| --- | Log | opened Sat Jun 16 00:00:32 2007 |
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| 01:32 | <Gekko> | How dare the town have the right to now allow me to extend my train terminal |
| 01:32 | <Gekko> | i'm screwed now >_> |
| 01:46 | <Phazorx> | clear the are around and plant some trees |
| 01:49 | <hylje> | http://xkcd.com/ |
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| 01:49 | <hylje> | D: |
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| 01:54 | <Gekko> | Phazorx: I did |
| 01:54 | <Gekko> | they still dont like me :P |
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| 01:54 | <Phazorx> | bribe em |
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| 01:54 | |-| | Netsplit charon.oftc.net <-> galapagos.oftc.net quits: Rubidium, Kjetil, SpComb, KUDr_wrk, @peter1138, guru3, @DorpsGek, raaq, TinoM|, _42_, (+5 more, use /NETSPLIT to show all of them) |
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| 01:55 | <Gekko> | I have no money Phazorx |
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| 01:56 | <Phazorx> | heh i could lend you some |
| 01:56 | <Phazorx> | if you'd be in my game |
| 01:56 | <Phazorx> | rhe company makes 650M/y pounds |
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| 02:10 | <Gekko> | :o |
| 02:10 | <Gekko> | what year you at? |
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| 02:14 | <Phazorx> | it's w/o inflation :) |
| 02:14 | <Phazorx> | year is 2300 something tho |
| 02:14 | <Phazorx> | i started 2150 tho |
| 02:18 | <Gekko> | lol |
| 02:19 | <Gekko> | unlimited time? |
| 02:23 | <hylje> | ottd time goes to about five million |
| 02:25 | <Phazorx> | soubds like yuou tried |
| 02:25 | <Gekko> | hylje: time as in years? |
| 02:28 | <hylje> | years |
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| 02:48 | <Gekko> | what commodities make a city grow? |
| 02:48 | <Gekko> | on the arctic climate |
| 02:49 | <Sionide> | passengers... |
| 02:51 | <Gekko> | food doesnt? |
| 02:51 | <Zavior> | They need food too |
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| 02:51 | <Gekko> | does mail? |
| 02:52 | <Gekko> | lol I love the Zeppelin |
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| 03:00 | <Zavior> | Not my fault :/ |
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| 03:01 | <Gekko> | ? |
| 03:01 | <Gekko> | >_< |
| 03:01 | <Wolf01> | hello |
| 03:01 | <Gekko> | what makes towns grow! :P |
| 03:01 | <Zavior> | Food & passengers in arctic |
| 03:01 | <Zavior> | No idea if mail is needed though |
| 03:01 | <Wolf01> | no it isn't |
| 03:02 | <Wolf01> | or at least in minimal part |
| 03:02 | <Gekko> | I wish I could fit my Boeing 727's with Passengers and Mail |
| 03:03 | <Gekko> | BAH |
| 03:03 | <Gekko> | Passengers and food |
| 03:03 | <Gekko> | >_> not passengers and mail is what i was getting at |
| 03:04 | <Gekko> | There's a dude afk'd on my server and his company keeps getting bigger :o |
| 03:05 | <Gekko> | why can't you buy people out on my server |
| 03:05 | <Gekko> | bah, on servers |
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| 03:36 | <Wolf01> | because there is a patch setting to disable the purchase of shares of other companies |
| 03:36 | <Wolf01> | and is server-sided |
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| 03:55 | <Gekko> | Wolf01: I have the patch enabled |
| 03:55 | <Gekko> | I can buy up to 75% |
| 03:55 | <Gekko> | but that's as much as I can |
| 03:56 | <Wolf01> | maybe that's due to the protected period of time for the clients |
| 03:57 | <Gekko> | >_>? |
| 03:57 | <Gekko> | It's 1968 |
| 03:57 | <Gekko> | we started in 1950 |
| 03:57 | <Gekko> | still cant buy the last 75% |
| 03:58 | <Gekko> | hmm can I open multiple instances of OpenTTD on Linux? |
| 03:58 | <hylje> | yes |
| 03:58 | <Rubidium> | as long as you don't connect to a server on both clients at the same time when they are both in the same directory |
| 03:59 | <Wolf01> | or maybe is because buying out players on multiplayer is like kick them out of the game? |
| 04:00 | <hylje> | yes |
| 04:02 | <Gekko> | maybe that's what I want to do |
| 04:02 | <Gekko> | it's like monopoly |
| 04:02 | <hylje> | maybe it's lame |
| 04:02 | <hylje> | :o |
| 04:02 | <Gekko> | maybe it could be a patch? |
| 04:02 | <Gekko> | simple patch that if purchased they become a spectator |
| 04:03 | <Gekko> | and may rejoin as another company |
| 04:04 | <Wolf01> | i killed for less... |
| 04:04 | <Gekko> | it's a nice way to make cash :) purchasing shares when they're $2 |
| 04:04 | <Gekko> | then selling them when they're $500k |
| 04:06 | <Wolf01> | but is not a nice way to play, think if you are a player who made a nice and big junction and another player with a lot of money buy you and kicks you out of your company |
