| --- | Log | opened Mon Jan 07 00:00:54 2008 |
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| 00:11 | <Gonozal_VIII> | why would you want to fund factories close to farms... transporting that stuff further away generates much more money |
| 00:16 | <Gonozal_VIII> | you could want farms + factory on one side of the map and the same on the other side to avoid empty vehicles on the way back... |
| 00:18 | <Gonozal_VIII> | that's not easy... you need full load order to get high rating but when both sides have unbalanced production, most trains wait on one side... |
| 00:19 | <Gonozal_VIII> | what happened to the patch where you could set: leave station if x other trains are loading or load for max y days? |
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| 02:39 | <peter__> | lo |
| 02:40 | <Gonozal_VIII> | ru |
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| 02:43 | <robotboy> | barb |
| 02:43 | <Gonozal_VIII> | :S |
| 02:44 | <Gonozal_VIII> | barb? |
| 02:44 | <robotboy> | you said ru so I say barb |
| 02:44 | <robotboy> | and peter__ said lo |
| 02:44 | <robotboy> | look at his user page on the ottd wiki |
| 02:47 | <Gonozal_VIII> | aaah |
| 02:47 | <Gonozal_VIII> | had to google wtf rhubarb is |
| 02:50 | <Gonozal_VIII> | i had no idea what lo was supposed to mean, the only thing that came into my mind was "links oben" where i replied ru for "rechts unten" :-) |
| 02:51 | <Gonozal_VIII> | where links is left, rechts is right, oben is top and unten is bottom |
| 02:51 | <peter__> | mmm, rhubarb |
| 02:51 | <peter__> | lo is short for 'lo is short for hello |
| 02:52 | <robotboy> | yum |
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| 02:52 | <Gonozal_VIII> | aaaaah i c lo 2 u 2 |
| 02:52 | <peter__> | what? |
| 02:53 | <Gonozal_VIII> | i see, hello to you too ;-) |
| 02:53 | <peter__> | no no no, you're doing it wrong |
| 02:54 | <Gonozal_VIII> | you can't do that wrong, it's wrong by design |
| 02:54 | <Gonozal_VIII> | ;-) |
| 02:54 | <peter__> | so don't do it |
| 02:55 | <peter__> | or i shall have to figure out how to get ops here ;p |
| 02:55 | <Gonozal_VIII> | hey, you started it :P |
| 02:55 | <peter__> | no, "lo" is just a (spoken) abbreviation, not txtspk |
| 02:56 | <Gonozal_VIII> | spoken? didn't hear it ;-) |
| 02:56 | <peter__> | i did |
| 02:57 | <robotboy> | laugh out loud |
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| 02:57 | <peter__> | actually i did say "lol" once instead of laughing :o |
| 02:57 | <Gonozal_VIII> | me too^^ |
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| 02:58 | <peter__> | bah, sacro didn't play on my nightly that i set up for him :( |
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| 03:01 | <Gonozal_VIII> | http://www.tt-forums.net/viewtopic.php?f=32&t=35658 <-- seen that suggestion? brilliant! could've been by me! |
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| 03:07 | <peter__> | why not just use buoys? |
| 03:08 | <Gonozal_VIII> | doesn't help yapf much |
| 03:08 | <Gonozal_VIII> | that would require the pathfinder to be dumber |
| 03:09 | <Gonozal_VIII> | and then you have to place a buoy on every corner.. naaah not funny |
| 03:11 | <Noldo> | there are better solutions to the ship pathfinding |
| 03:11 | <Gonozal_VIII> | but i thought about that too... that the pathfinder works kind of like bjarnis little pirate robot |
| 03:12 | <Gonozal_VIII> | and requests additional buoys if the simulated path doesn't leads where it should |
| 03:12 | <Gonozal_VIII> | -s |
| 03:15 | <Gonozal_VIII> | but then i had the shipping line idea... where you can define if a water tile should be used by ships or not... |
| 03:15 | <Gonozal_VIII> | after that i realised that it would be much easier to simply use canals in water for that |
| 03:26 | <peter__> | canals in water have other side effects thouggh |
| 03:26 | [~] | peter__ > work |
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| 03:47 | <_Roujin> | time to go for me, goodbye |
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| 04:20 | <CIA-1> | OpenTTD: rubidium * r11775 /trunk/src/ (22 files): -Codechange: move all autoreplace/autorenew functions to a single location. |
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| 04:39 | <dih> | can net_frame_freq have an influence on desyncs? |
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| 04:41 | <Rubidium> | dih: yes |
| 04:41 | <dih> | in what way? |
| 04:41 | <dih> | and thanks for a fast response Rubidium :-) |
