| --- | Log | opened Fri Jun 08 00:00:16 2007 |
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| 00:52 | <CIA-1> | OpenTTD: miham * r10060 /trunk/src/lang/ (6 files): |
| 00:52 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-06-08 07:51:39 |
| 00:52 | <CIA-1> | OpenTTD: estonian - 228 changed by kristjans (228) |
| 00:52 | <CIA-1> | OpenTTD: japanese - 13 fixed by ickoonite (13) |
| 00:52 | <CIA-1> | OpenTTD: portuguese - 2 fixed by izhirahider (2) |
| 00:52 | <CIA-1> | OpenTTD: slovenian - 99 fixed by Necrolyte (99) |
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| 01:28 | <CIA-1> | OpenTTD: peter1138 * r10061 /trunk/src/newgrf_engine.cpp: -Codechange: [NewGRF] Add common cargo subtype support to vehicle var 42 |
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| 02:31 | <Eddi|zuHause3> | <ln-> has someone seen patrouille de france irl? <- what exactly is that? |
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| 03:04 | <boekabart> | hm. how can i see what linux distro/version is installed when logged on to a shell |
| 03:04 | <boekabart> | it doesn't seem to know apt-get :( |
| 03:05 | <Sionide> | uname -a |
| 03:05 | <Sionide> | or... um |
| 03:05 | <Sionide> | cat /etc/version |
| 03:05 | <Sionide> | i think |
| 03:05 | <boekabart> | Sionide: LOL: unknown unknown GNU/Linux |
| 03:05 | <Sionide> | cat: /etc/version: No such file or directory |
| 03:06 | <Sionide> | bummer |
| 03:06 | <boekabart> | 2.4.29 |
| 03:06 | <Sionide> | Linux sphinx 2.6.20-16-generic #2 SMP Wed May 23 01:46:23 UTC 2007 i686 GNU/Linux |
| 03:06 | <boekabart> | anyway, it doesn't have apt-get |
| 03:06 | <Sionide> | heh,sucks... |
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| 03:09 | <boekabart> | is that installable? |
| 03:09 | <boekabart> | i don't even know how to install a rpm or deb |
| 03:10 | <Eddi|zuHause3> | rpm --help? |
| 03:10 | <boekabart> | heh, that works :) |
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| 03:11 | <Sionide> | dpkg -i foo.deb |
| 03:11 | <Sionide> | just use linux i686 nightly build or such |
| 03:11 | <Sionide> | extract it and you're done |
| 03:13 | <Sacro> | wget, tar, make |
| 03:13 | <boekabart> | ok say I downloaded the rpm for git |
| 03:13 | <boekabart> | from http://kernel.org/pub/software/scm/git/RPMS/i386/git-1.4.4.4-1.i386.rpm |
| 03:14 | <boekabart> | then,there is this rpm command that exists |
| 03:14 | <boekabart> | and then? |
| 03:18 | <Eddi|zuHause3> | rpm -ihv file.rpm or something |
| 03:20 | <boekabart> | !! thanks Eddi|zuHause3 |
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| 04:35 | <CIA-1> | OpenTTD: peter1138 * r10062 /trunk/src/ (5 files): -Codechange: Don't redraw all station tiles when cargo is added or removed if the station has no custom graphics. |
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| 05:34 | <Gekkko> | openttd turns me on |
| 05:34 | <Gekkko> | lol |
| 05:34 | <@peter1138> | weirdo |
| 05:34 | <Gekkko> | :( |
| 05:34 | <Gekkko> | i was just jerking around >_>! |
| 05:35 | <boekabart> | even more gross |
| 05:35 | <Gekkko> | rofl, inuendo unintended |
| 05:35 | <Gekkko> | I use PalmTTD, a crappy version of OpenTTD that crashs at the year 2005 |
| 05:35 | <Gekkko> | because of memory leaks :P |
| 05:35 | <Gekkko> | it uses a 0.4.x nightly build. |
| 05:36 | <TrueBrain> | morning all |
| 05:36 | <Gekkko> | morning |
| 05:37 | <boekabart> | Q: when a train is going over a bridge/through a tunnel |
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| 05:37 | <TheJosh> | hey thanks everyone for all the help yesterday |
| 05:37 | <boekabart> | are his pos_x/pos_y moving? |
| 05:38 | <boekabart> | (knowing that he does remain on the bridgehead tile) |
| 05:38 | <TrueBrain> | yes, else the viewport of the train wouldn't update ;) |
| 05:38 | <boekabart> | thought so |
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| 07:59 | <@Belugas> | hello |
| 08:09 | <Digitalfox> | Hello Belugas :) |
| 08:11 | <skidd13> | hi |
| 08:13 | <@Belugas> | good afternon guys :) |
| 08:14 | <@Belugas> | (somebody reminded it was afternoon over there...) |
| 08:16 | <boekabart> | Belugas: it's almost weekend here |
| 08:17 | <@Belugas> | yeah... i can imagine |
| 08:17 | <@Belugas> | although mine is so booked by God Wife that i would not be able to rest... |