| 04:09 | <Wolf01> | maybe you can have a patch to let the purchased little player to decide if he wants to become a subsidiary of the big player, but he still have control of his network, like a coop game |
| 04:10 | <Gekko> | yeah |
| 04:11 | <Gekko> | a merger |
| 04:11 | <Gekko> | like real life |
| 04:11 | <Gekko> | nato votes :P |
| 04:11 | <Sionide> | i think the subsidiaries patch is awesome.. |
| 04:12 | <Smoovious> | maybe have more than just 4 'shares' of a company... |
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| 04:25 | <Sionide> | http://tt-forums.net/viewtopic.php?p=520120#520120 |
| 04:25 | <Sionide> | r7213 though :( |
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| 04:57 | <Eddi|zuHause3> | the share system is completely broken... |
| 04:58 | <Eddi|zuHause3> | it should not be allowed in multiplayer at all... |
| 04:58 | <Eddi|zuHause3> | because it can generate money from nothing |
| 04:59 | <Smoovious> | hate to say it, but I actually liked rrtycoon2's stock system... was impossible to snatch ownership in one shot... |
| 04:59 | <Smoovious> | you could buy your own stock |
| 05:00 | <Smoovious> | and if you owned enuf of a company, you were able to do extra things on their tracks etc |
| 05:00 | <Smoovious> | if I'm remembering correctly |
| 05:10 | <CIA-1> | OpenTTD: rubidium * r10168 /trunk/src/station_cmd.cpp: -Fix [FS#879]: cannot build airport when an aircraft is flying over it. |
| 05:11 | <Gekko> | how do you open subsiduaries screen? |
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| 05:12 | <Wolf01> | you need the MiniIN |
| 05:20 | <Gekko> | no. |
| 05:20 | <Gekko> | it's not in use any more |
| 05:21 | <Eddi|zuHause3> | that is definitely wrong :p |
| 05:21 | <Eddi|zuHause3> | it's not being developed anymore |
| 05:22 | <Rubidium> | Gekko: then there's no way you can get the subsidiaries (at least in any recent version of OTTD that is) |
| 05:22 | <Gekko> | that's nasty |
| 05:22 | <Gekko> | I love the planes |
| 05:22 | <Eddi|zuHause3> | nobody ported the patch to c++? |
| 05:22 | <Gekko> | the A380 mmm |
| 05:26 | <stillunknown> | What does a plane have to do with subsidiaries? |
| 05:27 | <Gekko> | nothing |
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| 05:28 | <geoffk> | Smoovious, i think the shares part of rrt2 were one of best things about the game, would be nice to see something similar in openttd with mergers and takeovers, i guess its askign a lot at present though |
| 05:32 | <geoffk> | i like the idea of having 2 roles in the game too, as an investor and owning a company |
| 05:32 | <geoffk> | and also beig able to buy industry would be nice so you own it and gain profit from it |
| 05:37 | <geoffk> | something similar to track tool would be good too, where you can iirc drag the track and it creates the line for you taking best possible route, would speed up building |
| 05:37 | <TrueBrain> | morning all! |
| 05:38 | <Wolf01> | morning wise man |
| 05:38 | <moe> | morning truebrain |
| 05:39 | <Smoovious> | geoffk... yeah, just needs someone motivated enuf, with a good overall idea how to implement it... something for the to-do list |
| 05:39 | <geoffk> | yeah i wish i was more motivated and a better coder who knows one day i might get there |
| 05:40 | <moe> | pitty i have 0 prog skill =/ |
| 05:41 | <geoffk> | i have aproject i wat to work on already for openttd but i its a big learning curve right now on how it works and i lack motivation for a few weeks now |
| 05:41 | <geoffk> | which is for newgrfs |
| 05:42 | <geoffk> | wouldn't suprise me if someone gets somethign working long before i do, im trying to make a webgui that makes it easier for anyone to build them but i know little about most features |
| 05:43 | <peter1138> | should be simple enough for changing vehicle properties and the like |
| 05:43 | <geoffk> | yeah its pretty easy for that, for most things i have found |
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| 05:45 | <geoffk> | idea also being that any contributed to the project will be fully redistributable so people can access them easier |
| 05:45 | <Smoovious> | wish I could still have vehicles roam around with No Orders |
| 05:47 | <Smoovious> | like, if I have a newgrf set that has a work train on it... like those track-maintenance vehicles... just have it roam around randomly getting in everyone's way |
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| 06:03 | <peter1138> | Smoovious: you can't? |
| 06:04 | <geoffk> | i can but unless i turn off vehicle messages i get constant complaints |
