| --- | Log | opened Mon Jan 14 00:00:55 2008 |
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| 03:53 | <Forked> | good morning |
| 03:53 | <Forked> | (thats a lie) |
| 03:53 | <peter1138> | yes, it's terrible |
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| 05:23 | <@peter1138> | http://fuzzle.org/o/engines4.png :o |
| 05:24 | <Gonozal_VIII> | you need to remove some lines from the serbian sets |
| 05:25 | <Gonozal_VIII> | check for persistantengines and narrow gauge grf with parameter 4 |
| 05:25 | <Gonozal_VIII> | the first isn't important... but i don't like warnings^^ |
| 05:26 | <Gonozal_VIII> | aaand.. when will that be in trunk? |
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| 06:17 | <SmatZ> | morning |
| 06:18 | <CIA-1> | OpenTTD: peter1138 * r11846 /trunk/src/newgrf.cpp: -Fix [FS#1651]: implicit conversion from unsigned to signed int caused compilation failure with MSVC. |
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| 06:32 | <arfonzo> | hi all, i have some questions about openttd.cfg that I don't seem to find answers to on the wiki: (1) restart_game_year = 0, is there an upper limit on the year, or does it really go on forever? (2) are the maximum values for max_companies 8 and max_clients 11? |
| 06:32 | <arfonzo> | (i'm running 0.6.0b2, if it matters, thanks) |
| 06:33 | <@peter1138> | 1) forever, pretty much. you wouldn't want to play that far |
| 06:33 | <@peter1138> | 2) yes |
| 06:33 | <arfonzo> | thanks peter1138 |
| 06:33 | <arfonzo> | why wouldn't it be a good idea to run infinite games? |
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| 06:35 | <@peter1138> | no variety |
| 06:39 | <arfonzo> | i see, makes sense |
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| 06:44 | <arfonzo> | and if I'm running a dedicated openttd server in linux, where would i put/find the on_server_connect.scr? or, where should i make the scripts directory? |
| 06:44 | <arfonzo> | just straight in the same directory where openttd binary is? |
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| 06:57 | <@peter1138> | yes |
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| 07:11 | <arfonzo> | peter1138: how do I verify that on_server_connect.scr is actually being loaded? I've put a say "blah" in /usr/games/scripts/on_server_connect.scr, which doesn't seem to be doing anything |
| 07:15 | <@peter1138> | /usr/games/scripts? hmm |
| 07:16 | <arfonzo> | yes I've got the .deb installation |
| 07:16 | <@peter1138> | it should be next to the data directory |
| 07:16 | <Digitalfox> | Nice peter :) http://fuzzle.org/o/engines4.png |
| 07:16 | <arfonzo> | hm |
| 07:17 | <arfonzo> | ok, the wiki says to put it in the dir with the openttd binary |
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| 07:17 | <arfonzo> | let me try to put it with the data dir |
| 07:17 | <@peter1138> | i think it's only the .deb build that puts the binary in a different place |
| 07:18 | <@peter1138> | Digitalfox, enough sets? or shall i add more? |
| 07:18 | <Digitalfox> | OH GIVE ME MORE... MORE AND MORE... o_O |
| 07:18 | <@peter1138> | dbg: [misc] [Pool] (Engine) increasing size of pool to 1472 items (394496 bytes) |
| 07:18 | <@peter1138> | heh |
| 07:18 | <@peter1138> | quite a few entries :D |
| 07:18 | <Digitalfox> | I guess it's enought hehe ;) |
| 07:19 | <@peter1138> | that's just train sets |
| 07:19 | <@peter1138> | though there isn't much available for other transport types |
| 07:20 | <Digitalfox> | yeah, now we just need some coders and artis willing to create bigger sets, or create a general train set, + expansions so it's still compatible with patch if they desire :) |
| 07:20 | <Digitalfox> | *artists |
| 07:20 | <arfonzo> | hm, peter1138 I've put scripts into /usr/share/games/openttd now, still nothing |
| 07:20 | <arfonzo> | say "hi" in on_server_connect.scr will output something to the clients who connect, right? |
| 07:21 | <@peter1138> | should output to everyone |
| 07:21 | <@peter1138> | Digitalfox, *nod* |
| 07:22 | <arfonzo> | hm ok, it's still not doing any output at all at the moment, strange |
| 07:22 | <Digitalfox> | eh eh :) |
| 07:22 | <arfonzo> | i've tried to put the scripts/ in ~/.openttd, /usr/games, and /usr/share/games/openttd now... am I missing something? |
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| 08:13 | <arfonzo> | peter1138: the issue's resolved if 0.6.0b2 is compiled from source, now all the scripts are executing |
| 08:14 | <@peter1138> | probably the 'compiled from source' bit did it, heh |
| 08:15 | <arfonzo> | on another note, my client openttd's "find server" button doesn't seem to be doing anything today |
