| --- | Log | opened Tue Jan 01 00:00:14 2008 |
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| 02:43 | <Gonozal_VIII> | ms paint sucks, can't even select a single line of pixels there |
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| 03:57 | <Wolf01> | hello |
| 04:00 | <Gonozal_VIII> | hi |
| 04:23 | |-| | pavel1269 [~pavel.g@48.140.broadband2.iol.cz] has joined #openttd |
| 04:23 | <pavel1269> | hi |
| 04:25 | <Gonozal_VIII> | hi |
| 04:25 | <Gonozal_VIII> | i thought you were going to sleep |
| 04:26 | <Gonozal_VIII> | oh... that was 9h ago... kk |
| 04:27 | <pavel1269> | lol :D |
| 04:35 | <peter__> | heh |
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| 04:54 | <Gonozal_VIII> | my eyes hurt |
| 04:54 | <Gonozal_VIII> | should sleep.. |
| 04:55 | <pavel1269> | Gonozal_VIII: good night then |
| 04:57 | <Gonozal_VIII> | but... they'll wake me up at 12... they'll want to feed me |
| 04:58 | <Gonozal_VIII> | with food... |
| 04:58 | <pavel1269> | so you have ione hour ,) |
| 04:59 | <Gonozal_VIII> | i'll just close my laptop then... and the pictures will be gone... then i sleep |
| 05:00 | <Gonozal_VIII> | until they feed me |
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| 05:06 | <Wolf01> | http://www.theinternetnowinhandybookform.com/PornForGirlsByGirls/ AHAHAHAHAHHAHAHAHHROTFL |
| 05:08 | <pavel1269> | O_o |
| 05:10 | <guru3> | Happy new year! |
| 05:11 | <Wolf01> | to you too |
| 05:11 | <pavel1269> | guru3: same to you |
| 05:12 | <guru3> | Cheers for that, and to all! Some new year cheer as well! |
| 05:14 | <Eddi|zuHause2> | new cheer? gret :) |
| 05:14 | <Eddi|zuHause2> | *great |
| 05:17 | <peter__> | Wolf01, lol |
| 05:18 | <Wolf01> | http://static.mmoabc.com/my/P/u/n/ch/2007/12/13//1197585576235.gif this is nice too |
| 05:21 | <peter__> | wth |
| 05:21 | <peter__> | my browser downloaded it instead of displaying it |
| 05:22 | <pavel1269> | same here ... |
| 05:23 | <Wolf01> | here too |
| 05:26 | <peter__> | bah we need bendy bridges and tunnels |
| 05:26 | <pavel1269> | bendy? |
| 05:26 | <pavel1269> | diagonal? :P |
| 05:26 | <Wolf01> | L shaped |
| 05:27 | <pavel1269> | still dont know ^^ |
| 05:27 | <peter__> | bendy |
| 05:27 | <Wolf01> | ( shaped |
| 05:27 | <peter__> | freeform |
| 05:27 | <peter__> | like locomotion but better cos it's not locomotion |
| 05:28 | <Wolf01> | F shaped.. uh, there's something wrong |
| 05:28 | <peter__> | possible :p |
| 05:28 | <peter__> | when do oil rigs appear? |
| 05:28 | <Wolf01> | what about no tunnels at all, but the ability to build the rail underground directly? |
| 05:28 | <Wolf01> | when is too late to build a route from oil rig to refinery |
| 05:29 | <pavel1269> | :D |
| 05:34 | <peter__> | basically yeah |
| 05:35 | <Wolf01> | uhmm, i don't like some things about ECS industries, and maybe the newindustries in general, but the worse thing is that when i need to rebuild a disappeared industry i can't because it is always too near to another industry... |
| 05:37 | <Wolf01> | i had to fund 3 oil rigs in the middle of a gulf, and connect them with a pipe-styled rail station and a dock... luckily i have too much money so this big and expensive work was not noticed by my finances :P |
| 05:38 | <pavel1269> | sun is shinying on me :( |
| 05:38 | <Wolf01> | death is breathing on my neck |
| 05:39 | <Wolf01> | oh wait, is only the opened window |
| 05:39 | <peter__> | well nothing forces you to use new industries ;p |
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| 05:40 | <Wolf01> | they are very good, but i'm too used to the standard behaviour of the industries |
| 05:40 | <Wolf01> | like multiple near industries or multiple same industries per town |
| 05:45 | <Wolf01> | http://www.youtube.com/watch?v=tF2ZPRmocs4 <- :OOO (is a train, don't kick me) |
| 05:49 | <valhallasw> | Took a total of 6 units to get unstuck. <-- wtf. |
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| 05:55 | <peter__> | nice |
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| 06:00 | <Wolf01> | http://www.skytopia.com/project/illusion/brightness.png nice, the 2 greens are the same colour |
| 06:01 | <peter__> | doesn't work |
| 06:01 | <peter__> | it's too obvious |
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| 07:11 | <roboboy> | hello |
| 07:13 | <pavel1269> | hi |
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| 07:25 | <pavel1269> | question :) OpenTTD is "Open Transport Tycoon Deluxe" or "Open Transport Tycoon" ? :) |
| 07:27 | <ln-> | neither. |
| 07:27 | <ln-> | it is OpenTTD. |
| 07:27 | <pavel1269> | so TTD means nothing? ^^ |
| 07:27 | <pavel1269> | in OpenTTD |
| 07:28 | <ln-> | correct. |
