| --- | Log | opened Wed Jan 16 00:00:09 2008 |
| --- | Day | changed Wed Jan 16 2008 |
| 00:00 | -!- | a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd |
| 00:06 | -!- | Gekz [~gekko@CPE-58-168-123-88.nsw.bigpond.net.au] has joined #openttd |
| 00:33 | -!- | eQualizer [~lauri@dyn15-194.dsl.spy.dnainternet.fi] has joined #openttd |
| 00:36 | -!- | michi_cc [15b3298ecf@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] |
| 00:55 | -!- | Osai [~Osai@pD9EB7B48.dip.t-dialin.net] has quit [Quit: Osai] |
| 01:13 | -!- | Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd |
| 01:31 | -!- | Rexxars [~rexxars@062249182162.customer.alfanett.no] has quit [Ping timeout: 480 seconds] |
| 01:38 | -!- | Gonozal_VIII [user@cm56-182-132.liwest.at] has quit [Ping timeout: 480 seconds] |
| 01:54 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] |
| 01:55 | -!- | nzvip [~svip@192.38.109.188] has joined #openttd |
| 01:57 | -!- | Deathmaker [~Miranda@dslb-082-083-203-190.pools.arcor-ip.net] has joined #openttd |
| 02:24 | -!- | Deathmaker [~Miranda@dslb-082-083-203-190.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] |
| 02:25 | -!- | peter1138 [~petern@217.151.109.242] has joined #openttd |
| 02:26 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 02:36 | -!- | shodan [user@xerxes.foocode.net] has joined #openttd |
| 02:54 | -!- | Nite [~anonym@62.178.193.175] has joined #openttd |
| 02:54 | <Nite> | morning ... |
| 02:54 | -!- | mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has joined #openttd |
| 02:57 | <Forked> | ello :) |
| 02:58 | -!- | Wezz6400 [~Wezz6400@145-118-108-75.fttx.bbned.nl] has joined #openttd |
| 03:03 | -!- | gfldex_ [~dex@dslb-088-074-179-037.pools.arcor-ip.net] has joined #openttd |
| 03:05 | -!- | gfldex [~dex@dslb-088-074-167-040.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
| 03:11 | -!- | |Bastiaan| [~Bastiaan@77.60.199.138] has joined #openttd |
| 03:12 | -!- | michi_cc [4b629cef24@dude.icosahedron.de] has joined #openttd |
| 03:12 | -!- | mode/#openttd [+v michi_cc] by ChanServ |
| 03:15 | -!- | TinoM [~Tino@i59F5797F.versanet.de] has joined #openttd |
| 03:20 | -!- | a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has quit [Quit: The ending changes tone & is actually quite sad - but it involves a scene of necrophilia, so that's just another plus in my book.....] |
| 03:21 | -!- | TinoM| [~Tino@i59F5415E.versanet.de] has joined #openttd |
| 03:27 | -!- | TinoM [~Tino@i59F5797F.versanet.de] has quit [Ping timeout: 480 seconds] |
| 03:29 | -!- | peter1138 [~petern@217.151.109.242] has quit [Quit: bwaaahahaha, te eeeh eeehee boingk!] |
| 03:37 | -!- | a1270 [~Cheese@24-117-163-29.cpe.cableone.net] has joined #openttd |
| 03:39 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] |
| 03:40 | -!- | SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has joined #openttd |
| 03:41 | <SquireJames> | hello all |
| 03:42 | <a1270> | hello |
| 03:43 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 03:45 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [] |
| 03:45 | -!- | Nite [~anonym@62.178.193.175] has quit [Quit: Dana] |
| 03:49 | -!- | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 03:53 | <SquireJames> | I was wondering, asked it on the other chat, if someone could walk me through a little compiling |
| 03:54 | <Noldo> | how mysterious is it to you? |
| 04:03 | <SquireJames> | well |
| 04:03 | <SquireJames> | (sorry for long gaps, trying to tech support for a friend, yes at 3 in the morning, some friend) |
| 04:03 | <SquireJames> | Basically, I have Tortoise or whatever its called, |
| 04:04 | <SquireJames> | and I downloaded the (then) current version of trunk through the program |
| 04:04 | <SquireJames> | but, beyond that I am a little clueless |
| 04:05 | <Noldo> | http://www.tt-forums.net/viewtopic.php?f=33&t=31823 |
| 04:06 | <Noldo> | could that be helpfull? |
| 04:07 | <SquireJames> | I think I have that, but I will re-install and have a look through that thread |
| 04:07 | <SquireJames> | While I am a fairly competent programmer, making any edits to OTTD myself is white mans magic |
| 04:07 | <SquireJames> | but all I want to do is add the ChrisIn diff and then the programmable waypoints |
| 04:08 | -!- | Deathmaker [~Miranda@dslb-082-083-239-037.pools.arcor-ip.net] has joined #openttd |
| 04:08 | <SquireJames> | (i'd love to fix the annoying flooding train crash on corner tiles issues but, again, beyond me) |
| 04:08 | -!- | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd |
| 04:17 | <SquireJames> | question |
| 04:17 | <SquireJames> | using BuildOTTD how to I select more than one diff to add? |
| 04:26 | <Rubidium> | you can't |
| 04:35 | <SquireJames> | ah |
| 04:36 | -!- | Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] |
| 04:36 | <SquireJames> | well, it barfed up again when i tried to compile 0.6.0 with ChrisIns Diff anyway |
| 04:37 | <murray> | http://img406.imageshack.us/img406/1185/hahaiy2.jpg |
| 04:39 | -!- | Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] |
| 04:42 | -!- | Noldo [vheino@jumi.lut.fi] has joined #openttd |
| 04:44 | <Rubidium> | SquireJames: you have to compile ChrisIN's diff with the revision he made that diff against |
| 04:44 | <Rubidium> | not any 'recent' trunk version as that is NOT going to work |
| 04:47 | * | Forked cries |
| 04:48 | <Forked> | progwaypoints.diff (0.6) doesn't patch correctly vs rev 11834 :\ such a nice idea too |
| 04:53 | -!- | TinoM| [~Tino@i59F5415E.versanet.de] has quit [Quit: Verlassend] |
| 04:53 | <Forked> | oh wait, I messed up |
| 04:54 | -!- | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
| 04:55 | <Forked> | like always.. *shuts up and does some work* |
| 04:55 | <SmatZ> | hello |