| 08:15 | <@peter1138> | i think the master server is down |
| 08:15 | <arfonzo> | does thatmean the master server's down? |
| 08:15 | <arfonzo> | ok, thanks |
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| 08:31 | <@orudge> | it seems as if *.openttd.org (where * = eweka-hosted stuff) is down, indeed |
| 08:31 | * | orudge shall poke TrueBrain |
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| 08:37 | <arfonzo> | how do i check what year it is via console of the server? |
| 08:37 | <@peter1138> | getdate |
| 08:38 | <arfonzo> | thanks peter1138, is there a way then i can check more or less how long, say 60 months in the game is in real time? (I've set auto clean to 60) |
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| 08:39 | <@peter1138> | 60 months is ~ 1800 days. a day is about 2 seconds, so basically, 1 hour |
| 08:39 | <@peter1138> | 1 month in a minute |
| 08:39 | <arfonzo> | perfect, thanks |
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| 08:57 | <@DorpsGek> | Sacro: An error has occurred and has been logged. Please contact this bot's administrator for more information. |
| 08:58 | <Sacro> | ah, svn might be down |
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| 09:04 | <@peter1138> | svn up is, other stuff isn't |
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| 09:04 | <@orudge> | at the moment, we just have to wait for Patric to get back I guess |
| 09:04 | <rave> | hello, what's going on? |
| 09:05 | <@peter1138> | svn up is? |
| 09:05 | <@peter1138> | errr |
| 09:05 | <@peter1138> | svn is up :p |
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| 09:08 | <Draakon> | ,hello |
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| 09:11 | <LA[KoRn]> | hello.. |
| 09:11 | <Draakon> | hello |
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| 09:11 | <murray> | hi |
| 09:12 | <LA[KoRn]> | Draakon: The game you gave me yesterday.. Is it online only? |
| 09:12 | <Draakon> | Salvage? i think so, haven't tested it yet |
| 09:14 | <rave> | openttd.org down? |
| 09:14 | <Draakon> | seems so |
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| 09:15 | <rave> | what source file contains the code for incrementing the date/year? |
| 09:16 | <Sacro> | ooh i know this... |
| 09:16 | <Sacro> | but I can't recall D: |
| 09:16 | <rave> | can you think of a search string to help me find it? |
| 09:16 | <Sacro> | hmmm |
| 09:16 | <Sacro> | *thinks* |
| 09:16 | <Sacro> | its somewhere near where i did my daylength patch |
| 09:17 | <rave> | STR_MONTH |
| 09:17 | <Draakon> | hmm |
| 09:17 | <Draakon> | web based SVN log is up |
| 09:17 | <Draakon> | but not the real site |
| 09:18 | <@orudge> | I guess Apache is down |
| 09:18 | * | Draakon hopes it gets fixed soon |
| 09:19 | <waldo_> | cant find any multiplayer inet games ... with the 'find server' button, used to work fine ... |
| 09:19 | <Sacro> | waldo_: masterserver is down |
| 09:19 | <+glx> | IIRC TB planed to move his servers to another rack |
| 09:19 | <+glx> | but I don't know if he is doing it right now |
| 09:20 | <Draakon> | TB? |
| 09:20 | <@orudge> | glx`: I've not heard anything |
| 09:20 | <@peter1138> | Tuberculosis |
| 09:20 | <waldo_> | no weed and no TTD makes waldo go ...... something something |
| 09:20 | <@orudge> | I'd likely be warned before such things happen |
| 09:20 | <@orudge> | but ah well, he'll sort everything out later I guess |
| 09:20 | <Draakon> | whole community should be warned IMO |
| 09:20 | <+glx> | but it may just be a server crash again :) |
| 09:21 | <@orudge> | well, hg.openttd.org seems to be working |
| 09:21 | <rave> | why isn't openttd distributed with custom graphics files? |
| 09:21 | <@orudge> | (port 8000) |
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| 09:21 | <@orudge> | rave: because none have been made yet |
| 09:21 | <@orudge> | well |
| 09:21 | <rave> | oh |
| 09:21 | <@orudge> | there's a project doing that now |
| 09:21 | <LA[KoRn]> | rave: which ones |
| 09:21 | <@orudge> | which is doing quite well |
| 09:21 | <@orudge> | so OpenTTD 0.7 may well have its own set of default graphics |
| 09:22 | <LA[KoRn]> | *may* |
| 09:22 | <@orudge> | hence the use of the word :p |
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| 09:22 | <rave> | has anyone tried contacting the rights owner for permission? |
| 09:22 | <Draakon> | is hg.openttd located on a different server? |
| 09:22 | <Draakon> | rave: no |
| 09:22 | <Draakon> | i think |
| 09:22 | <LA[KoRn]> | Zephyris calculated that if we get sprites as fast as we have been getting, we'll get ready by March 11 |
