| --- | Log | opened Wed Jun 06 00:00:06 2007 |
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| 00:59 | <CIA-1> | OpenTTD: miham * r10047 /trunk/src/lang/ (7 files in 2 dirs): (log message trimmed) |
| 00:59 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-06-06 07:59:17 |
| 00:59 | <CIA-1> | OpenTTD: croatian - 58 fixed by knovak (58) |
| 00:59 | <CIA-1> | OpenTTD: czech - 3 fixed by Hadez (3) |
| 00:59 | <CIA-1> | OpenTTD: danish - 28 fixed by ThomasA (28) |
| 00:59 | <CIA-1> | OpenTTD: dutch - 23 fixed by habell (23) |
| 00:59 | <CIA-1> | OpenTTD: italian - 3 fixed by lorenzodv (3) |
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| 01:11 | <roboboy> | is there a way of extending my news history to beyond a save/autosave? |
| 01:12 | <@peter1138> | nope |
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| 01:34 | <roboboy> | ok |
| 01:34 | <roboboy> | would it be possible to allow it somehow? |
| 01:39 | <@peter1138> | probably |
| 01:40 | <Rubidium> | though not very usefull |
| 01:41 | <Rubidium> | 100 years of new of 8 players, who wants that? |
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| 02:10 | <roboboy> | yeah it wouldnt be that usefull with max players, but sometimes I miss an important industry message because of the number of them, and it cant be seen after the game saves. |
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| 02:22 | <roboboy> | one question, can I update a GRF in the middle of a game? |
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| 03:09 | <Nickman> | hi all |
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| 04:07 | <@peter1138> | roboboy: yes |
| 04:07 | <@peter1138> | also, news messages aren't lost when the game is saved |
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| 04:53 | <roboboy> | ok |
| 04:54 | <roboboy> | it seems like that though |
| 04:54 | <roboboy> | as I cant seem to go far back, maybe im just getting too many messages |
| 04:54 | <boekabart> | this is officially the slowest discussion i've ever witnessed |
| 04:55 | <boekabart> | 10 messages during >4 hours |
| 04:55 | <roboboy> | I have been in and out either eating doing homework or watching tv |
| 04:56 | <boekabart> | i can imagine the reasons ;). and peter1138 is actually working it seems :) |
| 04:56 | <roboboy> | yeah |
| 05:07 | <@peter1138> | news is only held for 3 items |
| 05:07 | <@peter1138> | er |
| 05:07 | <@peter1138> | 30 |
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| 05:28 | [~] | boekabart is going to some party somewhere |
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| 05:29 | <roboboy> | ok |
| 05:29 | <roboboy> | can that limit be made larger or as an option |
| 05:32 | <Biff> | its just a constant |
| 05:32 | <Biff> | so yes |
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| 05:51 | <CIA-1> | OpenTTD: peter1138 * r10048 /trunk/src/vehicle.cpp: -Fix (r6455): Don't use override engine type for articulated wagon parts. |
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| 07:36 | |-| | TheJosh [~josh@d58-105-39-13.dsl.vic.optusnet.com.au] has joined #openttd |
| 07:36 | <TheJosh> | hey all |
| 07:36 | <Nickman> | hi |
| 07:37 | <TheJosh> | ok i have a quick c++ question. |
| 07:39 | <TheJosh> | in higher level languages, there is such a thing as a 'dynamic array'. they grow and shrink all by themselves. I know that it is possible to do this in c++ by creating a heap object, and keeping a 'length' parameter, and if you want to grow beyond that length, yo reallocate bigger and copy over all the data. the question is, how do you do this practically (in the scope of OpenTTD that is) |
| 07:39 | <Biff> | realloc() is something you often use for dynamic arrays |
| 07:40 | <TheJosh> | how does that work? |
| 07:40 | <TheJosh> | so you dont use new? |
| 07:40 | <Biff> | it expands or shrinks an array |
| 07:40 | <TheJosh> | wipe the data in it? |
| 07:40 | <Biff> | well, this is how it can be done in c, i dont know if c++ has some better method to do it |
| 07:41 | <Biff> | realloc(myarr,size*2) for instance |
| 07:41 | <Biff> | and it keeps the values |
| 07:41 | <Noldo> | in c++ stdlib there are nice dynamic containers |
| 07:42 | <Noldo> | vector is propably the closest to dynamic array |
