| --- | Log | opened Tue May 29 00:00:54 2007 |
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| 01:52 | <hylje> | heh |
| 01:52 | <hylje> | my irc clock is about 2 secs late from the station clock |
| 01:53 | <hylje> | 3 actually |
| 01:54 | <SpComb> | hylje: use ntp to synch your clock back up to real time then |
| 01:54 | <SpComb> | station clocks aren't always so very accurate |
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| 02:13 | <CIA-1> | OpenTTD: miham * r9970 /trunk/src/lang/ (13 files): (log message trimmed) |
| 02:13 | <CIA-1> | OpenTTD: -Update: WebTranslator2 update to 2007-05-29 09:12:20 |
| 02:13 | <CIA-1> | OpenTTD: brazilian_portuguese - 29 fixed by tucalipe (29) |
| 02:13 | <CIA-1> | OpenTTD: catalan - 30 fixed by arnaullv (30) |
| 02:13 | <CIA-1> | OpenTTD: danish - 1 fixed by ThomasA (1) |
| 02:13 | <CIA-1> | OpenTTD: dutch - 29 fixed, 2 changed by webfreakz (31) |
| 02:13 | <CIA-1> | OpenTTD: french - 30 fixed, 2 changed by glx (32) |
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| 03:20 | <CIA-1> | OpenTTD: rubidium * r9971 /trunk/src/openttd.cpp: -Fix (r9892, r9958): loading of post-'bridges over "everything"' messed with the railtype of bridges. |
| 03:20 | <CIA-1> | OpenTTD: rubidium * r9972 /trunk/src/table/build_industry.h: -Fix (r9969): silence a warning. |
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| 03:23 | <hylje> | supressing warnings are we? |
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| 03:24 | <@Rubidium> | no, just fixing the cause of the warning ;) |
| 03:24 | <@Rubidium> | by adding a { and a } |
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| 03:40 | <Noldo> | what kind of warning was it? |
| 03:41 | <@peter1138> | compile and find out |
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| 05:36 | <CIA-1> | OpenTTD: bjarni * r9973 /trunk/src/train_cmd.cpp: |
| 05:36 | <CIA-1> | OpenTTD: -Cleanup: removed some code that kept both ends of a dualheaded engine in the same train (when moving wagons in a depot) |
| 05:36 | <CIA-1> | OpenTTD: NormaliseTrainConsist() is called later in the same command and it will take care of this issue |
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| 08:18 | <@Belugas> | hello |
| 08:23 | <boekabart> | ssst! everyone here has been sleeping since 4:30 ago |
| 08:23 | <boekabart> | i should have said: for 4-and-a-half hours |
| 08:24 | [~] | Belugas is making coffee, maybe it will wake up some poor souls |
| 08:24 | <@Belugas> | COFFEE!!!! |
| 08:24 | <boekabart> | yes please |
| 08:25 | [~] | Belugas poors coffee on boekabart's nick |
| 08:25 | <boekabart> | /me's nick is awake |
| 08:25 | <boekabart> | bleh |
| 08:25 | [~] | boekabart 's nick is awaks |
| 08:26 | <boekabart> | anyway you all get the idea |
| 08:26 | <totalwormage> | AWAKS |
| 08:26 | <@Belugas> | :D |
| 08:27 | <TheMask96> | boekabart: still waiting for your keyboard to wake up also? ;) |
| 08:27 | <boekabart> | does anyone have any interesting thoughts on the overgrowing tracks (and why not roads) idea? http://www.tt-forums.net/viewtopic.php?t=32233 |
| 08:27 | <boekabart> | TheMask96: actually it's officially been awake for about 6 hours now... but hasn't produced much useful yet |
| 08:33 | <@peter1138> | boekabart: there's enough map bits free |
| 08:34 | <boekabart> | that's what I thought. just not enough gfx |
| 08:34 | <Noldo> | It doesn't effect gameplay, just random mindcandy |
| 08:34 | <@Belugas> | it cold affect gameplay |
| 08:34 | <boekabart> | well if it slows down trains a bit, or even blocks track until repaired |
| 08:34 | <@Belugas> | and i think it should affect gameplay |
| 08:34 | <@peter1138> | map bits is the biggest problem ;) |
| 08:35 | <@peter1138> | graphics too |
| 08:35 | <@peter1138> | maybe... |
| 08:35 | <Frostregen__> | graphics were done already...i think |
| 08:35 | <@peter1138> | maybe some colour remaps can be created that'll change the look of the rails |
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| 08:35 | <@peter1138> | Frostregen__: not if you wanted it compatible with replacement rail graphics |
| 08:35 | <Frostregen> | hmm, right ;) |
| 08:36 | <boekabart> | could be an overlay of course.. for each stadium you'd need ah.. 6 graphics only |
| 08:37 | <boekabart> | peter1138: do you know by heart how often tileloop is called for each tile? in ticks/days/months whichever. approx is OK |