| 04:42 | <Rubidium> | that the desyncs can be 'delayed' up to net_frame_freq frames |
| 04:42 | <dih> | so they will occure either way |
| 04:42 | <dih> | ? |
| 04:43 | <Rubidium> | technically yes |
| 04:43 | <dih> | thank you :-) |
| 04:45 | <Dominik> | is it possible to specify a searchpath in the cfg file? |
| 04:46 | <blathijs> | Dominik: A searchpath for what? |
| 04:47 | <Dominik> | the standard data files |
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| 04:48 | <Rubidium> | very useful to leave at this moment... |
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| 04:49 | <Dominik> | sorry, disconnected |
| 04:49 | <Rubidium> | Dominik: the 'problem' is that the configuration file is technically (for ottd) a datafile too... so it's the famous chicken-egg-problem |
| 04:49 | <Dominik> | i want to load the value of e.g. SP_PERSONAL_DIR from openttd.cfg |
| 04:50 | <dih> | why? |
| 04:50 | <Rubidium> | SP_WORKING_DIR is 'easier' |
| 04:50 | <Rubidium> | unless you use OSX |
| 04:50 | <dih> | :-P |
| 04:50 | [~] | dih uses OS X |
| 04:51 | <Dominik> | ok, then i have to find a workaround. because on the ds the binary is loaded into ram as a whole. there are no paths at all, except on the external flash card |
| 04:52 | <Dominik> | and standard behavior for ds homebrew is to have a conig file in the root dir which tells the program where to load files from |
| 04:52 | <Rubidium> | that's a completely different 'problem' imo |
| 04:53 | <Rubidium> | what about making "root"/openttd.cfg a 'stub' with only the path to the place where all ottd files are? |
| 04:54 | <Rubidium> | then you can easily override SP_WORKING_DIR or whatever of those search paths to the place described in "root"/openttd.cfg without messing up the whole search path system |
| 04:55 | <Dominik> | if everything else fails i'll have to do that. but i'd prefer to have all configuration in one file |
| 04:55 | <blathijs> | Can't you set SP_WORKING_DIR with a commandline option? |
| 04:56 | <Rubidium> | the 'major' problem is that the configuration file is searched for after the search paths have been determined |
| 04:56 | <blathijs> | Or simply use the current working dir of the process? |
| 04:56 | <Dominik> | maybe i'll just put an extra line in the cfg file with the dir and parse that before anything else |
| 04:56 | <blathijs> | (I'm probably missing something essential here.. :-p) |
| 04:57 | <Dominik> | blathijs: there's no such thing as a working directory. imagine the game being started from a rom card |
| 04:58 | <Dominik> | in fact there's no directory structure (posix or other) at all. ^^ |
| 04:58 | <blathijs> | In that case, you could add a commandline option to set SP_WORKING_DIR ? |
| 04:59 | <Dominik> | there's no command line. the game is loaded from rom without being able to pass any arguments |
| 04:59 | <dih> | hardcode it :-D |
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| 05:00 | <Dominik> | if i hardcode it, everyone is forced to use the paths that i chose |
| 05:00 | <Dominik> | but loading the cfg file twice should work. once in the beginning to find the path and once during the regular loading |
| 05:02 | <dih> | Rubidium, may i ask your personal oppinion on http://pub.dihedral.de/openttd/r11767_network_nextgame_reload_cfg.diff ? |
| 05:05 | <blathijs> | Dominik: That's not all that different from how it works on other systems |
| 05:05 | <blathijs> | Dominik: You'll have to store your cfg in ~/.openttd on linux, for example |
| 05:06 | <blathijs> | Though there might be some cmd line option to override that, though |
| 05:06 | <Rubidium> | blathijs: there's not cmd line to do that |
| 05:06 | <blathijs> | Doesn't the DS have some generic configuration storage mechanism? |
| 05:06 | <blathijs> | In which you just can store a single value with the path of the other files |
| 05:06 | <blathijs> | ? |
| 05:06 | <Rubidium> | but... if you already have a openttd.cfg in your current working directory or any of the other search paths, it will not place it in ~/.openttd/ |
| 05:07 | <Rubidium> | dih: ieuw... vardef :( |
| 05:08 | <Dominik> | blathijs: well, commercial games have an area on the gamecards to store information. but it's not a "filesystem" a user could edit |
| 05:08 | <dih> | Rubidium: what else should i do? |
| 05:09 | <Dominik> | i'll get that to work, it's the least of my problems. i just wanted to check with you if there's a quick and easy cfg option i missed ;) |
| 05:12 | <dih> | _network_frame_freq is set in settings.cpp:1282 to default to 0 ?? how come? |