| 07:42 | <TheJosh> | realloc is just like malloc |
| 07:42 | <TheJosh> | its currently a fixed array of a struct |
| 07:42 | <TheJosh> | i want it to start at 50 elements, and grow in increments of 50 |
| 07:42 | <TheJosh> | most games wont reach 50 anyway, but i need the facility to grow to about 500 if need be |
| 07:43 | <colle> | you could write some kind of a linked list if you don't want to use the stdlib |
| 07:43 | <Biff> | if you use realloc you can accomplish that |
| 07:43 | <Biff> | linked lists are very slow if you iterate through them |
| 07:44 | <TheJosh> | about that. what is the fastest thing to iterate? an array and a for loop? |
| 07:44 | <Biff> | pretty much |
| 07:44 | <Biff> | then the array will be cached |
| 07:45 | <TheJosh> | cool thanks. i do a lot of programming in other languages (PHP mainly, as a job) and dynamic + associative arrays are taken for granted |
| 07:45 | <Biff> | the thing to remember is that what makes it slow is when you have to fetch stuff from memory, and its not cached |
| 07:45 | <Biff> | as will often be the case with linked lists |
| 07:45 | <hylje> | php ew |
| 07:46 | <TheJosh> | hylje: php is good for web stuff |
| 07:46 | <TheJosh> | Biff: you mean cached on the cpu? |
| 07:46 | <Biff> | TheJosh: yup, its nice in higher level languages, but thats why they are much much slower then c/c++ for alot of things |
| 07:46 | <Biff> | TheJosh: correct |
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| 07:46 | <Biff> | every memory request goes through the cpu |
| 07:46 | <Biff> | eh, through the cache |
| 07:46 | <Biff> | sorry :-) |
| 07:46 | <TheJosh> | Biff: i know, but imagine making a web program in c++ |
| 07:47 | <Biff> | yeah, that would be fun :-P |
| 07:47 | <Biff> | its not really all that hard actually |
| 07:47 | <hylje> | TheJosh: developing for php is a pain |
| 07:47 | <TheJosh> | and the cpu can do lookahead? sorry i studied assembly when 386 was the big thing and the cpu didnt do anything cool |
| 07:47 | <Biff> | but i wouldn recommend it |
| 07:47 | <TheJosh> | hylje: i dont mind PHP |
| 07:48 | <TheJosh> | Biff: eBay is in c |
| 07:48 | <Biff> | there you go |
| 07:48 | <hylje> | wasnt ebay java-based? |
| 07:48 | <TheJosh> | i dont know now...mabey it has changed. |
| 07:48 | <hylje> | it used to use ISAPI |
| 07:48 | <TheJosh> | PHP is real good for building a site quickly |
| 07:49 | <Biff> | it would be alot of code tho |
| 07:49 | <TheJosh> | and talking to databases easily and stuff like that |
| 07:49 | <Touqen> | From what I can tell ebay still uses ISAPI |
| 07:49 | <TheJosh> | probably |
| 07:49 | <Touqen> | Which can be written in a number of things |
| 07:49 | <hylje> | Touqen: backwards compability |
| 07:49 | <Biff> | php is ok |
| 07:49 | <hylje> | i for one developed a blog app mostly from scratch in about three hours |
| 07:49 | <Biff> | i hope python will be more used for web stuff tho |
| 07:49 | <TheJosh> | i want to learn the php gtk extention...destkop apps |
| 07:49 | <Touqen> | php gtk is a joke. |
| 07:49 | <hylje> | django+python |
| 07:49 | <Biff> | i prefer python |
| 07:50 | <Touqen> | Literally. |
| 07:50 | <TheJosh> | Touqen: i know |
| 07:50 | <hylje> | php gtk? seriously? |
| 07:50 | <eekee> | lol heard of it |
| 07:50 | <TheJosh> | there is an extention to do _anything_ in php |
| 07:50 | <Biff> | TheJosh: why do you want to learn something you cant name one good program that uses? |
| 07:50 | <TheJosh> | Biff: quest for knowledge |
| 07:50 | <hylje> | i'd rather use python for desktop apps |
| 07:50 | <TheJosh> | i like learning things. not in a class and stuff, but teaching myself |
| 07:50 | <Biff> | how about learning gtk in for example python |
| 07:51 | <Biff> | i agree |
| 07:51 | <Biff> | but learn something that is worth learning |
| 07:51 | <hylje> | hell, i use python for about everything |
| 07:51 | <TheJosh> | my next thing is gtk in c++ once i get alright at c++ (thanks to OpenTTD) |
| 07:51 | <TheJosh> | i havent learnt python yet...perhaps next. |
| 07:52 | <TheJosh> | i know a lot of languages |
| 07:52 | <eekee> | Python's very easy to learn, IMHO |
| 07:52 | <eekee> | Either that or it happens to be compatible with my particular brain damage :d |
| 07:53 | <hylje> | :> |
