| --- | Log | opened Sat Jun 09 00:00:51 2007 |
| 00:51 | <Phazorx> | hmm... why would MU game with 24 wehicles lag? |
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| 01:24 | <Wolf01> | hello |
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| 03:32 | <CIA-1> | OpenTTD: miham * r10076 /trunk/src/lang/ (7 files): (log message trimmed) |
| 03:32 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-06-09 10:29:27 |
| 03:32 | <CIA-1> | OpenTTD: danish - 1 fixed by ThomasA (1) |
| 03:32 | <CIA-1> | OpenTTD: estonian - 1 fixed, 96 changed by kristjans (97) |
| 03:32 | <CIA-1> | OpenTTD: german - 29 fixed by Neonox (29) |
| 03:32 | <CIA-1> | OpenTTD: hungarian - 1 fixed by miham (1) |
| 03:32 | <CIA-1> | OpenTTD: italian - 1 fixed by lorenzodv (1) |
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| 04:13 | <TrueBrain> | Digitalfox: http://bugs.openttd.org is there to place that comment |
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| 05:04 | <kaan> | hi all |
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| 05:49 | <stillunknown> | Anyone know were the size of a tile is defined? |
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| 05:51 | <Noldo> | size as in the amount of memory it takes to store one? |
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| 05:53 | <stillunknown> | Noldo: actually im looking for the relation between dpi and tiles |
| 05:53 | <Eddi|zuHause2> | map.h:143: TILE_SIZE = 16, ///< Tiles are 16x16 "units" in size |
| 05:53 | <Eddi|zuHause2> | if that is what you search for |
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| 05:54 | <stillunknown> | Actually, i think TILE_PIXELS is what i search |
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| 06:45 | <stillunknown> | Can i assume that the compiler will optimize (x/32) << 8 to x << 3? |
| 06:45 | <stillunknown> | assuming that 32 and 8 are not variables |
| 06:46 | <Eddi|zuHause> | i would expect that, yes |
| 06:47 | <Eddi|zuHause> | use / for any arithmetic calculations, and << only if you do bitshifting |
| 06:49 | <stillunknown> | My problem is this: i was looking at that hash_map patch, some parts made no sense. |
| 06:50 | <stillunknown> | Until i found out that some of the bitshifting included values related to TILE_SIZE and TILE_PIXELS |
| 06:50 | <skidd13> | Is there a function to get the next tile by a DiagDirection param? |
| 06:51 | <stillunknown> | so (y/TILE_SIZE) << HASH_BITS is a lot more clear to me, then y << (HASH_BITS - 4) |
| 06:52 | <stillunknown> | As far as i know it should optimize this. |
| 06:52 | <stillunknown> | Since 16 and 32 are magnitudes of 2. |
| 06:52 | <Eddi|zuHause> | yes, prefer the version that is clear to the reader |
| 06:54 | <Eddi|zuHause> | especially if someone gets the weird idea of changing TILE_SIZE :) |
| 06:54 | <stillunknown> | I just want to get this patch into trunk, because i feel a language barrier is keeping the author from doing it. |
| 06:54 | <stillunknown> | But i do have to understand the patch ;-) |
| 06:55 | <Eddi|zuHause> | replace one language barrier by another :p |
| 06:55 | <stillunknown> | I can see by the code that the guy knows what he is doing, but his english seems poor. |
| 06:55 | <stillunknown> | Like filling interests: yes in his profile. |
| 06:56 | <stillunknown> | "interests: yes" |
| 06:56 | <Eddi|zuHause> | it might be like in austin powers: "sex: yes, please" :p |
| 06:58 | <stillunknown> | You know what i mean. |
| 06:58 | <stillunknown> | It's not just that. |
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| 07:44 | <Dego> | can some1 explain how to do that tihng with truck that they drive only 1 block and u get money? |
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| 07:58 | <geoffk> | is there a way to set autoclean_companies so it only deletes unprotected (without passord set) companies? |
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| 07:59 | <+glx> | autoclean_companies only delete unprotected ones |
