| --- | Log | opened Fri Aug 24 00:00:10 2007 |
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| 03:16 | <TrueBrain> | Sacro: you made that? :) |
| 03:16 | <TrueBrain> | downside of MLCad is that you can't render in a simple way |
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| 03:44 | <Syphic> | hey |
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| 03:45 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 03:45 | <Syphic> | anyone in here in the game by FacePLant? or something like that? |
| 03:46 | <@Bjarni> | what is FacePLant? |
| 03:46 | <Syphic> | one of the servers |
| 03:46 | <@Bjarni> | oh |
| 03:46 | <@Bjarni> | well, I'm not ;) |
| 03:47 | <Syphic> | Its called Face_Punch_***** |
| 03:47 | <Syphic> | are u playing any games? atm? |
| 03:47 | <@Bjarni> | actually I'm playing a cool game right now called RL |
| 03:48 | <Syphic> | RL? |
| 03:48 | <Syphic> | RealLive? |
| 03:48 | <@Bjarni> | it's about how other people will make you pay fortunes for nearly nothing |
| 03:48 | <Syphic> | oops RealLife* |
| 03:48 | <@Bjarni> | yeah |
| 03:48 | <Syphic> | ah ok |
| 03:48 | <@Bjarni> | the point is to avoid such incidents, which can be tricky :s |
| 03:49 | <Syphic> | got ya... well im more of a ttd person biz games |
| 03:49 | <Syphic> | what does NoBrk stand for? |
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| 03:50 | <TheMask96> | No Breakdowns |
| 03:50 | <Syphic> | thx |
| 03:50 | <Syphic> | so is anyone in here actually playing ttd? |
| 03:51 | <TrueBrain> | nah, we just hang here |
| 03:51 | <Syphic> | do yall even like the game |
| 03:53 | <Syphic> | anyways ltr |
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| 03:58 | <alex_> | Syphic has quit (Quit: The early bird may get the worm, but the second mouse gets the cheese) |
| 03:58 | <alex_> | WTF |
| 03:58 | <alex_> | what the hell is that supposed to mean? |
| 03:58 | <Rubidium> | that the first mouse dies in the mouse trap |
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| 04:09 | <Nickman> | hi all |
| 04:10 | <alex_> | lol Rubidium |
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| 04:39 | <TrueBrain> | http://devs.openttd.org/~truelight/lego030.png |
| 04:39 | <TrueBrain> | somehow I think it isn't that clear... |
| 04:39 | <Nickman> | looks cool |
| 04:39 | <TrueBrain> | but you can't really see the topleft thing of going down |
| 04:40 | <Nickman> | that is indeed hard to see |
| 04:40 | <TrueBrain> | then it is always a bit hard to see |
| 04:40 | <TrueBrain> | but still |
| 04:40 | <Nickman> | :) |
| 04:40 | <Nickman> | maybe you should see it on a bigger scale? |
| 04:40 | <TrueBrain> | means adding more tiles ;) |
| 04:40 | <Nickman> | like bigger platform |
| 04:40 | <Nickman> | :D |
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| 04:44 | <TrueBrain> | more often I am fighting Blender than that it is working for me :p |
| 04:44 | <TrueBrain> | hidden options all over the place :p |
| 04:44 | <Nickman> | hehe, you need to know the right keys to press ;) |
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| 04:51 | <Progman> | TrueBrain: is it a raised tile or corner? |
| 04:52 | <Progman> | maybe its better to use the roof-stones instead of this |
| 04:52 | <TrueBrain> | but then you can't build on it |
| 04:52 | <Nickman> | it's a bit slippery then :) |
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| 04:57 | <Progman> | am I right you are using only 3 level steps instead of 4? |
| 04:57 | <Progman> | maybe it works better if you start rasing at the edge of the tile |
| 04:57 | <TrueBrain> | 4 steps is the next floor |
| 04:58 | <TrueBrain> | in this case it looks like 3, but that is beause the top isn't part of the next floor yet |
| 04:58 | <TrueBrain> | hmm, height is fucked up anyway :( |
| 04:59 | <Progman> | can you raise a tile and post a screenshot? |
| 04:59 | <TrueBrain> | after correcting the height, I will |
| 05:01 | <TrueBrain> | http://devs.openttd.org/~truelight/lego031.png |
| 05:01 | <TrueBrain> | not 100% perfect yet |
| 05:04 | <Progman> | and if you use the relation "3 lego-steps ~ 1 ottd height"? |
| 05:04 | <TrueBrain> | but okay, it indeed is a 3 step |
| 05:05 | <Progman> | anyway, you get it ;) |
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| 05:21 | <TrueBrain> | hmm, I really need to make that 4 lego steps are 1 ottd height |
| 05:21 | <TrueBrain> | so far the attempts ... well... failed :p |
| 05:21 | <TrueBrain> | hehe |
| 05:23 | <Noldo> | so in that picture the top most stud of the slope is the same height as the top of the hill? |
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| 05:26 | <TrueBrain> | I need to make a few other pictures first, before I can see if this really works :) |
