| --- | Log | opened Thu Jan 17 00:00:26 2008 |
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| 02:11 | <Forked> | morning |
| 02:11 | <@peter1138> | 'lo |
| 02:23 | <roboman> | hello |
| 02:24 | * | roboman wonders why when he runs openttd normally it cant connect to the openttdcoop server |
| 02:24 | <roboman> | the server doesnt unpause for me properly |
| 02:24 | <roboman> | yet if i set the priority of openttd to higher in taskmanager it all works fine |
| 02:25 | <roboman> | the nightly in use is yesterdays for me |
| 02:25 | <roboman> | 11838 |
| 02:25 | <roboman> | im pretty sure thats it |
| 02:27 | <@peter1138> | huh? |
| 02:28 | <@peter1138> | openttdcoop has a minimum player requirement |
| 02:28 | <roboman> | yeah but if there are enough players primarily 2 or more |
| 02:29 | <roboman> | the server by default pauses while a client connects but for me it doesnt seem to do that weather my computer isnt keeping up with server |
| 02:29 | <roboman> | or if its my connection |
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| 05:29 | <UnderBuilder> | one question: will be possible to create irregular map sizes? (eg 400x600, 700x140, 2600x840, etc.)? |
| 05:30 | <Gonozal_VIII> | 2^x * 2^y |
| 05:31 | <UnderBuilder> | I mean, will be hard modifying that? |
| 05:33 | <Gonozal_VIII> | why do you want that strange sizes? |
| 05:37 | <Gonozal_VIII> | i mean... that wouldn't be much different to 512*512, 1024*128 and 2048*1024 gameplay wise |
| 05:38 | <UnderBuilder> | I want a 1337*1337 map :P |
| 05:38 | <Noldo> | :D |
| 05:38 | <Gonozal_VIII> | ^^ |
| 05:39 | <Gonozal_VIII> | then you would need ascii art newgrf |
| 05:40 | <Gonozal_VIII> | it's not allowed to play a 1337*1337 map without them |
| 05:40 | <UnderBuilder> | other thing I want is to create larger-thicker maps like 4096x1024 |
| 05:41 | <Gonozal_VIII> | there's a patch for that |
| 05:41 | <UnderBuilder> | yes... the trouble is that it isn't yet in trunk |
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| 05:43 | <Gonozal_VIII> | right.. i guess everything up to the same number of tiles as 2048*2048 should get into trunk |
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| 05:46 | <Gonozal_VIII> | 2048*2048, 1024*4096, 512*8192, 256*16384, 128*32768 and 64*65536 as the biggest maps... |
| 05:48 | <Tefad> | hopefully those datatypes are unsigned 16bit or larger |
| 05:54 | <@peter1138> | no, it won't be changed |
| 05:54 | <@peter1138> | it's powers of two for the reason |
| 05:56 | <Gonozal_VIII> | hmmm dropdowns can be changed dynamically? that means you can allow bigger y size if x size is smaller than 2048? |
| 05:59 | <@peter1138> | you coudl |
| 06:10 | <Gonozal_VIII> | while(selectedsize1 * size2 <= 4194304) {adddropdownthingy(size2); size2 *= 2;} :-) |
| 06:13 | <@peter1138> | :o |
| 06:14 | <Gonozal_VIII> | that bad?^^ |
| 06:19 | <Noldo> | why can't you just calculate it without the loop |
| 06:22 | <Gonozal_VIII> | every loop adds a dropdown choice thingy... i have no idea how the real code works |
| 06:24 | <Gonozal_VIII> | idea was to start size2 with 64 and a empty dropdown list and if there is 65k choosen in the other dropdown it only adds 64 and stops |
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| 06:40 | <@peter1138> | hmm |
| 06:40 | <@peter1138> | 64 * 65536 probably wouldn't work :p |
| 06:40 | <Gonozal_VIII> | why? |
| 06:41 | <Gonozal_VIII> | well, there's not much landmass then in chrisin... |
| 06:42 | <Gonozal_VIII> | but it is playable... |
| 06:43 | <Gonozal_VIII> | i guess the old map generator would generate more land... |
| 06:44 | <@peter1138> | lol, overflows :o |
| 06:46 | <Gonozal_VIII> | overflows? where? |
| 06:46 | <@peter1138> | if (1 << x * 1 << y > 2048 * 2048) ... |
| 06:46 | <@peter1138> | 1 << 16 * 1 << 16 == ... |
| 06:47 | <@peter1138> | 0 |
| 06:47 | <@peter1138> | yeah, 64 x 65536 is silly indeed |
| 06:48 | <Zahl> | who cares about overflows as long as you can somehow play it... that is, some trains are moving in some way doing something |
| 06:48 | <Noldo> | :D |
| 06:49 | <@peter1138> | my system is maxed out just running an empty a 64 x 65536 map :o |
| 06:49 | <@peter1138> | and 2.8 GHz isn't that slow |
| 06:49 | <Gonozal_VIII> | strange |
| 06:50 | <Zahl> | we need multicore support |
| 06:50 | <Noldo> | hah |
| 06:50 | <Gonozal_VIII> | i ran a much larger map without problems |
| 06:50 | <@peter1138> | i've got about a million industries though |
| 06:50 | <Zahl> | lol |
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| 06:51 | <Forked> | 8192x8192 gave me a world population of some 15 million... |
| 06:52 | <Forked> | the town names don't look too original when there are 12000+ of them :) scrolling down the list |