| 09:22 | <LA[KoRn]> | :P |
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| 09:22 | <Draakon> | good news then |
| 09:22 | <@orudge> | Draakon: it's the same server, but a different process |
| 09:22 | <@orudge> | ie, it's not the same apache server as runs on port 80 |
| 09:23 | <@orudge> | rave: if you mean for the standard TTD graphics |
| 09:23 | <Draakon> | ok |
| 09:23 | <@orudge> | then people have been in contact with Simon Foster |
| 09:23 | <@orudge> | basically, the graphics are licenced to Chris Sawyer and/or Microprose/Atari/whoever (nobody knows these days) |
| 09:23 | <@orudge> | and distributing those is not possible |
| 09:23 | * | LA[KoRn] changes his wifi network |
| 09:23 | <+glx> | I think only the main web server is down |
| 09:23 | <+glx> | (I can log in my dev space with ssh) |
| 09:24 | <Draakon> | server has crashed perhaps? |
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| 09:26 | <@orudge> | then yes, it's likely to just be the web server |
| 09:26 | <@orudge> | and the master server too probably |
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| 09:30 | <@Belugas> | bomtedom |
| 09:30 | <yorick> | looks like the masterserver's down again |
| 09:30 | <@orudge> | yes, indeed |
| 09:31 | <yorick> | but not there is no truelight to fix it |
| 09:31 | <@orudge> | we have to wait for TrueBrain to sort it out, but he's away at the moment |
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| 09:31 | <Draakon> | orudge: you don't have rights to check whats wrong? |
| 09:32 | <yorick> | not if he can't contact the server |
| 09:32 | <Draakon> | ok |
| 09:33 | <@Belugas> | even then, i don't think orudge have some rights on that sever (although i can be mistaken) |
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| 09:33 | <yorick> | Maarten's IP: nl.mine.nu :) |
| 09:35 | <@orudge> | Belugas: I don't at the moment |
| 09:35 | <@orudge> | I am supposed to be taking over duties over openttd.org, but haven't quite got around to sorting that out yet |
| 09:35 | <@Belugas> | quod erat demonstrandum |
| 09:35 | <@Belugas> | << or something in that line ;) >> |
| 09:35 | <Draakon> | what that means? |
| 09:36 | <@Belugas> | it's latin |
| 09:36 | <yorick> | yes we know |
| 09:36 | <yorick> | erat = was |
| 09:37 | <+glx> | Belugas: CQFD ;) |
| 09:37 | <@Belugas> | yeah :D |
| 09:38 | <@Belugas> | "What needed to be demonstrated" |
| 09:38 | <@Belugas> | loosely translated |
| 09:38 | <@Belugas> | as i can see, at least glx has some good scholarship :) |
| 09:39 | * | Belugas wonders what they teach kids nowadays :S |
| 09:39 | <@orudge> | they don't seem to teach them proper English, at least not in this country |
| 09:39 | * | orudge grumbles and mutters and whatnot |
| 09:39 | <@Belugas> | lol |
| 09:39 | <@Belugas> | yeah :) |
| 09:39 | <yorick> | they teach them latin, greek and french... |
| 09:40 | <yorick> | and german |
| 09:40 | <yorick> | in Holland |
| 09:41 | <Draakon> | :( no good PBS patches out there |
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| 09:42 | <Draakon> | :S |
| 09:43 | <yorick> | there is one |
| 09:43 | <yorick> | but its a git-diff |
| 09:43 | <Draakon> | http://tt-forums.net/viewtopic.php?f=33&t=35623 |
| 09:43 | <Draakon> | this one? |
| 09:43 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 09:44 | -!- | LA[KoRn]_ is now known as LA[KoRn] |
| 09:44 | -!- | GoneWacko [~gonewacko@145.74.180.56] has joined #openttd |
| 09:45 | -!- | Bjarni [~Bjarni@0x50a4163d.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
| 09:45 | * | Draakon compiles now |
| 09:45 | -!- | mode/#openttd [+o Bjarni] by ChanServ |
| 09:45 | <rave> | will towns ever build over your road in the default version of openttd? |
| 09:45 | <rave> | I just noticed it's happening in my mod |
| 09:45 | * | Draakon also goes and eats food so me is away now |
| 09:45 | <@Belugas> | default ? |
| 09:45 | <@Belugas> | please, be a little more specified |
| 09:45 | <@Bjarni> | build over road? |
| 09:45 | <rave> | unmodified |
| 09:46 | <@Belugas> | rave... please... version? |
| 09:46 | <rave> | if you build a road inside a town |
| 09:46 | <Draakon> | belugas: i think he has patched game and he meant non patched |
| 09:46 | <rave> | 0.5.3 |
| 09:46 | <Draakon> | rave: you have a patched game? |
| 09:46 | <rave> | Draakon: correct |
| 09:46 | <CIA-1> | OpenTTD: smatz * r11847 /trunk/src/train_cmd.cpp: -Fix: do not affect the speed a train is entering a depot by trackbits behind it |
| 09:47 | <Draakon> | rave: im sorry but developers don't support patched games |
