| --- | Log | opened Thu Jun 28 00:00:10 2007 |
| --- | Day | changed Thu Jun 28 2007 |
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| 02:35 | <dihedral> | mornin :-) |
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| 02:51 | <prakti> | G'morning. |
| 03:23 | <dihedral> | so |
| 03:23 | <dihedral> | ... |
| 03:24 | <dihedral> | nice weather today |
| 03:24 | <hylje> | it rains |
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| 03:25 | <dihedral> | not raning here |
| 03:25 | <dihedral> | but aint exactly sunny either |
| 03:30 | <Gekkko`> | yes it isnt |
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| 04:51 | [~] | dihedral is curious to know if Brianetta has done some work on autopilot |
| 04:51 | <dihedral> | :-) |
| 04:51 | <Brianetta> | I haven't |
| 04:52 | <Brianetta> | Doing work on autopilot means setting aside a few hours at a time |
| 04:52 | <dihedral> | true |
| 04:52 | <Brianetta> | I don't have that kind of time until next year |
| 04:52 | <Brianetta> | unless I get lucky |
| 04:52 | <dihedral> | uh |
| 04:52 | <dihedral> | ouch |
| 04:52 | <Brianetta> | I'm getting married in November |
| 04:52 | [~] | dihedral wonders if he may have read access to Brianetta's autopilot svn repository |
| 04:53 | <dihedral> | Brianetta: wow |
| 04:53 | <Brianetta> | Of course you can |
| 04:53 | <dihedral> | congratulations |
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| 04:53 | <Brianetta> | Look at page 3 of the autopilot thread |
| 04:55 | <dihedral> | page 3 has no details to an svn checkout |
| 04:56 | <dihedral> | found it |
| 04:57 | <dihedral> | it's on page 5 |
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| 05:34 | <dihedral> | Brianetta: what kind of things you want to add to autopilot? |
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| 05:44 | <Brianetta> | You can finish off the Tk module if you like (: |
| 05:44 | <Brianetta> | It's meant to resemble a control panel |
| 05:44 | <dihedral> | in what way "control panel" ? |
| 05:45 | <dihedral> | ncurses? |
| 05:46 | <eekee> | dihedral: Tk is a graphical widget set |
| 05:47 | <dihedral> | right |
| 05:47 | <dihedral> | i shall have a look at it |
| 05:47 | <dihedral> | :-) |
| 05:47 | <eekee> | :) |
| 05:47 | <dihedral> | but first i wanna see if i can get newgrf requests to work from OpenTTDLib |
| 05:50 | <CIA-1> | OpenTTD: peter1138 * r10370 /trunk/src/genworld_gui.cpp: -Fix: Heightmap GUI abused custom name system and used unnecessary globals. All details are now kept within the window's custom data. |
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| 05:56 | <dihedral> | tcl/tk looks nice :-) |
| 05:57 | <eekee> | ^^ |
| 05:57 | <eekee> | tk seems nice, I've only used it via Python though |
| 05:57 | <dihedral> | though it will take me a bit to dive in :-P |
| 05:57 | <eekee> | yeah :D |
| 05:57 | <dihedral> | hmm... |
| 05:57 | <dihedral> | definatly not this weekend :-D |
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| 05:59 | <eekee> | :D |
| 06:00 | <Wac_jsC> | Could anyone give me some hints as a new player, or at least a link with hints for playing openttd ? |
| 06:01 | <Rubidium> | http://wiki.openttd.org/index.php/Getting_Started ? |
| 06:01 | <Wac_jsC> | well, not how to do, I know how to use openttd, but how to improve... |
| 06:02 | <@peter1138> | practice makes perfect |
| 06:03 | <Wac_jsC> | I know, but - i am looking for hints such as, more money for long distances |
| 06:04 | <dihedral> | http://wiki.openttd.org/index.php/Junction |
| 06:04 | <dihedral> | http://wiki.openttd.org/index.php/Advanced_signal_placement |
| 06:05 | <dihedral> | http://wiki.openttd.org/index.php/Advanced_Main_Line_Depot |
| 06:06 | <Phazorx> | it kinda matters what exactly are you reying to improve too |
| 06:06 | <Wac_jsC> | k |
| 06:07 | <dihedral> | Wac_jsC: playing online where people will actually give you tips is a good start |
| 06:08 | <Wac_jsC> | I already do a lot ;) |
| 06:08 | <dihedral> | as long as you get the tips :-P |
| 06:08 | <Wac_jsC> | lol :P |
| 06:10 | <dihedral> | http://wiki.openttd.org/index.php/Tips << also good to stick to |
| 06:10 | <Wac_jsC> | thanks |
| 06:11 | <dihedral> | http://wiki.openttd.org/index.php/Game_Mechanics#Station_rating |
| 06:13 | <eekee> | hey that junction marked spaghetti in the wiki... isn't ^^; |
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| 06:14 | <eekee> | this might be spaghetti: http://homepage.ntlworld.com/ethan.grammatikidis/misc-pics/openttd/2050%20Transport%20Co.,%2019th%20Jan%202090.png :D |
| 06:15 | <hylje> | pretty much |
| 06:15 | <hylje> | ewww |
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| 06:15 | <eekee> | hehe |
| 06:16 | <eekee> | there's an extra bridge since that pic was taken, & a couple of waypoints |
