| --- | Log | opened Sat Jan 12 00:00:21 2008 |
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| 00:09 | <@Belugas> | debugginh...what else :( |
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| 03:17 | <dih> | mornin |
| 03:17 | <dih> | @OpenTTD youngest |
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| 03:32 | -!- | Gonozal_VIII [user@cm56-182-132.liwest.at] has joined #openttd |
| 03:34 | <CIA-1> | OpenTTD: rubidium * r11816 /trunk/src/network/network_client.cpp: -Fix: forgot clearing one byte, causing the passwords to differ slightly on different platforms. |
| 03:35 | <Gonozal_VIII> | wow |
| 03:35 | <Gonozal_VIII> | that sounds so easy |
| 03:36 | <Gonozal_VIII> | ;-) |
| 03:36 | <hylje> | also subtle |
| 03:42 | -!- | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd |
| 03:42 | <pavel1269> | hi |
| 03:44 | <Gonozal_VIII> | hi |
| 03:50 | <peter__> | roar |
| 03:52 | <Gonozal_VIII> | it's coming right for us! |
| 03:52 | -!- | SmatZ [~smatz@a40-prg1-5-107.static.adsl.vol.cz] has joined #openttd |
| 03:53 | <SmatZ> | morning |
| 03:54 | <Gonozal_VIII> | hi |
| 03:54 | <Gonozal_VIII> | http://en.wikipedia.org/wiki/Volcano_(South_Park_episode) |
| 03:55 | <Gonozal_VIII> | They get around the regulations by yelling "It's coming right for us!" in order to exploit the loophole that they can kill any animal in self-defense. :-) |
| 03:56 | <Eddi|zuHause2> | it's not really funny if you have to explain the joke... |
| 03:58 | <Gonozal_VIII> | :'( |
| 04:00 | <peter__> | i got it :o |
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| 04:18 | <Wolf01> | hello |
| 04:18 | <dih> | hi |
| 04:19 | -!- | Desolator [Desolator@82.79.223.129] has joined #openttd |
| 04:19 | <Desolator> | mornin' |
| 04:23 | <Wolf01> | hi |
| 04:24 | <SmatZ> | hi |
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| 04:44 | <roboman> | out of interest, will the win9x version run on anything earlier than win9x? |
| 04:44 | <roboman> | say freedos |
| 04:46 | <SmatZ> | no |
| 04:46 | <dih> | regex it - would help |
| 04:46 | <dih> | dos does not match win9\ |
| 04:48 | <roboman> | ok |
| 04:49 | <roboman> | but 95 yes |
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| 04:53 | <pv2b> | wouldn't be too hard to make a dos port if there were sdl for dos. also i think you'd need something like a 32-bit extender (i think?) |
| 04:56 | <peter__> | freedos being dos, not windows... |
| 04:56 | <peter__> | pv2b, sdl is not required |
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| 04:57 | <pv2b> | well, ok, you could write a custom dos graphics driver |
| 04:57 | <pv2b> | sounds like work though |
| 04:57 | <peter__> | allegro runs on dos, iirc |
| 04:57 | <pv2b> | does openttd have the ability to use allegro for sound and graphics though? |
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| 04:58 | <peter__> | not currently |
| 04:58 | <Eddi|zuHause2> | you should try to make the dedicated server run first |
| 04:58 | <peter__> | there is a driver system to support different stuff though |
| 04:58 | <Eddi|zuHause2> | then you can worry about graphics |
| 04:58 | <peter__> | Eddi|zuHause2, good luck with tcp/ip? :) |
| 04:59 | <pv2b> | you could use wattcp :-) |
| 04:59 | * | pv2b has a dos machine with a tcp/ip toolchain installed on it |
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| 04:59 | <Eddi|zuHause2> | i'm sorry, i might have expressed myself ambiguously... i meant "you" as in "not me" :p |
| 05:00 | <pv2b> | shouldn't the ttdpatch run on dos though? |
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| 05:01 | <peter__> | yes, so? |
| 05:01 | <pv2b> | a alternative if you want to play a relatively modern ttd on a dos only machine. |
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| 05:32 | <Forked> | hrm.. wonder whats the easiest.. cross-compile (target is win32) in linux or figure out how to get BuildOTTD to just compile the source I have, not fuss about and download a selected rev and compile with just one patch.. (don't answer, I'm surfing for it;) |
| 05:34 | <peter__> | cygwin... or msys or whatever it is |
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| 05:37 | <Forked> | ye.. doesn't look like buildottd wants to play along for several patches |
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| 05:47 | <peter__> | yes, but buildottd just uses one of cygwin or msys, i don't remember which |
| 05:48 | <Wolf01> | msys |
| 05:58 | <Desolator> | actually MinGW |
| 05:59 | <Desolator> | I'm not sure if it includes MSYS as well |
| 05:59 | <Desolator> | (and it would only need a few bins from it: sh, make, and?) |
| 06:00 | <Wolf01> | mingw is the compiler, but buildottd is based on msys |
