| --- | Log | opened Sat Jun 23 00:00:41 2007 |
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| 03:43 | <Hendikins> | Hrm, I'm finding ottd runs much better on the 64bit box |
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| 03:45 | <@peter1138> | does it happen to also be faster? |
| 03:45 | <Hendikins> | Actually, no |
| 03:46 | <Hendikins> | This is a 1600MHz Sempron (64bit) vs a 2000MHz Barton (32bit), both with 1 gig RAM |
| 03:46 | <Hendikins> | (The 32bit machine is dualproc, but that isn't particularly relevant) |
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| 04:04 | <CIA-1> | OpenTTD: KUDr * r10292 /trunk/src/stdafx.h: -Fix: suppress VC 7.1 warning: "\src\texteff.cpp(251) : warning C4258: 'y' : definition from the for loop is ignored; the definition from the enclosing scope is used" which prevents compilation on MSVC 2003 |
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| 04:43 | <stillunknown> | Hendikins: The amd64 architecture is faster per mhz, and ofcource the usage of int64 doesn't hinder a 64bits arch. |
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| 04:49 | <TrueBrain> | @op |
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| 04:54 | <stillunknown> | Can functions inherit like classes can? |
| 04:54 | <eekee> | what would they inherit? |
| 04:55 | <stillunknown> | A piece of common code. |
| 04:55 | <stillunknown> | But now that i think of it, it would be strange. |
| 04:55 | <eekee> | yeah ^^' |
| 04:56 | <eekee> | I'd guess to move the common code to an inline func |
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| 04:58 | <stillunknown> | Hello Osai. |
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| 05:01 | <Osai> | hi |
| 05:01 | <stillunknown> | eekee: if i inline a virtual function into a non-virtual function, will that even work? |
| 05:01 | <eekee> | stillunknown: ok now I'm lost :) |
| 05:02 | <stillunknown> | I'm considering a two stage vehicle controller, one with common code, which then calls the second stage. |
| 05:02 | <stillunknown> | Obviously the second needs differs greatly between the vehicles, and that needs to be virtual. |
| 05:02 | <stillunknown> | So i can define different functions for different vehicle types/ |
| 05:04 | <eekee> | why are you tryig to do it in one function? |
| 05:04 | <stillunknown> | Make the code more pretty and reduce code duplication. |
| 05:05 | <stillunknown> | I already have a single tick function, next task would be the controller. |
| 05:06 | <Noldo> | so a vehiclecontroller class with specific ones derived from that? |
| 05:06 | <eekee> | sounds like a job for a class, yeah |
| 05:06 | <stillunknown> | Obviously those functions are in the vehicle class. |
| 05:06 | <eekee> | Oh & IMHO, great big 'megafunctions' are never pretty :D |
| 05:07 | <stillunknown> | I don't want great megafunctions, i even cut up the TrainController, since it was too large for my taste. |
| 05:07 | <Hendikins> | *growl* nothing more annoying than industries and towns that seem impossible to bribe when trying to build a straight, level express line |
| 05:07 | <eekee> | /me's "I hate OOP" swtich just tripped |
| 05:07 | <eekee> | heh |
| 05:07 | <eekee> | Hendikins: patience works 8) |
| 05:08 | <eekee> | stillunknown: sounds like you want to subclass the vehicle class, am I right? |
| 05:08 | <stillunknown> | This is already done. |
| 05:08 | <Hendikins> | So does cloning pax trains in the mean time because 40 isn't enough |
| 05:08 | <stillunknown> | In trunk. |
| 05:08 | <eekee> | heheh |
| 05:09 | [~] | eekee blinks |
| 05:09 | <eekee> | Augh I give up, lol |
| 05:10 | <eekee> | Ugh, brain won't stop. Can't you subclass the subclasses? I thought that was a principle of OOP... |
| 05:10 | <stillunknown> | The subclasses in place are fine. |
| 05:11 | <stillunknown> | I'm just considering what to do with aircraft, they work very differently from everything else. |
| 05:11 | <eekee> | no, they're not, because they're preventing you from implementing your vehicle controller |
| 05:12 | <stillunknown> | I currently have a virtual vehicle controller, defined for each type. |
| 05:12 | <eekee> | nvm |
| 05:12 | <@peter1138> | 2.48 12.14 0.56 3851 0.00 0.00 CargoPacket::AllocateRaw() |
| 05:12 | <@peter1138> | 0.00 22.37 0.00 3851 0.00 0.00 CargoPacket::AllocateRaw() |
