| --- | Log | opened Wed Jan 02 00:00:47 2008 |
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| 00:20 | <Eddi|zuHause3> | the night train is coming |
| 00:21 | <Gonozal_VIII> | :D |
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| 00:26 | <murray> | toot toot |
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| 01:04 | <Gonozal_VIII> | hmmm |
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| 01:38 | <Gonozal_VIII> | hmmmm |
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| 01:43 | <Gonozal_VIII> | you know what really sucks? |
| 01:43 | <Gonozal_VIII> | vacuum cleaners |
| 01:43 | <Gonozal_VIII> | <-- bored |
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| 01:59 | <egladil> | Sacro: did you highlight me just for fun or did you want something? :p |
| 02:00 | <Gonozal_VIII> | that was 5h ago... |
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| 02:03 | <egladil> | well i was asleep |
| 02:03 | <Gonozal_VIII> | why would you do that? |
| 02:03 | <egladil> | because it's a good way to spend your time ;) |
| 02:04 | <Gonozal_VIII> | hmmm you may have a point there |
| 02:04 | <egladil> | of course i have |
| 02:05 | <egladil> | :) |
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| 02:19 | <peter__> | !logs |
| 02:19 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
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| 03:11 | <Gonozal_VIII> | 23 |
| 03:13 | <peter__> | 24 |
| 03:13 | <Gonozal_VIII> | :-) |
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| 03:43 | <Gonozal_VIII> | hmmm time to get some sleep |
| 03:44 | <Gonozal_VIII> | night all |
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| 04:03 | <nairan> | mornin |
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| 04:06 | <pavel1269> | hi |
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| 04:25 | <dihedral> | hi |
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| 05:11 | <peter_> | hey hey |
| 05:19 | <dihedral> | 'allo |
| 05:22 | <peter_> | hey |
| 05:22 | <peter_> | i have a dual core machine |
| 05:22 | <peter_> | how is openttd using all of *both* cores? |
| 05:24 | <TheMask97> | peter_: answer is probably: not :) |
| 05:24 | <peter_> | PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND |
| 05:24 | <peter_> | 4139 petern 16 0 56328 10m 5768 R 149 0.5 1:16.10 openttd |
| 05:24 | <peter_> | 149% |
| 05:24 | <peter_> | the rest is being used by X |
| 05:24 | <peter_> | 4139 petern 16 0 56328 10m 5768 R 171 0.5 1:43.16 openttd |
| 05:24 | <peter_> | 9150 root 15 0 79660 61m 15m S 25 3.0 17:41.10 Xorg |
| 05:25 | <peter_> | for example |
| 05:25 | <TheMask97> | so much cpu %? how is that possible? |
| 05:25 | <peter_> | wait |
| 05:25 | <peter_> | hmm |
| 05:25 | <peter_> | thought it might be the autosave thread |
| 05:25 | <peter_> | but it's not |
| 05:29 | <dihedral> | autosave runs in a separate thread? |
| 05:30 | <peter_> | yes |
| 05:30 | <peter_> | ah ha |
| 05:30 | <peter_> | if i turn off the sound driver it only uses 1 cpu |
| 05:30 | <dihedral> | i thought autosave was run in the same thread and doCommands were queued in that time |
| 05:30 | <peter_> | er, no |
| 05:31 | <dihedral> | sure? |
| 05:31 | <peter_> | yes |
| 05:31 | [~] | dihedral is at work so he cannot check for himself... :-( |
| 05:31 | <peter_> | autosave saves the game into memory (quick) and then spawns a thread to compress and save it to disk (slow) |
| 05:32 | <dihedral> | ok - that makes sense |
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| 06:31 | <dihedral> | !seen Bjarni |
| 06:31 | <dihedral> | @seen Bjarni |
| 06:31 | <@DorpsGek> | dihedral: Bjarni was last seen in #openttd 17 hours, 17 minutes, and 3 seconds ago: <Bjarni> Eddi|zuHause2: actually I was thinking about human beings |
