| --- | Log | opened Mon Jul 02 00:00:48 2007 |
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| 01:29 | <DNazarov> | hi all ! |
| 01:30 | |-| | DNazarov changed nick to Smoky555 |
| 01:33 | <Smoky555> | did i miss something? does 32bpp branch integrated into trunk? |
| 01:34 | <Noldo> | not reallt, but there are some 32bpp features coming in to trunk |
| 01:34 | <Noldo> | and already there |
| 01:38 | <Smoky555> | Noldo : but 32bpp branch is closed? |
| 01:42 | <@peter1138> | 32bpp was abandonnned |
| 01:42 | <@peter1138> | with too many 'n's |
| 01:42 | <@peter1138> | hmm, correction |
| 01:42 | <@peter1138> | 32bpp branch was abandonned |
| 01:42 | <Noldo> | :) |
| 01:42 | <@peter1138> | abandoned? |
| 01:43 | <@peter1138> | :o |
| 01:43 | <hylje> | :o |
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| 01:48 | <Smoky555> | i see |
| 01:48 | <Smoky555> | thanks :) |
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| 02:06 | <@peter1138> | gah, bloody athanasios... |
| 02:08 | <Noldo> | who? |
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| 02:11 | <hylje> | athenian |
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| 02:18 | <dihedral> | hello guys |
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| 03:41 | <sHELL> | ah |
| 03:41 | <sHELL> | .o/ hi |
| 03:41 | <SmatZ> | hi |
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| 03:42 | <sHELL> | hmm small question... whats the main difference between the TTDPatch and OpenTTD |
| 03:43 | <sHELL> | ... beside the fact that openttd is opensource and a rebuild and whatever... talking about gameplay |
| 03:43 | <hylje> | less hard limits |
| 03:43 | <hylje> | for instance, we can have arbitrary rail types rather than replacing them |
| 03:43 | <Rubidium> | bigger/smaller map, working (inter)net(work) play |
| 03:44 | <Rubidium> | less newgrf support, but we're catching up quite quickly |
| 03:45 | <Eddi|zuHause2> | technically, TTDPatch is also open source |
| 03:45 | <sHELL> | ah |
| 03:45 | <sHELL> | never tried TTDpatch... wel maby I did some years ago |
| 03:45 | <Smoovious> | I suppose you could also say that TTDPatch is more mature... but they have limitations that OTTD doesn't have... when we reach limitations of the current code, we can just expand it |
| 03:46 | <sHELL> | intresting, well I have to say, LOVE the multiplayer ^^ |
| 03:46 | <Rubidium> | and changing (patch) settings does not require to restart OTTD |
| 03:47 | <Smoovious> | always a plus |
| 03:47 | <Eddi|zuHause2> | openttd supports more platforms |
| 03:47 | <Smoovious> | then there is portability to other platforms |
| 03:47 | <Eddi|zuHause2> | (as in Linux, OSX...) |
| 03:47 | <Smoovious> | Eddi|zuHause2 beat me to it. :P |
| 03:47 | <sHELL> | yeah... first time I clicked on it I was kinda like... "mwhe this gonna work?" but I was suprised to find quite some servers with people playing on it. |
| 03:48 | <Smoovious> | pretty active non-dev-team group of people submitting patches too... and some make it into the game |
| 03:49 | <Smoovious> | and even if they don't, you can always make up a private build for you and your friends with them too |
| 03:49 | <Smoovious> | I don't think a day has gone by yet where I haven't seen at least 3 patches submitted to flyspray |
| 03:50 | <Smoovious> | tho admittedly, I haven't been c ounting. :D |
| 03:50 | <sHELL> | oh yeah, was on maartens server last night, some guy got bored and was pasting news facts corosponding to the current game date |
| 03:51 | <Smoovious> | someone got bored? with OTTD?! BAN EM! |
| 03:51 | <Smoovious> | j/k |
| 03:51 | <sHELL> | perhaps an idea for someone to make a plugin that reads out wikipeida news facts and spams them into ttd chat :P |