| 05:12 | <@peter1138> | better ;) |
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| 05:13 | <Wolf01> | hello |
| 05:13 | <stillunknown> | eekee: Most controller functions are predicable, increase tick counter, check for crash, check for reverse, do loading stuff |
| 05:13 | <eekee> | mmhmm |
| 05:14 | <Wolf01> | now i'm a lucky owner of transport tycoon, after a difficult search i found it! |
| 05:14 | <eekee> | yay! |
| 05:14 | <stillunknown> | eekee: But currently the controller's have varying names and sometimes stuff is in the wrong place. |
| 05:15 | <eekee> | ahh, & you're trying to clean it up |
| 05:15 | <stillunknown> | I'm going to do as much cleanup as i can, then i'll force someone to put it into trunk ;-) |
| 05:15 | <eekee> | haha! |
| 05:16 | <eekee> | Well, all I can say is that cleaning up often requires changing the structure, hence my comment that maybe the current subclassing isn't "just fine" & may need to be subclassed futher |
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| 05:17 | <stillunknown> | Maybe for aircraft |
| 05:17 | <stillunknown> | helicopter and aircraft issue |
| 05:17 | <eekee> | ah right *nod* |
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| 05:19 | |-| | [peter1138][peter1138] changed the topic of #openttd: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices |
| 05:19 | <@peter1138> | hmm |
| 05:19 | <@peter1138> | wtf |
| 05:20 | |-| | [peter1138][peter1138] changed the topic of #openttd: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices |
| 05:20 | <@peter1138> | no idea :o |
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| 05:22 | <Biff> | hmm, what is "FS"? |
| 05:22 | <XeryusTC> | fly spray |
| 05:22 | <Biff> | ah |
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| 05:25 | <dihedral> | mornin |
| 05:26 | <eekee> | ahoy hoy |
| 05:26 | <dihedral> | aye |
| 05:27 | <dihedral> | my word - it was a little too late for my tast :-P |
| 05:27 | <dihedral> | +e |
| 05:28 | <eekee> | yeah, heh |
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| 05:46 | <@TrueBrain> | lalalala |
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| 05:48 | <@peter1138> | 4 las? |
| 05:49 | <@TrueBrain> | I was bored |
| 05:50 | <@peter1138> | i see |
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| 05:58 | [~] | Hendikins wonders why his dual head T.I.M.s aren't being replaced with dual head AsiaStars, even though they're supposed to be getting replaced and the trains are going to depots |
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| 06:02 | <Chris82> | good morning |
| 06:02 | <Chris82> | does it help city growth when I build roads for them? |
| 06:02 | <@TrueBrain> | a bit, not much |
| 06:03 | <@TrueBrain> | the town-groth sometimes trades house-building for road-building |
| 06:03 | <@TrueBrain> | but that is all |
| 06:03 | <Chris82> | ok then I can save myself a lot of time :D |
| 06:04 | <Hendikins> | Is autoreplace supposed to ignore dual head + dual end trains? |
| 06:05 | [~] | Hendikins would really not like to have to manually upgrade 150-odd trains |
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| 06:06 | <dihedral> | TrueBrain: saw you patched the smooth_economy stuff :-) |
| 06:07 | <Chris82> | Hendikins I though that was a bug that got fixed recently |
| 06:08 | [~] | Hendikins svn ups to latest |
| 06:08 | [~] | Hendikins was at r10201 or so. |
| 06:08 | <dihedral> | nice |
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| 06:18 | <Hendikins> | Chris82: Apparently not. |
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| 06:18 | <Hendikins> | Even with r10292 my dual head T.I.M.s are not being autoreplaced. |
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| 06:29 | <dihedral> | does autoclean_protected = 0 in the mean time mean that protected companies are never purged? |
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| 06:32 | <Haclet> | Hi |
| 06:32 | <Haclet> | I have question |
| 06:32 | <Haclet> | What the timetable is ? |
| 06:32 | <Haclet> | How can I use it? |
| 06:33 | <dihedral> | by downloading the latest nightly (or anything as of r10269) |
| 06:33 | <Haclet> | It new future or was before and I didn't see it ? |
| 06:33 | <dihedral> | new... very new |
| 06:33 | <dihedral> | 4 days perhaps |