| 06:55 | <Gonozal_VIII> | well... 8192^2 just doesn't make sense, nobody could ever connect everything there and even if he could, no computer could run it |
| 06:55 | <Forked> | true, I just had to try it |
| 06:55 | <Forked> | my bus did not move very fast.. and this is an athlon64 x2 6400+ (dualcore 3.2GHz) with 4GB ram :) |
| 06:56 | <Gonozal_VIII> | savegame size?^^ |
| 06:56 | <Forked> | I didn't try :\ |
| 06:56 | <Forked> | took forever to generate the map though |
| 06:56 | <Forked> | looked pretty maxed out on industries .. 4096 farms, 2048 of everything else except oil rigs |
| 06:57 | <Gonozal_VIII> | ^^ |
| 06:57 | <Gonozal_VIII> | with ecs industries, the map generation would have taken some years^^ |
| 06:58 | <@peter1138> | heh, yeah |
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| 07:24 | <SmatZ> | morning |
| 07:24 | <Sacro> | SmatZ! |
| 07:24 | <SmatZ> | Sacro! |
| 07:24 | <Gonozal_VIII> | hi |
| 07:26 | <Sacro> | SmatZ: do more signalling stuff! |
| 07:26 | <SmatZ> | Sacro: roger that, sir! |
| 07:26 | <Sacro> | SmatZ: no rogering till Bjarni gets here |
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| 08:17 | <Dominik> | what does the red dot that sometimes shows up in the status bar mean? |
| 08:18 | <Gonozal_VIII> | autosave? |
| 08:19 | <Dominik> | i have autosave disabled though |
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| 08:29 | <Dominik> | found it. main_gui.cpp:1783 "...// Red blot to show there are new unread newsmessages" |
| 08:29 | <Gonozal_VIII> | ah |
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| 08:35 | <UnderBuilder> | is possible to hack openttd so it doesn't prompt you for the original newgrfs and you can use instead other newgrfs? |
| 08:36 | <Gonozal_VIII> | no |
| 08:36 | <UnderBuilder> | newgrfs=OpenGFX etc |
| 08:36 | <UnderBuilder> | original grfs* |
| 08:37 | <Ammler> | open means opensource, so it should be possible, I guess, it would be possible with closed source too |
| 08:37 | <Gonozal_VIII> | ok... everything is possible |
| 08:37 | <Ammler> | yes :) |
| 08:38 | <Roujin> | easiest way: use blank trg* files |
| 08:38 | <Gonozal_VIII> | doesn't work because there's no replacement for everything yet |
| 08:39 | <Roujin> | well but that's what he asked for |
| 08:39 | <Roujin> | everything that's not replaced by a newgrf will be missing, that's true. |
| 08:39 | <Ammler> | invisible climate :) |
| 08:40 | <Gonozal_VIII> | hehehe |
| 08:40 | <Gonozal_VIII> | openttd for blind people^^ |
| 08:40 | <Ammler> | :D |
| 08:41 | <UnderBuilder> | so, technically is possible but you will not see anything |
| 08:41 | <UnderBuilder> | not even the cursor |
| 08:41 | <Gonozal_VIII> | there are cursor replacements |
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| 08:41 | <Gonozal_VIII> | but lots of other sprites are missing |
| 08:44 | <@peter1138> | UnderBuilder, it is possible as long as you replacements to use |
| 08:44 | <@peter1138> | else it'll probably crash |
| 08:44 | <@peter1138> | +have |
| 08:45 | <Gonozal_VIII> | hmmm it shouldn't crash |
| 08:45 | <Gonozal_VIII> | just everything white... |
| 08:45 | <@peter1138> | yeah, well |
| 08:45 | <@peter1138> | the code assumes all the sprites are available |
| 08:45 | <@peter1138> | it knows they are, because the md5sums match |
| 08:46 | <Gonozal_VIII> | ah... doesn't start with wrong md5 sum |
| 08:47 | <Roujin> | hm? for me if i mess with the trg* files, it only complains, but starts nevertheless |
| 08:47 | <@peter1138> | but if they don't match, we don't care about bug reports ;) |
| 08:48 | <@peter1138> | actually the main reason for requiring them to match has now been fixed |
| 08:48 | <Roujin> | (where mess means decode, draw around some stuff, encode again) |
| 08:49 | <Roujin> | <@peter1138> actually the main reason for requiring them to match has now been fixed <-- what was this reason if i may ask? |
| 08:49 | <Gonozal_VIII> | doing that with the .lng files doesn't work... |
| 08:49 | <@peter1138> | vehicle collision hash used to depend on sprite sizes |
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| 09:04 | <LA[lord]> | !logs |
| 09:04 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 09:04 | <LA[lord]> | hey |
| 09:05 | <Gonozal_VIII> | ho |
| 09:05 | <Forked> | lets go! |
| 09:06 | <Gonozal_VIII> | spann den wagen an |
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| 09:09 | <LA[lord]> | Gonozal_VIII: ? |
| 09:09 | <Gonozal_VIII> | he's not here |
| 09:09 | <Gonozal_VIII> | *hides* |
| 09:11 | <Roujin> | denn der wind treibt regen übers land |
| 09:11 | <LA[lord]> | too bad then... |
| 09:12 | <Roujin> | it's not off topic :P it's a song about transporting grain ;) |
| 09:12 | <Gonozal_VIII> | indeed^^ |
| 09:13 | <Gonozal_VIII> | there comes rain, get the grain! |