| 03:51 | <sHELL> | play and learn history at the same time :P |
| 03:52 | <sHELL> | maby it wil get some goverment funding for educational opensource programing XD |
| 03:53 | <hylje> | heh |
| 03:59 | <sHELL> | by the way, saw a screenshot on the website about a shinkansen thingie |
| 04:01 | <Rubidium> | like http://www.as-st.com/ttd/japan/images/shink0.png ? And you want that too? |
| 04:01 | <sHELL> | @_@ yeah |
| 04:01 | <sHELL> | going to japan at the end of the year |
| 04:01 | <sHELL> | gonna reserve a j-rail pass this month ^^ |
| 04:02 | <Rubidium> | http://www.as-st.com/ttd/japan/index.html <- the "Japan Railways Train Set" which replaces some graphics and such |
| 04:02 | <dihedral> | bzzz |
| 04:02 | <hylje> | replaces maglev |
| 04:02 | <sHELL> | ah |
| 04:02 | <hylje> | and its trains |
| 04:02 | <Rubidium> | hylje: that's true |
| 04:03 | <Rubidium> | they should make a OTTD version that replaces the monorail and still keeps maglev as the Japanese have maglev too ;) |
| 04:03 | <hylje> | are arbitrary railtypes trivial to add through newgrf? |
| 04:03 | <sHELL> | well... have them |
| 04:03 | <sHELL> | thats a big word |
| 04:03 | <sHELL> | there still testing them |
| 04:03 | <sHELL> | only comercial maglev track is in china |
| 04:03 | <Rubidium> | sHELL: too bad that the railpass doesn't include the Nozomi trains aren't included |
| 04:04 | <sHELL> | yeah |
| 04:04 | <sHELL> | no 500 |
| 04:04 | <Maedhros> | hylje: currently arbitrary railtypes are impossible to add via newgrf |
| 04:04 | <sHELL> | but, its not that expensive to have a ride in it |
| 04:04 | <Smoovious> | or an OTTD version, that adds an additional track type |
| 04:04 | <sHELL> | about 70 euro's from osaka to tokyo |
| 04:04 | <sHELL> | but you can take one stop for only 15 euro's or so |
| 04:05 | <Smoovious> | one stop? |
| 04:05 | <hylje> | between two stations |
| 04:05 | <hylje> | Maedhros: do we need namespaces to cleanly let that happen? |
| 04:05 | <Smoovious> | that's like only tasting chocolate cake. :) |
| 04:05 | <sHELL> | yeah, last time I checked not all rides go nonstop |
| 04:06 | <sHELL> | then again.. im way more intrested in the 600 and 700 ^^ |
| 04:06 | <sHELL> | think my eye's will pop at several stations XD |
| 04:07 | <Smoovious> | well worth paying that and the airfare myself, just to see your eyes pop |
| 04:07 | <Smoovious> | may even take video and post it on youtube |
| 04:07 | <Rubidium> | the 700 series shinkansen is ugly. |
| 04:07 | <@peter1138> | hylje: no, we need my railtypes support :) |
| 04:08 | <hylje> | ow |
| 04:08 | <@peter1138> | ps, "ow" is a different sound to "oh" |
| 04:08 | <@peter1138> | unless that hurt... i guess |
| 04:09 | <sHELL> | and I realy hope to get a look at the 360 S ^^ |
| 04:09 | <Smoovious> | go for the PS2 instead |
| 04:09 | <sHELL> | .. |
| 04:09 | <Smoovious> | :P |
| 04:09 | <sHELL> | talking about trains here >_< |
| 04:09 | <Smoovious> | I know |
| 04:09 | <sHELL> | http://upload.wikimedia.org/wikipedia/commons/f/fb/FASTECH_360-S.JPG <<< that one |
| 04:10 | <Smoovious> | just being a pain while I'm waiting for my proceed signal |
| 04:10 | <sHELL> | hehe |
| 04:10 | <sHELL> | damn... gota work in 50 min |
| 04:10 | <sHELL> | sigh |
| 04:11 | <sHELL> | http://www.hochgeschwindigkeitszuege.com/japan/fasttech360s_01_gr.jpg <<< sure is one of the most weirdass trains I have seen yet |
| 04:12 | <Rubidium> | Micky Mouse edition ;) |
| 04:19 | <sHELL> | heh |
| 04:19 | <sHELL> | @_@ more coffee |
| 04:27 | <sHELL> | lol, seems chris made a shinkansen 0 patch for locomotion |
| 04:27 | <sHELL> | oh, and I still got the orginal tt box somewhere |
