| --- | Log | opened Sat Jan 26 00:00:02 2008 |
| --- | Day | changed Sat Jan 26 2008 |
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| 02:00 | <Draakon> | hi |
| 02:00 | <Gonozal_VIII> | hi |
| 02:01 | <Draakon> | does anyone knows a savegame for copy&paster templates? |
| 02:02 | <Gonozal_VIII> | good junctions and stations? |
| 02:02 | <Gonozal_VIII> | don't load coop games ;-) |
| 02:02 | <Draakon> | why? |
| 02:03 | <Gonozal_VIII> | ok, some or even most of their stuff is ok/good... but some others look very advanced but are much less efficient than a simple approach |
| 02:05 | <Draakon> | i dont think so |
| 02:06 | <Gonozal_VIII> | there was for example a unloading station with 18 platforms... two lines entering, totally mixed through each other, lots of presignals... and a huge jam |
| 02:06 | <Draakon> | it can be fixed |
| 02:07 | <Gonozal_VIII> | yes but after the fixing there's nothing left the way it was^^ |
| 02:08 | <Draakon> | should be? its broken anyway |
| 02:08 | <Gonozal_VIII> | but then why copy it in the first place... |
| 02:09 | <Draakon> | first fix, then copy |
| 02:09 | <Gonozal_VIII> | their design for 2 platform terminal station works better than any other i know... you can copy that :-) |
| 02:11 | <Draakon> | you mean Osai style terminus? |
| 02:11 | <Gonozal_VIII> | hmmm there should be a download section for copy paste templates |
| 02:12 | <Draakon> | i dont use terminus stations, never, because they cant handle so much traffic as good roro does |
| 02:12 | <Gonozal_VIII> | ah yes, 4 platform not 2 |
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| 02:12 | <Gonozal_VIII> | yes, roro is always better... but i couldn't get any better results with terminus than that |
| 02:14 | <Gonozal_VIII> | i still have my junction design screenshots on my webspace :-) |
| 02:14 | <Gonozal_VIII> | http://gonozalviii.go.funpic.de/OpenTTD/junction.png |
| 02:14 | <Gonozal_VIII> | http://gonozalviii.go.funpic.de/OpenTTD/junction2.png |
| 02:14 | <Gonozal_VIII> | http://gonozalviii.go.funpic.de/OpenTTD/junction3.png |
| 02:15 | <Draakon> | http://www.openttdcoop.org/wiki/images/a/af/Roroentrance_1.PNG |
| 02:15 | <Draakon> | this entrace for roro is good |
| 02:15 | <Gonozal_VIII> | hmmm no^^ |
| 02:15 | <Draakon> | yes |
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| 02:16 | <Gonozal_VIII> | same style as the one that caused the big jam |
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| 02:17 | <Draakon> | because the exit was not good |
| 02:17 | <Gonozal_VIII> | no the exit was free, the entry jammed |
| 02:17 | <Gonozal_VIII> | the exit was overloaded after i fixed the entry... |
| 02:17 | <Gonozal_VIII> | but only until the jam was gone |
| 02:18 | <Draakon> | the screenshot i showed you, had 6 platforms, it can be extended to 64 |
| 02:18 | <Draakon> | which means, jam free one |
| 02:18 | <Gonozal_VIII> | long seperate entries are fine... but no switches there and no presignals... |
| 02:18 | <Gonozal_VIII> | but add a bunch of normal signals |
| 02:18 | <Gonozal_VIII> | pathfinder handles the balancing |
| 02:18 | <Gonozal_VIII> | works perfectly fine |
| 02:19 | <Draakon> | normal are not good |
| 02:20 | <Gonozal_VIII> | they are... no trains have to stop or slow down |
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| 02:21 | <Gonozal_VIII> | from the 18 platforms that were terribly jammed before were only ~10 in use most of the time after i rebuilt the entry, no waiting trains, no jams |
| 02:21 | <Draakon> | anyway i found a ancient savegame from the forums which has templates, im going to show a good one for you |
