| --- | Log | opened Sun Jan 06 00:00:11 2008 |
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| 00:44 | <Gonozal_VIII> | wow, i finally got the buffers working |
| 00:44 | <Gonozal_VIII> | worked around the sprite order mixery in the code with excessive sprite duplication :D |
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| 01:33 | <root> | root ... |
| 01:33 | <Gonozal_VIII> | root root |
| 01:33 | <root> | dumb linux |
| 01:33 | <root> | ludde !!! |
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| 01:35 | <Gonozal_VIII> | strange underground part of a plant |
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| 03:15 | <Draakon> | hello |
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| 03:45 | <Roujin> | morning.. |
| 03:46 | <roboboy> | hello |
| 03:46 | <Draakon> | morning |
| 03:59 | <Draakon> | what line of code i need to change to disable industries closing down no matter of what? |
| 04:08 | <Draakon> | anybody? |
| 04:19 | <Roujin> | erm.. lemme look into it, just a sec |
| 04:21 | <Roujin> | search in industry_cmd.cpp for the line " /* Close if needed and allowed */" |
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| 04:21 | <Roujin> | ah well |
| 04:38 | |-| | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd |
| 04:38 | <pavel1269> | hi |
| 04:43 | |-| | Wolf01 [~wolf01@host47-20-dynamic.61-82-r.retail.telecomitalia.it] has joined #openttd |
| 04:43 | <Wolf01> | hello |
| 04:44 | <pavel1269> | hi |
| 04:44 | <pavel1269> | Wolf01: you are autor of PBS patch? |
| 04:44 | <Wolf01> | no |
| 04:45 | <Wolf01> | i'm the author of transparency and brickland |
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| 04:47 | <pavel1269> | i just ... can't even try that patch :( |
| 04:48 | <Roujin> | well it's still buggy anyways |
| 04:48 | <Roujin> | can't place bridges or tunnels without everything locking up |
| 04:52 | <Roujin> | maybe ask the author to use svn diff for his next version? |
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| 05:45 | <pavel1269> | Roujin: i am not surprised ... signal states are ... confusig/hard to understand ;) |
| 05:45 | <peter__> | are they? |
| 05:46 | <peter__> | red or green? |
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| 06:09 | <dih> | mornin' |
| 06:12 | |-| | TinoM| changed nick to TinoM |
| 06:21 | <pavel1269> | 11:46 <peter__> red or green? --- both :P |
| 06:21 | <dih> | if min_players is set to anything > 0, can it perhaps /not/ take spectators into account? |
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| 06:25 | <peter__> | dih, it doesn't? |
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| 06:27 | <Draakon> | hello |
| 06:28 | <pavel1269> | hi |
| 06:29 | <dih> | peter__ no it does not, i am looking at it right now |
| 06:29 | <dih> | how about adding an optional parameter to NetworkCountPlayers() |
| 06:29 | <dih> | so that not only IsValidPlayer(ci->client_playas) is checked |
| 06:30 | <dih> | but also if the parameter is true, check that playas is not PLAYER_SPECTATOR or whatever that const is called :-P |
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| 06:33 | <peter__> | works for me |
| 06:33 | <pavel1269> | hehe |
| 06:33 | <dih> | can c++ do optional params? |
| 06:33 | <dih> | or do i have to overload it? |
| 06:33 | <pavel1269> | yup |
| 06:34 | <dih> | yup what? |
| 06:34 | <peter__> | why would it need parameters? |
| 06:34 | <pavel1269> | int Function(int i = 0); |
| 06:34 | <peter__> | NetworkCountPlayers is only used by the min_players stuff |
| 06:34 | <dih> | thanks |
| 06:34 | <peter__> | btw |
| 06:34 | <peter__> | it only works on dedicated servers |
| 06:34 | <dih> | yes - i know |
| 06:34 | <pavel1269> | if in declaration then you can't do that to definition ;) |
| 06:35 | <peter__> | ok |
| 06:35 | <dih> | i wanted an optional param, because i was unsure where else it was used :-P |
| 06:35 | <dih> | bad i know |
| 06:35 | <dih> | should check first :-) |
| 06:35 | <peter__> | well it definitely does not count spectators as players |
| 06:35 | <dih> | on openttdcoop we have a min playercount of 2 |
| 06:35 | <Draakon> | what are you guys talking about? |
| 06:35 | <dih> | and a spec joined and the game was unpaused |
| 06:36 | <pavel1269> | anyway, that spec aws there alone? |
| 06:36 | <dih> | no |
| 06:36 | <dih> | but as i said, min players = 2 |
| 06:36 | <dih> | with spec there were 2 clients |
| 06:37 | <pavel1269> | i don't understand what are you talking about at the moment, when there was other ppl |
| 06:37 | <peter__> | nope |
