| --- | Log | opened Sun Jun 24 00:00:21 2007 |
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| 01:58 | <Wolf01> | hello |
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| 02:27 | <Gekko> | hugs |
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| 04:06 | <Wolf01> | TrueBrain, ping |
| 04:06 | <Ammler> | hi, someone here, who is fit with autopilot form Brianetta? |
| 04:06 | <@TrueBrain> | Wolf01: pong |
| 04:07 | <Wolf01> | do you remember the correct offsets for pngs? |
| 04:07 | <@TrueBrain> | for your pngs? |
| 04:07 | <@TrueBrain> | I wouldn't know |
| 04:07 | <@TrueBrain> | I just guessed some |
| 04:07 | <Wolf01> | for normal tiles |
| 04:07 | <@TrueBrain> | http://devs.openttd.org/~truelight/original_png_offsets.txt <- here are the default offsets. They are WRONG for your PNGs! |
| 04:08 | <@TrueBrain> | (off-by-one errors) |
| 04:08 | <Wolf01> | oh right, it was -31! |
| 04:09 | <@TrueBrain> | flat tiles mostly are |
| 04:09 | <@TrueBrain> | as the left center pixel mostly is at (0,16) |
| 04:09 | <Wolf01> | i inverted the x and y and the sign :P |
| 04:10 | <@TrueBrain> | I really hope you can fix the depth-perspective :) |
| 04:10 | <ThomasNL> | can you show us some progress Wolf01 :) ? |
| 04:10 | <Wolf01> | i did a redraw of all the tiles |
| 04:10 | <Wolf01> | so i think they are fixed now |
| 04:10 | <Wolf01> | maybe one or two i'm not sure |
| 04:11 | <Gekko> | I feel hungered. |
| 04:11 | <Gekko> | Is OpenTTD GPL? |
| 04:11 | <Gekko> | bah I'll just look at the site |
| 04:11 | <ThomasNL> | http://www.openttd.org/about.php |
| 04:12 | <hylje> | or at the LICENCE |
| 04:12 | <Gekko> | yeh |
| 04:12 | <Gekko> | I have a massive headache |
| 04:12 | <Gekko> | I aint right today |
| 04:12 | <Gekko> | window mode with double zoom (CTRL+D to toggle) (MS Windows only) |
| 04:13 | <Gekko> | why is that windows only? |
| 04:13 | <@TrueBrain> | it is no longer existing |
| 04:13 | <hylje> | ddraw |
| 04:16 | <Gekko> | oh. |
| 04:17 | <Gekko> | these NewGFX, 3D OpenTTD? |
| 04:17 | <@TrueBrain> | please don't call names in #openttd |
| 04:17 | <Gekko> | I called names? |
| 04:17 | <@TrueBrain> | :) |
| 04:18 | <hylje> | hi TrueBrain ! i called your name! |
| 04:18 | <Gekko> | but will the new graphics make TTD 3D? |
| 04:19 | <hylje> | not really |
| 04:19 | <hylje> | yet |
| 04:19 | <@TrueBrain> | Stop calling names! :) |
| 04:19 | <Gekko> | I'm not calling names |
| 04:19 | <Gekko> | >_> |
| 04:19 | <eekee> | hehe o/ |
| 04:19 | <@TrueBrain> | you bring two words in combination which should never be put in combination of eachother |
| 04:19 | <@TrueBrain> | EVER! |
| 04:20 | <Gekko> | TrueBrain: have you ever looked at the new graphics? |
| 04:20 | <hylje> | omg change |
| 04:20 | <Gekko> | it leads me to believe that it will be 3D-ish |
| 04:20 | <hylje> | newgrf can have more detail |
| 04:20 | <@TrueBrain> | Gekko: ever looked at the original graphics? They appear 3D too |
| 04:20 | <@TrueBrain> | :) |
| 04:20 | <Gekko> | >_> If you have the eyes of an ant |
| 04:20 | <Gekko> | :P |
| 04:21 | <Gekko> | there's no "shadows" in TTD |
| 04:21 | <hylje> | however wouldnt the blitter/renderer change allow for a 3d renderer? |
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| 04:22 | <Wolf01> | yeah, they don't fit... i need to redraw all again :/ |
| 04:23 | <ThomasNL> | all :o ? |
| 04:24 | <Wolf01> | is not difficult, but i have to cut them with photoshop again |
| 04:26 | <Gekko> | New Graphics Development |
| 04:26 | <Gekko> | |
| 04:26 | <Gekko> | The new graphics development for the new graphics engine, featuring rendered sprites from 3d models, revitalising the original graphics in 32bpp colours. |
| 04:29 | <ThomasNL> | they are pre-rendered, not rendered run-time |
| 04:30 | <Gekko> | I didn't write it |
| 04:30 | <Gekko> | >_> |
| 04:30 | |-| | LittleMikey [~mlawrence@203-59-152-44.dyn.iinet.net.au] has joined #openttd |
| 04:30 | <LittleMikey> | Hello channel |
| 04:31 | <eekee> | Hello |
| 04:31 | <LittleMikey> | Whaaazup? |
| 04:31 | [~] | eekee just got up, lol |
| 04:32 | <LittleMikey> | oh dear... |
| 04:32 | [~] | LittleMikey slaps eekee around a bit with a large trout |
| 04:32 | <Gekko> | @kick LittleMikey MIRC |
| 04:32 | <Gekko> | lol |
| 04:32 | [~] | Prof_Frink hasn't got up yet |
| 04:32 | <LittleMikey> | this is not good... |
| 04:33 | <eekee> | fish! *chomps* |
| 04:33 | <LittleMikey> | So... I hear you guys play openttd? |
| 04:33 | <eekee> | Not really, we just hang out here & talk about it ;) |
| 04:33 | <LittleMikey> | lol |
| 04:34 | <LittleMikey> | I was directed here from #openttdcoop |
| 04:34 | <LittleMikey> | I want a better AI, and I was told someone on here would have it. |