| 08:19 | <@Belugas> | I have to remove all the tiles on my entry floor, put some plywood over the whole entrance corridor whit my father, cut the grass, open up a new spot on the garden for more flowers... |
| 08:19 | <@Belugas> | on top of all the regular weekend duties :S |
| 08:22 | <@peter1138> | hm |
| 08:24 | <skidd13> | did someone tried Zojj's performance meter patch? |
| 08:25 | <skidd13> | did -> Has |
| 08:27 | <@Belugas> | skidd13 : I didn't |
| 08:27 | <@peter1138> | it should update less often, else it'll affect results ;p |
| 08:29 | <skidd13> | patch fails to compile. :( SYSTEMTIME is unkonwn. Shouldn't be there an include? |
| 08:38 | <skidd13> | damned it's winows.h ! so no OS compatibility :( |
| 08:41 | <skidd13> | winows.h -> windows.h |
| 08:50 | <boekabart> | skidd13: you need millisec? |
| 08:51 | <skidd13> | ? |
| 08:51 | <boekabart> | SYSTEMTIME return ms? |
| 08:51 | <@peter1138> | my fps counter just counted the ticks as provided by the video driver |
| 08:51 | <@peter1138> | of course, it only works for the sdl driver, hehe |
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| 08:55 | <boekabart> | for win this is good timer code: http://paste.openttd.org/91 |
| 08:55 | <boekabart> | and systemtime for non-win |
| 08:59 | <TrueBrain> | use TIC/TOC if ou use OpenTTD :p |
| 09:04 | <skidd13> | I just wanted to test zojj's performance meter patch for openttd, but it needs, "windows.h". And I'm using Linux, so no windows.h. What provides this TIC/TOC? |
| 09:04 | <TrueBrain> | TIC/TOC is a debug thingy to time things :) |
| 09:04 | <@peter1138> | debug.h |
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| 09:31 | <skidd13> | I was thinking about the sprites in openttd.grf. It would be nice to change them via newgrf. What about Action 5 Type 07? There could be an action 7/9 before to check for openttd. |
| 09:36 | <@peter1138> | type 7? |
| 09:37 | <@Belugas> | gui sprites |
| 09:37 | <@Belugas> | but |
| 09:37 | <@peter1138> | hmm |
| 09:37 | <@Belugas> | skidd13, what do youmean? |
| 09:37 | <skidd13> | ttdpatch maps them. so why can't openttd map them another way? |
| 09:41 | <@peter1138> | might as well just add another type |
| 09:41 | <@peter1138> | as a little patch i have does |
| 09:41 | <boekabart> | peter1138: commit! |
| 09:41 | <@peter1138> | never! |
| 09:41 | <boekabart> | trunk doesn't need to be stable anyway :) |
| 09:41 | <@peter1138> | i never commit patches, least of all mine |
| 09:42 | <@Belugas> | iirc, it can be done as is. Just use the sprite id + the offset of our own opentttdbase |
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| 09:42 | <@Belugas> | somebody did it already |
| 09:42 | <@Belugas> | it was.. hem |
| 09:42 | <@peter1138> | dodgy |
| 09:42 | <@peter1138> | if the offset changed, heh |
| 09:42 | <boekabart> | it never does though |
| 09:43 | <@peter1138> | it does with my patch ;) |
| 09:43 | <@Belugas> | ha... mart3p |
| 09:43 | <boekabart> | never commit that then! |
| 09:43 | <@Belugas> | ah... offset changing... indeed |
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| 09:49 | <+glx> | I remember me changing offsets in r10017 :) |
| 09:51 | <@peter1138> | indeed |
| 09:52 | [~] | boekabart stands corrected |
| 09:52 | [~] | boekabart is so deeply ashamed that he's going home now |
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| 09:58 | <@Belugas> | yeah right... |
| 09:58 | <@Belugas> | have a nice weekend ayway... |
| 09:58 | <@Belugas> | even if you already left :) |
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| 10:38 | <stillunknown> | Is it possible not to redraw stuff every tick? |
| 10:38 | <@peter1138> | which stuff? |
| 10:38 | <stillunknown> | Like track related stuff. |
| 10:38 | <@peter1138> | stuff is only redrawn if it's marked dirty |
| 10:39 | <stillunknown> | Then why does the drawing of catenaries take so much cpu? |
| 10:40 | <@peter1138> | because it's... cpu intensive? |
| 10:40 | <Rubidium> | because there's some complex algorithm to determine where to draw the poles |
| 10:40 | <@peter1138> | store it on the map? heh |
| 10:40 | <hylje> | why not? |
| 10:41 | <hylje> | its not like the poles are dynamic |
| 10:41 | <@peter1138> | map space, presumably |
