| --- | Log | opened Mon May 28 00:00:20 2007 |
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| 00:18 | <Jerub> | yipe |
| 00:18 | <Jerub> | http://www.tt-forums.net/files/scr4_131.png |
| 00:18 | <Jerub> | that just scares me. |
| 00:19 | <_Mist_> | yowsa |
| 00:19 | <Jerub> | oh, that's ttdpatch only |
| 00:19 | <Jerub> | and requires pbs. |
| 00:19 | <_Mist_> | pbs? |
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| 00:20 | <Jerub> | path based signalling |
| 00:20 | <_Mist_> | right |
| 00:21 | <Jerub> | http://www.tt-forums.net/viewtopic.php?p=586956 is interesting too. Interesting use of the new bridge stuff. |
| 00:21 | <Jerub> | but would work on a normal track too with extended station entrance.. |
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| 01:51 | <mikk36> | damn it's hot here... :/ |
| 01:51 | <mikk36> | http://weather.ee/ |
| 01:52 | <mikk36> | and it's still rising quickly |
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| 02:27 | <mikk36> | 23 and rising :( |
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| 02:57 | <Luukland> | Purno, precies de goede :P |
| 02:57 | <Luukland> | die industrieset van jou, werkt ie ook bij openTTD? |
| 02:57 | <Purno> | ik heb geen industrieset gemaakt |
| 02:57 | <Luukland> | :S |
| 02:59 | <Luukland> | grmbl, your right, het is die van pikkabird -_- |
| 02:59 | <Luukland> | weet jij toevallig wel hoe ik newcargos en newindustries switches aan kan zetten binnen openTTD? |
| 03:02 | <Luukland> | Purno? |
| 03:02 | <Purno> | nopes |
| 03:02 | <Purno> | weet ik niet |
| 03:02 | <Luukland> | :P |
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| 03:04 | <@peter1138> | what? |
| 03:04 | <mikk36> | could you guys please talk on english ? |
| 03:05 | <mikk36> | in* |
| 03:05 | <Luukland> | was just a chat between us :P |
| 03:05 | <Luukland> | i will translate it for you |
| 03:06 | <Luukland> | weet jij toevallig wel hoe ik newcargos en newindustries switches aan kan zetten binnen openTTD? <<<>>> Do you know how to put the switches newcargos and newindustries on in OpenTTD? |
| 03:06 | <@peter1138> | switches. lol |
| 03:06 | <@peter1138> | newcargos is always on |
| 03:06 | <@peter1138> | newindustries will be always on when it's finished |
| 03:07 | <Luukland> | hmm, according to the newgrf i use, it sais: newcargos and newindustries must be on |
| 03:07 | <Luukland> | and then it deactivates itself |
| 03:07 | <@peter1138> | well, ok, newcargos is always on the nightlies |
| 03:07 | <@peter1138> | but a grf error message may not distinguish between them |
| 03:07 | <Luukland> | i use nightly's :P |
| 03:08 | <@peter1138> | i.e. the grf may check for cargos, then check for industries, and then display the same error message for either |
| 03:08 | <mikk36> | newindustries is not in the nighlties yet, peter1138 ? |
| 03:08 | <@peter1138> | no |
| 03:09 | <mikk36> | then that error is understandable |
| 03:09 | <Luukland> | :S |
| 03:11 | <mikk36> | what's still mystery for you ? |
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| 03:13 | <Luukland> | nothing mikk36 |
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| 03:42 | <Frostregen> | Rubidium: thx for fs#813... gave me quite a headache yesterday...thought i did something wrong (copy&paste) |
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| 07:02 | <Jerub> | that industry patch I've been playing with has been awesome |
| 07:02 | <Noldo> | which one? |
| 07:02 | <Jerub> | the entire game changes. |
| 07:03 | <Jerub> | http://www.tt-forums.net/viewtopic.php?t=30898 |
| 07:03 | <Jerub> | it's suddenly no longer "I wonder how far I can carry coal" |
| 07:07 | |-| | kaan [~klaus@82.192.152.195] has joined #openttd |
| 07:07 | <kaan> | hello all |
| 07:07 | <@peter1138> | newindustries helps that |
| 07:07 | <kaan> | you sure? |
| 07:07 | <hylje> | no |
| 07:07 | <kaan> | I dont want to stop greeting you :) |
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| 07:16 | <kaan> | now thats a rare sight |