| 07:54 | <eekee> | ^^; |
| 07:56 | <TheJosh> | i just forgot i learnt scheme the other day and havent added a userbox wo my wikipedia account! panic! (not really, i dont use wikipedia much now) |
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| 07:58 | <TheJosh> | im gonna have to learn python now (i have to break 20 languages) |
| 07:59 | <TheJosh> | i am going to shut up now... i am meant to be working |
| 08:00 | <TheJosh> | and i talk way way too much! |
| 08:00 | <Thomas[NL]> | hmm is the wiki down? |
| 08:01 | <TheJosh> | entire website looks down |
| 08:01 | <Thomas[NL]> | www. does work for me |
| 08:01 | <TheJosh> | nope main is good, wiki looks dead |
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| 08:05 | <+glx> | !seen MiHaMiX |
| 08:05 | <_42_> | glx, MiHaMiX (~miham@xenon.bibl.u-szeged.hu) was last seen quitting #openttd.wt2 38 minutes ago (06.06. 12:26) stating "Ping timeout: 480 seconds" after spending 1 week 1 day 5 hours 13 minutes there. |
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| 08:05 | <+glx> | <Thomas[NL]> hmm is the wiki down? <-- doesn't surprise me :) |
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| 08:06 | <Thomas[NL]> | glx, because? |
| 08:06 | |-| | Nigel [~nigel@202.154.148.243] has joined #openttd |
| 08:06 | <+glx> | MiHaMiX hosts wiki, and some other services |
| 08:07 | <+glx> | if his connection is dead, the hosted thing are too ;) |
| 08:07 | <Thomas[NL]> | ah ok :) |
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| 08:07 | <Thomas[NL]> | I wonder how the r10000 party is going :) |
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| 08:08 | <hylje> | :o |
| 08:08 | <hylje> | there is a party? |
| 08:10 | <ln-_> | yeah, today. |
| 08:10 | <ln-_> | i think. |
| 08:20 | <eekee> | anyone know a good pixiel art program for Linux? I'm using the Gimp, &, well, it's passable & I'm familiar with it, but it's... a bit clunky |
| 08:22 | <TheJosh> | bit big for pixel editing? |
| 08:24 | <TheJosh> | what controlls a train while it is in a station? Vehicle::HandleLoading (veichle.cpp) seems to be only called when the train enters, and again when it leaves, and TrainController (train_cmd.cpp) does not appear to be called at all |
| 08:30 | <eekee> | TheJosh: I can't find the pallete dialog. I'm using the color picker instead but it pops up it's little information window over my work every time I use it. |
| 08:30 | <eekee> | other than that it's quite adequate |
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| 08:34 | <TheJosh> | main window > file > dialogs > palettes |
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| 08:35 | <TheJosh> | pick your palette, and you get colours you can select easy |
| 08:35 | <eekee> | ah, wonderfl, thanks |
| 08:36 | |-| | mode/#openttd [+o DorpsGek] by ChanServ |
| 08:36 | <TheJosh> | i am also teaching myself gimp, after playing with Corel Photo Paint for ages, and Macromedia FIreworks |
| 08:36 | <TheJosh> | i like the gimp the most (and its easy to make extentions for) |
| 08:37 | <+tokai> | the only advance gimp has over photoshop is the price;) |
| 08:37 | <TheJosh> | gimp is pretty good i reckon |
| 08:37 | <+tokai> | its a bit uncomfortable to use, but i guess when you're linux only or short on bucks its the perfect choice |
| 08:38 | <eekee> | What I gather (I've never used Photoshop) is that the gimp is pretty good, but people seem to get more done with photoshop. Might be the large number of plugis avalable for ps |
| 08:38 | <+tokai> | a real pixel paint app for the modern OSes would be nice. U know.. something like DeluxPaint |
| 08:39 | <eekee> | yeah |
| 08:39 | <TheJosh> | hmm. |
| 08:40 | <TheJosh> | perhaps i will make that my first GTK+ project... i have been looking for something to do with GTK+ once i get better at c++ |
| 08:40 | <TheJosh> | you wouldnt happen to know where the train loading code is? |
| 08:40 | <eekee> | I wouidn't, no |
| 08:41 | <TheJosh> | ung |
| 08:42 | <Unaimed> | perhaps BeginLoading is a place to start looking? |
| 08:42 | |-| | Twofish [~Twofish@195.204.107.4] has joined #openttd |
| 08:42 | <TheJosh> | looked there |
| 08:43 | <Unaimed> | LoadUnloadStation ? |
| 08:43 | <TheJosh> | i just had an idea. there was an old MiniIN patch that does something similar to what im doing. ill look at that |