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| 06:16 | <Phazorx> | looks like any coopers junction is spaghetti |
| 06:17 | <eekee> | coopers? |
| 06:17 | <hylje> | #openttdcoop |
| 06:17 | <eekee> | oh :D |
| 06:17 | <XeryusTC> | Phazorx: not entirely true |
| 06:17 | <XeryusTC> | we have non-spaghetti hubs too |
| 06:18 | <Phazorx> | yeah... on frams netwrok in PS#46 |
| 06:18 | <Phazorx> | that's why it is so slow :) |
| 06:18 | <XeryusTC> | not only there :P |
| 06:19 | <XeryusTC> | see PS#16 |
| 06:19 | <Phazorx> | that' s way before my time |
| 06:20 | <XeryusTC> | anyway, that thing is more spaghetti than the original design |
| 06:20 | <XeryusTC> | by moi |
| 06:20 | <XeryusTC> | but i have to go |
| 06:20 | <XeryusTC> | bbl |
| 06:22 | <Ammler> | how do you define "spaghetti"? |
| 06:22 | <hylje> | i define spaghetti as XeryusTC |
| 06:22 | <Ammler> | hmm, true. :) |
| 06:23 | |-| | NW|Aerandir [magic.powe@90-230-201-111-no37.tbcn.telia.com] has joined #openttd |
| 06:23 | <Phazorx> | splt before merge + at elast 1 TL queues before merge points would be it Ammler |
| 06:24 | <eekee> | I define spaghetti as "looks painful", more or less. http://wiki.openttd.org/index.php/Image:NewQBMJ.png |
| 06:24 | <Ammler> | Phazorx: you mean thats not spaghetti? |
| 06:24 | <eekee> | Phazorx: what's a TL queue? |
| 06:25 | <Phazorx> | tL = train length |
| 06:26 | <Phazorx> | tl queue - roof for train to wait for passing traffic at joiner w/o interupting following trains |
| 06:26 | <Phazorx> | s/roof/room/ |
| 06:26 | <eekee> | ah *nod* |
| 06:26 | <eekee> | that's not spaghetti, that's sense |
| 06:27 | <hylje> | eekee: that junction lacks doubled tracks |
| 06:28 | <eekee> | um... |
| 06:28 | <hylje> | long tunnels |
| 06:28 | <Ammler> | our banner is based on spaghetti:http://openttdcoop.ppcis.org/wiki/index.php/Image:Bermuda.png |
| 06:28 | <hylje> | block :p |
| 06:28 | <hylje> | ironically Train 66 is lost |
| 06:29 | <eekee> | oh ah! |
| 06:30 | <eekee> | hehe |
| 06:31 | <Ammler> | this one is also nice: http://openttdcoop.ppcis.org/wiki/index.php/Image:Frankenstein_Hub.png |
| 06:32 | <Ammler> | can't imagine that #openttdcoop did ever build so... |
| 06:32 | <Phazorx> | :)) |
| 06:33 | <hylje> | 90 degree turns :) |
| 06:33 | <Phazorx> | quite different nowadays we are :) |
| 06:33 | <dihedral> | my word that image looks painfull |
| 06:34 | <eekee> | *the primitive eekee percieves it merely as so complex as to be impressive* o.o; |
| 06:34 | <Ammler> | but you can still find such things on the current "normal" MP games, not so big but such curves. |
| 06:35 | <hylje> | we should totally have a true b2b game someday |
| 06:35 | <hylje> | lets do everything wrong |
| 06:36 | <Phazorx> | PS47? |
| 06:36 | <Ammler> | hmm, the current ps game is so |
| 06:36 | <Phazorx> | yup |
| 06:36 | <hylje> | well that was by accident.. :-) |
| 06:38 | <eekee> | http://homepage.ntlworld.com/ethan.grammatikidis/misc-pics/openttd/Ganton%20Transport,%2022nd%20Jan%202100.png |
| 06:39 | <eekee> | not so bad... I hope :0 |
| 06:39 | <eekee> | :) |
| 06:39 | <hylje> | :o |
| 06:40 | <eekee> | hehe |
| 06:44 | <dihedral> | i quite enjoyed this player on one of my servers once: |
| 06:44 | <dihedral> | http://www.tt-forums.net/viewtopic.php?t=31762 |
| 06:46 | <hylje> | whaaaaaaaaaat |
| 06:49 | <dihedral> | :-) |
| 06:49 | <dihedral> | it was way tooo amusing |
| 06:49 | <eekee> | LOL |
| 06:50 | <eekee> | I think you should be able to set a minimum signal distance in server code or something, |
| 06:50 | <eekee> | -, |
| 06:50 | <Ammler> | this problem will be solved with next version |
| 06:51 | <eekee> | cool? |
| 06:51 | <Ammler> | (bridges over a lot of things) |
| 06:51 | <Ammler> | or is there an other name now? |
| 06:52 | <dihedral> | Ammler: the next version aint gonna be 0.6 |
| 06:52 | <dihedral> | rather 0.5.3 |
| 06:52 | <eekee> | I'd have been happy with BOE - bridges over everything. Not strictly accurate but... |
| 06:52 | <Ammler> | and these bridges won't still be included? |
| 06:52 | <dihedral> | they will be included in 0.6 AFAIK |
| 06:53 | <Ammler> | they are in the trunk right after release of 0.5.1 |
| 06:53 | <dihedral> | Ammler: releases for 0.5.x are made from /branches/0.5 |
| 06:53 | <dihedral> | not from /trunk |
| 06:53 | <CIA-1> | OpenTTD: peter1138 * r10371 /trunk/src/group.h: -Fix (r9874): Remove never-used GetGroupName() function |
| 06:54 | <Ammler> | yeah, but sometimes there are new features too |
| 06:54 | <Ammler> | not only bugfixing |
| 06:55 | <dihedral> | you can ask Rubidium he will know for sure :-) |
| 06:56 | <dihedral> | but i agree with eekee there should be a server side setting to the minimum signal desity |
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| 06:56 | <Ammler> | including new bridges is easier then that |