| 06:00 | <Desolator> | Forked: If you can find a web install of DX SDK, you can use my guide for MS VC++ 2k5 Express |
| 06:01 | <Desolator> | Well, I haven't really looked at it's contents |
| 06:01 | <Desolator> | Wofl01, do you have some experience with the Windows API registry functions? |
| 06:02 | <Wolf01> | no, i use directly the .net to access registry |
| 06:02 | <Desolator> | welll... |
| 06:03 | <Wolf01> | last time with winAPIs i got headache |
| 06:03 | <Desolator> | I know :P |
| 06:04 | <Wolf01> | and now i'm fighting with twain32.dll to be able to acquire color images without the windows' gui |
| 06:05 | <Desolator> | On the PSDK docs it says that the value of the registry value (still with me? :P) must be passed as const LPBYTE (const unsigned char *), and then it's converted internally to Unicode. This is fine with ANSI, but on on Earth are you going to represent Unicode strings in unsigned char arrays? |
| 06:05 | <Wolf01> | with windows all is possible |
| 06:06 | <Desolator> | (also, reinterpret_cast<const BYTE *>(bla) won't work if bla is char * O_o |
| 06:06 | <Desolator> | I nkow :) |
| 06:06 | <Desolator> | *know |
| 06:08 | <Wolf01> | like my.computer.date.time.now works, but not dateandtime.hour.now or something like it, the second one returns 12:00:00.000 always but the date is correct |
| 06:09 | <Desolator> | O_o |
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| 06:32 | <Wolf01> | i have some questions about the 8bpp graphics replacement project |
| 06:33 | -!- | Prof_Frink [~proffrink@90.209.238.39] has joined #openttd |
| 06:34 | <Wolf01> | i noticed that most of the graphics, especially the gui, but also road tunnels, have only different colours or are slightly different from the originals |
| 06:34 | <peter__> | indeed |
| 06:35 | <Wolf01> | so, if we want open/free graphics, don't they should be more different? |
| 06:36 | <Wolf01> | in this picture http://www.tt-forums.net/download/file.php?id=84132 by lordazamath is shown the differences with the originals |
| 06:38 | <dih> | some look they have been made from scratch actually |
| 06:39 | <Wolf01> | yes, i read, but if they have been made from scratch, why not made them different? |
| 06:40 | <Wolf01> | like the 2 crates.. |
| 06:40 | <Wolf01> | or the buoy with the flag moved left by 1 px |
| 06:40 | <Wolf01> | the bin too |
| 06:41 | <dih> | the bin does not even look like made from scratch |
| 06:41 | <dih> | just has some color replacement ^^ |
| 06:41 | <Wolf01> | the pointers instead are really good |
| 06:42 | <dih> | the newspaper is nice ^^ |
| 06:43 | <dih> | and the trophe, but why on earth are they going green? |
| 06:43 | <dih> | some of them are a lot darker |
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| 06:55 | <Forked> | Desolator: I'm on that guide now :) was just out for a bit to shop the needed drinkable stuff for tonight. |
| 06:57 | <Desolator> | ok |
| 06:57 | <Forked> | thanks |
| 06:58 | <Desolator> | If you have the space and internet speed, you can dl the whole dx sdk and get rid of the docs & sample code, I'm not sure if there's a web installer for it |
| 06:58 | <Forked> | already had it laying around :) |
| 06:59 | <Desolator> | (also, there's a newer platform sdk availabe, I still kept the older one because M$'s genuine valiation has the worst reliability possible) |
| 07:02 | <Forked> | 8192x128 was fun |
| 07:02 | <Desolator> | LOL |
| 07:02 | <Forked> | The Longest Track and then just connect everything |
| 07:02 | <Desolator> | yea XDD |
| 07:02 | -!- | LA[lord] [~chatzilla@ip101.cab22.ltln.starman.ee] has joined #openttd |
| 07:03 | <Forked> | I tried generating a 8192x8192 the other day too .. on my amd athlon64 x2 6400+ (3.2GHz dualcore) with 4GB ram .. lets just say that once finished (15mill + population .. 12500ish towns, biggest around 6k people) .. there was nto alot of movement on my one bus :) |
| 07:03 | -!- | Gonozal_VIII [~Gonozal_V@N897P005.adsl.highway.telekom.at] has joined #openttd |
| 07:04 | <Gonozal_VIII> | wow, i found a tt cd |
| 07:04 | <Desolator> | hmm, who made the credits section of the readme.txt file? :)) |
| 07:04 | <Gonozal_VIII> | somewhere in a dark, dusty corner |
| 07:04 | <Gonozal_VIII> | no idea that i had that |
| 07:04 | <Desolator> | tto? |
| 07:04 | <Gonozal_VIII> | yes |
| 07:04 | <Desolator> | COOL! |
| 07:05 | <Forked> | mm coffee |
| 07:07 | <Gonozal_VIII> | from pc player magazine may 98 |
| 07:11 | <dih> | hehe |
| 07:16 | <Wolf01> | i found a TTDx cd for windows which is for dos :/ |
| 07:17 | <Wolf01> | the windows version is impossible to find here... |
| 07:17 | <Gonozal_VIII> | i'll test if my tto cd works in xp |
| 07:18 | <Wolf01> | with dosbox it should do |