| 06:33 | <Haclet> | WOW :) |
| 06:33 | <Haclet> | So - how can I use it ? |
| 06:33 | <dihedral> | but you need a nightly build not a stable build... openttd.org/nightly i believe |
| 06:34 | <Haclet> | I have last version from SVN |
| 06:34 | <dihedral> | good |
| 06:34 | <Eddi|zuHause3> | Haclet: open train orders window, on the top right there is timetable |
| 06:34 | <Eddi|zuHause3> | then assign a time for each item |
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| 06:34 | <Eddi|zuHause3> | if the train takes less time than that, it will wait |
| 06:34 | <Haclet> | Yes I know where it is, but how can I use IT ? |
| 06:34 | <Eddi|zuHause3> | time is in days |
| 06:35 | <Haclet> | so that means that I can set for example 10days for coal, 5 days for something else ? |
| 06:35 | <dihedral> | just try it :-) |
| 06:35 | <Haclet> | dihedral: GOOOD Answer - |
| 06:35 | <eekee> | lol |
| 06:35 | <Eddi|zuHause3> | you can e.g. tell your slow freight trains to wait at a station, while an express train is scheduled to pass through and overtake |
| 06:35 | <Haclet> | As soon as I will have tami |
| 06:36 | <Haclet> | time |
| 06:36 | <eekee> | TT's always had a "try it & see" interface, lol |
| 06:36 | <eekee> | :) |
| 06:36 | <Haclet> | take care - I have to do some diuties - no games for this moment ;) |
| 06:36 | <Haclet> | eekee: right LOL |
| 06:36 | <eekee> | ^^; |
| 06:36 | <Haclet> | thank you |
| 06:36 | <Haclet> | see you soon |
| 06:36 | <Haclet> | bye |
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| 06:37 | <Chris82> | Hendikins: Hmm that dual train bug is weird. The dual head trains in the DB Set XL are replaced without problems. |
| 06:37 | [~] | eekee tries it |
| 06:38 | <dihedral> | i thought it was a good answer :-) |
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| 06:38 | <dihedral> | a "learn by doing" answer |
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| 06:40 | <Chris82> | I used the time table on an extremely huge passenger circle line on a 2048x2048 map |
| 06:40 | <Chris82> | it works well to keep a an approx. set distance between the trains |
| 06:40 | <Chris82> | so I don't have 50 trains in one corner of the circle line but instead spread all over the line |
| 06:41 | <dihedral> | would be cool if the station rating changed depending on if a train is how late or on time :-) |
| 06:41 | <Chris82> | I don't know how useful it is for express / cargo train issues, I never use the same tracks for passenger and cargo lines |
| 06:41 | <dihedral> | or the town's rating |
| 06:43 | <@peter1138> | getting the time table right is tricky |
| 06:43 | [~] | Chris82 nods |
| 06:43 | <dihedral> | unfort yes |
| 06:43 | <Chris82> | but I think once I figured all the tricks out it becomes a great and useful feature |
| 06:43 | <dihedral> | i would be cool if there was an 'history' |
| 06:43 | <Chris82> | right now it's more trial and error :p |
| 06:44 | <dihedral> | all trains in this shared order too an average of x days for this |
| 06:44 | <eekee> | Trains only get replaced when they go in for servicing, right? |
| 06:44 | <dihedral> | aye |
| 06:44 | <Chris82> | with auto replace? |
| 06:44 | <dihedral> | aye |
| 06:44 | <Chris82> | they get replaced whenever you set the option |
| 06:45 | <Chris82> | servicing can be disabled that's no problem in the latest nightlies (was before tho) |
| 06:45 | <dihedral> | Chris82: they still have to visit a depot to get replaced! |
| 06:45 | <Chris82> | yes sure |
| 06:45 | <eekee> | mine aren't going into the depot at all O.o |
| 06:45 | <Chris82> | but you don't need to send them there and enable servicing |
| 06:45 | <eekee> | may be a 'fault' in my test track, but I don't see it |
| 06:45 | <Chris82> | huh? you must have a depot somewhere on your tracks, otherwise how did you build the trains? |
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| 06:46 | <dihedral> | you have breakdowns turned off? |
| 06:46 | <dihedral> | and possible service if breackdowns are off = disabled? |
| 06:46 | <Chris82> | I have breakdowns off and disabled servicing. But auto replace works fine anyway. |
| 06:47 | <Chris82> | It didn't in earlier versions of auto replace because then trains only got replaced on the normal service intervals. |