| 08:41 | <hylje> | D: |
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| 08:46 | <@peter1138> | around 6 seconds iirc |
| 08:46 | <@peter1138> | or 6 game days |
| 08:46 | <hylje> | which is rather enough for detoriating track |
| 08:47 | <@peter1138> | well |
| 08:47 | <@peter1138> | you can do it less often |
| 08:47 | <boekabart> | oh yes |
| 08:47 | <hylje> | doing is less often is trivial |
| 08:47 | <hylje> | doing it more often is not :p |
| 08:47 | <boekabart> | well i was wondering how many 'internal states' you'd need |
| 08:47 | <hylje> | count the years of unused-ness |
| 08:48 | <@peter1138> | that's not so easy |
| 08:48 | <boekabart> | hylje: do store the 'last train' date-time? |
| 08:48 | <@peter1138> | i'd do it in the tileloop |
| 08:48 | <boekabart> | per track piece? I think a simple "1 worse per tileloop, 1 (or more) better per train/train car" counter is better |
| 08:48 | <@peter1138> | if it needs to be slower you can skip it every n-ticks |
| 08:48 | <@peter1138> | hmm, p'raps |
| 08:48 | <boekabart> | peter1138: how would you do that? skip ticks? |
| 08:49 | <boekabart> | if tick%2==0? ;) |
| 08:49 | <@peter1138> | i thought so |
| 08:49 | <@peter1138> | but i think that may not work |
| 08:49 | <boekabart> | it will be irregular probably |
| 08:49 | <@peter1138> | well, doesn't matter too much |
| 08:49 | <boekabart> | anyway, how much bits do tracks have available, let see |
| 08:49 | <@peter1138> | or you could use a large counter in the map and ignore the least significant bits |
| 08:50 | <boekabart> | 23 |
| 08:51 | <hylje> | quite a lot |
| 08:51 | <boekabart> | 6 track pieces, 3 bits only per |
| 08:51 | <boekabart> | and IMHO that takes too much map-space, 18 bits for this |
| 08:51 | <boekabart> | maybe not do it per track piece... :( |
| 08:52 | <hylje> | per track segment (split-split, end-end or combination thereof)? |
| 08:53 | <hylje> | the engine doesnt support that kind of thinking i suppose? |
| 08:53 | <boekabart> | not easily, maybe internally in yapf |
| 08:54 | <boekabart> | peter1138: any idea what level crossing uses m7 for? |
| 08:54 | <boekabart> | found it, road types |
| 08:55 | <@peter1138> | i'd leave it to just plain track, heh |
| 08:55 | <@peter1138> | and just per tile, not per track |
| 08:56 | <boekabart> | are 2 bits enough per piece... ponder ponder :) |
| 08:58 | <@peter1138> | might work if you had a very slow counter |
| 08:59 | <@Bjarni> | like new month event... the tracks decay one count for each month |
| 08:59 | <@Bjarni> | hmm |
| 09:00 | <@Bjarni> | maybe that's too fast when using only 2 bits |
| 09:19 | <Eddi|zuHause2> | make a yearly counter, and each time a train passes, reset it |
| 09:20 | <Eddi|zuHause2> | not an ideal solution |
| 09:20 | <Eddi|zuHause2> | but if a track is unused for 3 years, you have to send a special repair train over it |
| 09:21 | <hylje> | ooo.. micromanagement |
| 09:21 | <Eddi|zuHause2> | or remove and rebuild it |
| 09:21 | <boekabart> | Eddi|zuHause2: rebuild |
| 09:21 | <boekabart> | that's the suggestion in the forum: last state is 'broken', pathfinder skips track, needs rebuilding. |
| 09:21 | <boekabart> | or trains crash on it :) |
| 09:24 | <Eddi|zuHause2> | i don't really agree with the rebuilding thing (in a realism sense, and this feature clearly is about realism) |
| 09:24 | <Eddi|zuHause2> | there are tracks that are unused for 20 years and can be reopened for much less price than complete rebuild |
| 09:25 | <Eddi|zuHause2> | and in a realistic game, (re)building tracks should take time |
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| 09:25 | <Eddi|zuHause2> | could use a similar counter, and have a "in construction" state |
| 09:26 | <hylje> | yes! |
| 09:27 | <Eddi|zuHause2> | MB made a "catenary service unit" for that kind of realistic track management |
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| 09:29 | <Eddi|zuHause2> | but this counter thing really should be on a per-tile basis, not per-trackbit basis |
| 09:30 | <Eddi|zuHause2> | it'd be too much waste of space |
| 09:30 | <boekabart> | A beglian train decided that it wanted to use a long-abandoned (although not officially closed) railroad in the south of holland a couple of months ago. The dutch railway authorities (prorail) were forced to repair it for that. ;) |
| 09:30 | <Eddi|zuHause2> | the majority of all rail tiles only have one trackbit anyway |