| 06:04 | <Eddi|zuHause3> | you'd probably have more success circling them between waypoints |
| 06:06 | <peter1138> | hmm, train is lost i guess? |
| 06:06 | <geoffk> | i get has too few orders i think |
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| 06:08 | <Eddi|zuHause3> | there used to be a setting "check vehicle schedule" or something |
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| 06:10 | <geoffk> | i find it handy to know if a vehicle has too few orders, onyl reason it was happening was because i had a few vehicles running round my hq with no orders which is isn't needed |
| 06:11 | <Eddi|zuHause3> | like i said, just add waypoints |
| 06:11 | <geoffk> | yeah i hink that works, i've done that in the past and not had a problem |
| 06:13 | <CIA-1> | OpenTTD: rubidium * r10169 /trunk/src/ottdres.rc: |
| 06:13 | <CIA-1> | OpenTTD: -Fix [FS#875]: trunk did still tell Windows that it was version 0.5.0(.0), so |
| 06:13 | <CIA-1> | OpenTTD: now we use a "bogus" version number to tell it's not a real release. The version |
| 06:13 | <CIA-1> | OpenTTD: number that will be shown in-game will not change, only the version number in |
| 06:13 | <CIA-1> | OpenTTD: the file properties. |
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| 06:19 | <Smoovious> | <peter1138> Smoovious: you can't? <--- nope... you can't... next time it goes to depot for service, it stops with an error I can't remember right now |
| 06:19 | <Smoovious> | <Eddi|zuHause3> you'd probably have more success circling them between waypoints <--- defeats the purpose of it being a random annoyance |
| 06:20 | <Smoovious> | you can't make em roam randomly, with waypoints |
| 06:21 | <Eddi|zuHause3> | you could abuse the AI scripting routines to randomly choose a target |
| 06:21 | <Eddi|zuHause3> | but they're probably not implemented yet for rail vehicles |
| 06:21 | <Smoovious> | that would still be point-to-point... don't want that either... |
| 06:22 | <Smoovious> | with no orders, it would randomly choose a direction whenever it hit a branch |
| 06:22 | <Smoovious> | like random road vehicles too sometimes... |
| 06:22 | [~] | Smoovious shrugs. |
| 06:22 | <Eddi|zuHause3> | last time i had vehicles without orders, they choose the same route at any branch |
| 06:23 | <Eddi|zuHause3> | it was either always left or always right, don't remember |
| 06:24 | <Eddi|zuHause3> | besides, maintenance trains usually do have a target when they are moving |
| 06:24 | <Smoovious> | then that's a problem with the random route selection |
| 06:24 | <Smoovious> | yes, but they're usually to the middle of nowhere... not at a station |
| 06:25 | <Smoovious> | and where they go, is pretty random, based on where maintenance was needed... not any kind of traffic demand issue |
| 06:26 | <Eddi|zuHause3> | you could have them go to a random station, and also stop them randomly inbetween |
| 06:26 | [~] | Smoovious sighs. |
| 06:27 | <Smoovious> | no |
| 06:27 | <Smoovious> | I want the TTDX behavior back... not some cheap kludge |
| 06:27 | <Rubidium> | then turn off the "lost" notification |
| 06:27 | <Smoovious> | anyways, something I got on my to-do list to tinker with myself when I have time |
| 06:28 | <Smoovious> | all that does is stops tellilng me it is lost... that isn't the problem |
| 06:28 | <Smoovious> | the problem is stopping when they hit a depot with an error |
| 06:28 | <Eddi|zuHause3> | there was no random path choosing in TTD |
| 06:28 | <Smoovious> | yes there was |
| 06:28 | <Eddi|zuHause3> | no there was not |
| 06:29 | <Smoovious> | I've always had a vehicle or two running around aimlessly with no orders... there was indeed a randomness to where they roamed to... |
| 06:29 | <Eddi|zuHause3> | and if there is an error, go write a bug report |
| 06:30 | <peter1138> | well my train with no orders does roam all over the place |
| 06:30 | <Smoovious> | peter1138... Eddi|zuHause3 just can't bring himself to say that I was right about anything... not a big deal |
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| 06:31 | <Smoovious> | anyways, testing with a road vehicle to get the exact error message |
| 06:32 | <Smoovious> | and I don't need to write a bug report... I'll hunt it down and make a patch myself |
| 06:32 | <Eddi|zuHause3> | maybe there was a difference in the pathfinding in TTO and TTD, but there was definitely no randomness involved when i tried |
| 06:32 | <Smoovious> | maybe it was because you had a destination... so you had a path... with no orders, there is no destination... therefore, no path |
| 06:32 | <Eddi|zuHause3> | it was a long time ago, though |
| 06:33 | <Eddi|zuHause3> | yeah, sure, i test behaviour with no orders by giving my vehicles orders... |