| 08:43 | <TheJosh> | file? |
| 08:44 | <Unaimed> | LoadUnloadVehicle even |
| 08:44 | <Unaimed> | economy.cpp:1456 |
| 08:44 | <TheJosh> | thanks |
| 08:45 | <Unaimed> | np, been getting used to following the code |
| 08:45 | |-| | DJGummikuh [~joey@clx-ac2-105-3.westend.com] has joined #openttd |
| 08:45 | <DJGummikuh> | hey which ports do I need to open in my firewall (tcp/udp) for OpenTTD to work? |
| 08:46 | <Unaimed> | The default is 3979. |
| 08:46 | <Unaimed> | for server hosting |
| 08:47 | <Thomas[NL]> | !port |
| 08:47 | <eekee> | wiki's back up |
| 08:48 | <eekee> | and the bot's down, lol |
| 08:48 | <Eddi|zuHause2> | !openttd port |
| 08:48 | <_42_> | Eddi|zuHause2: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) |
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| 08:49 | <DJGummikuh> | oh I need tcp AND udp? |
| 08:49 | <Eddi|zuHause2> | it says that :) |
| 08:49 | <DJGummikuh> | well... |
| 08:50 | <DJGummikuh> | can someone please check if my server can be found? "DJGummikuh's playhouse" and if you can join it? |
| 08:50 | <DJGummikuh> | unfortunately I don't have a running client here right nwo to check myself |
| 08:51 | <eekee> | checking |
| 08:52 | <TheJosh> | you also may need to set up port forwarding, but i am not sure |
| 08:52 | <DJGummikuh> | no forwarding ^^ |
| 08:52 | <DJGummikuh> | the iptables are running on the dedicated itself |
| 08:52 | <eekee> | DJGummikuh: found. version mismatch with me though ;0 |
| 08:53 | <DJGummikuh> | ?!? |
| 08:53 | <eekee> | :) |
| 08:53 | <DJGummikuh> | what version are you running? |
| 08:53 | <eekee> | r9963 |
| 08:53 | <DJGummikuh> | hmm ok |
| 08:55 | <Eddi|zuHause2> | r7691M-MiniIN :) |
| 08:56 | <Eddi|zuHause2> | but i can see it, also. |
| 09:01 | <blathijs> | Greetings from the r10000 party! |
| 09:01 | <Eddi|zuHause2> | i am pretty sure nobody else out there has my version number :) |
| 09:01 | <Touqen> | In your face |
| 09:02 | <@Belugas> | greetings to the party from the work farm , blathijs :) |
| 09:02 | <@Belugas> | say hi to everyone on my behalf! |
| 09:02 | <Eddi|zuHause2> | who can get me a teleportation device? :) |
| 09:03 | <eekee> | mew, what country, and what region of? |
| 09:03 | <Eddi|zuHause2> | i even have two heisenberg compensators :) |
| 09:04 | <eekee> | ^^;; |
| 09:04 | <Eddi|zuHause2> | honestly :) |
| 09:05 | <Eddi|zuHause2> | they are from some star trek card game... they were used as packaging material... |
| 09:05 | <eekee> | hehe! |
| 09:07 | <Eddi|zuHause2> | there also was a montgomery scott and an intrepid class ship (=voyager) |
| 09:07 | <eekee> | As packaging? dude |
| 09:10 | <TheJosh> | ok so why would this code not work? |
| 09:10 | <TheJosh> | int DeterminePercentTrainFilled(Vehicle *v) { |
| 09:10 | <TheJosh> | |
| 09:10 | <TheJosh> | int count = 0; |
| 09:10 | <TheJosh> | int max = 0; |
| 09:10 | <TheJosh> | do { |
| 09:10 | <TheJosh> | count += v->cargo_count; |
| 09:10 | <TheJosh> | max += v->cargo_cap; |
| 09:10 | <TheJosh> | } while ((v = v->next) != NULL); |
| 09:10 | <TheJosh> | return (count / max) * 100; |
| 09:10 | <TheJosh> | } |
| 09:10 | <TheJosh> | sorry about the big post |
| 09:10 | <Eddi|zuHause2> | TheJosh: paste.openttd.org |
| 09:11 | <TheJosh> | sorry |
| 09:12 | <TheJosh> | http://paste.openttd.org/82 |
| 09:12 | <TheJosh> | always returns 0 |
| 09:13 | <Eddi|zuHause2> | doesn't the code calculate such stats already with improved loading? |
| 09:13 | <Eddi|zuHause2> | count and max are integers |
| 09:14 | <Eddi|zuHause2> | so count/max is an integer division |
| 09:14 | <Eddi|zuHause2> | do (count*100)/max instead |
| 09:14 | <TheJosh> | ok thanks |
| 09:14 | <+glx> | and check for max != 0 before the div (just in case) |
| 09:16 | <TheJosh> | it works! |
| 09:16 | <Eddi|zuHause2> | of course it works :) |
| 09:16 | <+glx> | now try with an engine without wagons :) |
| 09:17 | <TheJosh> | not in this build |
| 09:17 | <TheJosh> | doesnt have that IF yet... |
| 09:17 | <TheJosh> | looks cool too, there is a floating percentage above the train |
| 09:17 | <Nickman> | if (max == 0) { |
| 09:17 | <Nickman> | return 0; |
| 09:17 | <Nickman> | } |
| 09:18 | <Nickman> | ;) |
| 09:18 | <Eddi|zuHause2> | on one line without {} |