| 09:30 | <Vikthor> | boekabart: Concerning the graphics, would somemething like this be suitable? http://www.tt-forums.net/viewtopic.php?p=280740 |
| 09:30 | <boekabart> | Eddi|zuHause2: But not the parallel vertical & horizontal tracks.... |
| 09:30 | <Luukland> | TrueBrain: your topic of idea's for r10K is not very populair..... |
| 09:31 | <boekabart> | Vikthor: excellent! |
| 09:32 | <Eddi|zuHause2> | boekabart: and is that really a big deal? |
| 09:32 | <boekabart> | Eddi|zuHause2: dunno |
| 09:32 | <boekabart> | might look ugly |
| 09:32 | <boekabart> | 50% of the tiles of 1 track 'new', rest overgrown :( |
| 09:33 | <CIA-1> | OpenTTD: belugas * r9974 /trunk/src/industry.h: -Codechange: Remove the enabled member of GRFFileProps, since it'snot really grf related |
| 09:33 | <Eddi|zuHause2> | we should really cut tiles into four (diagonally), would get rid of this double-track hack things |
| 09:33 | <boekabart> | Vikthor: they look good |
| 09:34 | <Eddi|zuHause2> | boekabart: it looks the same way with catenary over only one of the two parallel tracks |
| 09:34 | <boekabart> | true. usually, parallel tracks have similar usage |
| 09:34 | <boekabart> | Vikthor: but I think just an overlay of the 'change' would work better since it would most likely be compatible with all replacement track sprites |
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| 09:35 | <Vikthor> | I am glad to hear that you like them, but I am not the author of them, Marek of Tycoonez community is. |
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| 09:37 | <Luukland> | Heya, is there someone here, who can "help" me setting up an OpenTTD server, on my domain, because at home i am firewalled (2x) |
| 09:37 | <Vikthor> | But I think that they are made of overlay, there extra sprite for rails, sleepers, weed and others |
| 09:40 | <UndernotBuilder> | r9974 industry.h <-- nothing relationed with new industries right? |
| 09:41 | <Vikthor> | boekabart: There is even Marek's page when you can "generate" your own tracks http://tram.wz.cz/tycoonez/railset/ |
| 09:44 | <CIA-1> | OpenTTD: belugas * r9975 /trunk/src/table/build_industry.h: -Codechange: Adjust the industry/tile spec arrays, moving the enabled member out of GRFFileProps (end of previous commit). |
| 09:45 | <Eddi|zuHause2> | UndernotBuilder: it's all preparation for newindustries |
| 09:45 | <UndernotBuilder> | :O |
| 09:45 | <Eddi|zuHause2> | in babysteps :) |
| 09:45 | <@Belugas> | lies |
| 09:45 | <@Rubidium> | statistics! |
| 09:45 | <@Belugas> | i'm preparing trunk for diagonal roads! |
| 09:45 | <@Belugas> | not |
| 09:45 | [~] | UndernotBuilder aims at Eddi|zuHause2 and Belugas |
| 09:46 | [~] | Luukland gives UndernotBuilder a mp4k |
| 09:46 | [~] | UndernotBuilder shoots |
| 09:47 | [~] | Belugas cannot be reached, he's on another continent :P |
| 09:47 | <hylje> | :o |
| 09:47 | <Luukland> | 0_o |
| 09:47 | <Luukland> | dams |
| 09:48 | [~] | UndernotBuilder requests a intercontinental missile |
| 09:48 | [~] | Luukland gives UndernotBuilder not a mp4k but an Intercontinental missile (serial numer: XC54-GHD7) |
| 09:49 | <Eddi|zuHause2> | btw.: <Luukland> And of course the change of rail tracks: - normal - elecric - highspeed - monorail - megalev <- it has nothing to do with "mega" ... it's "Magnetic Levitation", or short "MagLev" |
| 09:49 | [~] | UndernotBuilder is happy. UndernotBuilder aims at Belugas. Start countdown. 5...4...3...2...1...shoot. Belugas is dead |
| 09:50 | <Luukland> | :P |
| 09:50 | <Luukland> | Eddi du weiBt was ich mein |
| 09:50 | <Luukland> | so please :P |
| 09:51 | <Eddi|zuHause2> | it's not about what i know |
| 09:51 | <boekabart> | Vikthor: Played with the track generator... too bad you can't get a grf in the end :( |
| 09:51 | <Eddi|zuHause2> | it's about correcting you, so you won't make a mistake the next time |
| 09:51 | <Luukland> | >_< |
| 09:51 | <Luukland> | i prefer to call it Megalev |
| 09:51 | <Luukland> | so in the future, i will still call it Megalev |
| 09:52 | <@Belugas> | <Voice_falling_from_the_sky>"And now, you will NEVER have newindustries!!!"</Voice_falling_from_the_sky> |
| 09:53 | <Luukland> | 0_o god has spoken!! |
| 09:53 | <@Belugas> | naaa... just an angel |
| 09:53 | <@Belugas> | peter1138 is the God |
| 09:53 | <+glx> | Belugas: show your power ;) |