| 09:47 | <@Bjarni> | I think the question is more like how is it behaving in an unpatched game |
| 09:47 | <rave> | I'm talking about the unpatched |
| 09:48 | <@Bjarni> | well... you could try yourself and see what happens |
| 09:48 | <SmatZ> | lol |
| 09:48 | <SmatZ> | town shouldn't be able to remove roads it doesn't own |
| 09:48 | * | Belugas does not remember having seen nor heard that behaviour |
| 09:49 | <rave> | to consolodate: in openttd 0.5.3 will a town's local authority ever build over a player's road network within the radius of the town e.g. with houses or land sloping? |
| 09:50 | <@Belugas> | they are not supposed to build a house over your roads, no |
| 09:50 | <@Bjarni> | do you mean ON the road or next to it? |
| 09:50 | <@Belugas> | they can expand their own road network over yours, yea |
| 09:50 | <@Belugas> | BUT! watch out for the magic Bulldozer cheat ;) |
| 09:50 | <SmatZ> | yeah :) |
| 09:50 | <@Belugas> | if YOU can use it, THEY can too |
| 09:51 | <SmatZ> | lol |
| 09:51 | <rave> | ok thanks |
| 09:52 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has joined #openttd |
| 09:52 | -!- | lobster [~michielbi@86.89.201.189] has quit [Quit: HELP ME I AM A PENGUIN YET I HAVE NO BEAK ONLY MARSHMELLOWS] |
| 09:53 | * | LA[KoRn] just watched videos about the X Noorte laulu- ja tantsupidu/ the tenth youth's Song and Dance festival |
| 09:56 | <Draakon> | im back and my compiler just gave a error |
| 09:56 | <Draakon> | looks like patch does not work |
| 09:57 | <rave> | Draakon: staff don't support patches |
| 09:57 | <@Bjarni> | hehe |
| 09:57 | <@Bjarni> | Draakon: that should teach you to deal with patches from strangers |
| 09:57 | <Draakon> | i was not asking about whats wrong or any similar doing, i just sayed |
| 09:57 | <Sacro> | alas poor yorick! :D |
| 09:58 | <@Bjarni> | <rave> Draakon: staff don't support patches <-- there is an exception. If a developer made the patch then feedback is interesting |
| 09:58 | <@Bjarni> | but... I don't know what patch you guys are talking about but since it fails then it's not one from a developer ;) |
| 09:59 | <rave> | haha |
| 09:59 | <Draakon> | it may be, who knows |
| 09:59 | <@Bjarni> | you mean you don't know where it's from? |
| 09:59 | <Draakon> | i do, i just saying |
| 10:00 | <@Bjarni> | that's the usual with users |
| 10:00 | * | Belugas thinks Draakon likes saying a lot ;) |
| 10:00 | <@Bjarni> | they just say something without thinking it though and consider the consequences |
| 10:00 | <Draakon> | hehe |
| 10:01 | <Draakon> | i just needed to say something or this place looks like a ghost town |
| 10:01 | <@Bjarni> | ghost town? |
| 10:01 | <@Belugas> | in my case, i'm working. So of course, i'm not going to entertain the place |
| 10:01 | <Draakon> | deserted then, if it is better |
| 10:01 | <@Bjarni> | you mean you consider yourself important enough to keep this channel alive? |
| 10:02 | <Draakon> | no |
| 10:02 | <Draakon> | i don't like empty IRC channels |
| 10:02 | <@Bjarni> | then you make no sense at all |
| 10:02 | <@Bjarni> | this channel is never empty |
| 10:02 | <@Bjarni> | I don't kick THAT many people |
| 10:03 | <Draakon> | ok then, not active |
| 10:03 | -!- | mode/#openttd [-b music!*@*] by Bjarni |
| 10:03 | * | yorick gets distracted by a virus-warning |
| 10:03 | <LA[KoRn]> | /when one falls through the hand of Bjarni, three arise/ |
| 10:03 | <LA[KoRn]> | :P |
| 10:03 | <@Belugas> | mhhh... |
| 10:03 | <@Bjarni> | hehe... forgot about the ban from yesterday |
| 10:03 | <@Belugas> | my leag scratches |
| 10:04 | * | Belugas scratches his leg |
| 10:04 | <+glx> | Bjarni: what is the other ban? |
| 10:04 | <@Bjarni> | I don't think I have anymore active bans |
| 10:05 | <Draakon> | hmm, if you banned someone yesterday how come /ban command shows only 10. January bans? |
| 10:05 | <rave> | *!*@66-230-114-105-dsl-rb1.nwc.acsalaska.net [by cation.oftc.net, 321723 secs ago] |
| 10:05 | <rave> | 15:06 -!- 2 - #openttd: ban *!*@e177120070.adsl.alicedsl.de [by cation.oftc.net, 321723 secs ago] |
| 10:05 | -!- | dihedral [~dihedral@joshua.dihedral.de] has joined #openttd |
| 10:05 | <@Bjarni> | those people are banned but I didn't do it |
| 10:05 | <@Bjarni> | so I can't say why they are banned |
| 10:05 | <@Bjarni> | but I guess they deserved it |
| 10:05 | <SmatZ> | I see 3 bans from 25th December |
| 10:06 | * | Draakon has to go now |
| 10:06 | <dihedral> | hey Bjarni |
| 10:06 | -!- | Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has quit [Quit: bye] |
| 10:06 | <@Bjarni> | hi dihedral |
| 10:06 | <@Bjarni> | party time :D |