| 04:34 | <eekee> | Ah ^^ |
| 04:34 | <Gekko> | when will the "alpha" AI not be alpha |
| 04:34 | <Gekko> | and fix it's memory leaks |
| 04:34 | <Gekko> | >{> |
| 04:35 | <LittleMikey> | Dont ask me ^_^ |
| 04:35 | <eekee> | hehe, it'll come in time, I'm sure |
| 04:35 | <LittleMikey> | I just hate whatching the AI build rails like /\/\/\/\ |
| 04:35 | <Jerub> | afaik, if you want an AI that can make road vehicles, use the alpha :p |
| 04:36 | <LittleMikey> | Now, I guess I should ask, what does afaik mean |
| 04:36 | <Jerub> | then again, in my current game, the only successful AI used a road route within a single town, and it's 200% larger than the next largest town |
| 04:37 | <Gekko> | I hate how the non-alpha AI just terraforms |
| 04:37 | <Gekko> | they rape all the sexy sexy land |
| 04:37 | <LittleMikey> | and terraforms... |
| 04:37 | <Tefad> | hehehe |
| 04:37 | <LittleMikey> | and then builds a 4x3 airport ^_^ |
| 04:37 | <Tefad> | and goes bankrupt due to said terraforming |
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| 04:37 | <Gekko> | ONLY I am allowed to rape the land |
| 04:37 | <LittleMikey> | XD |
| 04:37 | <Gekko> | and pillage the women |
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| 04:38 | <eekee> | lawl |
| 04:38 | <LittleMikey> | dont you mean Pillage the land and rape the women? |
| 04:38 | <Haclet> | Hi Guys |
| 04:38 | <Tefad> | no no no you have to burn it all first |
| 04:38 | <Gekko> | That's what I want you to think |
| 04:38 | <eekee> | hiyya |
| 04:38 | <Gekko> | oi |
| 04:38 | <Gekko> | Falling sand game |
| 04:38 | <Haclet> | Could you tell me how execly does work timetable :) |
| 04:38 | <LittleMikey> | Falling sand game? where |
| 04:38 | <Haclet> | I made some experiment - but I don't understand :) |
| 04:38 | <Gekko> | fallingsandgame.com |
| 04:38 | <Haclet> | I crete two trains |
| 04:39 | <Haclet> | I set timetable - travel bettween station 20 days |
| 04:39 | <Gekko> | there's a timetable? |
| 04:39 | <Haclet> | Gekko: yeeap :) |
| 04:39 | <LittleMikey> | are you sure you're talking about OTTD? |
| 04:39 | <Gekko> | omfg? |
| 04:39 | <Haclet> | Yes :) |
| 04:39 | <Haclet> | last version from SVN |
| 04:39 | <Gekko> | hmm |
| 04:40 | <Gekko> | wheres the SVN history list |
| 04:40 | <Haclet> | if you go to "GOTO" in vehicle - you have timetable on right-top |
| 04:40 | <Haclet> | And train is going from one station to anoter only 11 days - so It is 9 days earli ? |
| 04:40 | <Haclet> | So that means it will be wait next 9 days to be on time ? |
| 04:41 | |-| | alanin changed nick to Alanin |
| 04:41 | <Haclet> | Is there some document which describes that ? |
| 04:41 | <Gekko> | Haclet: if it was just put into circulation, then I doubt theres documentation |
| 04:41 | <Gekko> | did you compile your own OTTD? |
| 04:41 | <LittleMikey> | I'm not sure... I honestly dont know what you are talking about, I use the win9x version |
| 04:41 | <Gekko> | LittleMikey: Linux |
| 04:41 | <eekee> | Haclet: I made some experiments too, and all I got is that it doesn't wait if it's early :/ You can manually set it to wait at a station, but that's it |
| 04:41 | <Haclet> | Gekko: Yes - I download it from SVN and compile it |
| 04:42 | <Gekko> | when did you last compile it |
| 04:42 | <Haclet> | yesterday |
| 04:42 | <Gekko> | hmm |
| 04:42 | <eekee> | me too I think. r10292 anyway |
| 04:42 | <Gekko> | TrueBrain: trac is down |
| 04:42 | <Gekko> | so I can't see the history |
| 04:43 | <Gekko> | nasty nasty men you are. |
| 04:43 | <Haclet> | eekee: I don't reali understand ... :) |
| 04:43 | <Haclet> | Hmm |
| 04:43 | <eekee> | Haclet: I'm not sure I do :) |
| 04:43 | <Gekko> | Haclet: I am downloading the current version now |
| 04:43 | <Gekko> | I shall test |
| 04:43 | <Haclet> | "This vechile is currently running 46 days early" |
| 04:44 | <LittleMikey> | XD |
| 04:44 | <eekee> | Yeah :/ lol |
| 04:44 | <Haclet> | Gekko: OK |
| 04:44 | <LittleMikey> | and to think I complain when the trains run 15 mins late... |
| 04:44 | <eekee> | Latest nightly has timetables |
| 04:44 | <Haclet> | eekee: so - I have download and compile it as well :) |
| 04:44 | <eekee> | heh, yeah! There' an option to make timetables give values in ticks, rather than days |
| 04:44 | <LittleMikey> | hmm, i'm using 10295 |
| 04:44 | <eekee> | *nodnod* |
| 04:44 | <Gekko> | Haclet: that's possible because it has full load alreayd? |
| 04:45 | <Haclet> | Gekko: Yes it is set |
| 04:45 | <Haclet> | Gekko: but what is execly timetable for :) |
| 04:45 | <Gekko> | no clue |
| 04:45 | <Gekko> | BUT |
| 04:45 | <Gekko> | it could be for people |