| 05:32 | <TrueBrain> | and now, now I need to pick up my gf :) Be back later, much later :p |
| 05:33 | <TrueBrain> | http://devs.openttd.org/~truelight/lego032.png |
| 05:33 | <TrueBrain> | far from perfect :p |
| 05:34 | <Progman> | but almost close ;) |
| 05:35 | <blathijs> | TrueBrain: That's rendered by openttd? Nice :-) |
| 05:36 | <Noldo> | I wonder hos the will could jump up more |
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| 05:45 | <kaan> | hi all |
| 05:46 | <Noldo> | s/hos/how/ and s/will/hill/ |
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| 06:01 | <Nickman^Away> | TrueBrain, looking good ;) |
| 06:02 | <Noldo> | TrueBrain: what git version do you use? |
| 06:02 | <Rubidium> | I guess gentoo's latest stable |
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| 06:16 | <TrueBrain> | hmm, it looked better then I thought :) |
| 06:16 | <TrueBrain> | how nice ;) |
| 06:21 | <Eddi|zuHause3> | i really like the new green |
| 06:24 | <blathijs> | TrueBrain: Did you try using the "schuine blokjes" for the slops instead of a stairs of blocks? |
| 06:24 | <blathijs> | angled bricks, would be the word |
| 06:25 | <TrueBrain> | blathijs: you can't build on those! |
| 06:26 | <Noldo> | :) |
| 06:28 | <blathijs> | :-) |
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| 07:20 | <svip> | Hm. |
| 07:20 | <svip> | What variable in _prices stores how much it cost to clear farmland? |
| 07:23 | <Maedhros> | have a look in ClearTile_Clear |
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| 07:30 | <svip> | GetClearGround, hm. :O |
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| 07:47 | <Digitalfox> | Hello :) |
| 07:48 | <Digitalfox> | What do i need to create a portuguese newgrf of town names?? Decode one already existing for other language and replace names or is there some tutorial? |
| 07:49 | <Maedhros> | this is the manual page: http://wiki.ttdpatch.net/tiki-index.php?page=ActionF |
| 07:49 | <izhirahider> | Digitalfox, hey |
| 07:50 | <+glx> | Digitalfox: I converted 2 of the original OTTD townname generators into action F http://glx.dnsalias.net:8080/openttd/townname/ |
| 07:50 | <izhirahider> | Digitalfox, Sorry for that, I haven't had time for it before |
| 07:50 | <Digitalfox> | hey izhirahider :) |
| 07:50 | <izhirahider> | and seriously, the newgrf thing kinda turned me down considerably |
| 07:50 | <Digitalfox> | izhirahider: I know, that's why i'm going to try |
| 07:52 | <izhirahider> | What time do you have for it? |
| 07:53 | <Digitalfox> | glx, tha's cool :) but if there were one in english, at least would be easier, but i can always translate sweden to english and then english to portuguese :) |
| 07:53 | <Digitalfox> | izhirahider: A lot ;) |
| 07:54 | <+glx> | Digitalfox: I can't convert the english generators because they use ReplaceWord() |
| 07:54 | <Digitalfox> | ok |
| 07:54 | <Digitalfox> | So anyone knows a good site for translating sweden to english? ;) |
| 07:55 | <+glx> | what do you want translate? |
| 07:55 | <colle> | http://lexin.nada.kth.se/swe-eng.html |
| 07:55 | <+glx> | there are just list of townname parts |
| 07:58 | <Digitalfox> | Well, for me is easy to just translate the names on sweden to portuguese and try to make the newgrf worl well :) |
| 07:58 | <izhirahider> | it doesn't work like that Digitalfox |
| 07:58 | <+glx> | you want to translate townnames? |
| 07:58 | <izhirahider> | our town generator is much more complex |
| 07:58 | <izhirahider> | it requires programming |
| 07:58 | <izhirahider> | I'm affraid newgrf doesn't allow that, only combinations per se |
| 07:59 | <Digitalfox> | Well i'll give it a shot anyway! |
| 08:01 | <+glx> | jpset_namw.grf uses only full names |
| 08:01 | <Digitalfox> | ok |
| 08:02 | <Digitalfox> | I'll try and see what i can do.. |
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| 08:03 | <+glx> | izhirahider: can I see your generator? |
| 08:03 | <izhirahider> | glx, thanks for asking. I'll quite busy at this time to send it though, maybe at some later time I can show you, if you don't mind |
| 08:04 | <+glx> | np |
| 08:06 | <TrueBrain> | http://devs.openttd.org/~truelight/lego033.png |
| 08:06 | <TrueBrain> | it looks ugly :( |
| 08:06 | <TrueBrain> | depth perception totally fails |
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| 08:08 | <+glx> | TrueBrain: wrong offset for one it seems |
| 08:08 | <Progman> | weird antialias thing |
| 08:08 | <TrueBrain> | glx: no, not all tiles are converted to the new coordinates :) |
| 08:09 | <TrueBrain> | and the red is just a silly thing of me :) |
| 08:10 | <+glx> | use a lighter green if possible |
| 08:10 | <TrueBrain> | still doesn't give any depth perception |