| 10:06 | <SmatZ> | hello dihedral |
| 10:06 | * | yorick scanns file online |
| 10:06 | <SmatZ> | 98 nicks here :) |
| 10:07 | * | yorick sees results: the ONLY virusscanner that gives a virus is the one I have |
| 10:07 | <dihedral> | hello SmatZ |
| 10:07 | -!- | LA[KoRn]_ [~chatzilla@ip157.cab20.ltln.starman.ee] has joined #openttd |
| 10:07 | <@Bjarni> | I banned a guy a few weeks ago because he started talking about home grown drugs and how to do it and wouldn't shut up or talk about something else |
| 10:07 | <@Bjarni> | I don't know why he isn't banned anymore |
| 10:08 | <dihedral> | default timeout? |
| 10:08 | <+glx> | he is still banned |
| 10:08 | <@Bjarni> | SmatZ: 99 |
| 10:08 | <+glx> | at least my client says so |
| 10:08 | <yorick> | crazy virusscanner that identifies winlogon.exe(last modified: aug 2002) as a virus |
| 10:08 | <@Bjarni> | glx: no... it was a .ee domain |
| 10:08 | <+glx> | [01:55:25][01:55:25] Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] a mis le mode +b *!*chatzilla@*.range86-146.btcentralplus.com |
| 10:08 | <+glx> | [01:55:50][01:55:50] SpamCannon [~chatzilla@host86-146-225-24.range86-146.btcentralplus.com] a été kické(e) #openttd par Bjarni [~Bjarni@0x50c79a03.virnxx14.adsl-dhcp.tele.dk] : drugs are banned for a reason and I support that ban |
| 10:08 | <+glx> | (03/12/2007) |
| 10:09 | * | Sacro sniggers, hehehe, spamcannon |
| 10:09 | <SmatZ> | he is still banned |
| 10:09 | <@Bjarni> | hmm |
| 10:09 | <@Bjarni> | I don't get the ban reasons here |
| 10:10 | <rave> | would the rights/licensing of ottd allow it to be part of a linux distro (with custom graphics files)? |
| 10:10 | <@orudge> | rave: there was a debate about that on the debian-legal mailing list |
| 10:10 | <@orudge> | google "debian openttd" |
| 10:11 | <@orudge> | http://www.mail-archive.com/debian-legal@lists.debian.org/msg03139.html etc |
| 10:11 | <@orudge> | if we ignore the potential reverse-engineering issues, then there should be no reason OpenTTD couldn't be distribuetd |
| 10:11 | <@orudge> | if graphics and sound were replaced |
| 10:11 | <@peter1138> | orudge is going to make his employer buy all the rights |
| 10:12 | <@Bjarni> | hehe |
| 10:12 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Quit: Tschüß] |
| 10:12 | <@orudge> | I might have to get quite pally with Steve Jobs for that to happen (assuming I were to get the gig in the first place) |
| 10:12 | <@Bjarni> | be careful... Scrooge McDuck will never buy something like that if there is no personal profits in it |
| 10:12 | <@peter1138> | orudge is the next CEO of apple |
| 10:12 | -!- | LA[KoRn] [~chatzilla@ip101.cab22.ltln.starman.ee] has quit [Ping timeout: 480 seconds] |
| 10:13 | <@peter1138> | yeah, go work for google |
| 10:13 | -!- | LA[KoRn]_ is now known as LA[KoRn] |
| 10:13 | <@peter1138> | they'll buy anything |
| 10:14 | <@orudge> | ... or Microsoft |
| 10:14 | <@orudge> | >:3 |
| 10:14 | <@Bjarni> | you want to sell yourself to the devil to gain ownership? |
| 10:14 | <@orudge> | not hugely |
| 10:14 | <@orudge> | but hey, if all else fails :p |
| 10:15 | <@orudge> | of course, OpenTTD would become closed-source and Vista-only |
| 10:15 | <@orudge> | and would require mandatory activation |
| 10:15 | * | lws1984 dropkicks orudge |
| 10:15 | <@orudge> | maybe going after Jobs would be the better option after all |
| 10:15 | <@Bjarni> | MS has a vista problem |
| 10:15 | <lws1984> | MS has many problems. |
| 10:16 | <murray> | many has problems with MS |
| 10:16 | * | lws1984 goes back to his xbox |
| 10:16 | <@Bjarni> | I read yesterday that in an interview with Bill Gates he was asked what was the poorest prepared MS product in the last 5 years and his reply was vague and indicated vista |
| 10:17 | * | Bjarni looks it up again |
| 10:17 | <dihedral> | there was no other release in the last 5 years |
| 10:17 | <arfonzo> | i've been using vista for over a year now, i think it's a lot better than xp in a lot of ways |
| 10:18 | <arfonzo> | to each his own, i guess |
| 10:18 | <LA[KoRn]> | somebody, please suggest me a good free rts game :D I need it.. Right now! :P |
| 10:18 | <yorick> | is dih's password manager still compatible with openttd 0.6.0-beta2? |
| 10:18 | <dihedral> | rts/ |
| 10:18 | -!- | GoneWacko [~gonewacko@145.74.180.56] has quit [Quit: You just lost the game] |
| 10:18 | <dihedral> | what password manager__ |
| 10:18 | <LA[KoRn]> | arfonzo: I've been using Vista since August and I think it suc*s |
| 10:18 | <dihedral> | ? |
| 10:18 | <arfonzo> | LA[KoRn]: warzone 2100 is alright, kinda |
