| --- | Log | opened Mon Jan 21 00:00:49 2008 |
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| 04:31 | <Dominik> | what's the difference between american.lng and english_US.lng? |
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| 04:59 | <Ammlller> | Dominik: did you make a diff? |
| 04:59 | <Ammlller> | good morning btw. |
| 05:00 | <Dominik> | Ammlller: i just found out that american is the old name, now it's called english_us. american.lng is not updated any more |
| 05:00 | <Ammlller> | hmm, there is no american.lng anymore, so I guess, its just a new name |
| 05:00 | <Ammlller> | :) |
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| 05:06 | <@peter1138> | weird |
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| 05:31 | <CIA-5> | OpenTTD: bjarni * r11935 /trunk/src/aircraft_cmd.cpp: |
| 05:31 | <CIA-5> | OpenTTD: -Fix (r11875)[FS#1672]: autosend aircraft to hangar for replacement check inverted the check for autorenew |
| 05:31 | <CIA-5> | OpenTTD: Now it triggers when renew setting is on and only if it's on |
| 05:31 | <CIA-5> | OpenTTD: Note: aircraft already enroute to hangars due to this bug will still go there. They will only head there once though |
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| 06:12 | <Bjarni> | Guest0: get a real name |
| 06:12 | <Gonozal_VIII> | bjarni! |
| 06:12 | <Bjarni> | too late :P |
| 06:12 | <Gonozal_VIII> | nooooo |
| 06:12 | <Ammlller> | or a "real" IRC Client |
| 06:15 | <Gonozal_VIII> | yay compiling |
| 06:15 | <Bjarni> | ? |
| 06:15 | <Bjarni> | just type make |
| 06:15 | <Bjarni> | and it compiles |
| 06:15 | <Bjarni> | like always ;) |
| 06:15 | <Gonozal_VIII> | that's what i did... |
| 06:15 | <Gonozal_VIII> | but with patches |
| 06:16 | <Bjarni> | ahh |
| 06:16 | <Bjarni> | unstable build |
| 06:16 | * | Bjarni notes not to help Gonozal_VIII |
| 06:16 | <Gonozal_VIII> | hmm those little lines with "error" at the beginning don't matter, do they? |
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| 06:17 | <Bjarni> | that depends on what errors you get |
| 06:17 | <Bjarni> | if some lng file fails then it's ok |
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| 06:17 | <Bjarni> | if it's a cpp file then you have an issue |
| 06:17 | <Gonozal_VIII> | error '_patches' undeclared |
| 06:17 | <Bjarni> | not good |
| 06:17 | <Bjarni> | missing header |
| 06:17 | <Bjarni> | header include that is |
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| 06:19 | <Gonozal_VIII> | nogood |
| 06:20 | -!- | Greysc[a]le is now known as Greyscale |
| 06:21 | <SmatZ> | hello |
| 06:21 | <Gonozal_VIII> | hi |
| 06:21 | <Bjarni> | hi |
| 06:21 | <Gonozal_VIII> | now i broke the explorer, yay |
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| 06:24 | <Gonozal_VIII> | tsvncachewindow broke the explorer, not me... |
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| 06:43 | <Ammlller> | Tony Graffy here? |
| 06:44 | <Ammlller> | !s/y/i/ |
| 06:44 | <Ammlller> | he makes nice openSUSE ottd package |
| 06:45 | <Bjarni> | I have never seen that name before |
| 06:45 | <Ammlller> | current back is based on beta2 |
| 06:46 | <Ammlller> | autsch !s/back/pack/ |
| 06:47 | <Gonozal_VIII> | knack & back :-) |
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| 06:58 | <fjb> | Moin |
| 06:58 | <Gonozal_VIII> | hi |
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| 07:10 | -!- | Greyscale is now known as Greysc[a]le |
| 07:11 | -!- | Greysc[a]le is now known as Greyscale |
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| 07:25 | <Gonozal_VIII> | yay 11935M |
| 07:26 | <SmatZ> | yay? :) |
| 07:26 | <Gekz> | m?/ |
| 07:26 | <Gekz> | M?* |
| 07:26 | <Gonozal_VIII> | daylength :-) |
| 07:26 | <Gekz> | ? |
| 07:26 | <Gekz> | >.> |
| 07:27 | <Eddi|zuHause2> | am i really over 50 revisions behind? |
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| 07:27 | <Gonozal_VIII> | vehicle running costs per year are about twice as much as purchase cost but who cares^^ |
| 07:27 | <Eddi|zuHause2> | i care |
| 07:27 | <Forked> | \o/ |
| 07:27 | <Forked> | Gonozal_VIII: it works now? |
| 07:28 | <Gonozal_VIII> | no assertion so far but you never know^^ |
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| 07:29 | <Gonozal_VIII> | save/load works |
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| 07:35 | <Gonozal_VIII> | i found a factory! |