| 09:15 | <LA[lord]> | Bend the venture because of the wind driven rain over land... hmm strange songs you have there.. |
| 09:15 | <Gonozal_VIII> | wtf?^^ |
| 09:15 | <LA[lord]> | google translation |
| 09:16 | <LA[lord]> | :P |
| 09:16 | <Gonozal_VIII> | google translation sucks^^ |
| 09:16 | <Roujin> | hehe ^^ |
| 09:16 | <LA[lord]> | true |
| 09:16 | <Roujin> | i wouldn't know how to translate it properly either... :P |
| 09:18 | <Roujin> | it's a bit outdated speech.. someone is told to make the horse carriage ready so they can get the grain <- something like that |
| 09:20 | <Roujin> | so basically, it's someone giving you a subsidy offer for grain from a farm to a factory restricted to road vehicles, in combination with a newgrf that introduces horse carriages ;) |
| 09:21 | <Gonozal_VIII> | hehehe |
| 09:21 | <LA[lord]> | ahh now that I can understand clearly |
| 09:21 | <LA[lord]> | before your words didn't make any sense...' |
| 09:21 | <LA[lord]> | :P |
| 09:21 | <Gonozal_VIII> | and a weather newgrf |
| 09:22 | <LA[lord]> | hmm... I've got an idea... |
| 09:22 | <Gonozal_VIII> | oh noes |
| 09:22 | <LA[lord]> | replace transmitters with cloud animation which has some rain sometimes :P |
| 09:22 | <lolman> | LA[lord]: don't think too hard, your head may asplode |
| 09:22 | <LA[lord]> | :P |
| 09:22 | <LA[lord]> | lolman: true tru....KABOOOMM |
| 09:23 | <Gonozal_VIII> | erm.... clouds move^^ |
| 09:23 | <Roujin> | lord: next step: make a patch so transmitters can move over the map xD |
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| 09:23 | <LA[lord]> | hmm, what about a airplane disguised as cloud :P |
| 09:23 | <Roujin> | i'd like to see a game with that patch but without the grf then xD |
| 09:23 | <LA[lord]> | :D |
| 09:23 | <LA[lord]> | too good.. |
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| 09:24 | <LA[lord]> | Roujin: you make a patch, I can't code :P |
| 09:24 | <dih> | hi |
| 09:24 | <LA[lord]> | hello dih |
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| 09:25 | <Gonozal_VIII> | ha... a lightning disaster... cloud moves around like the ufo but instead of landing on a track it hits electrified track with lightning... destroying the wires (converting the track to normal rail) |
| 09:27 | -!- | Frostregen_ [SADDAM@dslb-084-058-104-114.pools.arcor-ip.net] has joined #openttd |
| 09:27 | <dih> | hey there Frost |
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| 09:30 | <Vikthor> | Gonozal_VIII: Dunno I would say only break down the vehicle, wires tend to be replaced pretty fast and the electrical equipment should be suffitiently protected. |
| 09:32 | <Gonozal_VIII> | kind of pointless if there's just a vehicle broken down.. they do that all the time anyways |
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| 09:33 | <Vikthor> | I see, but on the other hand demolishing the electrification adds more micromanagement |
| 09:34 | <LA[lord]> | yes.. and if you disable breakdowns you usually play w/o disasters too... |
| 09:34 | <Gonozal_VIII> | default ufos destroy tracks... |
| 09:34 | <Vikthor> | Maybe thats quite enough then? |
| 09:36 | <Gonozal_VIII> | maybe a longer duration of those breakdowns |
| 09:36 | <Gonozal_VIII> | that could also happen with a derailment disaster |
| 09:38 | <Gonozal_VIII> | but i don't like random things like that that much anyways... |
| 09:39 | <Gonozal_VIII> | when something goes wrong i want to know why and be able to change it |
| 09:40 | <Vikthor> | Yes, derailment could be very annoying if you could not prevent it by eg. increased maintainance funding |
| 09:41 | <Gonozal_VIII> | track maintainance and building cost should be much higher anyways |
| 09:42 | <hylje> | road and rail quality levels |
| 09:42 | <Gonozal_VIII> | hmmm yes |
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| 09:43 | <hylje> | of course poor quality rail -- to a certain extent -- should allow safe operation at slower speeds |
| 09:43 | -!- | HerzogDeXtEr [~dex@i59F7DE80.versanet.de] has quit [Read error: Connection reset by peer] |
| 09:44 | <hylje> | and the quality should be determined between junctions (one could one-up and one-down them wiht a tool?) |
| 09:44 | -!- | helb [~helb@62.240.176.23] has joined #openttd |
| 09:44 | <rave> | what's the tile type of purchased land? |
| 09:45 | <LA[lord]> | ? |
| 09:45 | <rave> | MP_CLEAR & GetTileOwner? |
| 09:45 | <SmatZ> | rave: MP_UNMOVABLE |
| 09:45 | <SmatZ> | I think |
| 09:47 | <Gonozal_VIII> | rave.. while you're working at those tiles, make them use grass sprites, not cleared |
| 09:53 | <+glx> | yes MP_UNMOVABLE |
| 09:53 | <rave> | with unmovable type UNMOVABLE_OWNED_LAND |
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| 09:59 | <rave> | the search function in Eclipse is so broken |