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| 06:39 | <peter_> | ah ha, export SDL_AUDIODRIVER=pulse works well |
| 06:41 | <blathijs> | incidentally, I've been toying around with pulseaudio for the past weeks as well |
| 06:42 | <blathijs> | in particular getting it to compile in embedded gentoo against uclibc :-) |
| 06:42 | <peter_> | er, ok :p |
| 06:42 | <peter_> | i just lazily use binary packages ;) |
| 06:43 | <peter_> | well, now i can mute ottd's audio without muting everything else |
| 06:43 | <peter_> | which is nice |
| 06:44 | <peter_> | hmm, or set the volume to 0% and it remembers it next time. handy. |
| 06:44 | <blathijs> | I tried that, but I only have 100M of storage :-) |
| 06:44 | <peter_> | ouch |
| 06:44 | <peter_> | but flash is so cheap these days... |
| 06:45 | <blathijs> | Hmm, setting volume per audio stream, didn't think of that yet :-) |
| 06:45 | <dihedral> | blathijs: what kind of hardware are you using? and how much space in total on which type of medium do you have? |
| 06:45 | <blathijs> | Yeah, I'm doing my testing on a 512M (or is it 1G?) USB stick that I plug in the back |
| 06:46 | <dihedral> | your computer? |
| 06:46 | <blathijs> | But I want to put the end result in the device's DiskOnChip (100M internal flash device) |
| 06:46 | <blathijs> | dihedral: It's an old thin client |
| 06:46 | <dihedral> | nice |
| 06:46 | <blathijs> | dihedral: 400Mhz K6-II IIRC |
| 06:46 | <dihedral> | ouch |
| 06:46 | <blathijs> | With no moving parts :-) |
| 06:46 | <dihedral> | there are nicer things than that |
| 06:46 | <blathijs> | Yeah, but this one was free |
| 06:46 | <dihedral> | i.e. VIA 1GHz |
| 06:46 | <Gonozal_VIII> | 400 mhz is much for openttd |
| 06:47 | <dihedral> | yes - but not for it's trains :-) |
| 06:47 | <Gonozal_VIII> | ok, maybe not for open... but for ttd |
| 06:47 | <blathijs> | But I'm not intending to run openttd on it, really |
| 06:47 | <Gonozal_VIII> | played it a lot with 166 mhz |
| 06:47 | <dihedral> | shame |
| 06:47 | <blathijs> | Might be fun to get Xorg to fit, though :-) |
| 06:48 | <blathijs> | But I have no screen to attach to it and it has no tv out |
| 06:48 | <dihedral> | i used to play ttd on a 486 dx2 90 |
| 06:48 | <dihedral> | or was it dx4? |
| 06:48 | <blathijs> | I want to put it in the living room here so I can stream audio over the network to the living room stereo |
| 06:48 | <dihedral> | blathijs: have a look at the neo systems :-) |
| 06:49 | <Gonozal_VIII> | why don't you attach the stereo directly to your pc? |
| 06:49 | [~] | Rubidium_ had a dx four hundred ('sounds' soo much better when written that way) |
| 06:50 | <dihedral> | lol |
| 06:50 | <dihedral> | that is cheating :-) |
| 06:51 | <Gonozal_VIII> | why am i not sleeping? |
| 06:51 | <Gonozal_VIII> | night again... |
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| 06:53 | <Rubidium_> | dihedral: it would be cheating if I would've written dx400 ;) |
| 06:53 | <dihedral> | :-P |
| 06:54 | <dihedral> | blathijs: http://www.lex.com.tw/index1.php |
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| 06:55 | <peter_> | "dx four one hundred" is normal english |
| 06:57 | <blathijs> | Gonozal_VIII: Because my PC is not in the living room :-) |
| 06:57 | <blathijs> | Gonozal_VIII: And also because I only use a laptop, so I don't want to plug in yet another cable |
| 06:58 | <peter_> | bah, flightgear hits the sndrv_pcm_hw_params bug :( |
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| 06:59 | <peter_> | i found streaming with pulseaudio was very choppy :( |
| 07:00 | <blathijs> | dihedral: I should really use something ARM based for this, I guess, but that's more work :-) |
| 07:00 | <peter_> | but that could've been the wifi or the cisco 7940's passthrough ethernet port |
| 07:01 | <blathijs> | Dunno, haven't tried it with wifi yet |