| 09:18 | <stillunknown> | Is there anything that would prevent simply adding a variable to the saveload table? |
| 09:18 | <Nickman> | don't know the coding conventions used so ;) |
| 09:18 | <Eddi|zuHause2> | you better read up on those :) |
| 09:18 | <Nickman> | or maybe throw an exeption if possible? |
| 09:18 | <Eddi|zuHause2> | they're in the wiki |
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| 09:18 | <Nickman> | yeah, but I havn't started coding anything so ;) |
| 09:18 | <Nickman> | don't worry :) |
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| 09:19 | <Nickman> | I'm in the middle of my exams right now... |
| 09:19 | <Eddi|zuHause2> | a min(max,1) should do also |
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| 09:20 | <Eddi|zuHause2> | err... MAX(max,1) |
| 09:20 | <Eddi|zuHause2> | i always pick the wrong one first :p |
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| 09:23 | <stillunknown> | MAX is a macro assume? |
| 09:23 | <Eddi|zuHause2> | i have seen those around, i don't know how they are called exactly... |
| 09:24 | <Eddi|zuHause2> | it's not like coding it would require more than 1 line and 2 minutes :) |
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| 09:56 | |-| | mikk36|away changed nick to mikk36 |
| 09:56 | |-| | mikk36 changed nick to mikk36|away |
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| 10:24 | <ln-_> | http://www.linux.com/ |
| 10:24 | |-| | Vikthor [~Vikthor@212.24.150.226] has quit [Quit: Leaving.] |
| 10:26 | <@peter1138> | BJARNI |
| 10:27 | <hylje> | ln-_: nice ads |
| 10:29 | |-| | Progman [~progman@p57A1EC3C.dip.t-dialin.net] has quit [Remote host closed the connection] |
| 10:30 | <ln-_> | what about BJARNI? |
| 10:31 | |-| | kaan [~Klaus@82.192.152.195] has joined #openttd |
| 10:31 | <kaan> | hi all |
| 10:31 | |-| | elmex [~elmex@e180064223.adsl.alicedsl.de] has joined #openttd |
| 10:32 | <hylje> | BJARNI is cool |
| 10:32 | <@Belugas> | [11:28][11:28] <ln-_> what about BJARNI? <--- that usually means he did something very wrong in an attempt to fix a bug... |
| 10:33 | <hylje> | BJARNIsm |
| 10:35 | |-| | scia [~scia@85.149.96.102] has joined #openttd |
| 10:37 | <skidd13> | Is the output hiding (i mean stuff like "g++ -DUNIX -DWITH_REV -O2 -fomit-fram...") still in the new makefile? |
| 10:37 | <@peter1138> | yes |
| 10:37 | <@peter1138> | make VERBOSE=1 |
| 10:38 | <skidd13> | I allway get the verbose variant. :( |
| 10:39 | <@peter1138> | make VERBOSE=0? |
| 10:39 | <skidd13> | Nope... Seems my bash didn't like it without verbose ;) |
| 10:40 | <skidd13> | didn't -> doesn't |
| 10:41 | <skidd13> | bash --version -> 3.1.17(1)-release |
| 10:42 | <skidd13> | or are for the hiding any special settings in the bashrc needed? |
| 10:44 | <@peter1138> | what does bash have to do with it? |
| 10:45 | <skidd13> | Cause I run make in bash !? |
| 10:53 | <scia> | :o |
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| 11:13 | |-| | Ailure [Gamefreak@194.47.44.201] has quit [Ping timeout: 480 seconds] |
| 11:25 | <ln-_> | wtf: http://www.openttd.org/images/screens/r10000/r10000.png |
| 11:26 | <@Belugas> | cute, isn't it? |
| 11:26 | <Touqen> | weirdos |
| 11:26 | <@Belugas> | no |
| 11:26 | <@Belugas> | dedicated :D |
| 11:26 | <Touqen> | Same thing. |
| 11:26 | <ln-_> | it's cute, but how is it made? (assuming it's not made with adobe® photoshop®) |
| 11:27 | <skidd13> | real or fake? |
| 11:27 | <Nickman> | cool cake ;) |
| 11:27 | <Touqen> | Most bakerys have the ability to screen print onto cakes |
| 11:27 | <@Belugas> | a real cake, with a picture printed on a crust of sugar or wathever |
| 11:27 | <Touqen> | bakeries* |
| 11:27 | <skidd13> | awesome |
| 11:27 | <Touqen> | Like you can go and get someone's picture printed on their cake or whatever. |
| 11:28 | <ln-_> | cool |
| 11:29 | <Tobin> | Damnit, now I want cake. |
| 11:29 | <Tobin> | Night all. |
| 11:29 | <hylje> | delicious cake |
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| 11:53 | |-| | Nukebuster [~wouter@a62-251-21-79.adsl.xs4all.nl] has joined #openttd |
| 11:54 | |-| | Bjarni [~Bjarni@0x50c79adc.virnxx14.adsl-dhcp.tele.dk] has joined #openttd |
| 11:54 | |-| | mode/#openttd [+o Bjarni] by ChanServ |