| 04:45 | <Haclet> | Gekko: if I set Full Load (for example for coal) - so what can I do with timetable ;) |
| 04:45 | <Gekko> | who dont quite want full load |
| 04:45 | <Gekko> | incase theres no goods |
| 04:45 | <Gekko> | it leaves with half empty |
| 04:45 | <Haclet> | Gekko: hmmm - I didn't check that :) |
| 04:46 | <Gekko> | :) |
| 04:46 | <eekee> | can can make it wait at stations, that's the only good thing about it I know of, lol, but when you do, you have to give travel time too |
| 04:46 | <eekee> | well, I only tried itw/o full load |
| 04:46 | <Haclet> | WOW - developers of OTTD every day suprise me with meny changes in code :P |
| 04:46 | <eekee> | They don't give it the chance to get boring ^^' |
| 04:47 | <LittleMikey> | Hmm, I see this new timetable option |
| 04:47 | <LittleMikey> | curious |
| 04:47 | <Haclet> | eekee: Right :) |
| 04:47 | <Haclet> | These developers go to sleep :) :) |
| 04:47 | <Haclet> | ?? |
| 04:48 | <Haclet> | Compiling the lastest SVN Version in progress ... ;) |
| 04:49 | <Haclet> | And I have second problem - for example the train is going to depot (without my order) |
| 04:49 | <Tefad> | tends to happen when it needs it |
| 04:49 | <Haclet> | And after leaving depot it going to breake down ? |
| 04:49 | <Haclet> | Why - it should be serviced - but I think is not ... |
| 04:49 | <Tefad> | only if it's ancient |
| 04:49 | <eekee> | haha yes, royally annoying. I'm starting to force trains into depots |
| 04:49 | |-| | XeryusTC [~irc@cc480157-b.sneek1.fr.home.nl] has joined #openttd |
| 04:50 | <Haclet> | eekee: so, do you suggest that is only one good solution - to give tham order to go to depot ? :) |
| 04:51 | <Haclet> | eekee: so with timetable we can count how much days taking travel - and when trains should go to depot ? |
| 04:51 | <eekee> | The other way to do it is use "Service intervals are in %" and then you give them orders to service at a depot rather than go to depot. |
| 04:51 | <eekee> | Yeah, you can try. I haven't tried that yet |
| 04:52 | <Haclet> | When are you playing in OTTD - do you change default setting of days - when vechicles should go to service ? |
| 04:53 | <Haclet> | I think I can be good tester of OTTD, as we all :) |
| 04:53 | <Gekko> | I'm setting up a server soon |
| 04:53 | <Gekko> | just for me and my friends, yet still dedicated |
| 04:53 | <Gekko> | :P |
| 04:53 | <eekee> | only for service intervals in % |
| 04:54 | <Haclet> | Gekko: and IP is :) :) :) ?? |
| 04:54 | <Gekko> | not done yet |
| 04:54 | <Gekko> | are you British Haclet? |
| 04:54 | <LittleMikey> | judging by the grammar... no |
| 04:55 | <Gekko> | but his IP is |
| 04:55 | <Haclet> | ooo - next question? I haven't seen it in network configuration. It is possible put manualy IP of some server - or OTTD just reading list from main server and we can play only of that games ? |
| 04:55 | <Gekko> | maybe English isnt you first language Haclet? |
| 04:55 | <Haclet> | Gekko: I am leaving in Scotland :) But I am Polish :) |
| 04:55 | <LittleMikey> | cool |
| 04:55 | <Gekko> | I see. |
| 04:55 | <Gekko> | slavic language |
| 04:55 | <Gekko> | it's like anti-germanic |
| 04:55 | <Gekko> | :P |
| 04:55 | <Haclet> | Gekko: defenetly english is not my main language - but I hope you understand me :) :) |
| 04:56 | <Gekko> | yeah it's good |
| 04:56 | <Gekko> | as long as you can read ours |
| 04:56 | <Gekko> | its easy to understand others |
| 04:56 | <LittleMikey> | thats the main thing |
| 04:56 | <Haclet> | Gekko: don't worry - I improving my english every day so one day :) :) ... :) |
| 04:56 | <stillunknown> | Haclet: definitely ;-) |
| 04:56 | <Haclet> | stillunknown: thx ;) |
| 04:57 | <stillunknown> | It was also a correction on your spelling if you didn't notice. |
| 04:57 | <Haclet> | Gekko: you see - stillunknown just learned me new word :D |
| 04:57 | <Gekko> | taught |
| 04:57 | <Gekko> | when someone makes you learn, they teach you |
| 04:58 | <Gekko> | taught. |
| 04:58 | <Haclet> | ok - I can start use some english spelling via IRC :) |
| 04:58 | <Gekko> | lol |
| 04:58 | <stillunknown> | A spell checker in irc also helps. |
| 04:58 | <Haclet> | stillunknown: Thx again :) |
| 04:58 | <stillunknown> | But it doesn't help with grammar. |
| 04:59 | <Haclet> | stillunknown: You are right :) with grammar you all help me - and one day my english will be very very good ;) |
| 04:59 | <Haclet> | :) :) :) |
| 04:59 | <Gekko> | lol |
| 04:59 | <Gekko> | Haclet: using Linux? |
| 04:59 | <Haclet> | yeap last version has been compilled :) ... It is time to check it :) |
| 05:00 | <Haclet> | Gekko: any time when I can :) |
| 05:00 | <Gekko> | on Linux, get aspell and gtkspell |
| 05:00 | <Haclet> | Gekko: 7 years working under Linux - :) |