| 08:14 | <Noldo> | the slopes aren't exactly the same color in the originals |
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| 08:25 | <Eddi|zuHause3> | <TrueBrain> depth perception totally fails <- a grid might help that :) |
| 08:26 | <Eddi|zuHause3> | <Noldo> the slopes aren't exactly the same color in the originals <- yes, but here, slopes are not slopes, but steps of flat tiles, so you don't have "lighting effects" to explain the colours (especially on the backwards slopes) |
| 08:26 | <Nickman^Away> | it's a bit to green i think TrueBrain... :D |
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| 08:27 | <Nickman^Away> | to much of the same clour |
| 08:27 | |-| | Nickman^Away changed nick to Nickman |
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| 08:30 | <TrueBrain> | [15:25][15:25] <Eddi|zuHause3> <TrueBrain> depth perception totally fails <- a grid might help that :) <- nope, 1 tile itself doens't have depth perception |
| 08:30 | <@Belugas> | i'll go along glx's opinion: colors might do the trick |
| 08:30 | <TrueBrain> | Belugas: nope, tried :( |
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| 08:35 | <Noldo> | you are going to end up modeling it with blender |
| 08:35 | <frosch123> | Who wants to pay 4.99 pounds for TTDP? |
| 08:35 | <Eddi|zuHause3> | i'd suggest different colours per height level, but the system probably does not allow this |
| 08:35 | <TrueBrain> | this _is_ blender |
| 08:37 | <Noldo> | :( |
| 08:38 | <@Belugas> | for TTD<P> ??? |
| 08:39 | <frosch123> | The advertisment on openttd.org |
| 08:39 | <@Belugas> | TrueBrain, i guess that blender is good, but doing some manual modifications are good too :) |
| 08:39 | <@Belugas> | IIRC, this is the conclusion Wolf01 came up with |
| 08:40 | <@Belugas> | frosch123, i don't see that. Maybe a banner thing :( |
| 08:40 | <Noldo> | google ads |
| 08:41 | <joosa`> | e links |
| 08:41 | <joosa`> | pe1617.16 [Users #openttd] |
| 08:41 | <joosa`> | oops |
| 08:41 | <joosa`> | pe1617.16 [@Belugas ] [ BTH_ ] [ eQualizer ] [ marc-andre ] [ raimar3 ] [ TheMask96 ] |
| 08:41 | <joosa`> | sry, the mouse dropped and clicked paste |
| 08:43 | <joosa`> | I got a strong deja vu from that. |
| 08:44 | |-| | joosa` changed nick to joosa |
| 08:44 | <frosch123> | Well, it links to a page, where it seems you could buy TTDX with win XP support for 4.99 pounds. |
| 08:45 | <frosch123> | But the FAQ says: "All the games mentioned on this site are Abandonware. We do not sell these games. What we do sell, is the ability to play these games on Windows XP. The money that you pay, is ONLY buying our software and packaging costs." |
| 08:45 | <frosch123> | So I guess, they sell TTDP on a nice CD or something. |
| 08:46 | <ln-> | well that's not illegal. |
| 08:46 | <frosch123> | No, I just asked, who wants to buy TTDP for 4.99. |
| 08:46 | <@Belugas> | ho... TTDX... I kinda remember an offer similar to that one, but with the screenshot provided, it looked more like OTTD then TTDP |
| 08:46 | <ln-> | if they sell the "abandonware" game too, then it is illegal. |
| 08:46 | <@Belugas> | it was on EBay, IIRC |
| 08:47 | <frosch123> | Well the abandonware thingy is only in the "tiny things". I cannot see it on the main selling page. |
| 08:48 | <Noldo> | quite interesting business logic I have to say |
| 08:56 | <skidd13> | Today I found out a quite interesting point regarding the legal existence of openttd. Even if ATATRI forbids OpenTTD (What isn't legal anyway) they have to pay all the developers and patch writers for their work. =) And they probably won't. |
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| 10:03 | <svip> | :[ |
| 10:03 | <svip> | Should I add a button to the railway/road/etc. building toolbars. |
| 10:03 | <svip> | Or to the main toolbar. |
| 10:05 | <Eddi|zuHause3> | maybe add a submenu to the landscaping button, one entry opens the terraforming toolbar, and the other the "land usage" toolbar, with different sets of highlighting filters (town rating, tile owner etc.) |
| 10:06 | <Eddi|zuHause3> | railtype!! |
| 10:07 | <Eddi|zuHause3> | it's one of the long standing feature requests, a way to easily spot stray unelectrified pieces of rail |
| 10:07 | <Eddi|zuHause3> | and the tile highlighting sounds like the perfect solution |
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| 10:10 | <svip> | Aha! |
| 10:10 | <Eddi|zuHause3> | other idea for filter: accepted goods |
| 10:10 | <Eddi|zuHause3> | but that can be extended later :) |
| 10:10 | <svip> | :) |
| 10:11 | <Eddi|zuHause3> | it could also be a submenu entry of another button |
| 10:11 | <Eddi|zuHause3> | like where the transparency toolbar is |
| 10:11 | <Eddi|zuHause3> | that even sounds like a better idea :) |
| 10:12 | <svip> | Huh? |