| 07:28 | <pavel1269> | so if anyone is talking about Open Transport Tycoon Deluxe, so he's talking about other game? ^^ |
| 07:29 | <ln-> | definitely. |
| 07:29 | <pavel1269> | thanks |
| 07:29 | <ln-> | though you never know what people are really talking about. |
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| 07:51 | <LordAzamath> | hey |
| 07:51 | <roboboy> | hello |
| 07:51 | <pavel1269> | hi |
| 07:52 | <LordAzamath> | Happy New Year everyone |
| 07:52 | <pavel1269> | to you tu |
| 07:52 | <pavel1269> | *to you too |
| 07:52 | <ln-> | year 19108 |
| 07:53 | <pavel1269> | ? :) |
| 07:53 | <pavel1269> | from china? :P |
| 07:53 | <LordAzamath> | 1900 + 108 |
| 07:53 | <ln-> | rather, "19" + years since 1900 |
| 07:53 | <Wolf01> | happy new 7D8 :D |
| 07:54 | <pavel1269> | :D |
| 07:54 | <Wolf01> | uhm, in octal seem more futuristic: 3730 |
| 07:54 | <LordAzamath> | put it into little endian :D D8 07 |
| 07:55 | <Wolf01> | :D |
| 07:55 | <pavel1269> | :D:D |
| 07:55 | <LordAzamath> | 111 1101 1000 |
| 07:55 | <pavel1269> | 0111 :) |
| 07:56 | <LordAzamath> | 111 1101 0111 ended yesterday |
| 07:56 | <LordAzamath> | now the ending is 1000 |
| 07:57 | <Wolf01> | we should wait 'til 2047, the 2048 is 1000 0000 0000, like the r10000 of OTTD :D |
| 07:58 | <pavel1269> | :o) |
| 07:59 | <LordAzamath> | or OpenTTD 1.0.0.0.0 which is released 2048 :D |
| 07:59 | <pavel1269> | let's see :) |
| 08:00 | <LordAzamath> | anyway for anyone interested..MORE alien blood |
| 08:00 | <LordAzamath> | http://www.tt-forums.net/viewtopic.php?f=36&t=35310&p=652213#p652213 |
| 08:01 | <Wolf01> | nice depots, but they need more company colour :P |
| 08:02 | <Wolf01> | can you make something like a writing or a logo on the sides of the depot? |
| 08:03 | <hylje> | that depot stuff makes me want to make a large depot feature |
| 08:03 | <Wolf01> | nobody stops you :D |
| 08:03 | <hylje> | but my mad skillz |
| 08:04 | <LordAzamath> | it's full tile, so you can attach them |
| 08:04 | <hylje> | i could of course start with a comprehensive design |
| 08:04 | <LordAzamath> | I have no idea where to put more cc |
| 08:04 | <hylje> | hm? |
| 08:04 | <LordAzamath> | the original depot didn't have it at all |
| 08:04 | <Wolf01> | LordAzamath, a company logo in the walls? |
| 08:05 | <LordAzamath> | yes, but *all* companies would have same logo :D |
| 08:05 | <Wolf01> | doesn't bother for me :P |
| 08:05 | <pavel1269> | but ther colors |
| 08:05 | <roboboy> | can depots have 2cc? |
| 08:05 | <LordAzamath> | and it has to blend in somehow... |
| 08:06 | <LordAzamath> | I guess they can... |
| 08:06 | <roboboy> | maybe a 2band stripe at half hight |
| 08:06 | <roboboy> | one in 1cc and the other in 2cc |
| 08:08 | <roboboy> | gnite |
| 08:10 | <LordAzamath> | good night |
| 08:11 | <LordAzamath> | hmm to have 2 cc I need to hassle with nfo code... |
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| 08:48 | <pavel1269> | can anyone help me with minimalizing something? :) |
| 08:50 | <pavel1269> | ((((((a^b)|(b^c))^(a&c))&((a^b)|(b^c)))&(a|b))&(((a&b)^c)|b)) |
| 08:50 | <hylje> | ... |
| 08:51 | <pavel1269> | i can give you table if you want :/ |
| 08:51 | <Wolf01> | better |
| 08:52 | <pavel1269> | 0 and 0 and 0 = 0 |
| 08:52 | <pavel1269> | 0 and 0 and 1 = 0 |
| 08:52 | <pavel1269> | 0 and 1 and 0 = 1 |
| 08:52 | <pavel1269> | 0 and 1 and 1 = 1 |
| 08:52 | <pavel1269> | 1 and 0 and 0 = 0 |
| 08:52 | <pavel1269> | 1 and 0 and 1 = 0 |
| 08:52 | <pavel1269> | 1 and 1 and 0 = 1 |
| 08:52 | <pavel1269> | 1 and 1 and 1 = 0 |
| 08:52 | <pavel1269> | just with use of ^,&,| :) |
| 08:57 | <Progman> | looks like (~a&b)|(a&b&~c) |
| 08:57 | <pavel1269> | ~ :/ |
| 08:57 | <pavel1269> | gonna try what it will do i am not sure |
| 08:57 | <pavel1269> | .. |
| 09:00 | <CIA-1> | OpenTTD: peter1138 * r11732 /trunk/src/ (rail.h railtypes.h train_cmd.cpp): -Fix (r4150): elrail merge gave elrail, monorail & maglev unintended speed bonuses for curves, as the bonus was based on the railtype index. The bonus is now specified by a property of the railtype. |
| 09:01 | <pavel1269> | byte a = 00000010 |
| 09:01 | <Progman> | pavel1269: http://nopaste.php-quake.net/13194 |
| 09:02 | <pavel1269> | ~a = 000000"-1-1" |
| 09:02 | <pavel1269> | because ~a = -3 |
| 09:02 | <pavel1269> | :) |
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| 09:02 | <Progman> | -1-1? |
| 09:02 | <Progman> | a bit can be either 0 or 1, but not -1 ;) |
| 09:02 | <pavel1269> | i know, but how can i get -3? |
| 09:03 | <Progman> | 11111101 |
| 09:03 | <pavel1269> | thats not -3 :D |
| 09:03 | <Progman> | it is |
| 09:03 | <pavel1269> | 253 |
| 09:04 | <Progman> | depend on the size and if signed or unsigned |