| 06:47 | <Chris82> | But as I said that's no issue in the latest nightlies |
| 06:47 | <eekee> | Oh, my trains were waiting for the servicing interval to come up |
| 06:47 | <eekee> | oh |
| 06:47 | <eekee> | hm |
| 06:47 | <Chris82> | which version are you using? |
| 06:48 | <eekee> | r10201 |
| 06:49 | <Chris82> | then auto replace should definitely work without servicing |
| 06:49 | <eekee> | It didn't :) |
| 06:49 | <Chris82> | can you send me a savegame? |
| 06:49 | <Chris82> | so I can see if I find an error in the network |
| 06:49 | <eekee> | Well, servicing was enabled, maybe when dervicing is disabled it works differently -- sure |
| 06:50 | <Chris82> | well but if it works with servicing disabled and doesn't work with enabled servicing it would be really weird |
| 06:51 | <eekee> | sending |
| 06:51 | <eekee> | yeah, but possible :D |
| 06:51 | <Chris82> | did you try to DCC me? |
| 06:51 | <eekee> | yeah |
| 06:51 | <Chris82> | that is disabled here |
| 06:51 | <Chris82> | can you upload it? |
| 06:51 | <eekee> | oh |
| 06:51 | <eekee> | sure! |
| 06:53 | <eekee> | http://homepage.ntlworld.com/ethan.grammatikidis/eekee-veh-replace-test.sav |
| 06:56 | <Chris82> | hmmm interesting |
| 06:57 | <Chris82> | they are not replaced indeed but there's no way this track has pathfinding problems |
| 06:58 | <Chris82> | it only works when I send them manually to servicing |
| 06:58 | <Chris82> | otherwise nothing happens |
| 06:58 | <Chris82> | that is strange |
| 07:00 | <Chris82> | this might be the dual head problem Hendikins spoke about before |
| 07:00 | <Chris82> | steam and single head electrified railway is replaced properly |
| 07:00 | <eekee> | Yes. I was playing with Hendikins, I replaced single-headers fine earlier in the same game with r10201 |
| 07:02 | <Chris82> | hmm I will try if I can reproduce that in a game I created myself |
| 07:02 | <eekee> | Incidentally I made that test with r10201, perhaps the error hangs on from the old version? r9936 or therabouts had a problem with ufo shadows persisting after the ufo had blown up, & you load up a save game with those shadows in a newer version & then shadows are still there |
| 07:04 | <@Bjarni> | can anybody tell me the name of a known good industry newGRF? |
| 07:04 | <@Bjarni> | known good as in "works with trunk" |
| 07:04 | <@peter1138> | uh none? |
| 07:04 | <@Bjarni> | that would explain why this didn't work |
| 07:05 | <eekee> | trunk supports new industies now? |
| 07:05 | <@peter1138> | no |
| 07:05 | <@Bjarni> | I guess not |
| 07:05 | <eekee> | o ok |
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| 07:14 | <Eddi|zuHause3> | wasn't there a purely graphical factory replacement? :p |
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| 07:18 | <eekee> | oh graphical replacement works, yeah. The Mars grf does that, on openttd |
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| 07:45 | <Smoovious> | I think I have that graphical factory replacement if ya want it |
| 07:46 | <Caemyr> | ? |
| 07:47 | <Smoovious> | answering something someone else said 30min ago |
| 07:50 | <Eddi|zuHause3> | ugh... that lightning was close... |
| 07:50 | <Eddi|zuHause3> | Smoovious: i don't think that was what he actually asked for :p |
| 07:50 | <Smoovious> | oh sorry, my bad.... >moves it a few miles further north< |
| 07:50 | <Smoovious> | that was to you, Eddi|zuHause3. :P |
| 07:51 | <Eddi|zuHause3> | i was only replying to something else |
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| 07:51 | <Smoovious> | brb |
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| 07:51 | <Eddi|zuHause3> | and the question was rhethorical... hence the ":p" |
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| 08:07 | <Smoovious> | ib |
| 08:08 | <Smoovious> | yeah, but I tend to play straight-man a lot... a lot of things are funnier when there's one person who acts like h e doesn't get it. :D |
| 08:09 | <dihedral> | is there any way one could get a screenshot from the intro screen with out the menu in front? |
| 08:10 | <Eddi|zuHause3> | yes, rename the .dat to .sav and load it |
| 08:10 | <dihedral> | :-) thanks |
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| 08:45 | <kaan> | hi all |
| 08:47 | <@TrueBrain> | hi kaan |
| 08:48 | <dihedral> | hello |
| 08:52 | <kaan> | :) |