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| 10:13 | <Eddi|zuHause3> | you know the transparency gui? |
| 10:13 | <svip> | I do not. |
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| 10:14 | |-| | Frostregen_ changed nick to Frostregen |
| 10:16 | <Eddi|zuHause3> | svip: in the options menu (the one with the wrench), there is "game options", "difficulty options", "patch options", "newgrf options" and "transparency options" |
| 10:17 | <svip> | Ah. |
| 10:17 | <svip> | Sounds like a plan. |
| 10:20 | <Eddi|zuHause3> | there you can add "highlighting options" |
| 10:21 | <svip> | Good idea. |
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| 10:44 | <frosch123> | bye, going home... |
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| 10:47 | <TrueBrain> | k, girlfriend is sleeping |
| 10:47 | <TrueBrain> | back to the blender |
| 10:48 | <@peter1138> | with the frogs? |
| 10:48 | <TrueBrain> | kwak! |
| 10:48 | <Eddi|zuHause3> | frogs say "quak" here... |
| 10:48 | <TrueBrain> | does it look like I care? :p |
| 10:49 | <Eddi|zuHause3> | do you care if i said 'yes'? |
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| 10:50 | <TrueBrain> | yes |
| 10:50 | <TrueBrain> | as it means I can run an other @kick line ;) |
| 10:50 | <TrueBrain> | MWHAHAHAHAHAHHAHAHAHAHAHAHAHA |
| 10:50 | <TrueBrain> | HA |
| 10:50 | <TrueBrain> | HA |
| 10:51 | <Eddi|zuHause3> | hmm... i'm not in a mood to be kicked right now... |
| 10:51 | <TrueBrain> | pfew :p |
| 10:54 | <TrueBrain> | bah, I need a real artist in here :p |
| 10:54 | <TrueBrain> | as I can't make it like I would like to :p |
| 10:55 | <svip> | :P |
| 10:56 | <TrueBrain> | I can't get this depth visible :( |
| 10:57 | <TrueBrain> | I guess I need a second sun :) |
| 10:58 | <@Belugas> | in here, frogs would rather sound like "wrebbit" ;) |
| 10:59 | <Eddi|zuHause3> | those are american frogs :p |
| 11:00 | <svip> | Hm. |
| 11:00 | <svip> | SVN question. |
| 11:00 | <svip> | If I rename a file, how do I coupe with that? |
| 11:00 | <svip> | Like with svn add stuff. |
| 11:01 | <TrueBrain> | svn move |
| 11:01 | <@Bjarni> | svn move file new_file |
| 11:01 | <TrueBrain> | amazing how simple life is :p |
| 11:01 | <@Bjarni> | svn help move (if you really need to read this) |
| 11:01 | <@Bjarni> | you might want to read "svn help" anyway to see what it can do for you |
| 11:01 | <Nickman> | so, no progress on thebricks TrueBrain? :) |
| 11:02 | <TrueBrain> | backward progress :p |
| 11:02 | <Nickman> | that's bad progress :D |
| 11:02 | <Nickman> | I'm at episode 18 of heroes ATM :) |
| 11:03 | <Eddi|zuHause3> | that's where *insert really bad spoiler here*? |
| 11:03 | <Nickman> | hehe :D |
| 11:03 | <Nickman> | I don't really care about spoilers, but the rest in here might ;) |
| 11:03 | <Eddi|zuHause3> | i care... |
| 11:03 | <TrueBrain> | but we don't care about the rest :) |
| 11:03 | <TrueBrain> | you is all that matters! |
| 11:03 | <@Bjarni> | wtf is heroes? |
| 11:03 | <Nickman> | lol |
| 11:04 | <Nickman> | a series |
| 11:04 | <Eddi|zuHause3> | the greatest series on earth... |
| 11:04 | <TrueBrain> | Bjarni: clearly you aren't :p |
| 11:04 | <Nickman> | the greatest? hehe |
| 11:04 | <Eddi|zuHause3> | yeah, it's way beyond lost... |
| 11:04 | <Nickman> | Lost gives to little answers and to much questions :) |
| 11:05 | <@Bjarni> | yeah, I might not care about spoilers from heroes |
| 11:05 | <Eddi|zuHause3> | Bjarni: you would if you watched it... |
| 11:05 | <@Bjarni> | and "episode 18 of heroes" kind of gave the series part of it away ;) |
| 11:06 | <TrueBrain> | http://devs.openttd.org/~truelight/lego034.png |
| 11:06 | <TrueBrain> | at least I have the height figured out |
| 11:06 | <TrueBrain> | hmm, not 100%, but almost in fact :p |
| 11:07 | <Nickman> | that's cool :) |
| 11:07 | <Nickman> | the tiles going down on the top right have a bug in them |
| 11:07 | <Eddi|zuHause3> | the steps look kind of irregular... especially the backwards down steps |
| 11:07 | <Nickman> | yep |
| 11:08 | <TrueBrain> | on the back are wrong somehow yes |
| 11:08 | <TrueBrain> | but to the front are perfect, as far as I can tell |
| 11:08 | <Eddi|zuHause3> | yeah, but the half-slopes have different step size than the full slopes |
| 11:08 | <TrueBrain> | full slopes are the only one done |
| 11:08 | <TrueBrain> | ignore the rest |
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| 11:09 | <Eddi|zuHause3> | the upwards slopes on the right also have a wrong step height |
| 11:09 | <TrueBrain> | ? |
| 11:10 | <Nickman> | how are you making them nowe TrueBrain? |
| 11:10 | <TrueBrain> | Nickman: via Blender |
| 11:10 | <Nickman> | :D |
| 11:10 | <Nickman> | you can test the commandline rendering ;) |