| 06:37 | <peter__> | min_players works correctly for me |
| 06:37 | <pavel1269> | same here |
| 06:38 | <pavel1269> | btw, why not allow that for not dedicated server? |
| 06:39 | <dih> | because the person hosting a non-dedicated can do that manually - he/she/it will most likely see the game anyway :-P |
| 06:39 | <pavel1269> | i play with friends and i go out shop anyway and i dont want to kick them, so i will set min_players to 2 and ... if everyone else except me disconnect game will pause ... |
| 06:39 | <CIA-1> | OpenTTD: smatz * r11767 /trunk/src/ (terraform_gui.cpp tunnelbridge_cmd.cpp): |
| 06:39 | <CIA-1> | OpenTTD: -Fix: do not call rail specific functions when building road bridge |
| 06:39 | <CIA-1> | OpenTTD: -Fix: missing space in terraform_gui.cpp |
| 06:42 | <dih> | odd |
| 06:45 | <dih> | it does not work correctly on openttdcoop |
| 06:45 | <pavel1269> | so they broke it ;) |
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| 06:45 | <dih> | it is min_players = 2 |
| 06:45 | <dih> | one player was connected, and i joined as spec |
| 06:45 | <dih> | and the game was unpaused |
| 06:46 | <peter__> | and i just tested the same thing. it works. |
| 06:46 | <pavel1269> | btw, are you both talking surely about same thing? :D |
| 06:47 | <dih> | with 2 players? |
| 06:47 | <dih> | yes, i am pretty sure we are |
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| 06:49 | <kingpin> | bon giorno everyone |
| 06:49 | <Draakon> | helloo |
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| 06:50 | <pavel1269> | how can i greed you now when you say something strange ... what if you are affront us? :) |
| 06:50 | <pavel1269> | *affroting |
| 06:51 | <dih> | peter__: we dont used patched games for openttdcoop |
| 06:51 | [~] | pavel1269 hopes, that affroead is correct word ^^ |
| 06:51 | <dih> | sounds like its missing an h pavell |
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| 06:52 | [~] | pavel1269 is looking to vocabulary atm |
| 06:52 | <peter__> | whoops |
| 06:52 | <peter__> | battery ran out :o |
| 06:53 | <pavel1269> | affront ... it must be it ^^ |
| 06:54 | <dih> | <dih> peter__: we dont used patched games for openttdcoop |
| 06:56 | <dih> | i dont see what could be going 'wrong' on openttdcoop if it workes for you...? |
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| 06:59 | <dih> | it worked for me too on one of my 0.6.0-beta2 servers |
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| 07:01 | |-| | gucio [~gucio@77-253-155-57.adsl.inetia.pl] has joined #openttd |
| 07:02 | <gucio> | hello, can someone could help me ? |
| 07:03 | <gucio> | ive got ubuntu 7.10, already install openttd, copy needed files and dont know how to run the game :/ |
| 07:03 | <pavel1269> | yes |
| 07:04 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd |
| 07:04 | <pavel1269> | but not me :) |
| 07:04 | <gucio> | :P |
| 07:04 | <Alberth> | cd bin ; ./openttd usually works for me |
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| 07:06 | <gucio> | hmmm.. |
| 07:06 | <Noldo> | bin/openttd works too :) |
| 07:07 | <+tokai> | make run ? :) |
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| 07:07 | <+tokai> | AFAIR the makefile had a shortcut for this |
| 07:08 | <LordAzamath> | hello! |
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| 07:14 | <Sacr1> | now that's confusing |
| 07:14 | |-| | Sacr1 changed nick to Sacro |
| 07:15 | <gucio> | are you typeing this "bin/openttd" only into the terminal ? :| |
| 07:15 | <Alberth> | yes, where else? |
| 07:16 | <gucio> | but only this ? |
| 07:16 | <Alberth> | depends on where you are |
| 07:17 | <Alberth> | plz give some info, pwd, where you installed openttd |
| 07:17 | <gucio> | /usr/share/games/openttd , automatically instalation |
| 07:17 | <gucio> | sry for bad english :/ |
| 07:18 | <Alberth> | hmm, unusual place |
| 07:18 | <Alberth> | well, go there (cd /usr/share/games/openttd/bin) |
| 07:18 | <Sacro> | which openttd |
| 07:19 | <Alberth> | much better indeed |
| 07:19 | <Alberth> | i'd expect /usr/bin/openttd judging from the share directory |
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| 07:21 | <Sacro> | hmmm, which distro? |
| 07:21 | <Prof_Frink> | gucio: Installed via apt/synaptic? |
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| 07:21 | <gucio> | 0.5.3 debian/ubuntu or something like that |
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| 07:22 | <Prof_Frink> | gucio: As Sacro said, type `which openttd` into the teminal |
| 07:22 | <Alberth> | if all else fails, find it with find / -type f -name openttd -perm -u=x -print |