| 10:00 | <rave> | it only finds a small proportion of the true number of matches |
| 10:07 | <LA[lord]> | is there any keyboard shortcut to fast forward that would sticky the FF button? tab only makes FF until you hold it down.. |
| 10:08 | <Gonozal_VIII> | as long as, not until :-) |
| 10:08 | <Gonozal_VIII> | <-- very helpful |
| 10:10 | <LA[lord]> | my English is 5 in school (A in some other countries) but I just don't be pedantic, when i'm on IRC |
| 10:10 | <LA[lord]> | I just am not* |
| 10:10 | <LA[lord]> | or something ;P |
| 10:10 | <Gonozal_VIII> | ^^ |
| 10:11 | -!- | HerzogDeXtEr [~dex@i59F7DE80.versanet.de] has joined #openttd |
| 10:13 | <Gonozal_VIII> | btw the word pedantic is incorrect, you should use dalestanish instead |
| 10:13 | <Gonozal_VIII> | *takes cover* |
| 10:14 | * | hylje pre-emptively smacks Gonozal_VIII with a large fish |
| 10:14 | <Gonozal_VIII> | et tu, hylje? |
| 10:17 | <rave> | Gonozal_VIII: I don't think setting the sprite to grass looks any better |
| 10:17 | <Gonozal_VIII> | why not? |
| 10:17 | <Gonozal_VIII> | the signs are ok, the brown stuff looks ugly |
| 10:17 | <rave> | because it looks strange if it wasn't originally grass |
| 10:18 | <Gonozal_VIII> | you mean stone or bumpy? |
| 10:18 | <rave> | and the wasteland symbolises it being unusable |
| 10:18 | <rave> | desert |
| 10:18 | <Gonozal_VIII> | well... desert should work |
| 10:18 | <Gonozal_VIII> | there are a lot of things that use default terrain as ground sprite |
| 10:20 | -!- | Greyscale is now known as Greysc[a]le |
| 10:20 | -!- | Greysc[a]le is now known as Greyscale |
| 10:21 | -!- | Greyscale is now known as Greysc[a]le |
| 10:21 | -!- | Greysc[a]le is now known as Greyscale |
| 10:22 | <Sacro> | Greyscale: stfu |
| 10:22 | <Greyscale> | Stupid wifi. |
| 10:23 | <Eddi|zuHause3> | stuff you? |
| 10:24 | -!- | frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd |
| 10:27 | <rave> | shut the |
| 10:27 | <Gonozal_VIII> | frag up |
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| 10:41 | <LA[lord]> | how many tiles does the city airport take? (too lazy to check out) |
| 10:42 | <Gonozal_VIII> | lots*lots |
| 10:42 | <Gonozal_VIII> | where lots can have a different value everytime it's used |
| 10:42 | <SmatZ> | too lazy to check out, but not too lazy to ask? |
| 10:43 | * | Belugas is too lazy to answer |
| 10:43 | <keyweed> | http://wiki.openttd.org/index.php/Airports |
| 10:44 | * | keyweed isn't to lazy to copy a question to google. |
| 10:44 | <keyweed> | *too |
| 10:44 | <SmatZ> | omg USA is going to build in our country an Army base |
| 10:44 | <SmatZ> | I hate my goverment! |
| 10:44 | <@Belugas> | http://devs.openttd.org/patches/GimmeMore.jpg |
| 10:44 | <Gonozal_VIII> | they have army bases almost everywhere |
| 10:44 | <SmatZ> | Gonozal_VIII: that's another reason not to build it here |
| 10:44 | <Gonozal_VIII> | 404 |
| 10:44 | <UnderBuilder> | would be nice if instead of buying shares by 25% you can buy them in 1% steps |
| 10:45 | <keyweed> | SmatZ: it gives your country to steal the hardware there when you need it. |
| 10:45 | <Gonozal_VIII> | shares don't work well enough to do that |
| 10:45 | <SmatZ> | keyweed: rather a more danger of being a victim of some country USA is in war with |
| 10:45 | <Gonozal_VIII> | you could but it wouldn't make sense |
| 10:45 | <dih> | lol @ Belugas |
| 10:45 | <dih> | hello by the way ^^ |
| 10:46 | <keyweed> | like the nukes that are NOT present at the secret airbase at volkel which are not being guarded by a small contingent of american soldiers who are not there. |
| 10:46 | <SmatZ> | :-) |
| 10:46 | <Gonozal_VIII> | where's volkel? |
| 10:46 | <keyweed> | SmatZ: rather that then the USA bringing democracy and freedom to your country |
| 10:46 | <keyweed> | Gonozal_VIII: the netherlands |
| 10:47 | <@Belugas> | [10:50][10:50] <UnderBuilder> would be nice if instead of buying shares by 25% you can buy them in 1% steps<--- i do not thik so... Not at all. Why? For what reasons? |
| 10:47 | <Gonozal_VIII> | wtf they have nukes in europe |
| 10:47 | <SmatZ> | keyweed: yeah, we all love USA and USA's democracy |
| 10:47 | <SmatZ> | "love" |
| 10:47 | <@Belugas> | hey dih |
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| 10:48 | <keyweed> | i especially love the new definition of torture. |
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| 10:48 | <keyweed> | i'd love to not torture Bush. |
| 10:48 | <UnderBuilder> | could be useful with this http://www.tt-forums.net/viewtopic.php?f=32&t=35815 |
| 10:48 | -!- | Thijs [~thijs@dhcp-077-249-252-173.chello.nl] has quit [Quit: Leaving] |
| 10:48 | <keyweed> | but i'll shut up now, this isn't a political channel. |
