| --- | Log | opened Fri Jun 01 00:00:56 2007 |
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| 00:16 | <mikk36> | hmm... haven't touched oem preinstallation cd before :) |
| 00:16 | <mikk36> | reveived 2 of those yesterday, one for server 2003 and one for XP Pro |
| 00:16 | <mikk36> | received* |
| 00:17 | <hylje> | :o |
| 00:17 | <hylje> | wut |
| 00:17 | <mikk36> | :) |
| 00:17 | <mikk36> | i wonder what's on them |
| 00:17 | <mikk36> | ofc i also got the cd's with usual installation too |
| 00:18 | <mikk36> | 1 server 2003 r2 and 3 xp pro's |
| 00:18 | <mikk36> | one xp should come today too, it was out of stock |
| 00:18 | <mikk36> | now i've got a week to build and configure 4 pc's and 1 server |
| 00:18 | <mikk36> | for my company |
| 00:19 | <hylje> | antivirus, group policy, firewalls.. |
| 00:19 | <hylje> | enjoy your trip |
| 00:19 | <mikk36> | :) |
| 00:20 | <mikk36> | luckily we already have a server 2000 here already so i'll be moving it's domain system from there to the new one |
| 00:20 | <mikk36> | we're doing it because the 2000 is illegal :) |
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| 00:20 | <mikk36> | and now buying legal software |
| 00:20 | <hylje> | omg? |
| 00:21 | <hylje> | corporate (un)productivity software! |
| 00:22 | <mikk36> | well, i work in a printing house, and that expensive printing software only works on either win or osx |
| 00:22 | <mikk36> | and here in estonia, osx aint that popular |
| 00:24 | <hylje> | yay for interoperability |
| 00:27 | <mikk36> | it wasn't that expensive actually, not as much as i expected :) |
| 00:27 | <hylje> | vista :p |
| 00:27 | <mikk36> | ~110 € for each xp and 8000/15.6 € for the server |
| 00:27 | <mikk36> | 2003 r2 std |
| 00:28 | <mikk36> | ~500 € |
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| 03:29 | <kaan> | goodmorning :) |
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| 03:51 | <IOO> | %password |
| 03:52 | <Maedhros> | err, what? |
| 03:53 | <IOO> | was trying to get the pasword for the public ottd game |
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| 04:24 | <kaan> | my password is: ILuvPeter1138 |
| 04:25 | <kaan> | oh, i thought we had to write our passwords here *blush* :P |
| 04:25 | |-| | bubersson [~bubersson@mnisek.casablanca.cz] has joined #openttd |
| 04:25 | <bubersson> | Is there any way I can use this light german tram tracks?? http://www.tt-forums.net/viewtopic.php?t=30593&postdays=0&postorder=asc&start=0 |
| 04:26 | <Rubidium> | load it as newgrf |
| 04:26 | <Rubidium> | in a recent nightly |
| 04:27 | <bubersson> | ok, I have compiled from svn yesterday, but when I tried to load it as newgrf it says loaded, but I can't see them |
| 04:28 | <kaan> | where did you look for them? |
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| 04:29 | <Maedhros> | have you loaded any other tracks afterwards by accident? |
| 04:29 | <bubersson> | where? downloaded them from tt-forums then tried to replace the original one... then when I run openttd.exe, it fails to load with some error... |
| 04:30 | <bubersson> | then I've renamed it to tramtrk1.grf and tried to load it as normal grf |
| 04:30 | <bubersson> | it loads, but graphics is still the same |
| 04:31 | <Rubidium> | bubersson: that german tram track thing is a newgrf and you can't "just" load a newgrf as a normal grf |
| 04:32 | <bubersson> | so how should I load that? |
| 04:33 | <Rubidium> | as a you would load a normal newgrf... |
| 04:34 | <bubersson> | I thought that if I replace the original tramtrkw.grf with the german one it will works... but it don't :) |
| 04:34 | <Maedhros> | yeah, compulsory grfs aren't newgrfs, so they're not interchangeable :) |
| 04:34 | <bubersson> | I load normal newgrf through ottd gui? |
| 04:35 | <Maedhros> | yup (or you should be able to add it in the newgrf-static section instead if you like) |
| 04:36 | <bubersson> | hmhm... but thats what I did and it still doesn't work |