| 11:54 | |-| | Wolf01 [~wolf01@host202-235-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd |
| 11:55 | <Wolf01> | hello |
| 11:56 | <@Bjarni> | o_O |
| 11:56 | <@Bjarni> | why do we always join at the same time??? |
| 11:56 | <@Bjarni> | are you stalking me? |
| 11:56 | <Wolf01> | yes |
| 11:56 | <@Bjarni> | ... |
| 11:56 | <stillunknown> | Can an empty dedicated server be forced to run? |
| 11:56 | <Wolf01> | i'm behind the curtain |
| 11:57 | <@Bjarni> | stillunknown: I think so |
| 11:57 | <Wolf01> | set the min_clients to 0 |
| 11:57 | <Wolf01> | in the cfg |
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| 11:59 | <stillunknown> | Wolf01: It's set to 0. |
| 11:59 | <stillunknown> | You are sure that should be it? |
| 12:00 | <Wolf01> | it should be the option you want |
| 12:01 | <stillunknown> | I find it odd, that i can't connect myself |
| 12:01 | <@Bjarni> | you should be able to do that |
| 12:01 | <stillunknown> | I desync before i'm even connected. |
| 12:04 | <Wolf01> | http://rafb.net/p/DrlZ4r57.html this is my cfg network section |
| 12:06 | <Wolf01> | if i set min_players to 0 the server continue to play |
| 12:08 | <stillunknown> | I can connect to an empty game, but i cannot connect to an existing (large) savegame. |
| 12:08 | <Wolf01> | just increase the max_join_time |
| 12:09 | <@Bjarni> | stillunknown: isn't PossibleRailDepot() the same as IsRailDepot()? |
| 12:10 | <stillunknown> | IsRailDepot asserts in !IsTileType(MP_RAILWAY) |
| 12:10 | <stillunknown> | It's like IsBridge and IsBridgeTile |
| 12:10 | <stillunknown> | One assumes rail, one doesn't. |
| 12:10 | <@Bjarni> | hmm |
| 12:11 | <@Bjarni> | + return (IsTileType(t, MP_RAILWAY) |
| 12:11 | <@Bjarni> | + && (GetRailTileType(t) == RAIL_TILE_DEPOT)); |
| 12:12 | <@Bjarni> | wouldn't it be more like && IsRailDepot()? |
| 12:13 | <stillunknown> | Changed. |
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| 12:14 | <@Bjarni> | the point is that if somebody makes changes to depots and change IsRailDepot, then this function is already updated by using IsRailDepot() |
| 12:15 | <stillunknown> | I understand. |
| 12:15 | <@peter1138> | bjarni :D |
| 12:16 | <@peter1138> | Bjarni: vehicle.cpp:1863 is triggered |
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| 12:19 | <@Bjarni> | do we have any more details on this? |
| 12:20 | <@peter1138> | yeah |
| 12:23 | <Wolf01> | http://imgs.xkcd.com/comics/electromagnetic_spectrum.png lol |
| 12:23 | <stillunknown> | Bjarni: Any other "last" comments? |
| 12:25 | <@Bjarni> | yeah |
| 12:25 | <@Bjarni> | I'm still reading |
| 12:25 | <@Bjarni> | I'm still wondering about TrainLeaveTile() |
| 12:26 | <stillunknown> | You need the unique tiles, then you need to determine the amount of cross points. |
| 12:26 | <stillunknown> | Which is a big difference from VehicleEnterTile. |
| 12:28 | <stillunknown> | Fortunately that part of the function is rarely reached. |
| 12:28 | <@peter1138> | Wolf01: was just looking at it :) |
| 12:29 | <stillunknown> | Bjarni: almost never in a normal network actually |
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| 12:31 | <@Bjarni> | btw I wonder about something else. How is trains in depots counted? |
| 12:31 | <@Bjarni> | I mean they are build, but they don't enter the tile |
| 12:31 | <@Bjarni> | they are just there |
| 12:32 | |-| | Purno [~Purno@5357D37C.cable.casema.nl] has joined #openttd |
| 12:32 | <stillunknown> | if ( (IsTileType(v->tile, MP_RAILWAY) || IsTileType(v->tile, MP_TUNNELBRIDGE)) |
| 12:32 | <stillunknown> | && (GetOccupancy(v->tile) > 1 || PossibleRailDepot(v->tile)) ) { |
| 12:33 | <stillunknown> | CheckTrainCollision(v); |
| 12:33 | <stillunknown> | Actually, that reminds me of something. |
| 12:34 | <@peter1138> | bah, i've got a problem |
| 12:36 | <@peter1138> | my dinner ran out ;( |
| 12:37 | <@Bjarni> | ran out? |
| 12:37 | <@Bjarni> | is it alive? :p |
| 12:37 | <Phazorx> | what controls how long trains stay on stations loading/unloading >? |
| 12:38 | |-| | Sacro [~Ben@adsl-87-102-80-216.karoo.KCOM.COM] has joined #openttd |
| 12:39 | <@Bjarni> | + if (IsTileType(tile, MP_RAILWAY) && GetOccupancy(tile) > 0 |