| 05:00 | <Gekko> | they add typo checking under most apps |
| 05:00 | <Haclet> | Gekko: I'll configure it on my spare time ;) |
| 05:01 | <Gekko> | I <3 Puppy Linux |
| 05:01 | <Haclet> | Gekko: Tomorrow I am starting new job :) So I will be a little more busy ;) |
| 05:01 | <Gekko> | This falling sand game is stopping me from playing TTD! |
| 05:01 | <eekee> | hehe |
| 05:01 | <Prof_Frink> | Haclet: You're trying to learn English via IRC? |
| 05:01 | |-| | TinoM [~Tino@i5387C830.versanet.de] has joined #openttd |
| 05:02 | <Wolf01> | will be possible to use a file to store the offsets like the nfo but more readable by a human? |
| 05:02 | <Haclet> | Prof_Frink: No :) I am trying talk with people and make sure that they will understand me ;) |
| 05:02 | <Tefad> | heh gtkspell doesn't add spell check to xterm or irssi ; ) |
| 05:03 | <Prof_Frink> | Tefad: dictcomplete.pl |
| 05:03 | <Rubidium> | Wolf01: and then use pngcodec to update all offsets in the pngs? |
| 05:03 | <Prof_Frink> | tab-completion of any words |
| 05:03 | <Haclet> | Tefad: thx - for advice :) |
| 05:03 | <eekee> | There's probably a spell check module for irssi -- and Prof_Frinklists it, hehe |
| 05:03 | <Wolf01> | Rubidium, no, read them directly from the file |
| 05:04 | <eekee> | as to spell cheecking in xterms generally -- Pilistine! hehe |
| 05:04 | <eekee> | *Philistine |
| 05:04 | <Rubidium> | Wolf01: grfs don't read from a second file either |
| 05:04 | <Tefad> | Prof_Frink: muahaha |
| 05:04 | <Gekko> | Haclet: I don't see the schedule anywhere |
| 05:04 | <Rubidium> | keeping the offsets with the image is the best thing to do in my opinion |
| 05:05 | <Wolf01> | grfs have all in one file, with 32bpp we may use a .nfo, the .png all packed in a .tar |
| 05:05 | <Rubidium> | but reading from a second file makes everything much more complicated that necessary |
| 05:06 | <Haclet> | Gekko: Go to any window of vechile (f.e train) |
| 05:06 | <Wolf01> | not if you want to change the offsets, or maybe implement the actioncodes, so if something goes wrong you have to fix only the nfo |
| 05:06 | <Gekko> | Haclet: I know why |
| 05:06 | <Rubidium> | just make a tool that reads the "nfo" and packs the pngcodec-ed pngs in the .tar |
| 05:06 | <Gekko> | one moment |
| 05:06 | <Haclet> | Click - show vechicle orders' |
| 05:06 | <Wolf01> | without recode the whole |
| 05:06 | <Haclet> | On right side of topic |
| 05:07 | <Haclet> | and make sure you have patch on |
| 05:07 | <Rubidium> | Wolf01: the pngs are NOT going to support the actions codes or whatever newgrf does |
| 05:07 | <Wolf01> | so no 32bpp vehicle sets? :( |
| 05:07 | <Rubidium> | it just replaces sprites from standard grfs and even newgrfs. All the action code has to come from the newgrf |
| 05:07 | <Rubidium> | Wolf01: well, only if it has a 8bpp grf |
| 05:07 | <Haclet> | Configure patches: Vehicles, On the bottom - Enable timetabling for vehicles. |
| 05:08 | <Gekko> | Haclet: that's cool |
| 05:08 | <Gekko> | :) |
| 05:08 | <Wolf01> | then the work has to be done twice |
| 05:08 | <Rubidium> | otherwise it would be unplayable over the network for people who want to use 8bpp (for speed) |
| 05:08 | <Wolf01> | first draw 8bpp, code them, then draw 32bpp then recode them |
| 05:09 | <Haclet> | Hmmm and still doesn't work how I expected :) |
| 05:10 | <eekee> | I think I'm beginning to get the hang of this timetabling. Of course, now I've said that, it's going to go horribly worng :) |
| 05:11 | <Haclet> | "horribly worng" ??? (wrong) ? |
| 05:11 | <Wolf01> | what about the licenses then? if i want to use UKRS with 32bpp, i might not be allowed to use it as source for the nfo |
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| 05:11 | <stillunknown> | Haclet: very wrong |
| 05:12 | <stillunknown> | Not like a small problem, but a huge one. |
| 05:12 | <Haclet> | Maybe the better idea is just loggin how much time train travel between one point to another |
| 05:12 | <Eddi|zuHause2> | <Tefad> and goes bankrupt due to said terraforming <- actually, the AI does terraforming for free |
| 05:12 | <eekee> | *wrong, sorry :D |
| 05:13 | <Gekko> | Eddi|zuHause2: why |
| 05:13 | <Eddi|zuHause2> | because of exactly that reason :p |
| 05:13 | <Gekko> | any devs here? |
| 05:13 | <Gekko> | I need to ask why on the Linux nightly it says exit to UNIX |
| 05:13 | <Eddi|zuHause2> | this was already in TTO |
| 05:13 | <Gekko> | it insults me as UNIX is closed source |
| 05:14 | <Haclet> | We know that is very importent taking cargo from factories (if whe takken more - we more chance to increase it) and I think the good ide for start will be just logged how many days takes loading/unloading and travel - what do you think ? |