| 04:27 | <Jerub> | eirdass trains I have seen yet |
| 04:28 | <sHELL> | woah found the box... dusty *cough cough* |
| 04:28 | <@peter1138> | ears :o |
| 04:29 | <sHELL> | time to post weirdass trains |
| 04:30 | <hylje> | choo choo |
| 04:30 | <sHELL> | http://upload.wikimedia.org/wikipedia/commons/1/1c/AVE_350_385835_7954.jpg <<< Talgo 350 from spain :3 |
| 04:30 | <@peter1138> | weird |
| 04:31 | <hylje> | aerodynamics, heh |
| 04:31 | <Rubidium> | that's just like the Shinkansen 700 Series |
| 04:32 | <sHELL> | hmm |
| 04:32 | <sHELL> | yeah, seems the ducknose makes less noice |
| 04:33 | <sHELL> | altho in japan the need the lower nose because tunnels are lower then in europe |
| 04:34 | <sHELL> | kinda like why the 360S looks so weird ^^ |
| 05:06 | <stillunknown> | If i added a m8, would that have to be saved somewere specifically? |
| 05:06 | <Maedhros> | yes |
| 05:07 | <Maedhros> | look for chunks like MAP7 in misc.cpp |
| 05:08 | <Rubidium> | though the real question is: why is it needed? |
| 05:09 | <Smoovious> | what is m8 anyways |
| 05:10 | <Smoovious> | (one thing I hate about railsims in professional mode... been sitting at a stop signal for 45 game minutes now... what fun... ) |
| 05:10 | <hylje> | enjoy your novelty games |
| 05:10 | <Smoovious> | well, it is more of a sim than a game |
| 05:15 | <stillunknown> | Rubidium: an experiment |
| 05:21 | <SmatZ> | when I join the openttdcoop game (rev10401) as a spec, the Build rail and Build airport buttons are not disabled http://88.146.45.107/ttd/screenshot.png ... when I click the Build rail button, the game asserts. I tried to reproduce that on private server, but failed... is this corrected in some newer revisions? |
| 05:22 | <@peter1138> | how strange |
| 05:22 | <hylje> | newgrf probably |
| 05:23 | <@peter1138> | reason? |
| 05:23 | <hylje> | gut feeling |
| 05:26 | <sHELL> | need to work |
| 05:26 | <sHELL> | damnit |
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| 06:38 | <dihedral> | how is progress on fixing the bug in 0.5.3-RC1? |
| 06:39 | <Maedhros> | i think it was fixed a few hours after it was found |
| 06:40 | <dihedral> | so... what else is supposed to go into RC2? |
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| 06:43 | <Rubidium> | something called time |
| 06:47 | <dihedral> | why not put the time into RC3? |
| 06:47 | <dihedral> | and have a playable rc2 :-P |
| 06:48 | <Rubidium> | it takes quite some time to do the actual release... |
| 06:48 | <dihedral> | ah - ok |
| 06:48 | <dihedral> | i thought that was more a matter of minutes to an hour :-) |
| 06:48 | <dihedral> | depending on the amount of backports |
| 06:49 | <dihedral> | and i was thinking rc2 would only really need to fix of the obvious one |
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| 06:49 | [~] | dihedral assumes way too much |
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| 06:56 | <dihedral> | Rubidium: just out of curiosity - how long does it take to prepare a release, etc? |
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| 07:22 | <Rubidium> | excluding backporting something like 1 hour to do the actual release and then a few hours for all the post release stuff (making posts, making other people compile, adding stuff to the very slow and inefficient SF.net, ...) |
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| 07:43 | <dihedral> | Rubidium: could compiling stuff not be automated like with the nightlies? |
| 07:43 | <dihedral> | i.e. a script that will grab the latest addition to tags? |
| 07:44 | <Rubidium> | well, compiling isn't the most work (for me) |
| 07:44 | <Rubidium> | adding them to SF is |