| 07:16 | <kaan> | ubuntu just asked me to reboot after an automatic softwareupdate |
| 07:17 | <@Rubidium> | then there must be some major kernel bug or so |
| 07:17 | <kaan> | it did get e new kernelimage :) |
| 07:17 | <kaan> | i better reboot then :P |
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| 07:18 | <Sionide> | give or take, it's the only time you'll need to reboot after an ubuntu update |
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| 07:22 | <kaan> | there, should be settled now :) |
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| 07:22 | |-| | mode/#openttd [+v glx] by ChanServ |
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| 07:42 | <Jerub> | hm. need to report bugs to the author though. |
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| 07:47 | [~] | Tobin waves |
| 07:47 | <redmonkey> | why aren't you on freenode anymore? |
| 07:47 | [~] | Kjetil chops Tobins hand off. Keep your hands in the vehicle at all times |
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| 07:48 | <Tobin> | redmonkey: You mean why isn't the channel there anymore? |
| 07:49 | <redmonkey> | yes, thats what i meant :) |
| 07:49 | <Tobin> | There were lots of reliability problems, IIRC. |
| 07:49 | <Tobin> | Frequent netsplits and the like. |
| 07:49 | <+glx> | and spam |
| 07:49 | <Kjetil> | (and the now dead lilo was an idiot) |
| 07:49 | <TrueBrain> | there was nothing wrong with the reliability in fact |
| 07:49 | <Tobin> | I think the frequent lilo spam annoyed people too. |
| 07:50 | <TrueBrain> | it was perfectly okay |
| 07:50 | <TrueBrain> | it were the restrictions |
| 07:50 | <Tobin> | Kjetil: Yeah. |
| 07:50 | <TrueBrain> | no PM without registering...... |
| 07:50 | <TrueBrain> | shit like that |
| 07:50 | <TrueBrain> | nobody wants an IRC Network where you are limited in your freedom |
| 07:50 | <redmonkey> | oh okay.. i hope you'll have more luck on this server here |
| 07:50 | <TrueBrain> | so far it works just fine :) |
| 07:51 | <+glx> | we had a "little" problem when they upgraded services, but that's all |
| 07:51 | <TrueBrain> | everyone is allowed to make mistakes from time to time :) |
| 07:51 | <+glx> | but they are very reactive |
| 07:52 | <TrueBrain> | you can say that again :) |
| 07:52 | <TrueBrain> | it took them, what, 2 minutes? :p |
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| 07:53 | <+glx> | TrueBrain: I'm not talking about the 'disconnection' but the little bug you found |
| 07:54 | <TrueBrain> | glx: I Was talking about that too :) |
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| 08:09 | <XeryusTC> | <TrueBrain> nobody wants an IRC Network where you are limited in your freedom <- total anarchy ftw! |
| 08:13 | <Eddi|zuHause3> | lack of restrictions != lack of rules |
| 08:14 | <Eddi|zuHause3> | rules ::= you can break them, but you have to live with the consequences |
| 08:14 | <Eddi|zuHause3> | restrictions ::= you cannot break them |
| 08:14 | <Jerub> | in my experience, everyone who remains after someone is banned is respectful of their lack of freedom. |
| 08:17 | <Tobin> | Jerub: It helps that people who get banned are usually annoying. |
| 08:18 | <@peter1138> | hmm, but bjarni's not banned yet |
| 08:19 | <Eddi|zuHause3> | yeah, that makes me wonder from time to time, too :) |
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| 08:56 | <UndernotBuilder> | can we rename DorpsGek to Wire so when we kick someone appears "jasperthecat1 has been kicked by Wire..." ? |
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| 08:57 | <TheJosh> | Hey all |
| 08:57 | <TheJosh> | long time no see |
| 08:57 | <hylje> | hi |
| 08:57 | <TheJosh> | whats up (other then the sky, trams, and train groups) |
| 08:58 | <hylje> | err, nothing? |
| 08:58 | <TheJosh> | 2 wicked features at practically the same time. 0.6 is going to be so awsome |
| 08:59 | <redmonkey> | is there a list of whats going to be new in version 0.6? |
| 08:59 | <Sionide> | TheJosh, two new zoom levels...? |
| 08:59 | <kaan> | yup, in the wiki somewhere |