| 05:14 | <eekee> | Not so sure, Gekko |
| 05:14 | <stillunknown> | What should it say, exit to whatever posix compatible os you use. |
| 05:14 | <Eddi|zuHause2> | Gekko: a) because it is not a linux nightly, and b) change it, it is open source after all :p |
| 05:14 | <Gekko> | Eddi|zuHause2: yeh, it is a linux nightly |
| 05:14 | <Gekko> | linux-i686 (bz2 - gz) |
| 05:15 | <eekee> | I think any compatible OS can get certified & call itself Unix |
| 05:15 | <XeryusTC> | <Gekko> it insults me as UNIX is closed source *cough* snob *cough* |
| 05:15 | <Gekko> | not true |
| 05:15 | <Gekko> | POSIX |
| 05:15 | <Gekko> | compatible |
| 05:15 | <eekee> | Oh hey, that's another thing. The trademark is Unix, UNIX is not trademarked & other systems are allowed to use it |
| 05:15 | <Haclet> | Linux is almost like UNIX :) it is stille similar system |
| 05:15 | <eekee> | Gekko: BSD != POSIX iirc |
| 05:15 | <Gekko> | but it ISNT UNIX :0 |
| 05:15 | <Rubidium> | Wolf01: that depends on the author of the newgrf; I think you must ask the author first whether you may actually make those 32bpp sprites |
| 05:16 | <Gekko> | couldnt it use the uname variable |
| 05:16 | <eekee> | ooh |
| 05:16 | <Gekko> | gagh |
| 05:16 | <Gekko> | gah* |
| 05:16 | <Gekko> | uname as a variable |
| 05:16 | <Gekko> | type uname |
| 05:16 | <Gekko> | it just says Linux |
| 05:16 | <Gekko> | lol |
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| 05:16 | <eekee> | yeah, that could work |
| 05:17 | <Gekko> | I don't program C, I know the concept |
| 05:17 | <Gekko> | but could that be dynamic? |
| 05:17 | [~] | eekee looks up uname's source code |
| 05:17 | <Gekko> | like call uname and save it in a file? |
| 05:17 | <Gekko> | in the settings file even |
| 05:17 | <eekee> | oh at make time? Could work, yeah |
| 05:17 | <Haclet> | Gekko: I think the better is just make another line in configure file ;) |
| 05:17 | <Gekko> | OS="Linux" |
| 05:17 | <Gekko> | that's what I just said |
| 05:17 | <Gekko> | but dynamically does it |
| 05:18 | <Haclet> | Gekko: it is possible to detect system while compiling |
| 05:19 | <Gekko> | Haclet: I know |
| 05:19 | <Gekko> | I do compile a hell of a lot |
| 05:19 | <Gekko> | I modify C, etc. |
| 05:19 | <Gekko> | but for people who download the nightlies and the stable version, this isnt an option |
| 05:19 | <Haclet> | Gekko: you are claver person :) |
| 05:20 | <Haclet> | Gekko: you are right :) |
| 05:20 | <CIA-1> | OpenTTD: rubidium * r10299 /trunk/src/industry_cmd.cpp: -Codechange [FS#931]: industry foundations should be drawn as all other foundations, i.e. with DrawFoundation, instead of writing the same functionality itself. |
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| 05:21 | <Gekko> | lol @ that bugfix |
| 05:21 | <Gekko> | that should shrink the code considerably |
| 05:22 | <eekee> | There's a uname system call. man 2 uname |
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| 05:22 | <dihedral> | hey guys |
| 05:22 | <eekee> | hiyya |
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| 05:22 | <Gekko> | eekee: cool |
| 05:23 | <Gekko> | so it could be put in the code? |
| 05:23 | <eekee> | yeah |
| 05:23 | <Haclet> | eekee: ok I know what the uname is - but it is same to allow run external command in game ? |
| 05:23 | <dihedral> | what? |
| 05:23 | <Gekko> | eekee: easily? |
| 05:23 | <eekee> | Haclet: that isn't an external command, that's a C function call |
| 05:23 | <Haclet> | ow ;) sorry I forgot about it :) |
| 05:23 | <eekee> | dihedral: We're talking about changing the "Do you want to abandon this game & return to UNIX" prompt. I sugest calling the uname() system call |
| 05:23 | <eekee> | ok hehe |
| 05:24 | <dihedral> | lol |
| 05:24 | <dihedral> | ok |
| 05:24 | <dihedral> | :-) |
| 05:24 | <Rubidium> | oh, how important... |
| 05:24 | <dihedral> | :-D |
| 05:24 | <eekee> | Oh TOTALLY XD |
| 05:24 | <Rubidium> | too bad it's a fixed string |
| 05:24 | <eekee> | Ohhh |
| 05:24 | <dihedral> | LOL |
| 05:25 | <dihedral> | replace UNIX with "Your OS" |
| 05:25 | <dihedral> | and then it's the same on all systems :-D |
| 05:25 | <eekee> | hehe, that could be patched, I'm sure. Would need to change the lang filles.. hmm, might be able to do that w/o knowing the languages I guess |
| 05:25 | <eekee> | ugh! XD |
| 05:25 | <dihedral> | lol |
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| 05:26 | <dihedral> | Rubidium: could one add a timestamp to the the game that is updated each new game? |
| 05:26 | <dihedral> | not that it would mean a lot to games :-S |
| 05:26 | <Haclet> | OK - I have to go :) |
| 05:26 | <Rubidium> | huh? |
| 05:26 | <dihedral> | cu |