| 07:47 | <Rubidium> | and making all the posts at different places/updating websites etc. |
| 07:47 | <Rubidium> | furthermore we want the RCs to be made with MSVC because then the crash logs will actually tell something useful |
| 07:48 | <Rubidium> | and OS/2 doesn't compile on the CF yet and neither do debian packages |
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| 08:00 | <stillunknown> | Rubidium: gcc crash logs are useless? |
| 08:10 | <dihedral> | makes sense :-) |
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| 08:21 | <Rubidium> | stillunknown: I wouldn't know how to get the function that actually crashed from a Windows crash log when it was compiled with GCC |
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| 09:18 | <Phazorx> | tempsnowline is not ottd friendly is it? |
| 09:18 | <Eddi|zuHause> | there was a patch that did that... |
| 09:19 | <Eddi|zuHause> | it was in the miniin |
| 09:19 | <hylje> | and cool |
| 09:21 | <Phazorx> | so i take thata s a no |
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| 10:17 | <Phazorx> | how can i supress npf from debug_level 5? |
| 10:18 | <Phazorx> | debug_level "npf=0" does nothing |
| 10:18 | <+glx> | and without quotes? |
| 10:24 | <@peter1138> | hmm |
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| 10:34 | <skidd13> | I have doubled grf's in the "Availible NewGRF files" window. But only a few ones, not all. |
| 10:35 | <+glx> | they are in different dir I guess |
| 10:35 | <skidd13> | nope, they are listed exactly a the same. |
| 10:35 | <mikk36> | Q: why are some windows with static position ? |
| 10:36 | <mikk36> | ie. new vehicle proposals, add newgrf etc |
| 10:36 | <l_Blue_l> | @devs Is there any main reason that buses and Trucks can't have the same shared orders? |
| 10:37 | <skidd13> | @glx: find | grep shows them only once too. |
| 10:39 | <Rubidium> | skidd13: what version of OTTD? |
| 10:39 | <skidd13> | current trunk, what else? ;) |
| 10:40 | <Rubidium> | are the MD5 checksums the same? |
| 10:40 | <skidd13> | yes |
| 10:45 | <Rubidium> | that shouldn't happen in trunk, though it happens in 0.5.X |
| 10:45 | <skidd13> | Maybe something with the grf structure? Cause only a few specific ones appear doubled. (pb_viaduct, CS railroad tracks, and my buoy_test.grf) |
| 10:45 | <Brianetta> | l_Blue_l: Truck and bus stations aren't the same |
| 10:45 | <Brianetta> | l_Blue_l: You also can't share orders between a train and a bus |
| 10:45 | <Brianetta> | although you can clone the orders |
| 10:45 | <@peter1138> | order cloning is broken, at least for artic rvs |
| 10:45 | <Phazorx> | hmm... is gradual_loading supposed to work for trains ? |
| 10:45 | <Phazorx> | trams |
| 10:45 | <@peter1138> | yes |
| 10:45 | <Phazorx> | i am trying to play with timetables |
| 10:45 | <Phazorx> | and even if i set it to 1 day wait |
| 10:45 | <Phazorx> | all pax jump onboard |
| 10:47 | <mikk36> | why won't anyone answer my question ? |
| 10:49 | <Phazorx> | i dont know the answer :) |
| 10:52 | <l_Blue_l> | @Brianetta: I understand that the stations are different but i would have thought it should still be possible if all the stations had the both station types. |
| 10:53 | <Brianetta> | but then buses could stop at truck stops, etc |
| 10:53 | <l_Blue_l> | no why would they. They would go the the bus stop next door |
| 10:54 | <Phazorx> | Brianetta: by Merfies law, AP does not crash with debuggign |
| 10:54 | <Brianetta> | mmhmm |
| 10:54 | <Brianetta> | best leave it on then |
| 10:55 | <Rubidium> | Osai: does the exact same savegame desync when you use NPF instead of YAPF? |
| 10:56 | <Osai> | didn't test it |
| 10:56 | <Osai> | give me a sec |