| 05:13 | <UnderBuilder> | now the livery newgrf is the one that gives the unsafe for static use |
| 05:26 | <dih> | Rubidium: you have any other suggestion how to do that without vardef? |
| 05:28 | <Rubidium> | you have absolutely no idea how to code something in C(++), haven't you? |
| 05:28 | <Rubidium> | vardef is just an ugly hack by someone who was lazy |
| 05:31 | <dih> | no - i dont :-) i just use what is around, read what is there and work with that |
| 05:31 | <dih> | wanted to add a network setting so copied from another network setting |
| 05:32 | <dih> | as i _assumed_ it would be ok to do so |
| 05:32 | <dih> | as it then would be the _same_ as something else already in use :-P |
| 05:33 | <dih> | _but_ i am eager to learn :-) |
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| 05:42 | <dih> | Rubidium: last 4 lines are all for you ^^ |
| 05:42 | <dih> | *5 lines |
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| 05:53 | <dih> | Rubidium: vardef is used in 14 files... |
| 05:56 | <Rubidium> | you haven't noticed that the number of vardefs is declining? |
| 05:56 | <dih> | no |
| 05:57 | <dih> | but if i knew how, i would love to help |
| 05:57 | <dih> | i.e. if you tell me what to use instead, i'll happily send you a patch file that will get rid of them all :-D |
| 05:58 | <dih> | what say you to that Rubidium? |
| 05:58 | <Rubidium> | I rather do it myself as I otherwise have to carefully check where everything got moved to and such which probably takes more time than doing it myself |
| 05:59 | <dih> | oh |
| 05:59 | <dih> | ok |
| 05:59 | <Rubidium> | primarily because I do it whenever I'm reordering headers and such |
| 05:59 | <dih> | shame :-P |
| 06:00 | <Rubidium> | why? |
| 06:00 | <Rubidium> | not doing double (if not more) of the work is a shame? |
| 06:01 | <dih> | no - not being able to do it for you is a shame |
| 06:02 | <dih> | so in which file could i find an alternative to the vardef, so i could replace the one in that diff file? |
| 06:05 | <Rubidium> | the alternative is using defining it using extern and and declaring it somewhere in a .cpp file |
| 06:06 | <dih> | /somewhere/ ? |
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| 06:07 | <dih> | can you point me to a file and perhaps a line :-P |
| 06:07 | <Roujin> | what was the command to get the newest revision displayed here? |
| 06:08 | <dih> | @OpenTTD youngest |
| 06:08 | <@DorpsGek> | dih: latest: r11775 |
| 06:09 | <Roujin> | hmm |
| 06:09 | <Roujin> | and to find out what a specific revision changed? ^^ |
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| 06:09 | <dih> | @list OpenTTD |
| 06:09 | <@DorpsGek> | dih: bug, bugs, changed, commit, download, grf, grfs, info, port, ports, propset, servers, svn, thelog, and youngest |
| 06:09 | <dih> | choose your pick :-P |
| 06:10 | <Roujin> | @OpenTTD commit 11775 |
| 06:10 | <@DorpsGek> | Roujin: Commit by rubidium :: r11775 /trunk/src (22 files) (2008-01-07 09:19:53 UTC) |
| 06:10 | <@DorpsGek> | Roujin: -Codechange: move all autoreplace/autorenew functions to a single location. |
| 06:10 | <dih> | you can also use thim privately, with /msg DorpsGek |
| 06:10 | <Roujin> | thanks for the info :) |
| 06:11 | <Roujin> | i'm not very used to irc :P |
| 06:11 | <dih> | :-P |
| 06:11 | <dih> | you'll get it :-P |
| 06:12 | <Roujin> | i hate myself for having so many ideas for patches i could do... |
| 06:13 | <Roujin> | i'll never get sleep T_T |
| 06:13 | <dih> | a game is never as important as my sleep |
| 06:13 | <dih> | if i really need the sleep... |
| 06:14 | <Roujin> | but i bet this one was already made by someone: when building a station, it shows what is "delivered", not only what is "accepted" |
| 06:15 | <dih> | yes - that is good |
| 06:15 | <Roujin> | but it has surely been done.. hasn't it? |
| 06:15 | <dih> | Rubidium: can you point me to a file (perhaps with a line) so i can see an example? |
| 06:15 | <Roujin> | i mean.. come on.. it's so - obvious? |
| 06:15 | <dih> | i have no idea |
| 06:15 | <Rubidium> | I can show you a line, but then you still would have no idea I guess |
| 06:16 | <dih> | c'mon - it's not like i have never written a patch for ottd |
| 06:16 | <Rubidium> | command.cpp:21 |
| 06:17 | [~] | Digitalfox Investigates that line |
| 06:17 | <dih> | and that used to be a vardef ? |
| 06:17 | <Rubidium> | don't know |