| 07:59 | <geoffk> | seems not to be the case for me |
| 08:00 | <+glx> | there's another setting that unprotect protected companies after a certain time |
| 08:00 | <geoffk> | yeah i set in months how long before either get deleted, and then i can either turn on autoclean or turn it off |
| 08:02 | <geoffk> | i have always had a default setting syaing to delete protected i think after 36 months, but unless autoclean_companies is on the they dont get deleted so im confused |
| 08:02 | <Sacro> | i hate autoclean |
| 08:02 | <geoffk> | i tried setting to 0 |
| 08:02 | <geoffk> | yeah i dont like it but |
| 08:03 | <geoffk> | people leave the game loads of casdh builds up then always get soem idito come on the company and mess up the map |
| 08:03 | <geoffk> | idiot* |
| 08:04 | <geoffk> | its happenign every day im finding, i check my servers and someone has tried to flatten all the land, so im planning to enforce a rule of setting passwords of expect to be deleted |
| 08:06 | <geoffk> | i dont see anyother option than to have these companies removed if players dont keep a pass if i can make that happen without loosing protected companies |
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| 08:08 | <geoffk> | if someone is going to destroy companies beyond point of repair and mess up the map they may as well be removed |
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| 08:26 | <Gekkko[PDA]> | hi. |
| 08:28 | <kaan> | hello : |
| 08:28 | <kaan> | hello :) |
| 08:28 | <Gekkko[PDA]> | lol |
| 08:29 | <kaan> | dont mind me, im just not good friends with my keyboard today |
| 08:33 | <Gekkko[PDA]> | kaan: im on a pda |
| 08:33 | <Gekkko[PDA]> | much hardr |
| 08:36 | <stillunknown> | Then find yourself a keyboard, preferably one attached to a computer ;-) |
| 08:37 | <Gekkko[PDA]> | no. |
| 08:37 | <Gekkko[PDA]> | i play openttd on here too |
| 08:37 | <Gekkko[PDA]> | palmttd its called. |
| 08:37 | <+glx> | we don't support it :) |
| 08:38 | <Gekkko[PDA]> | so? |
| 08:38 | <Gekkko[PDA]> | i dont need support. |
| 08:39 | <Eddi|zuHause> | go away! :p |
| 08:39 | <Gekkko[PDA]> | i use it on the pc to a lesser extent |
| 08:39 | <+glx> | it's just don't ask us if you find a bug :) |
| 08:40 | <Gekkko[PDA]> | i found a bug, my pda crashes when vi try tyo insdtall the windows exe on my pda >.> |
| 08:40 | <Gekkko[PDA]> | lol. |
| 08:41 | <Gekkko[PDA]> | make openttd into an OS haha |
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| 08:59 | <stillunknown> | kaan: ping |
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| 09:36 | <kaan> | stillunknown: pong |
| 09:37 | <boekabar1> | time: 2220000ms |
| 09:37 | <kaan> | hehe |
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| 09:38 | <stillunknown> | kaan: As my biggest supporter i'd like to focus your attention on the OTTD optimisation thread. |
| 09:38 | <kaan> | I saw it, i just didn't take the time to read the code :) |
| 09:39 | <stillunknown> | I've rewritten a small part of it, so i can understand what it does ;-) |
| 09:39 | <boekabart> | stillunknown: rewritten a small part of which one? |
| 09:39 | <kaan> | ill take another look then :P |
| 09:39 | <stillunknown> | the gui.patch |
| 09:39 | <stillunknown> | the first one |
| 09:40 | <stillunknown> | To remove some of the seemingly magic. |
| 09:40 | <stillunknown> | To me at least. |
| 09:42 | <stillunknown> | Mostly confined to the hash generation macros, the ViewportAddVehicles function and some small things in other places |
| 09:44 | <stillunknown> | @boekabart |
| 09:45 | <boekabart> | a lot of people are looking at that patch ;) |
| 09:46 | <stillunknown> | boekabart: what makes you think that? |
| 09:46 | <boekabart> | i know that |
| 09:47 | <boekabart> | i've heard a lot of people talking about it now and then |
| 09:47 | <boekabart> | in-depth |
| 09:47 | <stillunknown> | The point is, that they don't actually fix or accept it ;-) |
| 09:48 | <stillunknown> | And i was a bit confused about some of the things it did, so i "reverse engineered" it. |