| 11:11 | <TrueBrain> | that too :) |
| 11:11 | <Nickman> | go for it ;) |
| 11:11 | <Nickman> | :D |
| 11:11 | <TrueBrain> | just the light is wrong |
| 11:11 | <TrueBrain> | which sucks |
| 11:12 | <TrueBrain> | I can also make it a bit transparent? :) |
| 11:12 | <Nickman> | :p |
| 11:12 | <Nickman> | there is a lightning setup somewhere on the forums? |
| 11:12 | <TrueBrain> | yes |
| 11:12 | <TrueBrain> | via wiki |
| 11:12 | <TrueBrain> | in a blender file |
| 11:12 | <TrueBrain> | not the most clear way, if you ask me |
| 11:12 | <TrueBrain> | but okay |
| 11:12 | <Nickman> | :p |
| 11:13 | <Nickman> | make it clearer ;) |
| 11:14 | <svip> | Hm, Eddi|zuHause3. |
| 11:14 | <svip> | I have formed an idea! |
| 11:14 | <TrueBrain> | oh-oh |
| 11:14 | <Nickman> | :D |
| 11:14 | <svip> | How about we allow the users to pick which "tile" type they want to use for a specific highlight. |
| 11:14 | <Sacro> | TrueBrain: did you see my rendering? |
| 11:14 | <TrueBrain> | Sacro: I believe so yes |
| 11:14 | <svip> | Like "use select highlight for A, and inner highlight for B." |
| 11:14 | <TrueBrain> | it was pretty nice :) |
| 11:15 | <TrueBrain> | too bad it is almost imposisble to go from MLCad to any real renderer |
| 11:15 | <Sacro> | TrueBrain: real... like POV-RAY? |
| 11:15 | <svip> | So there will be small drop down menus showing all possible zoning. |
| 11:15 | <TrueBrain> | POV really sucks :s |
| 11:15 | <Sacro> | or like Blender? |
| 11:15 | <Sacro> | you can go ldraw -> blender |
| 11:15 | <svip> | Does text in a window require a widget? |
| 11:15 | <TrueBrain> | Sacro: tried, I couldn't find anything |
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| 11:17 | <svip> | And how do I make a drop down box widget? |
| 11:17 | <Nickman> | maybe a plugin TrueBrain? |
| 11:18 | <TrueBrain> | Nickman: tried, I couldn't find anything |
| 11:18 | <Nickman> | look harder!!! :D |
| 11:18 | <Nickman> | I wanna play with lego :( |
| 11:18 | <Eddi|zuHause3> | svip: hm, i don't really like that idea... either only use the inner highlighting, or make a colour variant for the outer highlighting, if it would collide with mouse selection (white, red, blue) |
| 11:19 | <TrueBrain> | currently I am confirming my upwards slope is pixel perfect |
| 11:19 | <TrueBrain> | and it is :) :) |
| 11:19 | <Nickman> | ;) |
| 11:19 | <TrueBrain> | oh doh |
| 11:19 | <TrueBrain> | not 100% |
| 11:19 | <TrueBrain> | like 95% :p |
| 11:19 | <Nickman> | that's not the way to roll! |
| 11:19 | <svip> | I disagree, I still like it, Eddi|zuHause3. |
| 11:20 | <Eddi|zuHause3> | svip: the GUI should not get too complicated |
| 11:20 | <svip> | That's why people pick some sane choices for the "outer" highlight. |
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| 11:20 | <svip> | It won't. |
| 11:20 | <TrueBrain> | k, then I wonder, the backwards going down stuff |
| 11:20 | <TrueBrain> | does it just LOOK wrong |
| 11:20 | <TrueBrain> | or is it really wrong... |
| 11:21 | <Nickman> | is IS :D |
| 11:21 | <Nickman> | it cuts off a piece |
| 11:21 | <TrueBrain> | no, it looks wrong |
| 11:21 | <TrueBrain> | because it misses other tiles |
| 11:21 | <Nickman> | when there are two tiles below each other |
| 11:21 | <Nickman> | the upper one seems to be to high |
| 11:22 | <Nickman> | it covers to much of the tile below it |
| 11:22 | <Sacro> | TrueBrain: google ldraw to blender |
| 11:22 | <TrueBrain> | Sacro: I searched for ldr to blender :p |
| 11:22 | <Nickman> | :p |
| 11:23 | <Sacro> | TrueBrain: a rather primitive scanner? |
| 11:23 | <TrueBrain> | would be useful if you could load them directly :) |
| 11:23 | <TrueBrain> | but I have to say I am not using the correct scaling :s |
| 11:23 | <Sacro> | hmm, the site is wrong |
| 11:24 | <Sacro> | well i can render to a bmp |
| 11:24 | <Sacro> | but if i can export to blender, that'd be easier |
| 11:24 | <Sacro> | cos then i can just do models |
| 11:24 | <TrueBrain> | you want models :) |
| 11:24 | <TrueBrain> | anyway, the Z-scaling isn't the same as the X/Y scaling |
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| 11:24 | <TrueBrain> | that I needed to make it look right |
| 11:24 | <TrueBrain> | (else you go up twice as fast) |
| 11:25 | <Sacro> | mmm |
| 11:25 | <Sacro> | it's not orthographic is it? |
| 11:25 | <TrueBrain> | but for most other things that won't be a real problem I guess... |
| 11:26 | <TrueBrain> | Sacro: I refuse to comment on it, as I have it always wrong :p |
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| 11:26 | <TrueBrain> | hmm, I wish I knew how to change the grid in Blender :) |
| 11:26 | <TrueBrain> | hi skidd13, wb :) |
| 11:26 | <Sacro> | TrueBrain: hehe |
