| --- | Log | opened Sat Jun 30 00:00:35 2007 |
| 01:12 | |-| | CobraA1 [~Jeremiah@75-163-136-237.clsp.qwest.net] has joined #openttd |
| 01:12 | <CobraA1> | hey |
| 01:13 | <CobraA1> | Trying to figure out how AirportHasBlock works in aircraft_cmd.cpp works |
| 01:14 | <CobraA1> | In particular the line that begins with "if (current_pos != reference " |
| 01:14 | <CobraA1> | What is "reference" and why is it compared to "current_pos"? |
| 01:32 | <CIA-1> | OpenTTD: peter1138 * r10396 /trunk/src/genworld_gui.cpp: -Fix: When landscape generating, allow for 200ms between screen updates instead of updating every 200ms. Previously slow screen updates would result in very slow map generation (GeekToo) |
| 01:39 | <stillunknown> | Has there ever been a bug in openttd were things like trackbits, track were not set on a bridge, stations and/or normal track |
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| 01:45 | <@peter1138> | trackbits are not set on stations |
| 01:45 | <@peter1138> | nor bridges |
| 01:51 | |-| | alanin changed nick to Alanin |
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| 01:59 | |-| | mode/#openttd [+o orudge] by ChanServ |
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| 02:19 | <CobraA1> | headings == states? |
| 02:20 | <CobraA1> | if (current->heading == v->u.air.state) { |
| 02:20 | <CobraA1> | Odd line of code |
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| 02:48 | <CobraA1> | Anybody here know about the airport state machine?? |
| 02:50 | <hylje> | no |
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| 02:51 | <CobraA1> | I guess I'll as the dev forums |
| 02:51 | <CobraA1> | *as=ask |
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| 02:52 | |-| | Wolf01 [~wolf01@host97-237-dynamic.2-87-r.retail.telecomitalia.it] has joined #openttd |
| 02:52 | <Wolf01> | hello |
| 02:52 | |-| | Sacro|Laptop [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 02:53 | <Smoovious> | 'sup Wolf01... how goes the toyland replacement? |
| 02:54 | <Wolf01> | if you have some suggestions about the lightning i would appreciate it :P |
| 02:54 | <Smoovious> | can't say I do at the moment |
| 02:54 | <@peter1138> | lightning? hmm |
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| 03:26 | <CIA-1> | OpenTTD: peter1138 * r10397 /trunk/src/economy.cpp: -Fix [FS#969]: subsidy awarded messages broken due to {COMPANY} now taking 1 (not 2) parameters. also remove an unnecessary dereference. |
| 03:27 | <Smoovious> | ^5 peter1138 |
| 03:28 | <Smoovious> | I originally thought I screwed up something with my patch... wanted to make sure before I posted it... would have posted it a couple days ago if not for my tinkering in there... |
| 03:28 | <@peter1138> | http://bugs.openttd.org/task/962 |
| 03:29 | <@peter1138> | that sounds like what someone here was complaining about but didn't bother reporting |
| 03:30 | <Smoovious> | 962? ya sure? |
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| 03:42 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 03:45 | <Smoovious> | o/ Bjarni |
| 03:46 | |-| | TinoM|Mobil [~tino@i5387C956.versanet.de] has joined #openttd |
| 03:46 | <@peter1138> | that Smoovious bloke... 'e's 'armless |
| 03:46 | <Smoovious> | the other one is under the desk |
| 03:47 | <@peter1138> | that's just too much information |
| 03:47 | <Smoovious> | :D |
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| 04:13 | <@Bjarni> | so are you guys having fun? |
| 04:13 | <Sionide> | it's 24/7 fun up in here! |
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| 04:33 | |-| | jojo1000 [Arjun@59.93.199.30] has joined #openttd |
| 04:34 | <jojo1000> | hello friends :) |
| 04:34 | <jojo1000> | is there any workaround to the 'tried to load too many sprites' option ? in 0.5.2 ? |
| 04:34 | <jojo1000> | i dont want to download any nightlies to overcome this... any other workaround ? |
| 04:35 | <@peter1138> | no |
| 04:35 | <Sionide> | what's wrong with nightlies? |
| 04:35 | <jojo1000> | well with nightlies .. can't find any multiplayer server with them |
| 04:35 | <jojo1000> | :P |
| 04:36 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd |
| 04:36 | <nairan> | there is one server with last nightly |
| 04:36 | <@peter1138> | so keep 0.5.2 for multiplayer games and the nightly for single player |
| 04:36 | <Sionide> | nairan, at least one |
| 04:36 | <nairan> | its updated after every nightly compile but there is barley playing somone (winder why) |