| 09:04 | <pavel1269> | and "byte" in ottd is signed? :) |
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| 09:05 | <Progman> | maybe the variable/type isn't but the output is |
| 09:05 | <peter__> | 000000-1-1... lol |
| 09:07 | <pavel1269> | ^^ |
| 09:07 | <Progman> | how did you echo the value? and anyway, as you do bitmasking you dont care about the representation of the value |
| 09:07 | <pavel1269> | just %d :) |
| 09:07 | <peter__> | %d is signed, %u is unsigned |
| 09:08 | <pavel1269> | ahh |
| 09:08 | <Progman> | maybe you want %x or %X |
| 09:09 | <pavel1269> | whats output of %xM |
| 09:09 | <pavel1269> | s/M/? |
| 09:10 | <pavel1269> | bytes? :) |
| 09:11 | <pavel1269> | okay, (~a&b)|(a&b&~c) works |
| 09:11 | <pavel1269> | thank you |
| 09:12 | <Progman> | %x is hexadecimal |
| 09:12 | <Progman> | %X with uppercase hexadecimal |
| 09:13 | <Progman> | printf dont have iirc a bit-style output |
| 09:15 | <CIA-1> | OpenTTD: peter1138 * r11733 /trunk/src/train_cmd.cpp: -Fix: Max speed for entering stations overrode the max speed of curves |
| 09:15 | <LordAzamath> | not to interrupt your very notinteresting discussion |
| 09:15 | <LordAzamath> | http://www.paperblog.fr/media/images/articles/34/340948/1-feels-like-pioneer-suspension-large.jpeg |
| 09:16 | <LordAzamath> | :D |
| 09:19 | <hylje> | :o |
| 09:19 | <pavel1269> | :o |
| 09:20 | <peter__> | looks dangerous |
| 09:21 | <CIA-1> | OpenTTD: belugas * r11734 /trunk/src/ (15 files in 4 dirs): |
| 09:21 | <CIA-1> | OpenTTD: -Change: Allow ToggleFullScreen to return the result of the operation' attempt. Previously, only visual clues were available. |
| 09:21 | <CIA-1> | OpenTTD: -Fix[FS#1519]: When you can not use this resolution at full screen, now you'll know that it failed. |
| 09:21 | <CIA-1> | OpenTTD: As for the reason it did not work, each computer/OS has its reason. |
| 09:23 | <LordAzamath> | Feels like pioneer suspension :D |
| 09:23 | <LordAzamath> | after you have driven over it |
| 09:26 | <LordAzamath> | hmm...I'm bored, someone give me some ideas...like what should I draw next |
| 09:26 | <pavel1269> | draw ... you can redraw stations to fit CSrails :) |
| 09:27 | <pavel1269> | i mean NewGRF stations |
| 09:27 | <peter__> | why do they need to be redrawn? |
| 09:27 | <LordAzamath> | I mean for replacement project :D |
| 09:28 | <peter__> | ah ha |
| 09:28 | <pavel1269> | peter__: because there are old ones |
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| 09:29 | |-| | mode/#openttd [+v glx] by ChanServ |
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| 09:31 | <TrueBrain> | HAPPY NEW YEAR!!!! |
| 09:31 | <TrueBrain> | well, boring people :p |
| 09:31 | |-| | TrueBrain [truelight@81.171.98.110] has left #openttd [So long and tnx for all the fish] |
| 09:31 | <LordAzamath> | Happy New Year Truelight! |
| 09:31 | <Wolf01> | ... |
| 09:31 | <peter__> | haha |
| 09:31 | <Wolf01> | i was writing :( |
| 09:31 | <LordAzamath> | boring indeed! |
| 09:32 | |-| | Progman [~progman@p57A1C35A.dip.t-dialin.net] has quit [Remote host closed the connection] |
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| 09:33 | <LordAzamath> | |<-- Progman has left irc.oftc.net (Remote host closed the connection) |
| 09:33 | <LordAzamath> | |<-- Purno has left irc.oftc.net (Read error: Connection reset by peer) |
| 09:33 | <LordAzamath> | What's going on? :D |
| 09:34 | <peter__> | it's your turn next |
| 09:34 | <pavel1269> | :D |
| 09:34 | <LordAzamath> | like this? |
| 09:35 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 09:35 | <LordAzamath> | There should have been connection lost for me |
| 09:35 | <LordAzamath> | for a little moment |
| 09:35 | <LordAzamath> | how can I access IRC logs? |
| 09:35 | <pavel1269> | you? can't :P |
| 09:35 | <pavel1269> | ask SpComb :o) |
| 09:35 | <pavel1269> | !logs |
| 09:35 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 09:35 | <pavel1269> | :D |
| 09:36 | <SpComb> | note how the new logs have been offline for a couple weeks, but nobody's noticed because the implicit behaviour is to use the old ones anyways |
| 09:37 | <pavel1269> | hehe true :) |
| 09:37 | <LordAzamath> | the new logs are indeed offline... |
| 09:37 | <LordAzamath> | and I noticed it right now |
| 09:37 | <pavel1269> | same here |
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| 09:37 | <LordAzamath> | but you didn't give me any new ideas....what to draw :( |
| 09:41 | <LordAzamath> | hmm, I always thought that there is larger community in #tycoon, but I now joined it, there are less people.. |
| 09:43 | <peter__> | it's probably in a netsplit again |