| 10:41 | <Rubidium> | hylje: they are (slightly) |
| 10:41 | <Rubidium> | IIRC |
| 10:41 | <@peter1138> | yeah, it can depend on whats around it |
| 10:41 | <@peter1138> | but you could cater for that when building |
| 10:42 | <@peter1138> | (or removing) |
| 10:42 | <@peter1138> | wonder how many map bits it would require, heh |
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| 10:43 | <Rubidium> | 4 |
| 10:45 | <Rubidium> | and 2 on level crossings/stations |
| 10:47 | <hylje> | with map-level catenary |
| 10:48 | <hylje> | it could be easier to do multitile catenary poles |
| 10:49 | <CIA-1> | OpenTTD: belugas * r10063 /trunk/src/ (industry.h industry_cmd.cpp): |
| 10:49 | <CIA-1> | OpenTTD: -Codechange: Change VARDEF for extern |
| 10:49 | <CIA-1> | OpenTTD: -CodeChange: Add the count of industries, basic support for variable 67, var action02 forindustries |
| 10:49 | <hylje> | typo |
| 10:50 | <@Belugas> | not a big one... and when doing 3 things at the same time, it can be expected :P |
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| 10:57 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 10:59 | <CIA-1> | OpenTTD: belugas * r10064 /trunk/src/industry.h: -Fix(r10063): compile again, when changing stuff. DOn't trust first run |
| 11:05 | <stillunknown> | Do tiles get dirtied when a vehicle leaves a tile? |
| 11:05 | <@peter1138> | yes |
| 11:06 | <@peter1138> | and moves over it in general |
| 11:06 | <Rubidium> | peter1138: isn't it only the viewport? |
| 11:07 | <@peter1138> | well |
| 11:07 | <@peter1138> | it marks the viewport area as dirty |
| 11:07 | <@peter1138> | which causes the tiles to be redrawn |
| 11:07 | <@peter1138> | so much the same effect |
| 11:08 | <stillunknown> | So the entire viewport is marked dirty? |
| 11:08 | <@peter1138> | no, only the area covered by the vehicle |
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| 11:12 | <stillunknown> | peter1138: were in the code does it determine if a tile in the viewport should be marked dirty? |
| 11:24 | <@peter1138> | ViewportAddLandscape() probably |
| 11:24 | <@peter1138> | well |
| 11:25 | <@peter1138> | that's where it actually draws them if the area was marked dirty |
| 11:25 | <@peter1138> | EndVehicleMove() marks the area dirty when vehicles move |
| 11:27 | <Phazorx> | is stillunknown patch in trunk yet? :) |
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| 11:29 | <Wolf01> | hello |
| 11:30 | <@peter1138> | no |
| 11:31 | <Wolf01> | yes |
| 11:34 | <@Belugas> | maybe |
| 11:36 | <Digitalfox> | lol |
| 11:36 | <hylje> | both |
| 11:37 | <@Belugas> | none |
| 11:37 | <hylje> | all of the aboce |
| 11:37 | <hylje> | all of the above |
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| 11:42 | <TrueBrain> | none of the above |
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| 11:43 | <Wolf01> | look what i started! i'm the chaos! |
| 11:43 | <@Belugas> | depends on the weather |
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| 11:49 | <Touqen> | on any given sunday |
| 11:49 | [~] | Touqen wonders what he should do for lunch |
| 11:51 | <@Belugas> | don't DO lunch.. CALL for lunch |
| 11:51 | <@Belugas> | PIZZA |
| 11:51 | <@Belugas> | or whatever suits ya |
| 11:51 | <@Belugas> | ;) |
| 11:52 | <Touqen> | So my computer decided to stop behaving properly :/ |
| 11:53 | <Touqen> | I did a windows update and updated my video drivers and my puter started freezing almost immediately after boot. |
| 11:53 | <Touqen> | I reverted my video drivers and it still freezes :/ |
| 11:53 | <CIA-1> | OpenTTD: glx * r10065 /trunk/src/newgrf_house.h: -Cleanup (r9850): remove now unneeded stuff |
| 11:53 | <@Belugas> | mmhh... freeze... |
| 11:53 | <@Belugas> | frozen |
| 11:53 | <@Belugas> | POPSICLES! |
| 11:54 | <@Belugas> | ICE CREAM! |
| 11:54 | <skidd13> | Touquen: Is MS office installed? |
| 11:55 | <Touqen> | nope |
| 11:58 | <skidd13> | Check if svchost.exe causes high cpu usage |
| 11:59 | <Touqen> | I would but half the time it dies just before the login dialog. |
| 11:59 | <Touqen> | s/half/most of the time/ |
| 11:59 | <+glx> | skidd13: which one ? :D |
| 11:59 | <Touqen> | I'll probably do a repair install when I get the time and see if that fixes it if not, it's reformatting time :D |