| 07:01 | <blathijs> | Directly over ethernet worked fine for me |
| 07:02 | <peter_> | daap was fine over both but that's not realtime |
| 07:02 | <blathijs> | daap? |
| 07:03 | <peter_> | itunes style sharing |
| 07:03 | <blathijs> | Ah, airport express thingy |
| 07:03 | <peter_> | that supports it also |
| 07:05 | <peter_> | oh crap |
| 07:05 | <peter_> | along with a payrise, and paying of a loan |
| 07:05 | <peter_> | i'm going to be |
| 07:05 | <peter_> | £666 better off |
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| 07:09 | <blathijs> | That's more than I make a month :-) |
| 07:12 | <peter_> | :o |
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| 07:42 | <UnderBuilder> | is possible to make a rct-like game by forking openttd? |
| 07:43 | <peter_> | probably |
| 07:43 | <peter_> | a lot of work though |
| 07:44 | <peter_> | might well be better off starting from scratch |
| 07:44 | <hylje> | you'd need a new map |
| 07:44 | <hylje> | because one can't fit that stuff on the current map array |
| 07:45 | <hylje> | so why doesn't one make a more freeform map and *then* fork? :-) |
| 07:46 | <peter_> | well there is that, heh |
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| 07:51 | <UnderBuilder> | I like rct, but what I kind of dislike is that it is objective based |
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| 07:53 | <UnderBuilder> | you play a fixed map and when the objective is done, you go to next level |
| 07:53 | <hylje> | :o |
| 07:53 | <UnderBuilder> | a random map generator with a 'play until filled' gameplay will rock |
| 07:54 | <peter_> | it has a sandbox mode though, doesn't it? |
| 07:54 | <UnderBuilder> | I hadn't saw it |
| 07:55 | <UnderBuilder> | I have the first one (not the expansion, the first first) |
| 07:58 | <peter_> | i never played it much |
| 07:58 | <peter_> | like locomotion the build system is annoying |
| 07:59 | <hylje> | ./configure && make |
| 08:01 | <UnderBuilder> | yes, but it has got a powerful flexibility |
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| 08:23 | <roboman> | gnight |
| 08:26 | <Digitalfox_> | roboman: From what country are you? |
| 08:26 | <Digitalfox_> | 00:25? Australia or something? |
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| 08:27 | <roboman> | yep |
| 08:29 | <Digitalfox_> | Your like the fist country to celebrate new year? |
| 08:30 | <roboman> | yep |
| 08:30 | <peter_> | you're |
| 08:30 | <roboman> | New Zealand is before us |
| 08:31 | <Digitalfox_> | New Zealand is the first country in the planet to celebrate new year? |
| 08:31 | <Noldo> | there are some small islands before that |
| 08:31 | <Digitalfox_> | oh, ok.. |
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| 10:08 | <UnderBuilder> | LordAzamath: there is a trouble with the road depot replacement grf |
| 10:09 | <LordAzamath> | yes? |
| 10:09 | <LordAzamath> | what kind of trouble |
| 10:10 | <UnderBuilder> | it has the same grfid that the ship depot |
| 10:10 | <LordAzamath> | haha |
| 10:11 | <LordAzamath> | Funny thing is that I only drew it |
| 10:12 | <LordAzamath> | and gave five lines of code |
| 10:12 | <LordAzamath> | I had no idea they changed grfid :D |
| 10:12 | <LordAzamath> | I suggest to wait for Zephyris to include it to infrastructure set |
| 10:13 | <LordAzamath> | then there will not be any grfid confusion |
| 10:13 | <UnderBuilder> | there is an issue with toyland roads: it is hard to recognise trams in tracks |
| 10:14 | |-| | Arbitrary [me@morgoth.alfar.co.uk] has joined #openttd |
| 10:16 | <Hendikins> | Hrm, I need to get myself a USB mouse. Then I can play openttd online at work :p |
| 10:16 | <LordAzamath> | have to contact Zephyris in that case...better make a reply to the thread with problems |