| 08:59 | <+glx> | somewhere in the wiki |
| 08:59 | <kaan> | heh |
| 08:59 | <TheJosh> | i was thinking of another feature the other day, havent started a patch yet. I was going to be 'clone quantities'. my only issue was i wanted to know if you can capture ctrl on a button click |
| 08:59 | <redmonkey> | ok, i'll check, thanks |
| 08:59 | <@Rubidium> | under 'development' to be a little more precise |
| 08:59 | <UndernotBuilder> | a question: can be added to town founding patch a option for random cities generation like industries? |
| 09:00 | <TheJosh> | Sionide: i know, how cool are they? |
| 09:00 | <Sionide> | TheJosh, very! |
| 09:00 | <TheJosh> | UndernotBuilder: you can generate random cities...in the scenario editor |
| 09:00 | <TheJosh> | random industries i mean |
| 09:01 | <kaan> | http://wiki.openttd.org/index.php/Roadmap_0.6 |
| 09:01 | <UndernotBuilder> | but I mean ingame, so suddenly appears "A new town is being builded near [another town] |
| 09:01 | <kaan> | there it was |
| 09:01 | <UndernotBuilder> | so for 0.6.0 only lacks newindustries and bugfixes? |
| 09:02 | <kaan> | seems that way |
| 09:02 | <TheJosh> | UndernotBuilder: if that was to happen, i would put in a different patch. |
| 09:02 | <UndernotBuilder> | better so ;) |
| 09:03 | <TheJosh> | so we should all work on newindustries to get it done? |
| 09:03 | <UndernotBuilder> | the problem is where two people work on the same line, it should get conflicts |
| 09:03 | <hylje> | conflicts are what subversion is made to migitate |
| 09:04 | <TheJosh> | yeah i know. i made a cities patch about the same time as maethdros (i know i probs spelt his nick wrong) |
| 09:04 | <UndernotBuilder> | What means "Cargo translation table support" in the roadmap? |
| 09:05 | <TheJosh> | Should some of the minor features that have been added get listed there as well? such as the zoom levels, trams, and train groups? |
| 09:07 | <UndernotBuilder> | what happened to new map array? is it under development yet? |
| 09:07 | <+glx> | no |
| 09:08 | <UndernotBuilder> | so what's up with that? |
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| 09:11 | <TheJosh> | hey are there any plans for a specific grf to be used for trams in the future? one that comes stock-standard? |
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| 09:13 | <kaan> | i think that there is generally just hope that someone makes a trams set that supports company colors |
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| 09:17 | <TheJosh> | how hard is it to make a GRF? ill give it a shot |
| 09:17 | <@Belugas> | quite easier than what people imagine |
| 09:17 | <kaan> | I have no idea |
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| 09:19 | <TheJosh> | is there like a tool or something? |
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| 09:20 | <+glx> | text editor + pcx editor + grfcodec |
| 09:21 | <+glx> | and wiki.ttdpatch.net |
| 09:21 | <@Belugas> | the latter is REALLY needed! |
| 09:21 | <@Belugas> | like... KNOW it |
| 09:22 | <TheJosh> | the devs really look up to ttdp dont they |
| 09:24 | <TheJosh> | ill see if i can make a NewGRF (probably based on the bus one) |
| 09:24 | [~] | geoffk started to make a webgui tool for grfs |
| 09:24 | <geoffk> | i got nowhere with it yet thugh im still learnign basics of how they work |
| 09:24 | <@Belugas> | [10:21][10:21] <TheJosh> the devs really look up to ttdp dont they <--- what do you mean?? |
| 09:25 | <geoffk> | all the useful info is on ttdpatch |
| 09:25 | <TheJosh> | Belugas: i keep seeing references to things ttdp do thats all. |
| 09:25 | <TheJosh> | doesnt bother me, they have some excellent ideas. and OpenTTD does some really cool stuff too. |
| 09:26 | <TheJosh> | the big bonus for OpenTTD is the fact that one day it could be an independent program, but TTDP could not |
| 09:26 | <TheJosh> | meh |
| 09:26 | <hylje> | magic bridges |
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| 09:27 | <hylje> | vehicle cloning |