| 06:34 | [~] | Smoovious shrugs. |
| 06:34 | <Eddi|zuHause3> | gnah... i need PBS... urgently... |
| 06:34 | <Rubidium> | well, write a proper one |
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| 06:35 | <Smoovious> | maybe rails are different... I mainly did it with road vehicles... not rails so much cuz I didn't have a rail vehicle it made sense to do it with... 'cept for maybe the doodlebug |
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| 07:03 | <CIA-1> | OpenTTD: rubidium * r10170 /trunk/ (4 files in 3 dirs): -Codechange: remove some duplication of code. |
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| 07:19 | <Hendikins> | mmm coal mine doing 567 tonnes |
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| 07:29 | <Eddi|zuHause3> | i had coal mines doing 15000 tonnes :) |
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| 07:30 | <Rubidium> | Eddi|zuHause3: maybe 1500 tonnes, but not 15000 |
| 07:31 | <Eddi|zuHause3> | it was with the daylength patch :) |
| 07:31 | <Rubidium> | or you must've had a modified build |
| 07:31 | <Eddi|zuHause3> | on a regular build i had one doing around 1200 |
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| 09:23 | <dihedral> | hey there |
| 09:24 | <dihedral> | pretty quiet it seems |
| 09:25 | <hylje> | ye |
| 09:25 | <hylje> | s |
| 09:26 | <dihedral> | shame :-P |
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| 09:53 | <Sionide> | if i add "NewStations" newGRF, do i need to add all the "generic buffer-stops" and "city stations" etc etc? |
| 09:53 | <Smoovious> | need? no |
| 09:53 | <Smoovious> | can you? yes |
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| 09:53 | <Eddi|zuHause> | you can combine all station grfs completely freely |
| 09:54 | <Sionide> | ah okay |
| 09:55 | <Sionide> | so UKRS and UKRS addons, UK waypoints, NewStations and NewShips... should be enough for a cool game? |
| 09:55 | <Sionide> | anyone recommend any others? |
| 09:56 | <Eddi|zuHause> | there are lots of cool grfs |
| 09:56 | <Eddi|zuHause> | i'd use the DBSetXL over UKRS though... |
| 09:57 | <Sionide> | but it's for a UK game, using the real world UK scenario ;) |
| 09:57 | <Eddi|zuHause> | and stolentrees is a must :) |
| 09:58 | <Eddi|zuHause> | and there might be a UK tram set hidden somewhere :) |
| 09:58 | <Sionide> | lol okay |
| 09:58 | <Sionide> | ah yes |
| 09:58 | <Sionide> | i'm using the openttdcoop newGRF pack as a base, so it's easy for others to get the same ones... |
| 10:00 | <Eddi|zuHause> | if you're gonna publish a scenario with newgrf info, you should probably not use too many grfs |
| 10:00 | <Sionide> | eh? |
| 10:00 | <Sionide> | it's for a server i'm doing |
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| 10:17 | |-| | minime [~dan.masek@81.0.223.43] has joined #openttd |
| 10:17 | <minime> | hi |
| 10:18 | <minime> | I've got a question for someone from the dev team - I've just implemented support for Action5 defined sprites for roadside busstops |
| 10:18 | <minime> | and I'd like to get a permission to add sprites from roadstops.grf to ttdpbase[w].grf |
| 10:19 | <TrueBrain> | oh, you made Action5 suport for TTDP? |
| 10:19 | <peter1138> | for roadside busstops :) |
| 10:20 | <peter1138> | hmm, who drew those sprites, i wonder |
| 10:20 | <minime> | and truckstops |
| 10:22 | <minime> | hmm, the comparison of features page on the ottd wiki claims that "Drive-thru bus and truck stops (by mart3p)" -- but that may be just the code... |
| 10:23 | <Noldo> | the sprites are there too |
| 10:23 | <peter1138> | probably the sprites originate from bits of TTD anyway |
| 10:23 | <minime> | they do seem to, yes |
| 10:24 | <peter1138> | hehe, yeah, bits of bus & truck stops |
| 10:26 | <minime> | i've got some custom graphics too, but I figured I may as well keep the standard graphics same between the games |
| 10:26 | <minime> | http://hermes.dan-masek.eu/ttd/images/ttdp_custom_roadside_stops-cs.png |
| 10:27 | <peter1138> | nice |
| 10:27 | <minime> | those were drawn by people from Tycoonez, I've just coded them... |
| 10:28 | <peter1138> | i say go for it. they're mostly from ttd anyway |
| 10:28 | <minime> | but thanks, i'll let them know you like it :) |
| 10:28 | <minime> | ok, cheers |
| 10:28 | |-| | Wolf01|AWAY changed nick to Wolf01 |
| 10:28 | <hylje> | nicely elaborate roadset there |
| 10:30 | <minime> | thanks, now that the roadstops are customizable in both games, there shouldn't be much holding it from getting finished |
| 10:30 | <Sacro> | peter1138: i don't follow with needing 1 way/no entry signals re http://www.tt-forums.net/files/station_207.png |
| 10:31 | <minime> | anyway, see ya later, I've gotta go get something to eat |