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| 07:36 | <Gonozal_VIII> | object pattern thingy blah |
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| 08:21 | <NukeBuster> | http://www.tt-forums.net/viewtopic.php?f=33&t=35806 |
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| 08:22 | <Gonozal_VIII> | hmm? |
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| 08:23 | <NukeBuster> | What do you think of the idea Gonozal_VIII? |
| 08:24 | <Gonozal_VIII> | the same as the last 20 times i read about it^^ |
| 08:24 | <NukeBuster> | :P |
| 08:24 | <NukeBuster> | I'm just hoping to get some constructive feedback :) |
| 08:25 | <Gonozal_VIII> | there's not much feedback to give^^ |
| 08:27 | <Gonozal_VIII> | i don't play on public servers but i guess it's useful.. |
| 08:28 | <NukeBuster> | :) |
| 08:28 | <NukeBuster> | Should have made a bigger patch :P |
| 08:31 | -!- | Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Ping timeout: 480 seconds] |
| 08:32 | <NukeBuster> | What if I'd like to make a feature which would need information from a (new)GRF, which isn't currently in the grf. Would it be hard to get that new entry to be used? |
| 08:33 | <Gonozal_VIII> | ? please rephrase that^^ |
| 08:33 | <NukeBuster> | hmm... |
| 08:33 | <NukeBuster> | lets say I wanted to add a max distance variable to an airplane.... |
| 08:33 | <madis[LA]> | Gonozal_VIII: Why don't you play multiplayer? |
| 08:34 | <Gonozal_VIII> | i do but not public |
| 08:34 | <NukeBuster> | That specific data isn't available in the newgrfs at the moment |
| 08:34 | <madis[LA]> | what is your definition for unpublic then? :P |
| 08:34 | <Gonozal_VIII> | just use some default then |
| 08:34 | <Gonozal_VIII> | with friends |
| 08:34 | <Gonozal_VIII> | with advertise off.. |
| 08:35 | <NukeBuster> | hmm.. but every plane should have its own distance that it is able to travel... |
| 08:35 | <Bjarni> | NukeBuster: how about only opening this window if the player is starting a company, not when joining one? |
| 08:35 | <NukeBuster> | at least that was the thought |
| 08:35 | <NukeBuster> | Bjarni: It does... |
| 08:35 | <madis[LA]> | hmm.. actually I myself don't play much multi too on random servers ;P only #coop :P |
| 08:35 | <Bjarni> | good |
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| 08:35 | <Bjarni> | then there is no problem with coop |
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| 08:36 | <NukeBuster> | i see it doesn't show in the diff |
| 08:36 | <Bjarni> | I didn't read the diff :s |
| 08:36 | <Gonozal_VIII> | you can't use data that isn't there |
| 08:36 | <NukeBuster> | but the entry the code is placed in is in the new company part |
| 08:36 | <Bjarni> | I just assumed based on replies |
| 08:37 | <madis[LA]> | Bjarni: #openttdcoop has never any problems :P |
| 08:37 | <NukeBuster> | it checks for joining an existing company or a new (or spectator) |
| 08:37 | <Bjarni> | good |
| 08:37 | <madis[LA]> | but I shall code another grf for you all now.... wait a mom |
| 08:37 | <Bjarni> | madis[LA]: that's true right until you guys bug me to fix something |
| 08:37 | <NukeBuster> | thats why I only needed 4 lines :) |
| 08:38 | <madis[LA]> | Bjarni: But isnt't that wonderful? We are among the few ones who actually test nightlys on multi.. |
| 08:38 | <Bjarni> | the stuff Bilbo talks about sounds nice but it should be in a different diff file (and different commit for bug hunting purposes) |
| 08:39 | <Gonozal_VIII> | actually my version is modified now with daylength and disable tree growth^^ |
| 08:39 | <Bjarni> | madis[LA]: it is... unless you find bugs that's too hard to fix. Then we would just want people to not know and not trigger those :P |
| 08:39 | <madis[LA]> | haha |
| 08:39 | <Bjarni> | like the latest autoreplace fix |
| 08:40 | <NukeBuster> | Yes, I thought so aswell... |
| 08:40 | <NukeBuster> | I was planning to do a seperate patch for servers to be able to allow or dissallow setting a password on a company. |
| 08:40 | <Bjarni> | it triggered if somebody replaced a single headed locomotive to a dualheaded one, set autorenew money to 0 and had enough money to replace and refit the front engine but not the last |
| 08:41 | <Bjarni> | now what are the odds for triggering that one? |
| 08:41 | <madis[LA]> | hmm... |
| 08:41 | <Bjarni> | not to mention that the engine had to be refitted as well as replaced |
| 08:41 | <madis[LA]> | the more worrying question is why didn't coop players have enough money for autoreplacing |