| 08:52 | <kaan> | so what new breathtaking features sneaked into trunk since i went to bed last noght? |
| 08:52 | <kaan> | night* |
| 08:55 | <dihedral> | network_udp.cpp: FOR_ALL_CLIENTS(cs) |
| 08:55 | <dihedral> | how are they sorted |
| 08:55 | <@TrueBrain> | not |
| 08:55 | <dihedral> | i.e. latest join first? |
| 08:55 | <dihedral> | ok |
| 08:55 | <dihedral> | thx |
| 09:01 | <stillunknown> | OTTD is a mess in some ways, but i suppose you all knew that. |
| 09:01 | <@TrueBrain> | depends on to what you refer |
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| 09:02 | <stillunknown> | There is consistency between vehicle functions. |
| 09:02 | <stillunknown> | One does DoThis() |
| 09:02 | <stillunknown> | other: Don'tDoThis() |
| 09:02 | <stillunknown> | yet another: DoThis(i want more args) |
| 09:03 | <stillunknown> | Also there is no well defined structure were things should be done. |
| 09:03 | <stillunknown> | Either in a tick, or in the vehicle controller, etc. |
| 09:03 | <@TrueBrain> | so you only complain about lack of documentation |
| 09:03 | <stillunknown> | But don't worry, i'm doing my best ;-) |
| 09:03 | <@TrueBrain> | that you can resolve yourself :) |
| 09:04 | <stillunknown> | I'm busy restructuring some things. |
| 09:04 | <@TrueBrain> | I am hungry, but as I am going on vacation, I don't really feel like buying new stuff, so I only have things I don't like to eat that much... |
| 09:04 | <@TrueBrain> | annoying :) |
| 09:05 | <kaan> | well, find the stuff in the back and eat it with your eyes closed then :P |
| 09:06 | <@TrueBrain> | I don't have stuff 'in the back' |
| 09:06 | <@TrueBrain> | I am a pretty clean guy :) |
| 09:06 | <@TrueBrain> | I think :p |
| 09:06 | <kaan> | i meant like canned fish or something |
| 09:06 | <@TrueBrain> | aawwwhhhh :p |
| 09:06 | <@TrueBrain> | aa = oo |
| 09:07 | <kaan> | or make pasta with kethup |
| 09:07 | <@TrueBrain> | I hate pasta |
| 09:07 | <@TrueBrain> | really, I do |
| 09:07 | <kaan> | hehe, theres no pleaseing you i guess |
| 09:07 | <@TrueBrain> | nope :) |
| 09:07 | <@TrueBrain> | yeah, good patches |
| 09:07 | <@TrueBrain> | that pleases me :) |
| 09:08 | <kaan> | well im fresh out ;) |
| 09:08 | <eekee> | Tuna + bread == meal :d |
| 09:08 | <kaan> | eekee: exactly! |
| 09:08 | <eekee> | :D |
| 09:08 | <eekee> | need a lil bit of veg too, but can skip it |
| 09:09 | <kaan> | TrueBrain: where are you going on vacation? |
| 09:09 | <@TrueBrain> | France! Viva La France! |
| 09:09 | <eekee> | where's the trancparency options gone? |
| 09:09 | <kaan> | nice |
| 09:09 | <@TrueBrain> | eekee: where it should have been all along |
| 09:09 | <@TrueBrain> | eekee: try to look in the most logic place to find it :) |
| 09:09 | <eekee> | TrueBrain: What, under map? Oh I know, under config |
| 09:10 | <kaan> | then you should get good food :D |
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| 09:10 | <eekee> | ya tee why |
| 09:10 | <@TrueBrain> | eekee: exactly :) Under map wasn't really... logic :p |
| 09:10 | <eekee> | *shrugs* It made sense to me :) But then it wasn't with the other view options |
| 09:11 | <@TrueBrain> | it made sense to you?! |
| 09:11 | <@TrueBrain> | iek! |
| 09:11 | <stillunknown> | I never found the old place, i noticed it a day or two ago for the first time. |
| 09:14 | <Eddi|zuHause3> | <TrueBrain> France! Viva La France! <- it's "vive la france", isn't it? |
| 09:14 | <@TrueBrain> | who cares |
| 09:14 | <Smoovious> | TrueBrain... do you still put together openttd .torrents? |
| 09:15 | <Eddi|zuHause3> | viva sounds more like italian |
| 09:15 | <@TrueBrain> | hmm, torrents |
| 09:15 | <@TrueBrain> | I should update them |
| 09:16 | <Smoovious> | well, reason I ask is I keep a client (2 actually) running 24/7... if ya want someone to help seed, I'm willing... can set something up to autoload them |
| 09:16 | <@TrueBrain> | feel free :) |
| 09:16 | <Smoovious> | do you have them on an rss? |
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| 09:17 | <@TrueBrain> | nope, the page you see there is all we have |
| 09:18 | <Smoovious> | oh... |
| 09:18 | <Smoovious> | well, will see what I can set up when ya get back |
| 09:19 | <Smoovious> | and thnx for the commit. :D |
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| 10:02 | <Phazorx> | can anyone suggest a way to debug hard crashes? |