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| 07:47 | <Eddi|zuHause2> | my brother bought TTO back when it came out |
| 07:47 | <Eddi|zuHause2> | after we played the demo, he became totally addicted |
| 07:47 | <Eddi|zuHause2> | that hasn't really changed since then ;) |
| 07:48 | <Gonozal_VIII> | hehe |
| 07:49 | <Gonozal_VIII> | yay new atlantis |
| 07:54 | <@DorpsGek> | dih: latest: r11816 |
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| 08:08 | <robotboy> | gnight |
| 08:11 | <Gonozal_VIII> | http://www.ip-adress.com/details.php?c=Ojo6Ok5qSXVORGN1TlRZdU5RPT06Ok1BPT06TUE9PTpUamc1TjFBd01EVXVZV1J6YkM1b2FXZG9kMkY1TG5SbGJHVnJiMjB1WVhRPTo6Ojo6Og%3D%3D <-- heheheheheheheheh nice location of my isp |
| 08:11 | <Forked> | well this is turning out to be a pain |
| 08:12 | <Gonozal_VIII> | you have to click on the minus a few times to zoom out... they don't have high zoom level pictures from the middle of the ocean^^ |
| 08:12 | <peter__> | Gonozal_VIII, hah, that site gets my work's ip addresses wrong |
| 08:13 | <peter__> | they end up about 100 metres from my house instead ^^ |
| 08:14 | <Gonozal_VIII> | somewhere in the ocean south of africa is a bit more than 100 metres away from here^^ |
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| 08:17 | <Forked> | it wont build :\ blergh |
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| 08:18 | -!- | mode/#openttd [+v glx] by ChanServ |
| 08:24 | <Forked> | ..\src\ottdres.rc(58) : error RC2104 : undefined keyword or key name: IDC_STATIC <- any suggestions to what I'm missing in my visual c++ 2005 express? :\ |
| 08:25 | -!- | ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has joined #openttd |
| 08:30 | <+glx> | hmm copy afxres.h from "platform sdk/include/mfc" to "Visual studio 8/vc/include" |
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| 08:32 | <Forked> | ah, I see I must have messed up and got the wrong one earlier |
| 08:32 | <Forked> | from 2,15kB to 32,2kB .. heh |
| 08:32 | <+glx> | I think you followed wiki |
| 08:32 | <Forked> | I googled for that file though |
| 08:33 | <Forked> | I always do something wrong :) |
| 08:34 | <Forked> | looks alot better now, thanks |
| 08:36 | <CIA-1> | OpenTTD: peter1138 * r11817 /trunk/src/ (group.h group_cmd.cpp): -Codechange: Base vehicle group validity on owner, not name. |
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| 08:46 | <LA[lord]> | hmm.. you guys give me any "live" comments on GUI too? http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=655840 |
| 08:47 | <Gonozal_VIII> | nooooo to grey! |
| 08:47 | <Gonozal_VIII> | ah... still loading |
| 08:48 | <LA[lord]> | what grey? |
| 08:48 | <Gonozal_VIII> | background^^ |
| 08:48 | <Gonozal_VIII> | (forum background) |
| 08:48 | <LA[lord]> | :P |
| 08:48 | <LA[lord]> | the last post anyway |
| 08:49 | <Gonozal_VIII> | i somehow don't like that cursor |
| 08:50 | <LA[lord]> | that's Zephyris' one |
| 08:50 | <LA[lord]> | and had a discussion several pages ago |
| 08:50 | <LA[lord]> | and this was the result.. |
| 08:51 | <Gonozal_VIII> | and the fat arrows are strange... maybe that's just because i'm used to the old ones |
| 08:51 | <LA[lord]> | fat arrows are Zephyris' too :P |
| 08:52 | <Gonozal_VIII> | some symbols look very greenish |
| 08:52 | <LA[lord]> | which ones? |
| 08:53 | <Gonozal_VIII> | fist, 6th, 2nd after the missing, refit thingy.. well most^^ |
| 08:53 | <LA[lord]> | in the same post there is a gif too, what has the original ones too... |
| 08:53 | <Gonozal_VIII> | lots of green |
| 08:54 | <LA[lord]> | I don't know why but what's planned to be yellow will turn green if I appl thepalette... That's wh |
| 08:55 | <LA[lord]> | especially on the broken arow |
| 08:55 | <LA[lord]> | arrow* |
| 08:55 | <@DorpsGek> | dih: Commit by rubidium :: r11816 trunk/src/network/network_client.cpp (2008-01-12 08:34:16 UTC) |
| 08:55 | <@DorpsGek> | dih: -Fix: forgot clearing one byte, causing the passwords to differ slightly on different platforms. |
| 08:56 | <Gonozal_VIII> | yes, that's all green |
| 09:02 | <Gonozal_VIII> | and the lord looked at what he created and he saw that it was too green |
| 09:03 | <Gonozal_VIII> | so he sent out the man to cut down and poison the greens |
| 09:04 | <LA[lord]> | Gonozal_VIII: If somebody else says it's too green too (maybe mention inthe post) then I'll think of it :) |
| 09:04 | <dih> | bad Gonozal_VIII, ver bad :-P |
| 09:04 | <dih> | it's too green LA |
| 09:04 | <Gonozal_VIII> | Mchl |
| 09:04 | <dih> | ^^ |
| 09:04 | <Gonozal_VIII> | Post subject: Re: [8bpp] Graphics Replacement Project - Revived |
| 09:04 | <Gonozal_VIII> | New postPosted: Sat Jan 12, 2008 2:55 pm |