| 09:48 | <boekabart> | well there always is the other way to do it, the map bits version |
| 09:49 | <boekabart> | stillunknown: it's pretty clear but the hash table/linkedlist management should be 'taken outside' imho |
| 09:50 | <stillunknown> | Be a little clearer than that, i'm not actually that familiar with hashmaps. |
| 09:50 | <stillunknown> | I just fixed what i couldn't understand. |
| 09:51 | <@Bjarni> | boekabart: how did you manage to print the screenshot on the cake? |
| 09:51 | <boekabart> | pixelling with candy pieces |
| 09:51 | <@Bjarni> | how? |
| 09:51 | <boekabart> | or, order it at www.hema.nl |
| 09:51 | <boekabart> | they just offer picture-on-cake... takes 2 days |
| 09:52 | <@Bjarni> | ahh |
| 09:52 | <boekabart> | they were looking at me in a very weird way when I picked it up from the store |
| 09:52 | <@Bjarni> | :D |
| 09:52 | <boekabart> | 'have fun at whatever party YOU'RE going to' |
| 09:53 | <boekabart> | stillunknown: vehicle position (either in screen coords or game coords) is converted to a hash number (magic), then on that location in a table (much smaller than map of course), it puts a pointer to this vehicle. If there already is one there (possible collision partner), it becomes a linked list |
| 09:53 | <stillunknown> | Basicly only taking the first X bits of the location. |
| 09:54 | <boekabart> | the least significant ones, in his implementaion, yes |
| 09:54 | <boekabart> | but that can be any calculation, doesn't matter very much |
| 09:55 | <stillunknown> | So far i haven't heard a problem. |
| 09:55 | <boekabart> | you're waiting for one? |
| 09:55 | <stillunknown> | stillunknown: it's pretty clear but the hash table/linkedlist management should be 'taken outside' imho |
| 09:55 | <stillunknown> | That implied a problem. |
| 09:55 | <stillunknown> | Or a suggestion. |
| 09:55 | <boekabart> | well, code readability |
| 09:55 | <boekabart> | and less duplication |
| 09:56 | <stillunknown> | I have no idea what you're referring to. |
| 09:56 | <boekabart> | now the same thing is done for 2 hash tables. waste of code |
| 09:56 | <stillunknown> | Maybe a template would be suitable. |
| 09:56 | <boekabart> | it would |
| 09:57 | <boekabart> | without maybe :) |
| 09:58 | <boekabart> | plus i'd use an other hash function, but that's just my gut feeling that it could be faster that way |
| 09:58 | <stillunknown> | spill |
| 09:58 | <boekabart> | neh, anyway, i don't currently have time to work on it yet, plus i'm not a dev so it might be a waste of time if other people are still working on it too. |
| 09:59 | <stillunknown> | Is it conceptually different or just different in terms of code? |
| 10:00 | <boekabart> | no, just the hash function |
| 10:00 | <boekabart> | the fn that converts x, y into a position in the table |
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| 10:00 | <stillunknown> | But you would discard different information? |
| 10:01 | <boekabart> | a hash is never about information or discarding it. it's just a matter of a different distribution of items over an array |
| 10:01 | <boekabart> | usually, you want as little collisions as possible. but in this case maybe it's different |
| 10:02 | <stillunknown> | Essentially you're making a linear combination of several smaller maps. |
| 10:02 | <boekabart> | stillunknown: doesn't need to be linear, that's actually what i wouldn't want it to be |
| 10:03 | <stillunknown> | Another solution is to simply take, supertiles and store them, so you always get nearby stuff. |
| 10:04 | <boekabart> | that's also just another hash, using the most significant bits |
| 10:04 | <boekabart> | but that will result in lots of 'collisions' in the table, not something you usually want but in this case it might actually be good |
| 10:05 | <boekabart> | since in 95% of cases, you won't have to scan 2 or 4 hash values but just 1 |
| 10:05 | <boekabart> | then again, scanning hash values is not more expensive that going through a longer linked list. |