| 07:22 | <Sacro> | find / | grep openttd$ |
| 07:22 | <Sacro> | mine is shorter :p |
| 07:23 | <gucio> | hehe |
| 07:23 | <Prof_Frink> | But it calls two binaries and a pipe |
| 07:23 | <Alberth> | need escape of the $ :) |
| 07:25 | <gucio> | /usr/games/openttd he found this |
| 07:25 | <Sacro> | ls -l /usr/games/openttd |
| 07:26 | <gucio> | what does it do ? |
| 07:26 | <Sacro> | yep |
| 07:26 | <Sacro> | oh hmm |
| 07:26 | <Sacro> | thats a strange path |
| 07:26 | <Alberth> | ls(1) :) |
| 07:27 | <Alberth> | should give a line with details about the entry |
| 07:27 | <gucio> | you mean this ? -rwxr-xr-x 1 root root 1454600 2007-09-15 22:06 /usr/games/openttd |
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| 07:28 | <Alberth> | yep, that's the one |
| 07:28 | <gucio> | :) |
| 07:28 | <Alberth> | so, /usr/games/openttd should work |
| 07:29 | <gucio> | yes indeed :) |
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| 07:30 | <gucio> | i've got to be blind becouse ive looked into this folder few times :/ |
| 07:30 | <peter__> | in which case just typing "openttd" should run it |
| 07:30 | <peter__> | unless you're root, but you wouldn't run games as root |
| 07:31 | <dih> | peter__ may i get your attention to something (useful to dedicated servers) |
| 07:31 | <dih> | http://pub.dihedral.de/openttd/network_nextgame_reload_cfg.patch |
| 07:31 | <Alberth> | don't know whether ubuntu also installs an entry in the menu |
| 07:32 | <gucio> | thanks for everything :) |
| 07:32 | <Prof_Frink> | I don't see one here |
| 07:33 | [~] | LordAzamath is messing with Macromedia Flash MX |
| 07:33 | <Sacro> | Arch adds a .desktop file |
| 07:34 | <Sacro> | "The firms claims that the secure connection has no lag and is able to stream a range of high definition formats including the highest resolution TV format available today, known as 1080p" |
| 07:34 | <Sacro> | it must have lag |
| 07:35 | <Sacro> | by the laws of physics it can only go as fast as C |
| 07:35 | <Alberth> | sue them! :) |
| 07:35 | <Sacro> | also, 1080p is NOT the highest TV format available |
| 07:35 | <Rubidium> | ∞p is |
| 07:36 | <Sacro> | stupid BBC repots |
| 07:36 | <Sacro> | *reporst |
| 07:36 | <Sacro> | *reporsts |
| 07:36 | <Sacro> | arghhh |
| 07:36 | <Sacro> | *reports |
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| 07:38 | <dih> | nobody here with interest in dedicated servers? |
| 07:39 | <Prof_Frink> | Hmm, I'm sure the .debs *used* to have a .desktop |
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| 07:47 | <Draakon> | hello |
| 07:48 | <Draakon> | why i got this error while compiling http://paste.openttd.org/395 |
| 07:48 | <Draakon> | ?? |
| 07:48 | <Rubidium> | because your svn up gave a conflict |
| 07:49 | <dih> | :-P |
| 07:49 | <Draakon> | don't understand :( |
| 07:50 | <Rubidium> | you did apply a patch, or modify the source code and then did svn update or something equivalent |
| 07:50 | <Rubidium> | or you applied an already broken patch |
| 07:50 | <Draakon> | oh |
| 07:51 | <dih> | http://pub.dihedral.de/openttd/r11767_network_nextgame_reload_cfg.diff |
| 07:51 | <Draakon> | k then repatching needs to be done then |
| 07:51 | <Draakon> | whats that dih? |
| 07:51 | <dih> | something for some dev to look at |
| 07:51 | <dih> | :-P |
| 07:52 | <Draakon> | k |
| 07:54 | <Draakon> | anyone knows what line of code i need to change to prevent industries closing, no matter of what? |
| 07:54 | <pavel1269> | look at patch who sameone wrote |
| 07:54 | |-| | Quatrh [~Quarth@62.57.48.95.static.user.ono.com] has joined #openttd |
| 07:56 | <Draakon> | you mean this one http://paste.openttd.org/395 ?? |
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| 08:02 | [~] | LordAzamath succesfully finished messing with Macromedia Flash MX..five new animations in the world now |
| 08:03 | <Draakon> | hehe |
| 08:03 | |-| | Dark_Link^ [~glidegame@fw.dormnet.his.se] has joined #openttd |
| 08:03 | <LordAzamath> | had to do some work for my sister... |
| 08:03 | <Draakon> | lol |
| 08:03 | |-| | LordAzamath changed nick to LA[Stop_Spam} |
| 08:04 | <LA[Stop_Spam}> | hmm I should draw something now... |
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| 08:05 | <Draakon> | LA, what new animations you made? |
| 08:06 | <LA[Stop_Spam}> | some pictures blending into eachother in flash |
| 08:06 | <LA[Stop_Spam}> | nothing hard or beautiful :D |
| 08:07 | <Draakon> | k |
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| 08:10 | |-| | Desolator [Desolator@86.126.10.17] has joined #openttd |