| 06:57 | <dihedral> | yeah right! |
| 06:57 | <Phazorx> | how do you enforce menimum density? |
| 06:57 | <Phazorx> | no signal on tile next to tile with a signal? |
| 06:57 | <Phazorx> | that will screw up way too many things |
| 06:58 | <dihedral> | you tell the player that either he places signlas according to your rules |
| 06:58 | <dihedral> | or you kick/ban him |
| 06:58 | <Phazorx> | i mean server side setting |
| 06:58 | <Maedhros> | Ammler: no, they're both impossible for 0.5.3 if you want any of the games to be loadable in trunk / 0.6 |
| 06:59 | <dihedral> | Phazorx: i was personally thinking of having to variables |
| 06:59 | <dihedral> | one server side one client side |
| 06:59 | <dihedral> | client side < server side = server side var used |
| 06:59 | <Phazorx> | but it doesnt stop players from doing it manually |
| 07:00 | <dihedral> | no |
| 07:00 | <Phazorx> | put N lights together and drag from each of them |
| 07:00 | <dihedral> | true |
| 07:00 | <Brianetta> | Server-side restrictions on game play just lead to massive irritation all round |
| 07:01 | <Ammler> | btw, why will there be a 0.5.3? |
| 07:01 | <Brianetta> | No substitute for there being a human admin |
| 07:01 | <Brianetta> | Ammler: Normally it's because of bug fixes |
| 07:01 | <dihedral> | true again |
| 07:02 | <dihedral> | btw: for bridges over anything |
| 07:03 | <dihedral> | a bridge one level over tracks with a signal right underneath |
| 07:03 | <dihedral> | the signal shows through the bridge :-) |
| 07:03 | <Brianetta> | At least you can see it |
| 07:04 | <Ammler> | I guess, depense on the bridge grf, doesn't? |
| 07:04 | <Ammler> | pb_viaduct i.e. |
| 07:05 | <Maedhros> | not really, it depends more on the signal grf :p |
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| 07:09 | <dihedral> | check this out guys :-) |
| 07:09 | <dihedral> | http://www.linuxquestions.org/questions/showthread.php?p=2803250 |
| 07:09 | <eekee> | lol |
| 07:10 | <dihedral> | that is so funny |
| 07:13 | <Brianetta> | No it isn't |
| 07:13 | <Brianetta> | Bridge answered as if ragini had said colonol, which he hadn't. |
| 07:13 | <Brianetta> | colonel, even |
| 07:13 | <Brianetta> | colonol - distillate of rectum |
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| 07:14 | <dihedral> | thanks for that Brianetta ! |
| 07:14 | <Brianetta> | (: |
| 07:14 | <dihedral> | i think it is funny :-) |
| 07:15 | <@peter1138> | i once had someone ask me to upgrade their colonel |
| 07:16 | [~] | dihedral hopes peter1138 did not at first think of colonol |
| 07:24 | |-| | MarkSlap [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] |
| 07:26 | <Chris82> | dihedral: Don't you speak German? |
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| 07:33 | <Brianetta> | I hope he does |
| 07:34 | <dihedral> | Chris82: sure do - why? |
| 07:34 | <Brianetta> | Living in Germany would be an excercise in frustration if he didn't |
| 07:34 | <dihedral> | Brianetta: why do you hope i do |
| 07:34 | <dihedral> | ah |
| 07:34 | <Eddi|zuHause3> | i am pretty sure there are people in germany who do not speak german :p |
| 07:35 | <Brianetta> | There are people in the UK who don't speak English |
| 07:35 | <dihedral> | i *know* there are Eddi|zuHause3 |
| 07:35 | <Brianetta> | We tend to shout at them |
| 07:35 | <Brianetta> | loudly and slowly |
| 07:35 | <dihedral> | they speak tuerken-deutsch :-) |
| 07:35 | <dihedral> | + all the swiss and austrian people |
| 07:36 | <Eddi|zuHause3> | lmao :p |
| 07:36 | <dihedral> | in fact schwaben are also not familiar with the german language |
| 07:36 | <dihedral> | :-) |
| 07:36 | <dihedral> | Chris82: why do you ask? |
| 07:36 | <Eddi|zuHause3> | schwaben == "wir können alles, außer hochdeutsch" |
| 07:36 | <dihedral> | rofl |
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| 07:37 | <dihedral> | Eddi|zuHause3: http://dict.leo.org/ende?lp=ende&lang=de&searchLoc=0&cmpType=relaxed§Hdr=on&spellToler=on&search=schwaben&relink=on |
| 07:37 | <Eddi|zuHause3> | luckily i am at the opposite side of the country :) |
| 07:37 | <dihedral> | i aint |
| 07:38 | <dihedral> | they tend to speak "badisch" here |
| 07:38 | <dihedral> | and that is even worse |
| 07:38 | <Chris82> | dihedral: Because you e-mailed me in English and I thought you were German :D |
| 07:38 | <Chris82> | I just speak English here because not everyone speaks German :p but German is my native language ;) |
| 07:38 | <dihedral> | you have a co.uk domain!! |
| 07:38 | <Chris82> | I also own sandrabullock.de :p |
| 07:39 | <dihedral> | lol |
| 07:39 | <Chris82> | #1 or #2 in google.de :p |
| 07:39 | <dihedral> | Eddi|zuHause3: that translation reminds me of the word swine |
| 07:39 | <Chris82> | I think wikipedia is #1 now :( they stole my spot lol |