| 09:27 | <geoffk> | iiirc the plan is for openttd to be standalone by version 0.7 |
| 09:27 | <redmonkey> | and OpenTTD is available for Unix and other operating systems |
| 09:27 | <geoffk> | possibly a coule of years off in dev yet |
| 09:27 | <geoffk> | couple* |
| 09:29 | <TheJosh> | does anyone like the idea of a 'clone quantity' patch, where you can enter the number of times to clone a train/bus/truck/tram/ship/plane? |
| 09:30 | <geoffk> | could be useful on my longer bus routes |
| 09:30 | <@Belugas> | the goal of ttdp is not to be independant. And we decided to hook ourselves on their NFO-grf specs, since it adds a lot to the game. That is why. |
| 09:30 | <TheJosh> | so if your crazy like me and want to have 500 busses service 3 stations (see how much of a trafic jam you can get) it doesnt take you 15 mins to clone em all |
| 09:30 | <TheJosh> | Belugas: makes a lot of sence |
| 09:30 | <@Belugas> | and it means reading ASM in order to understand what they do :S |
| 09:30 | <@Belugas> | yurk |
| 09:33 | <TheJosh> | is it very hard to 'clone' a .grf into a NewGRF, thus to clone the bus grf to make trams (and then just add little electrical wires coming from the top)? |
| 09:34 | <geoffk> | i cloned a ford tmodel truxk with one of the sh trains wow did it run fast on rails |
| 09:35 | [~] | Hendikins growls at a town |
| 09:35 | <Hendikins> | I've bribed and serviced my way up to excellent, and they still won't let me remove a tile of road I want gone. |
| 09:35 | <TheJosh> | you almost need to have the 'standard' tram set as a GRF not a NewGRF (until everything else is a NewGRF) |
| 09:36 | <TheJosh> | meh im off to bed |
| 09:36 | <TheJosh> | cya all round |
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| 09:43 | <Eddi|zuHause3> | <Hendikins> I've bribed and serviced my way up to excellent, and they still won't let me remove a tile of road I want gone. <- you have to enable a patch setting, or you will never be able to remove a road that is connected on both ends |
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| 09:46 | <coronel> | Anyone getting segmentation faults in 0.5.1 in network games? |
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| 09:51 | <@peter1138> | hmm, scrolling viewport |
| 09:51 | <@peter1138> | as in, smooth scrolling |
| 09:51 | <@peter1138> | now, should that be a patch option? ;p |
| 09:52 | <elmex> | coronel: yes |
| 09:52 | <geoffk> | coronel, not me im using the linux source |
| 09:52 | <elmex> | coronel: try 0.5.2-rc1 |
| 09:52 | <elmex> | geoffk: i'm also using the source of 0.5.1,and it crashed once with a segfault |
| 09:52 | <geoffk> | i always run my network games on dedicated server |
| 09:52 | <elmex> | yea |
| 09:52 | <elmex> | my dedicated 0.5.1 once crashed with segfault |
| 09:53 | <geoffk> | elmex, i was havign problems wiht it but i was having probs wtih everything on my system was something wrong with my OS install |
| 09:53 | <elmex> | oh |
| 09:53 | <elmex> | redhat? |
| 09:53 | <geoffk> | no slackware i tihnk it was all my fault though |
| 09:53 | <hylje> | redhat, whut? |
| 09:53 | <elmex> | ah, k |
| 09:54 | <elmex> | i've got the most weird segfault with redhat in my linux life |
| 09:54 | <geoffk> | basicaly i only burned the 1st disk and then pulled in the rest of the packages on the disks and did installpkg *.tgz |
| 09:54 | <geoffk> | and KDE was crashing nonstop specialy wiht games |
| 09:54 | <geoffk> | sig11 segfault |
| 09:55 | <geoffk> | whoch was on slackware 11.0, for now i've reverted to 10.2 which i had all the disks bured and done the install normaly ad now its problem solved |
| 09:57 | <geoffk> | i should of done a pxeboot/tftp install which i will try when i can be bothered im sure that will work, i dont liek burnig disks aymore produces loads of usless disks when they are outof date, i use a few distros for different things |
| 09:58 | <Eddi|zuHause3> | use rw disks, and archive the images on a hdd |
| 09:58 | <geoffk> | my dedicatated servers run on Xen virtual machines under debian |