| 04:36 | <nairan> | *wonder |
| 04:37 | <Gekko> | if this OpenTTD was really cool, there would be no need for nightlies |
| 04:37 | <Gekko> | modularity :P |
| 04:37 | <nairan> | nah |
| 04:37 | <Gekko> | kind of like a newgrf |
| 04:37 | <nairan> | nightlies are good to test new feat. and also find bugs. |
| 04:37 | <Gekko> | when you check a server is says "Noob, get this piece." |
| 04:37 | <Gekko> | I didn't mean "NO" nightlies |
| 04:38 | <Gekko> | i just meant utilised in a different way |
| 04:42 | <@peter1138> | unpossible |
| 04:46 | <Gekko> | how so |
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| 04:47 | |-| | Alanin changed nick to alanin |
| 04:53 | <jojo1000> | which nightly would accept more than 16383 sprites ? any ideas ? |
| 04:54 | |-| | HMage` [hmage@arteimij.dialup.corbina.ru] has joined #openttd |
| 04:55 | <@peter1138> | if you going to get a nightly you should just get the current one |
| 04:56 | <Gekko> | HMage loves cyrillics |
| 04:57 | <jojo1000> | okie :) |
| 04:58 | <jojo1000> | thanks so much |
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| 05:05 | <HMage`> | Gekko: what that was for? :) |
| 05:05 | |-| | HMage` changed nick to HMage |
| 05:05 | <Gekko> | you're russian |
| 05:05 | <Gekko> | therefore you like cyrillics |
| 05:05 | <Gekko> | :P |
| 05:07 | <HMage> | do you like the ground you're walking on from day to day? I bet you just don't feel a thing towards that. Same here, I don't feel a thing towards letters. |
| 05:08 | <@peter1138> | ACTUALLY I DO! |
| 05:08 | <@peter1138> | Gekko: you'd think they'd like UTF8 too |
| 05:09 | <HMage> | that's why you write in caps? :) |
| 05:09 | <@peter1138> | no, i was just shouting |
| 05:09 | <hylje> | CAPS ARE CRUISE CONTROL FOR AWESOME |
| 05:10 | <@peter1138> | my boss is a numbnuts |
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| 05:10 | <@peter1138> | he phoned me to tell me some server is down, but didn't think it was very important |
| 05:10 | <@peter1138> | he also asked me to check out why some customer's site wasn't working |
| 05:10 | <@peter1138> | he didn't twig... |
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| 05:14 | <Gekko> | I love cyrillics and this alphabet |
| 05:14 | <Gekko> | both are sexy in their own right |
| 05:14 | <hylje> | what |
| 05:14 | |-| | elmex [~elmex@e180064203.adsl.alicedsl.de] has joined #openttd |
| 05:15 | <Eddi|zuHause2> | you, sir Gekko, have a twisted mind... |
| 05:15 | <@peter1138> | hylje, he has issues :) |
| 05:15 | <Gekko> | Why, I love languages. |
| 05:16 | <Gekko> | the sexiest languages are russian and german |
| 05:16 | <Gekko> | and I'm not a socialist. |
| 05:16 | <hylje> | achtung |
| 05:16 | <Gekko> | SCHNELL SCHNELL |
| 05:16 | <Eddi|zuHause2> | RUHE! |
| 05:16 | <nairan> | <-- german .... |
| 05:17 | <Gekko> | hey sexy |
| 05:17 | <Gekko> | lol |
| 05:17 | <Gekko> | half of irc is on dialin-t |
| 05:17 | <Gekko> | t-dialin* |
| 05:17 | <@Bjarni> | Gekko: you have a very twisted mind |
| 05:17 | <hylje> | big isps :o |
| 05:17 | <@Bjarni> | how can German be sexy??? |
| 05:17 | <nairan> | yea telekom = monopol in germany |
| 05:17 | <Gekko> | telecomm monopoly here :P |
| 05:17 | <Gekko> | now called telstra |
| 05:18 | <hylje> | we have like five major isps and counting |
| 05:18 | <Gekko> | and you are? |
| 05:18 | <hylje> | i'm me |
| 05:19 | <@Bjarni> | hylje, I presume |
| 05:19 | <@Bjarni> | can't you see that? :p |
| 05:19 | <hylje> | apparently telstra anonymizes the interwebs just enough |
| 05:19 | <@Bjarni> | think before asking next time xD |
| 05:19 | <hylje> | D: |
| 05:19 | <nairan> | we have one and now eu going to court of EU law to complain against a protection law in germany |
| 05:19 | <@Bjarni> | what law? |
| 05:20 | <nairan> | its protecting telekom via a company law + subsidy |
| 05:20 | <Gekko> | eww. |
| 05:20 | <Gekko> | the EU broke the E. |
| 05:20 | <hylje> | U U U U U |
| 05:20 | <Gekko> | and the Euro sign makes me sick to look at. |
| 05:21 | <Gekko> | its an E, with two lines through it |
| 05:21 | <Gekko> | I thikn I'm going to puke. |
| 05:21 | <hylje> | $ is a S with two lines through it |
| 05:21 | <hylje> | enjoy your aus$ |
| 05:21 | <Gekko> | two in the US |
| 05:21 | <Gekko> | one in AU. |
| 05:21 | <nairan> | australia or austira? |
| 05:21 | <Gekko> | Australia. |
| 05:21 | <nairan> | *austria |