| 07:39 | <dihedral> | Chris82: why such a big sb fan? |
| 07:40 | <dihedral> | just a curiosity question :-) |
| 07:40 | |-| | scia [~scia@85.149.96.102] has joined #openttd |
| 07:40 | <Chris82> | since I watched The Net in 1995 I am a huge fan :D |
| 07:40 | <Chris82> | I don't update the site very often anymore since I am busy with uni (and OpenTTD *g*) but I am still a fan |
| 07:41 | <Chris82> | also I have the biggest online (and probably offline too) Sandy fan club at www.sandrabullockcentral.com |
| 07:41 | <Gekko> | Chris82: you compililed found new town into trunk? |
| 07:42 | <Chris82> | uhm I compiled it in my IN version yeah |
| 07:42 | <Chris82> | and I am uploading it in a few mins to the forum |
| 07:42 | <Chris82> | just to make you happy :p |
| 07:42 | <Gekko> | linux or windows version? |
| 07:42 | <dihedral> | Chris82: where in germany are you from and where do you live now? |
| 07:42 | <Chris82> | well I am from Graz (which is in Austria) but I live in Berlin, THE Berlin :p |
| 07:43 | <Chris82> | because there is another small town with the same name in bavaria |
| 07:43 | <SmatZ> | hello all, I am back home again :D |
| 07:43 | <Chris82> | hi |
| 07:43 | <Gekko> | hi |
| 07:43 | <@peter1138> | sandra bullock looks strange :p |
| 07:43 | <Chris82> | lol |
| 07:43 | <Gekko> | Chris82: compiled for linux or windows? |
| 07:43 | <SmatZ> | I liked her when I was younger :) in the Demolition man |
| 07:43 | <Chris82> | well Natalie Portman and Scarlett Johannson definitely look better but Sandy has the better character :D |
| 07:43 | <dihedral> | Gekko: have a look at the thread in the forums |
| 07:44 | <Chris82> | Demolition Man is one of the finest movies ever yeah :D |
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| 07:44 | |-| | mode/#openttd [+v glx] by ChanServ |
| 07:44 | <Gekko> | why when i can ask him |
| 07:44 | <Chris82> | Geeko: I only compile a Windows binary and up the .diff file |
| 07:44 | <SmatZ> | yeah :) but it was 2006 and there are no freezing prisons... |
| 07:44 | <Chris82> | I don't think Visual Studio compile Linux binaries ;) |
| 07:44 | <Gekko> | fine by me :D |
| 07:44 | <dihedral> | how is OpenTTDLib coming for you Chris82 |
| 07:45 | <Gekko> | i compile my own |
| 07:45 | <Chris82> | brb I gotta order Dia Hard Version 4 tickets lol :D |
| 07:45 | <Gekko> | and give the win bin to my friends |
| 07:45 | <Chris82> | dihedral: I just checked my mails and will customize it a little now |
| 07:45 | <Phazorx> | v4? |
| 07:45 | <Chris82> | Die* |
| 07:45 | <Chris82> | well it's called Stirb Langsam Version 4.0 in Germany |
| 07:45 | <Gekko> | lol. The Hard :p |
| 07:45 | <Chris82> | dunno the English title but I guesses it's Die Hard Version 4 |
| 07:45 | <Chris82> | guessed* |
| 07:45 | <hylje> | die hard 4.0 |
| 07:45 | <Gekko> | yep |
| 07:46 | <Gekko> | p |
| 07:46 | <Chris82> | are the criminals hackers this time or why is it 4.0 :D |
| 07:46 | <Chris82> | I mean why not 3.1 *g* |
| 07:47 | <Chris82> | like naked cannon 33 1/3 or whatever the movie is called OT |
| 07:47 | <SmatZ> | :) |
| 07:47 | <dihedral> | hello SmatZ |
| 07:47 | <SmatZ> | hello dihedral , nice day to you :) |
| 07:47 | <dihedral> | and you :-P |
| 07:48 | <Eddi|zuHause3> | that's the worst part of dubbing movies... changing the name so you don't find it in original |
| 07:49 | <dihedral> | i dont like watching films in german anyway |
| 07:50 | <dihedral> | unless they are german origianlly |
| 07:50 | <hylje> | dubbing D: |
| 07:50 | <Eddi|zuHause3> | i like watching series more than movies anyway... :) |
| 07:50 | <hylje> | censoring D: |
| 07:51 | <Eddi|zuHause3> | "censoring" is a quite good word in some cases |
| 07:51 | <stillunknown> | My train has a cloaking device :-) |
| 07:51 | <dihedral> | dubbing or dumbing? |
| 07:51 | <Eddi|zuHause3> | like the A-Team, in the first dubbed version they systematically removed any reference to vietnam :p |
| 07:52 | <dihedral> | thankfully they never dubbed any of the charly chaplin films |
| 07:55 | <dihedral> | and Anke as Marge aint quite the same either |
| 07:56 | <Eddi|zuHause3> | well, actually it's closer to the original now |
| 07:56 | <dihedral> | closer is not equals :-) |
| 07:57 | <Eddi|zuHause3> | well, you usually do not know what you miss if you never watched original |
| 07:57 | <dihedral> | i hardly watch anything in the cinema if they dont show it in original language |
| 07:58 | <dihedral> | Eddi|zuHause3: true - i got the tick sinse i lived in the uk for some years |
| 07:58 | <stillunknown> | Anyone what's special about getting trains to render on a bridge? |
| 07:59 | [~] | tokai|ni prefers subbed movies too. dubbing usually decreases quality of a movie |