| 11:26 | <Sacro> | well i did a nice model of a freight wagon |
| 11:26 | <TrueBrain> | It was very nice indeed :) |
| 11:27 | <TrueBrain> | find a way to get it imported :) |
| 11:27 | <Sacro> | i shall |
| 11:27 | <Sacro> | well do you want PNG renders? |
| 11:27 | <Sacro> | or a model? |
| 11:27 | <TrueBrain> | model would be best |
| 11:27 | <TrueBrain> | as then we can apply the same lightning as all other models |
| 11:27 | <TrueBrain> | and proofs Nickman's concept, that the 32bpp site should only accepts blender files :) |
| 11:28 | <Nickman> | ;) |
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| 11:28 | <Sacro> | yes, alright |
| 11:28 | <TrueBrain> | hmm, it looks like on the backwards stuff, the drawing is done in the wrong order... |
| 11:28 | <skidd13> | TrueBrain: :) |
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| 11:29 | <Sacro> | grrr, the web.mac.com is down |
| 11:29 | <Nickman> | that too could be possible TrueBrain ;) |
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| 11:30 | <Wolf01> | hello |
| 11:30 | <TrueBrain> | hi Wolf01 :) |
| 11:30 | <TrueBrain> | http://devs.openttd.org/~truelight/lego034.png <- via Blender :) |
| 11:30 | <Wolf01> | nice :) |
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| 11:31 | <TrueBrain> | it is a bit wrong |
| 11:31 | <TrueBrain> | just slightly |
| 11:31 | <TrueBrain> | but it annoys me |
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| 11:31 | <_Ben_> | TrueBrain is it the slightly increase for the 4th step thats a bit wrong? |
| 11:31 | <Priski> | lego theme would be lot nicer than toyland |
| 11:32 | <TrueBrain> | _Ben_: yes, the height of a single tile just doesn't work out with the next tile |
| 11:32 | <TrueBrain> | so step 1 and step 4 are a mismatch |
| 11:32 | <TrueBrain> | about 0.2 pixel :p |
| 11:32 | <_Ben_> | It seems to work really nicely on the slope on the bottom right, why not mirror that? |
| 11:32 | <TrueBrain> | _Ben_: they _are_ mirrored... Blender -> Anim, 4 frames with different viewpoint |
| 11:33 | <_Ben_> | I mean mirror the render (for the bottom to front facing sides |
| 11:33 | <_Ben_> | ) |
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| 11:34 | <TrueBrain> | they should be an exact mirror... let me check |
| 11:35 | <TrueBrain> | bah, even thinking seems to fail.. it is hot in here :( |
| 11:36 | <Wolf01> | i hope that when you'll finish it you'll remember to credit me :D |
| 11:36 | <TrueBrain> | hehe :p |
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| 11:37 | <TrueBrain> | _Ben_: btw, thisone you might know: the backwards going down thingies have very bad depth view, because the light comes from the front (where the user looks from) |
| 11:37 | <TrueBrain> | any easy way to give it back some depth prespective? |
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| 11:38 | <_Ben_> | brightness-contrast in PS, or paint.net (not shore about gimp). maybe hue-saturation a little also |
| 11:38 | <TrueBrain> | is it possible via Blender? |
| 11:39 | <_Ben_> | hmm, yes, changing the diffuse settings should do it, I'm not exactly shore how to do that, I always do it post render, as its quicker to get correct |
| 11:39 | <TrueBrain> | hehe :) |
| 11:39 | <svip> | Does WE_PAINT mean? |
| 11:39 | <TrueBrain> | any chance you also know how to change the grid-size in Blender? :p |
| 11:40 | <Wolf01> | svip: put there what you need to paint |
| 11:40 | <svip> | As in drawing the window? |
| 11:40 | <Wolf01> | is a window event |
| 11:40 | <Wolf01> | usually there you draw the widgets and other things |
| 11:41 | <_Ben_> | TrueBrain: no idea I'm affriad. The grid is usually just used to give an idea of scale, you move things relative to it, rather than changing it |
| 11:41 | <TrueBrain> | _Ben_: but you have this lovely clipping |
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| 11:41 | <TrueBrain> | clipping = snap |
| 11:41 | <TrueBrain> | having lego it would be very useful to use snap to grid :) |
| 11:41 | <Wolf01> | TrueBrain, but in lego you can see the grid :D |
| 11:42 | <svip> | Okay... |
| 11:42 | <svip> | That's a pretty messed up window. |
| 11:42 | <Wolf01> | in temperate you don't... at least, i've never seen a grid around in real world |
| 11:42 | <_Ben_> | ah, I see what you mean. In max its called the angle snap toggle. I'm not shore where that is in blender, but try searching for that name |
| 11:42 | <TrueBrain> | k, tnx :) |
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| 11:46 | <TrueBrain> | _Ben_: Nickman had to idea to only allow .blend files to be uploaded for the 32bpp website, so we have the source files, instead of just the PNG.. bad idea / good idea? |
| 11:47 | <Nickman> | and we render the PNG files ourselfs on a server ;) |