| 12:39 | <@Bjarni> | + && VehicleFromPos(tile, v, EnumCheckRoadVehCrashTrain) != NULL) { <-- but the && last on the previous line instead of first on this line (really minor issue) |
| 12:39 | <Wolf01> | [19:28:44][19:28:44] <peter1138> Wolf01: was just looking at it :) |
| 12:39 | <Wolf01> | eh what? |
| 12:40 | <@Bjarni> | Phazorx: There is a function for loading cargo... go look at it. Hint: it has the leave station sound playing |
| 12:41 | |-| | Wolf01 changed nick to Wolf01|AWAY |
| 12:42 | <stillunknown> | Bjarni: i have more serious issue, a very strange regression, that i don't quite understand yet |
| 12:43 | <@Bjarni> | I don't think you will need to save freeze_cache |
| 12:43 | <@peter1138> | Wolf01|AWAY: XKCD |
| 12:43 | <@Bjarni> | it's false when you are outside ReverseTrainDirection(). Since you can't save when you are inside ReverseTrainDirection(), then it will always be false, making it pointless to save |
| 12:48 | <stillunknown> | stupid me, i changed IsRailDepot into IsRailWaypoint |
| 12:49 | <@Bjarni> | :P |
| 12:49 | <Phazorx> | Bjarni: i meant that patch flags affect it |
| 12:51 | |-| | scia [~scia@85.149.96.102] has quit [Quit: Lost terminal] |
| 12:51 | <@Bjarni> | bbl |
| 12:51 | <stillunknown> | Bjarni: btw, thanks for the depot, question, it uncovered that: IsTileType(v->tile, MP_RAILWAY) || IsTileType(v->tile, MP_TUNNELBRIDGE |
| 12:52 | <stillunknown> | wasn't needed and not enough |
| 12:52 | <stillunknown> | since that doesn't include stations and crossings |
| 12:54 | <stillunknown> | Bjarni: Now that that is out of the way, anything else? |
| 12:56 | |-| | Wolf01|AWAY changed nick to Wolf01 |
| 12:58 | <Wolf01> | peter1138, http://www.urbandictionary.com/define.php?term=XKCD what of those 4? |
| 12:59 | <@peter1138> | ... |
| 12:59 | <@peter1138> | 18:20 < Wolf01> http://imgs.xkcd.com/comics/electromagnetic_spectrum.png lol |
| 12:59 | <Wolf01> | (i think the first, is more train related) |
| 12:59 | <Wolf01> | aaaah |
| 13:02 | <Wolf01> | peter1138 you should know i'm a litte dull ;) |
| 13:03 | <DJGummikuh> | peter1138: LOL "space rays controlling steve ballmer" |
| 13:04 | <Kjetil> | That's why he has no hair on is head.. The hair was fucking with the reception |
| 13:04 | <stillunknown> | Bjarni has left me :-( |
| 13:07 | |-| | Ailure [Gamefreak@194.47.44.201] has joined #openttd |
| 13:08 | <@Bjarni> | back |
| 13:09 | <@Bjarni> | stillunknown: did you see the && issue and the saving issue? |
| 13:09 | <@Bjarni> | or did you just look at the code and forget to read what I wrote in the channel ;) |
| 13:10 | <stillunknown> | Was it just that one && or more instances? |
| 13:10 | <@Bjarni> | one |
| 13:10 | <stillunknown> | That one is fixed, i will post the new diff, so you can see. |
| 13:10 | <@Bjarni> | <Wolf01> peter1138 you should know i'm a litte dull ;) <-- I noticed that ages ago xD |
| 13:10 | <@Bjarni> | all humans are dull |
| 13:12 | <stillunknown> | Bjarni: new patch posted |
| 13:14 | <@Bjarni> | that's better |
| 13:14 | <stillunknown> | Bjarni: It's a shame not every piece of software is checked or made by a person like you. |
| 13:15 | <stillunknown> | You do ensure good code quality, which i can appreciate. |
| 13:15 | <@peter1138> | rofl |
| 13:15 | <@Bjarni> | LOL |
| 13:15 | <stillunknown> | I'm sure there's code on this planet which makes me cry. |
| 13:16 | <Wolf01> | lol |
| 13:17 | <stillunknown> | I wanted to say something nice for a change and people laugh :-( :-) |
| 13:18 | <@Bjarni> | it's not a matter of just saying something nice |
| 13:19 | <@Bjarni> | it's also WHAT you say xD |
| 13:20 | <stillunknown> | I just noticed one tiny thing, in the old savegame code. |
| 13:20 | <stillunknown> | So give me a minute. |
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| 13:26 | <Wolf01> | 6 minutes... |
| 13:27 | |-| | skidd13 [~skidd13@p548A65DA.dip.t-dialin.net] has joined #openttd |
| 13:27 | <stillunknown> | Sorry, i would like to do this the right way. |
| 13:28 | <Wolf01> | like me, but i say 2 or 3 days |
| 13:29 | |-| | mikk36|away changed nick to mikk36 |
| 13:29 | <DJGummikuh> | that is wrong |
| 13:30 | <DJGummikuh> | allthought I have my port opened up properly, I can't reach the server |
| 13:30 | <DJGummikuh> | !wiki port |
| 13:30 | <DJGummikuh> | !wiki openttd port |