| 09:46 | <SpComb> | no, it doesn't generally go over 50 users |
| 09:46 | <SpComb> | so yes, there are fewer idlers there than here |
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| 09:46 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 09:50 | <ln-> | ! |
| 09:51 | <@Bjarni> | ¡ |
| 09:52 | <ln-> | Ingen skibe fra Gammakvadranten inden for de anmodede tidsparametre. |
| 09:53 | <pavel1269> | hmm ... |
| 09:53 | <@Bjarni> | ln- is having fun quoting subtitles |
| 09:53 | <@Bjarni> | ... again |
| 09:54 | <ln-> | cheap, inexpensive humour |
| 09:54 | <LordAzamath> | helllo Bjarin |
| 09:54 | <LordAzamath> | Bjarni* |
| 09:54 | <@Bjarni> | ln-: well... it depends... if you have to get the subtitles first |
| 09:55 | <@Bjarni> | besides the Danish subtitles on Star Trek are just plain weird |
| 09:55 | <ln-> | because Klingon doesn't need subtitling into danish? |
| 09:55 | <@Bjarni> | err |
| 09:56 | <@Bjarni> | that's not really what I meant |
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| 09:59 | <Draakon> | hi |
| 10:06 | <Sacro> | HAPPY NEW YEAR! |
| 10:07 | <CIA-1> | OpenTTD: peter1138 * r11735 /trunk/src/ (openttd.cpp vehicle.cpp vehicle_base.h): -Fix [FS#1574]: Don't reset loading indicator IDs when only reloading NewGRFs. |
| 10:07 | <pavel1269> | Sacro: to you too |
| 10:08 | <peter__> | happy new 15:08 UTC |
| 10:09 | |-| | divo [~asd@0x4dd443c6.adsl.cybercity.dk] has joined #openttd |
| 10:12 | |-| | Zahl [~Zahl@p549F1B77.dip0.t-ipconnect.de] has joined #openttd |
| 10:12 | <Sacro> | there is a hostage situation at the pub round the corner, but we can find nothing on the radi |
| 10:13 | <@Bjarni> | happy new year? |
| 10:13 | <@Bjarni> | well |
| 10:14 | <@Bjarni> | turns out that I'm still in 2007 |
| 10:14 | <@Bjarni> | so I guess it's the 32nd of December here |
| 10:14 | <pavel1269> | hehe |
| 10:15 | <@Bjarni> | you see... new year is when the the clock on the town hall in Copenhagen sounds the bell 12 times |
| 10:15 | <@Bjarni> | so TV broadcasted the clock live |
| 10:15 | <@Bjarni> | and then it happened |
| 10:15 | <@Bjarni> | the clock broke |
| 10:15 | <@Bjarni> | and didn't ring the bell |
| 10:16 | <@Bjarni> | and they still don't know why |
| 10:16 | <Zahl> | sweet |
| 10:16 | <@Bjarni> | now that's bad timing |
| 10:16 | |-| | Greysc[a]le changed nick to Greyscale |
| 10:16 | |-| | Greyscale changed nick to Greysc[a]le |
| 10:16 | <@Bjarni> | so... if you want anything done in 2007 you can still make it if you go to Denmark xD |
| 10:16 | |-| | Greysc[a]le changed nick to Greyscale |
| 10:17 | <pavel1269> | :o)) |
| 10:17 | <Draakon> | lol |
| 10:18 | <@Bjarni> | I bet the news tonight will have a long talk about this clock |
| 10:19 | <Draakon> | so in Denmark, its 32 Dec? |
| 10:19 | <Draakon> | instead of 1 January? |
| 10:19 | <@Bjarni> | I guess so |
| 10:20 | <@Bjarni> | however the Calendar says the 1st of January... but they didn't know this would happen when they printed it |
| 10:20 | <Draakon> | and if it wont be repaired today and it is broken tomorrow its 33 Dec? :P |
| 10:20 | [~] | Bjarni is looking forward to the 40th of December |
| 10:21 | <Draakon> | lol |
| 10:21 | |-| | HerzogDeXtEr [~dex@i577B58C9.versanet.de] has joined #openttd |
| 10:21 | <@Bjarni> | hey... I'm have nothing scheduled until January |
| 10:21 | <@Bjarni> | which means.... an extra vacation :D |
| 10:22 | <HerzogDeXtEr> | happy new year :> |
| 10:22 | <Draakon> | lol |
| 10:22 | <pavel1269> | lol |
| 10:22 | <@Bjarni> | now I just have to convince everybody else that this is the way it is |
| 10:22 | <HerzogDeXtEr> | :D |
| 10:22 | <@Bjarni> | HerzogDeXtEr: greatest comment that anybody could show up with :D |
| 10:22 | <pavel1269> | HerzogDeXtEr: to you too ;) |
| 10:22 | <LordAzamath> | we support your efforts :D |
| 10:23 | <HerzogDeXtEr> | :> |
| 10:23 | <@Bjarni> | !logs |
| 10:23 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 10:23 | <@Bjarni> | HerzogDeXtEr: here you see why xD |
| 10:24 | <HerzogDeXtEr> | yippie :D |
| 10:24 | <HerzogDeXtEr> | now i want to see me @ bash.org :> |
| 10:24 | <pavel1269> | hehe |
| 10:24 | <@Bjarni> | I think this is too long for bash.org |
| 10:24 | <@Bjarni> | besides they reject all the funny stuff |
| 10:25 | <pavel1269> | yup |
| 10:25 | <HerzogDeXtEr> | :> yeah thats true |
| 10:26 | <Zahl> | they only accept those totally made up stupid quotes |
| 10:26 | <Zahl> | so lets invent something |
| 10:26 | <HerzogDeXtEr> | but sometimes it's funny :>, sometimes |
| 10:27 | <SpComb> | let's skip the bash.org meta-humour |
| 10:31 | <pavel1269> | :) |
| 10:33 | <peter__> | humour? where? |