| 10:02 | <Phazorx> | it gets very anoying and isnt responce to my actions since last few times i been idle |
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| 10:12 | <@TrueBrain> | so, what next.... |
| 10:12 | <stillunknown> | Phazorx: does it give asserts? |
| 10:12 | <Phazorx> | stillunknown: hard crush |
| 10:12 | <Phazorx> | CTD |
| 10:12 | <Phazorx> | *crash |
| 10:13 | <stillunknown> | Run it in a debugger, backtrace it when it crashes. |
| 10:13 | <Phazorx> | win32 here :/ |
| 10:13 | <Phazorx> | i guess gdb from mingw would do |
| 10:15 | <stillunknown> | But don't expect to run any mega games in a usefull way. |
| 10:15 | <Eddi|zuHause3> | compile with debug symbols first... |
| 10:16 | <stillunknown> | Because a debug build isn't optimized or stripped of it's symbols. |
| 10:16 | <Phazorx> | Eddi|zuHause3: i might ened more detailed instructions |
| 10:16 | <Eddi|zuHause3> | ./configure --help? |
| 10:16 | <@TrueBrain> | ./configure --enable-debug is enough :p |
| 10:17 | <Phazorx> | nothing fancy like linking gdb? |
| 10:17 | <Eddi|zuHause3> | gdb should be already installed |
| 10:17 | <Phazorx> | not in mingw here |
| 10:17 | <Phazorx> | which is what came with bottd |
| 10:18 | <@TrueBrain> | that we can't help/fix/solve |
| 10:18 | <@TrueBrain> | :) |
| 10:18 | <Eddi|zuHause3> | then install it :) |
| 10:18 | <Phazorx> | i'l get gdb |
| 10:18 | <Phazorx> | once i fugure out how i can branch local svn copies |
| 10:18 | <Phazorx> | s |
| 10:18 | <Phazorx> | so i have latest with profiling along with 10170 |
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| 10:22 | <Eddi|zuHause3> | md openttd-r#####; cd openttd-r#####; svn export <URL> -r ##### |
| 10:23 | <Eddi|zuHause3> | if you intend to svn update later, use svn checkout instead of svn export |
| 10:24 | <Phazorx> | Eddi|zuHause3: i was hoping to avoid 2 sources |
| 10:24 | <Eddi|zuHause3> | if you want to have different revisions, you need different sources... |
| 10:25 | <Eddi|zuHause3> | but after compiling you can delete everything outside the bin/ dir |
| 10:31 | <Phazorx> | well that was a bad start |
| 10:31 | <Phazorx> | gdb fails to compile |
| 10:32 | <Phazorx> | in sys/time.h |
| 10:32 | <Phazorx> | weird |
| 10:33 | <+glx> | gdb is included in msys |
| 10:35 | <+glx> | mingw32-gdb.exe |
| 10:35 | <Phazorx> | wasnt ehre |
| 10:38 | <Ammler> | Phazorx: you can also reconfigure with revision=rXXXXX, but I would also suggest to use more than one source |
| 10:39 | <Eddi|zuHause3> | Phazorx: but you don't need to compile it |
| 10:39 | <Eddi|zuHause3> | Ammler: that will never work correctly... |
| 10:40 | <Ammler> | If the different sources not much behind, it worked for me well, at least I made it so long time |
| 10:41 | <Eddi|zuHause3> | Ammler: that was really just a coincidence |
| 10:42 | <Ammler> | indeed, last year I had some desyncs, but since I rejoined this year, it worked well |
| 10:42 | <Ammler> | now I work with different chckouts too |
| 10:47 | <Ammler> | 32bpp is in the trunk now, but I miss one more zoom in step, how do I activate that? |
| 10:48 | <+glx> | code it |
| 10:48 | <Ammler> | but it was in the 32bpp already |
| 10:48 | <+glx> | the 32bpp in trunk is very different from the branch |
| 10:51 | <Phazorx> | ugm glx where do i get that debuger? |
| 10:51 | |-| | wolfy changed nick to Wolfensteijn |
| 10:51 | <Smoovious> | Ortho makes a good debugger... .. . |
| 10:53 | <stillunknown> | I wonder why people bother with so called integrated builds, they end being ugly kludges that die after a while |
| 10:54 | <+glx> | Phazorx: http://sourceforge.net/project/showfiles.php?group_id=2435&package_id=82721&release_id=158852 |
| 10:54 | <Smoovious> | because they're good for testing things out that haven't made it into trunk yet |
| 10:54 | <Phazorx> | thank you |
| 10:55 | <stillunknown> | But identifying bugs is troublesome with many patches. |
| 10:55 | <stillunknown> | And some people use it just to use it. |
| 10:55 | <Smoovious> | it isn't testing specific bugs, but for overall usability, and how they interact with each other |
| 10:56 | <Smoovious> | there's more to testing than looking for errors |
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| 10:57 | <Smoovious> | they make integrateds for the same reason they make branches... |