| 10:16 | <reto> | lol |
| 10:17 | |-| | divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd |
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| 10:19 | <UnderBuilder> | also, paved roads in toyland look different than outside ones |
| 10:20 | <UnderBuilder> | idea for toyland roads: why not make it checked like the terrain? |
| 10:20 | <LordAzamath> | btw we haven't made toyland roads yet ;) |
| 10:21 | <dihedral> | Belugas: you around by any chance? |
| 10:22 | <LordAzamath> | only thing that is done is terrain and deniyng of road depots |
| 10:22 | <UnderBuilder> | I said that so before doing them you had an idea of how will you do it |
| 10:22 | <LordAzamath> | I resay, make a reply or I'll forget |
| 10:23 | <LordAzamath> | but now g2g |
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| 10:24 | <UnderBuilder> | instead of electric pylons for elrails / trams there should be some odd replacement to it |
| 10:25 | <Arbitrary> | third rail in "not enough pixels" shocker? |
| 10:28 | <UnderBuilder> | maybe a post that throws rays to the locomotives? |
| 10:28 | <UnderBuilder> | or trams |
| 10:37 | [~] | glx is still looking for buildottd, mingw or cygwin users |
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| 11:47 | |-| | mode/#openttd [+v tokai] by ChanServ |
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| 12:16 | <UnderBuilder> | I should do the fences but my damn xp refuses to load pcx files |
| 12:18 | |-| | stillunknown [~stillunkn@82-171-87-247.dsl.ip.tiscali.nl] has joined #openttd |
| 12:18 | |-| | Progman [~progman@p57A1DCBA.dip.t-dialin.net] has quit [Remote host closed the connection] |
| 12:21 | <+glx> | what are you using to open them? |
| 12:22 | <UnderBuilder> | I have no programs installed |
| 12:23 | <UnderBuilder> | erm |
| 12:23 | <hylje> | :o |
| 12:23 | <peter_> | psp will load them |
| 12:23 | <UnderBuilder> | xp's viewer should have function to read it |
| 12:24 | <peter_> | pcx is rather obsolete |
| 12:24 | <Ammller> | UnderBuilder: gimp |
| 12:25 | <UnderBuilder> | the latest version for win is outdated |
| 12:25 | <hylje> | good luck on making sprites with no software |
| 12:27 | <UnderBuilder> | I should use paint to make the fence |
| 12:36 | |-| | Wolf01 [~wolf01@host122-238-dynamic.17-79-r.retail.telecomitalia.it] has joined #openttd |
| 12:36 | <Wolf01> | hello |
| 12:37 | |-| | DaleStan_ changed nick to DaleStan |
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| 12:52 | <Draakon> | hi |
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| 13:07 | <Draakon> | looks like nobody is home |
| 13:08 | <hylje> | :o |
| 13:08 | <hylje> | really? |
| 13:08 | <Draakon> | yes |
| 13:09 | <Draakon> | as nobody answerd to my hi |
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| 13:19 | |-| | dih [~dihedral@dslb-084-056-212-195.pools.arcor-ip.net] has joined #openttd |
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| 13:22 | <Sacro> | tits or gtfo :p |
| 13:23 | <Draakon> | weee, i found the world scenario i was looking for :P |
| 13:24 | <pavel1269> | Draakon: hi :o) |
| 13:28 | <Wolf01> | we should call you not sacro, but sexro |
| 13:29 | <Sacro> | :o |
| 13:29 | <Sacro> | bloomin italians :p |
| 13:41 | <DeGhost> | you know what i need? |
| 13:41 | <DeGhost> | a signal that's always green |
| 13:41 | <DeGhost> | :) |
| 13:42 | |-| | peter__ [~petern@217.151.109.242] has joined #openttd |
| 13:42 | <Wolf01> | i need a presignal always red instead |
| 13:43 | <CIA-1> | OpenTTD: glx * r11744 /trunk/src/string.cpp: -Codechange: don't redefine snprintf when using MinGW Runtime 3.14 or superior, as it now have snprintf() and vsnprintf conform to C99 |
| 13:44 | <UnderBuilder> | I started my own coop server |
| 13:45 | <UnderBuilder> | well, pretended to be a coop because nobody joined yet... |