| 08:42 | <madis[LA]> | besides they don't autoreplace usually |
| 08:42 | <madis[LA]> | :P |
| 08:42 | <Bjarni> | this bug is really old |
| 08:42 | <Bjarni> | I think it's in 0.5.0 (I'm not entirely sure though) |
| 08:43 | <Bjarni> | and it has only been triggered once |
| 08:43 | <Bjarni> | <madis[LA]> besides they don't autoreplace usually <-- and you claim to go bug hunting in nightly builds??? |
| 08:45 | <Bjarni> | next thing is that you don't use clone vehicle or shared orders |
| 08:45 | <madis[LA]> | that's just a playing style |
| 08:45 | <Bjarni> | hmm |
| 08:45 | <Bjarni> | or orders at all |
| 08:45 | <madis[LA]> | Bjarni> next thing is that you don't use clone vehicle or shared orders >> do we? Ah ofcourse we do |
| 08:45 | <Bjarni> | (now that would be interesting) |
| 08:45 | * | peter1138 ponders committing engine pools just before 0.6.0 branches... |
| 08:45 | <Gonozal_VIII> | no autoreplace? you keep the old engines through the whole game? |
| 08:46 | <Bjarni> | do you use autorenew? |
| 08:46 | <madis[LA]> | Gonozal_VIII: We start with moneymaker lines... |
| 08:46 | <Bjarni> | we all do |
| 08:46 | <madis[LA]> | and when we really start building networks, usually all trains are avilable |
| 08:46 | <madis[LA]> | about 2030 or something |
| 08:46 | <Gonozal_VIII> | every line should make money?^^ |
| 08:47 | <madis[LA]> | we need planning ... that takes a couple decades |
| 08:47 | <madis[LA]> | usually |
| 08:47 | <Gonozal_VIII> | pff |
| 08:47 | <madis[LA]> | and we need enough money to build all ML at once |
| 08:47 | <Gonozal_VIII> | i don't plan ahead |
| 08:47 | <Gonozal_VIII> | i build... run... adapt.. |
| 08:47 | <madis[LA]> | Gonozal_VIII: You really should join in sometimes... |
| 08:48 | <madis[LA]> | to see how we work |
| 08:48 | <Gonozal_VIII> | naah, i've just seen one of your games yesterday... |
| 08:48 | <Gonozal_VIII> | very bad station entry desing, huge jams... |
| 08:49 | <Gonozal_VIII> | i changed it, jam at the entry was gone, exit jammed... |
| 08:49 | <Gonozal_VIII> | changed exit, next junction jammed... |
| 08:49 | <Bjarni> | sounds like a real railroad |
| 08:49 | <madis[LA]> | which game if you please? |
| 08:49 | <fjb> | The bad entry was there to prevent the exit from getting jammed. :-) |
| 08:50 | <Gonozal_VIII> | no idea, i didn't search it myself and my memory is bad |
| 08:50 | <Bjarni> | then buy new RAM |
| 08:50 | <Bjarni> | it's really cheap right now |
| 08:50 | <Gonozal_VIII> | hehe |
| 08:51 | <fjb> | peter1138: What are engine pools? |
| 08:51 | <Gonozal_VIII> | but i guess every one of your station entrys is bad in the same way^^ |
| 08:52 | <Gonozal_VIII> | lots of presignals, lots of line mixery going on.. |
| 08:52 | <@peter1138> | fjb, more engines |
| 08:52 | <Bjarni> | that is instead of having depots you have small pools (waterholes) and you can pull up engines from them. The cool idea is that because they are bottomless you can have trains of unlimited length in just one tile |
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| 08:52 | <Gonozal_VIII> | i replaced it with only straight lines and normal signals and capacity doubled |
| 08:52 | <fjb> | Bjarni: :-) |
| 08:53 | <fjb> | peter1138: I what way more engines? Separate id spaces? |
| 08:54 | <@peter1138> | larger... |
| 08:54 | <fjb> | Incrising the id lenght from 8 bit to 16 bit? |
| 08:54 | <@peter1138> | no |
| 08:55 | <@peter1138> | it already is 16 bits |
| 08:55 | <Bjarni> | we changed that ages ago |
| 08:55 | <fjb> | Oh, why are so few ids availlable then right now? |
| 08:55 | <@peter1138> | i think it was 16 bit in the original |
| 08:55 | <@peter1138> | because it's a fixed size array |
| 08:55 | <Bjarni> | it was 8 bit once |
| 08:55 | <@peter1138> | well, several of them |
| 08:56 | <Bjarni> | then we changed it to 16 bits in preparing for what peter1138 is doing now |
| 08:56 | <fjb> | Ah, each vehicle class had it's own array. |
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| 08:56 | <Bjarni> | not really |
| 08:56 | <Bjarni> | brb phone |
| 08:56 | <fjb> | I know about one grf author that will really start to hate you... |
| 08:56 | <@peter1138> | hmm? |
| 08:57 | <Bjarni> | who? |
| 08:57 | <Gonozal_VIII> | more trainsies :-) |
| 08:57 | <fjb> | MB is against more possible vehicles because he likes to force the players to use his DBset like he thinks people should play. |