| 10:33 | <Wolf01> | XeryusTC, i red about the improved edit sign box, i havae some other suggestions if you want ;) |
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| 10:34 | <Eddi|zuHause> | do we even have drivethrough truck stops? |
| 10:35 | <Wolf01> | don't we have them already? |
| 10:36 | <Eddi|zuHause> | i heard a discussion that drive through bus stops are realistic, but truck stops not |
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| 10:37 | <Wolf01> | in fact, trucks are better with stations, but also roadstops are used, here almost all the lorries stop in front of the shop to deliver goods |
| 10:39 | <peter1138> | Sacro: according to the signals in that shot, 1 way signals only stop trains in one direction |
| 10:39 | <Sacro> | peter1138: like a shunt signal? |
| 10:39 | <peter1138> | no idea |
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| 10:40 | <peter1138> | but basically, it trains can go through the red signals to reach the platforms, what stops trains going through the two red outer signals? |
| 10:41 | <Sacro> | well i've never found ttd signals to be realistic |
| 10:41 | <Eddi|zuHause> | probably that the red inner signals do not turn green if they would go through the occupied lane |
| 10:42 | <peter1138> | Sacro: quite, and obviously *we* know where the train should go |
| 10:42 | <Eddi|zuHause> | but yes, if signals do not stop trains from going through them backwards anymore, there need to be "no entry" signals for one way lanes |
| 10:42 | <peter1138> | Eddi|zuHause: exactly :) |
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| 10:43 | <Smoovious> | the screenshot looks like more prototypical signalling... where the signals cover the whole interlocking in between them... you don't need a signal to exit the interlocking, since your green would clear you through and past i t |
| 10:43 | <Eddi|zuHause> | i suggested that a while ago already |
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| 10:43 | <dihedral> | is there a way to set the language flag for dedicated servers? |
| 10:43 | <peter1138> | yes |
| 10:43 | <dihedral> | how? |
| 10:44 | <peter1138> | server_lang = in the configuration |
| 10:44 | <peter1138> | if it doesn't exist, the version is too old |
| 10:44 | <dihedral> | 0.5.2 |
| 10:51 | <+glx> | 0.5.2 has it |
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| 10:52 | <+glx> | but the choice is limited ;) |
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| 11:05 | <Sacro> | Belugas: http://www.livescience.com/imageoftheday/siod_070615.html |
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| 11:05 | <dihedral> | glx: how can i set it ingame in 0.5.2? |
| 11:05 | <dihedral> | and what values does it take? |
| 11:06 | <+glx> | hmm you can't set it ingame |
| 11:06 | <+glx> | the values are ANY|ENGLISH|GERMAN|FRENCH |
| 11:08 | <dihedral> | could setting it ingame be added? |
| 11:09 | <Wolf01> | oh noes, poor belugas :( |
| 11:11 | <dihedral> | drawing pin button for the client list window? |
| 11:12 | <ln-> | why are there three possible languages? |
| 11:13 | <peter1138> | why not? |
| 11:13 | <XeryusTC> | <Wolf01> XeryusTC, i red about the improved edit sign box, i havae some other suggestions if you want ;) <- bring em :) |
| 11:13 | <+glx> | ln-: trunk has a lot more :) |
| 11:13 | <Wolf01> | http://www.tt-forums.net/viewtopic.php?p=597566#597566 <- :) |
| 11:15 | <XeryusTC> | yeah |
| 11:15 | <XeryusTC> | but that would mean that i need to raise the 30 char limit first |
| 11:16 | <Wolf01> | yes, 30 chars limit is ridiculous for signs... for station names i agree, but not for signs |
| 11:16 | <XeryusTC> | indeed |
| 11:17 | <hylje> | wysiwyg sign editor |
| 11:17 | <XeryusTC> | but try the patch, it is quite usefull already :) |
| 11:17 | <XeryusTC> | as you can delete signs with one click, and cycle through the list |
| 11:17 | <Noldo> | XeryusTC: who is that in your avatar? |
| 11:17 | <XeryusTC> | Noldo: Enma Ai |
| 11:17 | <XeryusTC> | from jigoku shoujo (futakomori) |
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| 11:43 | <Nickman> | XeryusTC, gonne check out you're patch ;) |
| 11:43 | <XeryusTC> | :) |
| 11:43 | <Nickman> | compiling as we speak :D |
| 11:43 | <XeryusTC> | :D |
| 11:43 | <XeryusTC> | it's nothing fancy though, just some GUI improvements and shortcuts :P |
| 11:47 | <Nickman> | works lik a charm ;) |
| 11:52 | <XeryusTC> | :) |
| 11:53 | [~] | Hendikins plays a practice game on a mountainous tropical map with max 100k loan |
| 12:01 | <ln-> | http://www.airliners.net/open.file?id=0527166 |
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| 12:06 | <ln-> | http://www.youtube.com/watch?v=zUlLawlfbng |