| 05:21 | <hylje> | fine |
| 05:21 | <Eddi|zuHause2> | what's wrong with the € sign? |
| 05:22 | <Gekko> | lol Eddi|zuHause2 I see â ‚¬ |
| 05:22 | <Gekko> | thats just silly with UTF-8 on |
| 05:22 | <Gekko> | do the sign again |
| 05:22 | <Gekko> | >_> |
| 05:22 | <Gekko> | i realise i didnt have UTF8 on |
| 05:22 | <Eddi|zuHause2> | € |
| 05:22 | <hylje> | ¤ |
| 05:22 | [~] | Gekko pukes at the sight |
| 05:22 | <Gekko> | hylje: yours doesnt work though |
| 05:22 | <hylje> | your charset is silly |
| 05:23 | <Gekko> | your hostname is silly |
| 05:23 | <hylje> | granted |
| 05:23 | <hylje> | im too lazy to turn it to hylje.fi |
| 05:24 | <Gekko> | you can change it on demand? |
| 05:24 | |-| | TinoM [~Tino@i5387C956.versanet.de] has joined #openttd |
| 05:24 | <Gekko> | or you ssh into your server |
| 05:24 | <hylje> | i believe i have to call my isp for dat |
| 05:25 | <@peter1138> | € :D |
| 05:25 | <hylje> | eur eur eur eur eur |
| 05:25 | <Gekko> | STOP IT |
| 05:25 | <Gekko> | alright. |
| 05:26 | <@peter1138> | ¼ |
| 05:26 | <hylje> | ö |
| 05:26 | <Gekko> | a quarter? |
| 05:26 | <Gekko> | UTF8 is way broken on Windows I swear |
| 05:26 | <@peter1138> | yes |
| 05:26 | <@peter1138> | ½lb burger :D |
| 05:27 | <Gekko> | it's implemented like a ... chimney... in a ... forest? no. |
| 05:27 | <ln-> | £ |
| 05:27 | <Eddi|zuHause2> | ⅝ |
| 05:27 | <Gekko> | i'm out of similies |
| 05:27 | <Gekko> | ln-: pound is sexy |
| 05:27 | <hylje> | your metaphor fails |
| 05:27 | <Gekko> | Eddi|zuHause2: LIKE WTF? |
| 05:27 | <Gekko> | hylje: it's a similie |
| 05:27 | <Gekko> | a metaphor would be |
| 05:27 | <@peter1138> | but a '£' is just an L with another line... |
| 05:27 | <eekee> | :þ |
| 05:27 | <Gekko> | It's implemented as a chimney in a forest. |
| 05:28 | <Gekko> | peter1138: e is just a c with a line through it |
| 05:28 | <Eddi|zuHause2> | an € is just an E with another line... |
| 05:28 | [~] | Gekko pukes once more |
| 05:28 | <Gekko> | ÿ <-- like who the hell invented that |
| 05:28 | <eekee> | does look a little wierd, & I've never heard £ compared to L before :D |
| 05:28 | <@peter1138> | Eddi|zuHause2: you're saying an € wouldn't be an € without two lines in it? |
| 05:29 | <eekee> | Gekko: The question is, ÿ did they do it? |
| 05:29 | <@peter1138> | ;) |
| 05:29 | <Eddi|zuHause2> | what?? |
| 05:29 | <Gekko> | you fial |
| 05:29 | <ln-> | eekee: but it is |
| 05:29 | <hylje> | Gekko: so do you |
| 05:29 | <Gekko> | no, I fail |
| 05:29 | <Gekko> | you fial |
| 05:29 | <hylje> | wut |
| 05:29 | <Gekko> | where I get an F. |
| 05:29 | <Gekko> | you get an F-. |
| 05:29 | <@peter1138> | Eddi|zuHause2: i was responding to Gekko's statement that a € is just an E with an extra line... |
| 05:29 | <eekee> | ln-: looks like a back to front 2 with a line, to me. |
| 05:29 | <@peter1138> | eekee: but is . |
| 05:30 | <Eddi|zuHause2> | Gekko: i believe ÿ is used in dutch (ij ligature) |
| 05:30 | <Gekko> | ÿ is odd. |
| 05:30 | <Gekko> | alright? |
| 05:30 | <hylje> | dutch is silly |
| 05:30 | <Gekko> | dutch is silly |
| 05:30 | <Gekko> | i'm half duth |
| 05:30 | <@peter1138> | "but is ." wtf |
| 05:30 | <Gekko> | dutch* |
| 05:30 | <eekee> | BC, before computers, it was often written with 2 lines |
| 05:30 | <ln-> | ☢ ☭ ☂ |
| 05:30 | <eekee> | ← |
| 05:30 | <Gekko> | no, no nuke signs |
| 05:30 | <@peter1138> | eekee: what was written with 2 lines? |
| 05:30 | <hylje> | NOOoooo |
| 05:31 | <eekee> | peter1138: £, sorry |
| 05:31 | <Eddi|zuHause2> | ©® |
| 05:31 | <Gekko> | look what I did. |
| 05:31 | <@peter1138> | Like ₤ then |
| 05:31 | <Gekko> | I brought you all down to my level |
| 05:31 | <Gekko> | muahahaha. |
| 05:31 | <eekee> | I can't understand why I can't get ~n on my keyb |
| 05:32 | <Gekko> | ñ |
| 05:32 | <Gekko> | hahah |
| 05:32 | <hylje> | ~n |
| 05:32 | <Gekko> | alt 0241 |
| 05:32 | <@peter1138> | ñ is easy |
| 05:32 | <Eddi|zuHause2> | eekee: you need to activate ~ as dead key |
| 05:32 | <ln-> | just go have a ☕ |
| 05:32 | |-| | Ammlller changed nick to Ammler |
| 05:32 | <Eddi|zuHause2> | or in the luxury version you have a "compose" key ;) |
| 05:33 | <eekee> | mew, British keyboards aren't designed for Spanish, although they'll do Iceplandic, lol |
| 05:33 | <eekee> | ln-: I can't even see what that is in white-on-black anti-aliassed :D |
| 05:33 | <Eddi|zuHause2> | ¡Hola! |
| 05:33 | <@peter1138> | as is ņ, ń and ň |