| 04:58 | <Forked> | ah right, compiles fine in linux.. but fails with both builottd and vc++ 2008 express |
| 05:00 | -!- | TinoM [~Tino@i59F5415E.versanet.de] has joined #openttd |
| 05:03 | -!- | Zahl [~Zahl@p549F1DC4.dip0.t-ipconnect.de] has joined #openttd |
| 05:03 | -!- | peter1138 [~petern@petern.bnsnet.co.uk] has joined #openttd |
| 05:03 | -!- | mode/#openttd [+o peter1138] by ChanServ |
| 05:04 | -!- | SquireJames [SquireJame@24-119-84-15.cpe.cableone.net] has quit [] |
| 05:06 | <@peter1138> | hellay |
| 05:06 | <Forked> | hola |
| 05:21 | -!- | Frostregen_ [~sucks@dslb-084-058-181-170.pools.arcor-ip.net] has joined #openttd |
| 05:22 | -!- | Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd |
| 05:25 | -!- | Purno_ [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 05:26 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 05:27 | -!- | Frostregen [SADDAM@dslb-084-058-167-004.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
| 05:27 | -!- | Frostregen_ is now known as Frostregen |
| 05:31 | -!- | Purno [~Purno@5357D37C.cable.casema.nl] has quit [Ping timeout: 480 seconds] |
| 05:39 | -!- | DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has quit [Ping timeout: 480 seconds] |
| 05:44 | -!- | tokai [~tokai@p54B8174F.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] |
| 05:46 | -!- | tokai [~tokai@p54B8194E.dip0.t-ipconnect.de] has joined #openttd |
| 05:46 | -!- | mode/#openttd [+v tokai] by ChanServ |
| 05:47 | -!- | Dominik [~Dominik@dslb-084-063-028-207.pools.arcor-ip.net] has joined #openttd |
| 05:50 | -!- | Singaporekid [~notme@cm58.epsilon124.maxonline.com.sg] has joined #openttd |
| 05:53 | -!- | Lego- [~Miranda@84.204.104.111] has joined #openttd |
| 05:58 | -!- | DaleStan [~Dale@pool-71-98-88-121.ipslin.dsl-w.verizon.net] has joined #openttd |
| 06:01 | -!- | Farden [~jk3farden@AMontsouris-156-1-127-47.w83-202.abo.wanadoo.fr] has joined #openttd |
| 06:04 | -!- | Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] |
| 06:04 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
| 06:06 | -!- | Lego- [~Miranda@84.204.104.111] has joined #openttd |
| 06:08 | -!- | Progman [~progman@p57A1D692.dip.t-dialin.net] has joined #openttd |
| 06:16 | -!- | Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] |
| 06:17 | -!- | Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 06:19 | -!- | Lego- [~Miranda@84.204.104.111] has joined #openttd |
| 06:24 | -!- | dih [~dihedral@joshua.dihedral.de] has joined #openttd |
| 06:25 | <CIA-1> | OpenTTD: rubidium * r11874 /trunk/src/ (6 files in 2 dirs): -Fix [FS#1655]: all wagons of maglev/monorail trains would get the livery colour of the engine instead of their wagon type. |
| 06:38 | -!- | divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd |
| 06:40 | -!- | Nite [~anonym@62.178.193.175] has joined #openttd |
| 06:43 | -!- | Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] |
| 06:46 | -!- | roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] |
| 06:46 | -!- | roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd |
| 06:49 | -!- | Lego- [~Miranda@84.204.104.111] has joined #openttd |
| 06:53 | -!- | Osai [~Osai@pD9EB48FC.dip.t-dialin.net] has joined #openttd |
| 07:11 | -!- | Roujin [Roujin@e195.tum.vpn.lrz-muenchen.de] has joined #openttd |
| 07:11 | <Roujin> | good day! |
| 07:13 | <Roujin> | anyone interested in drag&draw for terraforming? |
| 07:16 | <Roujin> | either no one's interested or no one's here... hmmm :P |
| 07:17 | <dih> | or noone has time to respond |
| 07:18 | * | dih tries to erase that last line |
| 07:18 | <Roujin> | meh :P |
| 07:18 | <Roujin> | actually i don't have time to make patches either.. i should be sitting in a lesson right now ... so what |
| 07:20 | <Roujin> | if someone told me that my patches are utter crap, i could live with it. but just getting close to no response is kinda sad :P |
| 07:21 | -!- | murray_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd |
| 07:22 | <Roujin> | well i'll post it in the forums (after i've updated to newest rev) and then see if anyone's interested this time :P |
| 07:22 | -!- | murray [murray@2001:5c0:8fff:fffe::78a9] has quit [Read error: No route to host] |
| 07:23 | -!- | Nite [~anonym@62.178.193.175] has quit [Ping timeout: 480 seconds] |
| 07:27 | <Nukebuster> | you should reverse the question... |
| 07:28 | <Roujin> | eh? |
| 07:28 | <Nukebuster> | anyone not interested in drag&draw for terraforming? |
| 07:29 | <Roujin> | ah ^^ heh, that would at least make me feel better if no one answered :P |
| 07:29 | <Nukebuster> | :) |
| 07:31 | <Roujin> | hope devs are interested as well ^^ :P |
| 07:31 | -!- | CIA-1 [~CIA@208.69.182.149] has quit [Ping timeout: 480 seconds] |
| 07:36 | <Nukebuster> | well whats the difference with normal landscaping? |
| 07:36 | <Nukebuster> | As it is now I mean... |
| 07:37 | <dih> | Roujin: could be good for the scn editor |
| 07:46 | -!- | roboboy [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Connection reset by peer] |
| 07:46 | -!- | roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has joined #openttd |
| 07:47 | <Roujin> | well, try it ;) http://www.tt-forums.net/viewtopic.php?f=33&t=35627 |
| 07:47 | <Roujin> | works with scn editor, only when size=1 selected tho.. |
| 07:48 | <Roujin> | i've also attached a nice screenshot in that thread, so you can see the new feature in action ;) |
| 07:49 | <Nukebuster> | hmm... I will... |
| 07:50 | <Nukebuster> | brb rebooting to my Linux box |
| 07:50 | -!- | Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has left #openttd [] |
| 07:53 | -!- | Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd |
| 07:55 | <dih> | Roujin: i would do following |
| 07:55 | <dih> | rather than leveling +1 at starting point and then everything to that level when moving |