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| 02:22 | <Draakon> | http://i25.tinypic.com/2md2a6v.png |
| 02:22 | <Draakon> | http://i25.tinypic.com/2en8diu.png |
| 02:22 | <Draakon> | http://i32.tinypic.com/126ef48.png |
| 02:22 | <Draakon> | a roro station |
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| 02:24 | <Gonozal_VIII> | almost the same style i used myself some time ago :-) |
| 02:25 | <Gonozal_VIII> | but i found out that the pathfinder is very good at balancing |
| 02:25 | <Draakon> | a very good one here, about 400 goods trains visit it |
| 02:26 | <Gonozal_VIII> | just normal diagonal line with a straight line splitting from it to every platform and enough normal signals and it balances out |
| 02:28 | <Draakon> | that style i showed, it has normals at entrances, and presignals at platform entaces |
| 02:28 | <Gonozal_VIII> | i can see that |
| 02:30 | <Draakon> | http://i31.tinypic.com/29xawiw.png |
| 02:30 | <Draakon> | http://i27.tinypic.com/vpuu1k.png |
| 02:30 | <Draakon> | another style for you |
| 02:30 | <Gonozal_VIII> | and since i saw it i'm trying to figure out the trick behind those combos |
| 02:30 | <Gonozal_VIII> | (why they have a exit AND a combo in front of every platform) |
| 02:31 | <Gonozal_VIII> | more pathfinder penalty? |
| 02:31 | <Draakon> | you dont get the idea? presignals dont make penalty |
| 02:32 | <Gonozal_VIII> | why else do they build those? |
| 02:33 | <Gonozal_VIII> | yellow and grey... doesn't make sense |
| 02:33 | <Draakon> | well build the station, have 300 trains use that station, then you can get the idea behind it |
| 02:34 | <Draakon> | rail_longer_platform_penalty |
| 02:34 | <Draakon> | rail_longer_platform_per_tile_penalty |
| 02:34 | <Draakon> | rail_shorter_platform_penalty |
| 02:34 | <Draakon> | rail_shorter_platform_per_tile_penalty |
| 02:34 | <Draakon> | road_slope_penalty |
| 02:34 | <Draakon> | road_curve_penalty |
| 02:34 | <Draakon> | road_crossing_penalty |
| 02:34 | <Draakon> | road_stop_penalty |
| 02:34 | <Draakon> | these are yapfs penaltys |
| 02:34 | <Draakon> | signals arent included |
| 02:35 | <Gonozal_VIII> | rail_look_ahead_max_signals = 10 |
| 02:35 | <Gonozal_VIII> | rail_look_ahead_signal_p0 = 500 |
| 02:35 | <Gonozal_VIII> | rail_look_ahead_signal_p1 = -100 |
| 02:35 | <Gonozal_VIII> | rail_look_ahead_signal_p2 = 5 |
| 02:35 | <Draakon> | do you know that you can change them to fit your needs anyway? |
| 02:36 | <Gonozal_VIII> | it works the way it is ;-) |
| 02:37 | <Draakon> | also coop's(me too) use loadbalancers in front of a station, so no need for normal signals to do the work |
| 02:38 | <Gonozal_VIII> | overcomplicating easy tasks ;-) |
| 02:38 | <Draakon> | no |
| 02:39 | <Draakon> | anyway, i wonder do you know whats this for: http://i31.tinypic.com/dmwqb9.png |
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| 02:42 | <Gonozal_VIII> | i'm sure there are ways to block a track with only changing one signal that don't involve a poor trapped train... |
| 02:44 | <Draakon> | heres the reason its good for: http://i27.tinypic.com/2mwcyvp.png |
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| 02:44 | <Draakon> | helps you to block entry to a station, hub or a junction till you construct or remake it, then reverse the signal again and the trains can move again |
| 02:44 | <Gonozal_VIII> | i figured that out |
| 02:44 | <Gonozal_VIII> | ;-) |
| 02:52 | <Draakon> | is there a way, for example this: http://hg.openttd.org:8000/svn/trunk.hg/rev/2958f008be13 to get a patch file of the fix? |
| 02:54 | <Draakon> | !logs |
| 02:54 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