| 05:33 | <eekee> | LOL |
| 05:33 | <eekee> | Eddi|zuHause2: I've rebound my keyboard to have a compose key before, love it, but i@m lazy :d |
| 05:34 | <@peter1138> | ¡ = alt-gr shift 1 |
| 05:34 | <Eddi|zuHause2> | ¡ is AltGr+Shift+1 here |
| 05:34 | <eekee> | eh, I'm out, have funs |
| 05:34 | <eekee> | ¡! same here |
| 05:34 | <Gekko> | Windows is shit |
| 05:34 | <Gekko> | we all agree? |
| 05:34 | <Gekko> | yes. |
| 05:34 | <Gekko> | good. |
| 05:34 | <Eddi|zuHause2> | ¿ is AltGr+Shift+ß ;) |
| 05:35 | <Gekko> | ß lol |
| 05:35 | <Gekko> | you german you |
| 05:35 | <eekee> | gah, ß is altGr-s here |
| 05:35 | <eekee> | § bai |
| 05:35 | <@peter1138> | Eddi|zuHause2: lies, there is no ß key ;) |
| 05:35 | <Eddi|zuHause2> | AltGr+s works, too... but german layout has a special key for ß |
| 05:36 | <@peter1138> | AltGr+Shift+- gets me ¿ |
| 05:36 | <Eddi|zuHause2> | that gives me ˙ |
| 05:36 | <Eddi|zuHause2> | whatever that is |
| 05:36 | <@peter1138> | :) |
| 05:36 | <@peter1138> | ‘smart’ quotes, woo |
| 05:38 | <Eddi|zuHause2> | „smart“ |
| 05:39 | <Eddi|zuHause2> | hm, the closing one looks the wrong way around |
| 05:39 | <@peter1138> | «foreign» quotes |
| 05:39 | [~] | peter1138 said “not in this context” |
| 05:40 | <Eddi|zuHause2> | .·˙ |
| 05:41 | <Gekko> | So are you people always like this? |
| 05:41 | <Eddi|zuHause2> | yes. |
| 05:41 | <Gekko> | I've chosen my home. |
| 05:41 | <Eddi|zuHause2> | (whatever "this" means) |
| 05:41 | <Gekko> | random. |
| 05:41 | <Gekko> | OT. |
| 05:42 | |-| | valhallasw changed nick to valhallasw`study |
| 05:42 | <Eddi|zuHause2> | noooo... it's all part of a plan that leads back to the topic!! |
| 05:42 | <@peter1138> | There is a topic? |
| 05:43 | <Eddi|zuHause2> | yes, but it has the wrong version number in it :p |
| 05:43 | <@peter1138> | It does? |
| 05:44 | <Eddi|zuHause2> | it says "0.5.2" instead of "0.5.3-RC1" |
| 05:45 | <@peter1138> | But 0.5.2 is the latest stable release. |
| 05:46 | <Gekko> | in your opinion |
| 05:46 | <Eddi|zuHause2> | but in the past it always said the latest RC |
| 05:47 | <Gekko> | compromise: |
| 05:47 | <Gekko> | topic: Stable - 0.5.2 | Release Candidate - 0.5.3-RC1 |
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| 05:47 | <Eddi|zuHause2> | too long :p |
| 05:48 | <Gekko> | RC - 0.5.3-RC1 then |
| 05:48 | <Gekko> | or change the { - } to {: } |
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| 06:04 | <@peter1138> | ₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵ :o |
| 06:05 | <eekee> | Hey there's a proper £ sign |
| 06:05 | <Gekko> | theres two signs |
| 06:05 | <Gekko> | you didnt know? |
| 06:05 | <Gekko> | one is the sterling pound i believe |
| 06:05 | <Gekko> | one is the imperial pound |
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| 06:06 | <eekee> | I kinda did, by dad, who grep up in Egypt said the one with 2 lines was the British pound, the one with 1 line, the Egyptian |
| 06:06 | <eekee> | imperial pound.. yeah that adds up |
| 06:06 | <Tefad> | scenario editor |
| 06:06 | <Tefad> | i can't get town directory |
| 06:08 | <Tefad> | anyone reproduce this? |
| 06:10 | <Eddi|zuHause2> | what currency is that reverse S sign?? |
| 06:10 | <Tefad> | reverse s? |
| 06:10 | <Eddi|zuHause2> | ₴ <- |
| 06:11 | <Tefad> | oh not in my font |
| 06:11 | <Tefad> | ₰₱₲₳₴₵ can't see those |
| 06:11 | <Eddi|zuHause2> | it looks like a reverse S with two horizontal lines |
| 06:11 | <Tefad> | weird |
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| 06:11 | <Tefad> | i'm trying to reproduce a bug |
| 06:12 | <@peter1138> | U+20B4: Hryvnia sign, Ukraine |
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| 06:17 | <Eddi|zuHause2> | hm, since when does generating strings.h not trigger a full recompile anymore? |
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| 06:18 | <Eddi|zuHause2> | hm, yes, scenario editor is wrong |
| 06:19 | <Tefad> | i only poke around in ottd once in a blue moon |
| 06:19 | <Tefad> | but when i do, i find a bug within like.. 5 mins |
| 06:19 | <Eddi|zuHause2> | there's a line "World Population: ####" with random numbers |
| 06:19 | <Tefad> | yup |
| 06:19 | <Tefad> | actually it's the same number over and over |
| 06:19 | <Eddi|zuHause2> | if you click that, the town list opens |
| 06:19 | <Tefad> | here anyway |
| 06:19 | <Eddi|zuHause2> | i get several different numbers |
| 06:19 | <Tefad> | oh, weird |