| 08:57 | <Bjarni> | or more importantly: why? |
| 08:58 | <fjb> | But I guess he doesn't like OenTTD anyway. So why care. |
| 08:58 | <Gonozal_VIII> | that's.... bad? |
| 08:58 | <Gonozal_VIII> | nogood.. |
| 08:58 | <fjb> | Gonozal_VIII: Look into the german forum. |
| 08:58 | <Gonozal_VIII> | force players to play in a certain way... nogood, nogood |
| 08:59 | <Bjarni> | if we start a fight like this he will just look for OpenTTD incompatible features and implement them to prevent us from using his grf files |
| 08:59 | <madis[LA]> | and then you add a support to these features :D |
| 08:59 | <fjb> | He doesn't want palyers to mix his vehicles with vehicles from other grfs because he restricts the pairings of locomotivs with certain wagons. |
| 09:00 | <Gonozal_VIII> | that reminds me, i wanted to extract his transrapid and change it to monorail for my games... |
| 09:01 | <fjb> | He already claims that he invented all the cool features of TTDP and that the OpenTTD people are steeling his ideas (even the ideas that are not in TTDP yet). |
| 09:01 | <Gonozal_VIII> | erm... ok... :S |
| 09:01 | <fjb> | Gonozal_VIII: Better don't do it. It is copyrighted by him. |
| 09:02 | <Gonozal_VIII> | doesn't matter, i won't release it anyways |
| 09:02 | <Bjarni> | I wonder what MB has to say about DB using ICE-TD in Denmark |
| 09:02 | <Bjarni> | it's not compatible with his grf |
| 09:02 | <fjb> | And he gets mad about every possible violation. |
| 09:02 | <fjb> | Bjarni: Better don't ask. |
| 09:02 | <Gonozal_VIII> | i noticed that in the 8bpp topic about rivers... |
| 09:03 | <Gonozal_VIII> | i already modified his river grf a lot to match with terrain^^ |
| 09:03 | <Bjarni> | <Gonozal_VIII> that reminds me, i wanted to extract his transrapid and change it to monorail for my games... <--- if you do that then you can't post screenshots of it and you can't give the GRF to anybody |
| 09:03 | <Bjarni> | or you will break the copyright |
| 09:03 | <fjb> | And whenever one has a question about OpenTTD in the german forum and OpenTTD doesn't have that feature he tells everybody that the Patch is much better because it has all features you will ever need. |
| 09:03 | <Gonozal_VIII> | not even screenshots? strange... but doesn't matter |
| 09:04 | <Bjarni> | I'm not even sure you are allowed to modify for personal usage |
| 09:04 | <Gonozal_VIII> | hmmm |
| 09:04 | <Bjarni> | he makes some grf files and he decides how they are. Take it or leave it |
| 09:04 | <Ammlller> | hmm, fjb is talking about MB? |
| 09:04 | <fjb> | I guess not even the screenshots because he painted the vehicles. |
| 09:04 | <Bjarni> | or break copyright |
| 09:04 | * | Ammlller reads back :) |
| 09:04 | <fjb> | Ammlller: Yes, how did you know? :-) |
| 09:05 | <Ammlller> | "german forum" and "Patch is much better" |
| 09:05 | <fjb> | He is getting more and more annoying. He is a great artist, but I strongly dislike his behavior. |
| 09:05 | <Bjarni> | btw where is the German forum? |
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| 09:05 | * | frosch123 is sad that MB has still not replied to the "ältere locks verschwinden"-topic. |
| 09:05 | <Ammlller> | www.tt-ms.de/forum |
| 09:05 | <fjb> | Bjarni: http://www.tt-ms.de/forum/index.php |
| 09:05 | <Bjarni> | I once got positive feedback from him. I can't remember about what and it was in the pre OTTD days |
| 09:06 | <fjb> | frosch123: I was also waiting for his answer, but maybe he would have to admit a bug in TTDP... |
| 09:06 | <Ammlller> | his knowledge about TT is very high |
| 09:07 | <fjb> | Ofcourse it is. He invented everything. |
| 09:07 | <frosch123> | Ammlller: Err, IMO his knowledge about TTDP is surprisingly bad. |
| 09:07 | <Ammlller> | and he is missing the glorious time with Patch |
| 09:07 | <@peter1138> | <fjb> He doesn't want palyers to mix his vehicles with vehicles from other grfs because he restricts the pairings of locomotivs with certain wagons. |
| 09:07 | <@peter1138> | ^ why would that stop working? |
| 09:08 | <fjb> | I'm glad that there are two projects, TTDP and OpenTTD, they differ in some ways and that is good. So everybody can choose what he prefers. |
| 09:08 | <madis[LA]> | but noone should be forced to use what someone else prefers |
| 09:09 | <fjb> | peter1138: The grf prevents you to add certain wagons to certain locomotions when you make the train in the depot. |
| 09:09 | <Bjarni> | yeah |