| 12:00 | <skidd13> | the one which acts with the ms update. check it with this tool -> http://www.microsoft.com/technet/sysinternals/utilities/ProcessExplorer.mspx |
| 12:00 | <skidd13> | I've had trouble with it the recent weeks at my department. |
| 12:03 | <skidd13> | In the case that is your problem check this site: http://msmvps.com/blogs/donna/archive/2007/05/15/microsoft-s-follow-up-fix-on-100-cpu-usage-svchost-exe-msi.aspx |
| 12:08 | <skidd13> | how far is newindustries support? |
| 12:09 | <+glx> | progressing :) |
| 12:09 | <skidd13> | :) |
| 12:09 | <@Belugas> | but slowly... |
| 12:09 | <@Belugas> | but nicely :D |
| 12:11 | <skidd13> | hey, it's open source, and allways free time, so don't agitate! ;) |
| 12:13 | <@peter1138> | shut up |
| 12:13 | <@peter1138> | we want newindustries NOW! |
| 12:13 | <hylje> | no |
| 12:13 | <hylje> | yesterday |
| 12:15 | <stillunknown> | peter1138: I have been testing these hashmap improvements |
| 12:15 | <stillunknown> | peter1138: I'm almost embarrassed to say that they work better than my patch. |
| 12:16 | <hylje> | ha |
| 12:16 | <hylje> | owned! |
| 12:16 | <stillunknown> | based on a few minutes of profiling |
| 12:17 | <stillunknown> | For some reason the gfx stuff seems to cause less load. |
| 12:17 | <stillunknown> | too |
| 12:17 | <stillunknown> | Maybe due to the seperate hashmaps? |
| 12:17 | <Phazorx> | can both be combined? |
| 12:18 | <stillunknown> | It can be coded to work together, but i'm more inclined to push for these changes first. |
| 12:19 | <stillunknown> | But i need to longer profiling first. |
| 12:21 | <Rubidium> | Phazorx: not really. The separate hashmaps are a big part of the speedup. |
| 12:21 | <Rubidium> | one is in "map" coordinates, the other in "viewport" coordinates |
| 12:22 | <stillunknown> | But the performance seems to be sweet. |
| 12:22 | <Phazorx> | even with huge games? |
| 12:23 | <Eddi|zuHause3> | err... especially with huge games... |
| 12:24 | <Phazorx> | cool |
| 12:24 | <stillunknown> | I wonder why this was never picked up by someone. |
| 12:24 | [~] | Phazorx waits for the patch trunked impatiently |
| 12:25 | <Rubidium> | because the forum isn't the place to make patches trackable |
| 12:27 | |-| | scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] |
| 12:28 | <stillunknown> | But still, someone must have noticed. |
| 12:28 | <Rubidium> | yes, and then forgot about it |
| 12:30 | <Rubidium> | skidd13: why is the ClearSlot in CmdMoveOrders? |
| 12:30 | <Phazorx> | optimization is good and there is always room for soem more |
| 12:32 | <skidd13> | Rubidium: Good question. Have to check that. |
| 12:32 | <stillunknown> | Phazorx: i tested the local&express concept, it outperforms my "solution" |
| 12:34 | <Phazorx> | that's impressive |
| 12:34 | <stillunknown> | I never realised the hashmap was such a bottleneck. |
| 12:35 | <skidd13> | Rubidium: I got it, it seems to be at the wrong place. It belongs to the update of the current_order. |
| 12:35 | <skidd13> | It should be placed after u->cur_order_index = target_order; and the v should be changed to u. |
| 12:37 | <Rubidium> | but still, why ClearSlot |
| 12:38 | <Rubidium> | the orders that the vehicles have do not change, so no reason to clear the slot (I think) |
| 12:39 | <skidd13> | Then it is not nessesary in CmdSkipTo too. |
| 12:39 | <Rubidium> | there it is, because you change the "current" order of the vehicle |
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| 12:41 | <@peter1138> | pomtepom |
| 12:42 | <skidd13> | Theoretical could it be that you change the order. But if you think that it's not needed. |
| 12:43 | <Rubidium> | well, moving orders doesn't change the order (I assume) |
| 12:44 | <stillunknown> | peter1138: i posted some profiling in the thread |
| 12:44 | <skidd13> | I experienced that If the order is changed in the same moment as the vehicle is leaving the station.... |
| 12:44 | <stillunknown> | peter1138: http://www.tt-forums.net/viewtopic.php?p=594862#594862 |
| 12:46 | <skidd13> | It's development trunk and you are a dev not me. So you have to choose! |
| 12:47 | <Rubidium> | skidd13: I fear more about the other case |
| 12:48 | <skidd13> | Rubidium: What are you talking about? |