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| 03:06 | <Draakon> | nvm i got it |
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| 03:12 | <Draakon> | argh |
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| 03:58 | <Eddi|zuHause2> | any dev around here this early? i need a little input on http://www.tt-forums.net/viewtopic.php?f=31&t=35960&p=660138#p660138 . i believe it is a semantics error in the code |
| 03:58 | <Wolf01> | hello |
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| 05:20 | <Draakon> | hi |
| 05:26 | -!- | anhedral is now known as dih |
| 05:28 | <Wolf01> | hi |
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| 05:51 | <Gonozal_VIII> | <-- back |
| 05:52 | <dih> | --> gone |
| 05:52 | <Gonozal_VIII> | and you all missed me |
| 05:52 | <dih> | or souls i say |
| 05:53 | <dih> | --> front |
| 05:54 | -!- | Species8472 [~nnscript@ip54576152.direct-adsl.nl] has joined #openttd |
| 05:55 | <Species8472> | hello, i just downloaded your game, and decided to try and play. So I joined a server, said hello, and moments later was kicked. |
| 05:55 | <Gonozal_VIII> | dihedral server? with nickname player? |
| 05:55 | <Species8472> | no with nickname hello... |
| 05:55 | <Gonozal_VIII> | hmm |
| 05:56 | <Species8472> | Im banned now, no idea why, I didnt do something wrong ( I think?) |
| 05:56 | <Gonozal_VIII> | what server? |
| 05:56 | <Species8472> | dihedral server, i think. |
| 05:56 | <Gonozal_VIII> | dih? |
| 05:58 | <Gonozal_VIII> | i know he has a script that kicks players with the default nickname player... but ban for hello seems strange |
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| 05:58 | <Species8472> | well I did join back, someone said to put password on company, I said its ok others can join. And then I was kicked again and couldnt rejoin. |
| 05:58 | <Species8472> | Can you recommend any good servers? |
| 05:59 | <Gonozal_VIII> | i don't play on public servers |
| 06:01 | <Zavior> | You really should put password on your company anyway =) |
| 06:02 | <Species8472> | then other players cant join... |
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| 06:02 | <Zavior> | Well I guess its fine if you know everyone in the game |
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| 06:03 | <Species8472> | is this dih person the admin? |
| 06:03 | <Gonozal_VIII> | yes |
| 06:04 | <Species8472> | ok well maybe he can explain the kick and ban then |
| 06:04 | <Gonozal_VIII> | [11:52:36][11:52:36] dih: --> gone |
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| 06:04 | <Gonozal_VIII> | i guess he is afk |
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| 06:07 | <dih> | hmm? |
| 06:08 | <dih> | species8472 - how about reading the server rules before complaining here? |
| 06:08 | <Gonozal_VIII> | you closed the fluidic rift |
| 06:08 | <dih> | ?? |
| 06:09 | <Gonozal_VIII> | portal to fluidic space... |
| 06:09 | <Species8472> | sorry i didnt see any server rules |
| 06:09 | <Species8472> | where can i find them? |
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| 06:09 | <dih> | http://openttd.dihedral.de/rules |
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| 06:10 | <Species8472> | ok I read them, can i be unbanned now? |
| 06:10 | <dih> | sure - give me a sec |
| 06:11 | <dih> | yet - if you dont stick to them - dont be surprised |
| 06:11 | <Species8472> | I will try my best... There are a lot of rules :) |
| 06:11 | <dih> | yes |
| 06:11 | <dih> | the password thing is because we have seen too many open companies being used to destroy the map |
| 06:12 | <dih> | which does not just ruin the game of one person |