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| 06:20 | <@peter1138> | TrueBrain broke that then ;) |
| 06:20 | <Tefad> | mine says the original random number |
| 06:20 | <Eddi|zuHause2> | 701,265 [the , is wrong there, even], 189 and 0 |
| 06:20 | <Tefad> | then after i make some towns, it says it briefly before figuring out town population |
| 06:21 | <Tefad> | oh weird |
| 06:21 | <Tefad> | now it's doing crazy stuff |
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| 06:21 | <Eddi|zuHause2> | the "town list" item opens the transparency options |
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| 06:21 | <Tefad> | what ever those are |
| 06:21 | <@peter1138> | hmm |
| 06:22 | <Eddi|zuHause2> | so i guess moving those to the options menu, where it belongs, was not done properly in the scenario editor |
| 06:24 | <Tefad> | also i broke it again |
| 06:24 | <Tefad> | now it's in an infinite loop |
| 06:25 | <Tefad> | created a 512x512 flat map, zoomed in and put a city in the middle |
| 06:25 | <Tefad> | then rapidly clicked expand |
| 06:25 | <Gekko> | Tefad: howd that break it |
| 06:25 | <Tefad> | ^ |
| 06:26 | <Gekko> | I mean what did it break |
| 06:26 | <Tefad> | infinite loops are bad |
| 06:26 | <Gekko> | what happened |
| 06:26 | <Gekko> | infinite loop of what |
| 06:26 | <Tefad> | no idea |
| 06:26 | <Gekko> | growth? |
| 06:26 | <Tefad> | it was a tight loop |
| 06:26 | <Tefad> | no graphics updates |
| 06:26 | <@peter1138> | I'M AFRAID OF AMERICANS |
| 06:26 | <Tefad> | BOO! |
| 06:27 | <eekee> | *snicker* |
| 06:27 | <Gekko> | AMERIKA!! |
| 06:27 | <Gekko> | JIHAAAAAAAAAAAAD |
| 06:27 | <Gekko> | and all that. |
| 06:27 | <Gekko> | I'm done. |
| 06:27 | <eekee> | oh ah |
| 06:27 | <eekee> | hehe |
| 06:28 | <Tefad> | so why are you afraid |
| 06:28 | <@peter1138> | it's just this song, isn't it... |
| 06:28 | <CIA-1> | OpenTTD: peter1138 * r10398 /trunk/src/main_gui.cpp: -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor |
| 06:30 | <Tefad> | yeah it happened again |
| 06:30 | <Tefad> | i'm using 3x3 roads for towns |
| 06:31 | <Tefad> | oh, it broke out |
| 06:31 | <Tefad> | hmm |
| 06:31 | <Tefad> | it just takes a crazy amount of time to expand after a certain point i guess |
| 06:32 | <Gekko> | no shit |
| 06:32 | <Tefad> | yay geometry |
| 06:32 | <Gekko> | it's gotta draw with it's head |
| 06:32 | <Gekko> | >_> |
| 06:32 | <Tefad> | population over 1 million |
| 06:32 | <Tefad> | for one city |
| 06:32 | <Tefad> | craaazy |
| 06:33 | <Gekko> | yeah you broke it alright |
| 06:33 | <Gekko> | get openmosix |
| 06:33 | <Gekko> | connect up about 10 core 2 duos |
| 06:33 | <Tefad> | haha nah |
| 06:33 | <Gekko> | then get a 2048 x 2048 map |
| 06:33 | <Gekko> | expand from the middle out wiht a clicking macro |
| 06:33 | <Tefad> | i think i'm on 2048^2 now |
| 06:33 | <Gekko> | that gets slower |
| 06:33 | <Gekko> | 1s first click |
| 06:33 | <Gekko> | 2s next click |
| 06:33 | <Gekko> | 4s next click |
| 06:33 | <Tefad> | 4 8 16 . . . |
| 06:34 | <Gekko> | 8, 16, 32 |
| 06:34 | <Gekko> | x^2 |
| 06:34 | <Gekko> | more like |
| 06:34 | <Gekko> | ans^2 |
| 06:34 | <Tefad> | eh, i'm not noticing a terrific delay increase |
| 06:35 | <Tefad> | it's no longer expanding |
| 06:40 | <Eddi|zuHause2> | Gekko: surely you mean ans*2 |
| 06:40 | <Eddi|zuHause2> | which means, 2^x |
| 06:41 | <Gekko> | im tired aight? |
| 06:41 | <Gekko> | yeh 2^x |
| 06:41 | <Gekko> | that's what i was getting at |
| 06:41 | <Tefad> | so i now have three cities at 1.2m population |
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| 08:02 | <stillunknown> | src/misc/dbg_helpers.h:32: warning: comparison is always false due to limited range of data type |
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| 08:02 | <stillunknown> | src/misc/dbg_helpers.cpp:56: instantiated from here |
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| 08:43 | <stillunknown> | TileZ height is that always the lowest height of the tile? |
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| 09:13 | <Eddi|zuHause2> | it's more likely the height of the top corner |
| 09:13 | <Eddi|zuHause2> | lmao -> http://peer.error.fi/wimbledon.jpg |
| 09:18 | <hylje> | :o |
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| 09:56 | <Caemyr> | lawl |
| 09:56 | <Caemyr> | Eddi: i`m living like 10 minutes walk from the Wimbledon Club:P |
| 09:56 | <Gekko[PDA]> | gay |