| 10:57 | <Osai> | we have yapf for trains and RVs |
| 10:57 | <Osai> | I turned of only trains |
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| 10:59 | <Maedhros> | peter1138: what's broken with artic rvs and orders? i thought it worked last time i tried... |
| 10:59 | <@peter1138> | i ctrl-cloned some and had no ord... |
| 10:59 | <@peter1138> | hmm |
| 10:59 | <@peter1138> | wait, that wasn't even artic |
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| 11:08 | <Osai> | Rubidium: I turned off yapf for rail and now it doesn't desync anymore |
| 11:08 | <Osai> | with yapf the time of desync was almost the same |
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| 11:12 | <Osai> | Rubidium: must be an yapf issue |
| 11:12 | <Osai> | the point of desync is always the same |
| 11:12 | <Osai> | and it could be 64bit related |
| 11:14 | |-| | l_Blue_l [~number_on@CPE-144-136-129-229.qld.bigpond.net.au] has left #openttd [] |
| 11:16 | <Rubidium> | Osai: I couldn't reproduce it locally with int32 vs int32, so I suspect 64 vs 32 trouble |
| 11:17 | <Osai> | could be correct |
| 11:17 | <Osai> | one of our members did a local test with VPN and he didn't desync either |
| 11:18 | <Rubidium> | hmm, Osai maybe you could test with a 32bits OSX binary |
| 11:18 | |-| | MeusH [~MeusH@host-195-100.ksknet.pl] has joined #openttd |
| 11:18 | <MeusH> | hello |
| 11:18 | <MeusH> | can anyone tell me where can I find "Add shared vehicles" (groups related), please? |
| 11:20 | <Osai> | Rubidium: like this: http://nightly.openttd.org/macosx-powerpc/OTTD-macosx-powerpc-nightly-r10401.zip |
| 11:20 | <MeusH> | or "{WHITE}Can't add shared vehicles to group..." |
| 11:20 | <MeusH> | thanks in advance |
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| 11:22 | <Rubidium> | Osai: yes |
| 11:22 | <Rubidium> | MeusH: the drop down in the advanced group GUI |
| 11:23 | <Rubidium> | for a group (not the "all" group) |
| 11:24 | <Osai> | Rubidium: 32bit build desyncs too |
| 11:24 | <Osai> | with yapf on |
| 11:24 | <MeusH> | ah, a nice feature :) |
| 11:24 | <MeusH> | altought it's hidden |
| 11:24 | <MeusH> | thank you Rubidium |
| 11:24 | <Rubidium> | Osai: hmm, so PPC desyncs |
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| 11:25 | <Osai> | XeryusTC desyncs too |
| 11:25 | <Osai> | dunno which architecture he uses |
| 11:25 | <Rubidium> | neither do I |
| 11:25 | <Osai> | exactly at the same point of time |
| 11:25 | <Osai> | but Mucht_ doesn't desync |
| 11:25 | <Osai> | its a little bit weird :> |
| 11:26 | <Mucht_> | thats very true |
| 11:26 | <Rubidium> | and all joined at the same time? |
| 11:26 | <Mucht_> | and I have 64bit as well |
| 11:26 | <Osai> | shall I do another log |
| 11:26 | <Osai> | with 2 clients? |
| 11:26 | <Osai> | on desyncs, one doesn't |
| 11:27 | <Rubidium> | well, you said you didn't do anything; it just desynced after 1.5 game month or so |
| 11:27 | <Osai> | yep |
| 11:27 | <Osai> | and its reproducible |
| 11:28 | <Mucht_> | its very interesting due to the fact that I'm the only one not desyncing |
| 11:29 | <Rubidium> | so at the moment it looks like PPC desyncs and non-PPC doesn't (well at least this case of desync) |
| 11:29 | <Rubidium> | and it only happens when YAPF is used |
| 11:30 | |-| | Wolf01 [~wolf01@host161-229-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd |
| 11:30 | <Wolf01> | hello |
| 11:30 | |-| | scia [~scia@85.149.96.102] has joined #openttd |
| 11:31 | |-| | |Jeroen| [~jeroen@dD576B7C2.access.telenet.be] has joined #openttd |
| 11:32 | <Mucht_> | hmm, too bad, there must be another cause for our case |
| 11:33 | <skidd13> | self compiled or nightly? Maybe broken compiler series. |