| 10:06 | <stillunknown> | If you ever think you can explain what you mind, in not so many words, then be my guest. |
| 10:06 | <boekabart> | and your suggestion would make all nearby trains candidates, more to check. bad thing.. |
| 10:06 | <stillunknown> | Keeping in mind that i just do programming as a hobby and have no serious background for these kind of things. |
| 10:10 | <boekabart> | i also do it just as a hobby... but also for work :) |
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| 10:12 | <stillunknown> | boekabart: two years ago even a printf confused me, these days i'm a little better, but lacking the theoretical background |
| 10:12 | <boekabart> | printf still confuses me. forever will. |
| 10:13 | <stillunknown> | I meant, C confused me completely. |
| 10:13 | <kaan> | stillunknown: id say that this is the understatement of the year ;) |
| 10:13 | <boekabart> | who in the right state of mind.... |
| 10:14 | <kaan> | a little better .... hmmm, id like to get a little better at programming too ;) |
| 10:14 | <stillunknown> | away for dinner |
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| 10:14 | <kaan> | right, good idea, ill go make me some dinner as well |
| 10:15 | <boekabart> | kaan: make me some too! ;0 |
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| 10:15 | <kaan> | if you can be here in 40 minutes when im done then please do join me :) |
| 10:16 | <boekabart> | define here |
| 10:16 | <kaan> | nørup, denmark |
| 10:16 | <boekabart> | sorry, my teleporter is out of order |
| 10:17 | <kaan> | #define here |
| 10:17 | <kaan> | :P |
| 10:20 | <@Bjarni> | Nørup... that's a far away place :p |
| 10:21 | <boekabart> | even for you?? |
| 10:21 | <boekabart> | how big can denmark be |
| 10:21 | <@Bjarni> | yeah |
| 10:21 | <boekabart> | (pretty big on a 2048x2048 map, in fact) |
| 10:21 | <boekabart> | :D |
| 10:21 | <@Bjarni> | how big is relative... it's too far to walk |
| 10:22 | <boekabart> | which is relative again |
| 10:22 | <@Bjarni> | it's too far on bike as well |
| 10:22 | <@Bjarni> | the town even lacks rail connection, so it's tricky to get there |
| 10:23 | <boekabart> | wouldn't be your kind of town then, would it? |
| 10:23 | <@Bjarni> | hmm |
| 10:23 | <@Bjarni> | it has been a while since I was in a town without rail connection |
| 10:23 | <boekabart> | does it itch when you are? |
| 10:24 | <@Bjarni> | I see it as opportunity... an unopened market for the taking |
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| 10:26 | <Sacro> | Bjarni: you should take out £100,000 loan and set to work |
| 10:28 | <@Bjarni> | " 55°43'14.47"N, 9°18'12.21"E" <-- copy paste this into google earth and you can see the location in question |
| 10:29 | <@Bjarni> | hey I might even have been in this town |
| 10:29 | <@Bjarni> | passing though towards another town |
| 10:30 | <hylje> | what |
| 10:31 | <@Bjarni> | what what? |
| 10:31 | <hylje> | what what what |
| 10:32 | <boekabart> | now what |
| 10:32 | <@Bjarni> | . . . |
| 10:32 | <@Bjarni> | now see what you have done.... you made the channel go off topic >_< |
| 10:32 | <@Bjarni> | so instead of speaking or a village, it's confused |
| 10:32 | <boekabart> | Bjarni: there is an airfield nearby (little to the west) maybe a railservice to there? |
| 10:33 | <boekabart> | billund... isn't legoland there? |
| 10:33 | <@Bjarni> | it is |
| 10:33 | <@Bjarni> | next to the airport |
| 10:33 | <boekabart> | which one, there are 2 airpts |
| 10:33 | <boekabart> | top or bottom? |
| 10:34 | <hylje> | the left one |
| 10:35 | <@Bjarni> | 55°44'7.08"N, 9° 7'41.20"E |
| 10:35 | <boekabart> | the factory to the left of it, is that Lego? |
| 10:35 | <@Bjarni> | yes |
| 10:36 | [~] | boekabart doesn't remember much, it's been 23 years since he's been there |
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| 10:45 | <@Bjarni> | it has changed a lot in the last few years |
| 10:56 | [~] | Sacro wonders if the Lego factory is made out of Lego |
| 10:58 | <@Bjarni> | not really |