| 11:47 | <Nickman> | (I could provide some CPU power for that matter ;)) |
| 11:47 | <_Ben_> | TrueBrain, It would certaintly be a good idea to get hold of the source of models, otherwise preview shots are nothign more than a teezer |
| 11:48 | <TrueBrain> | but are .blend files all that we need? I mean, you already talk about doing it post-render, some changes |
| 11:48 | <Nickman> | I think the .blend files (or other "source" files should be neccesary) and maybe the PNG should be uploaded to... |
| 11:48 | <_Ben_> | 2 problems. a lot of people don't use blender, including myself most of the time. 2) a lot of people seem to be reluctant to release models under gpl, but would prefer credit (cc-sa) |
| 11:49 | <Nickman> | credit CAN be provided... |
| 11:49 | <Nickman> | that won't be much of a problem I think? |
| 11:49 | <Nickman> | the one that uploads the source gets the credit... |
| 11:49 | <Noldo> | Nickman: gpl doesn't promise that everybody who uses the file gives credit |
| 11:50 | <TrueBrain> | credits aren't the problem, as long as we, as OpenTTD Developers Team, are free to do with the graphics (and source files) what ever we want |
| 11:50 | <TrueBrain> | I have no idea which licenses provide that :) |
| 11:50 | <Nickman> | No, but when they upload the file to this site, their name is next to it, so whoever downloads them, sees who it is from... |
| 11:50 | <TrueBrain> | Nickman: more when we release a 32bpp set (if ever) |
| 11:50 | <Nickman> | what do you mean? The credit will be gone then? |
| 11:51 | <TrueBrain> | Nickman: there are, what, 10000 images? |
| 11:51 | <_Ben_> | hmm, well if its specific to openttd, they could be completly copyright as long as there is personally permission that openttd can use them, and release them. But then the release of openttd with graphics would have to hold that liecence, so if its all gpl as it currently is? then there would be an issue |
| 11:51 | <Nickman> | Place it somwhere in a txt file or somthing, where do the credits of the developers go? :) |
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| 11:51 | <TrueBrain> | Nickman: long long long long long list :) |
| 11:51 | <TrueBrain> | _Ben_: I will ask around which licenses fits both |
| 11:51 | <Nickman> | yeah... |
| 11:51 | <Nickman> | (y) |
| 11:51 | <Nickman> | oeps |
| 11:51 | <Nickman> | no kick TrueBrain :s |
| 11:52 | <_Ben_> | cool, cheers. Would be nice to resolve that. I think a lot of artists would be motivated if credit is enshored |
| 11:52 | <TrueBrain> | credits, as in, naming who made which image, can't be a real issue |
| 11:52 | <TrueBrain> | just it will be a long list :p |
| 11:52 | <Nickman> | where are the credits of the developers? |
| 11:52 | <TrueBrain> | readme.txt |
| 11:52 | <Nickman> | yeah... indeed |
| 11:52 | <Nickman> | well |
| 11:52 | <Nickman> | make the list longer when needed ;) |
| 11:53 | <TrueBrain> | ideal, for us, would be that they give up the credits as GPL to OpenTTD Developer Team, and get credits in graphics.txt or what ever :) |
| 11:53 | <_Ben_> | yeah |
| 11:54 | <Nickman> | credits won't be that big of a problem I think :) |
| 11:54 | <Nickman> | there are a lot of ways of handling it |
| 11:55 | <Nickman> | I'm off to dinner ;) |
| 11:55 | <Sacro> | TrueBrain: i can't release models under the GPL |
| 11:55 | <Noldo> | GPL is a not the clearest license there is when it comes to media files |
| 11:55 | <TrueBrain> | I believe Creative License is the counter-part of GPL for images? |
| 11:55 | <Sacro> | at least, i don't think so |
| 11:55 | <_Ben_> | Sacro: why is that? |
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| 11:58 | <TrueBrain> | now I need to find this 'diffuse' option :p |
| 11:58 | <Sacro> | _Ben_: the renderings are free for personal/non commercial |
| 11:58 | <TrueBrain> | Sacro: we are non-commercial :) (we don't ask money :p) |
| 12:00 | <Wolf01> | TrueBrain, if i can find some .ldr of lego buildings, do you think that is possible to use them for brickland? |
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| 12:00 | <TrueBrain> | Wolf01: Sacro claims it can be done :) |
| 12:00 | <TrueBrain> | I couldn't find it |
| 12:00 | <_Ben_> | Truelight, In blender I think its called Amb and Ref, and there under the materials, wich is the red dot right of 'panels' |
| 12:00 | <TrueBrain> | k, tnx :) |
| 12:00 | <TrueBrain> | Materials I know to find :) |
| 12:01 | <TrueBrain> | ah, there, hidden! :) |
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| 12:01 | <_Ben_> | you are altering the materials rather than the LS though, so would need to do it to each. I have no idea on blend enviroment settings, which would be the other way to go about it |
