <Gonozal_VIII> | there are accessors for ground type of unmovables? |
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| 14:53 | <Gonozal_VIII> | ah, found something |
| 14:55 | <Gonozal_VIII> | but still.. that gets overwritten with change to unmovable |
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| 15:03 | <@peter1138> | um |
| 15:04 | <@peter1138> | snow == if above snowline |
| 15:04 | <@peter1138> | no need for a flag for that |
| 15:04 | <Gonozal_VIII> | hmm |
| 15:04 | <Gonozal_VIII> | makes sense... |
| 15:04 | <Gonozal_VIII> | but that halfdesert thing? |
| 15:05 | <Gonozal_VIII> | btw trees don't draw that |
| 15:05 | <Phoenix_the_II> | peter1138 |
| 15:05 | <Phoenix_the_II> | remember that problem from yesterday |
| 15:06 | <@peter1138> | yes |
| 15:06 | <Phoenix_the_II> | seems the openttd.cfg:server_bind_ip var is not used at creating the listen sockets |
| 15:06 | <Phoenix_the_II> | but if you set the vars inside the scripts/pre_dedicated.scr |
| 15:06 | <Phoenix_the_II> | it works |
| 15:08 | <@peter1138> | well that's something odd with your configuration, possibly search path stuff |
| 15:08 | <@peter1138> | cos it works normally for me |
| 15:09 | <Phoenix_the_II> | yea, it works normally for mine 1 interface server aswell |
| 15:09 | <Phoenix_the_II> | but as it less powerfull i needed it to run on this brick :P |
| 15:09 | <Phoenix_the_II> | so i spitted the code out |
| 15:09 | <Phoenix_the_II> | and came up with this result |
| 15:11 | <yorick> | peter1138, if I change the climate using cheats, and the snow appears, and I change it to tropical, I get desert on the places where snow appeared |
| 15:12 | <Eddi|zuHause2> | yorick: and what is the problem about that? |
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| 15:17 | <yorick> | [21:04][21:04] <@peter1138> no need for a flag for that |
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| 15:20 | <@peter1138> | due to a cunning trick you'll probably find that that is desert that looks like snow |
| 15:20 | <dih> | it's your own fault for cheating :-P |
| 15:20 | <@peter1138> | that too :) |
| 15:20 | <dih> | you just beat me to it |
| 15:21 | -!- | Osai^Kendo is now known as Osai^Kendo`off |
| 15:21 | <@Belugas> | booh to cheaters !! |
| 15:22 | <yorick> | horray for cola sources with coalmine graphics! |
| 15:23 | -!- | divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd |
| 15:23 | <yorick> | Oil Springs that produce toys |
| 15:23 | <yorick> | farms produce batterys |
| 15:24 | <yorick> | and wood produces cola |
| 15:24 | <@Belugas> | ok, we get the picture, thanks |
| 15:24 | <yorick> | :-) |
| 15:24 | * | dih sometimes wonders how old some other chatters might be |
| 15:25 | <Sacro> | hehe |
| 15:25 | * | Sacro is 23 |
| 15:25 | <dih> | young bitch :-P |
| 15:25 | <yorick> | dih wonders too much |
| 15:25 | <SpComb> | Sacro: and at university? |
| 15:25 | <Sacro> | SpComb: yeah |
| 15:26 | <SpComb> | going to what lectures? |
| 15:26 | <Sacro> | err... |
| 15:26 | <SpComb> | (subject) |
| 15:26 | <Sacro> | had Programming, Quantitive Methods, IT and Professional Skills, and Software Development and HCI |
| 15:26 | <Sacro> | Computer Science |
| 15:26 | * | Belugas is much older |
| 15:27 | <dih> | Sacro: where? |
| 15:27 | <Sacro> | dih: University of Hull |
| 15:27 | <Sacro> | Belugas: a *lot* older ;) |
| 15:27 | <dih> | i asked you that before - have i not? |
| 15:27 | <Sacro> | yep :) |
| 15:27 | <dih> | Belugas: we know - big daddy :-D |
| 15:29 | * | peter1138 was clever enough not to need to go to university ;p |
| 15:29 | <yorick> | :O |
| 15:29 | * | yorick is translating latin texts |
| 15:30 | <dih> | yes - yorick: we all had to do homework at some point in life :-P |
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| 15:30 | <Rubidium_> | lol ;) |
| 15:31 | <dih> | hello Rubidium :-) |
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| 15:32 | <yorick> | yes - but not all of you had to do homework for Latin at some point of life |
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| 15:32 | <Rubidium_> | my Latin translations were usually not quite correct ;) |
| 15:32 | <dih> | mine were funny |