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| 13:50 | <pavel1269> | DeGhost: no problem, i am making patch ... Programmable signals ... and one version ... well, signals won't turn red at any chance :)) |
| 13:53 | <DeGhost> | yea cuz a always green signal i know there is always a free track ahead and i just want em to move forward!! |
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| 13:56 | <Eddi|zuHause3> | what sense does an always green signal have? |
| 13:56 | <Wolf01> | crash the trains |
| 13:56 | <Eddi|zuHause3> | it can't be green while a train is passing |
| 13:57 | <Wolf01> | in this case... it asserts, or the game crashes directly |
| 13:57 | <Sacro> | DeGhost: i've done that |
| 13:57 | <Wolf01> | you done all, sacro |
| 13:58 | <Sacro> | Wolf01: with what? |
| 13:58 | <dih> | http://www.theinquirer.net/gb/inquirer/news/2008/01/02/atari-goes-list-list |
| 13:59 | <UnderBuilder> | seems that noone wants to join my server :( |
| 14:00 | <hylje> | nyah |
| 14:02 | |-| | Greyscale changed nick to Greysc[a]le |
| 14:02 | |-| | Greysc[a]le changed nick to Greyscale |
| 14:03 | <dih> | UnderBuilder: how long has been up for? |
| 14:03 | <UnderBuilder> | 5~10 minutes |
| 14:04 | <dih> | then be pacient and stop wining |
| 14:05 | <UnderBuilder> | one entered but now leaved |
| 14:05 | <hylje> | why did dih forgot how to spell |
| 14:06 | <hylje> | forget |
| 14:06 | <SmatZ> | ahahah |
| 14:06 | <SmatZ> | :) |
| 14:21 | <UnderBuilder> | seems that all the players are running out when they join |
| 14:22 | |-| | koexistens [~koexisten@c-6474e455.23-2-64736c14.cust.bredbandsbolaget.se] has joined #openttd |
| 14:22 | <koexistens> | Hey, I'm just wondering, is there anyone here who is running OS X Leopard? I can't seem to get build r11719 to run. |
| 14:22 | <koexistens> | Btw, the latest build doesn't run either. |
| 14:23 | <koexistens> | Stable and beta does. :) |
| 14:23 | <koexistens> | In system.log: |
| 14:23 | <koexistens> | Jan 2 20:06:08 c-6474e455 com.apple.launchd[76] ([0x0-0x12b12b].org.openttd.openttd[2114]): posix_spawnp("/Applications/OpenTTD/OpenTTD.app/Contents/MacOS/openttd", ...): Bad executable (or shared library) |
| 14:23 | |-| | Mucht [~Martin@chello080109200215.3.sc-graz.chello.at] has joined #openttd |
| 14:24 | <koexistens> | Tried to build r11719 from source also, which failed with linking errors.. |
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| 14:29 | <Eddi|zuHause3> | Bjarni doesn't seem to be here |
| 14:30 | <peter__> | 719? |
| 14:31 | <peter__> | 11744 is the latest revision.. |
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| 14:33 | <murray> | is the guy who calls himself Maarten here? |
| 14:33 | <koexistens> | I need 719 to run the games at #openttdcoop |
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| 14:40 | <Sacro> | @seen Maarten |
| 14:40 | <@DorpsGek> | Sacro: Maarten was last seen in #openttd 3 weeks, 1 day, 22 hours, 52 minutes, and 33 seconds ago: <Maarten> BiA|pavel-css: A written test I did about 5 years ago, and about 2 years ago I did one online, but I can't remember where. |
| 14:42 | <pavel1269> | 19:57 <Wolf01> in this case... it asserts, or the game crashes directly --- no, trains crash ... no assert failed, no game crash |
| 14:42 | <pavel1269> | why DorpsGek said my name :/ |
| 14:43 | <Draakon> | it dint |
| 14:44 | <pavel1269> | BiA|pavel-css --- thats my old nick |
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| 14:44 | <Draakon> | oh |
| 14:44 | <pavel1269> | ahh, last maarten message |
| 14:45 | <pavel1269> | :( |
| 14:45 | <pavel1269> | *:) |
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| 14:59 | <Wolf01> | !seen leviath* |
| 14:59 | <Wolf01> | @seen leviath* |