| 04:36 | <bubersson> | maybe conflict with another grfs? |
| 04:36 | <bubersson> | (newgrfs) |
| 04:37 | <Rubidium> | let me guess, you changed the GRFs in the intro menu and then loaded a savegame? |
| 04:38 | <bubersson> | nope... just new game... |
| 04:40 | <bubersson> | Wow, now I tried to add it as static and it works :) |
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| 04:41 | <bubersson> | so I don't know where was the problem but seems to be solved in my game... |
| 04:44 | <@peter1138> | did new game mean scenario? |
| 04:45 | <bubersson> | no... http://img242.imageshack.us/img242/8325/karlovytachikytransportqk9.png < thats how it behaves when loaded non-static |
| 04:45 | <bubersson> | I have to go... so thanks for your help |
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| 05:04 | <Maedhros> | kaan: for your multi-engine normalisation patch, you really really don't want to call TrainLocoHandler for anything that isn't the front engine |
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| 05:07 | <TheJosh> | hey all |
| 05:07 | <Maedhros> | hi TheJosh |
| 05:08 | <TheJosh> | Hey how have you been long time no see |
| 05:10 | <Maedhros> | i've been busy with exams, which wasn't so fun... |
| 05:10 | <TheJosh> | ung |
| 05:10 | <Maedhros> | but now they're finished so i'm busy with articulated road vehicles instead :) |
| 05:11 | <TheJosh> | hey you wanna play some openttd? i am waiting for a compeditor in #openttdcoop |
| 05:12 | <Maedhros> | i'm not really up for it at the moment, sorry :( |
| 05:12 | <TheJosh> | ung |
| 05:12 | <TheJosh> | ive started working on a new patch (clone quantityes) |
| 05:12 | <@peter1138> | another one? |
| 05:12 | <TheJosh> | although it may become clone gui |
| 05:12 | <@peter1138> | they've all been rejected so far |
| 05:12 | <TheJosh> | all what? |
| 05:12 | <@peter1138> | clone quantity |
| 05:13 | <TheJosh> | really? |
| 05:13 | <TheJosh> | i was going to have a proper gui so there is a button for copy orders or shared orders |
| 05:14 | <TheJosh> | so clone quantities is a bad idea? ok ill abandon it. |
| 05:14 | <TheJosh> | ill move onto another one then |
| 05:14 | <boekabart> | TheJosh: how many vehicles do you normally clone at one time?? |
| 05:14 | <boekabart> | 2,3 maybe? |
| 05:14 | <boekabart> | to get a route started |
| 05:15 | <TheJosh> | i somtimes make 30 busses |
| 05:15 | <TheJosh> | at once |
| 05:15 | <TheJosh> | or 15 trains |
| 05:15 | <boekabart> | the only thing I don't like it that when using clone, the new vehicle DOES pop up a window. Not necessary, no need to edit orders, and starting can be done from depot |
| 05:16 | <boekabart> | That removed would do the trick I think. |
| 05:16 | <TheJosh> | but a gui would be cool. it may encorurage people to use shared orders |
| 05:21 | <TheJosh> | meh. what do you think of 'randomise orders'. good for busses. you make a heap of busses, give them all orders to every station, and then randomise the orders of them all and volia! you have a bunch of unique routes. you could even make it simple and have it 'random skip' or soemthing |
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| 05:27 | <TheJosh> | boekabart: you wanna play openttd w/ me? |
| 05:28 | <TheJosh> | anyone for that matter? |
| 05:28 | <boekabart> | TheJosh: want to, but @work |
| 05:28 | <boekabart> | really can't do that... |
| 05:29 | <TheJosh> | dang |
| 05:29 | <TheJosh> | australia sucks for internet games |
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| 05:33 | <mikk36> | lol |
| 05:33 | <Rubidium> | TheJosh: just change your biorithm a little; go to bed just after you come from work and get out of bed a lot earlier :) |
| 05:34 | <boekabart> | Daylight is overrated anyway |
| 05:34 | <Rubidium> | daylight saving even more ;) |
| 05:34 | <boekabart> | by definition |
| 05:34 | <TheJosh> | i only got home from work an hour ago. its just turned 8:00 |
| 05:35 | <boekabart> | go to bed, get up after 8 hours then the EU part of us will be ready to play |