| 06:12 | <Species8472> | oh right, i understand then |
| 06:13 | <Species8472> | and please dont see me coming here as a complaint, I just didnt understand what was going wrong |
| 06:13 | <dih> | even if you were trying to complain here |
| 06:13 | <Species8472> | meh. my company is gone |
| 06:14 | <dih> | the only relation my servers have with this channel is that the games hosted are openttd |
| 06:16 | -!- | dih is now known as anhedral |
| 06:18 | -!- | Tino|Home is now known as TinoM |
| 06:19 | <Gonozal_VIII> | yay new sga :D |
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| 06:20 | <Zavior> | ep14 is it? |
| 06:20 | <Zavior> | Or 15 |
| 06:20 | <Gonozal_VIII> | 14 |
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| 06:32 | -!- | anhedral is now known as dih |
| 06:33 | <SmatZ> | hello |
| 06:33 | <Gonozal_VIII> | hi |
| 06:34 | * | dih waves |
| 06:34 | * | Prof_Frink microwaves |
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| 06:35 | <SmatZ> | :) |
| 06:35 | * | dih longwaves |
| 06:35 | * | hylje macrowaves |
| 06:36 | <Gonozal_VIII> | i just wanted to write macrowaves! |
| 06:36 | -!- | |Bastiaan| [~Bastiaan@149-011-128-083.dynamic.caiway.nl] has joined #openttd |
| 06:36 | * | dih waves hylje |
| 06:36 | <Gonozal_VIII> | no fair |
| 06:36 | <dih> | like a flag |
| 06:36 | <dih> | ^^ |
| 06:36 | <Gonozal_VIII> | the macrowave from the men's kitchen |
| 06:36 | <dih> | :-P |
| 06:37 | <dih> | dont wanna know what that looks like |
| 06:37 | -!- | |Jeroen| [~jeroen@d51A47061.access.telenet.be] has joined #openttd |
| 06:37 | <Gonozal_VIII> | makes a normal potato hot and green glowing in only 3 seconds^^ |
| 06:39 | -!- | Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd |
| 06:39 | <dih> | lol |
| 06:39 | <Gonozal_VIII> | i could post a link... but no offtopic youtube links allowed |
| 06:40 | <dih> | i was just going to say - pm me :-D |
| 06:41 | <Gonozal_VIII> | don't look directly at the potato^^ |
| 06:44 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
| 06:44 | <yorick> | hello |
| 06:45 | <Gonozal_VIII> | hi |
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| 06:51 | <dih> | Gonozal_VIII: does no offtopic youtube urls, mean offtopic to the channels topic, or offtopic to the current chat topic? |
| 06:51 | <dih> | :-P |
| 06:52 | <Gonozal_VIII> | hehe |
| 06:52 | <Gonozal_VIII> | let's all talk about xyz now |
| 06:52 | <Prof_Frink> | dih: If the current chat topic is offtopic youtube urls |
| 06:53 | <Prof_Frink> | Then posting an offtopic youtube url would be ontopic, so would be off the topic of offtopic urls and *brain asplode* |
| 06:53 | <dih> | :-P |
| 06:54 | <Gonozal_VIII> | hehe |
| 06:54 | <Gonozal_VIII> | very fragile brain |
| 06:54 | <Gonozal_VIII> | should have used it more often |
| 06:54 | <dih> | :-P |
| 06:54 | <dih> | now it's too late |
| 06:54 | <Prof_Frink> | Gonozal_VIII: I did. Fatigue failure. |
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| 07:22 | <yorick> | still the new roads from TTRS don't apply automatically |
| 07:23 | <yorick> | in 1970 |
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| 07:23 | <yorick> | I thought that one would be fixed by now |
| 07:28 | <@peter1138> | you have to reload the grf |
| 07:28 | <@peter1138> | that's how it's designed |
| 07:28 | <yorick> | I know |
| 07:29 | <yorick> | but it's website says it's a bug in TTDP |
| 07:29 | <@peter1138> | no it doesn't, and it's not |
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| 07:30 | <yorick> | "There is a small problem with the roads because of a limitation of TTDPatch: the roads can't change automatically in 1970." |