| 10:18 | <yorick> | password manager patch you used @WWOTTDGD |
| 10:18 | <dihedral> | heh |
| 10:19 | <dihedral> | if you hash it yourself you can set a password |
| 10:19 | <dihedral> | if you want to see an md5sum you can also get the currently set one |
| 10:19 | <dihedral> | but that is about the next thing i will update |
| 10:19 | <yorick> | I know how to convert md5's |
| 10:19 | <LA[KoRn]> | arfonzo: I tried that once... on linux, it crashed very many times... |
| 10:20 | <dihedral> | yorick: the passwords are hashed |
| 10:20 | <yorick> | I know |
| 10:20 | <dihedral> | and you will not get the original back |
| 10:20 | <yorick> | would a patched server be compatible with unpatched clients? |
| 10:20 | <dihedral> | yes |
| 10:20 | <arfonzo> | LA[KoRn]: you should return it to the store and ask for a refund! |
| 10:20 | <dihedral> | it only reads and sets the companies password variable |
| 10:20 | <dihedral> | but |
| 10:21 | <yorick> | dihedral: with an MD5, I can generate passwords that are compatible |
| 10:21 | <dihedral> | no |
| 10:21 | <dihedral> | hash is done with game seed and servers unique id |
| 10:21 | <yorick> | hm |
| 10:21 | <dihedral> | that's what i am saying |
| 10:21 | <yorick> | that's less good |
| 10:21 | <yorick> | any way to decrypt? |
| 10:21 | <dihedral> | hence i want to get the hashing into the server, then company_pw on the server would work again |
| 10:22 | <dihedral> | no |
| 10:22 | <dihedral> | what do you think the hashing is there for |
| 10:22 | <yorick> | can we still set a password |
| 10:22 | <yorick> | ? |
| 10:23 | <yorick> | if we know the game seed an server id |
| 10:23 | <dihedral> | i just said - i would like to get the hashing into the server, then you can set again |
| 10:23 | <yorick> | well... I just want to be able to move between companies unpassworded, and with unpatched clients |
| 10:25 | <yorick> | because of the unpatched clients, I cant use the move patch |
| 10:28 | -!- | dihedral [~dihedral@joshua.dihedral.de] has quit [Remote host closed the connection] |
| 10:29 | -!- | dihedral [~dihedral@joshua.dihedral.de] has joined #openttd |
| 10:30 | <yorick> | I know kirk douglas tried, but that was for evil purpose |
| 10:30 | <dihedral> | back |
| 10:30 | <yorick> | seen last message? |
| 10:30 | <yorick> | well... I just want to be able to move between companies unpassworded, and with unpatched clients |
| 10:30 | <dihedral> | if you only want to move inbetween unpassworded companies, you dont need my patch |
| 10:31 | <yorick> | no, I want to move between companies without the need of asking the password |
| 10:32 | <rave> | is DestroyTown() obsolete? |
| 10:32 | <dihedral> | grep for it |
| 10:33 | <+glx> | good luck to adapt 0.5.3 code into trunk ;) |
| 10:33 | <SmatZ> | :) |
| 10:34 | * | Bjarni wonders why people still code for 0.5.3 |
| 10:34 | <yorick> | its the last stable |
| 10:34 | <dihedral> | so |
| 10:35 | <+glx> | but we stopped support for it (ie won't release any bugfixes) |
| 10:35 | <rave> | how far has it diverged from .5.3? |
| 10:35 | <yorick> | very |
| 10:36 | <@Bjarni> | we switched coding language |
| 10:36 | <rave> | to C++? |
| 10:36 | <@Bjarni> | from C to C++ |
| 10:36 | <murray> | did it help? |
| 10:36 | <rave> | did that affect performance? |
| 10:36 | <rave> | obviously it helped for the code structure |
| 10:36 | <+glx> | compilation is slower |
| 10:36 | <@Bjarni> | well |
| 10:36 | -!- | Gonozal_VIII [~Gonozal_V@N924P005.adsl.highway.telekom.at] has joined #openttd |
| 10:37 | <+glx> | code structure is the same :) |
| 10:37 | <@Bjarni> | we can now use C++ stuff in the code and some coders benefit a lot from it |
| 10:37 | <+glx> | but it is improved every day |
| 10:37 | <rave> | oh wow |
| 10:37 | <rave> | sounds terrible |
| 10:37 | <@Bjarni> | ? |
| 10:37 | <@Bjarni> | why? |
| 10:37 | <Gonozal_VIII> | yay benefit and improve |
| 10:37 | <rave> | C style code abusing C++ features |
| 10:37 | <Gonozal_VIII> | oh noes terrible |
| 10:37 | <@Bjarni> | abusing? |
| 10:38 | <Gonozal_VIII> | oh noes abusing |
| 10:38 | <dihedral> | shush Gonozal_VIII |
| 10:38 | <dihedral> | ^^ |
| 10:38 | <@Bjarni> | have you actually read the code? |
| 10:38 | <rave> | no, I said "sounds" |
| 10:38 | <dihedral> | read != understand |
| 10:38 | <rave> | if it hasn't been updated to use classes then it sounds like the C++ switch was a bad idea |
| 10:39 | <murray> | next step, C# in 0.7.0 ? |
| 10:39 | * | Bjarni slaps murray |
| 10:39 | <rave> | haha |
| 10:39 | <Sacro> | C# is nice |
| 10:39 | <@Bjarni> | we are using classes |
| 10:39 | <hylje> | c++ is awful |