| 08:11 | <Desolator> | hello guys |
| 08:11 | <LA[Stop_Spam}> | hello |
| 08:11 | <Desolator> | anybody who is able to help me with some I/O in C? |
| 08:11 | <Sacro> | fgets! |
| 08:12 | <Desolator> | that's the function I have a problem with, lemme explain |
| 08:12 | <Draakon> | :S i get a new error now |
| 08:12 | <Draakon> | http://paste.openttd.org/396 |
| 08:14 | <Draakon> | ah looks like i cant use same patches then |
| 08:15 | <Desolator> | I'm building a program to use my DLL that changes the status message of Y!M (a friend requsted this). I ask the user for the version using scanf, check if it's 7 or 8, if it is I ask him/her to specify if he wants to be shown as busy (using 1 or 0, again with scanf). Then, I ask him for the status message, using fgets, BUT: |
| 08:16 | <Desolator> | after the user presses ENTER on the 2nd scanf, fgets appears to get this as well and the user has no chance to input his status and the whole thing goes down the drain. Why? |
| 08:17 | <roboboy> | gnight |
| 08:17 | <pavel1269> | night? :o |
| 08:17 | <pavel1269> | where r you from? |
| 08:18 | <@Belugas> | Down Under, maybe? |
| 08:18 | <@Belugas> | well... down... always relative to where you are ^_^ |
| 08:19 | <LA[Stop_Spam}> | down under....reminds of brown thunder, from GTA:VC |
| 08:19 | <Desolator> | Belugas |
| 08:19 | <Desolator> | would you mind lending me some help, please? |
| 08:21 | <@Belugas> | don't know, i'm still in morning limbo |
| 08:21 | <@Belugas> | and very few keyboard time, to be honest |
| 08:21 | <Desolator> | ouch... |
| 08:22 | <@Belugas> | but... go ahaed... |
| 08:22 | <@Belugas> | doubtfull i would be the only one who can help ;) |
| 08:22 | <Desolator> | :) |
| 08:22 | <Desolator> | look above, I explain my problem when I joined |
| 08:23 | <LA[Stop_Spam}> | Zephyris made it...again |
| 08:23 | <LA[Stop_Spam}> | sawmill |
| 08:23 | <LA[Stop_Spam}> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=653836#p653836 |
| 08:24 | <pavel1269> | looks good |
| 08:24 | <@Belugas> | Desolator, your dll problem ? me is not a good resource for that, not in C, actually... |
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| 08:24 | <Desolator> | Belugas: the problem is in the app I made that asks the user for info and calls the DLL |
| 08:25 | <Desolator> | I'll paste the code somewhere |
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| 08:29 | <Desolator> | http://rafb.net/p/CxxZ2T21.html |
| 08:30 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
| 08:30 | <Desolator> | (yeah I missed a `break' in that switch on `case 0', fixed over here) |
| 08:30 | <Desolator> | (though I doubt it would make a difference) |
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| 08:35 | |-| | mode/#openttd [+v glx] by ChanServ |
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| 08:36 | [~] | Belugas is off. |
| 08:36 | <@Belugas> | Desolator, not in the mood for learning and debugging |
| 08:36 | <@Belugas> | sorry |
| 08:37 | <Desolator> | no problem |
| 08:39 | <peter__> | you don't need break after return... |
| 08:40 | <Desolator> | I changed that part and moved the return out of the way |
| 08:40 | <Sacr1> | peter__: it might forget |
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| 08:40 | <peter__> | p_status might as well be a static buffer |
| 08:41 | <peter__> | saves all that malloc and free crap |
| 08:41 | <peter__> | also char *p_status = 0 ? |
| 08:41 | <peter__> | technically valid but why not NULL instead of 0? |
| 08:41 | <Desolator> | doesn't make initialize the pointer to 0? |
| 08:41 | <Alberth> | in C++ yes, in C no |
| 08:41 | <peter__> | ... |
| 08:41 | <Desolator> | isn't in the WinAPI: typdef NULL 0; ? |
| 08:42 | <peter__> | make just calls compilers and linkers |
| 08:42 | <Desolator> | GCC is this case, not G++ |
| 08:42 | <peter__> | but anyway |
| 08:42 | <peter__> | char p_status[1000]; |
| 08:42 | <Alberth> | technically, 0 may be a valid address, NULL is always a non-valid address |
| 08:43 | <peter__> | fgets(p_station, sizeof(p_status), stdin); |
| 08:43 | <peter__> | absolutely no need to use a pointer, heh |
| 08:43 | <Desolator> | but isn't NULL a typedef to 0? |
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| 08:43 | <Alberth> | at your machine, maybe, but C gives no guarantee for that |
| 08:43 | <peter__> | no... a define maybe on some |
| 08:43 | <peter__> | but definitely not a typedef |
| 08:44 | <Desolator> | brb |
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| 08:45 | |-| | mode/#openttd [+v tokai] by ChanServ |