| 09:04 | <Gonozal_VIII> | Traffic Manager |
| 09:04 | <Gonozal_VIII> | Traffic Manager |
| 09:04 | <Gonozal_VIII> | Online |
| 09:04 | <Gonozal_VIII> | |
| 09:04 | <Gonozal_VIII> | Joined: Fri Jan 05, 2007 4:50 pm |
| 09:04 | <Gonozal_VIII> | Posts: 187 |
| 09:04 | <Gonozal_VIII> | Aren't the coins and the cup a bit to green? |
| 09:04 | -!- | Draakon [~chatzilla@88-196-98-23-dsl.trt.estpak.ee] has joined #openttd |
| 09:04 | <Draakon> | hi |
| 09:05 | <LA[lord]> | baaahhh |
| 09:05 | <LA[lord]> | hi Draakon |
| 09:05 | <Draakon> | baaahhh what, LA? |
| 09:05 | <LA[lord]> | ok.. I'll do something about it |
| 09:05 | <LA[lord]> | !logs |
| 09:05 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 09:08 | -!- | Ammler [~Ammler@adsl-84-227-156-71.adslplus.ch] has joined #openttd |
| 09:10 | <CIA-1> | OpenTTD: rubidium * r11818 /trunk/src/ (115 files in 7 dirs): -Codechange: split player.h into smaller pieces. |
| 09:11 | <LA[lord]> | but the pause button isn't too green? |
| 09:11 | <LA[lord]> | then I can use colours from there |
| 09:11 | <LA[lord]> | it seems more like orange.. |
| 09:12 | <Gonozal_VIII> | are you colourblind? |
| 09:12 | <Draakon> | lol |
| 09:12 | <LA[lord]> | no |
| 09:12 | <LA[lord]> | my screen is |
| 09:12 | <LA[lord]> | I've got black&hite monitor :P |
| 09:12 | <dih> | hehe |
| 09:12 | <LA[lord]> | black and white* |
| 09:12 | <pavel1269> | hehe |
| 09:13 | <LA[lord]> | actually, it should be a pretty hard to draw with such screen... |
| 09:13 | * | LA[lord] slaps the a |
| 09:16 | -!- | Jortuny [~Jortuny@d184.mertza.swarthmore.edu] has joined #openttd |
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| 09:16 | <dih> | 2008-01-10 17:51:35 <Draakon> !password |
| 09:16 | <dih> | 2008-01-10 17:51:35 <publicserver> demons |
| 09:16 | <dih> | hehe |
| 09:16 | <Draakon> | oh lol |
| 09:17 | <Draakon> | LA: blow your current monitor up and buy new one |
| 09:19 | <Draakon> | dih: publicserver once even say gayest too |
| 09:21 | -!- | blubb [Martin@w0692.wlan.rz.tu-bs.de] has joined #openttd |
| 09:22 | <blubb> | hi everyone |
| 09:22 | <blubb> | i have a question |
| 09:22 | <Draakon> | what question? |
| 09:22 | <blubb> | can anyone give me a hand with openttd on ubuntu? |
| 09:23 | <Prof_Frink> | blubb: Probably |
| 09:23 | <Draakon> | sorry, windows here |
| 09:23 | <blubb> | i am running linux mint (built on ubuntu) and I dont seem to get it right |
| 09:23 | <blubb> | i downloaded the .deb package and copied all required files into the correct filder as shown in the readme |
| 09:23 | <blubb> | and now i am stuck |
| 09:24 | <blubb> | it says i should do a make, but afaik i dont have a makefile |
| 09:24 | <Prof_Frink> | what happens if you run `openttd` in a terminal? |
| 09:24 | <Prof_Frink> | blubb: No need to `make` from a .deb |
| 09:24 | <blubb> | it says cannot open file sample.cat |
| 09:24 | * | Hendikins nukes the OS on his laptop, and will have openttd on it later |
| 09:25 | <blubb> | i have seen that somewhere in the forums |
| 09:25 | <blubb> | i can look for it there - |
| 09:25 | <Draakon> | Hndikins: lol why? |
| 09:25 | <blubb> | thank you very much, this ist kind of awkward |
| 09:25 | <dih> | bulbb: where do you have the file named sample.cat? |
| 09:26 | <Prof_Frink> | blubb: sample.cat's from the original ttd. |
| 09:26 | <blubb> | oh okay |
| 09:26 | <blubb> | now that you ask i see that it is missing |
| 09:26 | <dih> | and which version of OpenTDD ? |
| 09:27 | * | Prof_Frink thinks openttd should fail more obviously if it doesn't find the files |
| 09:27 | <blubb> | version 0.5.3.1 |
| 09:27 | <LA[lord]> | is there such version? |
| 09:28 | <blubb> | i will copy that missing file - funny that there was nothing about the sammple file |
| 09:28 | <LA[lord]> | there is.. I think in readme there is too |
| 09:28 | <blubb> | i dont know i downloaded openttd-0.5.3.1-i386.deb |
| 09:29 | <Prof_Frink> | You do know it's in the apt repos? |
| 09:29 | <blubb> | LA[lord] it is in the readme, sorry |
| 09:29 | <dih> | ^^ |
| 09:29 | <Hendikins> | Draakon: Because I've done a lot of prodding, probing and generally breaking stuff (new laptop). Now that I've found what works, doesn't work, etc., I'm going to give it a clean slate |
| 09:29 | <blubb> | Prof_Frink: right it said something about it, but the computer doesn't have internet access |
| 09:30 | <Draakon> | ok |
| 09:30 | <dih> | Hendikins: which os? |
| 09:30 | <Prof_Frink> | blubb: Ah, fair enogh |
| 09:30 | <Hendikins> | dih: Linux, with some hardware not supported out of the box on my distro. |
| 09:30 | <dih> | uh |
| 09:30 | <dih> | nasty ^^ |
| 09:30 | <dih> | oh - out of the box not supported |
| 09:30 | <dih> | ok |
| 09:31 | <peter__> | is it supported in the box? |