| 12:06 | |-| | Bynn [~asdf@225.80-202-251.nextgentel.com] has joined #openttd |
| 12:07 | <Bynn> | can any1 help me? There's nothing in the "Buy New *" windows... There are no trains, buses, boats og trucks |
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| 12:11 | <Bynn> | *= train/wagon, truck, bus |
| 12:11 | <hylje> | are you sure the vehicles are available |
| 12:11 | <Sacro> | Bynn: what year is it? |
| 12:11 | <Eddi|zuHause> | what is the year? |
| 12:11 | <hylje> | at the year you are in |
| 12:15 | <Bynn> | 1921 |
| 12:15 | <+glx> | any newgrf? |
| 12:16 | <Eddi|zuHause> | you should not start before 1930 with the default set |
| 12:16 | <Bynn> | how can I change that? |
| 12:16 | <Eddi|zuHause> | the start date? or the vehicle set? |
| 12:17 | <Bynn> | the start date |
| 12:17 | <Eddi|zuHause> | on the new game screen |
| 12:18 | <Bynn> | can't find anywere to change it, I can just arrange the new games after date... |
| 12:20 | <Eddi|zuHause> | on the main menu, you can click on "new game", there is the climate selection, below that the map size, and below that the start date, on the right |
| 12:23 | <Bynn> | found it:D |
| 12:23 | <Bynn> | thx man;) |
| 12:25 | <Smoovious> | <Wolf01> yes, 30 chars limit is ridiculous for signs... for station names i agree, but not for signs <--- I disagree for station names... vehicle names too... I regularly run out of room |
| 12:26 | <Wolf01> | i call stations with a prefix or directly without the city name |
| 12:27 | <Smoovious> | well, I'm more concerned about vehicle names, since I always leave notes about what the vehicle is doing in the name for easy skimming in the vehicle list |
| 12:28 | <Smoovious> | (run out of orders too :D ) |
| 12:28 | <Wolf01> | yes, the vehicle group's name space is a little short |
| 12:29 | <Wolf01> | sometimes i need to put "from<->to" where from and to are city names and i can't :) |
| 12:29 | <Smoovious> | and do we really need to use "Road Vehicle" all the time? Nothing else is named a vehicle so why not just "Vehicle" |
| 12:29 | <Smoovious> | :D |
| 12:29 | [~] | Smoovious will stop now. |
| 12:29 | <Smoovious> | :) |
| 12:30 | <Wolf01> | :) |
| 12:30 | <Smoovious> | 1 more |
| 12:30 | <Smoovious> | maybe a way to customize how they're named default... |
| 12:30 | <Wolf01> | i hope for the orders patch to come... that with order loop/inverse and maybe hub |
| 12:32 | <Smoovious> | I just want more orders... I like having a route or two that will go everywhere... like, a helicopter route that makes a circuit around all of the oil rigs... |
| 12:32 | <Smoovious> | sometimes got more rigs than orders |
| 12:32 | <Smoovious> | not often tho |
| 12:33 | <Smoovious> | well, not all of them rigs... when you include the trips back to an airport every few legs |
| 12:34 | <Smoovious> | but it would really help a lot with liberal use of waypointss |
| 12:42 | <Sacro> | http://www.tt-forums.net//files/trentonnet_18th_mar_2069_163.png |
| 12:42 | <Sacro> | thats strange |
| 12:46 | <stillunknown> | Sacro: if only it were longer, would be a cheap bridge |
| 12:47 | <Sacro> | stillunknown: thats true |
| 12:47 | <Sacro> | i wonder if it would allow a junction |
| 12:48 | <stillunknown> | I doubt it. |
| 12:56 | <+glx> | Sacro: not that strange :) |
| 12:57 | <+glx> | could happen before r10140 |
| 13:00 | <Sacro> | lol |
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| 14:23 | |-| | alanin changed nick to Alanin |
| 14:24 | |-| | Wolf01 changed nick to Wolf01|AWAY |
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| 14:54 | <peter1138> | http://www.youtube.com/watch?v=T2pgiw1aTlQ&feature=dir :o |
| 14:58 | <Eddi|zuHause> | i'd say Wall 1 : Truck 0 |
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| 15:07 | <dihedral> | hello |
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| 15:19 | <Caemyr> | hiya |
| 15:19 | <Caemyr> | is there any key for pause/unpause |
| 15:20 | <Rubidium> | f1 |
| 15:20 | <Caemyr> | thx |
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| 15:29 | <Smoovious> | you can hit the Pause key too |
| 15:31 | <ln-> | http://users.utu.fi/lanurm/ottd/national_security.diff |
| 15:33 | <Eddi|zuHause> | what's that do on single-user OSes? |
| 15:35 | <ln-> | such as? |
| 15:35 | <ln-> | what are single-user OSes that use src/unix.cpp? |
| 15:36 | <Eddi|zuHause> | some PDA type thingies, what know i... |
| 15:36 | <Eddi|zuHause> | or if you have runlevel 1 :) |
| 15:37 | <ln-> | if such platforms exist and they use userid 0, then that could be #ifdeffed out. |
| 15:37 | <Eddi|zuHause> | maybe someone installs it on his navigation system, or tivo, or something... |
| 15:37 | <Sacro> | opentttivo? |