| 09:56 | <Gekko[PDA]> | tennis gay |
| 09:57 | <eekee> | O.o |
| 09:57 | <Gekko[PDA]> | 0.b |
| 09:58 | <eekee> | :þ |
| 09:58 | <Gekko[PDA]> | )×) |
| 09:58 | <eekee> | o.o; |
| 09:58 | <Gekko[PDA]> | ×&^@¡ |
| 09:59 | <eekee> | @.@ |
| 09:59 | <Gekko[PDA]> | ·.: |
| 09:59 | [~] | eekee wibbles & hides from the strange smileys |
| 09:59 | <Gekko[PDA]> | lol |
| 10:00 | <Gekko[PDA]> | ò_ó |
| 10:00 | <Gekko[PDA]> | Ô_Ô |
| 10:01 | <Gekko[PDA]> | i win the vwar |
| 10:02 | <Gekko[PDA]> | eekee: bow, |
| 10:02 | <CIA-1> | OpenTTD: glx * r10399 /trunk/src/video/win32_v.cpp: -Fix (FS#962): [Windows] _wnd.has_focus was not properly set after using ALT-TAB |
| 10:02 | [~] | eekee bows, mew |
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| 10:14 | <CIA-1> | OpenTTD: glx * r10400 /branches/0.5/video/win32_v.c: |
| 10:14 | <CIA-1> | OpenTTD: [0.5] -Backport from trunk (r10399): |
| 10:14 | <CIA-1> | OpenTTD: - Fix: [Windows] _wnd.has_focus was not properly set after using ALT-TAB [FS#962] (r10399) |
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| 10:28 | <kaan> | hi all |
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| 10:35 | <stillunknown> | kaan: hello |
| 10:40 | <Tefad> | player.h:241: Player* GetPlayer(PlayerID): Assertion `( (uint)((i) - (PLAYER_FIRST)) < ((uint)((sizeof(_players)/sizeof(_players[0])))) )' failed. |
| 10:40 | <Tefad> | when exiting editor |
| 10:41 | <+glx> | known |
| 10:41 | <Tefad> | ok : ) |
| 10:46 | <redmonkey> | when i move the world with the right mousebutton, and the game is going to be saved automatically in a network game, i land up somewhere at the edge of the world sometimes |
| 10:47 | <redmonkey> | is this a known issue? |
| 10:49 | <Smoovious> | check the bug-tracker? |
| 10:49 | <redmonkey> | not yet |
| 10:52 | |-| | Chris82 [~chris@p579E1C6A.dip.t-dialin.net] has joined #openttd |
| 10:52 | <Chris82> | hi :) |
| 10:52 | <Chris82> | huh mikk36 was looking for me 14 hours ago? |
| 10:52 | <Chris82> | is it possible that huge amounts of money keep OpenTTD crashing for whatever reason? |
| 10:53 | <Chris82> | I have two test games with world population 11 mio+ and a few thousand vehicles which run fine |
| 10:53 | <Chris82> | I have less than 2 billion in both games tho |
| 10:54 | <Chris82> | in another game where world population is below 7 mio+ and there are only around 1800 vehicles the game keeps crashing all the time |
| 10:54 | <Chris82> | I have around 12 billion in that game tho |
| 10:54 | <Chris82> | all games are on 1024x1024 maps with 7 AI players and only a few vehicles of my own |
| 10:54 | <redmonkey> | Chris82: can i have the savegame please? ;) |
| 10:54 | <Chris82> | hold on I up them, but you need ChrisIN for some of them |
| 10:55 | <eekee> | It's common for right-mouse-drag to go too far whenever the game jerks |
| 10:56 | <Smoovious> | Chris82... where is your IN located? |
| 10:56 | <Phazorx> | bug |
| 10:56 | <Phazorx> | in scenario editor "town directiry" goes to transparency menu |
| 10:57 | <Chris82> | wasn't that fixed in 10388 or 89 ? |
| 10:57 | <Phazorx> | ahh i have not most recent then |
| 10:58 | [~] | Tefad noted it |
| 10:58 | <Phazorx> | just checking if you guys are awawre |
| 10:58 | <Tefad> | : D |
| 10:58 | <Chris82> | http://www.tt-forums.net/viewtopic.php?t=32698 |
| 10:58 | <Phazorx> | before submitting the bug |
| 10:58 | <Smoovious> | this one? -> <DorpsGek> -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor |
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| 10:58 | <Chris82> | yeah I think it's this one |
| 10:58 | <Chris82> | I wasn't aware of the bug since I never use the scenario editor, but I've read the log |
| 10:58 | <Chris82> | Smoovious: http://www.tt-forums.net/viewtopic.php?t=32698 is the IN :) |
| 10:59 | <Smoovious> | thnx |
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| 11:00 | <Smoovious> | Chris82... next build you make, try out FS#954 ... |
| 11:01 | <Chris82> | is that the chat thing? |
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| 11:02 | <Smoovious> | nope... mail subsidies |
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| 11:02 | <Smoovious> | the old code, ignored mail c ompletely |
| 11:03 | <Chris82> | oh I'll have a look at it, I was testing the subsidy distance patch too |
| 11:03 | <Chris82> | but I think I will make it behave a little differently |
| 11:03 | <Chris82> | because the patch assumes that you play large maps with few towns |