| 07:56 | <dih> | level every tile +/- 1 where the cusor is moved to |
| 07:57 | <Gonozal_VIII> | yes, the oter can be done with raise once and default leveling tool |
| 07:57 | <Gonozal_VIII> | +h |
| 07:57 | <Roujin> | what to do with multiple raise then? |
| 07:58 | <Roujin> | if i stay on a tile, is it raised and raised and raised? |
| 07:58 | <dih> | say you want to do +1 with that 'draw' patch |
| 07:58 | <dih> | and you move your mouse over a slope |
| 07:58 | -!- | roboman [~Leo@c211-30-60-34.carlnfd4.nsw.optusnet.com.au] has quit [Read error: Operation timed out] |
| 07:58 | <Gonozal_VIII> | sim city does that raise and raise and raise thing |
| 07:58 | <dih> | you dont level everything to the same level |
| 07:58 | <dih> | but level every tile separately +1 |
| 07:58 | <dih> | from wherever they are at at that moment |
| 07:59 | <dih> | @seen Bjarni |
| 07:59 | <@DorpsGek> | dih: Bjarni was last seen in #openttd 11 hours, 23 minutes, and 7 seconds ago: <Bjarni> goodnight |
| 07:59 | <Roujin> | that leaves me with one issue |
| 07:59 | <Gonozal_VIII> | when the mouse button is pressed it raises the current cursor position by one every x ticks |
| 07:59 | <dih> | that is good too |
| 07:59 | <dih> | ^^ |
| 07:59 | <Roujin> | ok what gonozal says is possible to do... |
| 08:00 | -!- | NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 08:00 | <Roujin> | could be an issue tho while in fast forward mode (i think) |
| 08:00 | <Gonozal_VIII> | then use real time instead of ticks |
| 08:00 | <Roujin> | then you suddenly have a huge mountain because the ticks are faster (amiright?) |
| 08:01 | <Gonozal_VIII> | the arrows to change values in the configure patches menu have that speedup with fast forward too |
| 08:03 | <Roujin> | but: |
| 08:03 | <dih> | would fast forward not be 'detectable'? |
| 08:03 | <dih> | i.e. you can ceck and base the number of ticks on that |
| 08:03 | -!- | frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd |
| 08:04 | <Gonozal_VIII> | fast forward has a different speed depending on the map and the hardware |
| 08:04 | <Roujin> | if i do it "one raise every x ticks", i think it would not be comfortable if you want to raise a row or something |
| 08:04 | <dih> | would be more like drawing though |
| 08:04 | <dih> | think of the 'spray can tool' in ms paint ^^ |
| 08:05 | <Gonozal_VIII> | but less random^^ |
| 08:05 | <dih> | and less colorfull |
| 08:07 | <Gonozal_VIII> | i guess you just shouldn't do it in fast forward... |
| 08:08 | <Gonozal_VIII> | are there ticks in pause? |
| 08:08 | <Gonozal_VIII> | i guess not |
| 08:09 | <Gonozal_VIII> | would be best with real seconds i guess |
| 08:09 | <dih> | how does 'building in paused mode' work then? |
| 08:09 | <Roujin> | terraforming is disabled in pause anyways |
| 08:09 | -!- | GoneWacko [~gonewacko@dhcp-077-249-197-241.chello.nl] has joined #openttd |
| 08:09 | <Roujin> | oh yes theres that cheat.. |
| 08:09 | <Roujin> | lemme check |
| 08:10 | <dih> | :-P |
| 08:10 | * | dih knows nothing about the cheats ^^ |
| 08:10 | <Dominik> | what revision is beta 3 based on? |
| 08:10 | <Roujin> | well my current version works with build in pause mode |
| 08:11 | <Roujin> | i'll note your comments about my patch but wait until i've got more feedback. personally i don't dislike the current behavior that much :P let's see what others say.. |
| 08:15 | -!- | valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd |
| 08:17 | -!- | Deathmaker [~Miranda@dslb-082-083-239-037.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] |
| 08:17 | -!- | valhallasw [~valhallas@a62-251-30-68.adsl.xs4all.nl] has quit [Ping timeout: 480 seconds] |
| 08:22 | <NukeBuster> | @Roujin Is it supposed to level if you drag the raise land tool over... perhaps a mountain or uneaven land? |
| 08:22 | <Forked> | whoever asked if there was a way to apply more than one diff/patch to buildottd .. you can, indirectly. Download the source using tortoiseSVN (spelling?) .. apply all patches that you want to the wanted rev .. then just use the same turtleSVN to make one .diff (I think I got that right..) |
| 08:25 | <Forked> | I suck at explaining though :) |
| 08:25 | -!- | Bjarni [~Bjarni@0x50a46c66.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
| 08:25 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
| 08:25 | <Gonozal_VIII> | bjarni! |
| 08:25 | <@Bjarni> | did you script that behaviour? |
| 08:26 | <Roujin> | NukeBuster: yep, that's intended behavior.. it works like the area terraform i did, just continiously for one tile each.. |
| 08:26 | <NukeBuster> | hmm.... woulden't it be nicer if it would raise every tile? |
| 08:26 | -!- | CIA-1 [~CIA@208.69.182.149] has joined #openttd |
| 08:26 | <Roujin> | the problem with that is you would have to remember the whole map somehow i think |
| 08:27 | <Gonozal_VIII> | trillian doesn't do scripts^^ |
| 08:27 | <NukeBuster> | what i remember from the diagonal patch is that it would go about every tile |
| 08:27 | <Roujin> | or make a 2d bool array with the size of the map and check there if a tile has been already raised |
| 08:27 | <NukeBuster> | and make that tile the same height as the height of the tile the drag originated from |
| 08:28 | <Gonozal_VIII> | just start at the lowest |
| 08:28 | <Roujin> | eh? i'm confused now |
| 08:29 | <NukeBuster> | well thats what level land drag does... |
| 08:29 | <NukeBuster> | or at least how it worked diagonally |
| 08:30 | <Roujin> | well with raise and lower there are some issues.. right now they do "level to source tile height +/- 1" for both area terraform and my new drag-draw terraform |
| 08:30 | <Gonozal_VIII> | level land shoud level but raise should only raise every tile by 1 |