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| 09:55 | [~] | UndernotBuilder learns C++ and starts to code newindustries :P |
| 09:55 | <Vikthor> | boekabart: Its just simple app, just for showing-off, but I will tell Marek you are interested in his graphics, when he comes online. |
| 09:55 | <@Rubidium> | UndernotBuilder: you need to know C, C++ and x86 assembly for that ;) |
| 09:56 | <@Belugas> | and openttd internals too, and newhouses code and newgrf and... |
| 09:56 | <@Belugas> | hum |
| 09:56 | <@Belugas> | a lot more :) |
| 09:57 | [~] | UndernotBuilder shuts down |
| 09:57 | <UndernotBuilder> | up* |
| 09:58 | <@Belugas> | no... keep on, you're amusing :D |
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| 10:06 | <Sacro|Laptop> | x86 asm? |
| 10:06 | <Sacro|Laptop> | thats hardly cross platform |
| 10:06 | <boekabart> | Vikthor: Thanks. |
| 10:07 | <Eddi|zuHause2> | Sacro|Laptop: it's not for programming in, it's for reading the TTDP implementation |
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| 10:08 | <@Belugas> | wise Eddi|zuHause2 :) |
| 10:08 | <Sacro|Laptop> | Eddi|zuHause2: fair point |
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| 11:11 | <UndernotBuilder> | WTF |
| 11:16 | <Hendikins> | Well said. |
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| 11:16 | <hylje> | lol wut |
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| 11:30 | <XeryusTC> | http://www.tt-forums.net/viewtopic.php?p=591111#591111 :) |
| 11:32 | <hylje> | omg! train! on a track! |
| 11:32 | <hylje> | near the coastline! |
| 11:33 | [~] | boekabart is not impressed yet... does he miss something important? |
| 11:33 | |-| | Wolf01 [~wolf01@host58-235-dynamic.4-87-r.retail.telecomitalia.it] has joined #openttd |
| 11:33 | <Wolf01> | hello |
| 11:33 | <hylje> | Belugas: probably not |
| 11:34 | <hylje> | boekabart* |
| 11:34 | <hylje> | heh looks like irssi doesnt count actions when deciding who talked last |
| 11:35 | <Wolf01> | somebody who joins and see "Belugas: probably not" thinks about newindustries death :O |
| 11:35 | <boekabart> | then it should have been Wolf |
| 11:35 | <boekabart> | *Wolf01 |
| 11:36 | <Wolf01> | any suggestion about fixing the writing on the title screen when scrolling? |
| 11:36 | <XeryusTC> | boekabart: it's a train, one a two way line, in an OTTD game, and not brianetta's! |
| 11:36 | <XeryusTC> | Wolf01: redraw when you scroll :P |
| 11:37 | <XeryusTC> | like, redrawing every tick >:) |
| 11:37 | <Wolf01> | yes i tried |
| 11:37 | <Wolf01> | a big slowdown |
| 11:38 | <hylje> | overlay |
| 11:38 | <hylje> | transparent window |
| 11:39 | <Wolf01> | yes i already thought about placing a transparent gui there |
| 11:39 | <Wolf01> | and painting the letters over it |
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| 11:40 | <Wolf01> | http://img1.nnm.ru/imagez/gallery/a/d/9/e/c/ad9ec8b6577bfb2b3b2688c2415c64df_full.jpg lol |
| 11:41 | <hylje> | infinite loop tiem |
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| 12:07 | <UndernotBuilder> | what is the possibility of getting this patch http://www.tt-forums.net/viewtopic.php?t=32227 in trunk? |
| 12:08 | <Sionide> | high |
| 12:08 | <Sionide> | i reckon anyway.. |
| 12:08 | <Sionide> | Wolf01 is a genius |
| 12:09 | <Wolf01> | low, because i'm trying to find a decent way to get the full thing working well |
| 12:10 | <blathijs> | Wolf01: Isn't there a constant 74 somewhere? The 37 literal in that patch shouldn't be there |
| 12:10 | <blathijs> | TICKS_PER_DAY or something? |
| 12:10 | <Wolf01> | DAY_TICKS |
| 12:10 | <Wolf01> | DAY_TICKS/2, but if i want to change the day duration? |
| 12:11 | <Wolf01> | i might set it to "scroll every XX days" |
| 12:11 | <Wolf01> | instead of seconds |
| 12:11 | <blathijs> | I'm not really sure if we have a TICKS_PER_SECOND constant or some other way to measure time... |
| 12:12 | <Wolf01> | is not to measure time, but since a day (74 ticks) lasts for about 2 seconds |
| 12:12 | <@Bjarni> | well, if the game is overloading the system, the ticks/day doesn't match real time |
| 12:12 | <@Bjarni> | the same goes for fast forward |
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| 12:16 | <blathijs> | Wolf01: I mean, there is not really any way to measure real time (as opposed to in-game time) in a simple way (AFAIK) |
| 12:17 | <Wolf01> | is easy to change, i can do it now, as i'm working on it |