| 09:09 | <Bjarni> | and it still will |
| 09:10 | <frosch123> | Something different, please vote: Cool or crap? http://www.math.tu-clausthal.de/~mtce/ottd/DepotAndDockOnCanal.png |
| 09:10 | <frosch123> | Especially the depot part. |
| 09:10 | <fjb> | I also dislike people building huge unrealistic networks on a flat world, but that is their choice. They can di what they want. Everybody is different and that is good. |
| 09:10 | <Bjarni> | if I understand it correctly if a wagon only fits on engine #17 and the game then remaps EngineID 17 to 260 (17 is used for something else) then the wagon can only connect to EngineID 260 |
| 09:11 | <fjb> | frosch123: Cool |
| 09:11 | <NukeBuster> | Cool :) |
| 09:11 | <Bjarni> | I dislike people reporting clone vehicles as buggy because they used it to hit the hard vehicle limit in the game and then fails to clone vehicles |
| 09:11 | <frosch123> | I thought the dikes under the depot look weird. |
| 09:11 | <@peter1138> | fjb, yes it does... |
| 09:11 | <@peter1138> | fjb, how is that relevant? |
| 09:11 | <Bjarni> | that's too many vehicles on a 256x256 map o_O |
| 09:12 | <Ammlller> | hmm, I tested peters patch with dbset, I think, it works still as it should |
| 09:12 | <@peter1138> | frosch123, what about rivers? |
| 09:12 | <Bjarni> | however I will not prevent people from doing so |
| 09:12 | <fjb> | peter1138: That is the cause for him to be strongly against a greater range of vehicle ids or the mixing of different vehicle grfs. |
| 09:13 | <frosch123> | peter1138: Not yet synced. |
| 09:13 | <@peter1138> | frosch123, also, what is changed? i dunno :) |
| 09:13 | <fjb> | peter1138: When will the game generate rivers? They look cool in the editor. |
| 09:13 | <@peter1138> | fjb, strange, more vehicle ids has no effect on that feature... |
| 09:13 | <@peter1138> | when someone comes up with a good river making algorithm |
| 09:13 | <Ammlller> | hmm, peters patch is more useful for Roadsets |
| 09:14 | <Ammlller> | I like to use 4LV and Trams at same time |
| 09:14 | <fjb> | peter1138: Don't tell me, I like the idea of more ids. |
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| 09:14 | <frosch123> | peter1138: there are canalborders under the shipdepots and docks at sea or canal have different ground sprites. |
| 09:14 | <fjb> | Yes, and I don't have to patch tram to work with lv4 anymore. |
| 09:15 | <Ammlller> | :-) |
| 09:15 | <Gonozal_VIII> | it allows to use more but you don't have to... what's there not to be liked |
| 09:15 | <Ammlller> | really? are you sure? |
| 09:16 | <fjb> | If I could draw I would start my own german train set... |
| 09:17 | <Gonozal_VIII> | i only want the transrapid... |
| 09:17 | <Ammlller> | fjb: help addi with SwissSet :) |
| 09:17 | <Gonozal_VIII> | i use serbian standard and narrow gauge, that's great |
| 09:18 | <Gonozal_VIII> | but i want the transrapid with transrapid tracks additional |
| 09:18 | <fjb> | SwissSet sounds interesting. |
| 09:18 | <fjb> | Someone is working on a frensh set. That sounded cool. |
| 09:18 | <Ammlller> | yeah, the project is on stand by a long time... |
| 09:19 | * | fjb has been inside a BLS Re 4/4 once. |
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| 09:19 | <Gonozal_VIII> | more nice trucks would be nice... 4lv has tons of busses but only a handfull of trucks |
| 09:20 | <Ammlller> | Gonozal_VIII: are all trucks for early revisions in 4lv included? |
| 09:20 | <fjb> | Gonozal_VIII: The german road vehicle set is growing slowly. But atleast it grows. |
| 09:20 | <Gonozal_VIII> | i don't know ammler... |
| 09:21 | <Gonozal_VIII> | german road vehicle set? |
| 09:21 | <Bjarni> | * fjb has been inside a BLS Re 4/4 once. <-- nice... What's it like inside? |
| 09:21 | <Bjarni> | better room than in the Crocodile I hope |
| 09:21 | <Bjarni> | I mean... I hope there is room for a seat for the driver |
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| 09:22 | <Bjarni> | (surprisingly they didn't find room for that in a big locomotive like the Crocodile) |
| 09:23 | <Gonozal_VIII> | no seat :S how does that work? |
| 09:23 | <Bjarni> | then he had to stand up while driving |
| 09:23 | <Bjarni> | leading against the wall |
| 09:23 | <Gonozal_VIII> | sounds very comfortable |
| 09:24 | <Bjarni> | there was sort of a seat but it didn't really look like a seat and was only 10 cm wide |
| 09:24 | <fjb> | Bjarni: Sorry, it was an Ae 4/4. |