| 07:59 | <hylje> | the finnish dub for the disney's aladdin was touted as the best voice acting in the world for that movie |
| 08:00 | <hylje> | particularly jafar |
| 08:00 | <dihedral> | you dont get all the jokes in the origianl language :-) |
| 08:00 | <hylje> | true |
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| 08:00 | <Eddi|zuHause3> | well, depends on how well you speak the original language |
| 08:01 | <dihedral> | i left the 'as' away on purpose |
| 08:01 | <Eddi|zuHause3> | it's better to miss 25% of the jokes from the original language than getting only served 50% from the translation |
| 08:02 | <Eddi|zuHause3> | but if you miss 75% from watching the original language, you should better not do it |
| 08:02 | <hylje> | why not |
| 08:02 | <hylje> | since later when you do get the jokes, watching the movie ought to be most amusing |
| 08:02 | <dihedral> | at least you get to hear their real voices :-) |
| 08:03 | <dihedral> | my word - chris tucker compared to his syncer voice.... |
| 08:03 | <dihedral> | lol |
| 08:03 | <Chris82> | hmmm stupid town founding patch... it breaks savegame compatibility with my first IN |
| 08:03 | <Chris82> | you gotta wait Gekko :p |
| 08:03 | <Eddi|zuHause3> | i so had to laugh when i first heard the real voice of Zach Braff on Jay Leno :p |
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| 08:03 | <dihedral> | Chris82: lol |
| 08:03 | <Chris82> | need to fix this first, it only loads trunk, 0.5.2 and the last IN, but not the first IN version |
| 08:04 | <dihedral> | can your last IN load the first IN saves? |
| 08:04 | <Rubidium> | Chris82: that's because there was a savegame bump in trunk |
| 08:04 | <dihedral> | Rubidium: what is a 'savegame bump'? |
| 08:04 | <hylje> | dihedral: savegame version goes up |
| 08:04 | <Eddi|zuHause3> | Chris82: an old version of IN will be unloadable every time the savegame version of trunk is changed |
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| 08:05 | <Chris82> | Rubidium: That bump was before my last IN release already, it didn't cause any problems :) |
| 08:05 | <dihedral> | Are there any server info bumps? |
| 08:05 | <Rubidium> | Eddi|zuHause3: unless he writes some saveload mechanisms to load trunk and only IN savegames |
| 08:05 | <Chris82> | Eddi: No. My first and the last IN was released in between trunk savegame bumps and it caused no problems. |
| 08:05 | <Gekko> | Chris82: whenever yhou're ready. |
| 08:05 | <+glx> | dihedral: yes that can happen |
| 08:06 | <Gekko> | pm me the link to thread whenj ready. |
| 08:06 | <dihedral> | can something special be added when that is next done? |
| 08:06 | <Chris82> | trunk was bumped from 68 to 69, IN started at 70 anyway and is at 71 now |
| 08:06 | <Chris82> | with the currently published IN I can load trunk, 0.5.2 and IN since 10341 |
| 08:06 | <Eddi|zuHause3> | Chris82: yes, because the first version started as trunk+2, so you get the first savegame bump for free |
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| 08:07 | <Chris82> | the weird thing is with IN-10371 (not published) I can load IN-10351 but I cannot load IN-10343 |
| 08:07 | <Chris82> | I don't quite get the reason atm |
| 08:07 | <Gekko> | lol |
| 08:08 | <Chris82> | becuase the only changes are some diagonal levelling fixes which have no effect on savegames anyway |
| 08:08 | <dihedral> | glx: any chance of that happening some time in near future |
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| 08:09 | <Rubidium> | Chris82: some things in the savegame of the patch itself must've been changed |
| 08:10 | <+glx> | Chris82: IN-10351 should load IN-10343, so you should be able to load IN-10343 in IN-10371 using an intermediate step |
| 08:10 | <Chris82> | yeah but it must be something that I overlooked |
| 08:10 | <Chris82> | 10351 loads 10343 and 10341 |
| 08:11 | <+glx> | so it's like the old miniin :) |
| 08:11 | <dihedral> | lol |
| 08:11 | <Chris82> | the IN I had before 10341 didn't load anything, so I removed it from the compatibility list |
| 08:12 | <+glx> | you load an "old" game in a "less old" IN, then save it, and load it in the current IN |
| 08:12 | <Chris82> | ah ok |
| 08:12 | <Chris82> | but for that to work the person needs all versions of the IN instead of just the latest |
| 08:13 | <+glx> | yes |
| 08:13 | <Gekko> | their problem. |
| 08:13 | <Gekko> | my problem. |
| 08:13 | <Gekko> | lol, |
| 08:15 | <Rubidium> | Chris82: keeping backward compatible with *all* your ChrisINs is a lot of extra work with respect to just loading the last few savegame versions |
| 08:16 | <Eddi|zuHause3> | Chris82: you can do a few extra savegame bumps in the IN, then you have a longer chain of compatibility |
| 08:17 | <Chris82> | current trunk is 69 right? |