| 10:58 | <@Bjarni> | but they do have a whole lot of lego in there |
| 10:59 | <kaan> | hmmm, i really should go to legoland and ride the lego train soon |
| 10:59 | <kaan> | also id like to see the new shark aquarium |
| 10:59 | <kaan> | legotrain <---- seee, there is rail nearby! |
| 11:00 | <Sacro> | how fast does gravity travel... |
| 11:02 | <kaan> | gravity doesnt travel, it pulls stuff |
| 11:02 | <strstrep> | Gravity travels at the speed of light. |
| 11:03 | <strstrep> | They think. |
| 11:03 | <strstrep> | Either that or it travels instantaneously. |
| 11:03 | <Sacro> | hmmm |
| 11:03 | <Sacro> | yes, i am stuck as to which |
| 11:04 | <strstrep> | They think it travels at the speed of light because otherwise information could be conveyed faster than light, and that is theoretically impossible. |
| 11:08 | <kaan> | boekabart: dinner is served! did you fix that teleporter? |
| 11:12 | <@Bjarni> | dinner!!! |
| 11:12 | <@Bjarni> | well, it will be either cold or eaten before I can arrive |
| 11:16 | <kaan> | eaten most likely at this rate :) |
| 11:19 | <kaan> | But you are always welcome, we can have a BBQ is many people come http://www.skovognatur.dk/Ud/Oplev/Aktuelt/Naturbilletten/Artikler/Juli_2006/Madpakkehus.htm |
| 11:20 | <kaan> | *if |
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| 12:10 | <Wolf01> | a friend of mine is trying to compile ottd (trunk) with ubuntu 7.04, but the binary don't work, when he click on the binary don't happen anything |
| 12:11 | <Sacro> | Wolf01: run it from a console |
| 12:11 | <Wolf01> | seem that also when he overwrite the binary with the nightly one it doesn't work too |
| 12:12 | <Wolf01> | but if he use only the nightly it works |
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| 12:14 | <Wolf01> | Sacro, he say that it doesn't work from the console too |
| 12:14 | <Sacro> | Wolf01: it should at least give an error |
| 12:14 | <Wolf01> | nothing |
| 12:14 | <Wolf01> | i'm asking for the crash.log |
| 12:16 | <Wolf01> | he just deleted the ottd folder to retry |
| 12:17 | <Wolf01> | but he is sure that the crash.log never existed |
| 12:19 | <Sacro> | no |
| 12:19 | <Sacro> | but if it didnt crash |
| 12:30 | <Wolf01> | in fact it doesn't start |
| 12:31 | <+glx> | Wolf01: crash.log is only for win32 releases |
| 12:31 | <Sacro> | what? nothing printed to stderr? |
| 12:31 | <Sacro> | openttd -d |
| 12:31 | <kaan> | maybe it needs chmod to executeable |
| 12:31 | <Sacro> | kaan: it would say something surely? |
| 12:31 | <Wolf01> | he tried with root |
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| 12:39 | <kaan> | Sacro: yuo are right |
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| 12:52 | <@Bjarni> | <kaan> Sacro: yuo are right <-- don't spread such rumours.... we know it's impossible :P |
| 12:52 | <Sacro> | :o |
| 12:52 | [~] | Sacro slaps Bjarni |
| 12:53 | <@Bjarni> | see |
| 12:53 | [~] | hylje redirects the slap to Bjarni |
| 12:53 | <@Bjarni> | he can't argue verbally, so he has to resort to physical violence |
| 12:53 | <@Bjarni> | like an animal |
| 13:04 | <kaan> | i had a wife like that :P |
| 13:05 | <Touqen> | my windows install died :/ |
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| 13:06 | <Touqen> | Repair installs won't even finish |
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| 13:28 | <Touqen> | APPLY DIRECTLY TO THE FOREHEAD~! |
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| 13:31 | <CIA-1> | OpenTTD: bjarni * r10077 /trunk/src/vehicle.cpp: |
| 13:31 | <CIA-1> | OpenTTD: -Fix: FS#845 Cloning Trains Longer Than 8 Units Causes Crash |
| 13:31 | <CIA-1> | OpenTTD: The problem was that if adding units to the clone (wagon by wagon) failed, then cloning wouldn't notice it and it made two half trains |
| 13:31 | <CIA-1> | OpenTTD: Now it detects this case and it will make cloning fail. The string with the explanation for the failed move will be used in the error message so the user will know why it failed. |