| 06:17 | <Roujin> | but i just stumbled over something... appearently it doesn't work properly for some standard industries - namely oil wells and SOME coal mines |
| 06:18 | [~] | dih will give it a try :-P |
| 06:18 | <Roujin> | i guess there must be something wrong with the function GetProductionAroundTiles... |
| 06:19 | <Roujin> | it works for all newgrf industries and for all standard industries except the oil wells and SOME coal mines |
| 06:19 | <Roujin> | SOME = appearently depending on which layout it has |
| 06:19 | <Roujin> | strange... |
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| 06:24 | <dih> | Sacro is infesting the channel.... oO |
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| 06:51 | <Wolf01> | hello |
| 07:01 | <dih> | :-) |
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| 07:13 | <dih> | heh - it works ;-P |
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| 07:41 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 07:42 | <Roujin> | so, brought out another patch :P |
| 07:42 | <Roujin> | now i'm off, see you all |
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| 08:13 | <@Bjarni> | hehe... when reading a commit log for something that lacks a policy like ours to actually write what the commit is about can be "interesting" at times |
| 08:13 | <@Bjarni> | - Small fix to make code work as intended. <--- isn't this what all fixes is supposed to do? |
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| 08:14 | <@Bjarni> | and... what is it trying to fix? :) |
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| 08:17 | <Sacro> | i've gone from a north to a south facing room |
| 08:17 | <Sacro> | you really notice the difference |
| 08:22 | [~] | Bjarni is in a room facing both north and south |
| 08:22 | <@Bjarni> | beat that :P |
| 08:22 | <@Bjarni> | oh an it's facing east too |
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| 08:23 | <@Bjarni> | in fact it's facing all directions except the direction towards Sacro. This can't be a random thing :p |
| 08:23 | <Sacro> | well, i have a north facing window |
| 08:23 | <Sacro> | i think i have 3 external walls too :( |
| 08:23 | <@Bjarni> | you *think*? |
| 08:24 | <@Bjarni> | don't you know? |
| 08:24 | <Sacro> | i've not looked outside yet :p |
| 08:24 | <Sacro> | i have at least 2 |
| 08:24 | <Sacro> | at most 3 |
| 08:24 | <@Bjarni> | where are you? |
| 08:24 | <@Bjarni> | at home? |
| 08:24 | <Sacro> | my new room |
| 08:24 | <Sacro> | i moved yesterdya |
| 08:24 | <@Bjarni> | ohh |
| 08:24 | <@Bjarni> | to a new building? |
| 08:24 | <Sacro> | yep |
| 08:25 | <Sacro> | hot northern irish girl in this house |
| 08:25 | <@Bjarni> | got tired of getting rice every day? |
| 08:25 | <Sacro> | i love rice |
| 08:25 | <Sacro> | but my rice cooker is going back to China :( |
| 08:25 | <@Bjarni> | ohh |
| 08:25 | <Sacro> | well, the biological one is |
| 08:25 | <Sacro> | she's leaving me an electrical one |
| 08:26 | <@Bjarni> | those should be rather good |
| 08:26 | <@Bjarni> | well... some of them at least |
| 08:26 | <Sacro> | yes, they are |
| 08:26 | <murray> | :) |
| 08:27 | <@Bjarni> | Sacro: http://www.japanprobe.com/?p=3528 <-- you can even make more than just rice in it |
| 08:27 | <@Bjarni> | (no, I'm not going to translate the recipes... it's watch and learn :p ) |
| 08:28 | <@Bjarni> | I would try this but I lack a proper rice cooker |
| 08:29 | <@Bjarni> | if I ever go to Asia then I might buy one |
| 08:30 | <@Bjarni> | hmm |
| 08:31 | <@Bjarni> | Sacro: about that rice cooker... do they use 230V in China? |
| 08:31 | <@Bjarni> | or 50 Hz for that matter |
| 08:31 | <Sacro> | she uses a plug converter |
| 08:32 | <Sacro> | but then her laptop will probably be 110-240 |
| 08:32 | <Sacro> | @ 50-60 |
| 08:32 | <@Bjarni> | they are making more and more that operates on 90-250V and 47-63 Hz |
| 08:32 | <@Bjarni> | one product to fit the entire world |
| 08:33 | <@Bjarni> | but it will not work well with heating elements |
| 08:33 | <@Bjarni> | it works with electronics and stuff like that that has to convert the voltage anyway |
| 08:34 | <@Bjarni> | Japan is feared when it comes to power frequency... they couldn't settle for either 50 or 60 Hz... so they use both >_< |
| 08:35 | <@Bjarni> | their powergrid is 50 Hz and the end transformers has AC-DC-AC converters to make 60 Hz and then the buildings can get both |
| 08:35 | <@Bjarni> | I think they are trying to get rid of 60 Hz though |
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| 08:40 | <LA[lord]> | hello |
| 08:42 | <dih> | hi |