| 12:01 | <Tekky> | Hi, I have a short question: The Signls Auto Completion Patch is in trunk, but not the corresponding signal GUI, is that correct? |
| 12:02 | <TrueBrain> | _Ben_: all my objects are linked to one single object, so changes to materials is instant for all :p |
| 12:02 | <Wolf01> | (and since the work is based on my hard work, maybe is me who should decide what license to use, don't you think so?) |
| 12:02 | <_Ben_> | ah, referenceing meshes. Thats pretty efficient |
| 12:02 | <TrueBrain> | Wolf01: we are not talking about brickland, a bit more general :) |
| 12:03 | <TrueBrain> | _Ben_: yeah, I hate doing things more often then strictly needed :p |
| 12:03 | <Wolf01> | ah ok |
| 12:03 | <TrueBrain> | Wolf01: and you no longer have a saying in what I do, as I started from scratch :p MWHAHAHAHAHAHAHAHA :) |
| 12:04 | <Wolf01> | the idea is mine, the images are derived from my work :) |
| 12:04 | <Wolf01> | i copyrighted the use of 4 studs per side |
| 12:05 | <Wolf01> | so you can use from 1 to 1000000 but not 4 or 0 |
| 12:05 | <Wolf01> | :D |
| 12:05 | [~] | TrueBrain hugs Wolf01 :) |
| 12:05 | <TrueBrain> | how is your road going? |
| 12:05 | <TrueBrain> | is lego your work? |
| 12:05 | <TrueBrain> | cool :p |
| 12:05 | <TrueBrain> | but don't worry, you will get the credit you deserve :p |
| 12:05 | <TrueBrain> | nah, Wolf01, I doubt I will ever finish this any way, I just want to see if 32bpp has enough in it to make stuff like tiles :) |
| 12:06 | <Wolf01> | why not? |
| 12:06 | <TrueBrain> | too much work :p :p |
| 12:06 | <Sacro> | Wolf01: yep, ldr is fine |
| 12:08 | <Wolf01> | sacro, if you have some buildings... i can do 2 villas and some vehicles with my building instructions |
| 12:08 | <Sacro> | Wolf01: there are lots of instructions onine |
| 12:08 | <TrueBrain> | lol, and all of a sudden we are done with brickland ;) |
| 12:08 | <TrueBrain> | hehe |
| 12:08 | <Sacro> | and i have a huge box of them at home that I will collect |
| 12:08 | <Sacro> | TrueBrain: i've done a level crossing :p |
| 12:09 | <TrueBrain> | I have many many many instructions :p |
| 12:09 | <Sacro> | hehe |
| 12:09 | <Sacro> | it was great |
| 12:09 | <Sacro> | i spent ages rummaging around looking for parts |
| 12:09 | <Sacro> | it was like being 8 again |
| 12:09 | <TrueBrain> | my brother and I played it for ages :) |
| 12:09 | <Wolf01> | i prefer to not use stuff i find online, specially when i'm not sure about copyrights and licenses |
| 12:09 | <Sacro> | Wolf01: mmm, |
| 12:09 | <TrueBrain> | but I dunno if you can use any of the instructions at all |
| 12:10 | <Wolf01> | i crawl every day brickshelf |
| 12:10 | <Wolf01> | and i found a lot of stuff |
| 12:10 | |-| | Wezz6400_ [~Wezz6400@ndb.demon.nl] has joined #openttd |
| 12:10 | <Sacro> | TrueBrain: well we don't have to |
| 12:11 | <Sacro> | i was just having fun finding different types of bricks |
| 12:11 | <TrueBrain> | yeah, me 2 :) but it was ment for Wolf01, as he clearly wanted to copy the instructions |
| 12:11 | <Sacro> | well... |
| 12:11 | <Sacro> | i was going to steal the big yellow lego station |
| 12:11 | <Sacro> | http://news.lugnet.com/trains/?n=29412&t=i&v=a <- so nice |
| 12:12 | <TrueBrain> | but please first try to get a good image from ldr format |
| 12:12 | <TrueBrain> | or a blender |
| 12:12 | <Sacro> | i will upload some renderings later |
| 12:12 | <Sacro> | i need a users.tt-forums.net page |
| 12:13 | <TrueBrain> | as I truely wonder if we can make correct renders from ldr |
| 12:13 | <Sacro> | oooh, a class 06 shunter |
| 12:13 | <Sacro> | yes we can |
| 12:13 | <_Ben_> | the nice thing about a lego set is that it would only take a short while to create all the bits in one blend file, then just reference that and build up many models |
| 12:13 | <Sacro> | either through pov-ray, or blender |
| 12:13 | <TrueBrain> | Sacro: show me :) |
| 12:13 | <Sacro> | TrueBrain: i'm not at home :p |
| 12:13 | <TrueBrain> | _Ben_: exactly what I am trying to do right now :) |
| 12:14 | <TrueBrain> | _Ben_: just it takes a bit of time.... as Blender isn't the most logic application :( |
| 12:14 | <TrueBrain> | for example, it claims that you can link multiple colors to one object, but when you try to change it in your Proxy object, it refuses.... |
| 12:14 | <TrueBrain> | grr |
| 12:14 | <Sacro> | and my battery is dying here |
| 12:15 | <Sacro> | oooh |
| 12:15 | <TrueBrain> | but okay, I now have a height problem... stupid scaling :p |
| 12:15 | <Sacro> | a BR APT |
| 12:15 | |-| | Wezz6400 [~Wezz6400@ndb.demon.nl] has quit [Ping timeout: 480 seconds] |
| 12:15 | <TrueBrain> | wait, it is supposed to be duplo... |
| 12:15 | <TrueBrain> | so I can scale down the Z an extra 50% |
| 12:15 | <Sacro> | yo |