| 08:45 | <Desolator> | ok |
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| 08:47 | <Alberth> | if you add \n after scanf %ld, it works, except the stdin/stdout synchronization is screwed up |
| 08:47 | <Draakon> | zomg |
| 08:47 | <Alberth> | ie scanf("%ld\n", &is_busy); |
| 08:47 | <Draakon> | i forced a charsh |
| 08:47 | <Draakon> | :D |
| 08:48 | <Draakon> | crash* |
| 08:48 | <Desolator> | ok, done: http://rafb.net/p/OU9vfw99.html |
| 08:48 | <Desolator> | Alberth: why would I need to? |
| 08:49 | <Alberth> | you should also read the \n you're typing |
| 08:50 | <Desolator> | ... |
| 08:50 | <Alberth> | plz explain what you want, don't understand "..." |
| 08:50 | <Desolator> | what do you mean by "[15:48] <Alberth> you should also read the \n you're typing" ? |
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| 08:51 | <Alberth> | if you type eg "0\n" as 'busy' value, scanf only reads "0", and the "\n" remains in stdin. fgets then reads that |
| 08:52 | <Desolator> | ouch...*thinks* |
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| 08:53 | <Desolator> | hmm, now I can press enter 'till my keyboard goes boom, as scanf no longer ends at it...not quite the intended behaviour, don't you think? |
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| 08:53 | <Alberth> | I also had some problems, don't understand why exactly. |
| 08:54 | <Alberth> | As alternative, I have now "do { k = fgetc(stdin); } while(k != EOF && k!='\n');" in front of fgets, and no \n in scanf |
| 08:54 | <Desolator> | I'll try |
| 08:54 | <Alberth> | can send you a small example prg |
| 08:57 | <Desolator> | ok, it works, yet the app still crashes *runs gdb* |
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| 08:58 | <Desolator> | hmm, it appears to be in the dll, I think I've found it |
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| 09:05 | <Desolator> | how do I get rid of the "\n" I get from fgets? |
| 09:07 | <Alberth> | no idea |
| 09:08 | <Desolator> | I found it, sscanf |
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| 09:09 | <Alberth> | wouldn't looping over the array and replacing the \n by \0 not be easier? |
| 09:09 | <Desolator> | btw, is sscanf(status, '\n'); the same as sscanf(status, "\n"); ? |
| 09:09 | <Alberth> | nope |
| 09:09 | <+glx> | '' is not the same as "" |
| 09:10 | <Alberth> | first is a char, second is a null-terminated string |
| 09:10 | <Desolator> | I know that, I thought sscanf ignores the \0 |
| 09:11 | <Alberth> | second parm should be a string in my sscanf(3) docs |
| 09:12 | <Desolator> | ok, is there a strreplace or something function in the C stanard libs or I need to invent it myself? |
| 09:12 | [~] | Desolator .oO(I bet I need to do it myself...) |
| 09:14 | <Alberth> | would this do? char *strstr(const char *haystack, const char *needle); |
| 09:15 | <Alberth> | finds the needle substring in the haystack |
| 09:15 | <Desolator> | yep |
| 09:16 | <Desolator> | what does it return? |
| 09:17 | <Alberth> | These functions return a pointer to the beginning of the substring, or NULL if not found |
| 09:17 | <Desolator> | ok |
| 09:17 | <Desolator> | "these" ? |
| 09:18 | <Alberth> | the other one at the man-page was strcasestr (case-insensitive cmp) |
| 09:20 | <Desolator> | what if the needle is included multiple times in the haystack? does it return the p to last occurence? |
| 09:21 | <Alberth> | no, "The strstr() function finds the first occurrence of the substring needle in the string haystack." |
| 09:21 | <Desolator> | ok |
| 09:22 | <Alberth> | if needle is a character, maybe this one is better: The rindex() function returns a pointer to the last occurrence of the character c in the string s. |
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| 09:26 | <Desolator> | or strchr |
| 09:27 | <Alberth> | with double rr for last occurrence :) |
| 09:27 | <Alberth> | that fnc sounds more familiar |
| 09:31 | <Desolator> | hmm, how do I remove a char from a string? |
| 09:32 | <Alberth> | if at end, replace by \0, else move everything after it one place towards the beginning |
| 09:32 | |-| | danmac [~danmac@82.152.217.203] has joined #openttd |
| 09:33 | <Alberth> | memmove() may be useful |
| 09:33 | <danmac> | can anyone help me out here, im trying to get nightly r11719 to work with os x so i can connect to the public server. |
| 09:33 | <danmac> | all i get is the program starting then exiting within seconds and the symbol dissapears from the dock |