| 08:31 | <NukeBuster> | raise land now levels if heigher than 'originating tile height' +1 |
| 08:31 | <Roujin> | you see, the problem with that is that it would have to remember the whole map array to know which edge has already been raised by 1 |
| 08:31 | <NukeBuster> | only the selection... |
| 08:31 | <NukeBuster> | you could do that with a for loop |
| 08:31 | <NukeBuster> | you need to now the start tile and the end tile... |
| 08:31 | <Gonozal_VIII> | you could sort the tiles by height in a list, then pop and raise from the lower side |
| 08:31 | <NukeBuster> | and i think thats already covered in the level land functions |
| 08:32 | <Roujin> | what about the drag-and-draw one @NukeBuster? |
| 08:32 | <Gonozal_VIII> | they shouldn't get double raised that way |
| 08:32 | <NukeBuster> | i thought i downloaded that one... |
| 08:32 | <Roujin> | if you raise a tile at a cliff |
| 08:32 | <Eddi|zuHause2> | <NukeBuster> raise land now levels if heigher than 'originating tile height' +1 <- i'd rather see 'lowest tile height' +1 [afaik the scenario editor worked like that] |
| 08:32 | <Roujin> | it will raise several other tiles aswell |
| 08:33 | <Gonozal_VIII> | it isn't a cliff anymore if the lower tiles were raised before |
| 08:33 | <NukeBuster> | Eddi thats what i ment... |
| 08:33 | <Roujin> | and the new drag-and-draw? |
| 08:34 | <Roujin> | you drag and draw on a cliff, after that on a tile that was raised by raising the cliff |
| 08:34 | <NukeBuster> | ill download and compile that one as well... |
| 08:34 | <NukeBuster> | but i think dragging the raise land tool should raise all the tiles in the selection by one. |
| 08:34 | <Eddi|zuHause2> | and the raise land tool should not under any circumstance ever lower a tile |
| 08:34 | <Gonozal_VIII> | doesn't happen if it starts with the lowest |
| 08:35 | <NukeBuster> | thats exactly the point I am trying to make Eddi |
| 08:35 | <Gonozal_VIII> | (btw i'm talking about raise area) |
| 08:35 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 08:35 | <NukeBuster> | me too |
| 08:35 | <Eddi|zuHause2> | yeah, i support that part of the point ;) |
| 08:35 | <Roujin> | okay we have to seperate talk about raise/lower area and raise/lower draw |
| 08:35 | <NukeBuster> | The problem is... |
| 08:35 | <Gonozal_VIII> | that should raise every tile by one, same landscape shape but one tile higher |
| 08:36 | <Gonozal_VIII> | that works when it starts with the lowest |
| 08:36 | <NukeBuster> | the 'Raise land tool' lowers everything higher than "its starting height +1" |
| 08:36 | <Gonozal_VIII> | lower bad^^ |
| 08:37 | <NukeBuster> | so that does work in the other patch? |
| 08:37 | <NukeBuster> | i will try that as well |
| 08:37 | <NukeBuster> | and i made som screenshots... |
| 08:38 | <Roujin> | ok i didn't know that current behavior has so much opposition :P why didn't you all post something in the thread "area terraform" when it was done? |
| 08:38 | <NukeBuster> | I'll post them @the forum |
| 08:38 | <NukeBuster> | hmmm.... because I tried this one :) |
| 08:38 | <Gonozal_VIII> | because i'm too stupid to apply a patch and compile^^ |
| 08:38 | <Roujin> | i mean, dev's even accepted it into trunk, didn't know so much disliked how it works... :/ |
| 08:38 | <Roujin> | (the area raise/lower) |
| 08:38 | <NukeBuster> | well its just strange behavior.... |
| 08:39 | <Eddi|zuHause2> | <Gonozal_VIII> that works when it starts with the lowest <- the main part of that problem is a) you have to loop over the area to find the lowest tiles, for each level, and b) you have to remember which tiles you already raised, to not raise them again when starting the next level |
| 08:39 | <dih> | you dont need b |
| 08:39 | <NukeBuster> | if I wanted to level... I would use the level tool... |
| 08:39 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] |
| 08:39 | <dih> | even users have a brain - or are suppose to have |
| 08:39 | <NukeBuster> | couldn't you just do something like tile_height++ |
| 08:40 | <Eddi|zuHause2> | dih: context?!? |
| 08:40 | <Eddi|zuHause2> | this is not about "users" |
| 08:40 | <NukeBuster> | just loop about every tile |
| 08:40 | <dih> | Eddi|zuHause2: you are talking about the drag 'n draw thing right? |
| 08:40 | <Eddi|zuHause2> | yes |
| 08:41 | <dih> | then in the code you dont need to remember which tile was raised already |
| 08:41 | <Eddi|zuHause2> | specifically Gonozal_VIII's thought about what it should do |
| 08:41 | <dih> | again - it reminds me of the 'spray can tool' in ms paint |
| 08:41 | <Eddi|zuHause2> | meaning "raise every tile by 1, keep original shape" |
| 08:42 | <Gonozal_VIII> | eddi, that's why i said it should make a list of the tiles before it starts raising them |
| 08:42 | <Gonozal_VIII> | a list sorted by height |
| 08:42 | <NukeBuster> | for(x=origin_tile_x;x<end_drag_tile_x; x++;){for(y=origin_tile_y;y<end_drag_tile_y; y++;)tile_height++;} |
| 08:43 | <Eddi|zuHause2> | NukeBuster: bad idea... |
| 08:43 | <NukeBuster> | why? |
| 08:43 | <Eddi|zuHause2> | a) you have to adjust the edges of the surrounding area |
| 08:44 | <Eddi|zuHause2> | b) you have to check for unmovable tiles |
| 08:44 | <Eddi|zuHause2> | c) you have to calculate the cost |
| 08:44 | <NukeBuster> | just use a docommand "raise height" |
| 08:44 | <Eddi|zuHause2> | d) before you implement all that again, just use the existing raise land function |
| 08:44 | <Gonozal_VIII> | could be done while creating the list, no harm done then |
| 08:45 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 08:45 | <NukeBuster> | thats how the level diagonal land tool works... |
| 08:45 | <NukeBuster> | or diogonal drag level land tool |
| 08:45 | <NukeBuster> | somthing like that... |
| 08:46 | <Gonozal_VIII> | it just raises tile_heigt without any checks? |