| 11:34 | <skidd13> | g++-4.2 seems to be buggy. I went back to 4.1 |
| 11:35 | <Mucht_> | I guess we all compile by ourselfes indeed |
| 11:35 | <ln-> | it can't be buggy, it's free software. |
| 11:36 | <Mucht_> | I use 4.1 |
| 11:36 | <Mucht_> | and I don't desync |
| 11:36 | <Mucht_> | XeryusTC: there? |
| 11:36 | <Brianetta> | http://www.ppcis.org/files.php?fileid=61 |
| 11:37 | <CIA-1> | OpenTTD: bjarni * r10410 /trunk/src/video/cocoa_v.mm: |
| 11:37 | <CIA-1> | OpenTTD: -Fix [FS458]: [OSX] if the resolution is changed to something that's too high for the monitor, then it's reduced to fit the monitor size (PinguTux) |
| 11:37 | <CIA-1> | OpenTTD: This solves a possible crash |
| 11:37 | <CIA-1> | OpenTTD: This also solves a graphical glitch where the titlebar can be drawn on top of the game area |
| 11:37 | <CIA-1> | OpenTTD: Those issues only aplied to window mode |
| 11:38 | |-| | lolman [~john@cpc3-leds2-0-0-cust55.leed.cable.ntl.com] has joined #openttd |
| 11:39 | <Osai> | I didn't compile my self |
| 11:39 | <MeusH> | hello Wolf01 |
| 11:39 | <Wolf01> | hello MeusH |
| 11:40 | <Mucht_> | but Osai you could only have this ppc-bug |
| 11:40 | <Mucht_> | or better: this ppc-bug as well |
| 11:41 | <Osai> | this ppc-bug? |
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| 11:42 | <skidd13> | glx & Rubidium: The doubled grf entry is only at the binary compiled with g++-4.2. So I guess broken compiler... :( |
| 11:45 | <Osai> | I g2g now |
| 11:45 | <Osai> | I will compile it with 4.0 |
| 11:46 | <Osai> | and check what happens |
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| 12:06 | |-| | EmiT [~emit@194-176-150-82.gw.cz] has joined #openttd |
| 12:06 | <EmiT> | hi |
| 12:07 | |-| | smoovi [~smoovi@dslb-088-073-072-166.pools.arcor-ip.net] has quit [Quit: #idlerpg] |
| 12:08 | <Thomas[NL]> | hi |
| 12:09 | <EmiT> | im a newbie |
| 12:09 | <EmiT> | howto connect the public server? |
| 12:09 | <EmiT> | it needs a password |
| 12:09 | <Thomas[NL]> | you mean openttdcoop? |
| 12:09 | <EmiT> | yes |
| 12:10 | <Thomas[NL]> | read their wiki |
| 12:10 | <hylje> | #openttdcoop |
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| 12:11 | <EmiT> | ah thanks |
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| 12:24 | <CIA-1> | OpenTTD: miham * r10411 /trunk/src/lang/ (6 files): (log message trimmed) |
| 12:24 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-07-02 19:21:47 |
| 12:24 | <CIA-1> | OpenTTD: dutch - 2 fixed by webfreakz (2) |
| 12:24 | <CIA-1> | OpenTTD: polish - 4 fixed, 7 changed by meush (11) |
| 12:24 | <CIA-1> | OpenTTD: portuguese - 9 fixed, 2 changed by devilRed (11) |
| 12:24 | <CIA-1> | OpenTTD: simplified_chinese - 30 fixed by Fishingsnow (30) |
| 12:24 | <CIA-1> | OpenTTD: slovenian - 2 fixed by Necrolyte (2) |
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| 12:43 | <Adriaan> | hey |
| 12:43 | <MeusH> | hello |
| 12:43 | <Adriaan> | can someone point me to a download with the required original TTD files? |
| 12:43 | <Adriaan> | hi MeusH :) |
| 12:46 | <MeusH> | yeah, wait a second |
| 12:47 | <Wolf01> | http://www.tt-forums.net/viewtopic.php?t=3407 |
| 12:47 | <MeusH> | http://download.transporttycoon.net/ |
| 12:47 | <Wolf01> | i'm first!!! XD |
| 12:47 | <MeusH> | yep, what he said |
| 12:47 | <MeusH> | :) |
| 12:47 | <Adriaan> | haha, thanks both :) |
| 12:48 | <MeusH> | try this one: http://download.transporttycoon.net/files/ttd-graphics.rar |
| 12:48 | <MeusH> | this contains graphics and sample.cat file |
| 12:48 | <MeusH> | and have fun :) |
| 12:49 | [~] | Adriaan _clicks_ |
| 12:49 | <Wolf01> | ah, MeusH, 2 saturdays ago i bought the TTDX cd :O |
| 12:49 | <MeusH> | wow :D |