| 09:31 | <Hendikins> | dih: Correct - hence prodding, probing and breaking things. |
| 09:31 | <Prof_Frink> | breaking things is good. |
| 09:31 | <blubb> | thank you all! you have been very helpful :) |
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| 09:32 | <Prof_Frink> | I learned how init worked by breaking it horribly |
| 09:32 | <Hendikins> | dih: I've been able to beat it more or less in to submission, but with heaps of cruft and still a bit of breakage |
| 09:35 | <Sacro> | http://backspace.com/notes/images/dk_ad.jpg whoops |
| 09:35 | <LA[lord]> | hehe.. look now, is it still so green? I hope not |
| 09:35 | <LA[lord]> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=655884#p655884 |
| 09:36 | -!- | ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has joined #openttd |
| 09:39 | <Draakon> | what is green? |
| 09:39 | -!- | Gonozal_VIII [~Gonozal_V@N897P005.adsl.highway.telekom.at] has joined #openttd |
| 09:39 | <LA[lord]> | check the previous pages |
| 09:39 | <LA[lord]> | page* |
| 09:40 | <Eddi|zuHause2> | "whoops" is good ;) |
| 09:40 | <Sacro> | Eddi|zuHause2: indeed... |
| 09:41 | <LA[lord]> | Eddi|zuHause2: ?? |
| 09:41 | <Eddi|zuHause2> | LA[lord]: the article about Auschwitz on the same page as the advertisement to sell "gas" |
| 09:42 | <LA[lord]> | :P |
| 09:45 | <Draakon> | question: when i click build many random industries in scenario editor, it builds too many, how can i change it? |
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| 09:49 | -!- | ben_goodger [~ben@host217-44-219-169.range217-44.btcentralplus.com] has quit [] |
| 09:49 | <dih> | in the difficulty settings |
| 09:50 | -!- | Desolator [Desolator@82.79.223.129] has quit [] |
| 09:50 | <Draakon> | no. of industries? |
| 09:52 | <Eddi|zuHause2> | sounds like a rather fitting entry ;) |
| 09:55 | <dih> | i would actually think it would be 'number of competitors' that should influence the number of industries |
| 09:55 | <Draakon> | and how that will be possibile? |
| 09:56 | <dih> | that was meant sarcastig nitwhit |
| 09:56 | <dih> | *sarcastic |
| 09:56 | <Draakon> | eh |
| 09:56 | <Eddi|zuHause2> | i thought about a similar answer, but i decided that sarcasm does not translate well over IRC |
| 09:57 | <dih> | yes it does |
| 09:57 | <dih> | problem here was the receiving end |
| 09:57 | <Eddi|zuHause2> | <dih> yes it does <- that might as well have been sarcasm ;) |
| 09:57 | <dih> | not with the message that followed it |
| 09:58 | <dih> | that makes it pretty clear that the _first_ line at least was not |
| 09:58 | <Eddi|zuHause2> | that's why i took it out of context ;) |
| 09:58 | <dih> | meany :-P |
| 09:59 | * | dih wonders how many wars could be started if things were commenly taken out of context |
| 09:59 | <dih> | hey - wait a second... |
| 10:01 | <Draakon> | ok i am waiting, but for what? |
| 10:01 | <Eddi|zuHause2> | Draakon: you are surely the wrong person for this kind of game |
| 10:01 | <Draakon> | no |
| 10:03 | <dih> | hehe |
| 10:03 | <dih> | LOL |
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| 10:04 | <dih> | Eddi|zuHause2: he might be just the right person for such a game :-D |
| 10:04 | <dih> | enphasis on _just_ |
| 10:05 | <Eddi|zuHause2> | i have to go |
| 10:07 | <Draakon> | weee new version of ECS is out |
| 10:07 | <dih> | spoil sprt Eddi |
| 10:08 | <Eddi|zuHause2> | i don't want to risk exposing you guys to get infected with real life |
| 10:08 | <Gonozal_VIII> | again? he just released 3 new vectors yesterday |
| 10:08 | <Gonozal_VIII> | argh rl |
| 10:08 | * | dih tries to look at something other than his screen |
| 10:09 | <Draakon> | what 3 vectors? |
| 10:09 | <Gonozal_VIII> | town, mach and basic |
| 10:09 | <Gonozal_VIII> | beta 4 |
| 10:10 | <Gonozal_VIII> | with gold mine in temperate |
| 10:10 | <Draakon> | uh oh |
| 10:10 | <Draakon> | i gotta download it soon |
| 10:10 | <Draakon> | :D |
| 10:10 | <Gonozal_VIII> | lots of new sprites too |
| 10:11 | <Draakon> | i know theres a new closing mecanishm included too |
| 10:11 | <Gonozal_VIII> | yes... but i noticed strange behaviour |
| 10:12 | <Draakon> | what behaviour? |
| 10:12 | <Gonozal_VIII> | new game... a narrow gauge rail to a forrest |
| 10:12 | <Gonozal_VIII> | maximum transportet% was 70 |
| 10:12 | <Draakon> | eh |
| 10:12 | <Gonozal_VIII> | in 1923 the forrest had ultimate production level |
| 10:12 | <Draakon> | well |
| 10:13 | <Draakon> | take it as a feature then |
| 10:13 | <Draakon> | and keep it quitet |
| 10:13 | <Draakon> | its a good bug |
| 10:13 | <Gonozal_VIII> | which of course dropped the rating to ~30% |
| 10:13 | <Draakon> | quiet* |
| 10:13 | <Gonozal_VIII> | and production level went down again fast |