| 14:59 | <@DorpsGek> | Wolf01: leviath* could be Leviathan (2 weeks, 2 days, 3 hours, 53 minutes, and 38 seconds ago) or LeviathNL (2 weeks, 4 days, 0 hours, 39 minutes, and 58 seconds ago) |
| 14:59 | <Wolf01> | :/ |
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| 15:16 | <Draakon> | question: how can cargo waiting to be processed amount increase without a train unloading coal to a station? |
| 15:16 | <Draakon> | i am talking about power station |
| 15:16 | <Draakon> | > is it because of a nearby coal mine? |
| 15:16 | <Gonozal_VIII> | no |
| 15:16 | <Gonozal_VIII> | doesn't take coal from a mine by itself |
| 15:18 | <Gonozal_VIII> | are you sure that it increased? |
| 15:18 | <Draakon> | yes |
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| 15:19 | <Gonozal_VIII> | hmmm did the production increase? that also increases the stockpile size, that could possibly also increase the ammount stored |
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| 15:26 | <Draakon> | i am talking about power station here |
| 15:27 | <Gonozal_VIII> | i know? |
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| 15:29 | <Draakon> | i dont understand then what are you asking |
| 15:30 | <Gonozal_VIII> | i think the stockpile size is increased with a multiplier |
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| 15:32 | <Draakon> | which means? |
| 15:33 | <Gonozal_VIII> | that the multiplier could also increase the ammount stored |
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| 15:38 | <Draakon> | k |
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| 15:40 | <pavel1269> | bye 4 now |
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| 15:47 | <Wolf01> | http://www.dynamicdiscord.com/BrianStuff/Episode_3/episode-iii-backstroke-of-west.html AHAHAH |
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| 15:54 | <Eddi|zuHause3> | Wolf01: OOOLD |
| 15:56 | <Wolf01> | :| |
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| 16:00 | <Gonozal_VIII> | do not want! |
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| 16:17 | |-| | Osai^Kendo changed nick to Osai |
| 16:25 | <+glx> | koexistens: does r11708 works? |
| 16:25 | <koexistens> | Will try, wait! |
| 16:25 | <@DorpsGek> | glx: Commit by bjarni :: r11709 trunk/config.lib (2007-12-27 15:05:46 UTC) |
| 16:25 | <@DorpsGek> | glx: -Fix [FS#1385 FS#1386]: [OSX] Compiles on Leopard with the default settings |
| 16:25 | <@DorpsGek> | glx: -Change: [OSX] configure will no longer enable static by default |
| 16:26 | <@DorpsGek> | glx: Turns out that Leopard can't handle static builds without the user installing extra libs |
| 16:26 | <@DorpsGek> | glx: The tradeoff is that now people might have to enable static manually if moving the binary around |
| 16:26 | <+glx> | because your problem may be related to this commit :) |
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| 16:32 | <koexistens> | Compiling now. |
| 16:38 | <koexistens> | Same error as before... |
| 16:38 | <koexistens> | SRC] Linking openttd |
| 16:38 | <koexistens> | ld: warning in /usr/local/lib/libstdc++.dylib, file is not of required architecture |
| 16:38 | <koexistens> | Undefined symbols: |
| 16:38 | <koexistens> | "___cxa_guard_acquire", referenced from: |
| 16:38 | <koexistens> | AiBuildRoadHelper(unsigned int, int, int)in default.o |
| 16:38 | <koexistens> | BlitterFactoryBase::GetBlitters() in 32bpp_anim.o |
| 16:38 | <koexistens> | BlitterFactoryBase::GetBlitters() in 32bpp_optimized.o |
| 16:38 | <koexistens> | BlitterFactoryBase::GetBlitters() in 32bpp_simple.o |
| 16:38 | <koexistens> | BlitterFactoryBase::GetBlitters() in 8bpp_debug.o |
| 16:38 | <koexistens> | And then the list goes on for pages with missing links... |
| 16:38 | <koexistens> | :) |
| 16:39 | <+glx> | tried to reconfigure ? |
| 16:39 | <koexistens> | I just did the initial configure? |