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| 05:35 | <Rubidium> | so, get to bed, sleep 8 hours and return at European ``prime time'' |
| 05:35 | <boekabart> | just turned 8?? here it's X:35 what time zone are you in?? |
| 05:37 | <mikk36> | x:35 ? |
| 05:37 | <mikk36> | (13:37:25) •boekabart!~wboekabar@81.58.27.138• 12:37 |
| 05:37 | <TheJosh> | i am in +9.5 or so (central australian time) |
| 05:37 | <TheJosh> | so 8:30 am is prime time? |
| 05:38 | <boekabart> | 9.5!? that exists? hihi |
| 05:38 | <mikk36> | why does it show +2 GMT then ? |
| 05:38 | <mikk36> | ahh, nothing |
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| 06:17 | <CIA-1> | OpenTTD: maedhros * r10007 /trunk/src/ (train.h train_cmd.cpp): -Codechange: Add some asserts to IsFrontEngine and friends to ensure that only trains use them. |
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| 06:24 | <mikk36> | yay, cases arrived at last |
| 06:24 | <mikk36> | now i can start building those 5 pc's |
| 06:26 | <geoffk> | should of done this what i did http://takeabyte.no-ip.org/pics/mybox.png that box hosts 2 systems |
| 06:27 | <boekabart> | geoffk: how does it get rid of its heat? |
| 06:27 | <geoffk> | not very well, but htey are only slow its vented a little |
| 06:28 | <geoffk> | those boards have no problem they dont get too hot, but i wouldn;t fancy a fast system in there |
| 06:28 | <geoffk> | i was going to build in airconditioning but i not used it for a while, it looked pretty interesting though when it was running |
| 06:33 | <boekabart> | geoffk: A hole in the bottom and one in the top-back should do the trick |
| 06:34 | <boekabart> | air will flow automatically |
| 06:34 | <boekabart> | maybe a big 12cm fan on 5V pushing the air up from that bottom hole for extra flow |
| 06:35 | <geoffk> | there is a fair gap in the back of the cab leading to the left side already plus 2 round holes in the back |
| 06:41 | <CIA-1> | OpenTTD: maedhros * r10008 /trunk/ (7 files in 3 dirs): -Codechange: Move a couple of functions related to articulated vehicles to a file of their own. |
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| 07:03 | <CIA-1> | OpenTTD: maedhros * r10009 /trunk/src/ (10 files): -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type. |
| 07:05 | <@peter1138> | go maedhros go! |
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| 07:19 | <boekabart> | is this old: "The only time Microsoft will make a product that doesn't suck is when they will start manufacturing vacuum cleaners." |
| 07:19 | <Maedhros> | i saw it a few years ago... |
| 07:19 | <CIA-1> | OpenTTD: maedhros * r10010 /trunk/ (3 files in 2 dirs): -Fix (r10008): Add articulated_vehicles.h to the project files. |
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| 07:26 | <CIA-1> | OpenTTD: maedhros * r10011 /trunk/src/ (articulated_vehicles.cpp articulated_vehicles.h): -Fix (r10008): Set the right svn properties on articulated_vehicles.h and correct a file comment. |
| 07:26 | <Maedhros> | le sigh |
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| 07:29 | <@peter1138> | :D |
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| 08:16 | |-| | mode/#openttd [+v glx] by ChanServ |
| 08:17 | <Smoky555> | hi |
| 08:18 | <Smoky555> | i compile 10006 from trunk, but i can't build trams... how? |
| 08:19 | <+glx> | do you have a tram grf? |
| 08:20 | <Smoky555> | yes, tramtrkw.grf is in DATA folder dy default |
| 08:20 | <+glx> | you need a grf for vehicles |
| 08:20 | <Smoky555> | glx can you tell me, where i can get it? |
| 08:20 | <+glx> | grfcrawler |
| 08:20 | <@Belugas> | grfcrawler |
| 08:20 | <@Belugas> | hehhe |
| 08:20 | <Smoky555> | thanks :) |
| 08:21 | <boekabart> | Smoky555: or search forum for 'german tram set' or czech tram |
| 08:21 | <@Belugas> | or search the forums ;) |
| 08:21 | <@Belugas> | damned... |
| 08:21 | <@Belugas> | i'm always one second too late |