| 09:59 | <redmonkey> | i hope that it's still possible to use the original graphics when you put the new graphics in.. in version 0.7+ |
| 09:59 | <geoffk> | its one way, but i find cdrom in general is a poor technologfy, i got about 20 borken drives no loger work and disks break too easy |
| 09:59 | <geoffk> | cd's/cdrom's have been my biggest source of problems over many years |
| 10:07 | <UndernotBuilder> | http://www.tt-forums.net/viewtopic.php?t=32222 |
| 10:08 | <UndernotBuilder> | for me it will be a simple bugfix |
| 10:12 | <UndernotBuilder> | !current revision |
| 10:12 | <UndernotBuilder> | !revision |
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| 10:27 | <geoffk> | oo' sarco the day lenth patch man, i was messing wiht that last night til very late but im so useless and could't get it working |
| 10:28 | <geoffk> | i was reading its in the miniIN which i never used before was trying to figure it out but failed |
| 10:30 | <geoffk> | was 1st time i messed with diff and patch cmds handy stuff but i fear i was doing it all wrong somewhere |
| 10:30 | <geoffk> | would be very nice to see it make it into a full release its wha i wat badly |
| 10:30 | <geoffk> | what i want* |
| 10:30 | <Eddi|zuHause3> | two things about patches |
| 10:31 | <Eddi|zuHause3> | 1) don't try to extract patches from the miniin, use the original (trunk) versions that are usually to find on the forums |
| 10:31 | <geoffk> | just 2 :0 |
| 10:31 | <geoffk> | im not sure how that works tbh |
| 10:32 | <Eddi|zuHause3> | 2) make sure to use a current version of the patch, you might need some heavy wizardry to update them beyond key versions like the makefile rewrite and cpp port |
| 10:32 | <geoffk> | im not familiar with openttd dev and im not a good coder |
| 10:32 | <geoffk> | i noticed a lot of the lines i needed to edit weren't in my files, i tried patching 0.5.1 and messing wiht the nightly |
| 10:33 | <geoffk> | i may have to just be patient for now and wait for it to get ito a release |
| 10:33 | <geoffk> | its got me looking and learnig though which is a good thing |
| 10:33 | <Eddi|zuHause3> | the diff file usually includes the revision number of the patch |
| 10:34 | <Eddi|zuHause3> | and the diff name usually hints to the branch it was based on |
| 10:34 | <geoffk> | i see i'll keep that in mind |
| 10:34 | <geoffk> | i mgiht have anther look at it later |
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| 10:35 | <Sacro> | geoffk: if you press tab when typing my nick it will autocomplete |
| 10:35 | <Eddi|zuHause3> | 0.5 branch and trunk have very big differences, a diff that applies to one will almost certainly not apply to the other |
| 10:35 | <Sacro> | then i get a highlight telling me someone's talking to me |
| 10:36 | <geoffk> | Sacro, ah i thought if i typed it you get same i notice i used a lowercase |
| 10:36 | <Sacro> | geoffk: you misspelt it |
| 10:36 | <UndernotBuilder> | can we rename DorpsGek to Wire so when we kick someone appears "jasperthecat1 has been kicked by Wire..." ? |
| 10:36 | <geoffk> | oops ah yeah so i did sorry |
| 10:36 | <Sacro> | call him peer :p |
| 10:36 | <geoffk> | i been reading you name as sarco for days |
| 10:37 | <geoffk> | i nede to learn o read properly |
| 10:37 | <geoffk> | and then how to type |
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| 10:44 | <redmonkey> | why doesnt chris sawyer release the grafphic and data files under the GPL? does he have a special reason? |
| 10:45 | <geoffk> | redmonkey, its probably not upto him |
| 10:45 | <TrueBrain> | http://www.tt-forums.net/viewtopic.php?p=590774 <- let us know what you think! |
| 10:45 | <geoffk> | depends who the publisher was |
| 10:45 | <geoffk> | iirc he didnt make the graphics personaly |
| 10:46 | <Sacro> | 10,000 aint much fun |
| 10:46 | <Sacro> | its 10480 |
| 10:46 | <Sacro> | err... |
| 10:46 | <Sacro> | no thats not right |
| 10:46 | <TrueBrain> | 10240 |
| 10:46 | <Sacro> | TrueBrain: indeed! |
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| 10:46 | <lolman> | Was about to say |