| 15:32 | <Rubidium_> | as in a couple killing themselves in my translation whereas they married in the teacher's translation |
| 15:33 | <dih> | he sings ..... he ...... her .... |
| 15:33 | <dih> | ^^ |
| 15:33 | <yorick> | hmm...they're eating slaves now |
| 15:33 | <Rubidium_> | sounds like my translations ;) |
| 15:35 | <@peter1138> | Latin... how obsolete... |
| 15:35 | <dih> | lol |
| 15:35 | <Rubidium_> | but... we have a (Pig-)Latin translation of OTTD |
| 15:35 | <@peter1138> | for some reason |
| 15:35 | <yorick> | they dont even have a word for aircraft! |
| 15:36 | <dih> | no - but that have words for torcher |
| 15:36 | <Rubidium_> | yorick: why not? They could fly back then too |
| 15:36 | <yorick> | :O |
| 15:36 | * | Prof_Frink did GCSE latin |
| 15:37 | <dih> | cogito ergo sum :-) |
| 15:37 | <Prof_Frink> | The only time I've used it was playing the freerice game |
| 15:37 | * | dih found that in some asterisk and obilisk comic |
| 15:37 | <yorick> | :O |
| 15:37 | * | yorick finds latin quotes |
| 15:37 | <@peter1138> | Prof_Frink, at least you did a useful language. I took French. |
| 15:38 | <Rubidium_> | hmm, it were even the ancient Greek who could fly |
| 15:38 | <Prof_Frink> | I did French as well |
| 15:38 | <dih> | lol |
| 15:38 | <Prof_Frink> | But then, I was in Dover |
| 15:39 | <Gonozal_VIII> | transmitters and lighthouses are only possible on flat ground? |
| 15:39 | <@peter1138> | yes |
| 15:39 | <Gonozal_VIII> | then why draw foundations for them? |
| 15:39 | <@peter1138> | just to annoy you |
| 15:39 | <Gonozal_VIII> | aaah |
| 15:39 | <dih> | :-D |
| 15:39 | <dih> | LOL |
| 15:39 | <dih> | sweet :-) |
| 15:39 | <@peter1138> | their whole purpose is to obstruct and annoy |
| 15:39 | <Gonozal_VIII> | :-) |
| 15:40 | <Prof_Frink> | Well, even if they are only built on flat ground, could they be autosloped? |
| 15:40 | <@peter1138> | nope |
| 15:40 | <yorick> | dih: si vis pacem, para bellum :>) |
| 15:40 | <yorick> | they're just there to prevent terraforming |
| 15:41 | <yorick> | that would be even more useless if they could be autosloped |
| 15:41 | <dih> | it would be funny if they were their of plane pathfinding :-D |
| 15:41 | <Prof_Frink> | peter1138: Are they defined in a nice, easy-to-comment-out section of the sauce? |
| 15:41 | <dih> | LOL |
| 15:42 | <Wolf01> | 'night |
| 15:42 | <@Belugas> | in fact, fountains are only there for a pretty good and universally acclaimed goal : |
| 15:42 | <@Belugas> | REALISM! |
| 15:42 | <Gonozal_VIII> | yes they are prof^^ |
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| 15:42 | <@peter1138> | realism :D |
| 15:42 | <@Belugas> | heheh ;) |
| 15:42 | <Prof_Frink> | ./configure --no-sodding-transmitters --or-for-that-matter-lighthouses && make |
| 15:42 | <yorick> | would that work for MP? |
| 15:43 | <yorick> | :) |
| 15:44 | <dih> | nope |
| 15:44 | <dih> | make it a patch setting |
| 15:44 | <yorick> | :) |
| 15:44 | <Rubidium_> | just use a scenario |
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| 15:44 | <dih> | now why would you go and make it _that_ easy? |
| 15:44 | <Rubidium_> | and don't build them |
| 15:44 | <@Belugas> | [15:49][15:49] <dih> make it a patch setting <--- NEVA! |
| 15:45 | <yorick> | and stop the graphic glitches from hiding them untill you want to build just over them! |
| 15:48 | <dih> | "generate a random map with no annoyances" |
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| 15:49 | * | dih waves good night to Belugas |
| 15:49 | <yorick> | arg...I'm writing my translations in english! |
| 15:49 | <yorick> | now I'll have to translate my translations |
| 15:49 | <dih> | yes - but you dont have to comment your every action on an irc channel |
| 15:50 | <yorick> | the channel isn't very busy now... |
| 15:51 | <@Belugas> | so? |
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| 15:51 | <@Belugas> | god move :) |
| 15:51 | <@Belugas> | good move |
| 15:51 | <@Belugas> | arrgggggg |
| 15:52 | <dih> | you can call me dih, and if i am standing in your way - say please :-P |
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| 15:53 | <@Belugas> | i have other means to get you out of my way :D |
| 15:53 | -!- | |