| 08:21 | <@peter1138> | is the german tram set available? |
| 08:21 | <@Belugas> | guess i need coffee to speed up typing :D |
| 08:21 | <boekabart> | ah.. I found it ;) |
| 08:22 | <@peter1138> | says v0.5, but... |
| 08:22 | <boekabart> | gertramsw.grf |
| 08:22 | <@peter1138> | old 'light' set, maybe... |
| 08:23 | <boekabart> | That is 0.4.2 |
| 08:23 | <boekabart> | The one that's available on forum |
| 08:23 | <@peter1138> | yeah |
| 08:23 | <boekabart> | I can't believe that works... openttd.exe -v win32-32bpp ;) |
| 08:24 | <@peter1138> | yes yes, not quite in the scheme of things though |
| 08:24 | <boekabart> | not so sure. 0 duplicate code |
| 08:25 | <boekabart> | 1 abstract blitter, 1 generic blitter with template<class PixelT> |
| 08:25 | <boekabart> | 1 empty blitter for dedictated and null |
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| 08:29 | <boekabart> | ha, dedicated is actually not blitting anything at all now |
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| 08:30 | <@peter1138> | awww, you broke dedicated screenshots ;( |
| 08:31 | <boekabart> | yep! |
| 08:31 | <boekabart> | although for that it could just make another blitter (8 or 32bpp) on the spot, make the shot and delete it again |
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| 08:33 | <boekabart> | cool, removed that allocation of dedicated video memory too, still works |
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| 08:43 | <hylje> | oww |
| 08:43 | <hylje> | great! |
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| 09:40 | <boekabart> | WEEKEND!!!!!!!!! |
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| 10:14 | <Phazorx> | evening |
| 10:14 | <Phazorx> | openttd: /home/josh/svn/trunk/src/road_map.h:22: RoadTileType GetRoadTileType(TileIndex): Assertion `IsTileType(t, MP_STREET)' failed. |
| 10:15 | <Phazorx> | r10002 |
| 10:17 | <Noldo> | how to reproduce? |
| 10:19 | <Phazorx> | unfortunately i wasnt involved in action at that moment |
| 10:19 | <Phazorx> | not trams related it seems tho |
| 10:19 | <Maedhros> | unfortunately that assert doesn't tell us much |
| 10:20 | <+glx> | isn't it fixed in 10003? |
| 10:20 | <Noldo> | !commit 10003 |
| 10:20 | <Phazorx> | "it" ? |
| 10:21 | <@DorpsGek> | glx: Commit by rubidium :: r10003 trunk/src/roadveh_cmd.cpp (2007-05-31 18:11:39 UTC) |
| 10:21 | <@DorpsGek> | glx: -Fix (r9999): crash when vehicle had to turn on a bridge. |
| 10:21 | <hylje> | irony |
| 10:22 | <Phazorx> | hylje: is that ours bug? |
| 10:23 | <Noldo> | glx: no, it's not fixed |
| 10:26 | <Maedhros> | can you tell us how to reproduce it, or provide a savegame? |
| 10:26 | <Noldo> | make a rv turn on the bridge end |
| 10:27 | <+glx> | which rev? |
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| 10:27 | <hylje> | 10002 |
| 10:27 | <Phazorx> | bridge end? |
| 10:27 | <Noldo> | 10011 |
| 10:28 | <Noldo> | Phazorx: yes, the first or last tile of the bridge that is sometimes sloped |
| 10:28 | <Phazorx> | rgr |
| 10:29 | <+glx> | Noldo: ok got the assert |
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| 10:30 | <Phazorx> | okay it crashed again |
| 10:31 | <Phazorx> | Maedhros/glx: turn in middle of bridge |
| 10:31 | <Phazorx> | is that fixed? |
| 10:31 | <Maedhros> | not yet |
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| 10:31 | <Phazorx> | can it be avoided with one way bridges ? |
| 10:31 | <Phazorx> | or no road vehicles is a better choice |
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| 10:33 | <Noldo> | I don't get how that would happend without forcing the rv to turn |
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| 10:34 | <Phazorx> | not to turn |
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| 10:34 | <Maedhros> | maybe there's no road at the end of a bridge? |
| 10:34 | <Phazorx> | one way bridge should not allow turning |
| 10:34 | <Noldo> | Maedhros: that doesn't cause the assert |