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| 09:35 | <Alberth> | danmac: not a mac user, but what happens when you start it from a terminal? |
| 09:36 | <danmac> | to be quite honest im not too sure how to start it from terminal |
| 09:36 | <danmac> | i could tell you what happens if you tell me how to start it from there |
| 09:36 | <+glx> | and what is your osx version? (not a mac user either, but may help others) |
| 09:36 | <dih> | since when can one not set certain patch settings during multiplayer mode? |
| 09:36 | <danmac> | osx 10.5.1 |
| 09:37 | <dih> | i.e. patch never_expire_vehicles 1 gives an error message |
| 09:37 | <danmac> | ive tried the dedicated osx, dedicated osx-intel, osx, and osx-intel |
| 09:37 | <+glx> | dih: settings that can touch newgrfs are disabled |
| 09:38 | <Rubidium> | primarily because they cause desyncs |
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| 09:41 | <danmac> | its really frustrating me, ive been using the 0.6 beta version for months but cant get it to roll back to r11719, tried it on a friends macbook, never had the game installed before and the r11719 version just ran fine first time |
| 09:41 | <@DorpsGek> | glx: Commit by rubidium :: r11452 /trunk/src (4 files) (2007-11-17 22:25:16 UTC) |
| 09:41 | <@DorpsGek> | glx: -Change: do not allow configuration changes, that NewGRFs can directly use to change their behaviour, during network games as this can cause desyncs. |
| 09:41 | <+glx> | dih: since ^^ ;) |
| 09:41 | <danmac> | i presume its a file somewhere in the system that the 0.6beta created that needs deleting, just which file i do not know though! |
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| 09:42 | <dih> | thank you glx |
| 09:42 | <+glx> | danmac: and your friend use leopard too? |
| 09:42 | <danmac> | tiger |
| 09:43 | <Rubidium> | could be that the nightly compile farm does not support leopard |
| 09:43 | <danmac> | oh i see |
| 09:43 | <danmac> | bummer |
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| 09:43 | <Rubidium> | though I've seen quite a lot of fixes for it |
| 09:43 | <danmac> | can anyone point me to a site that makes creating your own build a bit simpler for people like me? |
| 09:43 | <Rubidium> | egladil: should the nightlies work on Leopard? |
| 09:43 | <+glx> | default configure values are different for 10.4 and 10.5 IIRC |
| 09:44 | <Sacr1> | http://img.photobucket.com/albums/v243/mr_mordred2095/Vibrator/11052007007.jpg nsfw but incredibly geeky |
| 09:44 | <Rubidium> | danmac: wiki.openttd.org has a 'howto' |
| 09:44 | <dih> | and it's not that hard |
| 09:44 | <danmac> | does anyone think its possible to get the nightlies working then? |
| 09:45 | <Rubidium> | depends what you call working |
| 09:45 | <dih> | :-D |
| 09:45 | <danmac> | running at least |
| 09:45 | <Rubidium> | when it's working for leopard and not the rest, then yes |
| 09:45 | [~] | dih likes Rubidiums comments at times |
| 09:46 | <danmac> | or a site explaining creating my own biuld anybody? |
| 09:46 | <Sacr1> | is that danmac as in danmac from #tycoon? |
| 09:46 | <@DorpsGek> | glx: Commit by bjarni :: r11709 trunk/config.lib (2007-12-27 15:05:46 UTC) |
| 09:46 | <@DorpsGek> | glx: -Fix [FS#1385 FS#1386]: [OSX] Compiles on Leopard with the default settings |
| 09:46 | <@DorpsGek> | glx: -Change: [OSX] configure will no longer enable static by default |
| 09:46 | <@DorpsGek> | glx: Turns out that Leopard can't handle static builds without the user installing extra libs |
| 09:46 | <@DorpsGek> | glx: The tradeoff is that now people might have to enable static manually if moving the binary around |
| 09:46 | <Rubidium> | for supporting both tiger and leopard at the same time it's something completely different |
| 09:46 | <+glx> | maybe compile farm needs to be updated for this commit |
| 09:46 | <Rubidium> | danmac, as I said: on wiki.openttd.org is a 'howto' for building on OSX |
| 09:47 | <danmac> | ok, ill have a look see if i understand |
| 09:47 | <Rubidium> | if you don't understand it, then there is no other site |
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| 09:52 | <+glx> | but since r11709, nightlies should work on 10.5 |
| 09:52 | <Alberth> | how can you find the aircrafts refitted for mail in the global plane overview? |
| 09:53 | <danmac> | cheers glx but this just doesnt seem to be the case for me! |
| 09:53 | <danmac> | i cant find this compile guide anywhere on the wiki |
| 09:54 | <Sacr1> | http://wiki.openttd.org/index.php/Compiling_on_Mac |
| 09:55 | <danmac> | cheers |
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| 10:04 | <danmac> | are there any plans fro regular biulds compatable with leopard? |