| 05:27 | <Haclet> | So see you ASAP ;) |
| 05:27 | <eekee> | bai! |
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| 05:28 | <Gekko> | Rubidium: lol the Lang's have it embedded in them? |
| 05:29 | <dihedral> | Rubidium: it would actually just be helpful to doing some mining :-D |
| 05:29 | <dihedral> | so there is a clear distinction from one game to another |
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| 05:32 | <Rubidium> | dihedral: not worth the effort; would mean changing a *lot* of stuff without any real gain |
| 05:33 | <Gekko> | Rubidium: to add uname(), langs would need editing? |
| 05:33 | <dihedral> | why would a lot have to be changed? |
| 05:33 | <dihedral> | Gekko: he is refering to adding a timestamp |
| 05:33 | <Rubidium> | well, next thing you are going to ask is "can it be in the 'server info'" packet... |
| 05:34 | <dihedral> | no |
| 05:34 | <dihedral> | that would mean the info version would have to be upped one |
| 05:34 | <Gekko> | yeah but im asking a question |
| 05:34 | <dihedral> | oh |
| 05:34 | <Rubidium> | then what's the use of it? Just check whether the seed of the game differs |
| 05:34 | <dihedral> | kinda |
| 05:34 | <Rubidium> | Gekko: yes |
| 05:35 | <dihedral> | but the seed would be the same if the i loaded a save game |
| 05:35 | <Rubidium> | and uname MUST be available on all systems that are not one of the other systems that has their name in that list |
| 05:35 | <Gekko> | Rubidium: sed s/UNIX/uname()/g ? |
| 05:36 | <@peter1138> | Do you want to abandon this game & return to uname()" ? |
| 05:36 | <Gekko> | lol exactly. |
| 05:36 | <@peter1138> | swish |
| 05:36 | <dihedral> | lol |
| 05:36 | <eekee> | rofl |
| 05:36 | <Rubidium> | Gekko: no. Furthermore BSD doesn't have uname if I read the manpage correctly, i.e. it will not work |
| 05:36 | <Gekko> | peter1138: how would it be implemented then |
| 05:36 | <dihedral> | Rubidium: i would more likely ask for it to be a separate udp query :-D |
| 05:36 | <Prof_Frink> | Yeah, 'cause GNU's Not... |
| 05:37 | <Gekko> | Gah |
| 05:37 | <dihedral> | and only included in info if there were an update to info anyway |
| 05:37 | <Gekko> | well make a linux variant |
| 05:37 | <Gekko> | :P |
| 05:37 | <Gekko> | or as said before |
| 05:37 | <Gekko> | just make it an option in the config |
| 05:37 | <Gekko> | OS="Linux" |
| 05:37 | <Gekko> | etc |
| 05:38 | <Rubidium> | Gekko: or just modify the langfile locally before you compile |
| 05:38 | <dihedral> | Gekko: you should not be quitting the game that often anyway |
| 05:38 | <dihedral> | then you dont get to see that message :-) |
| 05:38 | <Gekko> | my PC turns off nightly |
| 05:38 | <Prof_Frink> | dihedral: We'd have to more often when they remove the bugs |
| 05:38 | <Gekko> | Rubidium: wouldnt it be easy to implement the option in the config? |
| 05:39 | <dihedral> | Prof_Frink: what bug would influence the info packet? |
| 05:39 | <dihedral> | Gekko: if it were set at compile time, what would all those guys do who use a pre-built package? |
| 05:40 | <Prof_Frink> | dihedral: I mean, we'd have to exit more often if openttd didn't crash :p |
| 05:40 | <dihedral> | lol |
| 05:40 | <dihedral> | ok |
| 05:40 | <dihedral> | was thinking a different topic :-) |
| 05:40 | <Gekko> | dihedral: that's what I was saying |
| 05:40 | <Gekko> | I didnt want it at build time |
| 05:40 | <Gekko> | i wanted it for prebuilt |
| 05:41 | <eekee> | That could cause as much annoyance as UNIX |
| 05:41 | <dihedral> | yeah |
| 05:41 | <Gekko> | why should Windows be known as Windows then >_> |
| 05:42 | <eekee> | *groan* |
| 05:42 | <dihedral> | rename the string to "OK, you may go outside and play now" |
| 05:42 | <Gekko> | i bet ReactOS doesnt "exit to Windows" |
| 05:42 | <Gekko> | :P |
| 05:42 | <eekee> | LOL |
| 05:42 | <eekee> | I bet it does :D |
| 05:42 | <Gekko> | alright |
| 05:42 | <Gekko> | load it |
| 05:42 | <Rubidium> | yes, and when using wine it says return to windows too |
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| 05:42 | <Gekko> | no shit |
| 05:43 | <dihedral> | btw: Rubidium or TrueBrain: wil lthe economy patch get backported? |
| 05:43 | <Rubidium> | so IF you are going to "fix" it, fix it properly! |
| 05:43 | <Gekko> | lol |
| 05:43 | <Jerub> | just say 'exit' |
| 05:43 | <Rubidium> | dihedral: what economy patch? |
| 05:43 | <Jerub> | no one 'exits to XXX' anymore since dos. these days you can do this multitask thing |
| 05:43 | <Gekko> | Jerub: good point |
| 05:43 | <Gekko> | lol |
| 05:43 | <Gekko> | "Exit to your respective Operating Systems" |
| 05:43 | <Gekko> | Window manager even |
| 05:44 | <dihedral> | Rubidium: r10290 |