| 10:46 | <TrueBrain> | but, for a moment assume something is going to happen |
| 10:46 | <TrueBrain> | what would you think it would be? |
| 10:46 | <TrueBrain> | please do post replies :) |
| 10:47 | <Sacro> | mmm, maybe the secret branch |
| 10:47 | <Sacro> | :O NEW MINI-IN |
| 10:47 | <lolman> | If only :o |
| 10:47 | <TrueBrain> | the winner will get a cookie from me :) |
| 10:47 | <redmonkey> | TT without the original graphics wouldn't be the same anymore. i hope it'll be always possible to use the original graphics in further OpenTTD versions |
| 10:47 | <Sacro> | http://www.tt-forums.net/viewtopic.php?p=590631#590631 is crosspostedf |
| 10:47 | <redmonkey> | s/further/future |
| 10:47 | <geoffk> | redmonkey, yeah i hope they say although i fear they may evetualy become redundant if it becomes standalone |
| 10:48 | <geoffk> | stay* |
| 10:48 | <Sacro> | with this http://www.tt-forums.net/viewtopic.php?p=590630#590630 |
| 10:48 | <geoffk> | playing online anyway, because others will have to have the original graphics tpp |
| 10:48 | <geoffk> | too |
| 10:50 | <Eddi|zuHause3> | <TrueBrain> the winner will get a cookie from me :) <- says the person who has full control over what will happen :p |
| 10:51 | <TrueBrain> | :) :) :) :) |
| 10:51 | <TrueBrain> | I love having power :) |
| 10:53 | <Sacro> | actually, i wouldn't be surprised if we get half a dozen commits all together |
| 10:53 | <TrueBrain> | it wouldn't really suprise me either, I dunno if all devs are collecting their commits or not |
| 10:53 | <TrueBrain> | they won't tell me :( |
| 10:54 | <TrueBrain> | ( I don't think they trust me) |
| 10:54 | <Sacro> | TrueBrain: you are shifty |
| 10:54 | <TrueBrain> | shifty? |
| 10:55 | <Sacro> | untrustworthey :P |
| 10:55 | <TrueBrain> | Yeah, I know :) |
| 10:56 | <TrueBrain> | power can do strange things with people |
| 10:56 | <TrueBrain> | @deop peter1138 |
| 10:56 | |-| | mode/#openttd [-o peter1138] by DorpsGek |
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| 10:57 | |-| | mode/#openttd [+o peter1138] by Belugas |
| 10:57 | <@Belugas> | yup :) |
| 10:57 | <TrueBrain> | :) |
| 10:58 | <TrueBrain> | lalalaa |
| 10:58 | <@Belugas> | pouett pouett! |
| 10:59 | <TrueBrain> | #I would dance, I would sing, to be mad, for my King |
| 11:00 | <Sacro> | what have you lot been smoking? |
| 11:00 | <TrueBrain> | my gf is away for several days now already, and I just miss her |
| 11:00 | <kaan> | salmon mostly |
| 11:00 | <TrueBrain> | what else did you expect? :) |
| 11:00 | <Sacro> | maybe bacon |
| 11:00 | <Sacro> | or cheese |
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| 11:01 | [~] | TrueBrain hugs Belugas |
| 11:02 | <TrueBrain> | you guys are boring :( |
| 11:06 | <@Belugas> | maybe because some of us a re WORKING! |
| 11:06 | <TrueBrain> | Aawwwhhh |
| 11:06 | [~] | TrueBrain hugs Belugas |
| 11:06 | [~] | Belugas gives back the hug ;) |
| 11:07 | <TrueBrain> | :) :) |
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| 11:09 | <Eddi|zuHause3> | working? it is a holiday here... |
| 11:09 | <TrueBrain> | LEAVE! ALL LEAVE! :( |
| 11:09 | <Eddi|zuHause3> | "Pfingstmontag" |
| 11:09 | <TrueBrain> | yup |
| 11:10 | <@Belugas> | we do not have the same holidays as you ... |
| 11:11 | <@Belugas> | i would like to be on holiday |
| 11:11 | <@Belugas> | #Let me take you far away |
| 11:11 | <@Belugas> | #You'd like |
| 11:11 | <@Belugas> | #A Holiidaaaaaaaaaaaaaay |
| 11:11 | <TrueBrain> | wow, installing WebGUI is.... complex! |
| 11:15 | <TrueBrain> | I am glad to read I am not the only one loosing it in here |
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| 11:16 | <TrueBrain> | welcome Vikthor |
| 11:16 | <Vikthor> | Hi |
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| 11:25 | <Wolf01> | hello |
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| 11:52 | |-| | mode/#openttd [+v glx] by ChanServ |
| 11:54 | <CIA-1> | OpenTTD: peter1138 * r9962 /trunk/src/ (10 files in 2 dirs): -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll' |