| 10:37 | <LordAzamath> | eeeeevryooone....I asked Red*Star for permission to use http://wiki.openttd.org/images/d/d3/Shipdepotidea.png for the replacement prject.. |
| 10:39 | <pavel1269> | looks good |
| 10:39 | <LordAzamath> | no |
| 10:39 | <LordAzamath> | it IS good |
| 10:42 | <Sacro> | peter__: syndaemon |
| 10:42 | <peter__> | hmm? |
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| 10:43 | <Sacro> | peter__: for altering touchpad settings when you have a mouse |
| 10:43 | |-| | XeryusTC2 changed nick to XeryusTC |
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| 10:44 | <peter__> | hmm |
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| 11:03 | <ln-> | did pv2b succeed with his patching effort? |
| 11:11 | <@Bjarni> | I hope so |
| 11:11 | <@Bjarni> | but he has yet to tell me |
| 11:16 | <LordAzamath> | Bjarni, because nobody answered me before, you must :D. I wan't to draw something but I can't make my mind up, what shall I draw (for http://www.tt-forums.net/viewtopic.php?f=36&t=35310&st=0&sk=t&sd=a )..So because nobody gave me nice ideas you should. :D |
| 11:17 | <LordAzamath> | :) |
| 11:17 | <@Bjarni> | ... |
| 11:17 | <@Bjarni> | that's a lot to read |
| 11:17 | |-| | peterbrett [~peter@cpc2-oxfd6-0-0-cust544.oxfd.cable.ntl.com] has quit [Ping timeout: 480 seconds] |
| 11:18 | <@Bjarni> | I wouldn't mind getting a replacement set if that is what you are asking |
| 11:18 | <LordAzamath> | ermm...use this http://wiki.openttd.org/index.php/Graphics_Replacement |
| 11:18 | <LordAzamath> | it's almost everything we have |
| 11:18 | <LordAzamath> | but I need smb else to decide what shall I draw next :D |
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| 11:19 | <peter__> | draw some gui elements |
| 11:20 | <LordAzamath> | I tried that this morning and found out I can't draw Gui |
| 11:20 | <LordAzamath> | atleast so that it would differ from the original ones |
| 11:20 | <LordAzamath> | that's the problem with small sprites |
| 11:21 | <LordAzamath> | They all are so similar, |
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| 11:23 | <@Bjarni> | then how about trees and forests? |
| 11:24 | <pavel1269> | LordAzamath: brickland :) |
| 11:24 | <LordAzamath> | I'm still thinking what happened to SAC, maybe we could use her trees.... |
| 11:25 | <LordAzamath> | but it seems she left |
| 11:25 | <@Bjarni> | SAC? |
| 11:25 | <LordAzamath> | SAC's stolen trees |
| 11:25 | <pavel1269> | they are best! |
| 11:25 | <LordAzamath> | yes |
| 11:25 | <@Bjarni> | stolen? |
| 11:25 | <pavel1269> | i have them in newrgf-static all time |
| 11:25 | <@Bjarni> | what are you talking about? |
| 11:25 | <LordAzamath> | one grf |
| 11:25 | <pavel1269> | :)) |
| 11:26 | <LordAzamath> | the name is SAC's Stolen Trees |
| 11:26 | <@Bjarni> | ahh |
| 11:26 | <LordAzamath> | I have no idea why this naming |
| 11:26 | <peter__> | they're too big |
| 11:26 | <@Bjarni> | maybe we should ask the owner |
| 11:26 | <peter__> | and the angle is wrong |
| 11:26 | <@Bjarni> | whoever that might be |
| 11:27 | <LordAzamath> | http://www.tt-forums.net/memberlist.php?mode=viewprofile&u=3069 |
| 11:27 | <Wolf01> | because somebody coded and released them before she does, if i remember |
| 11:27 | <LordAzamath> | that would be Aegir |
| 11:28 | <peter__> | by the way, no offence, by why so much effort into 8bpp when 32bpp is available to use? |
| 11:28 | <LordAzamath> | "Graohics by SAC. Coded by Aegir, who has no shame" |
| 11:28 | <pavel1269> | peter__: sameone can't use 32bpp property |
| 11:28 | <LordAzamath> | in newgrf description |
| 11:28 | <pavel1269> | like i can play only without animations at hard otherwise it kills my pc |
| 11:29 | <LordAzamath> | because 32bpp still needs 8bpp sprites |
| 11:29 | <pavel1269> | and no animations means = ugly water, unplayable CSsignals :( |
| 11:29 | <LordAzamath> | and w/o replacement OpenTTD can't be fully freely distributed |
| 11:30 | <LordAzamath> | w/o breaching copyright laws for original grpahics |
| 11:30 | <pavel1269> | btw, who care about tree angle since tree is circuit? :P |
| 11:30 | <egladil> | no it doesn't, 32bpp can use both 32bpp or 8bpp sprites |
| 11:30 | <pavel1269> | *circle |
| 11:30 | <Wolf01> | not all trees are circles |
| 11:30 | <pavel1269> | but all trees look good |
| 11:30 | <LordAzamath> | yes but 32bpp needs 8bpp sprites to exist |
| 11:31 | <Wolf01> | just make a blank grf and replace all the graphics with 32bpp |
| 11:31 | <LordAzamath> | you may read more here http://blog.openttd.org/?p=15 |
| 11:32 | <LordAzamath> | there are lot's of good reasons why not to do it, but I don't know them all...ask a dev |
| 11:32 | <LordAzamath> | pavel, I guess the "angle" was maybe lightning angle |