| 10:35 | <Maedhros> | well, it did here. it seems to be trying to get the disallowed road directions, which is only valid for road tiles |
| 10:35 | <Maedhros> | not bridges |
| 10:36 | <Phazorx> | so... no bridges for now i guess |
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| 10:44 | <+glx> | hmm nice it asserts when there's an half road at the end of bridge |
| 10:44 | <hylje> | wut |
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| 10:54 | <kaan> | hello |
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| 11:06 | <CIA-1> | OpenTTD: glx * r10012 /trunk/src/roadveh_cmd.cpp: -Fix (r9999): crash when forcing road vehicles to turn |
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| 11:21 | <Phazorx> | glx: is that problem i mentioned? |
| 11:21 | <+glx> | yes |
| 11:21 | <Phazorx> | thanks, we'll try that |
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| 11:25 | <stillunknown> | Bjarni: ping |
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| 11:33 | <Wolf01> | hello |
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| 11:37 | <Wolf01> | yeah, different signals on the same tile |
| 11:37 | <@peter1138> | YEAH |
| 11:37 | <@peter1138> | glx == god, clearly |
| 11:37 | <@peter1138> | (it was glx, right?) |
| 11:37 | <+glx> | yep was me :) |
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| 11:37 | <@peter1138> | i could've done it, but i'm just too lazy |
| 11:38 | <+glx> | it was easy with all accessors done |
| 11:38 | <@peter1138> | true |
| 11:38 | <Wolf01> | finally we can own of those diagonal rails :D |
| 11:38 | <Wolf01> | *-of |
| 11:39 | <@peter1138> | maybe dalestan will complain that it's forced on him |
| 11:39 | <@peter1138> | !seen dalestan |
| 11:39 | <_42_> | peter1138, DaleStan (~Dale@74-140-61-198.dhcp.insightbb.com) was last seen quitting #openttd 1 week 4 days 12 hours 13 minutes ago (21.05. 04:25) stating "Ping timeout: 480 seconds" after spending 5 hours 14 minutes there. |
| 11:39 | <@peter1138> | o_O |
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| 11:40 | <Wolf01> | now i need only unlinked double way signals |
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| 11:41 | <Wolf01> | i can see also articulated road vehicles, good one that too! |
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| 11:43 | <@peter1138> | not yet |
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| 12:05 | <CIA-1> | OpenTTD: miham * r10013 /trunk/src/lang/ (9 files): (log message trimmed) |
| 12:05 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-06-01 19:05:03 |
| 12:05 | <CIA-1> | OpenTTD: american - 7 fixed by WhiteRabbit (7) |
| 12:05 | <CIA-1> | OpenTTD: catalan - 1 fixed by arnaullv (1) |
| 12:05 | <CIA-1> | OpenTTD: danish - 37 fixed, 7 changed by ThomasA (44) |
| 12:05 | <CIA-1> | OpenTTD: french - 7 fixed, 1 changed by glx (8) |
| 12:05 | <CIA-1> | OpenTTD: italian - 7 fixed, 1 changed by lorenzodv (8) |
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| 12:20 | <Noldo> | I made a 64*64 map with as many cities as possible, I got 2 |
| 12:20 | <Noldo> | one with about 200 people and other with 18 |
| 12:21 | <Wolf01> | i was lucky, i got 3 |
| 12:21 | <|2rB> | hehe |
| 12:21 | <|2rB> | lol |
| 12:21 | <|2rB> | 64x64 actualy... |
| 12:21 | <|2rB> | havent tried that one yet.. |
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| 12:21 | <Noldo> | It seems I over invested and this population can't support my cost structure |
| 12:23 | <Rubidium> | you might be able to get 9 on it (IIRC) |
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| 12:23 | <stillunknown> | If i want to count the number of trains on a tile, can i use an existing facility? |
| 12:24 | <Noldo> | I deleted road depot to save in properity maintenance |
| 12:24 | <Noldo> | Wow! the towns are really reshaping the map |
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| 12:25 | <|2rB> | :) |
| 12:25 | <Noldo> | no it wasn't to towns it was the competitors |
| 12:25 | <Maedhros> | stillunknown: VehicleFromPos might work |