| 15:38 | <Eddi|zuHause> | i'd vote against this change... |
| 15:38 | <Eddi|zuHause> | at least provide a command line option to override |
| 15:39 | <ln-> | but in general i think running as root should not be possible by default, because ottd code probably has not been auditioned with security in mind, and it doesn't drop privileges like almost all real daemons do. |
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| 15:45 | |-| | Wolf01|AWAY changed nick to Wolf01 |
| 15:46 | <hylje> | postal service THIS |
| 15:46 | <hylje> | http://qbolec.magma-net.pl/canaletta_czy_bacciarellego.png |
| 15:48 | <peter1138> | um, kay |
| 15:49 | <ln-> | would someone care to explain me WHAT DO I NEED TO DO in order to SUCCESSFULLY compile THE WHOLE PROJECT with distcc? |
| 15:49 | <ln-> | ./configure CXX=distcc is not enough |
| 15:49 | <ln-> | ./configure CXX=distcc CXX_HOST=g++ CXX_BUILD=g++ is also not enough |
| 15:49 | <peter1138> | no need to shout |
| 15:49 | <Rubidium> | ln-: what version? |
| 15:50 | <Rubidium> | 0.5 or trunk? |
| 15:50 | <ln-> | Rubidium: up-to-date svn |
| 15:50 | <ln-> | trunk |
| 15:50 | <Rubidium> | ./configure --with-distcc |
| 15:50 | <ln-> | well, that seemed to start at least. |
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| 15:51 | <Rubidium> | languages are by the way not "compiled" with distcc |
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| 15:51 | [~] | Hendikins wonders why one would bother with distcc for something this small |
| 15:51 | <hylje> | performance! |
| 15:52 | <ln-> | Hendikins: because it should be possible. |
| 15:52 | <Hendikins> | ln-: Ah, theory. |
| 15:52 | <hylje> | and does ottd have that elusive --omg-optimize flag? |
| 15:52 | <peter1138> | CFLAGS="-fusing-gentoo" ./configure |
| 15:53 | <ln-> | requiring such a --with-distcc switch indicates the build system is broken, though. |
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| 15:53 | <Hendikins> | I have to wonder though, why not icecream + ccache if we're going for performance? :P |
| 15:53 | <Rubidium> | ln-: well, it did work before the --with-distcc flag, but --with-distcc is much easier |
| 15:55 | <ln-> | e.g. compiling endian_check fails because it tries to both compile and link it at the same time, using distcc as the command. |
| 15:56 | <Rubidium> | then your make is broken |
| 15:57 | <Rubidium> | make must not run any commands before all it's dependencies are completely processed. In this case that happened, so make is broken. |
| 15:58 | <ln-> | no |
| 15:59 | <ln-> | by "at the same time" i mean: it's compiling a .cpp file directly into an executable without an intermediate object file. |
| 16:00 | <ln-> | and that fails: |
| 16:00 | <ln-> | distcc -I /home/lauri/openttd/objs/lang /home/lauri/openttd/src/endian_check.cpp -o endian_check |
| 16:00 | <ln-> | /tmp/cck0Yylc.o:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0' |
| 16:00 | <ln-> | collect2: ld returned 1 exit status |
| 16:00 | <Rubidium> | strange, it works for me |
| 16:02 | <ln-> | the same also happens if i do ./configure CXX=gcc |
| 16:02 | <ln-> | compiling C++ with gcc does not link the necessary C++ libraries. |
| 16:05 | <Wolf01> | 'night |
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| 16:15 | <Rubidium> | ln-: does http://rubidium.student.utwente.nl/openttd/endian_check-distcc.diff fix that distcc issue? |
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| 16:19 | <ln-> | Rubidium: actually no, the same error at linking time. |
| 16:20 | <Rubidium> | that would mean it's linking with gcc and not g++ |
| 16:20 | <Sionide> | how do i change towngrowth with rcon? |
| 16:21 | <ln-> | it would probably work if it used g++ instead of distcc for linking. |
| 16:21 | <Rubidium> | but then it would still use gcc when compiling templates etc. |
| 16:22 | <Rubidium> | and I presume that'll fail |
| 16:23 | <ln-> | how does distcc choose what compiler to execute? i guess it must be based on the file suffix, because indeed it does work with cpp files (in openttd and non-openttd). |
| 16:23 | <ln-> | but on linking time there's no way to tell if the .o file is to be linked with gcc or g++. |
| 16:24 | <Rubidium> | so it does something "randomly" |
| 16:24 | <Rubidium> | ? |
| 16:25 | <ln-> | not randomly, but it seems it picks gcc for linking if it doesn't know better. |
| 16:25 | <Rubidium> | (because it does "the right thing" on my systems) |
| 16:27 | <ln-> | statistics: compile time without distcc: 2m 39s; with distcc: 39s. |
| 16:28 | <ln-> | the difference seems huge, did i do something wrong.. |
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| 16:30 | <ln-> | now it takes about the same time without distcc. strange. |