| 10:05 | <Sacr1> | yes |
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| 10:06 | <danmac> | great, any rough idea when this will happen? |
| 10:06 | <Sacr1> | nope |
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| 10:26 | <egladil> | [06 15:43 CET][06 15:43 CET] Rubidium egladil: should the nightlies work on Leopard? <== yes |
| 10:28 | <egladil> | afaik at least |
| 10:28 | <egladil> | got to go now though, but i'll check in to it when i get back |
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| 10:40 | <danmac> | thanks |
| 10:40 | <danmac> | would be great |
| 10:40 | <danmac> | it sucks having to use my old ibook |
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| 10:49 | <skidd13> | @seen KUDr |
| 10:49 | <@DorpsGek> | skidd13: KUDr was last seen in #openttd 10 weeks, 4 days, 1 hour, 25 minutes, and 21 seconds ago: <KUDr> good |
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| 10:49 | |-| | skidd13 [~skidd13@p548A455D.dip.t-dialin.net] has left #openttd [Ping timeout: Hmm ping sucks :D] |
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| 10:57 | <dih> | 10weeks? |
| 10:57 | <dih> | ouch |
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| 11:03 | <Eddi|zuHause3> | he was here yesterday, but he didn't say anything for a while |
| 11:03 | <LA[Stop_Spam}> | !logs |
| 11:03 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 11:03 | <LA[Stop_Spam}> | gah, an electric blackout |
| 11:05 | <LA[Stop_Spam}> | I had just finished everything and then electricity went out without me having saved for a long time |
| 11:05 | <LA[Stop_Spam}> | :( |
| 11:12 | |-| | Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] |
| 11:13 | <Eddi|zuHause3> | that should teach you :p |
| 11:14 | <Rubidium> | release early, release often |
| 11:14 | <LA[Stop_Spam}> | :P |
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| 11:40 | |-| | Ammler [~Ammler@adsl-89-217-148-94.adslplus.ch] has joined #openttd |
| 11:40 | <Quatrh> | Hi! Anyone of you with a server? Which autoclean params do you have? |
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| 12:08 | <Digitalfox> | LA[Stop_Spam}: you lost a lot of work? |
| 12:08 | |-| | valhalla1w [~valhallas@a62-251-30-68.adsl.xs4all.nl] has joined #openttd |
| 12:09 | <LA[Stop_Spam}> | not Very much |
| 12:09 | <LA[Stop_Spam}> | so much that I have recovered it by now |
| 12:09 | |-| | LA[Stop_Spam} changed nick to LA[Stop_spam] |
| 12:10 | <LA[Stop_spam]> | and I think I'll make a post now... |
| 12:10 | <Digitalfox> | what are working on? |
| 12:10 | <Digitalfox> | *you |
| 12:12 | |-| | Matte [~mattias@84-217-152-96.tn.glocalnet.net] has joined #openttd |
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| 12:15 | <LA[Stop_spam]> | I modified and coded my train depot.. |
| 12:15 | <LA[Stop_spam]> | Maybe I'll next follow Zephyris' tutorial and make some temperate buildings |
| 12:24 | <LA[Stop_spam]> | yo can see my post now |
| 12:24 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd |
| 12:26 | |-| | Ailure [Cat@194.47.44.155] has joined #openttd |
| 12:28 | |-| | Hendikins changed nick to Hendikins|Work |
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| 12:56 | <Eddi|zuHause3> | suggestion: if a train waits very long, have an option to issue a message to the player instead of have them turn around |
| 12:58 | <Gonozal_VIII> | trains that stop at the wrong stations... trains that turn around after waiting too long... your network is seriously flawed^^ |
| 12:59 | <Eddi|zuHause3> | my network needs PBS, trains get stuck too easily now... |
| 12:59 | <Eddi|zuHause3> | but this incident of waiting too long was actually because the station was already full with loading trains |
| 12:59 | |-| | [1]Mark [~Mark@5351EA48.cable.casema.nl] has joined #openttd |
| 13:01 | <Eddi|zuHause3> | i already reserved a track just for unloading trains, so the station does not get blocked |
| 13:01 | <Gonozal_VIII> | add a waiting depot :-) |
| 13:01 | <Eddi|zuHause3> | i have another station like that, but i don't have the space there to pre-sort the incoming trains |
| 13:02 | <Eddi|zuHause3> | a depot doesn't help there |
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| 13:07 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2024.%20Jan%201951.png <- the steel station |
| 13:08 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has joined #openttd |
| 13:09 | <Eddi|zuHause3> | the steel and ore trains get separated by waypoints, there is a waiting area for steel trains |