| 16:39 | <koexistens> | Did I miss any arguments? |
| 16:40 | <koexistens> | Maybe --disable-static? |
| 16:40 | <koexistens> | But as you said, that sould be disabled by default. |
| 16:40 | <+glx> | after r11709 they should yes |
| 16:41 | <koexistens> | Hmm.. |
| 16:41 | <koexistens> | This strange link error is not one that I've found in the bug tracker.. |
| 16:41 | <+glx> | http://bugs.openttd.org/task/1385 |
| 16:42 | <koexistens> | Ah, I know! |
| 16:42 | <koexistens> | It tries to link with my iPod touch dylibs!! |
| 16:42 | <koexistens> | Can I get it to not look for libstdc++.dylib in /usr/local/lib first? |
| 16:43 | <+glx> | LDFLAGS=/where/to/look ./configure |
| 16:44 | <+glx> | well -L/where/to/look :) |
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| 16:44 | <koexistens> | Nice, I just have to see where the standard dylib is... |
| 16:45 | <+glx> | maybe in /usr/lib |
| 16:45 | <koexistens> | :) |
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| 18:11 | <UnderBuilder> | I have got a trouble with opengrf set and r11744 |
| 18:11 | <UnderBuilder> | the coast tiles doesn't get replaced but the water ones yes |
| 18:12 | <Gonozal_VIII> | hehe |
| 18:12 | <Gonozal_VIII> | known problem, will be fixed soon |
| 18:12 | <Rubidium_> | UnderBuilder: no kidding ;) |
| 18:19 | <Wolf01> | 'night |
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| 18:59 | <CIA-1> | OpenTTD: skidd13 * r11745 /trunk/src/settings_gui.cpp: -Codechange: Unify the spinner widget drawing of the difficulty settings window and make its disabled state min max aware. |
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| 19:43 | <Sacro> | now, shall i start by moving all signalling stuff to signalling.{c,h} |
| 19:43 | |-| | Greyscale changed nick to Greysc[a]le |
| 19:44 | <Eddi|zuHause3> | cpp i'd suggest ;) |
| 19:44 | <Eddi|zuHause3> | and rather signal_gui and signal_cmd, like the other stuff |
| 19:46 | <Sacro> | Progress on the AnkhSVN project is tracked by the CIA. |
| 19:46 | <Sacro> | that sounds quite worrying |
| 19:46 | <Sacro> | ooh yes, signal_cmd |
| 19:52 | <Sacro> | ooh, svn inbuilt into VS2005 |
| 19:52 | <Sacro> | how sweet |
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| 19:55 | <Sacro> | wtf |
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| 19:59 | <Sacro> | who controls the Visual Studio build stuff? |
| 19:59 | <Sacro> | I feel there is some stuff needing sorting |
| 19:59 | <+glx> | why? |
| 19:59 | <Sacro> | glx: why do i need unistd.h? |
| 20:00 | <Sacro> | and zlibstat.libz |
| 20:00 | <Sacro> | s/z$// |
| 20:01 | <Sacro> | hmm, something tells me i need flex :\ |
| 20:02 | <+glx> | you are not trying to compile openttd |
| 20:02 | <Sacro> | am I not? |
| 20:03 | <Gonozal_VIII> | http://www.diamantschleiftoepfe.de/images/_bilder/k0501a.jpg <-- that's a flex |
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| 20:03 | <Sacro> | glx: yes i am |
| 20:05 | <Sacro> | ahhh |
| 20:05 | <Sacro> | its not called zlibstat.lib on windwos |
| 20:05 | <Sacro> | it should be zlib.lib |
| 20:05 | <+glx> | unistd.h is not needed |
| 20:07 | <+glx> | and it is zlibstat.lib because you need useful.zip |
| 20:08 | <Sacro> | I don't wish to have loose files around |
| 20:08 | <Sacro> | can I not use gnuwin32 for it all? |
| 20:08 | <+glx> | zlib.lib requires zilb.dll to be present on all machines you want to use your binary |
| 20:12 | <Sacro> | hmmmm |
| 20:12 | <Sacro> | i don't see this anywhere |
| 20:12 | <+glx> | by default zlib is a dynamic library |
| 20:12 | <Sacro> | yeah |
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| 20:15 | <Sacro> | all i have is zlib1.dll |
| 20:15 | <+glx> | that's the official zlib dll |
| 20:16 | <Sacro> | yeah |
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