| 11:03 | <Chris82> | but when you play a huge map with many towns you'll get an extreme amount of subsidy offers |
| 11:04 | <Smoovious> | well, my original plan was to redo subsidies completely... but I'm holding off on that til I know if cargo types and handling get changed |
| 11:04 | <Chris82> | http://openttd.sandra-bullock.co.uk/public/save/ the two stability-test are the current stable ones |
| 11:04 | <Chris82> | I am just looking for the crashing game |
| 11:04 | <Smoovious> | nah, subsidies are limited to how many are active at any time |
| 11:04 | <Chris82> | I hope that I didn't just have an autosave which I've overwritten :/ |
| 11:05 | <Chris82> | ah ok didn't know that, I thought the patch was just increasing the distance and there is no limit to the overall amount |
| 11:05 | [~] | Smoovious nods. |
| 11:06 | <@peter1138> | Smoovious: what would change with cargo types & handling? |
| 11:06 | <Smoovious> | one thing I was going to try to do was gradually increase the max distance for subsidies, to go along with the faster vehicles later |
| 11:07 | <Chris82> | hmmmm I just loaded a game with lots of twin single engine trains |
| 11:07 | <Chris82> | and obviously a lot of the trains are too old but I get Train 0 blah blah warnings |
| 11:07 | <Chris82> | wasn't that a know bug that should be fixed? |
| 11:07 | <Smoovious> | peter1138... well... from what I saw so far, the cargo types are pre-defined... CT_GOODS, CT_COAL, etc... cities were previously hardcoded for only CT_PASSENGERS, when they weren't the only city-based cargo type |
| 11:07 | <@peter1138> | ah |
| 11:08 | <Smoovious> | so... what would happen when we are able to use the new cargo-path GRF's in the future... need some kind of lookup at game-start, for all of the cargo types in the game, and which ones can be h andled by towns, etc |
| 11:08 | <@peter1138> | but it's based on 'town effect' now |
| 11:09 | <Smoovious> | with TE_PASSENGERS, and TE_MAIL defined... |
| 11:09 | <@peter1138> | TE_GOODS, TE_FOOD, etc, yes |
| 11:09 | <Smoovious> | still doesn't allow for additional types |
| 11:09 | <@peter1138> | why not? |
| 11:10 | <Smoovious> | I haven't seen anywhere that would check for them |
| 11:10 | <@peter1138> | ecnomy & subsidies, basically |
| 11:11 | <Smoovious> | say for example, a new cargo path of gravel, cement, concrete... and concrete can be accepted by towns, for example... none of those types are enum'd |
| 11:12 | <@peter1138> | wrong |
| 11:12 | <@peter1138> | if it was accepted by towns, it would have the town effect of goods |
| 11:12 | <@peter1138> | so it would have TE_GOODS set |
| 11:13 | <Smoovious> | what about Goods thten |
| 11:13 | <@peter1138> | goods also has TE_GOODS |
| 11:13 | <Smoovious> | how can you check to see how much has been delivered, if they're both using the same type |
| 11:13 | <@peter1138> | huh? |
| 11:13 | <@peter1138> | town effect is a property of the cargo |
| 11:14 | <Smoovious> | ok |
| 11:14 | <@peter1138> | you deliver gravel, which has a town effect of goods |
| 11:14 | <Smoovious> | cement |
| 11:14 | <Smoovious> | er |
| 11:14 | <Smoovious> | concrete |
| 11:14 | <@peter1138> | er, yeah |
| 11:14 | <Smoovious> | gravel + cement goes to the concrete mixer, and concrete delivers to towns :D |
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| 11:16 | <Smoovious> | ok... so when the destination town is queried to find out how much concrete has been delivered there to see if it is eligible for a subsidy, it will be able to tell we're referring to concrete and not goods/ |
| 11:16 | [~] | Bjarni avoids getting into that town |
| 11:16 | <@Bjarni> | it looks like they are able to give concrete shoes to just about everybody |
| 11:17 | <@peter1138> | Smoovious: yes |
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| 11:17 | <Smoovious> | skateboard parks are huge in that town |
| 11:17 | <Smoovious> | ok, peter1138 |
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| 11:19 | <Smoovious> | towns will still only check for pass (and mail with my patch)... any more flexible way to lookup what a town can produce? |
| 11:19 | <Smoovious> | like... trash to go to a landfill or incinerator industry? |
| 11:19 | <@peter1138> | only check for pass doing what? |
| 11:20 | <Smoovious> | for making a subsidy |
| 11:20 | <@peter1138> | ahh |
| 11:20 | <@peter1138> | cos they assume towns produce passengers and everything else comes from an industry... |