| 09:24 | <Bjarni> | kind of like a bookcase for the driver's ass :P |
| 09:25 | <fjb> | I don't remember much, it was about 25 years ago. |
| 09:25 | <Gonozal_VIII> | i wasn't even alive 25 years ago^^ |
| 09:25 | * | fjb was. |
| 09:25 | <Forked> | I feel old |
| 09:25 | <Gonozal_VIII> | i guessed so |
| 09:26 | <Forked> | today I realised people born in 1990 turn 18 this year.. |
| 09:26 | <Gonozal_VIII> | ... so? |
| 09:26 | <Bjarni> | they have? |
| 09:26 | <Bjarni> | damn |
| 09:26 | <Bjarni> | now I feel old |
| 09:27 | <fjb> | We are not old, we are playing TTD. :-) |
| 09:27 | <Gonozal_VIII> | people born in 1984 turn 24 this year |
| 09:27 | <Bjarni> | <Gonozal_VIII> i wasn't even alive 25 years ago^^ <-- when were you resurrected then? |
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| 09:28 | <Bjarni> | dih too |
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| 09:28 | <dih> | ? |
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| 09:29 | <Bjarni> | dih: you are alive right? |
| 09:29 | <dih> | sure are |
| 09:30 | <Bjarni> | <Bjarni> dih too <-- then this statement is correct |
| 09:30 | <dih> | aye |
| 09:30 | * | dih nods |
| 09:30 | <dih> | yet i did not know what it was refering to, so it appeared slightly odd |
| 09:30 | <fjb> | How do both of you define alive? |
| 09:30 | <Gonozal_VIII> | i started with it in 84 |
| 09:30 | <dih> | we define alive |
| 09:30 | <Bjarni> | not in the same way |
| 09:30 | <Gonozal_VIII> | no matter the definition :-) |
| 09:31 | <dih> | Bjarni is alive, yet freaky beyond reason :-P |
| 09:31 | <fjb> | Gonozal_VIII: You started Playing TTD in 1984? |
| 09:31 | <Gonozal_VIII> | hehe |
| 09:31 | <Bjarni> | my mind was set on trains before 1984 |
| 09:31 | <Gonozal_VIII> | that would've been hard for various reasons |
| 09:32 | <Bjarni> | yeah |
| 09:32 | <Bjarni> | your parents were too cheap to give you a computer back then |
| 09:32 | <fjb> | Ok, TTD didn't exist in 1984. |
| 09:33 | <Gonozal_VIII> | i would have needed a water proof computer for most of that year... |
| 09:33 | <Bjarni> | but there was something I think was called locomotion |
| 09:33 | <Bjarni> | I don't think CS was involved in that one though |
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| 09:33 | <Bjarni> | Gonozal_VIII: did it rain that much? |
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| 09:34 | <Gonozal_VIII> | no actually it was nice and warm all the time |
| 09:34 | <Bjarni> | go figure |
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| 09:34 | <Bjarni> | you were near a womans... you know... all the time |
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| 09:34 | <Bjarni> | woman's |
| 09:35 | <Gonozal_VIII> | ... wrong woman |
| 09:36 | <Bjarni> | that's what guys usually say after being separated from a woman |
| 09:36 | <Bjarni> | :P |
| 09:38 | <Bjarni> | and the channel died... |
| 09:38 | <Bjarni> | let's not talk about age then |
| 09:38 | <Bjarni> | fjb: why were you in an Ae 4/4? |
| 09:39 | <Bjarni> | I imagine that you were not driving it if it were 25 years ago |
| 09:40 | <Bjarni> | but I would imagine that driving it would be a surprising answer nomatter when it was |
| 09:41 | <Gonozal_VIII> | now you broke the channel |
| 09:42 | * | AntB loves chicken puree (randomness) |
| 09:42 | <Bjarni> | good |
| 09:43 | <dih> | nice for you |
| 09:43 | <Bjarni> | I started to wonder if I had been disconnected without the computer realising it |
| 09:43 | <AntB> | lol |
| 09:43 | <Vikthor> | hmm that reminds I want to take a look if we have some tiramisu left |
| 09:44 | <Vikthor> | Thank you AntB :D |
| 09:44 | <AntB> | lol |
| 09:44 | <Bjarni> | wtf is tiramisu? |
| 09:44 | <Bjarni> | hmm |
| 09:44 | <AntB> | a cake type thing i think |
| 09:45 | <Bjarni> | An Italian pastry made of layers of mascarpone cheese cream, and sponge cake soaked in coffee and liquor. Dessert Trends makes delicious Tiramisus. <-- coffee... not for me |
| 09:45 | <Gonozal_VIII> | something with yellow goey stuff and brown powdery stuff... |
| 09:46 | <Bjarni> | and also because of cheese cream and liquor |
| 09:46 | <Gonozal_VIII> | same for me |
| 09:47 | <AntB> | I just don't do cream cheese |
| 09:47 | <Bjarni> | Pronounced tih-ruh-mee-SOO. Literally translated it means "pick me up" or "carry me up" <-- "and take me to the trashcan" :P |
| 09:47 | <Gonozal_VIII> | i don't do any cheese |
| 09:47 | <AntB> | lol @ Bjarni |