| 12:49 | <Rubidium> | vehicles trying to go to a station and then getting their allocated slot cleared |
| 12:50 | <skidd13> | Hmm, agreed, so go ahead with removing it. |
| 12:51 | <skidd13> | Beside g++-4.2 gives a warning src/yapf/../misc/blob.hpp: In member function »void CBlobT<Titem_, Tbase_>::Free() [with Titem_ = int, Tbase_ = CBlobBaseSimple]«: |
| 12:51 | <skidd13> | src/yapf/../misc/blob.hpp:240: Warning: assuming signed overflow does not occur when assuming that (X - c) >= X is always true |
| 12:54 | <CIA-1> | OpenTTD: belugas * r10066 /trunk/src/ (newgrf_commons.cpp newgrf_commons.h newgrf_house.cpp): -Codechange: Expose function GetNearbyTile by moving it to newgrf_commons.[cpp|h]. Will be used by industries in a few. |
| 12:55 | <CIA-1> | OpenTTD: truelight * r10067 /trunk/Makefile.in: -Add: 'make run-prof' profiles your code, simular to 'make run' and 'make run-gdb' |
| 12:57 | <stillunknown> | TrueBrain: what's the advantage to make run? |
| 12:57 | <stillunknown> | with profiling enabled |
| 12:57 | <TrueBrain> | less typing |
| 12:59 | [~] | skidd13 wonders how fast g++-4.4 -O3 compiled openttd starts |
| 12:59 | <skidd13> | g++-4.4 ->g++-4.2 |
| 13:00 | <stillunknown> | Bjarni: ping |
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| 13:10 | |-| | Rubidium changed nick to blathijs2 |
| 13:11 | |-| | blathijs2 changed nick to Rubidium |
| 13:13 | <Sug> | can anyone suggest a way of showing different speeds line side other than different colours, its a bit small to simply write the speed |
| 13:13 | <Wolf01> | different shapes |
| 13:15 | <CIA-1> | OpenTTD: rubidium * r10068 /trunk/src/dock_gui.cpp: -Fix [FS#835]: coverage area highlight was still show when it was turned off for docks. |
| 13:15 | |-| | skidd13 changed nick to skidd13|away_pizza_for_dinner |
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| 13:18 | <@Bjarni> | stillunknown: pong |
| 13:19 | <stillunknown> | Bjarni: I have determined that SmatZ' modifications work faster than what i did, so i suggest you try that and maybe try to speed up the process ;-) |
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| 13:23 | <CIA-1> | OpenTTD: truelight * r10069 /trunk/src/debug.h: -Documentation: some documentation for TIC/TOC, as it isn't what I expected... |
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| 13:26 | <TrueBrain> | stillunknown: I created 'make run' because I was too lazy to do: cd bin && ./openttd, all the time |
| 13:26 | <TrueBrain> | then I made the env var: OPENTTD_ARGS, which controls what goes behind ./openttd |
| 13:26 | <TrueBrain> | and now we also have make run-gdb and make run-prof |
| 13:26 | <TrueBrain> | so you can easy switch between gdb runs and normal ones |
| 13:26 | <TrueBrain> | lazy lazy lazy |
| 13:27 | <Rubidium> | so he doesn't need to do "gprof ./openttd" |
| 13:27 | [~] | Phazorx wants voice control module for building trains |
| 13:28 | <hylje> | Dear aunt double the killer select all: Invalid command |
| 13:29 | <@peter1138> | heh |
| 13:29 | <@peter1138> | i always just type bin/openttd :p |
| 13:29 | <TrueBrain> | make run <- 8 chars |
| 13:29 | <TrueBrain> | bin/openttd <- 11 chars |
| 13:29 | <TrueBrain> | see :) |
| 13:29 | <Rubidium> | make&&bin/openttd <- 17 chars |
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| 13:30 | <TrueBrain> | Rubidium: make;bin/openttd |
| 13:30 | <Phazorx> | you gues ever heard about aliases :o) |
| 13:30 | <TrueBrain> | unsafe, but 1 less char :) |
| 13:30 | <@peter1138> | make run <- 8 chars *still* |
| 13:32 | <Eddi|zuHause3> | bin/o[tab] <- 6 keys |
| 13:34 | <Eddi|zuHause3> | unfortunately b[tab] does not work, because it completes programs in path, not subdirectories |
| 13:34 | <Wolf01> | just one question, if scenarios are savegames, why not make possible to edit savegames directly without renaming them? and load scenarios in dedicated servers without renaming them? |
| 13:35 | <Eddi|zuHause3> | ./b[tab]o[tab] works though |
| 13:35 | |-| | KritiK [Maxim@ppp85-141-225-97.pppoe.mtu-net.ru] has quit [Ping timeout: 480 seconds] |
| 13:35 | |-| | KritiK_ changed nick to KritiK |
| 13:35 | <@peter1138> | export PATH=bin/:$PATH |
| 13:36 | <@peter1138> | :p |
| 13:36 | <Phazorx> | really... this is why aliases were invented |