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| 12:41 | <Luukland> | total silance.... |
| 12:41 | <@Belugas> | silEnce |
| 12:41 | <Luukland> | >_< |
| 12:42 | <Luukland> | c'est français ^^ |
| 12:42 | <@Belugas> | ^_^ |
| 12:42 | <@Belugas> | meme pas! |
| 12:42 | <CIA-1> | OpenTTD: belugas * r9976 /trunk/src/ (4 files in 2 dirs): |
| 12:42 | <CIA-1> | OpenTTD: -Codechange: Declare a writable array of specs for industry and industry tiles. |
| 12:42 | <CIA-1> | OpenTTD: It will be initialized by the original data upon game start. |
| 12:42 | <CIA-1> | OpenTTD: Rename some enums to be more consistent too |
| 12:42 | <Luukland> | vingt-quatre to go |
| 12:42 | <Luukland> | 24 to go untill r10.000 :) |
| 12:42 | <@Belugas> | frenglish |
| 12:43 | <Luukland> | je le sais |
| 12:43 | <@Belugas> | He said "I know" ;) |
| 12:43 | <Luukland> | I know it... |
| 12:43 | <Luukland> | je sais = I know |
| 12:43 | <@Belugas> | "they"may not ! lol |
| 12:44 | <Luukland> | qu est ce-que tu habites? |
| 12:44 | <Luukland> | (where do you live?) |
| 12:44 | <+glx> | you asked "what' |
| 12:44 | <@Rubidium> | In a country far far away... |
| 12:45 | <@Belugas> | Luukland : PM |
| 12:49 | <Luukland> | hmmm, ok |
| 12:53 | <Luukland> | Rubidium? Zou u mij kunnen helpen met een openTTD server? (mag ik in query?) |
| 12:54 | <@Rubidium> | huh? |
| 12:54 | <@Belugas> | do it in PM, please Luukland |
| 12:54 | <Luukland> | (mag ik in query?) = darf ich Sie queryen? = May i query you ^^ |
| 12:55 | <Luukland> | i am polite enough to ask someone if i may query him/her, so i do not drop in, without permission :) |
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| 12:57 | <Luukland> | Rubidium? |
| 12:57 | <@Rubidium> | that last part of the sentence does not make any sense |
| 12:57 | <@Rubidium> | but how do you think *I* can help you any better than most of the others? |
| 12:58 | <Luukland> | i do not think that :P |
| 12:58 | <@Rubidium> | well, you did ask it directly to me |
| 12:59 | <Luukland> | hmm, you are right |
| 12:59 | |-| | Desolator [Desolator@82.79.212.198] has joined #openttd |
| 12:59 | <Luukland> | Could someone help me with setting up an OTTD server? |
| 12:59 | <Desolator> | dedicated or normal? |
| 12:59 | <@Rubidium> | the real question is, what have you already done? |
| 12:59 | <Luukland> | Xnothing :P |
| 12:59 | <Luukland> | i have windows |
| 13:00 | <Luukland> | i am firewalled twice |
| 13:00 | <Desolator> | like...? |
| 13:00 | <Luukland> | one router |
| 13:00 | <@Rubidium> | you need to forward some ports |
| 13:00 | <Luukland> | and also a livebox |
| 13:00 | <@DorpsGek> | Rubidium: OpenTTD uses TCP and UDP port 3979 for server <-> client communication and UDP port 3978 for masterserver (advsertise) communication (outbound) |
| 13:00 | <@Rubidium> | ^ those |
| 13:00 | <Luukland> | hmmm |
| 13:00 | <Luukland> | UDP also |
| 13:00 | <Luukland> | one moment please :P |
| 13:01 | <Desolator> | rubidium, do you have any useful @commands? |
| 13:01 | <Desolator> | @help |
| 13:01 | <@DorpsGek> | Desolator: help [<plugin>] [<command>] |
| 13:01 | <Desolator> | .... |
| 13:01 | <Desolator> | @help openttd |
| 13:01 | <@DorpsGek> | Desolator: Error: There is no command "openttd". |
| 13:01 | <Desolator> | @help openttd help |
| 13:01 | <@DorpsGek> | Desolator: Error: There is no command "openttd help". |
| 13:01 | <@Rubidium> | UDP is only needed if you want to be selectable from the ingame GUI |
| 13:01 | <Desolator> | oh well... |
| 13:02 | <CIA-1> | OpenTTD: rubidium * r9977 /branches/0.5/ (6 files in 4 dirs): [0.5] -Prepare 0.5 branch for release of 0.5.2. |
| 13:02 | <Desolator> | may I ask why it odesn't use TCP? |
| 13:02 | <UndernotBuilder> | :O |
| 13:02 | <Luukland> | i have opened port 3979 on my livebox, and router |
| 13:03 | <Luukland> | but i still can't find my own game |
| 13:03 | <Desolator> | open 3978 too, unless you want people typing ur ip |
| 13:03 | <Wolf01> | @help plugin command |
| 13:03 | <@DorpsGek> | Wolf01: Error: There is no command "plugin command". |
| 13:03 | <@Rubidium> | Desolator: because windows doesn't like opening 150 TCP connections at once |
| 13:03 | <hylje> | wut |
| 13:03 | <hylje> | ah serverinfo |
| 13:04 | <Desolator> | scream to M$ |
| 13:04 | <hylje> | like they listen |
| 13:04 | <UndernotBuilder> | hey w |
| 13:04 | <UndernotBuilder> | accidently pressed enter sorry |