| 08:43 | <dih> | hello Bjarni |
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| 09:11 | <@Bjarni> | hello dih |
| 09:12 | <LA[lord]> | what it takes to get a good sprite? Drawing skill... What do I lack? -"- |
| 09:13 | <@Bjarni> | a graphical editing app |
| 09:13 | <LA[lord]> | Gimp is very good... |
| 09:13 | <@Bjarni> | that can read png and use custom palette |
| 09:14 | <LA[lord]> | I guess it's drawing skill I lack... |
| 09:14 | <LA[lord]> | bah.. :( |
| 09:14 | <Wolf01> | i use graphics gale |
| 09:15 | <LA[lord]> | I can always try to draw again but at some poit, it gets useless, if other guys can do it ten times better ... |
| 09:15 | <@Bjarni> | LA[lord]: oh it would be a good thing to have a working grfcodec too |
| 09:16 | [~] | LA[lord] checks his grfcodec....wait a mom, he asked for what it takes for a good sprite... |
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| 09:17 | <@Bjarni> | well |
| 09:17 | <LA[lord]> | no actually it's the last time I try to draw rail depot..from scratch..it this is a failure too I'll make something else |
| 09:18 | <@Bjarni> | technically it's not needed to have the codec but it's usually a good idea |
| 09:18 | <LA[lord]> | You can post the sprites and let smb else code it, if you don't know nfo ... |
| 09:18 | <@Bjarni> | bugging everybody else to encode stuff for you might not be an ideal solution |
| 09:19 | <@Bjarni> | alternatively you can code support for XML based sprite additions to the game ;) |
| 09:19 | <LA[lord]> | then it seems to be fortunate that I have learned nfo and have grfcodec |
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| 09:19 | <LA[lord]> | you saw my thread about futuristic graphics system? |
| 09:19 | <LA[lord]> | It was atleast three months ago I suggested it :D |
| 09:19 | <LA[lord]> | or something like that, similar |
| 09:20 | <LA[lord]> | anyway, less talk, more drawing... |
| 09:20 | <LA[lord]> | I'll present you with something in some time |
| 09:21 | [~] | Bjarni notes to watch new graphics next month |
| 09:21 | <LA[lord]> | next month? |
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| 09:22 | <@Bjarni> | yeah |
| 09:22 | <@Bjarni> | when you are done |
| 09:24 | <LA[lord]> | grr...' |
| 09:24 | <LA[lord]> | If I draw, I draw quickly |
| 09:24 | <ludde> | when did i release the first openttd? |
| 09:24 | <LA[lord]> | (that explains the quality of my production though) |
| 09:25 | <@Bjarni> | err |
| 09:25 | <@Bjarni> | early 2004 |
| 09:25 | <ludde> | really? |
| 09:25 | <Rubidium> | openttd-0.1.1 on sf is of 13-03-2004 |
| 09:25 | <ludde> | aha, interesting. |
| 09:26 | <@Bjarni> | openttd-0.1.1 Notes (2004-03-13 15:00) |
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| 09:26 | <ludde> | apparently i started work on it 2002 |
| 09:27 | <ludde> | and the first version i gave to orudge was in march 2003 |
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| 09:28 | <ludde> | apparently then i stopped working on it for exactly one year :) |
| 09:28 | <@Bjarni> | why? |
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| 09:29 | <ludde> | dunno |
| 09:29 | <ludde> | i guess i had abanboned it |
| 09:29 | <ludde> | but then all the publicity around the open sourcing gave me back some inspiration |
| 09:30 | <ludde> | 2004-03-06: orudge: Sorry to keep nagging... but is anything going to happen with your TT reverse engineering/reconstruction? |
| 09:30 | <@orudge> | heh |
| 09:30 | <@Belugas> | hurray for that :) |
| 09:30 | <@orudge> | yes, indeed |
| 09:30 | <ludde> | 2004-03-06: orudge: It's just it's very good, and it's a shame that it's doing nothing ;) |
| 09:30 | <@orudge> | I still have those logs somewhere |
| 09:31 | <ludde> | then i replied: |
| 09:31 | <ludde> | I can't tell, right now it's not on my list of prioritized projects |
| 09:31 | <ludde> | i don't have any plans to work on it, but maybe i change my mind in the future. |
| 09:31 | <@Bjarni> | I have a download of svn from the 15th of March 2004... the date I started porting OpenTTD |
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| 09:32 | <@orudge> | Session Start (ICQ - xxxxxx): Thu Mar 06 17:07:58 2003 |
| 09:32 | <@orudge> | xxxx: hello, |
| 09:32 | <@orudge> | you probably don't know me, but i've been working on reverse engineering ttd for a while. |
| 09:32 | <@orudge> | ¬_¬ |
| 09:32 | <@orudge> | I still have those old code snapshots and so on |
| 09:32 | <ludde> | http://home.strigeus.com/ttd.rar <-- my first cvs repo |