| 11:33 | <pavel1269> | :) |
| 11:33 | <pavel1269> | okay then |
| 11:33 | <LordAzamath> | I just looked, the lightning angle is good |
| 11:34 | [~] | LordAzamath keeps staring at stolen trees |
| 11:35 | <LordAzamath> | they're just too good :( |
| 11:35 | <egladil> | LordAzamath: will do :) |
| 11:37 | <peter__> | no, view angle |
| 11:37 | <peter__> | you see too much trunk |
| 11:38 | <peter__> | they're drawn as if you're a person at ground level |
| 11:38 | <peter__> | but in the game your viewpoint is in the sky |
| 11:38 | <pavel1269> | ahh this angle :) |
| 11:38 | <pavel1269> | this means they are totaly wrong :X |
| 11:39 | <peter__> | and as Wolf01 says there is not enough variety |
| 11:39 | <peter__> | no tall but thin trees, iirc |
| 11:39 | <LordAzamath> | does anybody know good train replacement set that only replaces graphics not stats? Something like generic set? |
| 11:40 | <peter__> | your graphics replacement set i assume |
| 11:40 | <peter__> | i dunno, maybe it can use newgrf |
| 11:41 | <Eddi|zuHause2> | LordAzamath: get a some graphics, and use http://www.tt-forums.net/viewtopic.php?f=26&t=35497&start=0&st=0&sk=t&sd=a |
| 11:43 | <CIA-1> | OpenTTD: miham * r11736 /trunk/src/lang/ (5 files): |
| 11:43 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2008-01-01 17:42:54 |
| 11:43 | <CIA-1> | OpenTTD: catalan - 1 fixed by arnaullv (1) |
| 11:43 | <CIA-1> | OpenTTD: german - 4 fixed by chu (4) |
| 11:43 | <CIA-1> | OpenTTD: hungarian - 23 fixed by miham (23) |
| 11:43 | <CIA-1> | OpenTTD: romanian - 17 fixed, 2 changed by kneekoo (19) |
| 11:43 | <CIA-1> | OpenTTD: slovenian - 1 fixed by Necrolyte (1) |
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| 11:46 | <LordAzamath> | guess what? I got a reply from Red*Star and it stated that I may use his graphics!!!! |
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| 11:47 | |-| | mode/#openttd [+v tokai] by ChanServ |
| 11:47 | <LordAzamath> | So Eddi|zuHause2 I guess I can use your thing now :) |
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| 11:49 | <LordAzamath> | @logs |
| 11:49 | <LordAzamath> | !logs |
| 11:49 | <SpComb> | Logs: http://spbot.marttila.de:8120/logs/oftc-ottd (old: http://zapotek.paivola.fi/~terom/logs/openttd ) |
| 11:50 | <LordAzamath> | hmm, Eddi, seams that firefox crashed when I tried to save link as :) |
| 11:50 | <Eddi|zuHause2> | *mental note* close openttd before compiling the new version ;) |
| 11:50 | <LordAzamath> | why? |
| 11:51 | <Eddi|zuHause2> | cp: reguläre Datei „/home/johannes/spiele/OpenTTD/bin/openttd“ kann nicht angelegt werden: Das Programm kann nicht ausgeführt oder verändert werden (busy) |
| 11:51 | <pavel1269> | translate? :P |
| 11:51 | <LordAzamath> | that just said *alot* to me |
| 11:51 | <Eddi|zuHause2> | :) |
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| 11:51 | <+glx> | pavel1269: file in use |
| 11:52 | <pavel1269> | thank you :) |
| 11:52 | <LordAzamath> | :) |
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| 11:57 | <LordAzamath> | Eddi|zuHause2 sorry but I can't understand that higher level language so well...i think for simple 0a sprite replacement plain nfo is better |
| 11:58 | <LordAzamath> | actually I can't understand it at all |
| 11:58 | <Eddi|zuHause2> | LordAzamath: use the example2.ndl as base |
| 11:58 | <Eddi|zuHause2> | there is a line "Sprites = (...)" |
| 11:58 | <LordAzamath> | at first i have to add line breaks before # marks so I can read it |
| 11:59 | <LordAzamath> | it's all one big line now |
| 11:59 | <Eddi|zuHause2> | LordAzamath: use an editor that understands linux-line breaks |
| 12:00 | <LordAzamath> | I might just do that...two possible means -> reboot to mandriva or use ConText |
| 12:01 | <CIA-1> | OpenTTD: peter1138 * r11737 /trunk/src/autoreplace_gui.cpp: -Fix: Reinstate NewGRF-specified engine list order in autoreplace window. |
| 12:02 | <Wolf01> | :O seem that somebody returned |
| 12:02 | <@Bjarni> | I noticed |
| 12:03 | <peter__> | who? |
| 12:03 | <@Bjarni> | but I thought about something else regarding this commit |
| 12:03 | <@Bjarni> | all my local changes to autoreplace >_< |
| 12:03 | <Eddi|zuHause2> | haha ;) |
| 12:03 | <peter__> | Bjarni, it's one line (plus a little extra out of the way) |
| 12:03 | <@Bjarni> | I think I can manage this |
| 12:04 | <peter__> | i don't remember it becoming broken |
| 12:04 | <peter__> | but i guess it was since the last rewrite :o |
| 12:04 | <peter__> | anyway, what local changes do you have? heh |
| 12:05 | <@Bjarni> | I'm trying a redesign that should improve newGRF compatibility with less messy code |