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| 12:25 | <Noldo> | I thinks it can't make any money so it just terraforms |
| 12:26 | <stillunknown> | Maedhros: It doesn't seemed geared towards to counting. |
| 12:27 | <Noldo> | ai builds really fast on the small map |
| 12:27 | <Noldo> | :D now one of tha AI decided aircrafs are the way to go |
| 12:28 | <Maedhros> | stillunknown: well, you could probably make it count things, but it's not ideal i suppose |
| 12:28 | <Maedhros> | otherwise you could try FOR_ALL_VEHICLES(v) and check v->tile... |
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| 12:29 | <stillunknown> | Maedhros: I think accessing the vehicle hash is a better alternative to checking all vehicles |
| 12:42 | <Noldo> | hmm, there's no point in upgrading that bus because the that 300 pounds more goes straing from the profit |
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| 12:44 | <stillunknown> | Is TileX(tile) * TILE_SIZE, the 1st (out of 16th tile indices) or the 0th? |
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| 12:59 | <CIA-1> | OpenTTD: rubidium * r10014 /trunk/src/road_map.h: -Fix: roads became automatically one way in the scenario editor. |
| 12:59 | <CIA-1> | OpenTTD: rubidium * r10015 /trunk/src/road_gui.cpp: -Fix: one could build (only) tram tracks when that was the last built roadtype (in a normal game). |
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| 13:13 | <Zuu> | Which h-file is recommendated to get uint16? |
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| 13:34 | <Digitalfox> | I'm having a BIG problem, with my home server.. One of my SATA disks is giving me some strange errors when coying files, I have now activated SMART, so i can see what's wrong, but since my windows 200 thinks the disk is some kind of sczi disk ( blame the MSI driver ), no smart software is able to dtect the disk |
| 13:35 | <Digitalfox> | *windows 2003 SP2 |
| 13:36 | <Digitalfox> | My BIOS only let me activate SATA, but doesn't let me say i don't want RAID chip activated, even when i don't have any raid made, is just a simple disk |
| 13:38 | <Digitalfox> | Any help? :\ |
| 13:38 | <Noldo> | get knoppix live -> boot it -> run the tests -> be happy |
| 13:38 | <Digitalfox> | Are you sure it will work, even if the board makes software think its a sczi disk? |
| 13:39 | <Digitalfox> | And has the knoppix live already have smart tools? |
| 13:40 | [~] | boekabar1 poors himself a nice big glass of Mountain Dew |
| 13:41 | <Noldo> | I'm quite sure it has smartctl |
| 13:41 | <Digitalfox> | ok |
| 13:41 | |-| | boekabar1 changed nick to boekabart |
| 13:41 | <boekabart> | aaaaaaaaaaaaah! |
| 13:41 | <Noldo> | atleast you could try that way |
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| 13:42 | <Digitalfox> | But you get the picture? The problem is that the driver supplied from MSI for this SATA Chip, makes the disk's look like sczi disks.. |
| 13:42 | <Digitalfox> | But i will try now |
| 13:42 | <Digitalfox> | ;) |
| 13:42 | <Noldo> | I'm starting to think that making profit with busses is harder than it seems |
| 13:42 | <boekabart> | Digitalfox: windows will treat all non-standard-bios-ata disks as 'scsi' |
| 13:42 | <boekabart> | so if a special driver for your sata controller is in use, it will look like this |
| 13:43 | <Digitalfox> | So, how do i make any smart software read the smart from disks? |
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| 13:43 | <boekabart> | hm, If I recall correctly, the last time I tried it on my hdd it worked |
| 13:43 | [~] | boekabart checks his device manager |
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| 13:44 | <boekabart> | no, not scsi, SATA AHCI |
| 13:44 | <boekabart> | then it must be the RAID option i guess... |
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| 13:45 | <boekabart> | try knoppix / ubuntu liveCD |
| 13:45 | <Digitalfox> | Yeah i will |