| 13:05 | <UndernotBuilder> | how do you imagine a (O)TTD(P) speedrun? |
| 13:05 | <Luukland> | opened ports 3978 till 3979, but still can't find my own game |
| 13:06 | <Luukland> | even by typing the IP of my connection |
| 13:06 | <@Rubidium> | Luukland: you won't find your own game because it (usually) cannot connect to it due to the routing stuff |
| 13:06 | <Luukland> | correct |
| 13:06 | <@Rubidium> | did you enable advertising? |
| 13:06 | <Luukland> | no i did not |
| 13:06 | <Luukland> | now i did |
| 13:06 | <@Rubidium> | then it won't even be in the list |
| 13:07 | <Luukland> | advertising = on |
| 13:07 | <Luukland> | only if i search for LAN, i can find my own game |
| 13:07 | <@Rubidium> | Luukland: did you forward those ports, or did you only open them? |
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| 13:08 | <Luukland> | hmmmm... Good question |
| 13:08 | <Luukland> | ( I hate the Livebox) |
| 13:08 | <Luukland> | only opened it >_< |
| 13:08 | <Luukland> | *&$%&*(!) !!! |
| 13:09 | <Luukland> | NAT = forwarding? (or something?) |
| 13:09 | <@Belugas> | Network Address Translation |
| 13:10 | <@Rubidium> | it could be, but it could also be only for internal->external |
| 13:11 | [~] | Luukland goes searching the internet for portforwarding on a livebox |
| 13:12 | <+glx> | http://192.168.1.1 IIRC |
| 13:12 | <Desolator> | 127.0.0.1 |
| 13:12 | <Luukland> | ?? |
| 13:12 | <+glx> | Desolator: no the router can't be there |
| 13:13 | <Luukland> | Someone joined my game :S |
| 13:13 | <Desolator> | forward ports to 127.0.0.1 |
| 13:13 | <CIA-1> | OpenTTD: rubidium * r9978 /tags/0.5.2/ (. Makefile network.c openttd.vcproj openttd_vs80.vcproj): -Release 0.5.2. |
| 13:13 | <Desolator> | eek! |
| 13:13 | [~] | Luukland screams: It works!! |
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| 13:15 | <Luukland> | May i ask everyone to search for my server? |
| 13:15 | <UndernotBuilder> | my browser refuses to load any non-already-opened webpage, what can be happening? |
| 13:15 | <UndernotBuilder> | it is not loading even google |
| 13:15 | <Luukland> | I would like to test if you can join... |
| 13:15 | <UndernotBuilder> | I too want try |
| 13:15 | <Desolator> | don't look at me, I don't touch stables |
| 13:15 | <Luukland> | :P |
| 13:16 | <Desolator> | they're too "stable" |
| 13:16 | <Luukland> | and i am right now the host |
| 13:16 | <Luukland> | but i use also a slot |
| 13:16 | <Desolator> | so? |
| 13:16 | <Luukland> | i do not want to play on my own server ^^ |
| 13:16 | <Desolator> | bug the devs to make a bigger limit |
| 13:16 | <Desolator> | then make a dedicated server |
| 13:17 | <Luukland> | hmm, for Windows? |
| 13:17 | <Desolator> | yeah |
| 13:17 | [~] | Luukland is noob |
| 13:17 | <UndernotBuilder> | I can't neither search OTTD games |
| 13:17 | <Desolator> | there was a command-line for that... |
| 13:17 | <Luukland> | could you tell me how to do that? |
| 13:17 | <Desolator> | no idea |
| 13:17 | <Desolator> | Rubidium: ! |
| 13:18 | <Luukland> | :P |
| 13:18 | <@Rubidium> | Desolator: ? |
| 13:18 | <Desolator> | look above |
| 13:18 | <Desolator> | how do u start a dedicated server on win? |
| 13:18 | <@Rubidium> | ./openttd --help |
| 13:18 | <Thomas[NL]> | Luukland , -D [ip][:port] = Start dedicated server |
| 13:19 | <UndernotBuilder> | I too need help |
| 13:19 | |-| | vofflan [Vofflan@c-da5ee255.1240-1-64736c12.cust.bredbandsbolaget.se] has quit [Ping timeout: 480 seconds] |
| 13:19 | <Luukland> | Thomas[NL] :P, where should i type that? |
| 13:19 | <Desolator> | make a shortcut to openttd.org |
| 13:19 | <UndernotBuilder> | I can't load any page nor search openttd servers |
| 13:19 | <Desolator> | *openttd.exe |
| 13:19 | |-| | egladil [~egladil@duregladil.csbnet.se] has quit [Quit: This computer has gone to sleep] |
| 13:19 | <Luukland> | done |
| 13:20 | <Desolator> | w wait for my explorer.exe crash... |
| 13:20 | <Desolator> | *now |
| 13:20 | <Luukland> | >_< |
| 13:20 | <Desolator> | ok |
| 13:20 | <Desolator> | oen it's properties |
| 13:20 | <Desolator> | *open |
| 13:20 | <Thomas[NL]> | i just noticed: -x = Do not automatically save to config file on exit can't this been made standard ? |
| 13:20 | <Luukland> | Desolator one moment |
| 13:20 | <Luukland> | wait for my firefox crash |
| 13:21 | <Luukland> | >_< |