| 10:49 | <Gonozal_VIII> | if you have shares of a company in rl you don't get parts of every income they have |
| 10:50 | <Gonozal_VIII> | such a company wouldn't last very long^^ |
| 10:51 | <UnderBuilder> | what about if you get 2500 from 10000 of the income but the other player still gets 10000? |
| 10:51 | <Gonozal_VIII> | they can decide to give some of the profit to the shareholders but most of it gets reinvested |
| 10:52 | <@Belugas> | let's call it monopoly tycoon... |
| 10:52 | <@Belugas> | Hey guys! THIS IS TRANSPORT! |
| 10:53 | <Gonozal_VIII> | belugas, that wasn't a feature request, that was how it is in rl... dividends wouldn't make sense ingame |
| 10:54 | <Gonozal_VIII> | the only profit you should make with shares is through a higher resell value if the company value increased |
| 10:54 | <LA[lord]> | if you want to play on stock market, play Railroad Tycoon... |
| 10:56 | <rave> | openrrt? |
| 10:56 | <LA[lord]> | openrrtd :P |
| 10:57 | <Gonozal_VIII> | it should be like that: a company offers to sell part of its shares... they don't get sold until somebody buys them... the money gets substracted from the buyer and added to the seller |
| 10:57 | <SmatZ> | keyweed: not torture? |
| 10:57 | <rave> | how does the shares bug work? or did it work? |
| 10:57 | <keyweed> | SmatZ: water dunking isn't torture. or so they claim |
| 10:57 | <UnderBuilder> | well, I'm better putting my eyes on http://www.tt-forums.net/viewtopic.php?f=32&t=35601 |
| 10:57 | <rave> | waterboarding/ |
| 10:57 | <rave> | ? |
| 10:57 | <keyweed> | SmatZ: keeping people awake for days isn't either. |
| 10:58 | <UnderBuilder> | openttscd |
| 10:58 | <rave> | or is water dunking the new alternative? |
| 10:58 | <UnderBuilder> | Open TT SimCity Deluxe |
| 10:58 | <dih> | CLOSED... |
| 11:00 | <@Belugas> | so freakingly booooring |
| 11:05 | <rave> | if you own over 50% of the shares you should be asked about every build attempt they make ;) |
| 11:05 | <Gonozal_VIII> | there are also shares without that right |
| 11:06 | <UnderBuilder> | or maybe you can purchase a max of 10% shares |
| 11:06 | * | dih slaps Belugas booooringness |
| 11:06 | <dih> | any better? |
| 11:06 | <@Belugas> | nope |
| 11:07 | <dih> | but you cannot say i didn't try :-P |
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| 11:12 | <Gonozal_VIII> | got a test in about an hour... |
| 11:13 | <UnderBuilder> | idea: limited construction area like in RCT |
| 11:13 | <rave> | I haven't played rct |
| 11:13 | <Gonozal_VIII> | limited construction area? what/how? |
| 11:14 | <Gonozal_VIII> | the construction area is limited by the map edges^^ |
| 11:14 | <UnderBuilder> | each player buys their own area to build their stuff |
| 11:14 | <Gonozal_VIII> | ... |
| 11:14 | <Gonozal_VIII> | nooooooo |
| 11:14 | <Gonozal_VIII> | ^^ |
| 11:14 | <LA[lord]> | ok.. I'll get away now.. if me being needed, call me :) |
| 11:15 | * | Sacro has ordered his parts |
| 11:15 | <Gonozal_VIII> | you can buy exclusive transport rights, that's bad enough ;-) |
| 11:16 | <UnderBuilder> | you define where do you want to build |
| 11:16 | <Gonozal_VIII> | with that buy area thing some players would just buy 1 tile wide stripes of land through the whole map and block everything |
| 11:17 | <UnderBuilder> | you can already do that with signs... |
| 11:17 | <Gonozal_VIII> | but that's not draggable... your request implies large areas to be bought before construction... annoying without dragging |
| 11:18 | <UnderBuilder> | or maybe the map is divided into eight predefined zones, one for each player |
| 11:19 | <Gonozal_VIII> | or maybe stop playing multiplayer and everybody plays alone^^ |
| 11:20 | <UnderBuilder> | or maybe you can build over enemy's area but with higher costs than usual |
| 11:21 | <UnderBuilder> | however you can't build over unowned area |
| 11:21 | <rave> | what's the purpose? |
| 11:21 | <Gonozal_VIII> | hehe just wanted to ask that |
| 11:21 | <UnderBuilder> | new section: too much work for negative benefit |
| 11:21 | <UnderBuilder> | it will be like your space in the internet |
| 11:22 | <UnderBuilder> | see windows live spaces |
| 11:22 | * | frosch123 is disappointed, today there are less than 100 new sprites in the 8bpp-replacement thread. |
| 11:22 | <Eddi|zuHause3> | <Gonozal_VIII> 404 <- i believe that was kinda the point :p |
| 11:23 | <rave> | I've got a better idea for a mod, Find Servers gets clicked automatically when viewing the multiplayer page with an option to hide servers with 0 players |
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| 11:23 | <Gonozal_VIII> | hmmm didn't purchasing land close to cities used to be more expensive? |
| 11:24 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has joined #openttd |
| 11:25 | <Gonozal_VIII> | Find Servers gets clicked automatically <-- not good, there are the servers from the cfg first |