| 13:45 | <Digitalfox> | thanks :) |
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| 13:48 | <Eddi|zuHause2> | sata, scsi, raid... most OSes will treat those the same |
| 13:48 | <boekabart> | the OS does |
| 13:49 | <boekabart> | but the SMART tools may not |
| 13:49 | <Eddi|zuHause2> | so what? select the option that is available (from those three) |
| 13:49 | <Eddi|zuHause2> | or get a new version |
| 13:49 | <boekabart> | anyway... I read that google did a huge survey and found out that SMART is pretty much useless |
| 13:49 | <hylje> | in the google scale yes |
| 13:50 | <hylje> | its cheaper to buy new hardware than to replace it |
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| 13:55 | <Eddi|zuHause2> | btw, last time i tried knoppix, i did not get it to find my sata drive |
| 13:57 | <Digitalfox> | Eddi|zuHause2: Are you sure?? I'm downloading it right now... If not i'll waste a CD |
| 13:57 | <Phazorx> | hylje, you got admin access to coop box? |
| 13:57 | <hylje> | no |
| 13:57 | <Phazorx> | :/ |
| 13:57 | <Phazorx> | 10015 would be nice |
| 13:58 | <Eddi|zuHause2> | well, i'm pretty sure it's able to, but i did not manage it... |
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| 14:20 | <Biff> | hmm, the download page on openttd.org seems to be broken |
| 14:20 | <Biff> | no link to a functioning version |
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| 14:22 | <@Belugas> | What exactly do you mean? |
| 14:22 | <Sleepie> | <Biff> hmm, the download page on openttd.org seems to be broken <-- works for me |
| 14:22 | <@Belugas> | what is your definition of a "functioning version"? |
| 14:23 | <Biff> | one that works on ubuntu |
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| 14:26 | <@Belugas> | "In addition, binaries for different Linux distributions, MorphOS, Windows 95, 98 and ME, Windows64, etc. are available here. " |
| 14:26 | <@Belugas> | http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=111717&release_id=512037 |
| 14:26 | <Biff> | yep, there i find win32, win64 os x |
| 14:26 | <@Belugas> | you did not read it all, it seems ;) |
| 14:26 | <Biff> | and win9x |
| 14:27 | <@Belugas> | mmmh... |
| 14:28 | <@Belugas> | as i don't use any releases, i can't answer. |
| 14:29 | <@Belugas> | will have to wait for Rubidium, TrueBrain for one. |
| 14:29 | <Biff> | i usually use svn to |
| 14:29 | <Sleepie> | you can compile it from the source version |
| 14:29 | <Wolf01> | http://www.youtube.com/watch?v=Zteaxz-L3ek lollollol |
| 14:29 | <Biff> | yup, but it would be nice for people to be able to download a deb |
| 14:30 | <Biff> | not everyone knows how to compile source code :) |
| 14:30 | <+glx> | Biff: it's not done yet |
| 14:30 | <Biff> | its done in 2 minutes :-P |
| 14:30 | <Sleepie> | of course, iirc there was a little discussion about it on the forums lately |
| 14:30 | <Biff> | i can put up the deb file someplace, if you like |
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| 14:31 | <Biff> | hmm, takes a while longer on this machine then on my c2d to compile |
| 14:32 | <Thomas[NL]> | http://www.xs4all.nl/~burgtvaj/openttd_0.5.2-1_i386.deb |
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| 14:33 | <Thomas[NL]> | using the instructions on the wiki |
| 14:33 | <Biff> | thanks, but too late :-P |
| 14:34 | <Thomas[NL]> | damn :P |
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| 14:35 | <kaan> | Wolf01: tough job report ;) |
| 14:35 | <Wolf01> | :) |
| 14:36 | <@Belugas> | We'll wait for the "official compiler" to show up |
| 14:36 | <@Belugas> | thanks for pointing it, Biff |
| 14:36 | <Biff> | good idea |
| 14:38 | <Wolf01> | kaan, does the buildottd download all the sources every time it compiles? |
| 14:52 | <Sacro> | you want compilation |
| 14:52 | <Sacro> | ? |
| 14:52 | <stillunknown> | Have airplanes been rebalanced in the last half year? |
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| 15:03 | <dihedral> | dsync error in 0.5.2RC2! |