| 13:30 | <Wolf01> | i needed 4 hours to write this: http://rafb.net/p/jxyZ7R22.html and maedhros did the same thing, but way better in less time |
| 13:35 | <Wolf01> | so you should know that what i make, is dome with a lot of sweat and headaches |
| 13:41 | <stillunknown> | Bjarni: are you here? |
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| 13:49 | <stillunknown> | Bjarni: updated diff posted, only change is in the savegame load algoritm |
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| 14:02 | <stillunknown> | Wolf01: practice makes perfect |
| 14:02 | <Wolf01> | yeah, is the second person who tell it ;) |
| 14:02 | <Wolf01> | *tell me |
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| 14:07 | <Phazorx> | first time i see that error: Too many names defined |
| 14:08 | <Phazorx> | there is a limit for renaming stations? |
| 14:09 | <+glx> | yes |
| 14:09 | <Phazorx> | is there a bypass? |
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| 14:20 | <@Bjarni> | AFAIK no |
| 14:20 | <@Bjarni> | at least not without coding and compiling |
| 14:20 | <@Bjarni> | stillunknown: the save line needs an extra space so it's aligned with the one next to it |
| 14:21 | <@Bjarni> | apart from that, it looks nice. Now you need people to test it |
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| 14:26 | <stillunknown> | Bjarni: extra space were? |
| 14:26 | <stillunknown> | exactly |
| 14:27 | <stillunknown> | SLE_CONDVARX(cpp_offsetof(Vehicle, u) + cpp_offsetof(VehicleRail, crossing_self), SLE_BOOL, 65, SL_MAX_VERSION), |
| 14:27 | <stillunknown> | that line? |
| 14:28 | <eekee> | Hey has anyone else noticed a bug in the nightlies (around 9963) where maglev bridges would have ordinary rail for one of their approaches and sometimes their length too? Has it been fixed? |
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| 14:33 | <@peter1138> | eekee: no |
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| 14:35 | <eekee> | peter1138: oh~ I've got that problem on a game I played a couple of years ago, recently dug out the save game & played it with r9897 (which was fine apart from a billion lost messages) and today loaded it up in 9963 with the symptoms described |
| 14:37 | <@Bjarni> | <stillunknown> that line? <-- yes |
| 14:37 | <eekee> | Actually if I load up the save game from 2 years ago the bridges are fine |
| 14:41 | <Wolf01> | ooooook, seem that i fixed the OTTD writing in the title screen |
| 14:41 | <Wolf01> | this time only 2 hours |
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| 14:48 | <TrueBrain> | r10000 rules!!!! |
| 14:48 | <Nickman> | you partying? :) |
| 14:49 | <TrueBrain> | We just finished, but yeah |
| 14:50 | <Nickman> | cool |
| 14:50 | <Nickman> | how many people where there? |
| 14:50 | <TrueBrain> | enough :p |
| 14:50 | <Nickman> | how Was the cake ;) |
| 14:50 | <TrueBrain> | very nice :) |
| 14:51 | <TrueBrain> | now I am off :) |
| 14:51 | <TrueBrain> | bye all! |
| 14:51 | <Nickman> | cya ;) |
| 14:53 | <hylje> | what |
| 14:53 | <eekee> | there was a party, I believe |
| 14:54 | <Wolf01> | i hope the cake was good, i don't like so much that kind of cakes, but i would have liked that one |
| 14:54 | <hylje> | delicious cake |
| 14:55 | <Sacro> | cake? |
| 14:55 | <Wolf01> | http://www.openttd.org/images/screens/r10000/r10000_thumb.png |
| 14:56 | <mikegrb> | mmm cake |
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| 14:58 | <eekee> | Is there a program to extract the graphics from grfs, making image files? |
| 14:59 | <@Belugas> | it is called grfcoded |
| 14:59 | <@Belugas> | you can find it on ttdpatch's wiki |
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| 14:59 | <stillunknown> | Bjarni: What kind of testing is required before inclusion? |
| 14:59 | <@Belugas> | http://www.ttdpatch.net/grfcodec/ |
| 14:59 | <@Belugas> | there |
| 15:01 | <@Bjarni> | stillunknown: verification that it will not assert would be a good start |
| 15:01 | <@Bjarni> | like in a zillion different games |
| 15:02 | <eekee> | ty Belugas |
| 15:03 | <@Belugas> | welcome :) |
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| 15:18 | <stillunknown> | Bjarni: How am i suppose to achieve that? |
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| 15:21< |