| 09:48 | <Gonozal_VIII> | especially not the types with funghi or maggots inside |
| 09:48 | <AntB> | ew :s |
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| 09:49 | <Bjarni> | maggots has nothing to do with food |
| 09:49 | <Bjarni> | except if you are a sailor |
| 09:49 | <Gonozal_VIII> | some people think they have |
| 09:50 | <Gonozal_VIII> | there's a special (i think italian) cheese that contains a lot of maggots |
| 09:50 | <Bjarni> | brb |
| 09:50 | <Bjarni> | I'm going to meet my lunch again |
| 09:50 | <Gonozal_VIII> | hehe |
| 09:50 | <AntB> | meet your lunch? okay.... |
| 09:51 | <Gonozal_VIII> | "Casu marzu" |
| 09:51 | <Gonozal_VIII> | ...is a cheese found in Sardinia, Italy, notable for being riddled with live insect larvae. |
| 09:52 | <Bjarni> | back |
| 09:52 | <AntB> | that, is just plain wrong |
| 09:52 | <Bjarni> | my lunch stood me up |
| 09:52 | <AntB> | :D |
| 09:52 | <Bjarni> | and didn't reply when I tried to talk to it |
| 09:52 | <Dominik> | AntB: you're the AntBUK from the forums, right? |
| 09:52 | <AntB> | yup |
| 09:53 | <Gonozal_VIII> | "a viscous, pungent goo that burns the tongue and can affect other parts of the body" |
| 09:53 | <Dominik> | about that grf for the DS port: you could simply add the switch screens button to the file without replacing any original ones. i think i can import them then |
| 09:54 | <AntB> | ok |
| 09:54 | <Dominik> | and thanks a lot for making them :) |
| 09:54 | <AntB> | nps :) |
| 09:56 | <Gonozal_VIII> | "Piophila casei larvae can pass through the stomach alive (human stomach acids do not usually kill them) and take up residency for some period of time in the intestines, where they can cause serious lesions as they attempt to bore through the intestinal walls." |
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| 09:59 | <Gonozal_VIII> | it's bad enough to eat maggots... but they stay alive, crawl around inside you and try to poke holes through you!!! WHY?? |
| 09:59 | * | AntB doesn't feel well |
| 10:00 | <Bjarni> | I have something to put your mind at ease instead |
| 10:01 | <Bjarni> | some filmcrew were recording and they put a fake paper license plate on a car that happened to be parked in the background (so nobody could tell which car it was when viewing it) |
| 10:01 | <Bjarni> | when they went to remove it again the car were gone and now they are telling people to check for their license plate on their car xD |
| 10:02 | <AntB> | rofl |
| 10:02 | <Bjarni> | imagine being stopped by police because you have a fake license plate and you go "but I didn't put it there and I have my real one behind it" |
| 10:03 | <Gonozal_VIII> | i did a bad, bad thing with licence plates whith a friend when i was a child... there were two trucks parked in a sand pit near my home and we switched their rear licence plates... |
| 10:04 | <Bjarni> | that's bad |
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| 10:04 | <Bjarni> | why did you do so? |
| 10:04 | <Bjarni> | and how did you manage to actually do it? |
| 10:04 | <Gonozal_VIII> | i dunno... children do stuff? |
| 10:04 | <Bjarni> | good point |
| 10:05 | <Gonozal_VIII> | the how was easy, they had those plastic frames where you just have to turn some parts with a coin or screwdriver and they can be removed |
| 10:08 | <Gonozal_VIII> | they were from different companies and different regions... i guess they had a hard time figuring out what happened and where their licence plates have gone to |
| 10:10 | <Bjarni> | hehe |
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| 10:21 | <CIA-5> | OpenTTD: frosch * r11936 /trunk/src/tunnelbridge_cmd.cpp: -Fix: 'BRIDGE_TOO_LOW_FOR_TERRAIN'-check was wrong for steep slopes. |
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| 10:27 | <fjb> | frosch123: Are you interested in watching a movie in Clausthal this evening? |
| 10:27 | <Bjarni> | are you trying to sabotage his coding time? |
| 10:27 | <fjb> | Yes! :-) |
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| 10:27 | <frosch123> | Which movie? |
| 10:28 | <Gonozal_VIII> | don't mistake the brewery for a cinema |
| 10:28 | <Bjarni> | brewery... don't you mean Biergarten? |
| 10:29 | <fjb> | "Blood Diamond" http://www.emk-clausthal.de/projekte/filmbistro/filmbistro.shtm (Don't get afraid, the church is only giving the room and the technical equipment) |
| 10:29 | <Gonozal_VIII> | there's a brewery... |
| 10:29 | <Bjarni> | 404 |