| 11:54 | <Wolf01> | good |
| 11:54 | <Wolf01> | i just red the topic about this feature |
| 11:56 | <@peter1138> | i hope i got the speed about right, heh |
| 11:57 | <@peter1138> | haha |
| 11:57 | <@peter1138> | it's very smooth with fast forward on (like many things) |
| 11:58 | <Wolf01> | now i want to try to make a new feature: random title screen position in the map every 10s |
| 11:59 | <@peter1138> | someone tried that before |
| 11:59 | <@peter1138> | luca iirc |
| 11:59 | <hylje> | smooth scroll in practice? |
| 12:00 | <@peter1138> | hmm? |
| 12:00 | <hylje> | i mean, what does it do |
| 12:01 | <@peter1138> | if you click on the location/eye button in things it takes you there 'slowly' |
| 12:02 | <Wolf01> | yeah, i like it :D |
| 12:02 | <@peter1138> | and from the viewport |
| 12:03 | <@peter1138> | also affects scrolling with keys, heh |
| 12:03 | <Wolf01> | now, can you make a smooth zoom? maybe with motionblur effect? XD |
| 12:03 | <@peter1138> | no! |
| 12:03 | <@peter1138> | hmm, cursor key scrolling is actually nice now... |
| 12:04 | <hylje> | Wolf01: pixel shaders would involve opengl rendering |
| 12:04 | <@peter1138> | ah poo, some stuff ignores the patch setting :p |
| 12:05 | <Frostregen> | yep...minimap clicking |
| 12:05 | <@peter1138> | and keyboard scrolling |
| 12:05 | <@peter1138> | fixing |
| 12:07 | <@peter1138> | fixed |
| 12:07 | <CIA-1> | OpenTTD: peter1138 * r9963 /trunk/src/viewport.cpp: -Fix (r9962): 'smooth_scroll' patch setting was ignored (always on) in some places. |
| 12:10 | <@peter1138> | heh, turning it off shows another 'flaw' |
| 12:10 | <@peter1138> | in that it doesn't end up in exactly the right place |
| 12:10 | <@peter1138> | (it's with 8 pixels) |
| 12:11 | <Frostregen> | yes ;) |
| 12:12 | <@peter1138> | a similar problem exists for vehicle max speeds ;( |
| 12:12 | <@peter1138> | i'm not going to cry over it, heh |
| 12:14 | <@peter1138> | hmm |
| 12:15 | <@peter1138> | another problem... le sigh :/ |
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| 12:25 | <XeryusTC> | <hylje> Wolf01: pixel shaders would involve opengl rendering <- motion blur doesnt need pixel shaders |
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| 12:32 | <Wolf01> | oooooook i got it to work :D |
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| 12:33 | <XeryusTC> | Wolf01: motion blur? |
| 12:33 | <Wolf01> | no, the random position |
| 12:33 | <XeryusTC> | oh |
| 12:34 | <Wolf01> | now i only need to randomise the coords every 2 days or something like it |
| 12:35 | <hylje> | you mean we could have a scrolling title screen? |
| 12:35 | <Wolf01> | yes |
| 12:37 | <Eddi|zuHause3> | Wolf01: i strongly suggest making the interval configurable |
| 12:38 | <Eddi|zuHause3> | intervall?? |
| 12:38 | <XeryusTC> | Wolf01: can you come up with a new savegame too then? |
| 12:38 | <XeryusTC> | well, title screen |
| 12:38 | <Wolf01> | maybe |
| 12:38 | <Eddi|zuHause3> | english spelling totally confuses me sometimes |
| 12:38 | <XeryusTC> | the current one only has some vehicles around one town |
| 12:38 | <Wolf01> | i know |
| 12:39 | <Wolf01> | now i must set the random interval in the map size |
| 12:39 | <Wolf01> | and maybe a random zoom |
| 12:43 | <hylje> | zomg does smooth scroll do on teh fly zooming too? |
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| 12:46 | <Eddi|zuHause3> | probably not :) |
| 12:47 | <Wolf01> | is there a counter i can use to use as delay somewhere? |
| 12:47 | <Eddi|zuHause3> | delay for what? |
| 12:47 | <XeryusTC> | current tick % some number :P |
| 12:47 | <Eddi|zuHause3> | yeah, modulo-operator :) |
| 12:48 | <Wolf01> | yeah, how is called "curren tick" in the game? |
| 12:48 | <Wolf01> | *current |
| 12:48 | <XeryusTC> | oh, that scroll is nice |
| 12:48 | <XeryusTC> | Wolf01: _current_tick? |
| 12:48 | <Wolf01> | ok |
| 12:48 | <XeryusTC> | this is quite RCT like |
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| 12:48 | <XeryusTC> | Wolf01: not sure ;) |