| 07:31 | <yorick> | would it be a big problem to remove that limitation from openttd? |
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| 07:32 | <@peter1138> | limitation != bug |
| 07:32 | <yorick> | I know |
| 07:32 | <yorick> | but that's not my question ;) |
| 07:32 | <@peter1138> | and yes, it's a fairly big thing to change, and it would require changing the grf too |
| 07:32 | <@peter1138> | but... tesco :o |
| 07:33 | <yorick> | :( |
| 07:38 | <Korenn> | tesco? |
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| 07:45 | <yorick> | 'lo |
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| 07:45 | <@orudge`> | Hello |
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| 08:04 | <yorick> | why cant I edit the freight multiplier during multiplayer? |
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| 08:07 | <SmatZ> | yorick: it was causing desyncs, then it was fixed |
| 08:07 | <Maedhros> | because it affects train speeds, so it has to be the same for everyone |
| 08:07 | <SmatZ> | but then some options were disabled for multiplayer because they affect some newgrf calls |
| 08:07 | <SmatZ> | calls at startup |
| 08:07 | <SmatZ> | so it would cause desyncs anyway |
| 08:08 | <SmatZ> | (grf could load different setting for players who connect after the option change) |
| 08:08 | <yorick> | some crazy one set it to 200 |
| 08:08 | <yorick> | and I only have rcon |
| 08:09 | <Eddi|zuHause2> | the typical solution is load in single player, change setting, restart server with the new savegame |
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| 08:11 | <yorick> | Eddi: as I said, I only have rcon access, no disk |
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| 08:19 | <dih> | you have rcon to a server? ^^ |
| 08:20 | <yorick> | erm...yes =-) |
| 08:20 | <dih> | which server? |
| 08:20 | <@peter1138> | 200? heheh |
| 08:20 | <dih> | :-D |
| 08:20 | <yorick> | why? |
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| 08:21 | <dih> | curiousity |
| 08:21 | <yorick> | a private server |
| 08:21 | <dih> | peter1138: sounds like 9 locs and 1 coal waggon :_D |
| 08:21 | <@peter1138> | aww shit, i forgot to pause when i went out... |
| 08:21 | <@peter1138> | 200*40 = 8000t... so maybe not that much ;p |
| 08:22 | <dih> | ok |
| 08:22 | <dih> | 7 locs for 3 waggons of coal :-P |
| 08:22 | <dih> | depending on trainset and year :-P |
| 08:23 | <Gonozal_VIII> | serbian railset year 1875... 150 hp loco ;-) |
| 08:23 | <yorick> | UKRS, 1970 |
| 08:23 | <Eddi|zuHause2> | E 94 is designed to haul 2000t |
| 08:23 | <Eddi|zuHause2> | although the physics of openttd is a bit off |
| 08:24 | <dih> | just a wee bit |
| 08:25 | <Eddi|zuHause2> | well, i drag 4000t just fine |
| 08:25 | <Eddi|zuHause2> | even along slopes |
| 08:25 | <yorick> | can tilting actually be seen? |
| 08:26 | <Eddi|zuHause2> | i kinda doubt it |
| 08:26 | <Eddi|zuHause2> | tilting is supposed to give you speed bonus in narrow curves |
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| 08:27 | <dih> | perhaps if you tilt your head while the train goes round the curve |
| 08:27 | <Eddi|zuHause2> | and it's only a few degrees |
| 08:27 | <Eddi|zuHause2> | it's not like it's lying sideways on the track ;) |
| 08:27 | <dih> | or tip you screen slightly to one side or the other |
| 08:30 | <@peter1138> | yorick, it can if a grf makes it seen |
| 08:30 | <@peter1138> | there was at least one |
| 08:31 | <@peter1138> | it looked silly, heh |
| 08:31 | <dih> | ^^ |
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| 08:34 | <yorick> | [14:30][14:30] <@peter1138> there was at least one <--which one? |