| 13:36 | <Phazorx> | less typing for common tasks |
| 13:41 | <skidd13|away_pizza_for_dinner> | belugas: geat idea to order a pizza. yummy |
| 13:43 | <skidd13|away_pizza_for_dinner> | geat -> great |
| 13:43 | |-| | skidd13|away_pizza_for_dinner changed nick to skidd13 |
| 13:43 | <Eddi|zuHause3> | arghh... he is branded by real life contact... he might be contageous!! |
| 13:45 | <CIA-1> | OpenTTD: truelight * r10070 /trunk/src/ (gfx.cpp zoom.hpp): -Fix: fix the rounding problem of zoom-levels in zoom.hpp, so it is global for every call |
| 13:45 | <TrueBrain> | 10070... almost 10101! |
| 13:47 | <@Belugas> | good for you skidd13 :D |
| 13:47 | <@Belugas> | yeah, another party! |
| 13:47 | <@Belugas> | the binary commit! |
| 13:48 | <Eddi|zuHause3> | is that when people get nightmares if it is 10102? |
| 13:49 | <skidd13> | Name it party 21. Damned 21 is only half the truth. :) |
| 13:50 | <TrueBrain> | true :) |
| 13:52 | <skidd13> | I'm off to the beer garden. GN |
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| 13:54 | <Eddi|zuHause3> | is "beer garden" even a proper english term? |
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| 13:59 | <Sacro> | Eddi|zuHause3: we have beer gardens |
| 13:59 | <Eddi|zuHause3> | fine :) |
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| 13:59 | <CIA-1> | OpenTTD: rubidium * r10071 /trunk/src/ (5 files in 2 dirs): -Feature [FS#828]: moving of orders (skidd13). |
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| 14:03 | <Phazorx> | moving of orders? |
| 14:04 | <Noldo> | some drag-drop stuff maybe |
| 14:04 | <Phazorx> | btw... suggestion... |
| 14:04 | <Phazorx> | for tuning/optimizing of largenetworks it's important to know average speed and number of trains passing throguh certain point |
| 14:05 | <Phazorx> | is it possible to add that to WP functionality? |
| 14:05 | <Phazorx> | 2 counter one for speed another for number of passed trains and ability to reset them |
| 14:06 | <CIA-1> | OpenTTD: truelight * r10072 /trunk/src/zoom.hpp: -Fix r10070: typo in zoom.hpp |
| 14:07 | <Eddi|zuHause3> | Phazorx: there used to be a "waypoint statistics" patch on the forum, maybe that helps |
| 14:08 | <Phazorx> | well since i'm talking about coop games - is it trunkable? |
| 14:09 | <hylje> | TRUNKABLE |
| 14:10 | <Eddi|zuHause3> | i have no idea |
| 14:10 | <Phazorx> | it would be very ncie to have that |
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| 14:14 | <@peter1138> | hmm |
| 14:14 | <@peter1138> | this order moving thing doesn't give a visual indication that that is what you're doing :o |
| 14:15 | <TrueBrain> | :o :o :o |
| 14:15 | <TrueBrain> | useless function |
| 14:15 | <TrueBrain> | let me revert it |
| 14:15 | <hylje> | ":o" * n+1 |
| 14:15 | |-| | TrueBrain changed nick to Tron |
| 14:15 | <Tron> | let me revert it |
| 14:15 | |-| | Tron changed nick to TrueBrain |
| 14:15 | <TrueBrain> | Oh, that is nasty :) |
| 14:15 | <@peter1138> | :o |
| 14:16 | <TrueBrain> | sorry, bad joke |
| 14:16 | <hylje> | no, it was witty |
| 14:18 | <Eddi|zuHause3> | @seen tron |
| 14:18 | <@DorpsGek> | Eddi|zuHause3: tron was last seen in #openttd 2 minutes and 32 seconds ago: <Tron> let me revert it |
| 14:18 | <Eddi|zuHause3> | you totally confused the bot :p |
| 14:18 | <TrueBrain> | :) How nasty! |
| 14:18 | <+glx> | the bot is stupid :) |
| 14:18 | <+glx> | !seen tron |
| 14:19 | <Eddi|zuHause3> | you'd kinda expect that from a DorpsGek :p |
| 14:19 | <+glx> | yes the name is explicit :D |
| 14:20 | <Eddi|zuHause3> | ps: what do we need two bots for? |
| 14:20 | <TrueBrain> | Hmm, good question |
| 14:20 | <TrueBrain> | @kick Eddi|zuHause3 We don't like two bots! |
| 14:20 | |-| | Eddi|zuHause3 kicked [#openttd] DorpsGek [We don't like two bots!] |
| 14:20 | <TrueBrain> | oh, wait..... :p |
| 14:20 | <hylje> | now *that's* hilarious |
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| 14:21 | <TrueBrain> | sorry Eddi|zuHause3, bad TrueBrain, bad bad bad TrueBrain |
| 14:21 | <Phazorx> | sad http://www.tt-forums.net/viewtopic.php?t=19105 |
| 14:21 | <Phazorx> | Eddi|zuHause3: looks likr it died |
| 14:21 | <Phazorx> | like |
| 14:21 | <Phazorx> | before getting comminted :( |
| 14:22 | <Eddi|zuHause3> | gnah, typed /join #openttd in the wrong server window :p |