| 10:57 | <Smoovious> | don't like em, don't use em, but they get something out of it, even if you can't see it |
| 10:57 | <stillunknown> | But branches are for the purpose of eventually being merged back, and they are usually by one or a small group of authors. |
| 10:57 | <Smoovious> | so? |
| 10:58 | <stillunknown> | It's a temporary fork, which is bound to die. |
| 10:58 | <Smoovious> | again... so? |
| 10:59 | <Smoovious> | people like to try out stuff... what's so hard to understand about that? |
| 10:59 | <stillunknown> | It's better to spend time to get 10-15% of those patches included in trunk, much better on the long run. |
| 11:00 | <eekee> | P0otentially much more boring though :d |
| 11:00 | <Smoovious> | and branches are for the purpose of trying stuff out without messing up the trunk... a branch is not necessarily intended to be merged back... some do... more often than not, they don't |
| 11:00 | <Smoovious> | better according to who? |
| 11:01 | <Smoovious> | do y ou really think people don't intend for their patches to make it into t runk? |
| 11:01 | <stillunknown> | Most people do, but a lot don't enter. |
| 11:01 | <Smoovious> | so what? |
| 11:02 | <Smoovious> | you're not quite onto the whole concept of what open source i s, are ya? |
| 11:02 | <Smoovious> | people h ave the freedom to try things out... |
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| 11:02 | <Smoovious> | if they get added into trunk, fine, but the majority of patches offered, don't make it into trunk |
| 11:04 | <stillunknown> | But maintaining a large combination of patches on a fast moving target like openttd, is a bad idea imo. |
| 11:04 | <Smoovious> | if nothing else, it is a learning experience for the people involved... and even if they don't make it into trunk, the process has been very valuable for them... |
| 11:04 | <Smoovious> | I disagree... I see it as a very good idea |
| 11:04 | <@TrueBrain> | good ... bad .... it has its ups and its downs |
| 11:05 | <Smoovious> | and very positive for the project |
| 11:05 | <Smoovious> | if people weren't trying out new things independently, would t he project be as far along as it is now? |
| 11:05 | <eekee> | It's a game, development is unpaid, if the developers don't get to have their fun as & when the fancy, who would code it at all? |
| 11:06 | <Smoovious> | free your mind. :) |
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| 11:08 | <stillunknown> | I like an active community as well. |
| 11:08 | <Smoovious> | then quit bitching about it being active. :P |
| 11:09 | <Smoovious> | someone wouldn't let you play on their server, is that it? cuz, I don't get what the problem is |
| 11:10 | <@TrueBrain> | I am bored |
| 11:10 | <stillunknown> | I never even touch patch builds, so that's not the problem. |
| 11:10 | <Smoovious> | when do you split for France? |
| 11:10 | <@TrueBrain> | in 5 days |
| 11:10 | <Smoovious> | stillunknown... youor choice |
| 11:10 | <Smoovious> | TrueBrain... how long ya gonna be gone for? |
| 11:10 | <@TrueBrain> | 12days |
| 11:10 | <Smoovious> | not bad... |
| 11:10 | <@TrueBrain> | indeed :) |
| 11:11 | <Smoovious> | whatcha planning to do once ya get there? |
| 11:11 | <@TrueBrain> | travel |
| 11:11 | <@TrueBrain> | enjoy |
| 11:11 | <@TrueBrain> | do nothing |
| 11:11 | <Smoovious> | just see where the current takes you/ |
| 11:11 | <@TrueBrain> | I have a car |
| 11:11 | <@TrueBrain> | so , yeah |
| 11:11 | <Smoovious> | nice |
| 11:12 | <Smoovious> | I hate scheduled vacations myself... like to do the random drive... |
| 11:12 | <eekee> | Yeah me too ^_^ |
| 11:12 | <Smoovious> | end up finding much more interesting places that way |
| 11:13 | |-| | re06011988 [~RE0601198@ADijon-152-1-24-183.w83-194.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] |
| 11:13 | <@TrueBrain> | yup |
| 11:13 | <@TrueBrain> | so we will see :) |
| 11:13 | <Smoovious> | hope ya have a good time |
| 11:13 | <@TrueBrain> | hmm, a desert that is 3 weeks over its date... |
| 11:13 | <@TrueBrain> | let's try it |
| 11:13 | <dihedral> | aye - from here too |
| 11:14 | <@TrueBrain> | tnx, I will :) |
| 11:14 | <@TrueBrain> | but I ahve 2 days left of coding :p |
| 11:14 | <@TrueBrain> | and I am bored to dead |