| 08:38 | <@peter1138> | can't remember |
| 08:39 | <yorick> | could a cheat be included to disable industries ... of an estimated ...? |
| 08:39 | <yorick> | :( ^^ |
| 08:39 | * | yorick is asking too much questions |
| 08:46 | <yorick> | OMG |
| 08:46 | <yorick> | Victor Blomqvist is posting the closed bug report again! |
| 08:47 | <+glx> | yes this time with the attachments ;) |
| 08:48 | <yorick> | if one says its fixed, it is probably fixed |
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| 10:32 | <@Bjarni> | whois dih |
| 10:32 | <@Bjarni> | oops |
| 10:32 | <@Bjarni> | forgot / :P |
| 10:33 | <yorick> | you know who dih is, don't you? |
| 10:33 | <@Bjarni> | I do |
| 10:33 | <yorick> | ;) |
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| 10:33 | <@Bjarni> | that's why I want to stalk him |
| 10:33 | <@Bjarni> | learning as much as possible |
| 10:33 | <yorick> | :O |
| 10:34 | <@Bjarni> | getting as many embarrassing pictures as possible |
| 10:34 | <@Bjarni> | how else would I be able to control him without anybody asking questions? |
| 10:35 | <@Bjarni> | yorick: are you any good at coding? |
| 10:35 | <yorick> | no |
| 10:35 | <yorick> | why? |
| 10:36 | <@Bjarni> | then there is no point in stalking you too |
| 10:36 | <yorick> | why do you want to stalk him? |
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| 10:37 | <@Bjarni> | to get incriminating info that I can use to blackmail him into working for me |
| 10:37 | <yorick> | I think you just highlighted him... |
| 10:37 | <@Bjarni> | why else would people stalk people? |
| 10:38 | <@Bjarni> | that's because I have enough to make him work so he is aware of what goes on |
| 10:38 | <@Bjarni> | he just can't do shit about it |
| 10:40 | <yorick> | you know he's #openttdcoop, wwottdgd, and fairplay admin? |
| 10:40 | <@Bjarni> | yes |
| 10:40 | <@Bjarni> | which makes him an even better target |
| 10:40 | <@Bjarni> | he got a reputation to protect |
| 10:40 | <yorick> | you're crazy |
| 10:41 | <@Bjarni> | now that's a stupid statement |
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| 10:41 | <@Bjarni> | either it's incorrect or it's really stupid to say :P |
| 10:41 | <yorick> | I think its both |
| 10:41 | <@Bjarni> | me too |
| 10:42 | <Eddi|zuHause2> | err... |
| 10:42 | <@Bjarni> | Eddi|zuHause2: you want to say something? |
| 10:42 | <@Bjarni> | you have my permission to go on ;) |
| 10:42 | <Eddi|zuHause2> | i don't find the words to correctly express my feelings ;) |
| 10:43 | <@Bjarni> | ahh |
| 10:43 | <@Bjarni> | you can't write what you mean |
| 10:43 | <@Bjarni> | we have a word for that |
| 10:43 | <@Bjarni> | dyslexia |
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| 10:44 | <Prof_Frink> | Or drunkenness |
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| 10:45 | <@Bjarni> | I saw a guy with dyslexia on TV. He was a lorry driver and he made a wrong turn so he ended up in a parking lot and had to turn around. He then noticed the sign saying it was the national institute for people with dyslexia or something like that. Since he never heard about it and he had problems readings anything he decided to stop and go inside and talk to those guys. They then taught him to read |
| 10:45 | <@Bjarni> | and now he makes less wrong turns :) |
| 10:46 | <@Bjarni> | but... even though it was known that he had dyslexia he was never told about that place |
| 10:46 | <Eddi|zuHause2> | i'm not sure it really is dyslexia that you mean |
| 10:46 | <@Bjarni> | lucky him not being able to read the sign correctly and quick enough so he made that wrong turn :) |
| 10:47 | <@Bjarni> | @lookup dyslexia |