| 11:25 | <yorick> | is there any suggestion of being able to chat with people ingame without having to join? |
| 11:25 | <rave> | spectate? |
| 11:25 | <Gonozal_VIII> | you have to search for them if you want to play on one of them |
| 11:25 | <Gonozal_VIII> | irc |
| 11:25 | <UnderBuilder> | other idea, what if the big airports can be used by each player, due to its huge size (how do you want to build two intercontinental airports) |
| 11:25 | <yorick> | rave: I cant join, I dont have the needed grf;s |
| 11:25 | <Eddi|zuHause3> | yorick: the server owner can run autopilot as an irc bridge |
| 11:25 | <yorick> | and if he doesn't? |
| 11:26 | <Eddi|zuHause3> | then you are screwed |
| 11:26 | <Gonozal_VIII> | then you can'T |
| 11:26 | <Gonozal_VIII> | hehe |
| 11:26 | <rave> | you could patch openttd to allow a join |
| 11:26 | <yorick> | I don't know any c++ |
| 11:26 | <Gonozal_VIII> | if it doesn't pause, you will most likely desync right after the join.. |
| 11:27 | <rave> | does sync include the grfs then? |
| 11:27 | <UnderBuilder> | hey, my idea |
| 11:27 | <yorick> | yes |
| 11:27 | <Gonozal_VIII> | if they change behaviour |
| 11:27 | <yorick> | one with PBI loaded? |
| 11:28 | <rave> | oh up to now I thought grfs were simply media archives |
| 11:28 | <yorick> | they aren't |
| 11:29 | <yorick> | well... other question: does anyone have this grfs: |
| 11:29 | <yorick> | Long vehicles. Scania trucks. Scania GA 4x2, Scania CB 6x4, Scania DB 4x2. 4D656F02 B0CDF5AB98D7B8B3364C5E06BE6910DE |
| 11:29 | <yorick> | Long vehicles. Volvo trucks. Volvo FH16 610. 4D656F03 380E73C6E0627AF7AD474923D970ECE2 |
| 11:30 | <UnderBuilder> | repeating, the big airports should be shared since its hard to build two of them in one city |
| 11:30 | <+glx> | yorick: these grfs are outdated (all included in LV4) |
| 11:30 | <yorick> | yes, I know |
| 11:30 | <yorick> | but the server admin doesnt |
| 11:32 | <Eddi|zuHause3> | <Gonozal_VIII> if it doesn't pause, you will most likely desync right after the join.. <- you can also patch to ignore desync errors |
| 11:32 | <yorick> | the server will kick you... |
| 11:32 | <Eddi|zuHause3> | no |
| 11:32 | <Eddi|zuHause3> | on desync error the client says "i give up" |
| 11:32 | <Eddi|zuHause3> | you can remove that line |
| 11:32 | <yorick> | and then? |
| 11:32 | <rave> | you'll be able to chat |
| 11:32 | <Eddi|zuHause3> | then you can stay, just don't trust anything you see |
| 11:32 | <yorick> | when you build something that isn't valid, the server will kick |
| 11:33 | <Eddi|zuHause3> | for any action you do, the server has the right to reject it |
| 11:33 | <Eddi|zuHause3> | but the server does not kick |
| 11:33 | <yorick> | I've seen it do |
| 11:33 | <yorick> | when building as spectator |
| 11:33 | <rave> | it's the client choosing to disconnect automatically, not a kick |
| 11:34 | <yorick> | with the disconnect line saying "(kicked by server)"? |
| 11:34 | <yorick> | but still, I don't know enough about C to patch openttd, and I don't know enough to do a force revision to OpenTTD 0.6.0-beta2 |
| 11:35 | <Sacro> | make REVISION=yorickspecial |
| 11:36 | <dih> | heh |
| 11:36 | <yorick> | then, I don't have linux or make installed |
| 11:36 | <rave> | oh. |
| 11:36 | <Sacro> | yorick: edit rev.c then |
| 11:36 | * | dih never made installed |
| 11:36 | * | Eddi|zuHause3 neither |
| 11:37 | * | rave doesn't know if you misunderstand or joke |
| 11:38 | <yorick> | what's the SVN adress of 0.6.0-beta2? |
| 11:39 | <Eddi|zuHause3> | /tags/0.6.0-beta2? |
| 11:39 | <rave> | svn |
| 11:39 | * | yorick checks out source |
| 11:39 | -!- | skidd13 [~skidd13@p548A5E94.dip.t-dialin.net] has joined #openttd |
| 11:40 | <@Belugas> | ther is no tag yet |
| 11:40 | <@Belugas> | it has not been branched |
| 11:40 | <yorick> | 0.6.0-beta2? |
| 11:41 | <yorick> | I already co-ed it |
| 11:42 | <dih> | what you mean there is not tag Belugas |
| 11:42 | <skidd13> | Anyone of the wiki team in here? My userprofile needs to be updated. And a few other parts regarding developers too. |
| 11:42 | <yorick> | would extern const char _openttd_revision[] = "0.6.0-beta2"; be good? |
| 11:42 | <Sacro> | not as a wife |
| 11:42 | <dih> | LOL |
| 11:42 | <skidd13> | :D |
| 11:43 | <+glx> | Belugas: each release is tagged ;) |
| 11:44 | <@Belugas> | humpfff... |
| 11:44 | * | dih smiles |
| 11:44 | * | Belugas dives in work and shuts up |
| 11:44 | * | dih pats Belugas on the head |
| 11:44 | <dih> | poor you... |
| 11:45 | <yorick> | now comes the hard part(for me), where should I tell it to ignore missing grfs? |
| 11:46 | <dih> | heh - what are you trying to do? |
| 11:46 | <UnderBuilder> | what is keeping ottd from increasing maximum companies number up to 16? |