| 10:13 | <Draakon> | darng it |
| 10:13 | <Draakon> | are you using a patched game anyway? |
| 10:13 | <Gonozal_VIII> | couldn't keep up with narrow gauge, the wagons only load 5t of wood |
| 10:14 | <Gonozal_VIII> | no, trunk |
| 10:14 | <Draakon> | as i am seeing this same behavior with patched games but with ECS Beta 3 |
| 10:14 | <Draakon> | well not like that |
| 10:14 | <Draakon> | but almost the same |
| 10:14 | <Gonozal_VIII> | maybe it's smooth economy setting or something like that |
| 10:15 | <Gonozal_VIII> | didn't do a lot of testing yet |
| 10:15 | <Draakon> | as i have No closing of Industries patch, when production is 100T and it goes to zero it comes back as it was at start |
| 10:15 | <Draakon> | of the game |
| 10:16 | <Draakon> | heh |
| 10:16 | <Draakon> | file size has been increased too for beta 4 |
| 10:16 | <Gonozal_VIII> | hmmm that's not good for georges vectors, they start with normal |
| 10:16 | <Gonozal_VIII> | as i said... lots of new sprites |
| 10:16 | <Draakon> | dont care |
| 10:16 | <Gonozal_VIII> | powerplant and coal mine |
| 10:16 | <Draakon> | as i hate closures of industries |
| 10:17 | <dih> | Draakon are you the kind of person that uses /god in shoot 'em up games too? |
| 10:17 | <Gonozal_VIII> | i don't "hate" it... but it happens too often |
| 10:17 | <Gonozal_VIII> | but that's because map generator generates too many |
| 10:18 | <Gonozal_VIII> | even at very low |
| 10:18 | <Draakon> | dih: in first time of play yes to get familiar with it, after that, it gets to real banging |
| 10:18 | <dih> | same problem with breakdowns set to 'reduced' - there are just too many |
| 10:18 | <Hendikins> | Hrm, would it be considered weird for me to play with openttd at work when I work at a railway station? :P |
| 10:18 | <dih> | LOL |
| 10:18 | <Gonozal_VIII> | just try not to mix the two things up ;-) |
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| 10:19 | <Draakon> | dih: it is a different story with this game and FPS game |
| 10:19 | <Draakon> | Gonozal: its not wierd |
| 10:19 | <Draakon> | it good |
| 10:19 | <Draakon> | its good* |
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| 10:20 | <Gonozal_VIII> | there should be less industries at map generations but a lot more should open during the game |
| 10:21 | <Draakon> | has the power plant the same sprites for the rest of the game as it has in the begging of 1920? |
| 10:21 | <Gonozal_VIII> | at least one per year on a 512^2 map with ecs |
| 10:21 | <Gonozal_VIII> | i don't know |
| 10:21 | <dih> | Gonozal: have a look at my competition game |
| 10:21 | <Draakon> | wtf? |
| 10:22 | <dih> | i on purpose set very low towns and low indus |
| 10:22 | <Draakon> | i started a new game and all industries produce nothing |
| 10:22 | <Gonozal_VIII> | normal |
| 10:22 | <Gonozal_VIII> | changes after 256 ticks |
| 10:23 | <Gonozal_VIII> | also the number or resources left in mines |
| 10:23 | <Gonozal_VIII> | starts with 0 |
| 10:23 | <Gonozal_VIII> | i went all WTF over that at first |
| 10:24 | <dih> | Draakon just did ^^ |
| 10:24 | <Draakon> | still power plant has too oldish spirets |
| 10:24 | <Gonozal_VIII> | i saw different powerplants |
| 10:25 | <Draakon> | i try year 2500 |
| 10:25 | <Draakon> | to see what sprites are then the same as in 1920 |
| 10:26 | <Draakon> | yup |
| 10:26 | <Draakon> | same as in 1920 |
| 10:27 | <Gonozal_VIII> | maybe the sprites depend on production level |
| 10:28 | <Gonozal_VIII> | i saw one with a concrete cooling tower |
| 10:28 | <Draakon> | hmm k then i start delivering lots of coal there then |
| 10:29 | <Gonozal_VIII> | and there seem to be more breweries |
| 10:30 | <Draakon> | sprites? |
| 10:30 | <Gonozal_VIII> | no generated |
| 10:30 | <Gonozal_VIII> | less strict placement rules maybe |
| 10:31 | <Draakon> | ah yes |
| 10:31 | <Draakon> | it was annoinyg |
| 10:31 | <Draakon> | annoying for placement rules |
| 10:32 | <Draakon> | how can Bank produce gold? :P |
| 10:32 | <Gonozal_VIII> | almost never generated breweries and shipyards |
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| 10:33 | <Draakon> | coal mine size now is bad |
| 10:33 | <Draakon> | too large |
| 10:34 | <Gonozal_VIII> | you can build a station inside it :-) |
| 10:38 | <Draakon> | i like the old one more |
| 10:39 | <Gonozal_VIII> | well... it's hard to see that it's a mine |
| 10:39 | <Gonozal_VIII> | i guess that |
| 10:39 | <Gonozal_VIII> | is because it isn't |
| 10:40 | <Gonozal_VIII> | that's the thing where coal is purified/changed whatever |
| 10:42 | * | Hendikins builds a copy of ottd on his desktop |
| 10:43 | <Gonozal_VIII> | does the gold mine have a blinking sprite in the southern corner for you too? |