| 10:47 | <@Bjarni> | @define dyslexia |
| 10:47 | <yorick> | @google dyslexia |
| 10:47 | <@Bjarni> | @whatis dyslexia |
| 10:47 | <@Bjarni> | hmm |
| 10:47 | <yorick> | @help |
| 10:47 | <@DorpsGek> | yorick: help [<plugin>] [<command>] |
| 10:47 | <yorick> | @list |
| 10:47 | <@DorpsGek> | yorick: Ctcp, Filter, Format, Math, Misc, OpenTTD, Scheduler, Seen, Topic, WT2, and XMLRPC |
| 10:48 | <@Bjarni> | forgot the keyword (or it's not functioning anymore) |
| 10:48 | <yorick> | these are the pluging |
| 10:48 | <yorick> | plugins |
| 10:48 | <@Bjarni> | I guess it's not there anymore then |
| 10:48 | <Prof_Frink> | @wiki lysdexia |
| 10:49 | <@Bjarni> | define: dyslexia -> Difficulty with written language. Dyslexia affects reading, spelling, writing, memory and concentration. Sometimes called a "specific learning difficulty." Dyslexia can be developmental or acquired. |
| 10:49 | <@Bjarni> | according to google |
| 10:49 | <@Bjarni> | and it's the word I meant |
| 10:50 | <@Bjarni> | people with dyslexia has problems with all letters using sounds |
| 10:50 | * | Prof_Frink has no problems with concentra- Look! A squirrel! |
| 10:51 | <Sacro> | Prof_Frink: LETS GO RIDE BIKES |
| 10:51 | <@Bjarni> | interesting enough it appears not to be a problem with the Asian signs representing an item/event |
| 10:51 | <@Bjarni> | Prof_Frink: hehe |
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| 10:52 | <@Bjarni> | at one time I was in a computer room at uni and all of a sudden I said out somewhat loud "wtf. There are sheep walking around outside". The reaction for EVERYBODY was to look at me like I was crazy... Sheep at uni in the middle of a city |
| 10:53 | <@Bjarni> | we never learned who put the sheep there or why though |
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| 10:53 | <@Bjarni> | but there was like 5 sheep walking around on the lawn outside |
| 10:53 | * | Prof_Frink buys Bjarni a ticket to Wales |
| 10:54 | <@Bjarni> | eek |
| 10:54 | <@Bjarni> | what did I do to you in order to be treated that badly? |
| 10:54 | <@Bjarni> | :P |
| 10:54 | <@Bjarni> | I prefer not to go to a town where I can't pronounce the name of the town |
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| 10:55 | <@Bjarni> | well.. when people realised that I was telling the truth (as usual) then one guy opened the window and started talking to them in sheepish |
| 10:56 | <Prof_Frink> | What, Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch? |
| 10:56 | <@Bjarni> | and they had a lengthy conversation |
| 10:56 | <Prof_Frink> | Baaa? |
| 10:56 | <@Bjarni> | yeah |
| 10:56 | <Prof_Frink> | Baaaaa! |
| 10:56 | <@Bjarni> | I'm telling you |
| 10:56 | <@Bjarni> | if you didn't watch then you could have problems realising what voice that wasn't a real sheep o_O |
| 10:57 | <@Bjarni> | it also looked like the sheep stopped eating and started to look for the unfamiliar sheep that appeared to be hiding nearby |
| 10:57 | <@Bjarni> | it really looked like some sort of search party |
| 10:57 | <Prof_Frink> | Baa. |
| 10:58 | <@Bjarni> | Prof_Frink: that's the language you can use to speak to Alltaken |
| 10:58 | <Prof_Frink> | Baaaaaaaaaaaa? |
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| 10:59 | <@Bjarni> | Prof_Frink: baaa ba baaaa baa Alltaken baaaaaa baa |
| 11:00 | <Eddi|zuHause2> | this totally reminds me of monkey island ;) |
| 11:00 | <Prof_Frink> | Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa............... |
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| 11:01 | <Eddi|zuHause2> | in the SCUMM(tm)-bar there was a dog, and if you talked to him, he told a story like "Aruff... Wuff... Grrr... LeChuck" |