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| 12:05 | <@Bjarni> | and it should work even if newGRF makes up something I didn't think of |
| 12:05 | <@Bjarni> | well... hopefully ;) |
| 12:06 | <peter__> | well the "too long" trains problem was fixed |
| 12:06 | <peter__> | i guess there are other problems though |
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| 12:07 | <peter__> | hmm, ukrs double metrocammel to sprinter or something? |
| 12:08 | <@Bjarni> | the issue is that whenever he notice an issue we add a fix for it. By design a whole lot of the newGRF features needed a fix (and some aren't fixed yet) and the code risks getting messy |
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| 12:08 | <peter__> | i thought it was pretty good now |
| 12:08 | <@Bjarni> | not to mention time consuming |
| 12:08 | <peter__> | the "too long" trains problem was not even autoreplace related |
| 12:08 | <@Bjarni> | I know |
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| 12:09 | <LordAzamath> | Bjarni> the issue is that whenever he notice an issue we add a fix for it. By design a whole lot of the newGRF features needed a fix (and some aren't fixed yet) and the code risks getting messy |
| 12:10 | <LordAzamath> | that's like osome of my biggest junctions |
| 12:10 | <LordAzamath> | I repair them |
| 12:10 | <LordAzamath> | and think that they are now huge |
| 12:10 | <LordAzamath> | when in the same time time I could do it with very little effort |
| 12:10 | <LordAzamath> | bu I just won't rebuild the whole thing |
| 12:11 | <peter__> | autoreplace has been rebuilt about 5 times now ;) |
| 12:11 | <@Bjarni> | actually my plan is to go though the train recursively instead of in a loop |
| 12:12 | <peter__> | well anyway, i doubt that minor gui change will affect your changes at all |
| 12:12 | <@Bjarni> | this should fix the newgrf overwrite for what vehicles that can be connected |
| 12:12 | <peter__> | i guess you need to detach all old engines, then attach new engines |
| 12:13 | <peter__> | this needs transactional c++ ;) |
| 12:13 | <peter__> | of course, in some cases it is correct that things can't be replaced |
| 12:13 | <@Bjarni> | it goes though the train and replaces the engines in a recursive function. Once it reaches the end it will join the train from the rear |
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| 12:14 | <@Bjarni> | so changing a DMU to another one will not fail because the new and old can't be connected |
| 12:14 | <peter__> | *nod* |
| 12:15 | <peter__> | even so, it still works marvellously well |
| 12:15 | <peter__> | remember when you ended up with single engines running around instead... |
| 12:15 | <@Bjarni> | but it's an experiment. I'm wondering about how fast it will work. If it turns out to be a slowdown then I will likely try to figure out some other way to solve this |
| 12:18 | <@Bjarni> | my biggest problem is how to revert the train to the original state and costs to 0 when it fails |
| 12:18 | <@Bjarni> | but I might have a solution :) |
| 12:18 | <peter__> | yeah, that's the messiest bit |
| 12:18 | <Eddi|zuHause2> | you need a vehicle sandbox |
| 12:18 | <@Bjarni> | I guess you could call my idea for a sandbox |
| 12:19 | <@Bjarni> | basically it allocates memory for the whole chain and copies each vehicle into it. If something fails then it just sells everything and creates the train again from the backup |
| 12:19 | <@Bjarni> | well.. that's the idea |
| 12:20 | <@Bjarni> | it's not done yet so I can't test the idea yet |
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| 12:21 | <peter__> | heh |
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| 12:22 | <@Bjarni> | well... I hope that if the backup system works then the code should be less messy because it just goes ahead and presumes that it will work until proven otherwise |
| 12:22 | <@Bjarni> | no check |
| 12:22 | <Eddi|zuHause2> | sandboxes of certain selections of the game state would be a good idea for a lot of things |
| 12:23 | <peter__> | copy & paste patch? heh |
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| 12:23 | <@Bjarni> | so you are saying that we should start by making a sandbox feature? |
| 12:23 | <peter__> | sounds like way too much work for one feature ;( |
| 12:24 | <@Bjarni> | snapshot of economics and the ability to restore this... could be an interesting feature |
| 12:25 | <Eddi|zuHause2> | it could be used for all the command stuff, just do the ~DC_EXEC part in the sandbox |
| 12:25 | <@Bjarni> | I have wondered about the commands. They all estimate if it's possible and then they assert if they estimate incorrectly. It would be more interesting to just do the commands with the ability to revert the changes |