| 10:39 | <Gonozal_VIII> | rave, try to change everything to oo from one day to another |
| 10:39 | <@Bjarni> | but likely not as much as we would have been if we started with C++ |
| 10:40 | <hylje> | just port ottd to python :-) |
| 10:40 | <dihedral> | LOL |
| 10:40 | <murray> | :p |
| 10:40 | <rave> | Gonozal_VIII: try to learn to communicate in a productive way |
| 10:40 | <Gonozal_VIII> | that was productive :P |
| 10:41 | <murray> | ur mom is productive |
| 10:41 | <Gonozal_VIII> | you would have to start from scratch to get everything oo |
| 10:41 | <+glx> | we use classes where they are useful |
| 10:41 | <@Bjarni> | yeah |
| 10:41 | <@Bjarni> | we don't use classes just to use classes |
| 10:41 | <rave> | time to have a look |
| 10:42 | <rave> | sql error on homepage btw |
| 10:43 | <+glx> | oh server is back |
| 10:47 | <@orudge> | ah, good |
| 10:49 | <@peter1138> | hmm, classes :D |
| 10:50 | <Eddi|zuHause2> | some code could use classes but doesn't... |
| 10:50 | <Gonozal_VIII> | vehicles |
| 10:50 | <Eddi|zuHause2> | instead it simulates virtual function calls by function pointers |
| 10:50 | -!- | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd |
| 10:51 | <pavel1269> | hi |
| 10:51 | <Gonozal_VIII> | hi |
| 10:51 | <@Belugas> | and we start using MEMBERS too, but with class |
| 10:52 | <@peter1138> | vehicles use classes |
| 10:52 | <@peter1138> | hmm, that reminds me |
| 10:52 | <Gonozal_VIII> | nice |
| 10:53 | <Gonozal_VIII> | i'm afraid to read the code... |
| 10:53 | <Eddi|zuHause2> | let me guess, you have a patch somewhere ;) |
| 10:53 | <Gonozal_VIII> | it's so much.. |
| 10:53 | <@peter1138> | hehe |
| 10:53 | <@Belugas> | Gonozal_VIII, it's only the fact there is so much to read |
| 10:53 | <@Belugas> | don't get scared by the volume |
| 10:54 | <Eddi|zuHause2> | get scared by the templates ;) |
| 10:54 | <Gonozal_VIII> | complicated too i guess |
| 10:54 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has joined #openttd |
| 10:55 | <rave> | is NPF better than NTP? |
| 10:55 | <Eddi|zuHause2> | use YAPF |
| 10:55 | <Eddi|zuHause2> | except for ships |
| 10:55 | <+glx> | yes and YAPF is better than NPF |
| 10:56 | <+glx> | don't use NPF for ships either :) |
| 10:59 | -!- | Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has joined #openttd |
| 10:59 | <Draakon> | hi im back |
| 10:59 | <Draakon> | hi im back |
| 11:00 | <Gonozal_VIII> | you were gone twice? |
| 11:00 | <Draakon> | when? |
| 11:00 | <Gonozal_VIII> | [16:59:20][16:59:20] Draakon: hi im back |
| 11:00 | <Gonozal_VIII> | [16:59:33][16:59:33] Draakon: hi im back |
| 11:00 | <Draakon> | ah |
| 11:01 | <Draakon> | i thought when i typed first one i wasnt in the channel |
| 11:02 | <+glx> | you have so much lag that you didn't see the first one? |
| 11:03 | <Gonozal_VIII> | you can have lag with your own text? |
| 11:03 | <rave> | local lag |
| 11:03 | <Draakon> | http://paste.openttd.org/430 |
| 11:03 | <+glx> | Draakon: you said it twice in this log |
| 11:03 | <Draakon> | the topic and joining notification come when i said my first hi |
| 11:03 | <rave> | before he recieved the join message |
| 11:04 | <Draakon> | coma after* |
| 11:06 | -!- | lekro [~lekro@S01060014513484ae.ss.shawcable.net] has quit [Quit: This computer has gone to sleep] |
| 11:10 | <yorick> | http://www.openttd.org/server_detail.php?id=14981 O_O |
| 11:11 | <Gonozal_VIII> | 0.4.0.1 :-) |
| 11:11 | <CIA-1> | OpenTTD: peter1138 * r11848 /trunk/ (18 files in 4 dirs): -Codechange: New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed. |
| 11:11 | <Gonozal_VIII> | hehe, he really had a patch lying around |
| 11:12 | <Gonozal_VIII> | sounds nice |
| 11:12 | <yorick> | :) |
| 11:12 | <Draakon> | hey |
| 11:12 | <dihedral> | peter1138: that is a neat one ^^ |
| 11:12 | <Draakon> | openttd.org is back |
| 11:12 | <Draakon> | :) |
| 11:12 | <yorick> | we know |
| 11:13 | <Draakon> | what happend to the server anyway? |
| 11:13 | -!- | skidd13 [~skidd13@p548A5240.dip.t-dialin.net] has joined #openttd |
| 11:13 | <Draakon> | happened* |
| 11:13 | <mcbane> | zombies sandbox r9976 ^^ |
| 11:15 | -!- | Noldo [vheino@jumi.lut.fi] has quit [Ping timeout: 480 seconds] |
| 11:15 | <dihedral> | hellp skidd13 |
| 11:15 | <dihedral> | *hello |
| 11:15 | <skidd13> | Hi dih |
| 11:15 | -!- | scia [~scia@85.149.96.102] has joined #openttd |
| 11:15 | <Draakon> | hello skidd13 |
| 11:15 | <LA[KoRn]> | hello Skidd15 |
| 11:16 | <skidd13> | Hi folks |
| 11:16 | <Gonozal_VIII> | hello skidd15 |
| 11:16 | * | skidd13 pats LA[KoRn] on his head... It's ok... I know you are not able to count :P |