| 11:03 | <Eddi|zuHause2> | yay, they finally started Doctor Who here... after 3 years... |
| 11:04 | <@Bjarni> | was? |
| 11:04 | <@Bjarni> | it's still there |
| 11:04 | <@Bjarni> | I checked last week |
| 11:04 | <@Bjarni> | (seriously I had the game running last week) |
| 11:06 | <Eddi|zuHause2> | hm... i don't think i have a runnable version around... |
| 11:06 | <Eddi|zuHause2> | i just remember i had it on 5¼" discs |
| 11:06 | <@Bjarni> | scummvm rules |
| 11:07 | <Eddi|zuHause2> | but i have neither an idea where they are, nor if i can boot a computer that has such a drive attached |
| 11:07 | <@Bjarni> | heh |
| 11:07 | <@Bjarni> | I have such a computer |
| 11:07 | <@Bjarni> | but it's likely running the wrong OS |
| 11:08 | <@Bjarni> | but C64 rules |
| 11:08 | <@Bjarni> | it's still working :D |
| 11:08 | <Eddi|zuHause2> | i _have_ such computers, but do they actually boot? |
| 11:08 | <Eddi|zuHause2> | i might have installed Win95 on one of them |
| 11:08 | <@Bjarni> | the last time I used it (last year) it started up just fine and I could load disks and stuff |
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| 11:09 | <Eddi|zuHause2> | but i wanted to grab some food, then watch doctor who |
| 11:09 | <Eddi|zuHause2> | yay for timeshift ;) |
| 11:10 | <@Bjarni> | who? |
| 11:12 | <Sacro> | how do i revert back to svn |
| 11:12 | <Sacro> | svn revert fails :( |
| 11:12 | <Sacro> | ah |
| 11:12 | <Sacro> | svn -R revert . |
| 11:13 | <Zavior> | Eddi|zuHause2, are there new eps? |
| 11:14 | <Eddi|zuHause2> | "new" as in "from 2005, but not shown in germany before"? |
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| 11:19 | * | Prof_Frink shows Eddi|zuHause2 thins wonderful thing called "The Intertubes" |
| 11:19 | <Eddi|zuHause2> | you mean those that have signs with "speed limit 40kb/s"? |
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| 11:20 | <Eddi|zuHause2> | they are... well... occupied ;) |
| 11:20 | <Prof_Frink> | You have failtubes |
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| 12:34 | <UnderBuilder> | should be hard to code a 'growing map' function? |
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| 12:35 | <Wolf01|AWAY> | a what? |
| 12:35 | <dih> | and when the map has grown - disconnect all clients and reconnect, so they can download the new map ^^ |
| 12:36 | <ln-> | you mean like invading other countries by force to expand your own? |
| 12:37 | <UnderBuilder> | so if in 1950 you start a 64x64 map, then 15 years later it becomes 128x64, other 15 years and it grows to 128x128 and so on |
| 12:37 | <ln-> | what if you lose one of your wars? |
| 12:38 | <UnderBuilder> | openttd is not realistic |
| 12:38 | <UnderBuilder> | so not wars are involucred |
| 12:39 | <Maedhros> | an expanding map wouldn't be easy to code |
| 12:40 | <Maedhros> | generating a huge map to start with but hiding bits and slowly revealing them might be easier |
| 12:40 | <ln-> | i was about to suggest that approach |
| 12:40 | <ln-> | what do you (all) think about introducing the concept of countries and borders? |
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| 12:41 | <UnderBuilder> | other hard suggestion I did was the ability to see the other servers where the void is shown actually |
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| 12:42 | <SmatZ> | you can run several instances of OpenTTD |
| 12:43 | <SmatZ> | and how it would work internally |
| 12:43 | <SmatZ> | wouldn't be nothing else than running several OpenTTD processes in one window |
| 12:43 | <ln-> | another related suggestion (consider |