| 05:44 | <Jerub> | "LEAV?E! DONT LEAVE!!!1!!eleven!!!" |
| 05:44 | <Jerub> | that's better. |
| 05:44 | <stillunknown> | Let's not ruin the one thing good thing about ottd. |
| 05:44 | |-| | Alanin changed nick to alanin |
| 05:44 | <Rubidium> | dihedral: that is the idea yes |
| 05:44 | <dihedral> | nice |
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| 05:44 | <dihedral> | thx |
| 05:44 | <Gekko> | stillunknown: one thing good? |
| 05:44 | <Gekko> | what one thing good |
| 05:45 | <stillunknown> | the exit menu ;-) |
| 05:45 | <Gekko> | are you for realisms |
| 05:45 | <Gekko> | if you wanted it to stay the same, it would say Exit to DOS |
| 05:45 | <Gekko> | lol |
| 05:45 | |-| | alanin changed nick to Alanin |
| 05:45 | <stillunknown> | It was a joke, those things people sometimes make. |
| 05:45 | <Gekko> | lol |
| 05:45 | <stillunknown> | Some more enjoyable than others. |
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| 05:50 | <stillunknown> | SmatZ: What do my eyes see, a crazy user who runs irc as root. |
| 05:52 | <Gekko> | I just picked up two wireless connections from my room |
| 05:52 | <Gekko> | one unencrypted |
| 05:52 | <Gekko> | lol |
| 05:52 | <Prof_Frink> | *hax*hax*hax*pwns* |
| 05:52 | <SmatZ> | stillunknown: errrrm :-D |
| 05:52 | <Gekko> | bah he doesnt have DHCP |
| 05:52 | <Gekko> | who doesnt have DHCP these days |
| 05:53 | <Prof_Frink> | Gekko: Or is macfiltering |
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| 05:53 | <Gekko> | no, I know this dude |
| 05:53 | <Gekko> | lol |
| 06:00 | <eekee> | lol |
| 06:01 | <eekee> | there's some means you cna use to find the ip, so you can allocate your own static one in the same network. I forget what it is now though |
| 06:01 | <Gekko> | dont need it |
| 06:01 | <Gekko> | i have my own internet |
| 06:01 | <Gekko> | I'm not below the poverty line |
| 06:01 | <Gekko> | if you have multiple internet connections, can you exploit the speed? |
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| 06:07 | <eekee> | :) |
| 06:07 | <eekee> | uhh... not w/o cooperation at the other end, I think? Could be wrong |
| 06:07 | <Prof_Frink> | Gekko: Kismet'll do things like that |
| 06:07 | <Gekko> | I <3 Illegal activity |
| 06:08 | <eekee> | heheh |
| 06:08 | <Gekko> | but don't tell the FBI agent standing over there listening in |
| 06:08 | <eekee> | *giggle* |
| 06:08 | <Gekko> | hmm |
| 06:08 | <Gekko> | can I use my wireless router as a wireless client? |
| 06:08 | <eekee> | *shrug* |
| 06:09 | <Gekko> | Prof_Frink it was directed at |
| 06:16 | <Wolf01> | uhm... tiles from 72 to 75 need to be redesigned, but i don't know how to do it because there is one step less :/ |
| 06:16 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/terrain_tiles_beta.png |
| 06:16 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/lego/trgtr.zip |
| 06:17 | <eekee> | ooh! :D |
| 06:18 | <Gekko> | wtf is it |
| 06:18 | <Thomas[NL]> | how do you mean is one step less? |
| 06:19 | <Rubidium> | steep sloped tiles do not align properly I guess |
| 06:20 | <Wolf01> | i'll post a picture in the forum |
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| 06:21 | <Jerub> | what causes random destruction of bits of the map |
| 06:22 | <Jerub> | just every so often I find a square block of train track destroyed and trains not making profit |
| 06:22 | <Rubidium> | UFO |
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| 06:25 | <Gekko> | can UFO be disabled? |
| 06:25 | <Gekko> | it's just not cool |
| 06:26 | <Rubidium> | it's a disaster and all disasters can be disabled |
| 06:26 | <Thomas[NL]> | Wolf01, you normal flat tiles miss a line of pixels on the SE & SW side, next to another ground sprite it is correct but try a road/building /whatever |
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| 06:26 | <kaan> | good morning :) |
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| 06:27 | <Jerub> | heh. 112million/year income from trains |
| 06:27 | <Jerub> | <3 trains |
| 06:28 | <Thomas[NL]> | Wolf01, that is for almost all tiles I see now. |
| 06:29 | <@peter1138> | that's more likely to just be an offset issue |
| 06:29 | <@peter1138> | if the flat tiles didn't line up then it would be missing pixels |
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| 06:31 | <Thomas[NL]> | I think all y-offsets are off by +1 |
| 06:33 | <Wolf01> | [13:19:14][13:19:14] <Thomas[NL]> how do you mean is one step less? -> http://www.tt-forums.net/files/problem_171.png |
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| 06:35 | <eekee> | http://img.worsethanfailure.com/images/200706/error'd/botanicalgarden.png |
| 06:36 | <@peter1138> | :o |
| 06:36 | <eekee> | *giggle* |