| 11:14 | <dihedral> | TrueBrain: when you start dreaming ottd stuff - you know you need another few days away :-D |
| 11:14 | <dihedral> | why are you bored? |
| 11:15 | <@TrueBrain> | it smells okay |
| 11:15 | <@TrueBrain> | it tastes oky |
| 11:15 | <@TrueBrain> | can I assume it is okay? |
| 11:15 | <Smoovious> | what is it? |
| 11:15 | <dihedral> | what are you looking at? |
| 11:15 | <@TrueBrain> | a desert |
| 11:15 | <dihedral> | if its milk or meat and its off itll make you through up |
| 11:15 | <dihedral> | how old is it? |
| 11:15 | <Phazorx> | ouch |
| 11:15 | <@TrueBrain> | 5 weeks old, 3 weeks over its date :p |
| 11:15 | <Phazorx> | 20887629 Jun 23 12:15 openttd.exe |
| 11:15 | <Phazorx> | 20M lol |
| 11:16 | <Smoovious> | was it frozen? |
| 11:16 | <dihedral> | depends on how nice you want your holiday to be |
| 11:16 | <@TrueBrain> | not frozeh |
| 11:16 | <Smoovious> | yeah, better be on the safe side this close to departure and just toss it |
| 11:16 | <@TrueBrain> | I hate dates on stuff |
| 11:16 | <@TrueBrain> | it is never correct |
| 11:16 | <@TrueBrain> | nah |
| 11:16 | <@TrueBrain> | I am eating it :) |
| 11:16 | <dihedral> | if you dont mind stopping the car every 5 mins to take a dump... go ahead :-D |
| 11:16 | [~] | Smoovious shakes his head. |
| 11:16 | <kaan> | good luck with that TrueBrain |
| 11:17 | <dihedral> | what people do when they are bored |
| 11:17 | <@TrueBrain> | and it tastest gooooooddd!!! :) |
| 11:17 | <dihedral> | lets just wait a day or 2 and see if your stomach sais the same |
| 11:17 | <stillunknown> | Sick countdown: 20 minutes ;-) |
| 11:17 | <@TrueBrain> | will let you know :) |
| 11:17 | <kaan> | id rather not know :P |
| 11:18 | <dihedral> | just spare the details will ya |
| 11:18 | <@TrueBrain> | no pictures? |
| 11:18 | <@TrueBrain> | darn! |
| 11:18 | <Smoovious> | try and take video of it when ya hurl |
| 11:18 | <dihedral> | knock yourself out |
| 11:18 | <eekee> | lololol |
| 11:21 | <@TrueBrain> | okay, I tossed it out |
| 11:21 | <kaan> | quitter! :P |
| 11:21 | <kaan> | so what else hides in the back where you found that? |
| 11:22 | <Smoovious> | find a !tasty spot? |
| 11:22 | <@TrueBrain> | that was all |
| 11:22 | <@TrueBrain> | cleaning the fridge :) |
| 11:22 | <@TrueBrain> | only thing I have left is a 3 months old cheese |
| 11:22 | <@TrueBrain> | but it was too young when I bought it |
| 11:22 | <kaan> | cheese is good |
| 11:23 | <@TrueBrain> | it sure is! |
| 11:23 | <dihedral> | TrueBrain: cleanning out the fridge usually does not mean you have to eat it all too |
| 11:23 | <@TrueBrain> | dihedral: the content of my fridge is pretty harmless |
| 11:23 | <dihedral> | what content the is not? |
| 11:23 | <Smoovious> | usually a bad time for random snacking too |
| 11:24 | <dihedral> | lol |
| 11:24 | <Smoovious> | sometimes I find something so old, and can't figure out why I would have ever bought it in the first place, much less when |
| 11:25 | <Eddi|zuHause3> | i do not like cheese... |
| 11:26 | <Eddi|zuHause3> | except when baked on pizza or similar... |
| 11:26 | <Eddi|zuHause3> | damn, now i am hungry :) |
| 11:26 | <kaan> | me too |
| 11:26 | <kaan> | i better get something |
| 11:27 | <@TrueBrain> | kaan: look luck with the back of your fridge :) |
| 11:28 | <kaan> | lucky me i cleaned it out yesterday |
| 11:28 | <kaan> | i think it will be pate on bread :D |
| 11:28 | <@TrueBrain> | enjoy :) |
| 11:29 | <kaan> | or maybe canned fish :) |
| 11:32 | <dihedral> | radio just said there was a tornado in frankfurt!! |
| 11:32 | <dihedral> | hmmm |
| 11:32 | <dihedral> | interesting |
| 11:33 | <Smoovious> | would love to go weather-chasing one of these days |
| 11:33 | <Eddi|zuHause3> | there was a tornado right in front of my window a while ago... |
| 11:34 | <dihedral> | r u in frankfurt? |
| 11:35 | <Eddi|zuHause3> | no... |
| 11:35 | <dihedral> | well then |
| 11:35 | <Eddi|zuHause3> | also... which frankfurt? |
| 11:35 | <dihedral> | :-) |
| 11:35 | <dihedral> | main |
| 11:35 | <dihedral> | i guess they would have explicitly stated it otherwise ;-) |
| 11:35 | <dihedral> | 'where do you live then? |
| 11:36 | <Eddi|zuHause3> | about half way between both :) |
| 11:36 | <dihedral> | lol |
| 11:36 | <@TrueBrain> | so between France and Germany |
|