| 13:21 | <Eddi|zuHause> | Thomas[NL]: if that was standard, there would never be a config file |
| 13:22 | <Desolator> | "C:\OTTD\OpenTTD.exe" -D 82.77.167.49:3944 |
| 13:22 | <Thomas[NL]> | that's true... I thought it would solve this problem: http://tt-forums.net/viewtopic.php?t=32211 but it isn't either :) |
| 13:22 | <Desolator> | put something like that in the target property of the shortcut |
| 13:22 | <Luukland> | ok |
| 13:23 | [~] | Desolator farts |
| 13:23 | [~] | Desolator in order to clear the room of people with good smell |
| 13:24 | <Luukland> | euuh Desolator by replacing the target with that i get an error |
| 13:24 | <Desolator> | maybe you didn't set the corrent path.... |
| 13:24 | <Desolator> | ok, I got to go |
| 13:24 | <Desolator> | see ya |
| 13:24 | |-| | Desolator [Desolator@82.79.212.198] has quit [Quit: Leaving IRC] |
| 13:24 | <Luukland> | >_< |
| 13:25 | <Thomas[NL]> | Luukland what path do you use now? |
| 13:25 | <Luukland> | "C:\Program Files\OpenTTD\OpenTTD.exe -D XX.XXX.XX.XXX:3797" |
| 13:26 | <Thomas[NL]> | try putting -D xxx... behind the " |
| 13:27 | <Luukland> | hmmm |
| 13:27 | <Luukland> | it accepts the target |
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| 13:28 | <Luukland> | but when i double click on the shortcut, a small screen opens |
| 13:28 | <Luukland> | nothing more |
| 13:28 | <Thomas[NL]> | btw your ip is not needed i think |
| 13:29 | <Luukland> | ok |
| 13:29 | <Luukland> | it works |
| 13:29 | <Luukland> | it says something about: master server :S |
| 13:29 | [~] | Hendikins fixes up his port forwarding so that he can host games on both his connections |
| 13:30 | <Luukland> | Thomas[NL]? What should i do next? |
| 13:30 | <Thomas[NL]> | Luukland, read http://wiki.openttd.org/index.php/Dedicated_Servers |
| 13:31 | <Thomas[NL]> | in openttd.cfg you can set many settings |
| 13:31 | <Hendikins> | Is there a setting to disable aircraft completely? :P |
| 13:32 | <Luukland> | hmmm ok Thomas[NL] thx |
| 13:32 | <hylje> | Hendikins: yes |
| 13:32 | <Luukland> | the .cfg in the directory correct? |
| 13:32 | <Thomas[NL]> | Hedinkins, max_ships = 0 maybe |
| 13:32 | <Thomas[NL]> | yes |
| 13:32 | <hylje> | max_planes is closer to it |
| 13:32 | <hylje> | ships = boats |
| 13:32 | <Thomas[NL]> | :P whoops |
| 13:32 | <Wolf01> | goosh... is a pain to draw the letters in a window :( |
| 13:32 | <Hendikins> | Yeah, I might set max_planes = 0 in my configs. |
| 13:34 | <Luukland> | And Thomas[NL] if i want to pause the server directly |
| 13:34 | <Wolf01> | the OPENTTD writing with a black background is the same for you? |
| 13:35 | <Luukland> | so it does not run, also if someone joins |
| 13:35 | <Luukland> | so that it is paused "for ever" |
| 13:35 | <Thomas[NL]> | if you run the server via the console just type pause |
| 13:36 | <Luukland> | ok :P |
| 13:36 | <Wolf01> | or rcon password pause |
| 13:36 | <Luukland> | hmmmm |
| 13:36 | <Luukland> | ok |
| 13:37 | <Luukland> | (and where can i set the scenario?) |
| 13:38 | <Thomas[NL]> | * ls - List the files of the current directory, a number will be beside each one, which represents <no> below. |
| 13:38 | <Thomas[NL]> | * cd <no> - Go to directory <no> as listed with ls. |
| 13:38 | <Thomas[NL]> | * load <no> - Loads file <no> as listed with ls. |
| 13:38 | <Thomas[NL]> | i think |
| 13:38 | <Thomas[NL]> | read the wiki |
| 13:39 | <Luukland> | ah :P |
| 13:39 | <Luukland> | thx |
| 13:40 | <Wolf01> | you can't load scenarios |
| 13:40 | <Luukland> | :S |
| 13:40 | <Wolf01> | start them with normal game, save them and load the savegame |
| 13:41 | <Thomas[NL]> | the wiki says you can :o |
| 13:41 | <Wolf01> | don't ask me why loading scenarios is not possible... i tried, and i was able only this way |
| 13:41 | <Thomas[NL]> | -g "scenario/Africa and Middle-East.scn" for example |
| 13:41 | <Luukland> | you can also load savegames and scenarios |
| 13:41 | <Luukland> | ^^ |
| 13:42 | <Wolf01> | that is the command line, you can't from the dedicated server console |
| 13:43 | |-| | MUcht [~Mucht@p57a0ea03.dip.t-dialin.net] has joined #openttd |
| 13:43 | <Wolf01> | i also have a dedicated icon on my desktop with only -g, so i can drag&drop every savegame or scenario i want over it and play directly |
| 13:46 | <Hendikins> | You know what would theoretically be nice? P2P ottd. |
| 13:46 | <Luukland> | -__ |
| 13:46 | <Luukland> | Wolf01 what should be the target then? |