| 06:37 | [~] | dihedral thinks eekee giggles like a girl |
| 06:37 | <eekee> | I'm wierd, don't mind me |
| 06:38 | [~] | dihedral does not pay attention to eekee as he/she is weird anyway |
| 06:38 | <dihedral> | :-) |
| 06:39 | <eekee> | lolol |
| 06:39 | <eekee> | bbl, goin out, get eats |
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| 06:39 | <dihedral> | enjoy |
| 06:39 | [~] | dihedral is eating atm too |
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| 06:56 | <hylje> | btw |
| 06:57 | <hylje> | can tile sprites be larger than their area? |
| 06:57 | <hylje> | ie. overflowing |
| 06:57 | <@peter1138> | no |
| 06:57 | <Gekko> | why not |
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| 06:59 | <Rubidium> | hylje: then they would overflow their foundations |
| 06:59 | <@peter1138> | fundamentals of tessellation |
| 06:59 | <Thomas[NL]> | if so maybe it is smart Wolf01 to trow a mask with the original sprite-sizes over yours. offsets are easier and missing pixels are easier to spot. |
| 07:00 | <Gekko> | peter1138: but in a 0D world, everything tesselates |
| 07:01 | <@peter1138> | a what? |
| 07:01 | <Gekko> | naught dimension |
| 07:01 | <@peter1138> | in a 0D world you have a single point |
| 07:02 | <hylje> | and thats it |
| 07:02 | [~] | dihedral is going to install debian lenny now |
| 07:02 | <dihedral> | see you guys later on :-) |
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| 07:02 | <hylje> | :o |
| 07:02 | <hylje> | debian |
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| 07:27 | <CIA-1> | OpenTTD: rubidium * r10300 /trunk/src/ (42 files in 3 dirs): -Fix [FS#917]: give a better explanation why the loading of a savegame failed and do not crash on loading savegames that were altered by patches or branches. |
| 07:47 | <kaan> | nice one rub |
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| 07:52 | |-| | ThePizzaKing [~jeff@c211-28-166-77.eburwd2.vic.optusnet.com.au] has quit [Ping timeout: 480 seconds] |
| 07:52 | <Gekko> | I haven't used Windows for three weeks :) |
| 07:53 | |-| | orudge [~orudge@91.84.56.243] has quit [Quit: Goodbye.] |
| 07:54 | <Rubidium> | still you are like a windows user... |
| 07:55 | <Gekko> | how so? |
| 07:55 | <Gekko> | running as root? |
| 07:55 | <Rubidium> | running "user applications" as superuser |
| 07:55 | <Gekko> | this is an embedded linux |
| 07:55 | <Gekko> | no user accounts |
| 07:57 | <Rubidium> | then it's broken by design |
| 07:57 | <Gekko> | >.> |
| 07:58 | <Gekko> | you cant break tmpfs |
| 07:58 | <Gekko> | or a readonly fs |
| 08:00 | |-| | orudge [orudge@91.84.56.243] has joined #openttd |
| 08:00 | |-| | mode/#openttd [+o orudge] by ChanServ |
| 08:11 | <kaan> | Gekko: did you join a 12 step program? :P |
| 08:12 | <Gekko> | ? |
| 08:12 | <kaan> | never mind, bad joke |
| 08:12 | <kaan> | the only kind i know ;) |
| 08:14 | |-| | Zr40 [~Zr40@zr40.xs4all.nl] has joined #openttd |
| 08:15 | <kaan> | so what are the ideas for a new name for OTTD? |
| 08:18 | <eekee> | wha? |
| 08:19 | <Gekko> | Cargo Transporter |
| 08:19 | <Gekko> | lolol |
| 08:19 | <CIA-1> | OpenTTD: KUDr * r10301 /trunk/src/yapf/ (6 files): -Fix [FS#901, YAPF]: another assert violation in some special cases (immeR) |
| 08:20 | <Prof_Frink> | kaan: "OTTD is not Transport Tycoon Deluxe" |
| 08:22 | <CIA-1> | OpenTTD: KUDr * r10302 /trunk/src/vehicle.cpp: -Fix [YAPF, MP]: now (with r10301) it is no longer needed to invalidate the YAPF segment cache every tick in MP. Segment cost now doesn't contain the curves between segments. As a result the cache should be now accurate. |
| 08:23 | <Tobin> | Good old YAPF. |
| 08:24 | <Tobin> | Heh, it seems like it was so long ago that YAPF wasn't in the trunk. |
| 08:24 | <Gekko> | Prof_Frink: then it would be ONTTDX |
| 08:24 | <eekee> | Prof_Frink: NTTD would say the same in more compact form, but I don't think it's what the programmers want |
| 08:25 | <@peter1138> | why do people feel the need to abbreviate deluxe to DX ? |
| 08:25 | <Gekko> | peter1138: sx appeal |
| 08:26 | <Prof_Frink> | Because they're silly |
| 08:26 | <eekee> | saves typing. I hate typing out names, they dont' slow like words do |
| 08:26 | <Tobin> | Don't know but it could be _much_ worse. |
| 08:26 | <eekee> | *flow |
| 08:26 | <Prof_Frink> | And TTDPatch is called TTDXPatch |
| 08:26 | <Prof_Frink> | Oh wait... |
| 08:27 | <Prof_Frink> | Or maybe because shows with X in the name get better ratings |
| 08:27 | <Gekko> | why do they spell know with a silent k & w? |
| 08:27 | <Prof_Frink> | To avoid confusion with the negative response. |
| 08:28 | |-| | Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 08:28 | <Tobin> | Gekk |