| 09:32 | <@orudge> | I never uploaded anything earlier than what was released as 0.1 though |
| 09:33 | <ludde> | probably lacks some stuff from the widget directory, unless i'm missing something |
| 09:33 | <@Bjarni> | how did you know that I'm searching for my HD for my old OTTD stuff right now? |
| 09:33 | <CIA-1> | OpenTTD: rubidium * r11776 /trunk/src/ (25 files in 2 dirs): -Codechange: more header splittings to reduce the dependencies. |
| 09:33 | <@orudge> | funky |
| 09:33 | <@Bjarni> | but it's most likely without the stuff I'm looking for :/ |
| 09:33 | <ludde> | belugas asked me about it |
| 09:33 | <ludde> | (privately) |
| 09:33 | <ludde> | maybe he asked you too? |
| 09:34 | <@Bjarni> | sort of :) |
| 09:34 | [~] | Bjarni still wonders where he put the complete commit log of the old svn server |
| 09:35 | <@Belugas> | yeah... I'm looking at all the infos i can gather :) |
| 09:35 | <@orudge> | oh, and OpenTTD 0.1 never made it to SourceForge, but is available at http://www.tt-forums.net/openttd/openttd-0.1.zip |
| 09:35 | <@orudge> | iirc |
| 09:35 | |-| | frosch123 [~mtce@kolmogoroff.math.tu-clausthal.de] has joined #openttd |
| 09:36 | <frosch123> | Hello everyone |
| 09:36 | <@Belugas> | got that one, plus the the r607 snapshot |
| 09:36 | <@Belugas> | hello frosch :D |
| 09:38 | [~] | Belugas will install cvs tonight at home :) |
| 09:39 | [~] | orudge is just doing something |
| 09:39 | <@orudge> | which you may find useful |
| 09:40 | <Sacro> | is 0.1 playable online? |
| 09:40 | <@orudge> | no |
| 09:40 | <Sacro> | darn :p |
| 09:41 | <Sacro> | i wanted it on the master server |
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| 09:41 | <Sacro> | to see if anyone noticed |
| 09:42 | <LA[lord]> | but what is the first mp proof revision then... |
| 09:43 | <@Belugas> | 3.4 or 3.6 was online only, iirc |
| 09:43 | <@Belugas> | 0.3.4... |
| 09:43 | <@Belugas> | of course... |
| 09:45 | <DaleStan> | Sacro: Well, you could just compile your own version (or even hex-edit a compiled one) so "0.5.3" becomes "0.1.0". |
| 09:45 | <@Belugas> | and 0.3.6 was more stable as much as network operations |
| 09:45 | <@orudge> | earlier versions did have networking support |
| 09:45 | <@orudge> | just not very good support :P |
| 09:46 | <LA[lord]> | heh |
| 09:47 | <@Belugas> | ok... good to know. My fisrt contact with ottd was on 0.3.4 |
| 09:49 | <@orudge> | fo those who are interested: http://www.tt-forums.net/openttd/cgi-bin/viewvc.cgi |
| 09:52 | |-| | dih [~dihedral@dslb-084-056-220-170.pools.arcor-ip.net] has joined #openttd |
| 09:52 | [~] | Belugas salutes orudge's initiative :D |
| 09:53 | <peter__> | heh, silly cvs revisions |
| 09:54 | <@orudge> | quite |
| 09:54 | <peter__> | couldn't do nightlies with that |
| 09:54 | <ludde> | it feels so sad that it was like 5 years ago... |
| 09:54 | <@orudge> | time does fly |
| 09:55 | <ludde> | and scummvm was even longer... |
| 09:56 | <peter__> | and now look at the mess we've made of it |
| 09:56 | <ludde> | yeah |
| 09:57 | <ludde> | (or tbh.. i have no idea cause i havn't really looked at the source since I quit :p) |
| 09:57 | <peter__> | *cough*c++*cough* |
| 09:58 | <ludde> | didn't C work well enough? |
| 09:58 | <dih> | hey :-) |
| 09:59 | <@Belugas> | it's the first step toward migration to java |
| 09:59 | <@Belugas> | NOT ;) |
| 09:59 | <@orudge> | I still think we should rewrite OpenTTD in Whitespace ;D |
| 09:59 | <+glx> | C works well, but C++ has some nice features |
| 09:59 | <ludde> | C++ has a lot of anti-features too |
| 09:59 | <+glx> | right |
| 10:02 | <dih> | ludde: you dont like c++? |
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| 10:04 | <ludde> | i like some features |
| 10:04 | <LA[lord]> | I don't get what's the main differences between c and c++? |
| 10:04 | <LA[lord]> | both are similar aren't they? |
| 10:05 | <frosch123> | dih: If you like something, then you do not know it well enough :) |
| 10:05 | [~] | LA[lord] knows nothing about coding |
| 10:05 | <Sacro> | DaleStan: yes, thats true |
| 10:05 | <Sacro> | make RELEASE=foo |
| 10:06 | <dih> | frosch123: that is a very pesimistic approach |
| 10:06 | <Sacro> | dih: or cynical |
| 10:09 | |-| | MarkASLEEP changed nick to Mark |
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| 10:15 | <dih> | r11777 compile error: src/unix.cpp:246: error: 'ttd_strlcpy' was not declared in this scope |
| 10:15 | <Rubidium> | lol ;) |
| 10:15 | <pavel1269> | !openttd |