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| 14:40 | <Kejhic> | !password |
| 14:41 | <Kejhic> | hmm, sorry, bad channel... |
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| 15:36 | <Wolf01> | 'night |
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| 16:30 | <kaan> | weee, i just won 2$ in poker |
| 16:30 | <kaan> | i better spend them fast :P |
| 16:30 | <kaan> | i know, ill spend them on poker! |
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| 16:53 | <kaan> | Its done, i have spend the 2 $ :D |
| 16:54 | <ln-> | quiz: in what country was this photo taken: http://users.utu.fi/lanurm/wagon.jpg |
| 16:54 | <boekabart> | finland? |
| 16:55 | <boekabart> | there's BENZIN in it |
| 16:55 | <boekabart> | GAZPROMsomething |
| 16:56 | <boekabart> | it's definately a russion wagon |
| 16:56 | <boekabart> | GAZPROMTRANS |
| 16:56 | <stillunknown> | Am i the only one who thinks those cars have seen better days? |
| 16:56 | <ln-> | finland is correct. |
| 16:57 | <boekabart> | the one to the left has NEFT' , nafta? |
| 16:57 | <boekabart> | ln-: the url gave it away |
| 16:59 | <ln-> | TARA 27 T it also says |
| 17:01 | <Phazorx> | quiz wagons are russian |
| 17:01 | <Phazorx> | but country is harder |
| 17:01 | <Phazorx> | overhanging caternary is not standard russian |
| 17:02 | <Phazorx> | and gazprom feeds with oil/gaz mosty of europe |
| 17:02 | <Phazorx> | however over pipes, not trains |
| 17:03 | <Phazorx> | if resolution would be better - you could tell by rails |
| 17:04 | <Phazorx> | title on of wagons says that it is it to be returned ASAP into middle of siberia, so i say it is russian :) |
| 17:04 | <ln-> | Phazorx: http://users.utu.fi/lanurm/wagon_highres.jpg |
| 17:06 | <Phazorx> | lol i can tell what camera were used :) |
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| 17:07 | <Phazorx> | still not good enough |
| 17:07 | <Phazorx> | you can see secondary rails between wagons |
| 17:08 | <Phazorx> | on wooden base |
| 17:08 | <Phazorx> | russian never put mroe than 3 of nails there out of 4 possible |
| 17:08 | <Phazorx> | alternatively - see ing "ЖД" on rails somewhere would clear it too |
| 17:12 | <ln-> | finland is the correct answer, but interesting detective work. |
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| 18:28 | <Smoovious> | hahahaha... :) cool cake. :D |
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| 19:35 | <jordi> | ahoi |
| 19:35 | <jordi> | blathijs: hey |
| 19:35 | <jordi> | so, I was wonderign why Ubuntu wasn't picking our Debian package. |
| 19:36 | <jordi> | and a few questions later, https://bugs.launchpad.net/ubuntu/+bug/119631 |
| 19:39 | <Sacro> | ooh |
| 19:39 | <Sacro> | an Ubuntu package |
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| 19:42 | <jordi> | yeah |
| 19:42 | <jordi> | it seems I had to push the right buttons, it's not entirely automatic for non-"main" packages |
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| 19:44 | <Sacro> | lol |
| 19:44 | <Sacro> | Arch has got it in the community repo |
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| 20:24 | <Smoovious> | any games need another player right now? (deciding which to join) |
| 20:25 | <CIA-1> | OpenTTD: belugas * r10078 /trunk/src/ (industry.h industry_cmd.cpp): -Codechange: Centralize all industry counts data and access |
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| 21:39 | <Phazorx> | how do i see full changelog |
| 21:39 | <Phazorx> | one of old bugs is back i wanna find out revision which it was fixed in |
| 22:00 | <mggrant> | could try "svn log <filename>" |
| 22:05 | <Phazorx> | heh dont have svn client here but i guess |
| 22:06 | <Phazorx> | however i want changelog like it apreas on site |
| 22:06 | <Phazorx> | CIA-1 woild give it to me but i need it from 89XX to now i ithnk |
| 22:48 | |-| | Ammler [~Ammler@adsl-84-227-166-65.adslplus.ch] has joined #openttd |
| 22:57 | |-| | glx [~glx@bny93-6-82-245-156-124.fbx.proxad.net] has quit [Quit: bye] |
| --- | Log | closed Sun Jun 10 00:00:25 2007 |