| 11:46 | <yorick> | making OTTD ignore missing grf's and desyncs |
| 11:46 | <skidd13> | UnderBuilder: The will to release 0.6 ATM :D |
| 11:46 | <dih> | you'd probably break at least 2 network packets |
| 11:46 | <Eddi|zuHause3> | dih: i believe he is trying to join a server to talk to the owner about old newgrfs |
| 11:47 | <dih> | and wants a 'client' that does not desync, but can see the client list and so forth |
| 11:47 | <dih> | skidd13: nice answer ^^ |
| 11:48 | <skidd13> | dih: diplomatic... I never said that there will not or will be the support :D |
| 11:48 | <dih> | ^^ |
| 11:49 | <rave> | yorick: look for use of NEWGRF_MISMATCH |
| 11:49 | <dih> | that is so nasty .... |
| 11:50 | <yorick> | ? |
| 11:50 | <rave> | src/network/network.cpp: case NETWORK_RECV_STATUS_NEWGRF_MISMATCH |
| 11:50 | <rave> | etc |
| 11:50 | <UnderBuilder> | I miss challenge spinoff too much |
| 11:51 | * | Belugas pities UnderBuilder |
| 11:51 | * | yorick comments out some lines |
| 11:52 | <UnderBuilder> | will be possible to do it with newgrf |
| 11:52 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
| 11:54 | * | yorick just changes return value of DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHECK_NEWGRFS) |
| 11:55 | <yorick> | ret = NETWORK_RECT_STATUS_OKAY; }) |
| 11:55 | <@peter1138> | heh |
| 11:55 | <rave> | sounds like you know what you're doing |
| 11:55 | <@peter1138> | it'll never work :o |
| 11:55 | <@peter1138> | rave, totally doesn't :) |
| 11:56 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2011.%20Dez%201958.png <- i somehow have too few diesel freight trains... |
| 11:56 | <dih> | that is just sooo nasty |
| 11:56 | <rave> | it's known as a quick hack |
| 11:56 | <rave> | supposed to be nasty |
| 11:57 | <@peter1138> | Eddi|zuHause3, huh? |
| 11:57 | -!- | stillunknown [~stillunkn@82-136-225-75.dsl.ip.tiscali.nl] has joined #openttd |
| 11:57 | <yorick> | now, lets disable desyncs |
| 11:57 | <@peter1138> | Eddi|zuHause3, is that a comment on your game, or a bug? heh |
| 11:57 | <Eddi|zuHause3> | a comment ;) |
| 11:57 | <@peter1138> | ah, i'll go back to safely ignoring it then ;) |
| 11:57 | <Eddi|zuHause3> | or over at least 2 corners a major feature request ;) |
| 11:58 | <Eddi|zuHause3> | (being able to switch diesel and electric engines at stations) |
| 11:59 | <rave> | can anyone recommend a quick image host that doesn't resize my graphic? |
| 11:59 | <skidd13> | rave: imageshack.us ? |
| 11:59 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd |
| 11:59 | <yorick> | xs.to |
| 12:00 | <UnderBuilder> | will be nice an openttd mod where cities and industries level up |
| 12:00 | <Forked> | "ding.. level 35! just 51252 xp to 36" ? |
| 12:00 | <rave> | thanks yorick |
| 12:01 | <yorick> | anything I should do at the "// Check if we are in sync!"? |
| 12:01 | <Sacro> | "A section of single track railway line operates between two stations. Explain the options to acheive a pattern of working that avoids collisions on this single track section" |
| 12:02 | <Eddi|zuHause3> | "drive on sight" ;) |
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| 12:03 | -!- | Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] |
| 12:03 | <Eddi|zuHause3> | "do not let any train drive" |
| 12:03 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
| 12:03 | <Sacro> | Eddi|zuHause3: this is a CS paper |
| 12:03 | <Eddi|zuHause3> | so? :p |
| 12:03 | <Sacro> | written by an avid train loving lecturer D: |
| 12:04 | <SmatZ> | UnderBuilder: would be nice to make a RPG game based on OTTD |
| 12:04 | <Eddi|zuHause3> | i'm still not over this statistical oddity... |
| 12:05 | <Eddi|zuHause3> | P-Elektrisch < P-Diesel+P-Dampf |
| 12:05 | <Eddi|zuHause3> | D-Elektrisch < D-Diesel+D-Dampf |
| 12:05 | <Eddi|zuHause3> | but G-Elektrisch !< G-Diesel+G-Dampf |
| 12:05 | <skidd13> | SmatZ: World Of OpenTTD :D :D |
| 12:05 | <SmatZ> | :))) |
| 12:06 | -!- | Belugas [~belugas@216.191.111.226] has left #openttd [] |
| 12:08 | <rave> | how hard would it be to have a dynamic map size with a user generated landscape? I'm dreaming of World of OpenTTD :P |
| 12:08 | * | yorick has made a diff |
| 12:09 | * | yorick is compiling :) |
| 12:09 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] |
| 12:14 | -!- | Jortuny [~octernion@r253186120.resnet.cornell.edu] has quit [Quit: leaving] |
| 12:15 | <rave> | my screenshot is too big for convert to convert :( |
| 12:16 | <yorick> | don't make giants |
| 12:16 | <yorick> | the only program that can save them is openttd |
| 12:16 | <yorick> | NOTHING can load them |
| 12:16 | <rave> | GIMP can |
| 12:16 | <rave> | I just don't have enough disk space |
| 12:16 | -!- | CIA-1 [~CIA@208.69.182.149] has joined #openttd |