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| 10:16 | <pavel1269> | !help |
| 10:16 | <pavel1269> | @help |
| 10:16 | <@DorpsGek> | pavel1269: help [<plugin>] [<command>] |
| 10:16 | <pavel1269> | openttd |
| 10:16 | <Sacro> | @password |
| 10:16 | <@DorpsGek> | Sacro: Error: That operation cannot be done in a channel. |
| 10:16 | <Sacro> | ooh |
| 10:16 | <pavel1269> | wiki |
| 10:16 | <pavel1269> | !wiki |
| 10:16 | <pavel1269> | @wiki |
| 10:17 | <pavel1269> | hmm ... |
| 10:17 | <pavel1269> | @help wiki |
| 10:17 | <@DorpsGek> | pavel1269: Error: There is no command "wiki". |
| 10:17 | <dih> | @list |
| 10:17 | <@DorpsGek> | dih: Ctcp, Filter, Format, Math, Misc, OpenTTD, Scheduler, Seen, Topic, WT2, and XMLRPC |
| 10:17 | <pavel1269> | OpenTTD |
| 10:17 | <pavel1269> | @OpenTTD |
| 10:17 | <dih> | pavell: you can use those also in /msg DorpsGek <command> |
| 10:17 | <CIA-1> | OpenTTD: rubidium * r11778 /trunk/src/unix.cpp: -Fix: compiles with ICONV failed. |
| 10:18 | <dih> | :-) |
| 10:18 | <pavel1269> | he retire to tell me anything :)) |
| 10:18 | <dih> | because you are not useing it correctly! |
| 10:18 | <Rubidium> | pavel1269: well... if it doesn't know what you want in a way it understands it, then no |
| 10:18 | <LA[lord]> | i!i!wiki and !password seem a lot like #openttdcoop channel ones... |
| 10:19 | <Rubidium> | but *WHY* do you want to know where the wiki is? |
| 10:19 | <Rubidium> | it's in the topic |
| 10:19 | <LA[lord]> | *spam and ham* |
| 10:19 | <dih> | Rubidium: are you surprised somone wants to read it? |
| 10:19 | <dih> | :-P |
| 10:20 | <pavel1269> | what it will write to me for command OpenTTD |
| 10:20 | <pavel1269> | i just tried if wiki works ? |
| 10:20 | <dih> | http://supybot.com/documentation/plugins/ |
| 10:20 | <dih> | there you go :-) |
| 10:23 | <LA[lord]> | hmm...that supybot site has half estonian interface too :D |
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| 10:26 | <dih> | Rubidium: any better? |
| 10:26 | <dih> | http://pub.dihedral.de/openttd/r11778_reload_cfg.diff |
| 10:27 | <dih> | hello skidd13 |
| 10:27 | <skidd13> | Hi |
| 10:27 | <LA[lord]> | hi skidd |
| 10:27 | <LA[lord]> | 15 |
| 10:27 | <@Belugas> | dih: settings.cpp, not aligned |
| 10:27 | <@Belugas> | view your diff, look at it |
| 10:28 | <@Belugas> | console_cmds.cpp too |
| 10:28 | <@Belugas> | openttd.cpp, some trailing white spaces |
| 10:28 | <@Belugas> | you don't know how frustrating those are while commiting :S |
| 10:29 | <+glx> | I know the feeling :) |
| 10:29 | <@Belugas> | lol |
| 10:29 | <dih> | thank you Belugas |
| 10:30 | <@Belugas> | i almost rejected last stuff from Sirkoz when it failed, so pissed off i was ;) |
| 10:30 | |-| | orudge [orudge@pc.lan.owenrudge.net] has quit [Quit: Goodbye.] |
| 10:30 | <dih> | :-P |
| 10:31 | <LA[lord]> | my gawd...whats wrong with me :(? |
| 10:31 | <LA[lord]> | I can't make any rail depots...not to speak draw beautiful things... |
| 10:32 | <peter__> | http://fuzzle.org/o/engines3.png |
| 10:32 | <peter__> | pom-te-pom |
| 10:32 | <peter__> | though that only means anything if you're familiar with newgrf sets |
| 10:32 | <Rubidium> | *or* know what peter__ has been doing lately |
| 10:33 | <@Belugas> | most likely the latter :) |
| 10:33 | <skidd13> | Rubidium: true true :D |
| 10:33 | <@Belugas> | in my case, at least ;) |
| 10:33 | <LA[lord]> | it's the UKRS set? |
| 10:34 | <dih> | how's that :-P http://pub.dihedral.de/openttd/r11778_reload_cfg.diff |
| 10:34 | <peter__> | some of it, yes |
| 10:35 | <skidd13> | LA[lord]: to be clear not only :D |
| 10:35 | <CIA-1> | OpenTTD: glx * r11779 /trunk/src/win32.cpp: -Fix: win32 compile failed. Also removed a duplicate include |
| 10:36 | <LA[lord]> | but.. two sets :S ...ahh I see ..It's peter_... a new patch? |
| 10:37 | <@Belugas> | dih, code style wise, i've got nothing more to say |
| 10:37 | <peter__> | 3 sets actually |
| 10:38 | <+glx> | was about to say at least 3 (UKRS, DBSET, and probably NARS) |
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| 10:38 | |-| | mode/#openttd [+o orudge] by ChanServ |
| 10:39 | <LA[lord]> | bah...I'm not very good at guessing what grfs might be in use :D |
| 10:39 | <peter__> | ukrs, canset and dbset |
| 10:40 | <+glx> | hey I was half right (it's an north american one ;) ) |
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| 10:54 | <Rubidium> | so when you say Czech railset and it is DBset you're half-right? |
| 10:55 | <+glx> | I guessed it from engine names |