| 16:31 | <UnderBuilder> | can I make a presentation topic for spanish users? |
| 16:35 | <Rubidium> | ln-: I'm still wondering why it fails for you |
| 16:35 | <Rubidium> | what it actually does is calling "distcc g++ .....", so distcc is actually told to use g++ |
| 16:35 | <ln-> | hmmmm, now i'm figuring out something... exactly that. |
| 16:36 | <ln-> | if i just set CXX=distcc, linking is called by "distcc", not "distcc g++". |
| 16:37 | <Rubidium> | as expected |
| 16:37 | <ln-> | maybe |
| 16:37 | <Rubidium> | well, you tell it to use distcc as "g++" replacement |
| 16:38 | <ln-> | yes, i'm that evil. |
| 16:38 | <SmatZ> | if you want faster compilation, maybe ccache will help |
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| 16:41 | <dihedral> | i think it's good |
| 16:41 | <dihedral> | sorry |
| 16:41 | <dihedral> | ment ln's patch |
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| 16:58 | <CIA-1> | OpenTTD: rubidium * r10171 /trunk/ (Makefile.lang.in Makefile.src.in config.lib): -Add: simple support for ccache (--with-ccache). |
| 17:05 | <SmatZ> | wow :) |
| 17:06 | <Rubidium> | what, you cracked fs119? |
| 17:22 | <Digitalfox_> | After reading fs119, i now realize i had always that bug, but i always thought it was some kind of limitation on the rendering sprites engine :\ |
| 17:23 | <XeryusTC> | !openttd bugs 119 |
| 17:24 | <@DorpsGek> | XeryusTC: [FS#119] Bug Report (sev: Low, prio: Normal, status: New): 'Clipping problems with vehicles on slopes', by Michael Lutz - http://bugs.openttd.org/task/119 |
| 17:29 | |-| | skidd13 [~skidd13@p548A4866.dip.t-dialin.net] has joined #openttd |
| 17:29 | <skidd13> | hi |
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| 17:30 | <skidd13> | can anybody give me a short review of the changes of last week? |
| 17:30 | <Sacro> | svn log :p |
| 17:32 | <skidd13> | It's late here and I'm back from fair week, so I don't have the nerve to read that all. ;) |
| 17:32 | <Rubidium> | "nothing big" ? |
| 17:33 | <skidd13> | Ahh |
| 17:33 | <Rubidium> | a nice assortment of bugfixes |
| 17:33 | <Rubidium> | some code cleanups |
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| 17:34 | <skidd13> | Rubidium: Thanks |
| 17:35 | <Rubidium> | hmm, I've probably forgotten to mention everything that some people would consider "big" |
| 17:37 | <skidd13> | ?? |
| 17:39 | <Rubidium> | things like r10111 and r10132 |
| 17:39 | <skidd13> | how is the syntax to ask the bot for the rev info? |
| 17:40 | <@DorpsGek> | Eddi|zuHause: Commit by peter1138 :: r10111 /trunk/src (4 files) (2007-06-12 11:22:32 UTC) |
| 17:40 | <@DorpsGek> | Eddi|zuHause: -Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles. (Based on work by 'B. N. SmatZ!' and 'madman2003') |
| 17:40 | <@DorpsGek> | skidd13: Commit by truelight :: r10132 /trunk (18 files in 6 dirs) (2007-06-13 10:31:40 UTC) |
| 17:40 | <@DorpsGek> | skidd13: -Codechange: split out the last direct video-buffer read access to the blitter-layer |
| 17:40 | <@DorpsGek> | skidd13: -Add: added a new renderer and blitter to make room for some optimized bpp |
| 17:40 | <@DorpsGek> | skidd13: -Fix: fill the alpha channel in the grf-spriteloader |
| 17:42 | <Rubidium> | ah, such a nice commit message :) Nobody knowns what it's about when reading the message, unless you know what's actually in the diff itself |
| 17:43 | <Eddi|zuHause> | better than "support for feature X variable Y" |
| 17:43 | <Eddi|zuHause> | that could be anything :p |
| 17:43 | <Sacro> | allow players to make vehicles not travel in a certain direction along a road... |
| 17:43 | <@DorpsGek> | peter1138: Commit by peter1138 :: r8154 trunk/src/water_cmd.cpp (2007-01-16 15:18:02 UTC) |
| 17:43 | <@DorpsGek> | peter1138: -Codechange: Water can no longer be under bridge tiles, so don't check for it. |
| 17:43 | <peter1138> | perfect message ;) |
| 17:44 | <skidd13> | @Rubidium: Something with RichK in mind? ;) |
| 17:45 | <Rubidium> | not that I'm aware of |
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| 17:45 | |-| | mode/#openttd [+v glx|away] by ChanServ |
| 17:47 | <skidd13> | Just a guess. I've been working at somehting for him during my free time on fair (although it was really less) |
| 17:47 | |-| | glx changed nick to Guest2089 |
| 17:47 | |-| | glx|away changed nick to glx |
| 17:48 | <Eddi|zuHause> | name juggeling? |
| 17:48 | <Rubidium> | well Guest2089 will ping-timeout in about 2 to 3 minutes |
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| 17:49 | <+glx> | that's the result of GHOST :) |
| 17:50 | <Eddi|zuHause> | hm... once upon a time people got just killed :) |
| 17:51 | <skidd13> | I'm tired. GN |
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