| 12:25 | <murray> | http://img507.imageshack.us/my.php?image=kuvaaaaa026io7.jpg |
| 12:26 | <Wolf01> | lol |
| 12:26 | <@Bjarni> | murray: you aren't allowed to cover the license plate like that. You better take it off again |
| 12:27 | <Eddi|zuHause2> | a lada... haven't seen that one in ages... |
| 12:28 | <@Bjarni> | o_O |
| 12:28 | <@Bjarni> | I thought you were living in Lada country |
| 12:28 | <hylje> | we can't stop here |
| 12:28 | <hylje> | it's lada country |
| 12:28 | |-| | wiese [~w_w@cm142-140.liwest.at] has left #openttd [] |
| 12:30 | <Eddi|zuHause2> | lada is a russian car, i believe |
| 12:30 | <Eddi|zuHause2> | they were qute common here until ~15 years ago |
| 12:30 | <@Bjarni> | hence why you once lived in Lada country |
| 12:30 | <@Bjarni> | DDR used Russian stuff |
| 12:33 | <@Bjarni> | <peter__> sounds like way too much work for one feature ;( <-- agreed. Either I make this more general or I will not finish it |
| 12:33 | <Eddi|zuHause2> | well, most common were the german produced car ("Trabbi" (Trabant), and "Wartburg") |
| 12:33 | <@Bjarni> | general as in "other functions can call on this functionality too" |
| 12:34 | <peter__> | trabants rock |
| 12:35 | <valhallasw> | you mean they are as noisy as a rock concert? :P |
| 12:35 | <@Bjarni> | may I recommend better suspension :p |
| 12:35 | [~] | ln- has visited the Wartburg castle thing at Eisenach |
| 12:35 | <@Bjarni> | ln-: is there anywhere you haven't been? |
| 12:36 | <Eddi|zuHause2> | the "Wartburg" car was manufactured in Eisenach (hence the name ;)) |
| 12:36 | <ln-> | the US |
| 12:36 | <@Bjarni> | ln-: is there anywhere you haven't been that's worth visiting? |
| 12:36 | <ln-> | the Moon |
| 12:36 | <Eddi|zuHause2> | i have been in the US |
| 12:36 | <Eddi|zuHause2> | in the year 2000 |
| 12:36 | [~] | Bjarni feels sorry for Eddi|zuHause2 |
| 12:37 | <@Bjarni> | was it painful? |
| 12:37 | <ln-> | Luther used to live at the Wartburg castle thing, as far as i understand |
| 12:37 | <Eddi|zuHause2> | we were guest of an orchestra that played "german" music ;) |
| 12:37 | |-| | Wolf01 changed nick to Wolf01|AWAY |
| 12:38 | <ln-> | Wolf01|AWAY: no away nicks |
| 12:38 | <@Bjarni> | he just made a statement |
| 12:38 | <Eddi|zuHause2> | ln-: yes, under a pseudonym |
| 12:38 | <@Bjarni> | about German music :P |
| 12:39 | <Eddi|zuHause2> | ln-: in that time, he made his translation of the bible |
| 12:39 | |-| | Farden [~jk3farden@AMontsouris-156-1-176-60.w83-202.abo.wanadoo.fr] has joined #openttd |
| 12:42 | <ln-> | webtranslator 0.05 |
| 12:42 | <@Bjarni> | is that better or worse than babelfish? |
| 12:42 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd |
| 12:43 | <Eddi|zuHause2> | yes |
| 12:43 | <@Bjarni> | is it free? |
| 12:43 | <ln-> | did he have to come up some new names for animals, for example? |
| 12:44 | <Eddi|zuHause2> | no, but he is said to be the Root of the Habit to capitalise Nouns in German |
| 12:46 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has quit [] |
| 12:46 | <ln-> | the finnish translator, Acrigola, called the lion a "noble deer", because obviously finns at the time did not have much contact with lions. |
| 12:47 | <@Bjarni> | :) |
| 12:48 | <@Bjarni> | reminds me of the cow with a pantograph on it's head |
| 12:48 | <Eddi|zuHause2> | it is said the intention was to give each object created by god a capital letter |
| 12:48 | <Eddi|zuHause2> | except the lord himself, he got two |
| 12:48 | <Noldo> | huh? |
| 12:48 | <@Bjarni> | two? |
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| 12:49 | <ln-> | like LOrd? |
| 12:49 | |-| | bumblebee [~nnscript@ti0117a340-0253.bb.online.no] has joined #openttd |
| 12:49 | [~] | Bjarni sets mode +b *!*@*.no |
| 12:49 | <Eddi|zuHause2> | yes "HErr" |
| 12:49 | <@Bjarni> | no quitting and joining all the time |
| 12:49 | <hylje> | no |
| 12:50 | <Eddi|zuHause2> | that apparently did not hold very long |
| 12:50 | <Eddi|zuHause2> | it was then either capitalised entirely, or just with one letter |
| 12:51 | |-| | pv2008b changed nick to pv2b |
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| 13:00 | <ln-> | pv2b: did you succeed? |
| 13:00 | <pv2b> | ln-: in what? |
| 13:00 | <ln-> | the Patch |
| 13:00 | <pv2b> | which one of them? |
| 13:00 | <pavel1269> | hehe |
| 13:00 | <ln-> | the OS X path thing |
| 13:00 | <pavel1269> | that one, that you will shut up :)) |
| 13:01 | <pv2b> | oh, that. well, successful, except for one bug. i forgot that some global variables are initialized in another fuction on windows than on posix machines, so i had an uninitialized global. otherwise it should work. |
| 13:01 | <p |