| 08:47 | <NukeBuster> | it uses a docommand.... |
| 08:48 | <NukeBuster> | end in fact it does the loop twice to detirmine the cost.... |
| 08:48 | <NukeBuster> | *and |
| 08:49 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] |
| 08:49 | <@Bjarni> | isn't there a problem if you raise one tile and the tile next to it is raised in the process and then you loop to the now raised tile and wants to raise it? |
| 08:50 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 08:50 | <Roujin> | because of what bjarni mentioned i did the area terraform like it is now... |
| 08:50 | <Gonozal_VIII> | that doesn't happen if you create a sorted list first and start with the lowest :-) |
| 08:50 | <@Bjarni> | well.. the issue could be with cost estimation |
| 08:51 | <Roujin> | and yes, cost estimation was and is off with level land (and thus now too with area raise /area lower) |
| 08:51 | <NukeBuster> | hmm... |
| 08:51 | <@Bjarni> | Roujin: sounds sensible... I haven't read the diff though. I just have my share of unintended DoCommand issues ;) |
| 08:51 | -!- | Diabolic-Angel [~dia@ip-62-143-77-38.1311A-CUD12K-02.ish.de] has joined #openttd |
| 08:52 | <Roujin> | well i have to catch another lesson today so i'm off for now. wouldn't mind further comments about my patch in the thread tho ;) see you later |
| 08:53 | <Gonozal_VIII> | why does nobody say something about the sorted list :S |
| 08:53 | -!- | Roujin [Roujin@e195.tum.vpn.lrz-muenchen.de] has quit [] |
| 08:53 | -!- | murray_ is now known as murr4y |
| 08:56 | <NukeBuster> | so why doesn't the level land tool as it is implemented now have the problem you mentioned Bjarni? |
| 08:56 | <NukeBuster> | as it does use a DoCommand |
| 08:57 | <NukeBuster> | Also I never heard any complaints about the cost estimate in the CrissIN |
| 08:57 | <dih> | CrissIN? |
| 08:57 | <Gekz> | ChrisIN* |
| 08:57 | <dih> | ^^ |
| 08:58 | <NukeBuster> | Sorry |
| 08:58 | <dih> | how many ChrissIN servers are there? |
| 08:58 | <Gekz> | I'm always watching |
| 08:58 | <Gekz> | Chris! |
| 08:58 | <Gekz> | one s. |
| 08:58 | <Gekz> | >_> |
| 08:58 | <NukeBuster> | don't know didn't check... |
| 08:58 | <dih> | how many people play there |
| 08:58 | <NukeBuster> | but it the only place the patch is really implemented... |
| 08:58 | <Gonozal_VIII> | i stopped playing that when vehicles started crashing on coasts |
| 08:59 | <dih> | there are currently no ChrissIN servers |
| 08:59 | <CIA-1> | OpenTTD: bjarni * r11875 /trunk/src/aircraft_cmd.cpp: (log message trimmed) |
| 08:59 | <CIA-1> | OpenTTD: -Fix: automatically sending aircraft to depot for autoreplace/renew is now triggered by the correct conditions |
| 08:59 | <CIA-1> | OpenTTD: Now it triggers by the following conditions: |
| 08:59 | <CIA-1> | OpenTTD: - aircraft is old enough for renew or needs to be autoreplaced |
| 08:59 | <CIA-1> | OpenTTD: - player has 2*cost of new aircraft+autorenew money (we don't want to send many aircraft to hangars when there is only money for replacing one) |
| 08:59 | <CIA-1> | OpenTTD: - aircraft has no hangars in it's order list |
| 08:59 | <CIA-1> | OpenTTD: - new aircraft is buildable (imagine autorenewing a retired design) |
| 08:59 | <@Bjarni> | This triggers right after a helicopter takes off or when a plane touches the ground while landing |
| 08:59 | <@Bjarni> | Another effect of this change is that this functionality no longer generates network traffic |
| 08:59 | -!- | glx [glx@bny93-6-82-245-156-124.fbx.proxad.net] has joined #openttd |
| 09:00 | -!- | mode/#openttd [+v glx] by ChanServ |
| 09:00 | <@Bjarni> | CIA-1 cut it short :/ |
| 09:03 | <NukeBuster> | @Bjarni why doesn't the current leveling system have the cost estimate problems? http://paste.openttd.org/440 |
| 09:03 | <ln-> | NukeBuster: @ is not part of his nick. |
| 09:03 | <Gonozal_VIII> | description OpenTTD SVN - trunk |
| 09:03 | <Gonozal_VIII> | owner OpenTTD |
| 09:03 | <Gonozal_VIII> | last change Mon, 14 Jan 2008 18:19:29 +0000 |
| 09:04 | <Gonozal_VIII> | strange, last change 43h ago |
| 09:04 | <NukeBuster> | so how do you do the nice yellow marking thingy? |
| 09:04 | <Gonozal_VIII> | nice yellow marking thingy? |
| 09:05 | -!- | Digitalfox_ [~chatzilla@bl7-182-47.dsl.telepac.pt] has quit [Quit: Bye] |
| 09:06 | -!- | Digitalfox [~chatzilla@bl7-182-47.dsl.telepac.pt] has joined #openttd |
| 09:06 | <+glx> | he means highloght I think :) |
| 09:06 | <+glx> | *highlight |
| 09:06 | <Gonozal_VIII> | NukeBuster |
| 09:06 | <Digitalfox> | Good afternoon :) |
| 09:07 | <Gonozal_VIII> | hi |
| 09:07 | <NukeBuster> | just by typing the nickL |
| 09:07 | <NukeBuster> | ? |
| 09:07 | <+glx> | yes |
| 09:07 | <keyweed> | /hilight <word> |
| 09:07 | <Gonozal_VIII> | we did nothing, your client does |
| 09:07 | <NukeBuster> | hmm... |
| 09:07 | <keyweed> | and any sentence with that word hilights. (if you're using irssi) |
| 09:07 | <NukeBuster> | Bjarni why doesn't the current leveling system have the cost estimate problems? http://paste.openttd.org/440 |
| 09:08 | <Gonozal_VIII> | it does |
| 09:08 | <NukeBuster> | hmm Opera doesn't know it... |
| 09:08 | <NukeBuster> | but I still wonder about the way level land works... |
| 09:09 | <NukeBuster> | as its just 2 for loops... |
| 09:09 | <Gonozal_VIII> | that could also work better with a sorted list |
| 09:10 | <NukeBuster> | sam diagonally? |
| 09:10 | <NukeBuster> | *same |
| 09:12 | <NukeBuster> | ? |
| 09:13 | <NukeBuster> | doesn't keeping a list require more memory? |
| 09:13 | <Gonozal_VIII> | it can be freed after it's done |
| 09:13 | -!- | Vikthor [~Vikthor@snat1.spoje.net] has quit [Read error: No route to host] |
| 09:14 | -!- | Vikthor [~Vikthor@snat1.spoje.net] has joined #openttd |