| 10:56 | <+glx> | Czech one is narrow gauge IIRC |
| 10:56 | <Vikthor> | it is not |
| 10:57 | <Vikthor> | or at least it is not intended as such |
| 11:00 | <@Bjarni> | back |
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| 11:15 | <peter__> | gah, hungry |
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| 11:21 | <icc> | I just compiled on linux (with all req. stuff) copied files put when trying to start dedicated openttd just exits for no reason? help? |
| 11:22 | <skidd13> | icc: any output in the console? |
| 11:23 | <icc> | nope |
| 11:23 | <icc> | just $ ./openttd and then $ again |
| 11:24 | <skidd13> | any instances of openttd running? |
| 11:24 | <icc> | no =/ |
| 11:24 | <icc> | I'm trying to recompile now without the prefix and dedicated options |
| 11:28 | <peter__> | ./openttd -D |
| 11:28 | <peter__> | even a dedicated build needs -D, apparently |
| 11:28 | <peter__> | possibly something i broke ;) |
| 11:29 | <murray> | i was wondering about that |
| 11:29 | <murray> | -d did nothing :p |
| 11:29 | <peter__> | -d is debug |
| 11:29 | <murray> | then what is -D ? |
| 11:29 | <hylje> | -Dedicated |
| 11:29 | <murray> | oh |
| 11:29 | <hylje> | basically openttd with a null blitter |
| 11:30 | <peter__> | i can fix that actually |
| 11:34 | <murray> | how goes it icc? |
| 11:34 | <icc> | there we go |
| 11:36 | <murray> | :) |
| 11:37 | <icc> | :') |
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| 11:41 | <Gonozal_VIII> | train 7 is lost, train 3 is loster but train 13 is the lostest by far |
| 11:41 | <CIA-1> | OpenTTD: peter1138 * r11780 /trunk/src/video/dedicated_v.h: -Codechange: When compiling a dedicated server build, select the dedicated video driver by default. |
| 11:42 | <peter__> | lostest? he |
| 11:42 | <Gonozal_VIII> | that's why i wrote that, wanted to use those words^^ |
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| 12:24 | <Gonozal_VIII> | pavels avatar always increases the time it takes me to read new posts... bad pavel |
| 12:25 | <LA[lord]> | :D |
| 12:25 | <LA[lord]> | gotta blame somebody for slow reading eh? |
| 12:26 | <Gonozal_VIII> | can't read faster while laughing :P |
| 12:26 | <dih> | purpose of extend_vehicle_life? |
| 12:26 | <LA[lord]> | :D... |
| 12:27 | <LA[lord]> | watch this avatar :D |
| 12:27 | <LA[lord]> | http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=14268 |
| 12:27 | <Gonozal_VIII> | dih... to avoid vehicle_resurrection |
| 12:28 | <dih> | ? |
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| 12:28 | <Gonozal_VIII> | hehe yes, that one is good too |
| 12:28 | <dih> | nice avatar by the way |
| 12:28 | <dih> | Gonozal: it takes int's but what they mean? |
| 12:29 | <dih> | years to extend vehicles live by? |
| 12:29 | <Gonozal_VIII> | no idea? maybe a factor |
| 12:29 | <Gonozal_VIII> | leftover part from a daylength patch^^ |
| 12:29 | <dih> | e->lifelength = ei->lifelength + _patches.extend_vehicle_life; |
| 12:30 | <dih> | that is in engine.cpp |
| 12:30 | <Gonozal_VIII> | straaange |
| 12:30 | [~] | dih snuffles |
| 12:31 | <Gonozal_VIII> | look where that _patches.extend_vehicle_life value comes from |
| 12:31 | <dih> | the config |
| 12:31 | <dih> | and it's not in the gui |
| 12:31 | <Gonozal_VIII> | config? haven't seen that line there |
| 12:31 | <dih> | settings.cpp |
| 12:32 | <dih> | line 1473 |
| 12:32 | <Gonozal_VIII> | wow... it is in the config |
| 12:32 | <Gonozal_VIII> | extend_vehicle_life = 0 |
| 12:33 | <Gonozal_VIII> | and it works.. |
| 12:34 | <Gonozal_VIII> | but what's the point :S |
| 12:34 | <dih> | that is what i am asking |
| 12:35 | <Gonozal_VIII> | well... you can set it to 1000 and never worry about autorenew costs... |
| 12:37 | <dih> | max value is 100 |
| 12:37 | <Gonozal_VIII> | ok... i tested it with 100 |
| 12:38 | <pavel1269> | Gonozal_VIII: hehe |
| 12:38 | <pavel1269> | but i have much better ones ;) |
| 12:39 | <dih> | and? |
| 12:39 | <Gonozal_VIII> | [18:33:47][18:33:47] Guest2349: and it works.. |
| 12:39 | <dih> | it add's 100 years to the engine's life? |
| 12:39 | <Gonozal_VIII> | all vehicles hat 100 years more |
| 12:39 | <Gonozal_VIII> | -t+d |
| 12:40 | <Gonozal_VIII> | not only trains, everything from rvs to planes |
| 12:41 | <dih> | updated the wiki |
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| 12:52 | <Gonozal_VIII> | hmmm why do i have stuff like daylength and seafloor in my config |
| 12:57 | <@Belugas> | looks like you're playing with too many patches ;) |
| 12:58 | |