| 15:03 | <dihedral> | of any interest? |
| 15:04 | <@peter1138> | yeah |
| 15:04 | <@peter1138> | what is 0.5.2RC2? |
| 15:04 | <dihedral> | 2 = 1 |
| 15:04 | <dihedral> | :-P |
| 15:04 | <stillunknown> | Do airplanes actually travel fast these days? |
| 15:05 | <stillunknown> | (trunk) |
| 15:05 | <@peter1138> | ok |
| 15:05 | <@peter1138> | use 0.5.2 then |
| 15:05 | <dihedral> | pub.dihedral.de/openttd/FP2/autosave15.sav |
| 15:05 | <dihedral> | shall update during the weekend |
| 15:05 | <@peter1138> | it is the weekend |
| 15:05 | <dihedral> | exactly... |
| 15:05 | <dihedral> | some time during |
| 15:06 | <dihedral> | more precisely: tomorrow |
| 15:06 | <Zuu> | stillunknown: I think so, at least in the start screen. |
| 15:06 | <Zuu> | I haven't actually built any own aircrafts in any recent trunk-version. |
| 15:06 | <dihedral> | prob early afternoonish |
| 15:07 | <@Belugas> | stillunknown, Zuu : they all travel at warp speed. Only wasp sound is missing ;) |
| 15:08 | <Sleepie> | any plans to make it configurable by some factors? |
| 15:09 | <Wolf01> | i need a "add to group button" in the order list :/ |
| 15:10 | <@Belugas> | Sleepie: dunno, maybe, not sure... been discussed, if i remember correctly |
| 15:11 | <stillunknown> | Does anyone here have a train based game that overloads their computer? (and they are willing to compile and test a patch) |
| 15:14 | <Phazorx> | define overloads |
| 15:14 | <dihedral> | lol |
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| 15:14 | <stillunknown> | Pushes your cpu to 100%. |
| 15:14 | <Phazorx> | http://openttdcoop.ppcis.org/blog/2007/04/22/express-and-local-ml-separation/ |
| 15:14 | <stillunknown> | Due to very large amounts of trains |
| 15:14 | <Phazorx> | err http://openttdcoop.ppcis.org/blog/files/Phazorx/express&local%20concept.sav |
| 15:15 | <@Belugas> | game lagging to the outmost boredom |
| 15:15 | <Phazorx> | well it's due to large amount of YAPF |
| 15:15 | <+glx> | pile transport is a good test :) |
| 15:15 | <stillunknown> | Ships? |
| 15:15 | <stillunknown> | Because usually yapf should be quite good. |
| 15:16 | <Phazorx> | no ships only trains there |
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| 15:16 | <Phazorx> | ~600 of them |
| 15:16 | <Phazorx> | on single line |
| 15:16 | <Phazorx> | which is 10 lane wide |
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| 15:19 | <Wolf01> | mmmh found another "bug": textboxes, the last character (string length) can be inserted only if is lower-case, because if is upper-case it takes too much space -.- |
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| 15:21 | <Sleepie> | Belugas: yep few month ago: http://www.tt-forums.net/viewtopic.php?t=31530 |
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| 15:32 | <stillunknown> | I've done another attempt at reducing collision checking, reduction from 13-14% to 0.5% of the cpu time (measured by profiling). |
| 15:33 | <stillunknown> | Cost: 2 bits in m6 |
| 15:33 | <stillunknown> | Measured with: http://openttdcoop.ppcis.org/blog/2007/04/22/express-and-local-ml-separation/ |
| 15:34 | <@peter1138> | for all vehicle types? |
| 15:35 | <stillunknown> | rail |
| 15:36 | <Phazorx> | stillunknown: try http://openttdcoop.ppcis.org/blog/files/publicserver_archive/PublicServerGame_34_Final.sav |
| 15:36 | <@peter1138> | does it do away with _vehicle_pos_hash for this purpose? |
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| 15:37 | <stillunknown> | peter1138: no |
| 15:37 | <stillunknown> | The concept is simple, every tile "knows" if it contains: 0, 1, 2, 3 or more trains |
| 15:38 | <stillunknown> | more than 1 -> collision checking activated |
| 15:38 | <stillunknown> | more than 3, when leaving tile check if you are number 3 and can reduce the count to 2 |
| 15:38 | <stillunknown> | Hence the costs of 2 bits. |
| 15:39 | <stillunknown> | Anything (ideas) you had in my, peter1138? |
| 15:39 | |-| | nfc [~nfc@dsl-hvkgw1-fe65 |