| 10:43 | <Draakon> | yes |
| 10:44 | <Draakon> | and for me power plant built 2 coolings now too |
| 10:44 | <Gonozal_VIII> | they change a lot |
| 10:45 | <Draakon> | now one big instead |
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| 10:46 | <Draakon> | hehe |
| 10:46 | <Draakon> | try funding a coal mine |
| 10:47 | <Gonozal_VIII> | hmmm i can't? |
| 10:47 | <Gonozal_VIII> | too close everywhere |
| 10:48 | <Draakon> | make a empty scenario |
| 10:48 | <Draakon> | then fund while you play it |
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| 10:50 | <Gonozal_VIII> | funded... |
| 10:50 | <Gonozal_VIII> | so? |
| 10:51 | <Gonozal_VIII> | you mean the construction animations? that's not new |
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| 10:52 | <Gonozal_VIII> | now i have fast forward on and watch a powerplant changing^^ |
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| 10:54 | <Gonozal_VIII> | the smoke from the big cooling tower looks strange |
| 10:55 | <Gonozal_VIII> | there's a part of the smoke cloud cut off |
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| 11:00 | <Draakon> | sorry i was away |
| 11:00 | <Gonozal_VIII> | nooooo whyyyyy |
| 11:00 | <Gonozal_VIII> | ^^ |
| 11:01 | <Draakon> | eating |
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| 11:04 | <LA[lord]> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=655904#p655904 |
| 11:04 | <LA[lord]> | !logs |
| 11:04 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 11:04 | <UnderBuilder> | idea for the company signs newgrf: a fence rounding those signs |
| 11:05 | <Gonozal_VIII> | grass.. |
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| 11:05 | <Gonozal_VIII> | not only dirt |
| 11:09 | <LA[lord]> | anyone comment on those three sprites? http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=655904#p655904 |
| 11:10 | <Gonozal_VIII> | hmmm it's hard to tell that that's a train |
| 11:10 | * | LA[lord] feels ignored... :( |
| 11:11 | * | LA[lord] not anymore |
| 11:11 | <Gonozal_VIII> | i think it's downscaled too much |
| 11:11 | <Gonozal_VIII> | you should start drawing smaller |
| 11:12 | <LA[lord]> | Actually I drew it in that size |
| 11:12 | <Gonozal_VIII> | o |
| 11:12 | <Gonozal_VIII> | h |
| 11:12 | <LA[lord]> | and if it was bigger then I couldn't put rails in there |
| 11:13 | <LA[lord]> | but is it a good idea anyway? |
| 11:13 | <Gonozal_VIII> | yes... but it merges with the background |
| 11:13 | <LA[lord]> | because it doesn't have that dark line |
| 11:13 | <LA[lord]> | in the edges |
| 11:13 | <Gonozal_VIII> | the plane and the bus look good |
| 11:14 | <LA[lord]> | it's airport not plane :D |
| 11:14 | <Gonozal_VIII> | i know^^ but there's a plane |
| 11:14 | <Gonozal_VIII> | maybe the train in a different colour? |
| 11:15 | <LA[lord]> | I'll add the dark line, then it's distinguishable |
| 11:15 | <Gonozal_VIII> | ah.. zoomed in now... you're right |
| 11:15 | <Gonozal_VIII> | hmm green pixels between train and rails.. |
| 11:15 | <Gonozal_VIII> | what's that? |
| 11:16 | <LA[lord]> | dunno.. a 'typo' |
| 11:18 | <Sacro> | goddamnit tis cold |
| 11:18 | <Gonozal_VIII> | hmm plane is small with runway around... train is small with rail... bus should be smaller with more road? |
| 11:18 | <LA[lord]> | actually, the train isn't aligned in the centre |
| 11:18 | <LA[lord]> | maybe |
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| 11:35 | <LA[lord]> | Gonozal_VIII: http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=655910#p655910 |
| 11:36 | <LA[lord]> | You meant like this? |
| 11:36 | <Gonozal_VIII> | hehe, yes |
| 11:36 | <LA[lord]> | that train has evil face, don't you think? |
| 11:37 | <Gonozal_VIII> | cthulhu face^^ |
| 11:37 | <LA[lord]> | and the icon, where I got the idea to make the train as such http://www.ratg.org/images/floaters/icons/commuter_rail_icon.gif |
| 11:38 | <LA[lord]> | cthulhu ?? |
| 11:38 | <Gonozal_VIII> | google it.. |
| 11:39 | <LA[lord]> | http://en.wikipedia.org/wiki/Cthulhu |
| 11:39 | <Gonozal_VIII> | yep |
| 11:39 | <Gonozal_VIII> | look at the face |
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| 11:45 | <pavel1269> | assert(1) will cause assertation failed or assert(0) ?? |
| 11:45 | <hylje> | so long the expression evaluates as false |
| 11:45 | -!- | Guest2909 [~wolf01@host162-233-dynamic.9-87-r.retail.telecomitalia.it] has quit [Ping timeout: 480 seconds] |
| 11:45 | <pavel1269> | ty 0 :) |
| 11:48 | <Sacro> | pavel1269: 1 |
| 11:48 | <pavel1269> | ... :/ |
| 11:50 | <Sacro> | 0 = true |
| 11:51 | <hylje> | that seems silly |
| 11:52 | <Sacro> | hylje: return 0 |
| 11:52 | <Sacro> | if (function()) |