| 09:16 | -!- | Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has quit [Quit: Coyote finally caught me] |
| 09:17 | <Gonozal_VIII> | for leveling you could just loop through the selected area, ignore every tile that has the right height and sort the others into the list.. then if there are tiles higher than the target height, you start with lowering the highest tile by one, removing it, if it reaches the right hight or resorting it if it didn't... continue that until all high tiles are gone and start with the lowest |
| 09:17 | -!- | Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has joined #openttd |
| 09:17 | <dih> | hello Sacro |
| 09:17 | -!- | murr4y_ [murray@2001:5c0:8fff:fffe::78a9] has joined #openttd |
| 09:18 | <NukeBuster> | hmm... but levelling just sets a height... |
| 09:18 | -!- | Netsplit cation.oftc.net <-> plasma.oftc.net quits: murr4y |
| 09:18 | <NukeBuster> | (probably the function behind it) |
| 09:18 | <Gonozal_VIII> | that's why the cost is wrong |
| 09:19 | <NukeBuster> | hmm I was wrong.... |
| 09:19 | <NukeBuster> | it lowers or heighers every tile until its at the height wanted |
| 09:19 | <NukeBuster> | *highers |
| 09:19 | <Gonozal_VIII> | ok... then it should do that sorted |
| 09:20 | <NukeBuster> | what would be the benefit? |
| 09:20 | <NukeBuster> | less action? |
| 09:20 | <Gonozal_VIII> | only one tile at once, that makes it possible to calculate |
| 09:20 | -!- | Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] |
| 09:20 | <Gonozal_VIII> | (easier) |
| 09:20 | <NukeBuster> | but the loops also do tile at a tile... |
| 09:20 | -!- | murr4y_ is now known as murr4y |
| 09:20 | <@Belugas> | hello |
| 09:21 | <Gonozal_VIII> | no, if you raise a tile that's not the lowest it could also raise others |
| 09:21 | <dih> | hello Belugas |
| 09:21 | <Gonozal_VIII> | hi |
| 09:23 | <NukeBuster> | is it cheaper to raise tile for tile.. from lowest to highest... or just lower a big dip and afterwards lower smal differences? |
| 09:23 | <NukeBuster> | or doesn't that make any difference... |
| 09:23 | <Gonozal_VIII> | it should be cheaper |
| 09:24 | <NukeBuster> | well if you'd like you could always try it diagonally ;) |
| 09:25 | <NukeBuster> | I've got some source for ya :) |
| 09:25 | <Gonozal_VIII> | well... not if you only lower and the result looks the same, then it should also cost the same |
| 09:25 | <@Belugas> | diagonal what? |
| 09:25 | <Gonozal_VIII> | terraforming |
| 09:25 | <NukeBuster> | http://www.tt-forums.net/viewtopic.php?f=33&t=19311&st=0&sk=t&sd=a&start=40 |
| 09:25 | <@Belugas> | ha |
| 09:25 | <NukeBuster> | :) |
| 09:26 | <NukeBuster> | Still haven't finished the function stuff... |
| 09:26 | -!- | Frostregen_ [SADDAM@dslb-084-058-123-096.pools.arcor-ip.net] has joined #openttd |
| 09:26 | <@Belugas> | i know, i've asked you ^_^ |
| 09:27 | <NukeBuster> | would love to but... am afraid its nasty.... |
| 09:27 | <NukeBuster> | some parts are needed for one operation and not for another... |
| 09:28 | <NukeBuster> | So I guess thats why the original author choose to have a big macro |
| 09:29 | -!- | Frostregen [~sucks@dslb-084-058-181-170.pools.arcor-ip.net] has quit [Read error: Operation timed out] |
| 09:29 | <@Belugas> | and that is why it have not got into trunk, mainly |
| 09:29 | -!- | Frostregen_ is now known as Frostregen |
| 09:29 | -!- | rave [~user@86.155.143.64] has joined #openttd |
| 09:30 | -!- | Singaporekid [~notme@cm58.epsilon124.maxonline.com.sg] has quit [Quit: prööt] |
| 09:30 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
| 09:31 | <NukeBuster> | perhaps a lot of different 'switch case' 's |
| 09:32 | <@Belugas> | refactoring using another approach, maybe? |
| 09:32 | <@Belugas> | i don't know, i have nothing to suggest |
| 09:33 | -!- | Rexxars [~rexxars@062249182162.customer.alfanett.no] has joined #openttd |
| 09:34 | <Gonozal_VIII> | switch case? no, why? |
| 09:34 | <dih> | case switch? |
| 09:35 | <Gonozal_VIII> | list works for everything |
| 09:35 | <NukeBuster> | lets say i have a piece of code witch is scattered serveral times around the patch |
| 09:35 | <Gonozal_VIII> | even diagonal |
| 09:35 | <NukeBuster> | but is different in every place |
| 09:35 | <NukeBuster> | but also al whole lot is the same |
| 09:36 | -!- | Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has quit [Read error: Operation timed out] |
| 09:37 | <Gonozal_VIII> | well yes... then switches sound ok... or classes :-) |
| 09:38 | <NukeBuster> | is it allowed.... to do something like 'action = CMD_LANDSCAPE_CLEAR' ... 'DoCommand(TileXY(x, y), 0, 0, flags, action);' |
| 09:38 | <NukeBuster> | ? |
| 09:38 | <NukeBuster> | in that case I would probably just need 1 switch case.... |
| 09:39 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 09:40 | <NukeBuster> | Belugas: Would something like that be accepted? |
| 09:41 | -!- | Gekz [~gekko@CPE-58-168-123-88.nsw.bigpond.net.au] has quit [Read error: Operation timed out] |
| 09:42 | -!- | Hendikins [~wolfox@CPE-124-189-3-149.nsw.bigpond.net.au] has joined #openttd |
| 09:43 | <@Belugas> | herrr.... |
| 09:43 | <@Belugas> | highlighted... going back |
| 09:43 | <Gonozal_VIII> | mr |
| 09:43 | <@Belugas> | why docommand? |
| 09:44 | <@Belugas> | classes might be interesting idea, in fact |
| 09:44 | <NukeBuster> | because thats what level land does.... (and the diagonal leveleling aswell) |
| 09:45 | <Eddi|zuHause2> | hmzzz... conflict... |
| 09:46 | <NukeBuster> | and from what i see.... |
| 09:46 | <NukeBuster> | the original 'clear area' code has that same do command.... |
| 09:48 | <Eddi|zuHause2> | alright, that was easy to solve |
| 09:50 | -!- | Lego- [~Miranda@84.204.104.111] has joined #openttd |
| 09:51 | <Dominik> | !seen Rubidium |