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| 14:24 | <Eddi|zuHause3> | hm, i think what i meant was a different patch... it was part of the miniin |
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| 14:37 | <Barry> | good evening |
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| 14:59 | <Barry> | Anyone online? |
| 14:59 | <Eddi|zuHause3> | no. |
| 15:00 | <Barry> | hahaha |
| 15:00 | <hylje> | maybe |
| 15:00 | <Sacro> | maybe not |
| 15:01 | <Barry> | I opened a scenario that was made in an older version of openttd an d now some newgrf are not loaded when I open the scenario in in a nightlyversion. Is that correct or can I fix it? |
| 15:03 | <Rubidium> | on the toolbar there's a wrench, click on it, then select newgrf settings |
| 15:03 | <Rubidium> | there you can add all needed grfs, and then you can click on apply |
| 15:12 | <Barry> | I have allready al of them standard added in my version |
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| 15:20 | <Barry> | Somebody wanna test the scenario with his nightly edition? |
| 15:21 | <ln-> | gah, how do i choose another compiler? |
| 15:23 | <Kjetil> | CC= |
| 15:24 | <Eddi|zuHause3> | Barry: if they were not saved with the scenario, they will not be loaded with the scenario |
| 15:25 | <Eddi|zuHause3> | and before 0.5, newgrf information was not saved at all, so no newgrfs will be loaded |
| 15:25 | <Eddi|zuHause3> | the newgrfs you add from the title screen only apply to new games, not scenarios |
| 15:25 | <Barry> | Ok is there any way to pump them in the scenario? Or do I have to create that scenario in nightly? |
| 15:26 | <Barry> | ok thats a pity. Because I found a nice scenario of The NEtherlands and parts of Germany and Belgium\ |
| 15:26 | <Eddi|zuHause3> | you need to load the scenario, add the newgrfs manually, and save it again, then it will be loaded with the newgrfs |
| 15:27 | <Barry> | How can I add them manually in a scenario? Is there some sticky for it? |
| 15:28 | <Eddi|zuHause3> | read what rubidium said |
| 15:29 | <ln-> | Kjetil: wrong answer |
| 15:29 | <Kjetil> | ln-: never ! |
| 15:32 | <ln-> | have i mentioned earlier that the new build system is in many senses completely fucked up. |
| 15:33 | <stillunknown> | why? |
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| 15:41 | <@peter1138> | i think you mentioned it, yes |
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| 15:50 | <ln-> | ok. |
| 15:50 | <ln-> | how do i choose another compiler, btw? |
| 15:51 | <@Belugas> | strange question... |
| 15:51 | <@Belugas> | why not starting by checking waht is available foryour OS? |
| 15:51 | <@Belugas> | then, among those, which one is supported by OTTD? |
| 15:51 | <ln-> | i know what is available; distcc. |
| 15:52 | <@Belugas> | so? |
| 15:52 | <@peter1138> | CC=distcc |
| 15:52 | <@Belugas> | change OS? |
| 15:52 | <@peter1138> | as Kjetil said |
| 15:52 | <+glx> | configure --help |
| 15:52 | <ln-> | $ DISTCC_HOSTS='localhost/2 192.168.1.136/2' make -j 4 CC=distcc CXX=distcc VERBOSE=1 |
| 15:53 | <ln-> | ... |
| 15:53 | <ln-> | g++ -DUNIX -DWITH_REV -O2 -fomit-frame-pointer -Wall -Wno-multichar -Wsign-compare -Wundef -Wwrite-strings -Wpointer-arith -W -Wno-unused-parameter -DWITH_SDL -I/usr/include/SDL -D_REENTRANT ... |
| 15:54 | <ln-> | ah, so i needed to run configure with CC= |
| 15:54 | <@Belugas> | so much easier with MSVC... |
| 15:54 | <+glx> | yes |
| 15:54 | <@Belugas> | all those options... |
| 15:54 | <@Belugas> | brrrrrr |
| 15:54 | <ln-> | are you saying that's the normal procedure? |
| 15:54 | <@Belugas> | siver donw the spin |
| 15:54 | <@Belugas> | shiver |
| 15:54 | <@Belugas> | down |
| 15:55 | <@peter1138> | hehe |
| 15:55 | <@peter1138> | checking build system type... /usr/bin/ccache unusable |
| 15:55 | <@peter1138> | the CC environment variable is set, but it doesn't seem to be a gcc binary |
| 15:55 | <@peter1138> | stupid thign :p |
| 15:58 | <ln-> | what's going on: |
| 15:58 | <ln-> | distcc -I /home/lauri/openttd/objs/lang /home/lauri/openttd/src/endian_check.cpp -o endian_check |
| 15:58 | <ln-> | /tmp/cc8tKMZ3.o:(.eh_frame+0x11): undefined reference to `__gxx_personality_v0' |
| 15:58 | <ln-> | collect2: ld returned 1 exit status |