| 11:16 | <scia> | ello |
| 11:16 | <Draakon> | lol |
| 11:17 | -!- | Brianetta [~brian@77-103-231-158.cable.ubr05.benw.blueyonder.co.uk] has quit [Remote host closed the connection] |
| 11:17 | <LA[KoRn]> | what about Gonozal_VIII then? |
| 11:17 | <LA[KoRn]> | :P |
| 11:17 | <skidd13> | LA[KoRn]: just copy and paste :D |
| 11:17 | <LA[KoRn]> | nope |
| 11:17 | <LA[KoRn]> | I had Skidd, he had skidd |
| 11:18 | <Gonozal_VIII> | and i was the one who brought up the skidd15 thing^^ |
| 11:18 | <Eddi|zuHause2> | hello s[tab] |
| 11:19 | <scia> | and thats how tablature was invented |
| 11:19 | <LA[KoRn]> | s[tab] -> S |
| 11:19 | <LA[KoRn]> | :P |
| 11:22 | -!- | yorick [~yorick@s55924da0.adsl.wanadoo.nl] has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Go on, try it!] |
| 11:23 | <@orudge> | openttd.org has been switched (back) to lighttpd |
| 11:23 | <@orudge> | if anyone notices any problems, please say |
| 11:23 | <Draakon> | will do |
| 11:24 | <LA[KoRn]> | aaah problem.. not anyway related to openttd though |
| 11:24 | <Gonozal_VIII> | everything is related to openttd |
| 11:24 | <LA[KoRn]> | nope |
| 11:24 | <Gonozal_VIII> | it is! |
| 11:24 | -!- | Noldo [vheino@jumi.lut.fi] has joined #openttd |
| 11:25 | <Draakon> | nop |
| 11:25 | <LA[KoRn]> | well.. perhaps you are right.. geeks tend to make connections everywhere |
| 11:25 | <Draakon> | example: when my cousin dies, it is related to openttd too? |
| 11:26 | <mcbane> | if he/ahe is hit be train yep. |
| 11:26 | <mcbane> | ahe == she |
| 11:26 | <Gonozal_VIII> | or if he died outside... wouldn't have happened while playing openttd |
| 11:28 | -!- | skidd13 [~skidd13@p548A5240.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] |
| 11:29 | <Gonozal_VIII> | i don't know of anybody who died while playing openttd |
| 11:30 | <Gonozal_VIII> | openttd makes you immortal! |
| 11:30 | <LA[KoRn]> | well, you see the pr.....aarggghhhh..hh..h. |
| 11:31 | * | LA[KoRn] died while playing OpenTTD |
| 11:31 | <Gonozal_VIII> | ^^ |
| 11:31 | <@Belugas> | RIP |
| 11:31 | -!- | LA[KoRn] is now known as LA[resurrected] |
| 11:31 | <Gonozal_VIII> | you should draw some graveyard sprites for yourself^^ |
| 11:32 | <LA[resurrected]> | :P |
| 11:32 | * | Belugas tracks down the zombied LA[resurrected] and returned it to the grave |
| 11:33 | <LA[resurrected]> | haha you think to threaten me? I'm immortal now, I played OpenTTD.. Oh, what's thi... aaaaaaa.... a crucifix.... aargh |
| 11:33 | -!- | |Bastiaan| [~Bastiaan@77.60.199.138] has quit [Remote host closed the connection] |
| 11:34 | <Digitalfox> | Since I'm not a native English language person, sometimes some sentences don't make sense to me.. So in simple words what does this means " New class-based drop down list functionality. Lists are now dynamically generated, and can include parameters, or be extended however needed. " ? o_O |
| 11:34 | * | dihedral waves hello to Belugas |
| 11:34 | -!- | pm|work is now known as planetmaker |
| 11:34 | <Gonozal_VIII> | what part of it do you not understand? |
| 11:35 | <Digitalfox> | Well drop down, does it mean the GUI? |
| 11:35 | <LA[resurrected]> | Digitalfox: I think it has something to do with being capable to do some coding, not gameplay-affecting |
| 11:35 | <Draakon> | yes |
| 11:35 | * | Belugas waves back at waving dihedral |
| 11:35 | <Gonozal_VIII> | drop downs are in the gui, yes |
| 11:36 | <CIA-1> | OpenTTD: peter1138 * r11849 /trunk/src/widgets/dropdown_type.h: -Fix (r11848): Incomplete(?) class broke MSVC/mingw compilation |
| 11:36 | <LA[resurrected]> | you can ask peter1138 |
| 11:36 | <pavel1269> | :) |
| 11:36 | <dihedral> | does Fix mean you removed it again? ^^ |
| 11:36 | <pavel1269> | :D |
| 11:36 | <@Belugas> | no... that is Revert |
| 11:36 | <@Belugas> | Fix means... fixed ;) |
| 11:36 | <Digitalfox> | I'm going to check for comments in the code to se if learn something about this :) |
| 11:37 | <pavel1269> | sometimes fixed == reverted :P |
| 11:37 | <@Belugas> | not in this context, but true sometimes |
| 11:37 | <Gonozal_VIII> | after a commit like: "added a bug that breaks the game" ? |
| 11:37 | <@peter1138> | bah, wrong commit message, never mind :p |
| 11:38 | <pavel1269> | Gonozal_VIII: yup :) |
| 11:38 | <pavel1269> | :o) |
| 11:38 | <LA[resurrected]> | hmm.. you devs ever wanted to revert back some thousands of revisions and then make people confused for the lack of features? :P |
| 11:39 | <pavel1269> | ... :) |
| 11:39 | <Gonozal_VIII> | release tto as 0.6.0 final^^ |
| 11:39 | * | Sacro could release t1 :P |
| 11:39 | <Sacro> | err |
| 11:39 | <Sacro> | |