| 12:49 | <MeusH> | and does it work fine? |
| 12:49 | <MeusH> | did you play it? |
| 12:49 | <Wolf01> | i don't know, i hanged it on the wall like a picture |
| 12:50 | <Wolf01> | "hanged", is only lean on the wall |
| 12:52 | <MeusH> | cya |
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| 12:57 | <Phazorx> | anyone avare of servers successfully using AV8 1.33 ? |
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| 13:00 | <Adriaan> | man.. |
| 13:00 | <Adriaan> | i havent played this game since i was nine |
| 13:00 | <Adriaan> | im getting all emotional |
| 13:02 | <hylje> | emoo |
| 13:03 | [~] | hylje runs in circles around Adriaan shouting "EMO" |
| 13:03 | [~] | Adriaan dances! |
| 13:03 | <Rubidium> | Phazorx: you're saying AV8 1.33 might be the cause of the desyncs? |
| 13:04 | <Phazorx> | noope |
| 13:04 | <Adriaan> | mm when i try to stretch it over my dual screen it crashes :( |
| 13:04 | <Phazorx> | AP issues seem to be related |
| 13:04 | <Adriaan> | Segmentation fault |
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| 13:08 | <caladan> | i ve bought TTDX too lately, i made a copy to be safe :> |
| 13:08 | <caladan> | now it stands in my room and im proud of it :D |
| 13:13 | <Adriaan> | mm what is the best transport on low distance? |
| 13:13 | <Adriaan> | i used to build trains practically everywhere |
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| 13:24 | <Thomas[NL]> | woo sac's trees in sub-arctic |
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| 14:07 | <valfarre> | hmmm |
| 14:07 | <valfarre> | ah crap |
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| 14:28 | <mikk36> | loool |
| 14:29 | <mikk36> | http://www.youtube.com/watch?v=St56_zW263c |
| 14:29 | <mikk36> | and after that: |
| 14:29 | <mikk36> | http://www.youtube.com/watch?v=iaVRoZByVkA |
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| 14:40 | <valfarre> | woah |
| 14:40 | |-| | MeusH_away [~MeusH@host-195-100.ksknet.pl] has quit [Ping timeout: 480 seconds] |
| 14:41 | <valfarre> | so many newgrf sets out there |
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| 14:55 | <Phazorx> | valfarre: europe game works now btw, so feel free to join if still inetrsted |
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| 15:22 | <Osai> | Rubidium: I tried it with my own compiled version |
| 15:24 | <Osai> | g++ 4.01 |
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| 15:39 | <Sacro> | is anyone still fixing pbs bugs... ? |
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| 15:47 | <valfarre> | nah.. I need sleep |
| 15:47 | <valfarre> | almost faling apart here :S |
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| 15:53 | <KUDr> | Osai: ping |
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| 15:53 | <KUDr> | Osai: ping |
| 15:53 | <Osai> | again pls, got a screen error |
| 15:53 | <Sacro> | KuDr: you poinged him good |
| 15:53 | <KUDr> | :)) |
| 15:53 | <Osai> | pong... now |
| 15:54 | <KUDr> | ok |
| 15:54 | <KUDr> | Osai: /j #desync |
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| 16:03 | <Wolf01> | 'night |
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| 16:54 | <Digitalfox> | To know when was the last time a person here in the channel typed something, what's the command? "!seen + nickname " ? |
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| 17:10 | <mggrant> | Digitalfox: yes, !seen <nick> (_042_ appears to be the bot) |
| 17:13 | <Eddi|zuHause> | @seen Digitalfox |
| 17:13 | <@DorpsGek> | Eddi|zuHause: Digitalfox was last seen in #openttd 18 minutes and 47 seconds ago: <Digitalfox> To know when was the last time a person here in the channel typed something, what's the command? "!seen + nickname " ? |