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| 08:18 | <Eddi|zuHause3> | like you can do savegame version 100, then you have a compatibility that is probably longer than the lifetime of the IN anyway :) |
| 08:19 | <Chris82> | hmmm |
| 08:19 | <Eddi|zuHause3> | but there's a MAX_SAVEGAME_VERSION of 256 somewhere that i do not really understand... |
| 08:19 | <Chris82> | 255 I think |
| 08:19 | <Gekko> | hhhwhat does IN stand for? |
| 08:19 | <Rubidium> | integrated nightly |
| 08:19 | <SmatZ> | integrated nightly |
| 08:19 | <Chris82> | maybe 2^8 is the savegame number limit |
| 08:19 | <Gekko> | nice. |
| 08:20 | <Chris82> | I just took the IN from MiniIN which was discontinued a while ago |
| 08:20 | <Eddi|zuHause3> | i kinda doubt it is... |
| 08:20 | <Eddi|zuHause3> | MiniIN was not the first IN |
| 08:20 | <Chris82> | and to avoid confusion since my version is no MiniIN (i.e. with the same patches) I called it ChrisIN |
| 08:20 | <Eddi|zuHause3> | and it was kind of a misnomer anyway :p |
| 08:21 | <Gekko> | ChrisINing |
| 08:21 | <Gekko> | :p |
| 08:21 | <Eddi|zuHause3> | ? |
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| 08:22 | <Chris82> | hmmmm in 10353 I added the finance history patch which is loadable with 10371 where I added better graphs and found a town |
| 08:22 | <Chris82> | 10341 and 10343 is not loadable with 10371 but with 10353 this is confusing lol |
| 08:22 | <Rubidium> | finance history requires a savegame bump IIRC |
| 08:23 | <Chris82> | yeah it has a CONDARR in players.cpp |
| 08:23 | <Chris82> | I bumped savegame version by 1 from 10343 to 10353 which caused no problems |
| 08:23 | <Chris82> | now I bumped it again by 1 from 10353 to 10371 but only the previous version works |
| 08:23 | <Rubidium> | bumping the version number itself isn't the "difficult" bit |
| 08:24 | <Rubidium> | it's the saveload changes that usually cause the trouble |
| 08:24 | <Chris82> | so I need to look at the saveload.cpp code for a possible solution? |
| 08:25 | <Rubidium> | well, it's in one of the SLE_COND* or SLE_* stuff that something went wrong |
| 08:25 | <Rubidium> | you really cannot assume that all patches on the forum that change the savegame format do it correctly |
| 08:25 | <Rubidium> | or rather, most don't do it correctly |
| 08:27 | <Chris82> | well I already changed the form savegame version is handled/changed by a patch on almost all patches I added |
| 08:27 | <Chris82> | otherwise my IN wouldn't load anything except the IN games itself |
| 08:28 | <Chris82> | but maybe I still made something wrong somewhere |
| 08:28 | <Chris82> | I just started going through all the save/load code stuff so I wouldn't say I know everything about it |
| 08:29 | <Rubidium> | Chris82: saveload.cpp is usually not the place to fix your saveload problems |
| 08:30 | <Chris82> | can I somehow virtually make my game think that trunk savegame version is 70 so I can try something? |
| 08:30 | <Chris82> | setting LATEST_TRUNK = 69, to 70 in saveload.h should be enough I assume? |
| 08:30 | <Rubidium> | Chris82: you can easily |
| 08:31 | <Rubidium> | but... it won't test the saveload stuff because you haven't changed anything in the savegame except the version number, so the savegame is basically the same as for version 69 |
| 08:31 | [~] | Phazorx recalls asking for a debug override of that some time ago |
| 08:31 | <Chris82> | ahhhh I just had an idea flashing through my head :p brb |
| 08:32 | <Rubidium> | Phazorx: if you know enough to "undo" savegame changes, you can easily for the savegame to be any version you want it to be |
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| 08:33 | <Phazorx> | Rubidium: it would be mroe convinient if it was possibel to make s&l not to care with a switch or soemthing for testing purposes |
| 08:33 | <Phazorx> | hacking code each time is tidious |
| 08:34 | <Rubidium> | but you already were hacking code |
| 08:34 | <Phazorx> | it was less fugly :) |
| 08:34 | <Phazorx> | essentially what i done last time was a very basic patch that would supress version matching at load time |
| 08:34 | <Chris82> | lmao huh how did I do this now.... now I can load 10343 with 10371 but I can't load 10353 anymore lol |
| 08:34 | <Phazorx> | but that is so not proper |
| 08:35 | <+glx> | undo savegame changes is easy, you just need the raw savegame (uncompressed), the source, and time :) |
| 08:35 | <Chris82> | I know this is probably a stupid question, but what happens when I simply ingore invalid chunk size on loading a game? |
| 08:36 | <Rubidium> | it loads garbage and crashes later on |
| 08:36 | <@peter1138> | badness |
| 08:40 | <dihedral> | sounds like fun |
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| 08:50 | <Chris82> | well I guess I need to have "interim" versions for savegame bumping available |
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| 08:50 | <Chris82> | that's the easiest solution |