| 09:51 | <NukeBuster> | Belugas: So I should make the selection stuff a class? |
| 09:51 | <Dominik> | what's that command again? ^^ |
| 09:51 | <dih> | nothing |
| 09:51 | <dih> | _42_ aint here |
| 09:51 | <Dominik> | ah, ok |
| 09:51 | <dih> | oh - sorry _42_ aint ever here |
| 09:51 | <dih> | user @ |
| 09:52 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd |
| 09:52 | <dih> | @seen Rubidium |
| 09:52 | <@DorpsGek> | dih: Rubidium was last seen in #openttd 5 hours, 7 minutes, and 52 seconds ago: <Rubidium> not any 'recent' trunk version as that is NOT going to work |
| 09:52 | <@Belugas> | NukeBuster, you cold, if it makes the code clearer |
| 09:53 | <NukeBuster> | But that would also include all other area tools... |
| 09:55 | <@Belugas> | NukeBuster, i'm not in a position to judge an architecture right now. |
| 09:55 | <@Belugas> | but if classes would allow selction tools to be more user firendly, |
| 09:56 | <@Belugas> | coding wise, |
| 09:56 | <@Belugas> | why not? |
| 09:56 | <@Belugas> | if it only applies to your patch, why not? |
| 09:56 | <@Belugas> | it was merely a suggestion |
| 09:56 | <@Belugas> | you know the stuuf more than i do, by the way ;) |
| 09:57 | <NukeBuster> | hmm... |
| 09:58 | <NukeBuster> | I would still have the same problem though... |
| 09:58 | <blathijs> | NukeBuster: Patches reducing duplicated will probably accepted, if implemented properly |
| 09:58 | <SmatZ> | !logs |
| 09:58 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 09:58 | <blathijs> | Patches reducing duplicated code using a ton of #defines, on the other hand, would probably not :-) |
| 09:59 | * | dih 's logs are nicer ^^ |
| 09:59 | <NukeBuster> | the action stuff should be handed to the function.... |
| 09:59 | * | Belugas nods at blathijs, forgot to say that ^_^ |
| 10:00 | -!- | Lego- [~Miranda@84.204.104.111] has quit [Read error: Connection reset by peer] |
| 10:00 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
| 10:00 | -!- | LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd |
| 10:00 | <NukeBuster> | or i should make functions like clear_area...... and use that in the class.... but that would make it dependible wouldn't it? |
| 10:02 | <NukeBuster> | now a list would be handy :P |
| 10:02 | <@Belugas> | std::list ? or something,,, |
| 10:02 | -!- | Lego- [~Miranda@84.204.104.111] has joined #openttd |
| 10:02 | * | Belugas heads down on work@work |
| 10:04 | <NukeBuster> | Gonozal_VIII, is there anywhere in the openttd code where a list has already been used? |
| 10:05 | <blathijs> | NukeBuster: You could grep for "lst" |
| 10:05 | <blathijs> | Hmm, I meant to say "list" |
| 10:05 | <NukeBuster> | ok thanks :) |
| 10:07 | <CIA-1> | OpenTTD: frosch * r11876 /trunk/src/industry_cmd.cpp: -Fix: Start industry tile animation also for overridden industry tiles. (Will only apply to new games or newly build industries.) |
| 10:07 | <Gonozal_VIII> | does that matter if it has been used? |
| 10:07 | <NukeBuster> | I'm not used to lists :) |
| 10:07 | <blathijs> | Gonozal_VIII: It's good to have an example |
| 10:08 | <blathijs> | Both for his coding as well as keeping a consistent style |
| 10:08 | <Gonozal_VIII> | i don't know |
| 10:08 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 10:09 | <Gonozal_VIII> | and i'm used to automated allocation and garbage collector, so i would probably things up a lot^^ |
| 10:09 | <Gonozal_VIII> | +mess |
| 10:09 | <blathijs> | hehe |
| 10:10 | <NukeBuster> | I will look into the list stuff(already am) and than decide what to do with the diagonal level land patch (be it a selection class or a function) |
| 10:11 | <Gonozal_VIII> | i guess you could also use an array |
| 10:12 | <Gonozal_VIII> | and either make it big enough to sort the tiles in without problems or loop it several times for every height level |
| 10:14 | <@Belugas> | bad idea, in my opinion |
| 10:14 | <Gonozal_VIII> | you could just loop through the section of the map array 15 times... |
| 10:14 | <NukeBuster> | the idea was... to let the diagonal algorithm select the tiles to be levelled or cleared and then execute it when returned the (list or array) will be looped to level or clear |
| 10:14 | <Gonozal_VIII> | but i guess the list would be the fastest |
| 10:16 | <Gonozal_VIII> | 15 times would be worst case.. you can change lowest and highest in one run so best case would be 8 loops... |
| 10:18 | <Gonozal_VIII> | you know what i mean? |
| 10:19 | <@Belugas> | classes are nice when using virtual and polymorphic stuff |
| 10:19 | <@Belugas> | functions a nice for small and not too complex stuff |
| 10:19 | <@Belugas> | dunno |
| 10:19 | <@Belugas> | my opinion |
| 10:19 | <Gonozal_VIII> | i think in that case classes (list) would be faster |
| 10:21 | <Gonozal_VIII> | but it's much easier to just loop throug a part of the array 8-15 times |
| 10:21 | <Gonozal_VIII> | +h |
| 10:22 | <NukeBuster> | I will try a function first... as creating a class would probably involve a lot more time... It would just be for use by the patch but could be altered for use in more applications. |
| 10:23 | <Gonozal_VIII> | first loop you change height 0 to 1 and 15 to 14 and so on until everything is at the right height... |
| 10:23 | <Gonozal_VIII> | should be easy |
| 10:24 | -!- | Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] |
| 10:30 | -!- | Noldo [vheino@jumi.lut.fi] has joined #openttd |
| 10:43 | -!- | valhalla1w is now known as valhallasw |
| 10:48 | <CIA-1> | OpenTTD: smatz * r11877 /trunk/src/train_cmd.cpp: |
| 10:48 | <CIA-1> | OpenTTD: -Fix: another way to crash competitors' train in a station |
| 10:48 | <CIA-1> | OpenTTD: -Codechange: increase the speed train is approaching line end/semaphore in non-diagonal direction a bit |
| 10:50 | <@peter1138> | that last one doesn't parse, heh |