| 15:58 | <ln-> | distcc[27486] ERROR: compile /home/lauri/openttd/src/endian_check.cpp on localhost failed |
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| 15:59 | <ln-> | hmmm, must be because it's trying to link the file, too. |
| 16:01 | <ln-> | so $CC shouldn't be used for that. |
| 16:02 | <ln-> | besides, it's actually CXX= that matters. |
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| 16:16 | <CIA-1> | OpenTTD: rubidium * r10073 /trunk/src/ (fileio.cpp newgrf.cpp newgrf_config.cpp stdafx.h win32.cpp): -Codechange: make the NewGRF paths in the config file without any full paths (again). |
| 16:18 | <stillunknown> | rubidium: how will this work when newgrf's with the same name are in different folders? |
| 16:19 | <Rubidium> | as it did |
| 16:19 | <stillunknown> | And how was that? |
| 16:19 | <Rubidium> | unless it has the same name in the "second data dir" too |
| 16:20 | <stillunknown> | yes, same name |
| 16:20 | <Rubidium> | you have to give the "path" from /data/ (without the /data/) |
| 16:20 | <stillunknown> | ok |
| 16:21 | <Rubidium> | so only *if* you have the "second data dir" enable, which you most likely do not have, it'll just load all GRFs regardless of their name, but duplicates (GRF ID + md5sum) will only be shown once |
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| 16:29 | <stillunknown> | peter1138: You saw the profiling i did? |
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| 16:36 | <kaan> | good evening :) |
| 16:37 | <Desolator> | g'night |
| 16:37 | <Desolator> | (at least for me) |
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| 16:38 | <Eddi|zuHause3> | not even midnight yet :) |
| 16:38 | <Desolator> | any chance of being able to apply more patches using BOTTD? |
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| 16:39 | <Rubidium> | Desolator: no |
| 16:39 | <Desolator> | :( |
| 16:40 | <Desolator> | WhY? |
| 16:40 | <Rubidium> | because patches can collide very easily |
| 16:41 | <Eddi|zuHause3> | use tortoisesvn instead |
| 16:41 | <Rubidium> | Eddi|zuHause3: then it's still likely that patches collide |
| 16:41 | <Desolator> | yeah I use it but it's a pain waiting for MSVC to compile OTTD, it's slow |
| 16:42 | <Eddi|zuHause3> | yes, but it has a builtin utility to resolve that :p |
| 16:42 | <Rubidium> | Desolator: then don't build release binaries |
| 16:42 | <Rubidium> | Eddi|zuHause3: it won't resolve collisions when you apply multiple patches correctly in all cases |
| 16:42 | <Desolator> | debug isn't any faster in compiling here and it's slower cuz of the debug window |
| 16:43 | <bencvt> | Desolator: you can always just cat two patches together and hope for the best |
| 16:43 | <bencvt> | chances are there will be a collision of course if the patches arent simple |
| 16:43 | <Desolator> | well one doing with the stations and one with trains won't collide |
| 16:44 | <bencvt> | they might. |
| 16:44 | <bencvt> | depends which files they touch, and where |
| 16:44 | <bencvt> | and how |
| 16:44 | <bencvt> | :P |
| 16:44 | <Desolator> | yeah...but that's rare |
| 16:44 | <Eddi|zuHause3> | i have had the most unexpected collisions already |
| 16:44 | <Desolator> | anyway, thanks, i'll go to bed |
| 16:44 | <Eddi|zuHause3> | like two totally unrelated patches adding strings at the end of english.txt :) |
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| 17:12 | <kaan> | Rubidium: thank for providin tech support for me ;) |
| 17:12 | <kaan> | man i cant spell tonight |
| 17:13 | <kaan> | anyways, BuildOTTD 1.0-RC1 is up now :) |
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| 17:45 | <skidd13> | Is there dev interest for the new order text display or the new order gui (text button based)? |
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| 17:50 | <geoffk> | if i set autoclean_protected 0 would a company get deleted? i want to clean up comanies with no pass set but not ones which have |
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| 17:53 | <geoffk> | i need to go out for 30 mins, thanks in advance to anyone who can answer that |
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| 17:54 | <Wolf01> | 'night |
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| 21:02 | |-| | Zr40_ |