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| 08:51 | <Gekko> | ok |
| 08:52 | <Chris82> | so I am going to up 10371 in a few mins |
| 08:52 | <Gekko> | back to being away |
| 08:53 | <Gekko> | pm me link Cfh |
| 08:53 | <Chris82> | Cfh ? |
| 08:53 | <Gekko> | Chris82: ^ |
| 08:54 | <Gekko> | cfh=typo |
| 08:59 | <CIA-1> | OpenTTD: rubidium * r10372 /branches/0.5/ (5 files): |
| 08:59 | <CIA-1> | OpenTTD: [0.5] -Backport from trunk (r10288, r10290, r10293, r10294, r10295, r10347, r10348): |
| 08:59 | <CIA-1> | OpenTTD: - Feature: Make the client list window (for network games) stickyable (r10293) |
| 08:59 | <CIA-1> | OpenTTD: - Fix: Smooth economy did not close primary industries and it allowed increasing of production of industries that should not have rising productions (r10290, r10347, r10348) |
| 08:59 | <CIA-1> | OpenTTD: - Fix: Flush the output of the dedicated server console (r10295) |
| 08:59 | <CIA-1> | OpenTTD: - Fix: The "pause" key did not work in the scenario editor (r10294) |
| 08:59 | <CIA-1> | OpenTTD: - Fix: Age non-front engines too (so when you move engines around in the depot they do not get age 0 when they are much older [FS#202] (r10288) |
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| 09:08 | <hylje> | you norwegians are silly |
| 09:08 | <hylje> | http://en.wikipedia.org/wiki/Image:Troll1.JPG |
| 09:09 | <Chris82> | http://www.tt-forums.net/viewtopic.php?t=32698 |
| 09:10 | <Chris82> | wh wrong window |
| 09:10 | <dihedral> | Rubidium: backporting the getdate command? |
| 09:11 | <CIA-1> | OpenTTD: rubidium * r10373 /branches/0.5/ (misc_gui.c train_cmd.c tunnelbridge_cmd.c): |
| 09:11 | <CIA-1> | OpenTTD: [0.5] -Backport from trunk (r10306, r10311, r10317, r10339, r10344): |
| 09:11 | <CIA-1> | OpenTTD: - Fix: Acceleration for trains on slopes is not calculated properly [FS#786] (r10317, r10344) |
| 09:11 | <CIA-1> | OpenTTD: - Fix: Rail could be destroyed when building tunnels (r10306) |
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| 09:11 | <Rubidium> | dihedral: not going to do that again |
| 09:11 | <dihedral> | doing what again? |
| 09:12 | <dihedral> | it's been backported already? |
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| 09:17 | <dihedral> | Rubidium: if you backport 10290, how about 10340 (it's related) |
| 09:19 | <Rubidium> | 10340 is broken |
| 09:19 | <Rubidium> | *and* superceded by 10347 + 10348 |
| 09:20 | <dihedral> | ah |
| 09:20 | <dihedral> | nice to know |
| 09:20 | <dihedral> | thx |
| 09:22 | <dihedral> | when is the "do not increase production" used? |
| 09:22 | [~] | dihedral is curious |
| 09:23 | <Rubidium> | oil wells |
| 09:23 | <hylje> | why/where? :o |
| 09:23 | <dihedral> | when do they get the limit and why? |
| 09:26 | <Maedhros> | they always have the limit, and because Master Sawyer designed them that way |
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| 09:31 | <dihedral> | gotcha |
| 09:31 | <dihedral> | thx |
| 09:32 | <CIA-1> | OpenTTD: rubidium * r10374 /branches/0.5/ (pathfind.c roadveh_cmd.c vehicle_gui.c waypoint.c window.c): |
| 09:32 | <CIA-1> | OpenTTD: [0.5] -Backport from trunk (r10333, r10336, r10337, r10345, 10346, 10368): |
| 09:32 | <CIA-1> | OpenTTD: - Fix: Waypoints could be renamed when you are not the owner (r10368) |
| 09:32 | <CIA-1> | OpenTTD: - Fix: The 'old' pathfinders (OPF and NPF) for road vehicles could not find a path when in a tunnel [FS#290] (r10345, r10346) |
| 09:32 | <CIA-1> | OpenTTD: - Fix: Only add the autoreplace menu when autoreplace actually knows about the group [FS#880] (r10337) |
| 09:32 | <CIA-1> | OpenTTD: - Fix: Signal state sometimes not properly set when the signal "pathfinder" reached the end of a line [FS#910] (r10336) |
| 09:32 | <CIA-1> | OpenTTD: - Fix: News messages were shown over the endgame/highscore windows [FS#943] (r10333) |
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| 09:57 | <dihedral> | last hour for today :-) |
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| 10:08 | <elmz> | hello people :) |
| 10:09 | <dihedral> | hi |
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| 10:11 | |-| | Llama [~bogdan@gate113.iba.by] has joined #openttd |
| 10:12 | <Llama> | hi all |
| 10:12 | <Llama> | Could I play now openttd without original GRF's ? |
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| 10:13 | <Ammler> | Llama: not now, but they are easy downloadable over the forum |
| 10:13 | <stillunknown> | Anyone know what _tunnel_fractcoord_1 is? |
| 10:14 | <stillunknown> | tunnelbridge_cmd.cpp around line 1400 |
| 10:16 | <@peter1138> | stillunknown: nasty original ttd code |
| 10:16 | <@peter1138> | it's checking vehicle's subtile position |
| 10:16 | <@peter1138> | byte value, bottom 4 bits are x, upper 4 bits are y |