| 13:09 | <Eddi|zuHause3> | only the ore trains can reach the leftmost platform |
| 13:09 | <Gonozal_VIII> | let them wait inside the depot, no problem then |
| 13:10 | <Eddi|zuHause3> | no, that is the station where i don't have problems anymore ;) |
| 13:11 | <Eddi|zuHause3> | and there is a steel train waiting in the depot, because the ore output dropped in the last years ;) |
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| 13:16 | |-| | Sacro [~Ben@adsl-87-102-80-217.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
| 13:17 | <Eddi|zuHause3> | www.informatik.uni-halle.de/~krause/Ravenswald%20Transport,%2028.%20Jan%201951.png <- the goods station |
| 13:17 | <Eddi|zuHause3> | there i don't have space to have a good train waiting area |
| 13:17 | <Gonozal_VIII> | depot :-) |
| 13:17 | <Eddi|zuHause3> | i have exactly 3 goods trains, going back and forth between the factory and the saw mill |
| 13:18 | |-| | Wolf01 changed nick to Wolf01|AWAY |
| 13:18 | <Eddi|zuHause3> | and by murphys law they are arriving all 3 simultaneously ;) |
| 13:18 | <Gonozal_VIII> | hehe |
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| 13:22 | <Roujin> | i hearby kindly request the ear of a dev :P |
| 13:22 | <Roujin> | no, not presented on a tablet..xD |
| 13:23 | |-| | kingpin [~kingpin@79.114.70.60] has joined #openttd |
| 13:23 | <kingpin> | hola amigos |
| 13:24 | <Roujin> | g'day |
| 13:24 | <kingpin> | what was the setting for iometric rendering 32Bpp files? |
| 13:24 | <kingpin> | iometric==isometric |
| 13:26 | <kingpin> | I recall reading on the wiki it was not the default ratio |
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| 13:29 | <LA[Stop_spam]> | anyone with working ttdpatch here? |
| 13:30 | <Rubidium> | Roujin: asking whether you may ask something isn't very useful in here cause it will usually be ignored |
| 13:31 | <Roujin> | nope, no question, just hoping for attention :P but you're right of course |
| 13:31 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [Ping timeout: 480 seconds] |
| 13:31 | <Gonozal_VIII> | ATTENTION ATTENTION |
| 13:31 | <Gonozal_VIII> | now you have it ;-) |
| 13:31 | <Roujin> | so erm, it would be nice if someone has time to look at http://www.tt-forums.net/viewtopic.php?f=33&t=35627 |
| 13:32 | <Roujin> | done a patch that moves the scenario editor terraform stuff over to terraform_gui.cpp |
| 13:32 | <LA[Stop_spam]> | if there is somebody (eg. always helpful DaleStan or somebody), could the see this grf at this post.. http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=653932#p653932 and watch what it does under TTDPatch |
| 13:33 | <Roujin> | could it be included into trunk? |
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| 13:34 | <pavel1269> | you are like factory ... make ... accept that ok? another ... |
| 13:38 | [~] | LA[Stop_spam] slaps himself..It's kinda obvious that in #OpenTTD channel there ain't any TTDPatch guys... |
| 13:38 | [~] | LA[Stop_spam] wonders if TTDPatch guys are in #tycoon channel at quakenet... |
| 13:38 | <DaleStan> | LA[Stop_spam]: Check it yourself. TTDPatch is known to work on every modern OS, and, in fact, Patchman got rid of his last Windows machine sometime in April of 2005. |
| 13:38 | <ln-> | here's something for Sacro: http://www.artlebedev.com/everything/vilcus/ |
| 13:39 | <DaleStan> | It would also help if there were a description of what was happening vs what was supposed to be happening. |
| 13:40 | <LA[Stop_spam]> | there is ascreenshot at this post http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a&start=300#p653875 check chimeara part |
| 13:43 | |-| | peterbrett [~peter@51-189.79-83.cust.bluewin.ch] has joined #openttd |
| 13:43 | <kingpin> | anybody, please. was the isometric ratio 1.4 or 1.33? do you have a cinema4d template? |
| 13:43 | <peterbrett> | kingpin: 1.414... |
| 13:43 | <DeGhost> | lol |
| 13:43 | <DeGhost> | make train shorter on diaginal!!1 |
| 13:44 | <DeGhost> | they grow longer..... |
| 13:44 | <peterbrett> | kingpin: sqrt(2) |
| 13:44 | <peter__> | LA[Stop_spam], your third parameter, "01", usually alternates between "01" and "09" |
| 13:44 | <peterbrett> | kingpin: Then again, I could be utterly wrong |
| 13:45 | <kingpin> | peterbrett, thanks anyway |
| 13:45 | <Eddi|zuHause3> | LA[Stop_spam]: use 01 if your sprite content is rectangular, and use 09 if the sprite content is irregular, and has lots of transparent area to fill the rectangle |
| 13:46 | <DaleStan> | LA[Stop_spam]: Ah. That bug. GRFCodec did not like the original PCX file, for some reason. |