| 12:49 | <Wolf01> | cur_ticks |
| 12:51 | <Wolf01> | tick_counter |
| 12:52 | <Wolf01> | there are some different around the code |
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| 12:56 | <Wolf01> | ok, i got the map moving really fast and around the same 10 tiles, but is a start :D |
| 12:58 | <@peter1138> | hmm |
| 12:58 | <@peter1138> | iirc the other patch used signs to determine where to go |
| 13:01 | <XeryusTC> | peter1138! enhanced tunnels! |
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| 13:06 | <SpComb> | Mui. |
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| 13:23 | <@peter1138> | hmm |
| 13:23 | <@peter1138> | http://fuzzle.org/o/smooth2.diff |
| 13:23 | <@peter1138> | changes it a bit |
| 13:24 | <@peter1138> | important bit is viewport clamping |
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| 13:43 | <Wolf01> | http://wolf01.game-host.org/OTTD_related/patches/main_title_scroll.diff i need a little help to set the coordinates for the scroll :P |
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| 13:43 | <Wolf01> | maybe i misunderstood the function i used for the random |
| 13:44 | <Ailure> | hmm |
| 13:45 | <@peter1138> | no, you misunderstood scrollpos_x/y units |
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| 13:49 | <Wolf01> | oh, now i understand... maybe MapSizeX/Y return tiles |
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| 13:52 | <@peter1138> | you could use ScrollMainWindowToTile(tileindex) |
| 13:55 | <Wolf01> | good, thank you :) |
| 13:56 | <Wolf01> | i didn't wanted to use this function because i thought MapSize was in pixels |
| 13:56 | <@peter1138> | nope |
| 14:01 | <Wolf01> | is really good with your smooth scroll patch |
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| 14:04 | <Luukland> | Heya, All, if i get an error on the "stable" TTDopen where can i report that one? |
| 14:05 | <Luukland> | Rubidium? |
| 14:05 | <@peter1138> | first find out what 'TTDopen' is |
| 14:05 | <Luukland> | >_< |
| 14:05 | <Luukland> | openTTD of course >_< |
| 14:05 | <Luukland> | grmbl |
| 14:06 | <Luukland> | i have the error report right here |
| 14:06 | <Luukland> | could i email it? |
| 14:06 | <@peter1138> | http://bugs.openttd.org/ |
| 14:06 | <@peter1138> | it's either on there already, or should be put on there |
| 14:07 | <Luukland> | Showing tasks 1 - 20 of 132 0_0 |
| 14:08 | <Luukland> | so i should look through 132 "bugs" ? |
| 14:08 | <@Rubidium> | no, cause 90 of them are user made patches/feature requests |
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| 14:09 | <@Rubidium> | furthermore if you tell what the bug actually is, we might know whether it's on the list (or has been on the list) |
| 14:09 | <@Belugas> | or maybe not a bug after all... |
| 14:10 | <Luukland> | well TTD crashes :P |
| 14:10 | <@Belugas> | infinite reasons why. |
| 14:10 | <staniel> | Luukland: thats not the bug, thats the effect of a bug. |
| 14:10 | <@Belugas> | tell us exactly what happens: |
| 14:10 | <@Belugas> | version, |
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| 14:10 | <@Belugas> | grf, |
| 14:10 | <@Rubidium> | let me guess, you just deleted a bridge with a vehicle (partly) on it |
| 14:10 | <Luukland> | I have the error report right here, when i use the question mark on a tunnel of OpenTTD, OpenTTD crashes :) |
| 14:11 | <Luukland> | it is in multyplayer |
| 14:11 | <thgergo> | building a tram-rail crossing end us an unremoveble crossing, even i used magic dynamite... |
| 14:11 | <Luukland> | openTTD 0.5.1 |
| 14:11 | <Luukland> | Reason: !invalid string id 0 in GetString |
| 14:11 | <Luukland> | Exception C0000005 at 0042217E |
| 14:11 | <Luukland> | (and a lot more information) |
| 14:12 | <Luukland> | if you want to look for yourselve: openTTD multyplayer, server: Micro World, use the question mark, on the long road tunnel |
| 14:12 | <Luukland> | then OpenTTd shuttes down :) |
| 14:12 | <Luukland> | (and gives a crash report) |
| 14:12 | <Luukland> | clear enough Belugas? |
|