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| 10:17 | <stillunknown> | The problem is, i'm messing with the train controller. |
| 10:18 | <stillunknown> | And i'm expecting a entered wormhole signal, yet i do not get it. |
| 10:18 | <stillunknown> | Ah, it's the just before you the tunnel code. |
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| 10:19 | <Llama> | hmm... and what alternative GRF set is suggested for openttd 0.5.2 ? Something that will change many item in a geme or so... Something really nice. ;) |
| 10:20 | <skidd13> | Llama: ttrs3 is the set you're searching for |
| 10:21 | <stillunknown> | ttrs will not work in 0.5.2 |
| 10:22 | <Llama> | :( |
| 10:23 | <@peter1138> | suggestions for grf sets: try a load. |
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| 10:24 | |-| | MarkSlap [~hestporr@host48-181.etanet.se] has quit [Ping timeout: 480 seconds] |
| 10:24 | [~] | dihedral is bored |
| 10:24 | [~] | dihedral wants to slap sonebody |
| 10:25 | <Sacro> | !seen Bjarni |
| 10:25 | <_42_> | Sacro, Bjarni (~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 4 hours 42 minutes ago (28.06. 10:43) stating "Quit: Leaving" after spending 1 hour 55 minutes there. |
| 10:25 | <Sacro> | mwahahaha |
| 10:26 | <dihedral> | whats so funny about that? |
| 10:26 | <Sacro> | he gets a message when he next signs on |
| 10:26 | <Sacro> | and then he will slap me :( |
| 10:26 | <dihedral> | ah |
| 10:26 | <dihedral> | nive |
| 10:26 | <dihedral> | -v+c |
| 10:32 | |-| | Frostregen [~sucks@dslb-084-058-182-054.pools.arcor-ip.net] has quit [Read error: Connection reset by peer] |
| 10:34 | <Kjetil> | hm.. he gets a message hm... |
| 10:34 | <Kjetil> | !seen Bjarni |
| 10:34 | <_42_> | Kjetil, Bjarni (~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk) was last seen quitting #openttd.wt2 4 hours 51 minutes ago (28.06. 10:43) stating "Quit: Leaving" after spending 1 hour 55 minutes there. |
| 10:36 | <dihedral> | lol |
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| 10:38 | <ln-> | !seen girls |
| 10:38 | <_42_> | ln-, girls? hmm... I'm trying to remember... maybe... I'm not sure... no. I don't remember girls. |
| 10:38 | <skidd13> | LOL |
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| 10:40 | |-| | Tobin [~Tobin@c58-107-50-36.eburwd7.vic.optusnet.com.au] has quit [Quit: Tobin] |
| 10:42 | |-| | Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has quit [Ping timeout: 480 seconds] |
| 10:44 | |-| | Sacro [~ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 10:50 | <elmz> | lol |
| 10:50 | <SmatZ> | lol |
| 10:51 | <Sacro> | lol |
| 10:51 | <dihedral> | last 10 mins :-) |
| 10:52 | <hylje> | lol |
| 10:52 | <Sacro> | hmm |
| 10:52 | <Sacro> | what does &pointer do |
| 10:52 | <Sacro> | or *variable |
| 10:53 | <Maedhros> | &pointer gives you the address of the pointer |
| 10:53 | <Maedhros> | *variable probably won't compile |
| 10:54 | [~] | dihedral &points at Sacro |
| 10:54 | <dihedral> | ... |
| 10:54 | <Sacro> | :o |
| 10:54 | [~] | dihedral &points at Sacro and laughs |
| 10:54 | <Sacro> | Maedhros: does a pointer have an address? |
| 10:55 | <Maedhros> | Sacro: yup, the pointer exists in memory as well |
| 10:55 | <dihedral> | lol |
| 10:55 | <Brianetta> | Sacro: Sis you see the video on the meeting thread? |
| 10:56 | <Sacro> | Brianetta: which noe? |
| 10:56 | <Sacro> | ahh |
| 10:56 | <Sacro> | &pointer = pointer |
| 10:57 | <Sacro> | and *variable won't compile |
| 10:57 | <Brianetta> | Sacro: Version 2 |
| 10:57 | <Sacro> | Brianetta: yes, and i almost fell of my chair laghing |
| 10:57 | <Sacro> | *laughing |
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| 10:58 | <Brianetta> | (: |
| 10:58 | <Sacro> | oh.. no |
| 10:58 | <Sacro> | pointer == -1078826368 |
| 10:58 | <Sacro> | &pointer == -1078826372 |
| 10:58 | <Sacro> | guessing that pointer is 4 bits |
| 10:58 | <Maedhros> | on a 32 bit machine it's 4 bytes, yeah |
| 10:59 | <CIA-1> | OpenTTD: rubidium * r10375 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.3-RC1. |
| 10:59 | <Sacro> | this is a 64 bit system |
| 10:59 | <@peter1138> | 16:53 < Maedhros> Sacro: yup, the pointer exists in memory as well |
| 10:59 | <@peter1138> | not necessary |
| 10:59 | <@peter1138> | +il |
| 10:59 | <Sacro> | but a 32 bit distro |
| 10:59 | <@peter1138> | it could just be used temporarily in a register |
| 11:00 | <Rubidium> | ofcourse a register is memory too ;) |
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| 11:00 | <dihedral> | Rubidium: looking forward to 0.5.3 :-) |
| 11:00 | <dihedral> | anyhow |
| 11:00 | <dihedral> | time for me to head home |
| 11:01 | <dihedral> | cu all in about an hour |
| 11:01 | [~] | dihedral waves |
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| 11:01 | |