| 11:53 | <reto_> | heya, is Bilbo sometiimes here in the chat? |
| 11:54 | <Sacro> | @seen Bilbo |
| 11:54 | <@DorpsGek> | Sacro: Bilbo was last seen in #openttd 24 weeks, 4 days, 19 hours, 43 minutes, and 46 seconds ago: <bilbo> or maybe add also no date at alll and "the old style" for compatibility |
| 11:54 | <reto_> | hmm |
| 11:54 | <Sacro> | not for a while |
| 11:54 | <reto_> | hmm |
| 11:55 | <Sacro> | right, i need to burn my cpu to make some heat |
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| 11:57 | <pavel1269> | heh |
| 12:00 | <reto_> | hmm, I'm just getting the grass groth patch up to date (at least I try) |
| 12:00 | <hylje> | growth |
| 12:00 | <reto_> | but I'm not sure if this worth the effort? |
| 12:00 | <reto_> | grwoth :) |
| 12:00 | <reto_> | ... |
| 12:00 | <reto_> | the patch was updated in october.. |
| 12:00 | <reto_> | but the thread has been active in the last two weeks or so |
| 12:01 | <hylje> | go for it |
| 12:01 | <reto_> | @seen boekabart |
| 12:01 | <@DorpsGek> | reto_: boekabart was last seen in #openttd 12 weeks, 4 days, 3 hours, 1 minute, and 4 seconds ago: <boekabart> TrueBrain: i know how hard true pathfinding is - it's almost impossibly hard. I've written software that puts 1000's of connecting pipes in factories - automatically, not easy :) |
| 12:01 | <reto_> | :/ |
| 12:05 | -!- | dih [~dihedral@dslb-084-056-221-062.pools.arcor-ip.net] has joined #openttd |
| 12:06 | <LA[lord]> | hello dih |
| 12:06 | <pavel1269> | anyone see server on 83.208.140.48??? |
| 12:07 | <LA[lord]> | it says server is down |
| 12:08 | <pavel1269> | http://www.openttd.org/server_detail.php?id=11834 |
| 12:08 | <pavel1269> | just wondering ... |
| 12:08 | -!- | Sacro [~Sacro@adsl-87-102-119-5.karoo.KCOM.COM] has left #openttd [Leaving] |
| 12:08 | <pavel1269> | i wonder if i iwll ever solve this problem :( |
| 12:11 | <pavel1269> | maybye i know problem? incoming goes all to 3979 but outgoing go to ... 63972,49675,4530,1263,20903 -- thats like random |
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| 12:11 | -!- | Gonozal_VIII [~Gonozal_V@N857P027.adsl.highway.telekom.at] has joined #openttd |
| 12:12 | -!- | dih [~dihedral@dslb-084-056-221-062.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] |
| 12:13 | -!- | dih_ is now known as dih |
| 12:13 | <reto_> | pavel1269: wait a second |
| 12:13 | <Wezz6400> | pavel1269 as far as I know that is normal tcp/ip behaviour |
| 12:13 | <reto_> | pavel1269: are you talking about your firewals configuration? |
| 12:13 | <pavel1269> | yup |
| 12:13 | <reto_> | pavel1269: if yes, thats normal, the source port is usually choosen randommly |
| 12:13 | <pavel1269> | hmm |
| 12:13 | <dih> | aye |
| 12:13 | <pavel1269> | where is the problem then ... why noone cant see me except MS ... |
| 12:14 | <dih> | otherwise you would have troubble |
| 12:14 | <dih> | pavell269: what are you trying to do? |
| 12:14 | <pavel1269> | start server? |
| 12:14 | <reto_> | pavel1269: so usually you add a rule src-host:any dest-host:<your-ip> src-port:any dest-port:<your-service-port> |
| 12:14 | <pavel1269> | whats that? :) |
| 12:15 | <reto_> | thats an example firwall rule :) |
| 12:15 | <dih> | pavell: windows behind a adsl router? |
| 12:15 | <Wolf01> | pavel1269, i noticed you are interested on keep updated some patches, do you want some others to maintain? ;) |
| 12:15 | <pavel1269> | dih: yup |
| 12:15 | <pavel1269> | Wolf01: which one you mean? :D |
| 12:16 | <reto_> | pavel1269: { internet } -- { ADSL Router } -- { Your Computer } ? |
| 12:16 | <Wolf01> | i have some of my old patches if you want |
| 12:16 | <pavel1269> | reto_ yup |
| 12:16 | <pavel1269> | Wolf01: what kind of patches? :P |
| 12:17 | <reto_> | pavel1269: have you configured your router to forward that port the computer? |
| 12:17 | <pavel1269> | yup |
| 12:17 | <reto_> | +to |
| 12:17 | <Wolf01> | wait, i must browse the patches folder |
| 12:17 | <pavel1269> | thats why i can see on my FW incoming ... :( |
| 12:17 | <pavel1269> | *:) |
| 12:17 | <reto_> | okay, |
| 12:17 | <dih> | source andy, src port any, forward to your computers local ip, server port |
| 12:17 | <dih> | UDP and TCP |
| 12:18 | <reto_> | pavel1269: I was just able to establishe a tcp connection, so I guess thats correct |
| 12:18 | <pavel1269> | dih: dono on FW ... my router can forward both so ... done that too |
| 12:18 | <pavel1269> | *done |
| 12:18 | <reto_> | to port 83.208.140.48 |
| 12:18 | <pavel1269> | port? :o) |
| 12:18 | <reto_> | to port 83.208.140.48:3979 |
| 12:18 | <reto_> | :) |
| 12:19 | <pavel1269> | but ... tahts all ... |
| 12:19 | <pavel1269> | *thats |
| 12:19 | <reto_> | perhaps the server browser uses udp :) |
| 12:19 | |