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| 17:14 | <Digitalfox> | ok, thanks mggrant and Eddi|zuHause :) |
| 17:14 | <Digitalfox> | @seen belugas |
| 17:14 | <@DorpsGek> | Digitalfox: belugas was last seen in #openttd 22 hours, 34 minutes, and 48 seconds ago: <Belugas> indeed, Eddi|zuHause3 |
| 17:14 | <mggrant> | oh, didn't see Dorps there :) |
| 17:15 | <Digitalfox> | !seen belugas |
| 17:15 | <_42_> | Digitalfox, if you can't see belugas here right now, you probably need new glasses. ^_^ |
| 17:15 | <Digitalfox> | hum, so _42_ doesn't work for this? |
| 17:16 | <Eddi|zuHause> | DorpsGek is a little more intelligent... even if that is a contradiction in itself :p |
| 17:16 | <Digitalfox> | ok, thanks guys, i got the info i wanted :) |
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| 17:28 | <@peter1138> | ooh |
| 17:28 | <@peter1138> | i have an r3234M build... |
| 17:29 | <Rubidium> | Eddi|zuHause: why would it be a contradiction? |
| 17:29 | <@peter1138> | br_mini :o |
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| 17:30 | <Eddi|zuHause> | err, from how i understood it, "Dorps Gek" is the most stupid person in the village--- |
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| 17:32 | <Eddi|zuHause> | correct me if i am wrong |
| 17:32 | <Rubidium> | gek => crazy |
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| 18:13 | <Sacro> | @seen KUDr* |
| 18:13 | <@DorpsGek> | Sacro: KUDr* could be KUDr (2 hours, 19 minutes, and 18 seconds ago) or KUDr_wrk (3 days, 10 hours, 28 minutes, and 38 seconds ago) |
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| 18:26 | <NukeBuster> | What is wrong when getting the following warning? http://paste.openttd.org/138 |
| 18:26 | <Phazorx> | Rubidium: we got r10295 yapf-desyncing now |
| 18:26 | <Phazorx> | :( |
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| 18:30 | <Eddi|zuHause> | NukeBuster: the "," there are totally useless (and probably wrong) |
| 18:30 | <NukeBuster> | ok, thank you. Got something to look for now :) |
| 18:31 | <Eddi|zuHause> | which patch does that? |
| 18:32 | <NukeBuster> | 45 degrees rotated rectangle... |
| 18:33 | <NukeBuster> | been looking to solve the last warnings... |
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| 18:37 | <Phazorx> | correction, r10295 desyncs even with disabled yapf |
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| 18:37 | <Eddi|zuHause> | NukeBuster: try something like that: "_thd.select_proc == DDSP_stuff && _thd.select_method == VPM_stuff" |
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| 18:38 | <NukeBuster> | thanks... |
| 18:43 | <Eddi|zuHause> | and go slap the programmer of this rubbish... |
| 18:43 | <NukeBuster> | gehe, the original programmer is long gone :P |
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| 19:38 | <_Ben_> | hi, does anybody know where to find the sprites for the streetlamps? If not I'll trawl through the pcx files, but any hint would save me some time |
| 19:44 | <Eddi|zuHause> | maybe table/road_land.h can give you hints? |
| 19:50 | <_Ben_> | asuming you mean this, it doesn't seem to help. http://docs.openttd.org/road__land_8h-source.html |
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| 19:51 | <Sacro> | 00266 _roadside_lamps,? |
| 19:52 | <_Ben_> | yep, I was looking for where the sprites are found, in wich graphic file, and what number |
| 19:52 | <_Ben_> | No worries, I'm just gunna look through and find it. I was just seeing if anyone new already, and could save me some time |
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| --- | Log | closed Tue Jul 03 00:00:28 2007 |