| 10:29 | <fjb> | There was a brewery. There is a chopping mall today. |
| 10:29 | <Bjarni> | a chopping mall? |
| 10:29 | <Bjarni> | they chop the prices? :D |
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| 10:29 | <fjb> | 404? I could just load that page. |
| 10:30 | <Gonozal_VIII> | huh? no brewery in clausthal? where does clausthaler come from then? |
| 10:30 | <fjb> | Binding is brewing the beer. |
| 10:30 | <Gonozal_VIII> | fake! all fake! |
| 10:30 | <dih> | i was on #oftc talking about openttdcoop |
| 10:30 | <Bjarni> | it's still not working |
| 10:30 | <dih> | and the guy responded with |
| 10:30 | <dih> | 16:29 < weasel> (when will openttd finally stop requiring the old (non-free) ttd files?) |
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| 10:31 | <Bjarni> | dih: well... we need something to use instead |
| 10:31 | <yorick> | hello |
| 10:31 | <hylje> | don't the tt-forums folks have a project going on |
| 10:31 | <fjb> | No, the rights to brew that beer are still coupled to some places in Clausthal. And some of the people in Clausthal tell Binding how to brew that beer. |
| 10:31 | <Bjarni> | yeah |
| 10:31 | <Bjarni> | and Owen started a sound collecting project |
| 10:31 | <Gonozal_VIII> | bjarni, remove the part after the last / then it works |
| 10:32 | <dih> | still a very funny response |
| 10:32 | <yorick> | hmm... what is being talked about? |
| 10:32 | <Gonozal_VIII> | beer |
| 10:32 | <Bjarni> | dih: well... one thing is for sure. The guy knows the game |
| 10:33 | <Bjarni> | which is a good thing |
| 10:33 | <yorick> | aha, beer :S |
| 10:33 | <fjb> | frosch123: If you are interestid in watching the movie and like to talk to some nice people (which are not relatted to the church) after watching the movie and drinking some tea you are welcome. |
| 10:33 | <dih> | Bjarni: it also gives a contact person whenever you need something from oftc :-D |
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| 10:34 | <yorick> | hi hylje_ |
| 10:34 | <hylje> | hello |
| 10:34 | <frosch123> | fjb: Well it is not that kind of movie I usally watch, but if I will meet you there and we turn it into a OTTD party, I might be interested :) |
| 10:34 | <yorick> | :) |
| 10:35 | <Bjarni> | dih: why would we need anything from otfc? |
| 10:35 | <Bjarni> | it's working very well |
| 10:35 | <dih> | you never know |
| 10:35 | <Bjarni> | no need to take their time telling them "it's still working" |
| 10:35 | <Bjarni> | on a daily basis |
| 10:35 | <SpComb> | http://lidars.narod.ru/index.files/Page2683.htm <-- eww |
| 10:36 | <AntB> | that just looks like locomotion |
| 10:36 | <Gonozal_VIII> | white pixel problem with those planes |
| 10:36 | <fjb> | frosch123: We could some people interested into OpenTTD, I guess. Some of the people there like to play computer games. |
| 10:36 | <NukeBuster> | sergey? |
| 10:37 | <Gonozal_VIII> | and... wtfhuge |
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| 10:37 | <hylje> | bigger sprites are good |
| 10:38 | <Gonozal_VIII> | no |
| 10:38 | <hylje> | but the implementation there isn't too goo |
| 10:38 | <hylje> | d |
| 10:38 | <Gonozal_VIII> | doesn't fit on the airports and tracks |
| 10:39 | <Eddi|zuHause> | or under the catenary |
| 10:39 | <Gonozal_VIII> | those trucks bend the right way in corners... |
| 10:40 | <Gonozal_VIII> | way too huge... but they bend in corners! |
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| 10:40 | <Gonozal_VIII> | (bend in corners without looking disconnected) |
| 10:41 | <hylje> | maybe thats why |
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| 10:44 | <Bjarni> | great |
| 10:44 | <Bjarni> | Sergej did it again :/ |
| 10:44 | <dih> | ? |
| 10:44 | <Bjarni> | http://forums.osxfaq.com/viewtopic.php?t=16574 <-- and now he managed to find somewhere where we can't reach him |
| 10:45 | <Bjarni> | http://lidars.narod.ru/index.files/image1882.png <-- we aren't licensed to use this trademarked icon so we don't.... he added it |
| 10:45 | <Bjarni> | it's possible that we could get it but I will not go though the paperwork to prove to Apple that it's a true universal binary |
| 10:46 | -!- | LordAzamath is now known as LordAzamath_ |
| 10:46 | <Bjarni> | I'm not even sure I can since the PPC port isn't checked regularly enough by an official developer |
| 10:46 | <Bjarni> | oh well |
| 10:48 | <CIA-5> | OpenTTD: frosch * r11937 /trunk/src/tunnelbridge_cmd.cpp: |
|