| 13:46 | <Hendikins> | If for no other reason than having redundant access to my games :P |
| 13:46 | |-| | Mucht_ [~Mucht@p57a0fcb6.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] |
| 13:47 | <Wolf01> | i call it "play, now!" |
| 13:48 | <Wolf01> | i like to have an entire set of icons: game, editor, server, docs..." |
| 13:48 | <@Rubidium> | Hendikins: p2p as in peer-to-peer? That is a theoretical nightmare to get properly synchronized |
| 13:48 | <Hendikins> | Rubidium: No, it would be a practical nightmare to get properly synchronised. Theoretically it would work like a charm, as everything does in theory :) |
| 13:49 | <Luukland> | and i also get 10x a minute a irritating message in my dedicated server: it says: NED UDP queryd from 764:65:74:094 |
| 13:49 | <Luukland> | how can i turn that off? |
| 13:50 | <Luukland> | *NED = NET |
| 13:50 | <Hendikins> | How about just ignoring it? |
| 13:50 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll_9975.diff |
| 13:50 | |-| | Osai^2 [~Osai@pD9EB7237.dip.t-dialin.net] has joined #openttd |
| 13:50 | <Luukland> | Hendikins if you want to type your command |
| 13:50 | <Wolf01> | i don't know how to make it better |
| 13:50 | <Luukland> | it is very irritating |
| 13:50 | <Hendikins> | Luukland: ...it won't matter. I run dedicated :) |
| 13:50 | <Luukland> | >_< |
| 13:50 | |-| | kaan [jfk@82.192.152.195] has joined #openttd |
| 13:50 | <kaan> | hi all |
| 13:50 | <Luukland> | kaan :) |
| 13:51 | <Luukland> | of BuildOTTD? |
| 13:51 | <kaan> | yup :) |
| 13:51 | <Luukland> | well, i have some problems :) |
| 13:51 | <kaan> | oki |
| 13:51 | <Luukland> | query ok with you? |
| 13:51 | <kaan> | sure, fire away :) |
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| 13:53 | |-| | Osai [~Osai@pD9EB7237.dip.t-dialin.net] has quit [Read error: Connection reset by peer] |
| 13:53 | |-| | Osai^2 [~Osai@pD9EB7237.dip.t-dialin.net] has quit [Read error: Connection reset by peer] |
| 13:55 | <CIA-1> | OpenTTD: rubidium * r9979 /trunk/ (6 files in 4 dirs): -Merge: release changes from 0.5. |
| 13:56 | <Wolf01> | uhm, i just found a bug, the game crashes when i try to resize the window :\ |
| 13:56 | <Luukland> | 0_o |
| 13:56 | <Luukland> | 21r's till the magical 10.000 :) |
| 13:57 | <@Bjarni> | Wolf01: head or 0.5.2? |
| 13:57 | <Wolf01> | head |
| 13:57 | <Wolf01> | almost |
| 13:57 | <@Bjarni> | ok |
| 13:57 | <@Bjarni> | it worked when I tried it with 0.5.2 a moment ago |
| 13:57 | <@peter1138> | seems ok for me, right now |
| 13:57 | <Wolf01> | no, my patch |
| 13:58 | <@peter1138> | oh, heh |
| 13:58 | |-| | [peter1138][peter1138] changed the topic of #openttd: 0.5.2 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices |
| 13:58 | |-| | [peter1138][peter1138] changed the topic of #openttd: 0.5.2-RC1 | Website: *.openttd.org (DevBlog: blog, Translator: translator2, Gameservers: servers, Nightly-builds: nightly, WIKI: wiki, SVN mailinglist: maillist, Dev-docs: docs, Bug-reports: bugs) | #openttd.notice for FS + SVN notices |
| 13:58 | <@peter1138> | lol |
| 13:58 | <@Bjarni> | works in head for me as well |
| 13:58 | <Luukland> | :S |
| 13:58 | <@Bjarni> | damn |
| 13:58 | [~] | Bjarni slaps Wolf01 |
| 13:59 | <Wolf01> | :D |
| 13:59 | |-| | dihedral [~dihedral@dslb-084-056-218-105.pools.arcor-ip.net] has joined #openttd |
| 13:59 | <@Bjarni> | please tell that it's your modified code that crashes and not the clean one |
| 13:59 | <@Bjarni> | now we went bug hunting for it :/ |
| 13:59 | <@peter1138> | Bjarni, we should charge him for our time |
| 13:59 | <@Bjarni> | yeah |
| 13:59 | <@peter1138> | €75 an hour, minium 1 hour, 2 people... |
| 14:00 | <Wolf01> | i just linked the patch some minutes ago |
| 14:01 | <@Bjarni> | we were busy releasing so we didn't pay attention until you said your game crashed |
| 14:01 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll_9975.diff <- |
| 14:01 | <CIA-1> | OpenTTD: rubidium * r9980 /trunk/os/win32/installer/ (install.nsi notice.ini): -Merge: Windows Installer changes in 0.5 (r9864). |
| 14:03 | <Luukland> | ah rr980 |
| 14:03 | <Luukland> | download!! :P |
| 14:04 | <UndernotBuilder> | !openttd commit 1337 |
| 14:04 | <_42_> | Commit by tron :: r1337 /trunk/ (15 files) (2005-01-03 12:56:22 UTC) |
| 14:05 | <_42_> | Use MapMax[XY]() (or MapSize[XY]() if appropriate) instead of TILE_MAX_[XY] |
| 14:05 | |