| 10:54 | <dih> | hello peter1138 |
| 10:56 | <rave> | can you view the diff from irc? |
| 10:57 | <dih> | ? |
| 10:57 | <@Belugas> | better use paste.openttd.org |
| 10:57 | <+glx> | or host the file somewhere |
| 11:04 | <LA[lord]> | DaleStan, you here? |
| 11:05 | <DaleStan> | It works better just to ask the question. Then you don't wait for me to respond when there are others who could respond to your question while I'm busy informing you that I'm awake. |
| 11:06 | <dih> | LOL |
| 11:07 | <dih> | nice one DaleStan |
| 11:07 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] |
| 11:07 | <LA[lord]> | :) ok.. As I understand you were the one who helped to code combined airport set.. I try to make one similar thing for skidd13.. But I stumble on parameters and things.. SO I decoded the grf |
| 11:08 | <LA[lord]> | but because it doesn't have any comments, I can hardly understand |
| 11:08 | <LA[lord]> | so I was wondering if you have the commented version somewhere.. |
| 11:08 | <+glx> | LA[lord]: try using grf2html |
| 11:09 | <+glx> | it helps a lot to understand |
| 11:09 | -!- | skidd13 [~skidd13@p548A4EA2.dip.t-dialin.net] has joined #openttd |
| 11:09 | <skidd13> | Hi folks |
| 11:09 | <LA[lord]> | hi |
| 11:09 | <LA[lord]> | I was just talknig about you behind your back :D :P |
| 11:09 | <skidd13> | @logs |
| 11:09 | <LA[lord]> | !logs |
| 11:09 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 11:10 | <DaleStan> | Um... *google* I don't recall having anything to do with that set. |
| 11:11 | <LA[lord]> | BIG THANKS |
| 11:11 | <LA[lord]> | - to all the artists |
| 11:11 | <LA[lord]> | - to DaleStan for his help with my NFO coding |
| 11:11 | <LA[lord]> | ... |
| 11:12 | <LA[lord]> | newairportw_0_5 |
| 11:12 | <skidd13> | LA[lord]: DaleStan's help -> http://www.tt-forums.net/viewtopic.php?f=26&t=28573&st=0&sk=t&sd=a&start=49 |
| 11:12 | <DaleStan> | Ah. I did provide hints on how to code things. |
| 11:19 | -!- | mikl [~mikl@0x5733cec6.bynxx19.adsl-dhcp.tele.dk] has quit [Quit: Ex-Chat] |
| 11:32 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
| 11:37 | -!- | Ammler [~Ammler@adsl-84-227-135-5.adslplus.ch] has joined #openttd |
| 11:38 | * | Belugas mogwais his ears with You don't know Jesus |
| 11:38 | <@Belugas> | astral atmospheric song, if one can be :D |
| 11:40 | -!- | TX [~pIRCuser6@hard-soft--121.colo2.kv.wnet.ua] has quit [Quit: pIRC v2.2 < Personal IRC Team > http://ircworld.ru and http://xirc.ru/] |
| 11:40 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has quit [Ping timeout: 480 seconds] |
| 11:41 | -!- | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
| 11:44 | <NukeBuster> | where do screenshots end up? |
| 11:45 | <skidd13> | NukeBuster: Which OS? |
| 11:45 | <+glx> | same dir as openttd.cfg |
| 11:46 | <NukeBuster> | CentOS (Redhat EL) |
| 11:46 | <+glx> | ~/.openttd |
| 11:46 | <NukeBuster> | ah :) |
| 11:46 | <NukeBuster> | thanks |
| 11:47 | -!- | |Bastiaan| [~Bastiaan@77.60.199.138] has quit [Quit: KVIrc 3.2.6 Anomalies http://www.kvirc.net/] |
| 11:47 | -!- | nzvip [~svip@192.38.109.188] has quit [Quit: Leaving] |
| 11:55 | <CIA-1> | OpenTTD: peter1138 * r11878 /trunk/src/group_gui.cpp: -Fix: Crash in MP in vehicle group window if the currently selected group is deleted by another player. |
| 11:56 | -!- | Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd |
| 12:07 | <@Belugas> | poor soul : http://www.tt-forums.net/viewtopic.php?f=29&t=35807 |
| 12:07 | <hylje> | oh well |
| 12:07 | <murr4y> | at least he tries :D |
| 12:08 | <Sacro> | Forked: why do you use VMWare to compile for windows? why not mingw? |
| 12:08 | <Forked> | Sacro: I had it up and running for other things anyway.. and I couldn't quite figure out mingw |
| 12:09 | <Sacro> | Forked: ahhh |
| 12:09 | <Forked> | I wont be using vs again though :) |
| 12:10 | <@Belugas> | murr4y, he tried the wrong thing, he tried asking and not searching |
| 12:10 | <murr4y> | yeah |
| 12:10 | <murr4y> | true |
| 12:11 | <@Belugas> | and it does not even have to be a forum's search... |
| 12:11 | <Forked> | my first post beats that one :) |
| 12:12 | <@Belugas> | Sacro, by the way, anhkSVN is great. Not the Jack of all trades (?), but a usefull tool for sure |
| 12:12 | <hylje> | ankh? |
| 12:12 | <Sacro> | Belugas: does enough for me, but you could apply for a few free licences of the other one |
| 12:12 | <Sacro> | being a leading dev on a GPL project |
| 12:12 | <@Belugas> | he? |
| 12:13 | <Sacro> | he? |
| 12:14 | <NukeBuster> | Belugas, what do you think of small patches.... |
| 12:14 | <NukeBuster> | ? |
| 12:14 | <@Belugas> | few free licences? |
| 12:14 | <@Belugas> | NukeBuster, maybe, maybe not, surely not while i'm at work :P |
| 12:14 | <NukeBuster> | gehe :) |
| 12:15 | <Sacro> | Belugas: that other non-free one said they'd do free licences for GPL projects |
| 12:15 | <@Bjarni> | attention everybody. Now we will have a nice little competition |
| 12:15 | <@Belugas> | the VisualSVN? |
| 12:15 | <hylje> | bjarni-competition! |
| 12:15 | <@Bjarni> | who can write the best readme on how to install the TTD files on OSX |
| 12:16 | -!- | NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has quit [Read error: Connection reset by peer] |
| 12:16 | <@Bjarni> | best as in "most possible users should be able to read and do this without making it seem overly complicated" |
| 12:16 | -!- | NukeBuster [~opera@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 12:16 | <@Bjarni> | the winner gets the chance of getting his written work published |
| 12:16 | <@Bjarni> | aka committed to svn ;) |
| 12:16 | <hylje> | 1) RTFM 2) see 1 |
| 12:17 | <NukeBuster> | !logs |
| 12:17 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 12:17 | <@Bjarni> | |