| 11:21 | <Smoovious> | (mail gets ignored a lot as cargo... don't even think I've seen the AI make a mail run) |
| 11:21 | [~] | Smoovious nods. |
| 11:21 | <Smoovious> | I know |
| 11:21 | <Smoovious> | that's why I made my patch |
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| 11:23 | <@peter1138> | i guess a new town effect would do that |
| 11:24 | <Smoovious> | just a function where I could lookup what a town produces and accepts, would be good... could base subsidies on that, and when newcargoes come in, it should already be ready for them |
| 11:24 | <Smoovious> | or even if I can look through the cargo list, for a town flag |
| 11:25 | <@peter1138> | not so easy |
| 11:25 | <Smoovious> | accepts or supplies |
| 11:25 | <@peter1138> | well we could record what cargo types a town has produced |
| 11:26 | <@peter1138> | would only need a bitmask i guess |
| 11:26 | <@peter1138> | hmm |
| 11:26 | <@peter1138> | unless it stops producing that type |
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| 11:26 | <Smoovious> | well... the town tiles all have values of 1/4pass, 1/8mail and stuff like that... on game start, couldn't the list be generated t hen? |
| 11:26 | <Phazorx> | Smoovious> this one? -> <DorpsGek> -Fix (r10271): transparency menu option wasn't moved properly in the scenario editor |
| 11:26 | <Phazorx> | it's there in 295 |
| 11:26 | <Phazorx> | was there another fix? |
| 11:26 | <@peter1138> | no, because towns... grow |
| 11:27 | <@peter1138> | Phazorx: 10271 is the revision it is *fixing* |
| 11:27 | <Smoovious> | they still use town tiles |
| 11:27 | <Phazorx> | ahh |
| 11:27 | <Phazorx> | gotach peter1138 |
| 11:27 | <Smoovious> | how does a town know what tiles/sprites it can use? |
| 11:28 | <Smoovious> | when it comes to newgrf additions |
| 11:29 | <@peter1138> | all manner of decisions |
| 11:30 | <@peter1138> | but also town production can be variable with no way of knowing in advance what will be produced |
| 11:30 | <Smoovious> | except for the tiles a town can use |
| 11:30 | <hylje> | :o |
| 11:31 | <Smoovious> | the town tiles, are set up with their pass/mail values, aren't they? so a house's values are one set, and an office building is another set |
| 11:31 | <Smoovious> | for that matter, industry tiles do too, to a point |
| 11:32 | <@peter1138> | no |
| 11:32 | <@peter1138> | not for newgrf :) |
| 11:33 | <Smoovious> | not yet :) |
| 11:34 | <Smoovious> | my thinking is... if I can find those values out by using the ? tool, I should also be able to find it out wiithin the program |
| 11:34 | <@peter1138> | that shows you what they accept |
| 11:34 | <@peter1138> | not produce |
| 11:35 | <Smoovious> | half of the battle |
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| 11:35 | <@peter1138> | not really, acceptance is a totally different kettle of fish to production |
| 11:35 | <hylje> | i has a bucket |
| 11:35 | <Smoovious> | to a point |
| 11:35 | <eekee> | :D |
| 11:36 | <Smoovious> | how would a station know how many passengers or mail to produce to be transported then |
| 11:36 | <@peter1138> | stations don't produce cargo |
| 11:36 | <hylje> | it queries the buildings around them and buildings go either "got nuthin lol" or "lol take these" |
| 11:37 | <@peter1138> | town tiles produce cargo and 'deliver' it to the station |
| 11:37 | <Smoovious> | thank you, hylje |
| 11:37 | <hylje> | no problem |
| 11:37 | <hylje> | although pedantric people would go around correcting that |
| 11:38 | <Prof_Frink> | pedantic* |
| 11:38 | <Smoovious> | so, there is a way to do it |
| 11:38 | <@peter1138> | yes, but it's different every time |
| 11:38 | <Smoovious> | so? |
| 11:38 | <Smoovious> | I don't need to know how much are being produced... only that they are being produced |
| 11:39 | <@peter1138> | so you don't know what will be produced |
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| 11:39 | <@peter1138> | no, what cargo types will be produced is random (or rather based on random values) |
| 11:40 | <Smoovious> | the town's array stores stats about pass and mail production, and how much has been delivered, etc... but doesn't allow for anything else |
| 11:40 | <hylje> | btw |
| 11:40 | <hylje> | to the newgrf settings dialog |
| 11:40 | <@peter1138> | correct. we can change that thouhg. |
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