| 12:17 | <yorick> | xD |
| 12:17 | <yorick> | so it cant |
| 12:17 | <yorick> | it takes 100MB for a 1mb png |
| 12:17 | <yorick> | what did you think it would take for a 2gb png? |
| 12:19 | <rave> | it's 56mb |
| 12:20 | <yorick> | error compiling :(, /src/network/network_client.cpp: In function `NetworkRecvStatus NetworkPacketReceive_PACKET_SERVER_CHECK_NEWGRFS_command(Packet*)': |
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| 12:21 | -!- | rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has quit [Quit: Lost terminal] |
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| 12:23 | <yorick> | ret = NETWORK_RECT_STATUS_OKAY; did not work indeed |
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| 12:25 | <yorick> | but why does if (ret == NETWORK_RECV_STATUS_OKAY) { work and replacing it by ret = NETWORK_RECT_STATUS_OKAY; not? |
| 12:25 | -!- | rave [~user@host86-135-4-209.range86-135.btcentralplus.com] has joined #openttd |
| 12:25 | <yorick> | (left out the whole if contents) |
| 12:25 | <rave> | computer wouldn't function after all that image processing :P |
| 12:25 | <rave> | yorick: pastedump the lines and full error and I'll fix the syntax for you |
| 12:25 | <yorick> | error compiling :(, /src/network/network_client.cpp: In function `NetworkRecvStatus NetworkPacketReceive_PACKET_SERVER_CHECK_NEWGRFS_command(Packet*)': |
| 12:25 | <LA[lord]> | hello.. back again :) |
| 12:26 | <yorick> | pastedump :S |
| 12:26 | <rave> | http://pastebin.com/ |
| 12:28 | <yorick> | http://pastebin.com/d334b5866 |
| 12:30 | <rave> | NETWORK_RECT_STATUS_OKAY |
| 12:30 | <rave> | should be RECV |
| 12:30 | <yorick> | oh |
| 12:30 | <yorick> | thanks :) |
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| 12:30 | <yorick> | I thought I copied that... |
| 12:33 | <yorick> | one caracter can make the (diff)erence between compiling and not-compiling |
| 12:34 | <rave> | that's true with lots of things |
| 12:36 | <CIA-1> | OpenTTD: frosch * r11899 /trunk/src/ (autoreplace_gui.cpp autoreplace_gui.h vehicle_gui.cpp): -Cleanup: Remove ShowReplaceVehicleWindow() as it is basically a duplicate of ShowReplaceGroupVehicleWindow(). |
| 12:37 | <@peter1138> | heh |
| 12:37 | <yorick> | heh? |
| 12:37 | <@peter1138> | "<rave> sounds like you know what you're doing" |
| 12:37 | <yorick> | :-) |
| 12:37 | * | peter1138 > home |
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| 12:39 | <yorick> | its at the d* files now |
| 12:40 | <yorick> | it will reach n* soon |
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| 12:41 | <yorick> | compile network.cpp success |
| 12:41 | <yorick> | :) |
| 12:41 | <yorick> | wont say its going to work, but it will compile atleast |
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| 12:46 | -!- | mode/#openttd [+o Belugas] by ChanServ |
| 12:49 | <yorick> | its downloading map :) |
| 12:50 | <yorick> | could not load savegame :( |
| 12:50 | <yorick> | rave: it doesn't work |
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| 12:51 | <Eddi|zuHause3> | yorick: you also need to change the savegame grf protection |
| 12:52 | <Eddi|zuHause3> | i don't think you'll actually manage that, though ;) |
| 12:53 | <yorick> | ;( |
| 12:54 | <yorick> | thanks for telling me right away ;) |
| 12:54 | <Eddi|zuHause3> | the savegame code can be fragile if you hammer it cluelessly ;) |
| 12:55 | <yorick> | but why can I load a game with missing grfs in singleplayer and not in MP? |
| 12:55 | <Sacro> | but i like to hammer things cluelessly |
| 12:55 | <Eddi|zuHause3> | because it causes way less problems in SP, so it is allowed |
| 12:55 | <yorick> | and where is the allowing-disallowing code? |
| 12:55 | * | Rubidium estimates the chance that the game will blow (segfault) due to the missing GRFs before he can do anything useful with it at 95% |
| 12:56 | <hylje> | .95 |
| 12:56 | <yorick> | hmpf |
| 12:56 | <Eddi|zuHause3> | yorick: is that one server really worth the trouble? |
| 12:57 | <yorick> | [18:55][18:55] <Sacro> but i like to hammer things cluelessly |
| 12:57 | <yorick> | +that patch can be usefull for all servers |
| 12:57 | <CIA-1> | OpenTTD: smatz * r11900 /trunk/src/train_cmd.cpp: |
| 12:57 | <CIA-1> | OpenTTD: -Fix: set correctly crossing state after train reversal, train leaving crossing, train crash |
| 12:57 | <CIA-1> | OpenTTD: Fixes several ways to leave crossing red forever or to leave it unbarred when there is a train on crossing |
| 12:58 | <Eddi|zuHause3> | yorick: you probably have more chances by just creating an empty savegame and ignore all incoming command packages... |
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| 12:58 | <Rubidium> | yorick: such a patch will *only* cause bugreports about clients doing very strange things when joining a |